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Customization
The process for creating your own custom Overthrow missions, porting Overthrow to other maps, or just tweaking your own experience is relatively much simpler than in Overthrow 1.0. You are also free to post your own versions, modifications, compatability patches etc to the Arma Reforger Workshop.
First of all just install "Arma Reforger Tools" from the tools section of your Steam client. You must own the Steam (PC) version of Arma Reforger, it is not possible to create content on Xbox. Make sure the Overthrow mod is also installed into your game and is up to date before continuing.
Please use the #reforger-dev
channel on discord to ask about customizing Overthrow. Someone there should be able to help you. If your question is about general editing of Arma Reforger or the use of Arma Reforger tools, you may get more response from the ARMA discord: https://discord.gg/J7V4y5xk
Copy the following folders from your My Documents\My Games\ArmaReforger\addons
into My Documents\My Games\ArmaReforgerWorkbench\addons
:
- Overthrow_59B657D731E2A11D
- EnfusionDatabaseFramework_5D6EA74A94173EDF
- EnfusionPersistenceFramework_5D6EBC81EB1842EF
- OLDCARSCivilianClothing_5ED8D02E6CBD7D4E
- Open the Arma Reforger Tools, in the Enfusion Workbench Launcher click on "Create New"
- Give the Project a name, location and choose "Overthrow" as a dependancy
Only do this if you already have a workbench project created. If you created one above you dont need to do this. For an existing project you can add Overthrow as a dependancy
- Open Workbench > Settings
- Add
59B657D731E2A11D
as a dependancy, this is the ID of the Overthrow mod in Reforger - Restart workbench to load the dependancies
Create your own "world" that inherits an existing official Overthrow world (For porting to other maps see below)
- In the Workbench, navigate to
Overthrow/Worlds/MP/OVT_Campaign_<Map>.ent
and double click it (The default Reforger map is "Eden") - In the world editor that opens, click on File > New World
- Choose "Sub-scene (of current world)"
- Go File > Save World As
- Put the new world into a folder within your project, you should see a folder (ie "MyOverthrow" or whatever you called your project)
And you are ready to start creating your own special snowflake version of Overthrow.
If you just want to customize your experience a little, including:
- Changing prices
- Changing loadouts
- Changing what shops or the gun dealers sell
- Making a third-party weapon mod work
- Adding vehicles from third-party mods
- Tweaking hidden variables
- etc.
Then it's super easy!
- In the search field top left, type Overthrow
- Under "managers" you will see an OVT_OverthrowGameMode, click on it
- On the right hand side you will see a multitude of Components that configure Overthrow
We will go into more detail about how all of these work on the wiki at a later date, but if you have a look around those components you will find everything from prices to loadouts and hundreds of hidden variables. Simply change what you want and if you followed the steps above they will only apply to your mod.
To make your world an option from inside the actual game so you can play it outside of the Workbench you need to create a mission config:
- Click on your mod folder, or create a "Missions" folder if you want to
- In the workbench, bottom left, click Create > Config File
- Use the name
24_OVT_<Map Name>_<Your mod name>
- Choose "SCR_MissionHeader" as the base
- At the top, select your world
- Enter the other details ie name, add images if you want (see Reforger docs)
You should be able to now see your mission as an option when you open your game and make sure your workbench mod is loaded.
If you are a map creator who wants to make Overthrow work with your map, we recommend that you do NOT add Overthrow as a dependancy of your map project. Your map should be released with minimal dependancies and you instead create a separate mod called Overthrow: Your Map Name
which sets both your map and Overthrow as dependancies. Release both separately and link to the Overthrow mission in your map's description if you like.
If you just want to make Overthrow work on your favourite third party map, that's also possible.
- Load the map world you want to add Overthrow to
- Click on File > New World
- Choose "Sub-scene (of current world)"
- Go File > Save World As
- Use the name
OVT_Campaign_<Map Name>
- Click on the "Resource Browser" tab at bottom of world editor
- Navigate to
/Overthrow/Prefabs/GameMode
- Drag in the
OVT_OverthrowGameMode
andOVT_FactionManager
prefabs - Search the Resource Browser and add the following prefabs from the base Reforger install if they don't already exist on your map:
- PerceptionManager
- PreloadManager
- RadioManager
- SCR_CameraManager
- SCR_AIWorld
- ScriptedChatEntity
- LoadoutManager_Base
Note: this section is very incomplete. You need to do a lot more to get Overthrow working on a map. If you know your way around Reforger Tools then you can take a look at how the default Overthrow map is configured to try and work it out. This section will be completed later.
- Click on the SCR_CameraManager and set the options down the bottom "Default view position" and "Default view angles" to choose a beautiful camera position to show before the game starts
- Click on the LoadoutManager_Base and choose a default player loadout (only the FIA faction is needed, other factions may or may not work) or choose the loadout provided with Overthrow
- Change any other settings you want to on OVT_OverthrowGameMode and change the available factions if you need in OVT_FactionManager
- Do all the other stuff that isnt documented here yet (sorry)
This wiki has moved to http://wiki.armaoverthrow.com/