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Add missing kaze BGM in OG mode #77

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@drojf drojf commented Jul 26, 2021

Note: in the OG game, the BGM continues into the eyecatch. For this to happen, there can't be a fadeout in this script - all the BGM fadeouts happen in the next script.

drojf added 2 commits July 26, 2021 13:03
Note: in the OG game, the BGM continues into the eyecatch. For this to happen, there can't be a fadeout in this script - all the BGM fadeouts happen in the next script.
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drojf commented Jul 26, 2021

it appears our script fades out BGM a little early compared to the OG game (see https://youtu.be/2QPHmigEfB4?t=3281) so I've made sure to only fade out BGM early in default/Mangagamer BGM mode.

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drojf commented Jul 26, 2021

I'm putting this PR hold for now, it appears there are more changes than I thought required to match the original game.

TODO:

  1. Decide whether to leave/move chopping sound effect: In the console game the chopping sound plays right after “They had no hesitation,". In the original game it plays that effect later.
  2. With above video as reference, double check changes match OG game

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