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add arrow to use in tutorial to indicate UI elements
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willemolding committed Jan 11, 2024
1 parent 7ebfe0c commit 7d425ab
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Binary file added client/public/ren_client/assets/objects/arrow.png
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1 change: 1 addition & 0 deletions client/public/story/Setup.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@ cgs:
back-button: assets/objects/back-button.png
barrier: assets/objects/barrier.png
barrier-broken: assets/objects/barrier-broken.png
arrow: assets/objects/arrow.png


music:
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5 changes: 5 additions & 0 deletions client/public/story/Story.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@ start:

- show outside: WITH FADE


- if ({time} > 0):
- text: Welcome back Acolyte
- else:
Expand All @@ -29,8 +30,12 @@ tutorial:

- wizard says: Oh, you've got some protective barrier charms!
- wizard says: Thats good. Those are up here too.
- show arrow: WITH FADE AT 750,350
angle: -70
zoom: 0.3
- wizard says: As your spell tries to break loose these will break
- wizard says: So try not to let them all crack.
- hide arrow: WITH FADE

- wizard says: Some spells are also infused with elements. You can see hot/cold and light/dark up there.
- wizard says: Hot and cold are opposed, as are light and dark. Imagine them like this….
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