Releases: Assemberist/cppRpg
Releases · Assemberist/cppRpg
demo_v2.0.0
Changes:
- [Interface] Added description for choosed/targeted creature (#31)
- [Interface] Multiple improvements of interface (#17)
- [Internal] Generators created for effects/enums
- [Internal] Architecture violations fixed (#29)
- [Internal] Source code moved in separate foulder since there is also diagrams and README file.
- [Internal] Code structure updated: code splitted on logical parts.
Other:
- Code contains flex/bison generators.
- Aplication is ncurses-based. So it can be used as example.
- It is latest release with ncurses (ncurses will be removed in next release).
demo_v1.0.0
Changes:
- [Interface] Created observation mode. For objects and items.
- [Interface] Created inventory. Effects received 2 flags: permanent and shared. But using of item is not implemented yet.
- [Interface] In-game help for description of allowed action implemented.
- [Document] Readme is up to date.
- [Internal] Compatibility of types was recovered
- [Internal] Object structure of interface classes was changed. Issue not ended but first drop is delivered.
cppRpg demo v0.0.1
There is only bttle map. Configured 3 golems and mage. Effects and calculation of effects realised. You can use 3 predefined skills. You can build programm without any logs.