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Releases: Assemberist/cppRpg

demo_v2.0.0

06 Jul 16:16
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Changes:

  • [Interface] Added description for choosed/targeted creature (#31)
  • [Interface] Multiple improvements of interface (#17)
  • [Internal] Generators created for effects/enums
  • [Internal] Architecture violations fixed (#29)
  • [Internal] Source code moved in separate foulder since there is also diagrams and README file.
  • [Internal] Code structure updated: code splitted on logical parts.

Other:

  • Code contains flex/bison generators.
  • Aplication is ncurses-based. So it can be used as example.
  • It is latest release with ncurses (ncurses will be removed in next release).

demo_v1.0.0

22 Mar 09:24
aea88b0
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demo_v1.0.0 Pre-release
Pre-release

Changes:

  • [Interface] Created observation mode. For objects and items.
  • [Interface] Created inventory. Effects received 2 flags: permanent and shared. But using of item is not implemented yet.
  • [Interface] In-game help for description of allowed action implemented.
  • [Document] Readme is up to date.
  • [Internal] Compatibility of types was recovered
  • [Internal] Object structure of interface classes was changed. Issue not ended but first drop is delivered.

cppRpg demo v0.0.1

04 Dec 18:14
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cppRpg demo v0.0.1 Pre-release
Pre-release

There is only bttle map. Configured 3 golems and mage. Effects and calculation of effects realised. You can use 3 predefined skills. You can build programm without any logs.