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Pig work #2
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…js and .pig files from PigSrv project
…om PigSrv project.
…ZRetail. zlib/tref.h: define DWORD_OR_UINT32T for linux / Com support
This reverts commit 073f141.
… pig works now, sort of, unless you kill it... then it doesn't come back...
Rewrote aaa.pig Run on brawl, with no developments.
Few script changes
PigSrv also receives the CdKey from pigAccts now. TODO: CDKey is not passed during login.
… work without some fixes.
Chats: Less of them, but make way for more of them. (Not ready, see common.js 253)
… the thing they were attacking.
…nce standard location: Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Microsoft Games\Allegiance\1.4\PigSrv so that the settings are in the same location as all of the other allegiance settings.
Pigs: Only target things you can see.
… also confused players thinking it had anything to do with highres textures.
…ax imbalance or rank limit.
Need Steam publish and needs some way to display this but at least we will start collecting stats.
Change training mission player pilot to c_ptPlayer to allow for pig AI
Probe spot was triggering once a frame an not just when the object was initially spotted. Changed to one time bonus per game instead of trying to track how many times it happens.
Created a new flag that tells you if a iShipIGC object has ever been seen.
… need to work out the proxy JS to make everything work smoothly, and there are a few AGCIDL bugs left.
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