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cmake_minimum_required(VERSION 3.16) | ||
project(minesweeper LANGUAGES CXX) | ||
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) | ||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF) | ||
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include(FetchContent) | ||
FetchContent_Declare(SFML | ||
GIT_REPOSITORY https://github.com/SFML/SFML.git | ||
GIT_TAG 2.6.x) | ||
FetchContent_MakeAvailable(SFML) | ||
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add_executable(minesweeper main.cpp | ||
board.h | ||
welcomeWindow.h | ||
textureManager.h | ||
gameWindow.h | ||
tile.h) | ||
target_link_libraries(minesweeper PRIVATE sfml-graphics) | ||
target_compile_features(minesweeper PRIVATE cxx_std_17) | ||
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if(WIN32) | ||
add_custom_command( | ||
TARGET minesweeper | ||
COMMENT "Copy OpenAL DLL" | ||
PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SFML_SOURCE_DIR}/extlibs/$<IF:$<EQUAL:${CMAKE_SIZEOF_VOID_P},8>,x64,x86>/openal32.dll $<TARGET_FILE_DIR:minesweeper> | ||
VERBATIM) | ||
endif() | ||
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install(TARGETS minesweeper) |
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// | ||
// Created by aaron on 4/15/2024. | ||
// | ||
#include <iostream> | ||
#include <fstream> | ||
#pragma once | ||
using namespace std; | ||
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struct board { | ||
int colNum; | ||
int rowNum; | ||
int mineNum; | ||
bool isExit; | ||
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void setcolNum(int colNum) { | ||
this->colNum = colNum; | ||
} | ||
void setrowNum(int rowNum) { | ||
this->rowNum = rowNum; | ||
} | ||
void setMine(int mine) { | ||
this->mineNum = mine; | ||
} | ||
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int getcolNum() { | ||
return this->colNum; | ||
} | ||
int getrowNum() { | ||
return this->rowNum; | ||
} | ||
int getMine() { | ||
return this->mineNum; | ||
} | ||
}; | ||
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void readBoard(board& board) { | ||
string line; | ||
ifstream infile("config.cfg"); | ||
getline(infile, line); | ||
board.setcolNum(stoi(line)); | ||
getline(infile, line); | ||
board.setrowNum(stoi(line)); | ||
getline(infile, line); | ||
board.setMine(stoi(line)); | ||
infile.close(); | ||
} | ||
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#ifndef MINESWEEPER_BOARD_H | ||
#define MINESWEEPER_BOARD_H | ||
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#endif //MINESWEEPER_BOARD_H |
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// | ||
// Created by aaron on 4/18/2024. | ||
// | ||
#include <iostream> | ||
#include <cctype> | ||
#include "board.h" | ||
#include "textureManager.h" | ||
#include "tile.h" | ||
#include <cstdlib> | ||
#include <ctime> | ||
#pragma once | ||
using namespace std; | ||
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struct gameWindow { | ||
gameWindow(board& board, textureManager& textureManager, bool isExit) { | ||
if (!isExit) { | ||
sf::RenderWindow gWindow(sf::VideoMode((board.getcolNum()*32), ((board.getrowNum()*32)+100)), "Minesweeper", sf::Style::Close); | ||
tile t(textureManager.icons,0,0); | ||
vector<tile> tiles; | ||
for (int i = 0; i < board.getrowNum(); i++) { | ||
for (int j = 0; j < board.getcolNum(); j++) { | ||
tiles.push_back(tile(textureManager.icons, j * 32, i * 32)); | ||
} | ||
} | ||
srand(time(nullptr)); | ||
int numMines = 0; | ||
while (numMines < board.getMine()) { | ||
int randRow = rand() % board.getrowNum(); | ||
int randCol = rand() % board.getcolNum(); | ||
int index = randRow * board.getcolNum() + randCol; | ||
if (!tiles[index].isMine) { | ||
tiles[index].isMine = true; | ||
numMines++; | ||
} | ||
} | ||
while (gWindow.isOpen()) { | ||
sf::Event event; | ||
sf::Mouse mouse; | ||
while (gWindow.pollEvent(event)) { | ||
if (event.type == sf::Event::Closed) { | ||
gWindow.close(); | ||
} | ||
if (event.type == sf::Event::MouseButtonPressed) { | ||
if (event.mouseButton.button == sf::Mouse::Left) { | ||
//t.tileClicked(mouse.getPosition(gWindow).x,mouse.getPosition(gWindow).y); | ||
for (int i = 0; i < tiles.size(); i++) { | ||
if (tiles[i].back.getGlobalBounds().contains(mouse.getPosition(gWindow).x,mouse.getPosition(gWindow).y) && !tiles[i].isFlagged) { | ||
tiles[i].isRevealed = true; | ||
} | ||
} | ||
} | ||
if (event.mouseButton.button == sf::Mouse::Right) { | ||
for (int i = 0; i < tiles.size(); i++) { | ||
if (!tiles[i].isRevealed && tiles[i].back.getGlobalBounds().contains(mouse.getPosition(gWindow).x,mouse.getPosition(gWindow).y)) { | ||
tiles[i].isFlagged = !tiles[i].isFlagged; | ||
} | ||
} | ||
} | ||
} | ||
} | ||
gWindow.clear(sf::Color::White); | ||
for (int i = 0; i < tiles.size(); i++) { | ||
tiles[i].draw(gWindow); | ||
} | ||
gWindow.display(); | ||
} | ||
} | ||
} | ||
}; | ||
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#ifndef MINESWEEPER_GAMEWINDOW_H | ||
#define MINESWEEPER_GAMEWINDOW_H | ||
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#endif //MINESWEEPER_GAMEWINDOW_H |
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#include <iostream> | ||
#include <SFML/Graphics.hpp> | ||
#include "welcomeWindow.h" | ||
#include "gameWindow.h" | ||
#include "board.h" | ||
using namespace std; | ||
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int main() { | ||
board board; | ||
readBoard(board); | ||
welcomeWindow window(board); | ||
textureManager textureManager; | ||
gameWindow gWindow(board, textureManager, board.isExit); | ||
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//sf::RenderWindow leaderboardWindow(sf::VideoMode((board.getcolNum())*16, (board.getrowNum()*16)+50), "Minesweeper", sf::Style::Close); | ||
return 0; | ||
} |
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// | ||
// Created by aaron on 4/18/2024. | ||
// | ||
#include <iostream> | ||
#include <map> | ||
using namespace std; | ||
#include <SFML/Graphics.hpp> | ||
#pragma once | ||
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struct textureManager { | ||
map<string, sf::Texture> icons; | ||
textureManager() { | ||
sf::Texture temp; | ||
temp.loadFromFile("images/debug.png"); | ||
icons.emplace("debug",temp); | ||
temp.loadFromFile("images/digits.png"); | ||
icons.emplace("digits", temp); | ||
temp.loadFromFile("images/face_happy.png"); | ||
icons.emplace("happy",temp); | ||
temp.loadFromFile("images/face_lose.png"); | ||
icons.emplace("lose",temp); | ||
temp.loadFromFile("images/face_win.png"); | ||
icons.emplace("win", temp); | ||
temp.loadFromFile("images/flag.png"); | ||
icons.emplace("flag",temp); | ||
temp.loadFromFile("images/leaderboard.png"); | ||
icons.emplace("leaderboard",temp); | ||
temp.loadFromFile("images/mine.png"); | ||
icons.emplace("mine",temp); | ||
temp.loadFromFile("images/number_1.png"); | ||
icons.emplace("number_1",temp); | ||
temp.loadFromFile("images/number_2.png"); | ||
icons.emplace("number_2",temp); | ||
temp.loadFromFile("images/number_3.png"); | ||
icons.emplace("number_3",temp); | ||
temp.loadFromFile("images/number_4.png"); | ||
icons.emplace("number_4",temp); | ||
temp.loadFromFile("images/number_5.png"); | ||
icons.emplace("number_5",temp); | ||
temp.loadFromFile("images/number_6.png"); | ||
icons.emplace("number_6",temp); | ||
temp.loadFromFile("images/number_7.png"); | ||
icons.emplace("number_7",temp); | ||
temp.loadFromFile("images/number_8.png"); | ||
icons.emplace("number_8",temp); | ||
temp.loadFromFile("images/pause.png"); | ||
icons.emplace("pause",temp); | ||
temp.loadFromFile("images/play.png"); | ||
icons.emplace("play",temp); | ||
temp.loadFromFile("images/tile_hidden.png"); | ||
icons.emplace("tile_hidden",temp); | ||
temp.loadFromFile("images/tile_revealed.png"); | ||
icons.emplace("tile_revealed",temp); | ||
} | ||
}; | ||
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#ifndef MINESWEEPER_TEXTUREMANAGER_H | ||
#define MINESWEEPER_TEXTUREMANAGER_H | ||
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#endif //MINESWEEPER_TEXTUREMANAGER_H |
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// | ||
// Created by aaron on 4/18/2024. | ||
// | ||
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#include <iostream> | ||
#include <cctype> | ||
#include "board.h" | ||
#include "textureManager.h" | ||
#pragma once | ||
using namespace std; | ||
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struct tile { | ||
bool isRevealed; | ||
bool isFlagged; | ||
bool isMine; | ||
vector<tile*> neighbors; | ||
sf::Sprite back; | ||
sf::Sprite front; | ||
sf::Sprite icon; | ||
sf::Sprite flag; | ||
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map<string,sf::Texture> textures; | ||
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tile(map<string,sf::Texture>& textures, float xpos, float ypos) { | ||
back.setPosition(xpos, ypos); | ||
front.setPosition(xpos, ypos); | ||
icon.setPosition(xpos,ypos); | ||
flag.setPosition(xpos,ypos); | ||
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back.setTexture(textures["tile_revealed"]); | ||
front.setTexture(textures["tile_hidden"]); | ||
flag.setTexture(textures["flag"]); | ||
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//flag.setColor(sf::Color(255,255,255,0)); | ||
isRevealed = false; | ||
isFlagged = false; | ||
isMine = false; | ||
this->textures = textures; | ||
} | ||
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// bool tileClicked(float positionx, float positiony) { | ||
// if(back.getGlobalBounds().contains(positionx,positiony)) { | ||
// cout << isRevealed << "The tile has been revealed" << endl; | ||
// this->isRevealed = true; | ||
// return true; | ||
// } | ||
// return false; | ||
// } | ||
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void draw(sf::RenderWindow& window) { | ||
if (!isRevealed) { | ||
window.draw(front); | ||
} | ||
else if (isRevealed){ | ||
window.draw(back); | ||
} | ||
if (isFlagged) { | ||
window.draw(flag); | ||
} | ||
if (isMine && isRevealed) { | ||
icon.setTexture(textures["mine"]); | ||
window.draw(icon); | ||
} | ||
} | ||
}; | ||
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#ifndef MINESWEEPER_TILE_H | ||
#define MINESWEEPER_TILE_H | ||
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#endif //MINESWEEPER_TILE_H |
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