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System Overview WhiteBox and some thoughts for next Levels
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didierrc committed Feb 18, 2024
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215 changes: 30 additions & 185 deletions docs/src/05_building_block_view.adoc
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Expand Up @@ -4,209 +4,54 @@ ifndef::imagesdir[:imagesdir: ../images]


== Building Block View

[role="arc42help"]
****
.Content
The building block view shows the static decomposition of the system into building blocks (modules, components, subsystems, classes, interfaces, packages, libraries, frameworks, layers, partitions, tiers, functions, macros, operations, data structures, ...) as well as their dependencies (relationships, associations, ...)
This view is mandatory for every architecture documentation.
In analogy to a house this is the _floor plan_.
.Motivation
Maintain an overview of your source code by making its structure understandable through
abstraction.
This allows you to communicate with your stakeholder on an abstract level without disclosing implementation details.
.Form
The building block view is a hierarchical collection of black boxes and white boxes
(see figure below) and their descriptions.
image::05_building_blocks-EN.png["Hierarchy of building blocks"]
*Level 1* is the white box description of the overall system together with black
box descriptions of all contained building blocks.
*Level 2* zooms into some building blocks of level 1.
Thus it contains the white box description of selected building blocks of level 1, together with black box descriptions of their internal building blocks.
*Level 3* zooms into selected building blocks of level 2, and so on.
.Further Information
See https://docs.arc42.org/section-5/[Building Block View] in the arc42 documentation.
****


=== Whitebox Overall System

[role="arc42help"]
****
Here you describe the decomposition of the overall system using the following white box template. It contains
* an overview diagram
* a motivation for the decomposition
* black box descriptions of the contained building blocks. For these we offer you alternatives:
** use _one_ table for a short and pragmatic overview of all contained building blocks and their interfaces
** use a list of black box descriptions of the building blocks according to the black box template (see below).
Depending on your choice of tool this list could be sub-chapters (in text files), sub-pages (in a Wiki) or nested elements (in a modeling tool).
* (optional:) important interfaces, that are not explained in the black box templates of a building block, but are very important for understanding the white box.
Since there are so many ways to specify interfaces why do not provide a specific template for them.
In the worst case you have to specify and describe syntax, semantics, protocols, error handling,
restrictions, versions, qualities, necessary compatibilities and many things more.
In the best case you will get away with examples or simple signatures.
****

_**<Overview Diagram>**_
image::05_Overall_System.png["Overall System"]

Motivation::

_<text explanation>_

The diagram above shows the high-level abstraction of the functionality
of the system. As it can be seen, there are two main
components: Users and Application; and one External service: Wikidata.
The general workflow consists on a series of interactions done by the users through
the different components exposed by the Application. During the game, the application
will require the help of the external service to generate the different questions
and answers that the user will have to choose.

Contained Building Blocks::
_<Description of contained building block (black boxes)>_

Important Interfaces::
_<Description of important interfaces>_

[role="arc42help"]
****
Insert your explanations of black boxes from level 1:
If you use tabular form you will only describe your black boxes with name and
responsibility according to the following schema:

[cols="1,2" options="header"]
|===
| **Name** | **Responsibility**
| _<black box 1>_ | _<Text>_
| _<black box 2>_ | _<Text>_
| **Building block** | **Description** 
| Saber y Ganar Application | The core block that manages the game itself and the visuals of it.
| WikiData | API that offers the Application an easy-to-use interface to perform queries for the question and answer generation.
|===

=== Level 2: Application

Here display with Mermaid the image that we have on Discord. The one that
shows in more detailed Black Box "Saber y Ganar Application"

If you use a list of black box descriptions then you fill in a separate black box template for every important building block .
Its headline is the name of the black box.
****


==== <Name black box 1>

[role="arc42help"]
****
Here you describe <black box 1>
according the the following black box template:
* Purpose/Responsibility
* Interface(s), when they are not extracted as separate paragraphs. This interfaces may include qualities and performance characteristics.
* (Optional) Quality-/Performance characteristics of the black box, e.g.availability, run time behavior, ....
* (Optional) directory/file location
* (Optional) Fulfilled requirements (if you need traceability to requirements).
* (Optional) Open issues/problems/risks
****

_<Purpose/Responsibility>_

_<Interface(s)>_

_<(Optional) Quality/Performance Characteristics>_

_<(Optional) Directory/File Location>_

_<(Optional) Fulfilled Requirements>_

_<(optional) Open Issues/Problems/Risks>_




==== <Name black box 2>

_<black box template>_

==== <Name black box n>

_<black box template>_


==== <Name interface 1>

...

==== <Name interface m>



=== Level 2

[role="arc42help"]
****
Here you can specify the inner structure of (some) building blocks from level 1 as white boxes.
You have to decide which building blocks of your system are important enough to justify such a detailed description.
Please prefer relevance over completeness. Specify important, surprising, risky, complex or volatile building blocks.
Leave out normal, simple, boring or standardized parts of your system
****

==== White Box _<building block 1>_

[role="arc42help"]
****
...describes the internal structure of _building block 1_.
****

_<white box template>_

==== White Box _<building block 2>_


_<white box template>_

...

==== White Box _<building block m>_

Motivation::

_<white box template>_
A little bit of description of the workflow or why this division have been performed.

Contained Building Blocks::

[cols="1,2" options="header"]
|===
| **Building block** | **Description** 
| WebApp | Component that Users interact with. It represents all the visuals and interactivity of the Web Application.
| Gateway | MiddleWare that connects the WebApplication with the different MicroServices of the Application.
| AuthService | It manages all the actions referred to the authentication of a user into the system. Also, the different registration of them.
| UserService | It manages all the acions referred to the users such as retrieval of game history.
| QuestionService | Handles the Question and Answers generation. This action is complemented with the use of Wikidata API.
|===

=== Level 3

[role="arc42help"]
****
Here you can specify the inner structure of (some) building blocks from level 2 as white boxes.
When you need more detailed levels of your architecture please copy this
part of arc42 for additional levels.
****


==== White Box <_building block x.1_>

[role="arc42help"]
****
Specifies the internal structure of _building block x.1_.
****


_<white box template>_


==== White Box <_building block x.2_>

_<white box template>_



==== White Box <_building block y.1_>
I'm really not sure of what to go deep into detail. :/

_<white box template>_
Perhaps, we can do in Level2: user > Frontend > Gateway > MicroServices
and then in Lefel 3: Open the MicroServices Blackbox to explain AuthService, UserService and Question Service

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