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Make AA work also when FPS unlocking is disabled
Frame time calculations would not be properly initialized or updated unless FPS unlocking was enabled. This would cause the minimum FPS handling to keep anti-aliasing disabled all the time. This change makes frame time calculations and anti-aliasing work wether FPS unlocking is enabled or not.
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Original file line number | Diff line number | Diff line change |
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@@ -3,6 +3,7 @@ | |
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#pragma once | ||
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void initFPSTimer(); | ||
void applyFPSPatch(); | ||
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// returns time since startup in milliseconds | ||
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