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idealpersona
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Aug 31, 2018
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using AnimationOrTween; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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[AddComponentMenu("NGUI/Internal/Active Animation")] | ||
public class ActiveAnimation : MonoBehaviour | ||
{ | ||
public static ActiveAnimation current; | ||
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public List<EventDelegate> onFinished = new List<EventDelegate>(); | ||
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[HideInInspector] | ||
public GameObject eventReceiver; | ||
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[HideInInspector] | ||
public string callWhenFinished; | ||
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private Animation mAnim; | ||
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private Direction mLastDirection; | ||
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private Direction mDisableDirection; | ||
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private bool mNotify; | ||
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private Animator mAnimator; | ||
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private string mClip = string.Empty; | ||
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private float playbackTime => Mathf.Clamp01(mAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime); | ||
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public bool isPlaying | ||
{ | ||
get | ||
{ | ||
if (mAnim == null) | ||
{ | ||
if (mAnimator != null) | ||
{ | ||
if (mLastDirection == Direction.Reverse) | ||
{ | ||
if (playbackTime == 0f) | ||
{ | ||
return false; | ||
} | ||
} | ||
else if (playbackTime == 1f) | ||
{ | ||
return false; | ||
} | ||
return true; | ||
} | ||
return false; | ||
} | ||
foreach (AnimationState item in mAnim) | ||
{ | ||
if (mAnim.IsPlaying(item.name)) | ||
{ | ||
if (mLastDirection == Direction.Forward) | ||
{ | ||
if (item.time < item.length) | ||
{ | ||
return true; | ||
} | ||
} | ||
else | ||
{ | ||
if (mLastDirection != Direction.Reverse) | ||
{ | ||
return true; | ||
} | ||
if (item.time > 0f) | ||
{ | ||
return true; | ||
} | ||
} | ||
} | ||
} | ||
return false; | ||
} | ||
} | ||
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public void Finish() | ||
{ | ||
if (mAnim != null) | ||
{ | ||
foreach (AnimationState item in mAnim) | ||
{ | ||
if (mLastDirection == Direction.Forward) | ||
{ | ||
item.time = item.length; | ||
} | ||
else if (mLastDirection == Direction.Reverse) | ||
{ | ||
item.time = 0f; | ||
} | ||
} | ||
mAnim.Sample(); | ||
} | ||
else if (mAnimator != null) | ||
{ | ||
mAnimator.Play(mClip, 0, (mLastDirection != Direction.Forward) ? 0f : 1f); | ||
} | ||
} | ||
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public void Reset() | ||
{ | ||
if (mAnim != null) | ||
{ | ||
foreach (AnimationState item in mAnim) | ||
{ | ||
if (mLastDirection == Direction.Reverse) | ||
{ | ||
item.time = item.length; | ||
} | ||
else if (mLastDirection == Direction.Forward) | ||
{ | ||
item.time = 0f; | ||
} | ||
} | ||
} | ||
else if (mAnimator != null) | ||
{ | ||
mAnimator.Play(mClip, 0, (mLastDirection != Direction.Reverse) ? 0f : 1f); | ||
} | ||
} | ||
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private void Start() | ||
{ | ||
if (eventReceiver != null && EventDelegate.IsValid(onFinished)) | ||
{ | ||
eventReceiver = null; | ||
callWhenFinished = null; | ||
} | ||
} | ||
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private void Update() | ||
{ | ||
float deltaTime = RealTime.deltaTime; | ||
if (deltaTime != 0f) | ||
{ | ||
if (mAnimator != null) | ||
{ | ||
mAnimator.Update((mLastDirection != Direction.Reverse) ? deltaTime : (0f - deltaTime)); | ||
if (isPlaying) | ||
{ | ||
return; | ||
} | ||
mAnimator.enabled = false; | ||
base.enabled = false; | ||
} | ||
else | ||
{ | ||
if (!(mAnim != null)) | ||
{ | ||
base.enabled = false; | ||
return; | ||
} | ||
bool flag = false; | ||
foreach (AnimationState item in mAnim) | ||
{ | ||
if (mAnim.IsPlaying(item.name)) | ||
{ | ||
float num = item.speed * deltaTime; | ||
item.time += num; | ||
if (num < 0f) | ||
{ | ||
if (item.time > 0f) | ||
{ | ||
flag = true; | ||
} | ||
else | ||
{ | ||
item.time = 0f; | ||
} | ||
} | ||
else if (item.time < item.length) | ||
{ | ||
flag = true; | ||
} | ||
else | ||
{ | ||
item.time = item.length; | ||
} | ||
} | ||
} | ||
mAnim.Sample(); | ||
if (flag) | ||
{ | ||
return; | ||
} | ||
base.enabled = false; | ||
} | ||
if (mNotify) | ||
{ | ||
mNotify = false; | ||
if (current == null) | ||
{ | ||
current = this; | ||
EventDelegate.Execute(onFinished); | ||
if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished)) | ||
{ | ||
eventReceiver.SendMessage(callWhenFinished, SendMessageOptions.DontRequireReceiver); | ||
} | ||
current = null; | ||
} | ||
if (mDisableDirection != 0 && mLastDirection == mDisableDirection) | ||
{ | ||
NGUITools.SetActive(base.gameObject, state: false); | ||
} | ||
} | ||
} | ||
} | ||
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private void Play(string clipName, Direction playDirection) | ||
{ | ||
if (playDirection == Direction.Toggle) | ||
{ | ||
playDirection = ((mLastDirection != Direction.Forward) ? Direction.Forward : Direction.Reverse); | ||
} | ||
if (mAnim != null) | ||
{ | ||
base.enabled = true; | ||
mAnim.enabled = false; | ||
if (string.IsNullOrEmpty(clipName)) | ||
{ | ||
if (!mAnim.isPlaying) | ||
{ | ||
mAnim.Play(); | ||
} | ||
} | ||
else if (!mAnim.IsPlaying(clipName)) | ||
{ | ||
mAnim.Play(clipName); | ||
} | ||
foreach (AnimationState item in mAnim) | ||
{ | ||
if (string.IsNullOrEmpty(clipName) || item.name == clipName) | ||
{ | ||
float num = Mathf.Abs(item.speed); | ||
item.speed = num * (float)playDirection; | ||
if (playDirection == Direction.Reverse && item.time == 0f) | ||
{ | ||
item.time = item.length; | ||
} | ||
else if (playDirection == Direction.Forward && item.time == item.length) | ||
{ | ||
item.time = 0f; | ||
} | ||
} | ||
} | ||
mLastDirection = playDirection; | ||
mNotify = true; | ||
mAnim.Sample(); | ||
} | ||
else if (mAnimator != null) | ||
{ | ||
if (base.enabled && isPlaying && mClip == clipName) | ||
{ | ||
mLastDirection = playDirection; | ||
} | ||
else | ||
{ | ||
base.enabled = true; | ||
mNotify = true; | ||
mLastDirection = playDirection; | ||
mClip = clipName; | ||
mAnimator.Play(mClip, 0, (playDirection != Direction.Forward) ? 1f : 0f); | ||
} | ||
} | ||
} | ||
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public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition) | ||
{ | ||
if (!NGUITools.GetActive(anim.gameObject)) | ||
{ | ||
if (enableBeforePlay != EnableCondition.EnableThenPlay) | ||
{ | ||
return null; | ||
} | ||
NGUITools.SetActive(anim.gameObject, state: true); | ||
UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren<UIPanel>(); | ||
int i = 0; | ||
for (int num = componentsInChildren.Length; i < num; i++) | ||
{ | ||
componentsInChildren[i].Refresh(); | ||
} | ||
} | ||
ActiveAnimation activeAnimation = anim.GetComponent<ActiveAnimation>(); | ||
if (activeAnimation == null) | ||
{ | ||
activeAnimation = anim.gameObject.AddComponent<ActiveAnimation>(); | ||
} | ||
activeAnimation.mAnim = anim; | ||
activeAnimation.mDisableDirection = (Direction)disableCondition; | ||
activeAnimation.onFinished.Clear(); | ||
activeAnimation.Play(clipName, playDirection); | ||
if (activeAnimation.mAnim != null) | ||
{ | ||
activeAnimation.mAnim.Sample(); | ||
} | ||
else if (activeAnimation.mAnimator != null) | ||
{ | ||
activeAnimation.mAnimator.Update(0f); | ||
} | ||
return activeAnimation; | ||
} | ||
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public static ActiveAnimation Play(Animation anim, string clipName, Direction playDirection) | ||
{ | ||
return Play(anim, clipName, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable); | ||
} | ||
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public static ActiveAnimation Play(Animation anim, Direction playDirection) | ||
{ | ||
return Play(anim, null, playDirection, EnableCondition.DoNothing, DisableCondition.DoNotDisable); | ||
} | ||
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public static ActiveAnimation Play(Animator anim, string clipName, Direction playDirection, EnableCondition enableBeforePlay, DisableCondition disableCondition) | ||
{ | ||
if (enableBeforePlay != EnableCondition.IgnoreDisabledState && !NGUITools.GetActive(anim.gameObject)) | ||
{ | ||
if (enableBeforePlay != EnableCondition.EnableThenPlay) | ||
{ | ||
return null; | ||
} | ||
NGUITools.SetActive(anim.gameObject, state: true); | ||
UIPanel[] componentsInChildren = anim.gameObject.GetComponentsInChildren<UIPanel>(); | ||
int i = 0; | ||
for (int num = componentsInChildren.Length; i < num; i++) | ||
{ | ||
componentsInChildren[i].Refresh(); | ||
} | ||
} | ||
ActiveAnimation activeAnimation = anim.GetComponent<ActiveAnimation>(); | ||
if (activeAnimation == null) | ||
{ | ||
activeAnimation = anim.gameObject.AddComponent<ActiveAnimation>(); | ||
} | ||
activeAnimation.mAnimator = anim; | ||
activeAnimation.mDisableDirection = (Direction)disableCondition; | ||
activeAnimation.onFinished.Clear(); | ||
activeAnimation.Play(clipName, playDirection); | ||
if (activeAnimation.mAnim != null) | ||
{ | ||
activeAnimation.mAnim.Sample(); | ||
} | ||
else if (activeAnimation.mAnimator != null) | ||
{ | ||
activeAnimation.mAnimator.Update(0f); | ||
} | ||
return activeAnimation; | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,31 @@ | ||
using UnityEngine; | ||
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[ExecuteInEditMode] | ||
public class AnimatedAlpha : MonoBehaviour | ||
{ | ||
[Range(0f, 1f)] | ||
public float alpha = 1f; | ||
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private UIWidget mWidget; | ||
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private UIPanel mPanel; | ||
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private void OnEnable() | ||
{ | ||
mWidget = GetComponent<UIWidget>(); | ||
mPanel = GetComponent<UIPanel>(); | ||
LateUpdate(); | ||
} | ||
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private void LateUpdate() | ||
{ | ||
if (mWidget != null) | ||
{ | ||
mWidget.alpha = alpha; | ||
} | ||
if (mPanel != null) | ||
{ | ||
mPanel.alpha = alpha; | ||
} | ||
} | ||
} |
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