Skip to content

Commit

Permalink
Add oni vanilla
Browse files Browse the repository at this point in the history
  • Loading branch information
idealpersona committed Aug 31, 2018
1 parent 9812ac5 commit 5a5d43c
Show file tree
Hide file tree
Showing 501 changed files with 90,866 additions and 0 deletions.
354 changes: 354 additions & 0 deletions ActiveAnimation.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,354 @@
using AnimationOrTween;
using System.Collections.Generic;
using UnityEngine;

[AddComponentMenu("NGUI/Internal/Active Animation")]
public class ActiveAnimation : MonoBehaviour
{
public static ActiveAnimation current;

public List<EventDelegate> onFinished = new List<EventDelegate>();

[HideInInspector]
public GameObject eventReceiver;

[HideInInspector]
public string callWhenFinished;

private Animation mAnim;

private Direction mLastDirection;

private Direction mDisableDirection;

private bool mNotify;

private Animator mAnimator;

private string mClip = string.Empty;

private float playbackTime => Mathf.Clamp01(mAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime);

public bool isPlaying
{
get
{
if (mAnim == null)
{
if (mAnimator != null)
{
if (mLastDirection == Direction.Reverse)
{
if (playbackTime == 0f)
{
return false;
}
}
else if (playbackTime == 1f)
{
return false;
}
return true;
}
return false;
}
foreach (AnimationState item in mAnim)
{
if (mAnim.IsPlaying(item.name))
{
if (mLastDirection == Direction.Forward)
{
if (item.time < item.length)
{
return true;
}
}
else
{
if (mLastDirection != Direction.Reverse)
{
return true;
}
if (item.time > 0f)
{
return true;
}
}
}
}
return false;
}
}

public void Finish()
{
if (mAnim != null)
{
foreach (AnimationState item in mAnim)
{
if (mLastDirection == Direction.Forward)
{
item.time = item.length;
}
else if (mLastDirection == Direction.Reverse)
{
item.time = 0f;
}
}
mAnim.Sample();
}
else if (mAnimator != null)
{
mAnimator.Play(mClip, 0, (mLastDirection != Direction.Forward) ? 0f : 1f);
}
}

public void Reset()
{
if (mAnim != null)
{
foreach (AnimationState item in mAnim)
{
if (mLastDirection == Direction.Reverse)
{
item.time = item.length;
}
else if (mLastDirection == Direction.Forward)
{
item.time = 0f;
}
}
}
else if (mAnimator != null)
{
mAnimator.Play(mClip, 0, (mLastDirection != Direction.Reverse) ? 0f : 1f);
}
}

private void Start()
{
if (eventReceiver != null && EventDelegate.IsValid(onFinished))
{
eventReceiver = null;
callWhenFinished = null;
}
}

private void Update()
{
float deltaTime = RealTime.deltaTime;
if (deltaTime != 0f)
{
if (mAnimator != null)
{
mAnimator.Update((mLastDirection != Direction.Reverse) ? deltaTime : (0f - deltaTime));
if (isPlaying)
{
return;
}
mAnimator.enabled = false;
base.enabled = false;
}
else
{
if (!(mAnim != null))
{
base.enabled = false;
return;
}
bool flag = false;
foreach (AnimationState item in mAnim)
{
if (mAnim.IsPlaying(item.name))
{
float num = item.speed * deltaTime;
item.time += num;
if (num < 0f)
{
if (item.time > 0f)
{
flag = true;
}
else
{
item.time = 0f;
}
}
else if (item.time < item.length)
{
flag = true;
}
else
{
item.time = item.length;
}
}
}
mAnim.Sample();
if (flag)
{
return;
}
base.enabled = false;
}
if (mNotify)
{
mNotify = false;
if (current == null)
{
current = this;
EventDelegate.Execute(onFinished);
if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished))
{
eventReceiver.SendMessage(callWhenFinished, SendMessageOptions.DontRequireReceiver);
}
current = null;
}
if (mDisableDirection != 0 && mLastDirection == mDisableDirection)
{
NGUITools.SetActive(base.gameObject, state: false);
}
}
}
}

private void Play(string clipName, Direction playDirection)
{
if (playDirection == Direction.Toggle)
{
playDirection = ((mLastDirection != Direction.Forward) ? Direction.Forward : Direction.Reverse);
}
if (mAnim != null)
{
base.enabled = true;
mAnim.enabled = false;
if (string.IsNullOrEmpty(clipName))
{
if (!mAnim.isPlaying)
{
mAnim.Play();
}
}
else if (!mAnim.IsPlaying(clipName))
{
mAnim.Play(clipName);
}
foreach (AnimationState item in mAnim)
{
if (string.IsNullOrEmpty(clipName) || item.name == clipName)
{
float num = Mathf.Abs(item.speed);
item.speed = num * (float)playDirection;
if (playDirection == Direction.Reverse && item.time == 0f)
{
item.time = item.length;
}
else if (playDirection == Direction.Forward && item.time == item.length)
{
item.time = 0f;
}
}
}
mLastDirection = playDirection;
mNotify = true;
mAnim.Sample();
}
else if (mAnimator != null)
{
if (base.enabled && isPlaying && mClip == clipName)
{
mLastDirection = playDirection;
}
else
{
base.enabled = true;
mNotify = true;
mLastDirection = playDirection;
mClip = clipName;
mAnimator.Play(mClip, 0, (playDirection != Direction.Forward) ? 1f : 0f);
}
}
}

public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition)
{
if (!NGUITools.GetActive(anim.gameObject))
{
if (enableBeforePlay != EnableCondition.EnableThenPlay)
{
return null;
}
NGUITools.SetActive(anim.gameObject, state: true);
UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren<UIPanel>();
int i = 0;
for (int num = componentsInChildren.Length; i < num; i++)
{
componentsInChildren[i].Refresh();
}
}
ActiveAnimation activeAnimation = anim.GetComponent<ActiveAnimation>();
if (activeAnimation == null)
{
activeAnimation = anim.gameObject.AddComponent<ActiveAnimation>();
}
activeAnimation.mAnim = anim;
activeAnimation.mDisableDirection = (Direction)disableCondition;
activeAnimation.onFinished.Clear();
activeAnimation.Play(clipName, playDirection);
if (activeAnimation.mAnim != null)
{
activeAnimation.mAnim.Sample();
}
else if (activeAnimation.mAnimator != null)
{
activeAnimation.mAnimator.Update(0f);
}
return activeAnimation;
}

public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection)
{
return Play(anim, clipName, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable);
}

public static ActiveAnimation Play(Animation anim, Direction playDirection)
{
return Play(anim, null, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable);
}

public static ActiveAnimation Play(Animator anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition)
{
if (enableBeforePlay != EnableCondition.IgnoreDisabledState && !NGUITools.GetActive(anim.gameObject))
{
if (enableBeforePlay != EnableCondition.EnableThenPlay)
{
return null;
}
NGUITools.SetActive(anim.gameObject, state: true);
UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren<UIPanel>();
int i = 0;
for (int num = componentsInChildren.Length; i < num; i++)
{
componentsInChildren[i].Refresh();
}
}
ActiveAnimation activeAnimation = anim.GetComponent<ActiveAnimation>();
if (activeAnimation == null)
{
activeAnimation = anim.gameObject.AddComponent<ActiveAnimation>();
}
activeAnimation.mAnimator = anim;
activeAnimation.mDisableDirection = (Direction)disableCondition;
activeAnimation.onFinished.Clear();
activeAnimation.Play(clipName, playDirection);
if (activeAnimation.mAnim != null)
{
activeAnimation.mAnim.Sample();
}
else if (activeAnimation.mAnimator != null)
{
activeAnimation.mAnimator.Update(0f);
}
return activeAnimation;
}
}
31 changes: 31 additions & 0 deletions AnimatedAlpha.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
using UnityEngine;

[ExecuteInEditMode]
public class AnimatedAlpha : MonoBehaviour
{
[Range(0f, 1f)]
public float alpha = 1f;

private UIWidget mWidget;

private UIPanel mPanel;

private void OnEnable()
{
mWidget = GetComponent<UIWidget>();
mPanel = GetComponent<UIPanel>();
LateUpdate();
}

private void LateUpdate()
{
if (mWidget != null)
{
mWidget.alpha = alpha;
}
if (mPanel != null)
{
mPanel.alpha = alpha;
}
}
}
Loading

0 comments on commit 5a5d43c

Please sign in to comment.