forked from CodingTrain/website-archive
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Ported minimax Tic Tac Toe to Processing
- Loading branch information
1 parent
03d4b0f
commit b12e3b9
Showing
2 changed files
with
205 additions
and
0 deletions.
There are no files selected for viewing
136 changes: 136 additions & 0 deletions
136
..._Tic_Tac_Toe_Minimax/Processing/CC_154_Tic_Tac_Toe_Minimax/CC_154_Tic_Tac_Toe_Minimax.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,136 @@ | ||
// Tic Tac Toe AI with Minimax Algorithm | ||
// The Coding Train / Daniel Shiffman | ||
// https://thecodingtrain.com/CodingChallenges/154-tic-tac-toe-minimax.html | ||
// https://youtu.be/I64-UTORVfU | ||
// https://editor.p5js.org/codingtrain/sketches/0zyUhZdJD | ||
// Ported to Processing4 by Spencer Stith <github.com/spencerstith> | ||
|
||
char[][] board = { | ||
{(char)0, (char)0, (char)0}, | ||
{(char)0, (char)0, (char)0}, | ||
{(char)0, (char)0, (char)0} | ||
}; | ||
|
||
int w; // = width / 3; | ||
int h; // = height / 3; | ||
|
||
char ai = 'X'; | ||
char human = 'O'; | ||
boolean currentPlayerIsHuman = true; | ||
|
||
HashMap<Character, Integer> scores; | ||
|
||
void setup() { | ||
size(400, 400); | ||
w = width / 3; | ||
h = height / 3; | ||
|
||
scores = new HashMap<Character, Integer>(); | ||
scores.put('X', 10); | ||
scores.put('O', -10); | ||
scores.put('t', 0); | ||
|
||
bestMove(); //<>// | ||
} | ||
|
||
boolean equals3(char a, char b, char c) { | ||
return a == b && b == c && a != (char)0; | ||
} | ||
|
||
char checkWinner() { | ||
// Must use 'n' for "null" since Java doesn't allow primitive data types to be null | ||
char winner = 'n'; | ||
|
||
// horizontal | ||
for (int i = 0; i < 3; i++) { | ||
if (equals3(board[i][0], board[i][1], board[i][2])) { | ||
winner = board[i][0]; | ||
} | ||
} | ||
|
||
// Vertical | ||
for (int i = 0; i < 3; i++) { | ||
if (equals3(board[0][i], board[1][i], board[2][i])) { | ||
winner = board[0][i]; | ||
} | ||
} | ||
|
||
// Diagonal | ||
if (equals3(board[0][0], board[1][1], board[2][2])) { | ||
winner = board[0][0]; | ||
} | ||
if (equals3(board[2][0], board[1][1], board[0][2])) { | ||
winner = board[2][0]; | ||
} | ||
|
||
int openSpots = 0; | ||
for (int i = 0; i < 3; i++) { | ||
for (int j = 0; j < 3; j++) { | ||
if (board[i][j] == (char)0) { | ||
openSpots++; | ||
} | ||
} | ||
} | ||
|
||
if (winner == 'n' && openSpots == 0) { | ||
return 't'; | ||
} else { | ||
return winner; | ||
} | ||
} | ||
|
||
void mousePressed() { | ||
if (currentPlayerIsHuman) { | ||
// Human make turn | ||
int i = floor(mouseX / w); | ||
int j = floor(mouseY / h); | ||
// If valid turn | ||
if (board[i][j] == (char)0) { | ||
board[i][j] = human; | ||
currentPlayerIsHuman = false; | ||
bestMove(); | ||
} | ||
} | ||
} | ||
|
||
void draw() { | ||
background(255); | ||
strokeWeight(4); | ||
|
||
line(w, 0, w, height); | ||
line(w * 2, 0, w * 2, height); | ||
line(0, h, width, h); | ||
line(0, h * 2, width, h * 2); | ||
|
||
for (int j = 0; j < 3; j++) { | ||
for (int i = 0; i < 3; i++) { | ||
int x = w * i + w / 2; | ||
int y = h * j + h / 2; | ||
char spot = board[i][j]; | ||
textSize(32); | ||
int r = w / 4; | ||
if (spot == human) { | ||
noFill(); | ||
circle(x, y, r * 2); | ||
} else if (spot == ai) { | ||
line(x - r, y - r, x + r, y + r); | ||
line(x + r, y - r, x - r, y + r); | ||
} | ||
} | ||
} | ||
|
||
char result = checkWinner(); | ||
if (result != 'n') { | ||
noLoop(); | ||
textAlign(CENTER, CENTER); | ||
rectMode(CENTER); | ||
fill(255); | ||
rect(width / 2, height / 3, 200, 100); | ||
fill(0); | ||
if (result == 't') { | ||
text("Tie!", width / 2, height / 3); | ||
} else { | ||
text(result + " wins!", width / 2, height / 3); | ||
} | ||
} | ||
} |
69 changes: 69 additions & 0 deletions
69
...ngChallenges/CC_154_Tic_Tac_Toe_Minimax/Processing/CC_154_Tic_Tac_Toe_Minimax/Minimax.pde
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,69 @@ | ||
// Tic Tac Toe AI with Minimax Algorithm | ||
// The Coding Train / Daniel Shiffman | ||
// https://thecodingtrain.com/CodingChallenges/154-tic-tac-toe-minimax.html | ||
// https://youtu.be/I64-UTORVfU | ||
// https://editor.p5js.org/codingtrain/sketches/0zyUhZdJD | ||
// Ported to Processing4 by Spencer Stith <github.com/spencerstith> | ||
|
||
|
||
import java.util.HashMap; | ||
|
||
void bestMove() { | ||
// AI to make its turn | ||
int bestScore = Integer.MIN_VALUE; | ||
int[] move = {0, 0}; | ||
for (int i = 0; i < 3; i++) { | ||
for (int j = 0; j < 3; j++) { | ||
// Is the spot available? | ||
if (board[i][j] == (char)0) { | ||
board[i][j] = ai; | ||
int score = minimax(board, 0, false); | ||
board[i][j] = (char)0; | ||
if (score > bestScore) { | ||
bestScore = score; | ||
move[0] = i; | ||
move[1] = j; | ||
} | ||
} | ||
} | ||
} | ||
board[move[0]][move[1]] = ai; | ||
currentPlayerIsHuman = true; | ||
} | ||
|
||
int minimax(char[][] board, int depth, boolean isMaximizing) { | ||
char result = checkWinner(); | ||
if (result != 'n') { | ||
return scores.get(result); | ||
} | ||
|
||
if (isMaximizing) { | ||
int bestScore = Integer.MIN_VALUE; | ||
for (int i = 0; i < 3; i++) { | ||
for (int j = 0; j < 3; j++) { | ||
// Is the spot available? | ||
if (board[i][j] == (char)0) { | ||
board[i][j] = ai; | ||
int score = minimax(board, depth + 1, false); | ||
board[i][j] = (char)0; | ||
bestScore = max(score, bestScore); | ||
} | ||
} | ||
} | ||
return bestScore; | ||
} else { | ||
int bestScore = Integer.MAX_VALUE; | ||
for (int i = 0; i < 3; i++) { | ||
for (int j = 0; j < 3; j++) { | ||
// Is the spot available? | ||
if (board[i][j] == (char)0) { | ||
board[i][j] = human; | ||
int score = minimax(board, depth + 1, true); | ||
board[i][j] = (char)0; | ||
bestScore = min(score, bestScore); | ||
} | ||
} | ||
} | ||
return bestScore; | ||
} | ||
} |