Judgement: Move arc first judgement timing to beginning of arc timing #86
release_internal.yml
on: push
Build for iOS
7m 36s
Build For Android Platform
12m 8s
Matrix: build
Release to the App Store
0s
Release to the Google Play Store
0s
Annotations
2 errors and 49 warnings
Release to the App Store
This request has been automatically failed because it uses a deprecated version of `actions/download-artifact: v2`. Learn more: https://github.blog/changelog/2024-02-13-deprecation-notice-v1-and-v2-of-the-artifact-actions/
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Release to the Google Play Store
This request has been automatically failed because it uses a deprecated version of `actions/download-artifact: v2`. Learn more: https://github.blog/changelog/2024-02-13-deprecation-notice-v1-and-v2-of-the-artifact-actions/
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Build for StandaloneLinux64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Build for StandaloneLinux64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build for StandaloneLinux64
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
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Build for StandaloneLinux64
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
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Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
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Build for StandaloneOSX
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Build for StandaloneOSX
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build for StandaloneOSX
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
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Build for StandaloneOSX
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
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Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
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Build for StandaloneWindows64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Build for StandaloneWindows64
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build for StandaloneWindows64
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
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Build for StandaloneWindows64
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
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Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
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Build for iOS
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Build for iOS
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build for iOS
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
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Build for iOS
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
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Build for iOS
System.Windows.Forms.dll assembly is referenced by user code, but is not supported on iOS platform. Various failures might follow.
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Build for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Build for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
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Build for iOS
Compressed texture Logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build for iOS
Compressed texture Logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
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Build For Android Platform
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
Build For Android Platform
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build For Android Platform
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
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Build For Android Platform
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
|
Build For Android Platform
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
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Build For Android Platform
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
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Build For Android Platform
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
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Build For Android Platform
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
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Build For Android Platform
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "build-Android", "build-iOS", "Build-StandaloneLinux64", "Build-StandaloneOSX", "Build-StandaloneWindows64".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Build-StandaloneLinux64
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198 MB |
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Build-StandaloneOSX
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218 MB |
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Build-StandaloneWindows64
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199 MB |
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build-Android
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100 MB |
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build-iOS
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939 MB |
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