Pre Release Build 1.3.7.1709061
Pre-releaseLatest Version set to 1709061
Pre Release Build 1.3.7
[ALL] Updated version to 1.3.7.1709061
[MIL_IED] Fix issue where incorrect type was sent for sector hostility update.
[MAIN] Improved the way ZEUS is handled so you can now effectively remote-control other units via ZEUS (fix #321)
[MIL_OPCOM] Replace dev branch command
[MIL_OPCOM] Improve change of IEDs and roadblocks for insurgent commanders
[MIL_IED] Update sector hostility based on IED detonation or disarm
[MIL_CQB] Readd sector id to debug
[MIL_CQB] Fix CQB not persisting (fixes #411)
[MIL_CQB] Remove subsector ID from regular debug to reduce marker spam
[MIL_ML] Fixed LOGCOM did not replenish armored or mech at all
[MIL_OPCOM] Fixed OPCOM was not requesting artillery and AAA reinforcements. Added Force-Makeup-Data to debug.
[MIL_OPCOM] Reset danger indication level of an objective that has been taken to avoid it being not reconned once it has been lost and is reattacked afterwards
[INDEX] add composition type to Beketov index
[INDEX] Beketov 1.0 by @HeroesandvillainsOS
[SYS_ADMIN] Fixed typo in stringtable reference
[MIL_C2ISTAR] Changed property values to support backwards compatibility
[MIL_LOGISTICS] First de-duplication pass
[MIL_LOGISTICS] Less hacky hacky fix
[MIL_LOGISTICS] Use actual group faction and not player faction when requesting resupply of groups
[MIL_LOGISTICS] Hacky fix for RHS player resupply
[SUP_PLAYER_RESUPPLY] Updated text to be clear that restricting items to faction will include whitelisted factions (if defined)
[SUP_PLAYER_RESUPPLY] Added faction whitelist to module parameters. Defaults to player faction unless whitelist is defined. Factions must be covered by LOGCOM. Fixes #127
[X_LIB] Update War Room export functions to use A3 screenshot command
[MIL_C2ISTAR] remove debug.
[MIL_ATO] Use a Gamelogic as a laz0r-dummy-object unit instead of a balloon and add a cleanup procedure for it and the laz0r
[X_LIB] Fix profileNameSpaceClear did not delete missions with whitespace part #2
[MIL_ATO] Add support for previous persistent missions, add debug message for data loading.
[SYS_ORBATCREATOR] Once again fix improper variable use
[SYS_ORBATCREATOR] Fix improper variable
[MAIN] Fix IFA3 logistics blocking static data from finishing
[SYS_LOGISTICS] Improvements to building destruction persistence for dedicated server. Added moar debug!
[SYS_LOGISTICS] ALiVE now persists building destruction. Formerly destroyed buildings will also stay destroyed when loading a mission from DB (local / cloud).
[MIL_ATO] Fixed Air strike was not working.
[MIL_OPCOM] Moved position of _maxLimit check to avoid errors
[MIL_OPCOM] Improved monitoring to allow a more detailed inside on OPCOM (put ALiVE_MIL_OPCOM_MONITOR_FULL = true in debug console). Fixed OPCOM not processing queued events and getting stuck, not proceeding
[STATICDATA] IF44 Logistics Compatability
[INDEX] Updated Lythium
[MIL_OPCOM] Changed OPCOM is not in charge of air assets and also does not request air reinforcements
[SYS_ORBATCREATOR] Fix invalid variable names
[SYS_ORBATCREATOR] Spawn vehicle init code to accomodate 'sleep' command
[MIL_CQB] Fix sub sector substring thingy
[X_LIB] Added ATO to PNS data-clean-up procedure when using ALiVE_fnc_ProfileNameSpaceClear
[SYS_LOGISTICS] Improved handling of destroyed objects on mission load from DB e.g. delete previously destroyed objects instead of resetting state.
[INDEX] I44 Sark
[INDEX] I44 Battle of the Bulge
[INDEX] I44 Merderet Winter
[INDEX] I44 Merderet
[INDEX] Updated Object Blacklist
[INDEX] I44 Merderet V2