Unity 3D with very basics ECS Hybrid, Pure and Job Systems example
Please mind, due to ECS/DOTS API changes, following examples may not work correctly in Unity 2019.x+
I have created 3 very basics example of hybrid, pure and job system examples.
3 systems run on same scene, with bear minimum, without manipulating any entities, or game objects. I used TwoStick as reference, basically stripping it down. I wanted to observe clearer, what is the major difference, between system types.
Bootstrap file is included.
No attachment to GameObject is required.
Unity forum related thread https://forum.unity.com/threads/example-ecs-with-3-very-basics-hybrid-pure-and-job-system-u2018-x.545131/