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버전 텍스트 추가
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duru100470 committed Jan 28, 2024
1 parent a6fab33 commit 35488e3
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149 changes: 149 additions & 0 deletions Assets/Scenes/MenuScene.unity
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Expand Down Expand Up @@ -3908,6 +4056,7 @@ RectTransform:
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5 changes: 3 additions & 2 deletions Assets/Scripts/Ingame/UIManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ private IEnumerator GameStartCoroutine()
for (int i = 0; i < 3; i++)
{
_countText.text = (3 - i).ToString();

yield return new WaitForSeconds(1f);
}

Expand All @@ -69,9 +69,10 @@ private IEnumerator GameStartCoroutine()

_canSelectAction = true;
}
private IEnumerator BgmCouroutine()
private IEnumerator BgmCoroutine()
{
SoundManager.Instance.PlayBGM(SoundType.FirstBGM);
yield return null;
}
private IEnumerator TurnStartCoroutine()
{
Expand Down
18 changes: 18 additions & 0 deletions Assets/Scripts/Title/VersionUI.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;

public class VersionUI : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _version;

/// <summary>
/// Awake is called when the script instance is being loaded.
/// </summary>
private void Awake()
{
_version.text = $"Version: {Application.version}";
}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/Title/VersionUI.cs.meta

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