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ParticleInit: Implicit Int Float Conversion #3304

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May 9, 2023
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12 changes: 11 additions & 1 deletion Src/Particle/AMReX_ParticleInit.H
Original file line number Diff line number Diff line change
Expand Up @@ -989,7 +989,17 @@ InitRandom (Long icount,
{
if(icount*AMREX_SPACEDIM >= std::numeric_limits<int>::max())
{
amrex::Abort("InitRandom has serialize=true, but this would cause too much particle data to be sent from IOProc. Set serialize=false, or use fewer than "+std::to_string(amrex::Math::ceil(std::numeric_limits<int>::max()/amrex::Real(AMREX_SPACEDIM)))+ "particles");
amrex::Abort(
"InitRandom has serialize=true, but this would cause too much "
"particle data to be sent from IOProc. Set serialize=false, "
"or use fewer than " +
std::to_string(
amrex::Math::ceil(
amrex::Real(std::numeric_limits<int>::max()) /
amrex::Real(AMREX_SPACEDIM)
)
) + "particles"
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);
}
//
// We'll let IOProc generate the particles so we get the same
Expand Down