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Artifacts on rendering #7

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Amjad50 opened this issue Feb 2, 2022 · 2 comments
Open

Artifacts on rendering #7

Amjad50 opened this issue Feb 2, 2022 · 2 comments

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@Amjad50
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Amjad50 commented Feb 2, 2022

Sometimes in Crash2 there is artifacts and slight glitches in GPU rendering.

Maybe the issue is related to using the command buffer for polyline and polygon commands? maybe we should flush when the render mode changes.

@Amjad50
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Amjad50 commented Feb 3, 2022

I think the reason for the artifact is "FrontBlit", the timing of when we perform "FrontBlit" is very important and it shouldn't be delayed.

@Amjad50 Amjad50 moved this to To do in PSX Sep 27, 2022
@Amjad50 Amjad50 added this to PSX Sep 27, 2022
@Amjad50
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Amjad50 commented Jan 8, 2024

Not sure if this is related, but somtimes we get crashes because we are handling GP0 env command 0xFF, there is no docs about this command, so I think it shouldn't be here, and it happens rarely, so I think there could be some race condition going on here.

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