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Unreal Engine 4 plug-in that demonstrates how to implement a commandlet.

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CommandletPlugin

Unreal Engine 4 plug-in that that demonstrates how to implement a commandlet.

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Supported Platforms

This plug-in was last built against Unreal Engine 4.19. It works on all platforms.

Dependencies

This plug-in requires Visual Studio and either a C++ code project or the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!

Usage

You can use this plug-in as a project plug-in, or an Engine plug-in.

If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.

If you use it as an Engine plug-in, clone this repository into the /Engine/Plugins/Media directory and compile your game. Full Unreal Engine 4 source code from GitHub is required for this.

After compiling the plug-in, you have to enable it in Unreal Editor's plug-in browser.

Use the -run command line parameter to run one of the commandlets in this plug-in, i.e. YourGame.exe -run=HelloWorld

Support

Please file an issue, submit a pull request or email us at [email protected]

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Unreal Engine 4 plug-in that demonstrates how to implement a commandlet.

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  • C++ 75.1%
  • C# 24.9%