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Implement better GPU debugging #43

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4 tasks
Amjad50 opened this issue Sep 14, 2023 · 0 comments
Open
4 tasks

Implement better GPU debugging #43

Amjad50 opened this issue Sep 14, 2023 · 0 comments

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@Amjad50
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Amjad50 commented Sep 14, 2023

Several things we can add to improve gpu debugging and help for example fix #7 .

  • Ability to clock one gpu frame at a time.
  • Store the draw commands for a frame, and allow to reply.
  • Allow to easily modify the saved commands, so we can know which command results in a rendering bug.
  • Would be useful to warn if the command will perform breaking action, for example, if the commands read into RAM and then modify the content. Not sure exactly how this will work, but generally a kind of safety mechanism so that we don't corrupt the gpu/ram memories.
@Amjad50 Amjad50 added this to PSX Sep 14, 2023
@github-project-automation github-project-automation bot moved this to To do in PSX Sep 14, 2023
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