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@DarrellJMartin DarrellJMartin released this 09 Nov 12:25
· 490 commits to Release since this release

Latest Version set to 1711071
Pre Release Build 1.5.0

[ALL] Updated version to 1.5.0.1711071
[SYS_ORBATCREATOR] Fix issue where export of insignia customization corrupted init script.
[MIL_OPCOM] Implemented OPCOM dynamic strategic task "capture objective"! If C2ISTAR is placed, and strategic autotasking is used for the players side, then OPCOM will issue a task to capture the highest priority target that is currently being attacked by friendly troops.
[SYS_PROFILE] Handle 2D positions on spawn to avoid errors in persistent missions
[X_LIB] Improved fnc_groupGarrison to not select already garrisoned building-positions
[SYS_PROFILE] Fixed profile system not respecting formerly stored units position and always spawning all units on ground in the same spot. Only perform profileGetGoodSpawnPosition on virtualized AI that also control vehicles to increase performance and decrease spawn time (createUnit creates the AI units in safe spots either way). Removed legacy code.
Fixes:

  • profiles were always spawned on ground level.
  • profiles always spawned at the same spot instead of their last stored unit position.
  • much of senseless legacy code
    Note:
  • if a profile is moved in virtual space (bf.e. y OPCOM) it will therefore also not remain in the originally placed position when spawned again. that is logical and intended.
  • if units in a group are placed individually they will return to their formation position. this happens without or with profiled ones, though profiled ones are set directly to their formationpos and won't move for themselves. that is intended.
  • init code in units placed in editor has no effect on virtualised units. its same as before.