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Supported Systems
Anything that might reasonably be useful to a DM running a fantasy game built on some version of the D&D rules. Let’s break that down.
“…might reasonably be….” A D&D DM might find something useful in an All Flesh Might Be Eaten adventure, but no more so than he might find in an issue of the Walking Dead comic book. Once you get outside the D&D Ecology there’s a sharp drop-off in usefulness.
“…useful to a DM…” This may be obvious, but the goal is to make the DM’s life easier. We’re not here to serve the adventure we’re here to serve the DM. When we think about how to present or implement something, DM usefulness is the arbiter. Fidelity to the adventure may be important, but not if it gets in the way of making the DM’s life easier.
“…built on some version of the D&D rules.” Obviously this includes every edition of D&D. But it also includes Pathfinder, which is good because Paizo has produced a colossal amount of high-quality adventure content all of which has high potential for any Dungeon Master of any edition of D&D. Savage Worlds? Much less so.
##The Current List
All Official Editions of D&D including…
- Dungeons and Dragons (1974)
- Advanced Dungeons and Dragons, including Second Edition
- Basic D&D (including BECMI and Moldvay/Cook)
- D&D 3 (including 3.5 and Pathfinder)
- D&D 4
- D&D 5
- 13th Age
- All third party content (Judge’s Guild, Paizo, etc…) for the above.
Homebrew content. Must be something you can link to and download. Someone could create an entry for “this idea I had once,” but if there’s no corresponding PDF, it’s not useful. An officially published adventure can, at the very least, be found in the real world. “This idea I once had” cannot.
All the OSR stuff. If you’ve missed out on the Old School Renaissance, you…missed out. When WotC opened the rules to D&D3, people used it to reverse-engineer a clone of AD&D, and since then we’ve had an explosion of new games that emulate different styles of play from the early days of D&D.