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ItaloKnox committed Jun 14, 2018
1 parent 6b97869 commit 9d37ca8
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Showing 60 changed files with 71,149 additions and 0 deletions.
Binary file added Assembly-CSharp.dll
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21 changes: 21 additions & 0 deletions Update/&endroll_sion.txt
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#include "Include\bss.h"
#include "Include\WorksAndFlags.h"
void main()
{



DrawScene( "white" , 2000 );
Wait( 2000 );
//ScrollBG("Meakasi_List", 0, 0, 0, 0, 1920, 0, 0, TRUE, 100000, TRUE);


DrawSprite( 5, "Meakasi_List", NULL, -320, -240, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 32, 100, TRUE );
MoveSprite( 5, -320, -2060, 0, 0, 0, 0, 0, 80000, TRUE );


Wait( 4000 );
FadeOutBGM( 0, 3000, FALSE );
FadeSprite( 5, 3000, FALSE );
DrawScene( "black" , 3000 );
}
56 changes: 56 additions & 0 deletions Update/&endroll_staff6.txt
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void main()
{

PreloadBitmap("tumi_staff_01");
//PreloadBitmap("meak_staff_02");

PlayBGM( 0, "ZERO(nonloop)", 120, 0 );
DrawScene("black", 2000);
Wait( 2500 );
//InitializeTiming( 0 );

DrawSprite( 5, "tumi_staff_01", NULL, -320, -240, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 32, 0, TRUE );
//DrawSprite( 4, "tumi_staff_02", NULL, -320, 2020, 0, 0, 0, 0, FALSE, FALSE, 0, 0, 33, 0, TRUE );
MoveSprite( 5, -320, -2622, 0, 0, 0, 0, 0, 225000, TRUE );
//MoveSprite( 4, -320, -2500, 0, 0, 0, 0, 0, 225000, TRUE );




//WaitForTiming( 0 );
//ScrollBG("meak_staff_01", 0, 0, 0, 0, 2260, 0, 0, FALSE,107000,FALSE);
//WaitForTiming( 60000 );

//InitializeTiming( 0 );
//WaitForTiming( 47000 );

//InitializeTiming( 0 );

//ScrollBG("meak_staff_02", 0, 0, 0, 0, 2260, 0, 0, FALSE,107000,FALSE);
//WaitForTiming( 60000 );

//InitializeTiming( 0 );
//WaitForTiming( 8000 );
//Wait(8000);
//PlayBGM( 1, "higurashi", 120, 5000 );
//ExecutePlannedControl(TRUE);
//WaitForTiming( 57000 );

PlayBGM( 1, "higurashi", 0, 5000 );
ChangeVolumeOfBGM(1, 120, 5000);


FadeOutBGM( 0, 10000, FALSE );
FadeSprite( 5, 3000, FALSE );
Wait( 10000 );

FadeOutBGM( 1, 2000, TRUE );

FadeSprite( 5, 2000, FALSE);
FadeSprite( 4, 2000, TRUE);



Wait( 2000 );
}
14 changes: 14 additions & 0 deletions Update/&eye.txt
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#include "Include\bss.h"
#include "Include\WorksAndFlags.h"
void main()
{
DisableWindow();
SetValidityOfInput( FALSE );
DrawBustshotWithFiltering( 6, "cinema", "maskx", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshotWithFiltering( 7, "maskx", 1, FALSE, 0, 0, 1300, TRUE );
DrawScene( "black", 3000 );
SetValidityOfInput( TRUE );
}
15 changes: 15 additions & 0 deletions Update/&eyecamp.txt
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#include "Include\bss.h"
#include "Include\WorksAndFlags.h"
void main()
{
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 2000 );
FadeAllBustshots( 500, TRUE );
DrawBustshotWithFiltering( 6, "cinema", "maskx", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
DrawBustshotWithFiltering( 7, "Title02", "maskx", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 26, 1300, TRUE );
Wait( 3000 );
DrawScene( "black", 3000 );
SetValidityOfInput( TRUE );
}
23 changes: 23 additions & 0 deletions Update/&toketu.txt
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#include "Include\bss.h"
#include "Include\WorksAndFlags.h"
void main()
{
DisableWindow();
PlaySE( 0, "s_chisibuki", 128, 64 );
DrawBustshot( 27, "Toketu1a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_chisibuki", 128, 64 );
DrawBustshot( 28, "Toketu1b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
SetValidityOfInput( FALSE );
Wait( 800 );
SetValidityOfInput( TRUE );
PlaySE( 0, "s_chisibuki", 128, 64 );
DrawBustshot( 29, "Toketu1c", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DisplayWindow();

}
23 changes: 23 additions & 0 deletions Update/&toketu2.txt
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#include "Include\bss.h"
#include "Include\WorksAndFlags.h"
void main()
{
DisableWindow();
PlaySE( 0, "Thisikuki", 128, 64 );
DrawBustshot( 27, "Toketu1a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
SetValidityOfInput( FALSE );
Wait( 1800 );
SetValidityOfInput( TRUE );
PlaySE( 0, "Thisikuki", 128, 64 );
DrawBustshot( 28, "Toketu1b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
SetValidityOfInput( FALSE );
Wait( 2300 );
SetValidityOfInput( TRUE );
PlaySE( 0, "Thisikuki", 128, 64 );
DrawBustshot( 29, "Toketu1c", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 10, TRUE );
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
DisplayWindow();

}
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