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Shorten sprites path
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enumag committed Oct 27, 2019
1 parent 8886d8a commit 295322e
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Showing 32 changed files with 1,444 additions and 1,444 deletions.
262 changes: 131 additions & 131 deletions Update/_tsum_001.txt

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58 changes: 29 additions & 29 deletions Update/_tsum_002_2.txt

Large diffs are not rendered by default.

12 changes: 6 additions & 6 deletions Update/_tsum_003_1.txt
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ void main()

DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_warai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_warai_a1_", "0", "maskright", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200062", 256, TRUE);
Expand All @@ -70,7 +70,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/re2a_kaii_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200063", 256, TRUE);
Expand Down Expand Up @@ -102,7 +102,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200064", 256, TRUE);
Expand All @@ -123,7 +123,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/re2b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200066", 256, TRUE);
Expand Down Expand Up @@ -154,7 +154,7 @@ void main()
ClearMessage();

DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200069", 256, TRUE);
Expand All @@ -178,7 +178,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200072", 256, TRUE);
Expand Down
36 changes: 18 additions & 18 deletions Update/_tsum_003_2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -142,9 +142,9 @@ void main()

DrawScene( "black", 400 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 5, "sprite/normal/ri6_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(1, 5, "sprite/ri6_warai_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModSetLayerFilter(0, 256, "none");
ModDrawCharacter(0, 2, "sprite/normal/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
ModDrawCharacter(0, 2, "sprite/re2b_kaii_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawScene( "background/res1", 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -170,7 +170,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

DisableWindow();
ModDrawCharacter(1, 5, "sprite/normal/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "sprite/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s09/05/170500002", 256, TRUE);
Expand Down Expand Up @@ -208,9 +208,9 @@ void main()
ClearMessage();

ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 25, "sprite/normal/oka1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 25, "sprite/oka1_shinken_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 24, "sprite/normal/tomita1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 24, "sprite/tomita1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "background/res5", "maskleft", 1, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
Expand All @@ -229,7 +229,7 @@ void main()
PlaySE( 0, "s_Down", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 2*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 2*2, FALSE );
ModDrawCharacter(2, 24, "sprite/normal/tomita1_ikari_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 24, "sprite/tomita1_ikari_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a17d6b>富田</color>", NULL, "<color=#a17d6b>Tomita</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 24, "ps3/s09/24/172400003", 256, TRUE);
Expand All @@ -253,7 +253,7 @@ void main()
PlaySE( 0, "wa_011", 56, 64 );

DisableWindow();
ModDrawCharacter(2, 24, "sprite/normal/tomita1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 24, "sprite/tomita1_shinken_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a17d6b>富田</color>", NULL, "<color=#a17d6b>Tomita</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 24, "ps3/s09/24/172400007", 256, TRUE);
Expand All @@ -262,8 +262,8 @@ void main()
ClearMessage();

DrawSceneWithMask( "black", "maskleft", 1, 0, 300 );
ModDrawCharacter(1, 25, "sprite/normal/oka1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(0, 5, "sprite/normal/ri6_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
ModDrawCharacter(1, 25, "sprite/oka1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(0, 5, "sprite/ri6_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, FALSE );
DrawSceneWithMask( "background/res1", "maskleft", 1, 0, 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#7a7e7d>岡村</color>", NULL, "<color=#7a7e7d>Okamura</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -367,7 +367,7 @@ void main()
Wait( 50 );
PlaySE( 0, "s_Down", 56, 64 );
Wait( 50 );
ModDrawCharacter(1, 25, "sprite/normal/oka1_tere_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 25, "sprite/oka1_tere_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#7a7e7d>岡村</color>", NULL, "<color=#7a7e7d>Okamura</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 25, "ps3/s09/25/172500008", 256, TRUE);
Expand Down Expand Up @@ -403,8 +403,8 @@ void main()
PlaySE( 0, "s_daidageki", 56, 64 );
StartShakingOfWindow( 248, 40, 0, 2, 6*2, FALSE );
StartShakingOfAllObjects( 248, 40, 0, 2, 6*2, FALSE );
ModDrawCharacter(1, 25, "sprite/normal/oka1_odoroki_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_kaii_b1_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacter(1, 25, "sprite/oka1_odoroki_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_kaii_b1_", "0", "maskleft", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s09/02/170200081", 256, TRUE);
Expand Down Expand Up @@ -439,8 +439,8 @@ void main()
NULL, "For their age, they're so good at giving passionate speeches... They'll probably make it big in the future...!!", Line_Normal);
ClearMessage();

ModDrawCharacter(1, 5, "sprite/normal/ri6_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(1, 5, "sprite/ri6_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "background/res1", 400 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
Expand Down Expand Up @@ -488,7 +488,7 @@ void main()
NULL, "\"K-saaaaaaan!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

ModDrawCharacter(1, 23, "sprite/normal/kameda1b_odoroki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(1, 23, "sprite/kameda1b_odoroki_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/res5", 50 );

PlaySE( 0, "s_daidageki", 56, 64 );
Expand Down Expand Up @@ -789,8 +789,8 @@ void main()
ClearMessage();

DrawScene( "black", 400 );
ModDrawCharacter(2, 3, "sprite/normal/me5_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(1, 5, "sprite/normal/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(2, 3, "sprite/me5_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(1, 5, "sprite/ri6_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/res1", 300 );
PlaySE( 0, "wa_011", 56, 64 );

Expand Down Expand Up @@ -892,7 +892,7 @@ void main()
ClearMessage();

DrawScene( "black", 400 );
ModDrawCharacter(1, 3, "sprite/normal/me5_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(1, 3, "sprite/me5_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene( "background/res1", 300 );

if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
Expand Down
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