Twitter: @AnidemDex
A dialog Node
implementation for Godot Engine, aiming to be a node that fits the majority of use cases where a dialog node is needed for any kind of game.
We're working hardly on 2.0 version. This means that the latest commit from repository is probably not production ready to use. Make sure to download the plugin from the releases section.
A node implementation for make dialogs, fully customizable and built with common dialog commands to improve your game development in the dialogue interaction. Create dialog bubbles, dialog boxes and anything that has dialog on its name!
!TODO: Add dialog box with options example !TODO: Add dialog bubble example
Characters are data containers to describe what expressions (portraits) are going to be used in dialogue and what properties of the dialogue will be overriden during the gameplay.
The plugin has tools that will help you to integrate audio in your dialogs, either single blip sounds or complex and large voice acted lines.
Because every game is unique as their creators, we let the possibility to modify the DialogNode through themes, to make it unique as you.
Textalog was made as a single node, agnostic to whatever your text is on. Give the node the data, it will create the dialog in screen for you.
The plugin can help you creating sequences of dialogs and dialog branches to certain conditions, all in the editor, thanks to its integration with EventSystem.
You can create the entire dialog sequence through code too!
See more about this implementation on the documentation.
Download the lastest release and extract the ZIP file. Move the resulting folder to your addons
folder (create one at the root of your project if it doesn't exist). Finally, enable the plugin in your project settings, under plugins
tab. It's that easy!
You can take a look in a more detailed tutorial in the plugin's documentation. If you want more information about installing plugins in Godot, please refer to official documentation page.
git submodule add https://github.com/AnidemDex/Godot-DialogPlugin.git addons/dialog_plugin
Quick example to try the most simple functionality: showing text on the screen.
extends Node
func _ready() -> void:
# Creates a new DialogNode instance
var dialog_node = DialogNode.new()
# Add the node as child
add_child(dialog_node)
# Show an string. BBCode works too!
dialog_node.show_text("Hello world!")
⚠️ Control
node andNode2D
node types are incompatible. If you want to add theDialogNode
as child of a Node2D type, make sure to give it a properrect_size
, add it as child of aCanvasLayer
or add it in the scene, not in code.
Now we have an official documentation! All the information about the plugin you will find it organized in the documentation page. Tutorials, class information, FAQ and more will be added there, eventually.
Changelog lives on Changelog section from Documentation.
Contributions are welcome and very appreciated. You can open issues to request something or report bugs or create pull request to integrate something new or solve an issue. Take a look at Contributing file.