From 610b356c423605098e8458ca4dc3026831414149 Mon Sep 17 00:00:00 2001 From: Alberto Bottarini Date: Fri, 12 Jan 2024 20:36:10 +0100 Subject: [PATCH 1/6] add IT localization --- translations/it/pack/cyclops_encounter.json | 15 +- translations/it/pack/gmw_encounter.json | 2 + translations/it/pack/mojo_encounter.json | 59 +++- translations/it/pack/mut_gen_encounter.json | 318 ++++++++++++++++---- translations/it/pack/phoenix.json | 7 + translations/it/pack/spiderham.json | 259 ++++++++-------- translations/it/pack/valk.json | 6 +- 7 files changed, 461 insertions(+), 205 deletions(-) diff --git a/translations/it/pack/cyclops_encounter.json b/translations/it/pack/cyclops_encounter.json index ac6661a9..acbc3b9e 100644 --- a/translations/it/pack/cyclops_encounter.json +++ b/translations/it/pack/cyclops_encounter.json @@ -1,23 +1,30 @@ [ { "code": "33027", - "name": "Lost Visor" + "name": "Lost Visor", + "text": "Give to the Scott Summers player.\nSearch your hand, deck, discard pile, and play area for Ruby Quartz Visor and place it facedown under this card.\nCyclops cannot attack.\nAlter-Ego Action: Exhaust Scott Summers → add Ruby Quartz Visor to your hand and remove Lost Visor from the game." }, { + "boost_text": "You are stunned. If you are already stunned, take 2 damage.", "code": "33028", "name": "Mister Sinister", + "text": "Stalwart. Toughness. Villainous.", "traits": "Elite. Marauder." }, { "code": "33029", - "name": "Genetic Manipulation" + "name": "Genetic Manipulation", + "text": "When Defeated: Search the encounter deck and discard pile for Gene Therapy and reveal it. (Shuffle.)" }, { + "attack_text": "Forced Interrupt: When attached enemy attacks, the attack gains overkill and piercing. At the end of this attack, discard Gene Therapy.", "code": "33030", - "name": "Gene Therapy" + "name": "Gene Therapy", + "text": "Attach to the enemy with the lowest printed ATK without a copy of Gene Therapy attached. Otherwise, this card gains surge." }, { "code": "33031", - "name": "Concussive Force" + "name": "Concussive Force", + "text": "When Revealed (Alter-Ego): If Mister Sinister is in play, he schemes. Otherwise, place 2 threat on the main scheme.\nWhen Revealed (Hero): If Mister Sinister is in play, he attacks you. Otherwise, take 2 damage." } ] diff --git a/translations/it/pack/gmw_encounter.json b/translations/it/pack/gmw_encounter.json index 4f4c920e..374229fd 100644 --- a/translations/it/pack/gmw_encounter.json +++ b/translations/it/pack/gmw_encounter.json @@ -200,6 +200,7 @@ "attack_text": "Collector gets +X SCH and +X ATK, where X is equal to the main scheme's current stage number.\nForced Interrupt: When Collector would be defeated, remove 3[per_hero] threat from the main scheme and flip this card instead.", "code": "16080a", "name": "Collezionista", + "scheme_text": "Collector gets +X SCH and +X ATK, where X is equal to the main scheme's current stage number.\nForced Interrupt: When Collector would be defeated, remove 3[per_hero] threat from the main scheme and flip this card instead.", "traits": "Antico dell'Universo.", "text": "[star] Collezionista riceve +X TRA e +X ATT, dove X è pari al numero di stadio attuale della trama principale.\nInterruzione Obbligata: Quando Collezionista sta per essere sconfitto, rimuovi invece 3[per_hero] minacce dalla trama principale e gira questa carta." }, @@ -214,6 +215,7 @@ "attack_text": "Collector gets +X SCH and +X ATK, where X is equal to the main scheme's current stage number.\nForced Interrupt: When Collector would be defeated, remove 3[per_hero] threat from the main scheme and flip this card instead.", "code": "16081a", "name": "Collezionista", + "scheme_text": "Collector gets +X SCH and +X ATK, where X is equal to the main scheme's current stage number.\nForced Interrupt: When Collector would be defeated, remove 3[per_hero] threat from the main scheme and flip this card instead.", "traits": "Antico dell'Universo.", "text": "[star] Collezionista riceve +X TRA e +X ATT, dove X è pari al numero di stadio attuale della trama principale.\nInterruzione Obbligata: Quando Collezionista sta per essere sconfitto, rimuovi invece 3[per_hero] minacce dalla trama principale e gira questa carta." }, diff --git a/translations/it/pack/mojo_encounter.json b/translations/it/pack/mojo_encounter.json index b6db3e29..576c84fa 100644 --- a/translations/it/pack/mojo_encounter.json +++ b/translations/it/pack/mojo_encounter.json @@ -1,40 +1,53 @@ [ { + "attack_text": "Forced Response: After MaGog attacks and damages a character, place 1 ratings counter on The Champion.", "code": "39001a", "name": "MaGog (A)", + "text": "Forced Interrupt: When MaGog would be defeated, reset his hit points to 10[per_hero] instead. Place 3[per_hero] ratings counters on The Challengers and deal each player 1 facedown encounter card.", "traits": "Brute." }, { + "attack_text": "Forced Response: After MaGog attacks and damages a character, place 2 ratings counters on The Champion.", "code": "39001b", "name": "MaGog (B)", + "text": "Forced Interrupt: When MaGog would be defeated, reset his hit points to 10[per_hero] instead. Place 2[per_hero] ratings counters on The Challengers and deal each player 1 facedown encounter card.", "traits": "Brute." }, { "code": "39002a", - "name": "Melee in the Mojo-seum (1A)" + "name": "Melee in the Mojo-seum (1A)", + "text": "Contents: MaGog (A) (MaGog (B) instead for expert mode). MaGog and Standard encounter sets. One modular encounter set (1 random modular set from the MojoMania scenario pack).\nSetup: Put The Champion environment card and The Challengers environment card into play, each with its [[BOOING CROWD]] side faceup." }, { "code": "39002b", - "name": "Melee in the Mojo-seum (1B)" + "flavor": "Teleported into a bizarre arena, you must fight for the audience's entertainment...and your lives!", + "name": "Melee in the Mojo-seum (1B)", + "text": "The players cannot win the game unless they wow the crowd as The Challengers.\n[star] Forced Interrupt: When this scheme would be completed, place 2[per_hero] ratings counters on The Champion and remove all threat from here instead." }, { "code": "39003a", + "flavor": "\"In this corner, we have your ninety-nine time defending Mojoverse champion, the mighty MaGog!\"", "name": "The Champion (Booing Crowd)", + "text": "If there are at least 5[per_hero] ratings counters here, flip this environment (without removing ratings counters).", "traits": "Booing Crowd." }, { "code": "39003b", "name": "The Champion (Cheering Crowd)", + "text": "Underdogs — Forced Response: After The Champion flips to this side, each player draws 1 card.\nIf there are at least 10[per_hero] ratings counters here, MaGog wins again and the players lose the game.", "traits": "Cheering Crowd." }, { "code": "39004a", + "flavor": "\"And in this corner, hailing from the tiny, insignificant planet of Earth, we have our challengers!\" — Mojo", "name": "The Challengers (Booing Crowd)", + "text": "If there are at least 5[per_hero] ratings counters here, flip this environment (without removing ratings counters).\n(The players wow the crowd by placing ratings counters here.)", "traits": "Booing Crowd." }, { "code": "39004b", "name": "The Challengers (Cheering Crowd)", + "text": "Tag Team — Forced Response: After The Challengers flips to this side, search the encounter deck and discard pile for Surprise Contender and put it into play engaged with the first player. If it is already in play, give it a tough status card.\nIf there are at least 10[per_hero] ratings counters here, you wow the crowd and the players win the game.", "traits": "Cheering Crowd." }, { @@ -72,42 +85,60 @@ "name": "Stage Fright" }, { + "attack_text": "Forced Interrupt: When Spiral would attack, she schemes instead.", "code": "39012a", "name": "Spiral I (Escaped)", + "text": "Spiral cannot take damage or be stunned. Threat cannot be removed from the main scheme.", "traits": "Escaped. Mystic." }, { + "attack_text": "Forced Response: After Spiral activates, place 1 teleport counter here.", "code": "39012b", "name": "Spiral I (Cornered)", + "scheme_text": "Forced Response: After Spiral activates, place 1 teleport counter here.", + "text": "If there are at least 3[per_hero] teleport counters here, remove all of them and flip Spiral.", "traits": "Cornered. Mystic." }, { + "attack_text": "Forced Interrupt: When Spiral would attack, she schemes instead.", "code": "39013a", "name": "Spiral II (Escaped)", + "text": "Spiral cannot take damage or be stunned. Threat cannot be removed from the main scheme.", "traits": "Escaped. Mystic." }, { + "attack_text": "Forced Response: After Spiral activates, place 1 teleport counter here.", "code": "39013b", "name": "Spiral II (Cornered)", + "scheme_text": "Forced Response: After Spiral activates, place 1 teleport counter here.", + "text": "If there are at least 2[per_hero] teleport counters here, remove all of them and flip Spiral.", "traits": "Cornered. Mystic." }, { + "attack_text": "Forced Interrupt: When Spiral would attack, she schemes instead.", "code": "39014a", "name": "Spiral III (Escaped)", + "text": "Spiral cannot take damage or be stunned. Threat cannot be removed from the main scheme.", "traits": "Escaped. Mystic." }, { + "attack_text": "Forced Response: After Spiral activates, place 1 teleport counter here.", "code": "39014b", "name": "Spiral III (Cornered)", + "scheme_text": "Forced Response: After Spiral activates, place 1 teleport counter here.", + "text": "If there are at least 3[per_hero] teleport counters here, remove all of them and flip Spiral.\nWhen Revealed: Spiral attacks each player in player order (even in alter-ego form).", "traits": "Cornered. Mystic." }, { "code": "39015a", - "name": "Across the Mojoverse (1A)" + "name": "Across the Mojoverse (1A)", + "text": "Contents: Spiral (I) and Spiral (II) (Spiral (II) and Spiral (III) instead for expert mode). Spiral and Standard encounter sets. Three modular encounter sets from the MojoMania scenario pack.\nSetup: Put The Search for Spiral side scheme and 1 random [[SHOW]] environment into play. Shuffle each other [[SHOW]] environment together with the Cornered! treachery to create the show deck. (See rulebook p. 11). Flip Spiral to her [[ESCAPED]] side." }, { "code": "39015b", - "name": "Across the Mojoverse (1B)" + "flavor": "If you want to return home, you'll need the help of the teleporting sorceress, Spiral. But she will need some convincing.", + "name": "Across the Mojoverse (1B)", + "text": "Forced Interrupt: When a [[SHOW]] environment would be discarded, place it on the bottom of the show deck instead.\nIf this stage is completed, the players lose the game." }, { "code": "39016", @@ -140,36 +171,48 @@ { "code": "39022", "name": "Mojo I", + "text": "Forced Response (Hero): After your turn ends, discard the top 3 cards of the encounter deck. Place 1 threat on your hero for each card discarded this way that does not belong to the Mojo encounter set.", "traits": "Spineless." }, { "code": "39023", "name": "Mojo II", + "text": "When Revealed: Place 2 threat on each friendly character.\nForced Response (Hero): After your turn ends, discard the top 4 cards of the encounter deck. Place 1 threat on your hero for each card discarded this way that does not belong to the Mojo encounter set.", "traits": "Spineless." }, { "code": "39024", "name": "Mojo III", + "text": "When Revealed: Place 3 threat on each friendly character.\nForced Response (Hero): After your turn ends, discard the top 5 cards of the encounter deck. Place 1 threat on your hero for each card discarded this way that does not belong to the Mojo encounter set.", "traits": "Spineless." }, { "code": "39025a", - "name": "MojoMania (1A)" + "name": "MojoMania (1A)", + "text": "Contents: Mojo (I) and Mojo (II) (Mojo (II) and Mojo (III) instead for expert mode). Mojo and Standard encounter sets.\nSetup: Choose 1 modular set, plus 1[per_hero] additional modular sets, from the MojoMania scenario pack and set them aside. Put the Wheel of Genres environment into play, [[SPINNING]] side faceup." }, { "code": "39025b", - "name": "MojoMania (1B)" + "name": "MojoMania (1B)", + "text": "When Revealed: Choose 1 set-aside encounter set at random, reveal its [[SHOW]] environment and shuffle its remaining cards into the encounter deck.\nForced Interrupt: When a character flips or leaves play, move all threat from that character to this scheme.\nIf this stage is completed, the players lose the game." }, { "code": "39026a", - "name": "Wheel of Genres (Spinning)" + "flavor": "\"The ratings are stagnating. Time to shake things up with a crossover episode!\" — Mojo", + "name": "Wheel of Genres (Spinning)", + "text": "Forced Response: After the encounter deck resets, if there are no set-aside modular encounter sets remaining, the players lose the game. Otherwise, flip this card.", + "traits": "Spinning." }, { "code": "39026b", - "name": "Wheel of Genres (Stopped)" + "name": "Wheel of Genres (Stopped)", + "text": "Forced Interrupt: At the start of step three of the villain phase (deal encounter cards), randomly choose 1 set-aside modular set and reveal its [[SHOW]] environment. Shuffle the rest of that modular set and place it on top of the encounter deck. Deal the first player 2 facedown encounter cards and flip this card.", + "traits": "Stopped." }, { + "attack_text": "Forced Response: After Mojo attacks, discard cards from the encounter deck equal to the amount of damage dealt by that attack.", "code": "39027", + "flavor": "\"I live to serve, Your Supreme Spinelessness.\"", "name": "Major Domo", "text": "Attach to Mojo.", "traits": "Persona." diff --git a/translations/it/pack/mut_gen_encounter.json b/translations/it/pack/mut_gen_encounter.json index b49b2e41..e569e22d 100644 --- a/translations/it/pack/mut_gen_encounter.json +++ b/translations/it/pack/mut_gen_encounter.json @@ -1,31 +1,43 @@ [ { "code": "32025", - "name": "Homesick" + "name": "Homesick", + "text": "Give to the Piotr Rasputin player.\nYou may flip to alter-ego form. Choose:\n- Exhaust Piotr Rasputin → remove Homesick from the game.\n- Discard this card and each tough status card from your identity. If you discarded no tough status cards this way, this card gains surge." }, { + "boost_text": "If this activation is an attack, that attack gains overkill and piercing.", "code": "32026", + "flavor": "\"Nothing can stop the Juggernaut!\"", "name": "Juggernaut", "text": "Stalwart. Toughness.", "traits": "Brute. Elite." }, { "code": "32027", - "name": "Rampaging Juggernaut" + "flavor": "Juggernaut possesses the power of Cyttorak, but it also drives him mad.", + "name": "Rampaging Juggernaut", + "text": "When Revealed: Discard each tough status card from each friendly character. Place 2 threat here for each tough status card discarded this way." }, { + "attack_text": "Forced Interrupt: When attached enemy attacks, the attack gains overkill and piercing. At the end of this attack, discard Unstoppable.", "code": "32028", - "name": "Unstoppable" + "name": "Unstoppable", + "text": "Attach to the enemy with the highest printed ATK without a copy of Unstoppable attached. Otherwise, this card gains surge." }, { + "boost_text": "Reveal this card.", "code": "32029", - "name": "Slammed" + "flavor": "\"Don't you know who I am?\" - Juggernaut", + "name": "Slammed", + "text": "When Revealed: You are stunned. If you are already stunned, take 2 damage" }, { "code": "32055", - "name": "Permanently Phased" + "name": "Permanently Phased", + "text": "Give to the Kitty Pryde player.\nFlip your mass form upgrade to Phased. You cannot attack, defend or change mass form.\nAlter-Ego Action: Exhaust Kitty Pryde → remove Permanently Phased from the game." }, { + "boost_text": "You are confused.", "code": "32056", "name": "White Queen", "text": "Villainous.", @@ -33,9 +45,11 @@ }, { "code": "32057", - "name": "The Hellfire Club" + "name": "The Hellfire Club", + "text": "When Defeated: The player who defeated this scheme searches the encounter deck, discard pile, and set-aside area for a copy of the Hellfire Pawn minion and puts it into play engaged with them. (Shuffle.)" }, { + "boost_text": "Put Hellfire Pawn into play engaged with you.", "code": "32058", "name": "Hellfire Pawn", "text": "Guard. Patrol. Surge.", @@ -43,72 +57,99 @@ }, { "code": "32059", + "flavor": "\"Be a dear and don't move... or talk. That's better.\" - White Queen", "name": "Telepathic Restraint", + "text": "Attach to your identity.\nWhile Telepathic Restraint is attached to your identity, you are stunned.\nAction: Spend [mental] [mental] resources → discard this card.", "traits": "Condition." }, { + "attack_text": "Forced Response: After Sabretooth activates against you, discard the top card of the encounter deck. Heal damage from Sabretooth equal to the number of boost icons ([boost]) discarded this way.", "code": "32060", + "flavor": "\"I'll rip yer guts out!\"", "name": "Sabretooth I", + "scheme_text": "Forced Response: After Sabretooth activates against you, discard the top card of the encounter deck. Heal damage from Sabretooth equal to the number of boost icons ([boost]) discarded this way.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Sabretooth activates against you, discard the top card of the encounter deck. Heal damage from Sabretooth equal to the number of boost icons ([boost]) discarded this way.", "code": "32061", "name": "Sabretooth II", + "scheme_text": "Forced Response: After Sabretooth activates against you, discard the top card of the encounter deck. Heal damage from Sabretooth equal to the number of boost icons ([boost]) discarded this way.", "text": "Toughness.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Sabretooth activates against you, discard the top card of the encounter deck. Heal damage from Sabretooth equal to the number of boost icons ([boost]) discarded this way.", "code": "32062", "name": "Sabretooth III", + "scheme_text": "Forced Response: After Sabretooth activates against you, discard the top card of the encounter deck. Heal damage from Sabretooth equal to the number of boost icons ([boost]) discarded this way.", "text": "Retaliate 1. Toughness.", "traits": "Brotherhood of Mutants." }, { "code": "32063a", - "name": "Stalked by Sabretooth 1A" + "name": "Stalked by Sabretooth 1A", + "text": "Contents: Sabretooth (I) and Sabretooth (II). (Sabretooth (II) and Sabretooth (III) for expert mode.) Sabretooth and Standard sets. Two modular sets (Brotherhood and Mystique).\nSetup: Put the Find the Senator side scheme into play. Attach the Robert Kelly to it. While attached to Find the Senator, Robert Kelly is in play but under no player's control." }, { "code": "32063b", - "name": "Stalked by Sabretooth 1B" + "name": "Stalked by Sabretooth 1B", + "text": "[star] Forced Response: After resolving step 1 of the villain phase, deal 2 damage to Robert Kelly (3 damage instead if there is at least 6[per_hero] threat here).\nWhile Robert Kelly is attached to Find the Senator, treat his text box as if it were blank.\nIf Robert Kelly leaves play, the players lose the game." }, { "code": "32064a", - "name": "The Injured Senator 2A" + "flavor": "Sabretooth has wounded Senator Kelly and continues to hound him!", + "name": "The Injured Senator 2A", + "text": "When Revealed: Deal each player a facedown encounter card." }, { "code": "32064b", - "name": "The Injured Senator 2B" + "flavor": "Get Robert Kelly to safety before Sabretooth finishes the job.", + "name": "The Injured Senator 2B", + "text": "When Completed: Defeat Robert Kelly.\nIf Robert Kelly leaves play, the players lose the game." }, { "code": "32065a", - "name": "Find the Senator" + "name": "Find the Senator", + "text": "Robert Kelly cannot be healed by player card effects and cannot have upgrades attached.\nWhen Defeated: The first player detaches Robert Kelly from this scheme and takes control of him. Advance to main scheme 2A. Flip this card and place it next the main scheme." }, { "code": "32065b", - "name": "Protect the Senator" + "name": "Protect the Senator", + "text": "Robert Kelly cannot be healed by player card effects and cannot have upgrades attached.\nHero Response: After your hero defends against an attack from Sabretooth, spend 2 resources of any type → ready your hero. Only the player who controls Robert Kelly can trigger this ability.", + "traits": "Mission." }, { "code": "32066", "name": "Robert Kelly", + "text": "The first player controls Robert Kelly. He does not count against your ally limit and cannot have player cards attached.\nForced Interrupt: When an enemy resolves an undefended attack against you, deal the damage to Robert Kelly.", "traits": "Senator." }, { + "attack_text": "Sabretooth's attacks gain piercing.", + "boost_text": "Attach this card to Sabretooth.", "code": "32067", "name": "Adamantium Claws", + "text": "Attach to Sabretooth.\nHero Action: Spend [energy] [mental] [physical] resources → discard this card.", "traits": "Weapon." }, { + "boost_text": "Attach this card to Sabretooth.", "code": "32068", "name": "Animal Ferocity", + "text": "Attach to Sabretooth.\nSabretooth gains stalwart. (This character cannot be stunned or confused.)\nHero Action: Spend [energy] [mental] [physical] resources → discard this card.", "traits": "Condition." }, { + "boost_text": "If this attack defeats an ally, place 2 threat on the main scheme.", "code": "32069", - "name": "Sabretooth Strikes" + "name": "Sabretooth Strikes", + "text": "When Revealed: Deal 1 damage to Robert Kelly. You may exhaust your hero to prevent this." }, { "code": "32070", - "name": "Unreleting Savage" + "name": "Unreleting Savage", + "text": "When Revealed (Alter_Ego): Sabretooth schemes. If he has no sustained damage, he gets +1 SCH for this activation.\nWhen Revealed (Hero): Sabretooth attacks you. If he has no sustained damage, he gets +1 ATK for this activation." }, { "code": "32071", @@ -117,61 +158,82 @@ }, { "code": "32072", - "name": "Deral Rage" + "flavor": "Sabretooth has worked himself into a frenzy in his hunt for Kelly. You need to draw his attention away from the Senator!", + "name": "Deral Rage", + "text": "When Defeated: Sabretooth attacks the player who defeated this scheme (even if that player is in alter-ego form)." }, { + "attack_text": "Forced Response: After Avalanche attacks you, exhaust a character you control.", + "boost_text": "Exhaust a character you control.", "code": "32073", "name": "Avalanche", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Blob attacks and damages a character, stun that character.", "code": "32074", + "flavor": "Nothing moves the Blob!", "name": "Blob", "text": "Guard.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Pyro attacks you, discard the top 2 cards of your deck. Take 1 indirect damage for each printed resource icon discarded this way.", "code": "32075", + "flavor": "I always play with fire. And I never get burned!", "name": "Pyro", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Toad attacks and damages a character you control, discard 1 random card from your hand.", + "boost_text": "Discard 1 random card from your hand.", "code": "32076", "name": "Toad", "traits": "Brotherhood of Mutants." }, { + "boost_text": "Attach this card to a minion and give it a tough status card.", "code": "32077", "name": "Homo Superior", + "text": "Attach to a minion and give it a tough status card. Otherwise, this card gains surge.\nAttached minion gets +5 hit points.", "traits": "Condition." }, { "code": "32078", - "name": "Mutant Terrorists" + "name": "Mutant Terrorists", + "text": "When Revealed: Search the encounter deck and discard pile for The Brotherhood side scheme and reveal it. (Shuffle.) If it did not enter play this way, discard cards from the top of the encounter deck until a [[Brotherhood of Mutants]] minion is discarded and reveal it." }, { "code": "32079", + "flavor": "Magneto assembled the Brotherhood of Mutants to enact his plan for mutant dominance.", "name": "The Brotherhood", "text": "Hinder 2[per_hero]." }, { + "attack_text": "Mystique's SCH is equal to the villain's SCH, and her ATK is equal to the villain's ATK.", "code": "32080", + "flavor": "I am not a woman to be trifled with!", "name": "Mystique", + "scheme_text": "Mystique's SCH is equal to the villain's SCH, and her ATK is equal to the villain's ATK.", "text": "Toughness.", "traits": "Brotherhood of Mutants. Elite." }, { "code": "32081", - "name": "Metamorphic Mayhem" + "flavor": "Mystique's shapeshifting makes her all manner of trouble.", + "name": "Metamorphic Mayhem", + "text": "When Defeated: The player who defeated this scheme shuffles each [[Shapeshifter]] card from the encounter discard pile into their deck." }, { "code": "32082", "name": "Infiltration", + "text": "When Revealed: Shuffle this card into your deck. This card gains surge.\nForced Response: After this card enters your hand, discard an ally or support you control. (You may discard this card from your hand at the end of the player phase like any other card.)", "traits": "Shapeshifter." }, { "code": "32083", "name": "Shapeshifter Surprise", + "text": "When Revealed: Shuffle this card into your deck. This card gains surge.\nForced Response: After this card enters your hand, Mystique activates against you. Otherwise, search the encounter deck and discard pile for Mystique an reveal her.", "traits": "Shapeshifter." }, { @@ -194,15 +256,18 @@ }, { "code": "32087a", - "name": "Night of the Sentinels A" + "name": "Night of the Sentinels A", + "text": "Contents: Sentinel (I) and Sentinel (II). (Sentinel (II) and Sentinel (III) for expert mode.) Project Wideawake, Zero Tolerance, and Standard sets. One modular set (Sentinels).\nSetup: Set each [[Captive]] ally aside. Reveal the Operation Zero Tolerance and Mutants at the Mall side schemes." }, { "code": "32087b", - "name": "Night of the Sentinels B" + "name": "Night of the Sentinels B", + "text": "Operation Zero Tolerance gains permanent.\nForced Response: After threat is placed here, if there is at least 5[per_hero] threat here, the first player places the top card of their deck facedown under Operation Zero Tolerance. Then, remove 5[per_hero] threat from this scheme." }, { "code": "32088a", - "name": "Mutant at the Mall" + "name": "Mutant at the Mall", + "text": "When Defeated: The first player searches the encounter deck and discard pile for a [[Sentinel]] minion and reveals it. Flip this card and put Jubilee into play, discarding any other version of Jubilee from play." }, { "code": "32088b", @@ -213,63 +278,80 @@ }, { "code": "32089", + "flavor": "\"Man...have you got one weird life ahead of you.\"", "name": "Rictor", "subname": "Julio Richter", + "text": "[star] Response: After Rictor attacks, deal 1 damage to the villain and each minion engaged with you.", "traits": "Captive. X-Men." }, { "code": "32090", "name": "Boom Boom", "subname": "Tabitha Smith", + "text": "[star] Response: After Boom Boom attacks an enemy, place 1 bomb counter on it. At the end of the player phase, remove all bomb counters from play and deal 2 damage to each enemy for each bomb counter removed from it this way.", "traits": "Captive. X-Men." }, { "code": "32091", + "flavor": "\"Ah'm pretty much invulnerable when Ah'm blastin'.\"", "name": "Cannonball", "subname": "Sam Guthrie", + "text": "[star] Cannonball takes -1 consequential damage after he attacks and defeats a minion.", "traits": "Captive. X-Men." }, { "code": "32092", + "flavor": "\"I dinna ken why ye're doin' this. But if'n ye hurt my friends, then yuir in fer a world o' hurt!\"", "name": "Wolfsbane", "subname": "Rahne Sinclair", + "text": "[star] Wolfbane's attacks gain piercing.", "traits": "Captive. X-Men." }, { + "boost_text": "Put Sentinel Mark IV into play engaged with you.", "code": "32093", "name": "Sentinel Mark IV", "text": "Guard. Patrol.", "traits": "Sentinel." }, { + "attack_text": "The villain's attacks gain piercing and ranged.", + "boost_text": "Exhaust your identity.", "code": "32094", "name": "Gauntlet Beam", "text": "Attach to the villain.\n[star] The villain's attacks gain piercing and ranged.", "traits": "Sentinel. Tech." }, { + "boost_text": "Attach this card to the villain.", "code": "32095", "name": "Learning A.I.", "text": "Attach to the villain.\n[star] The villain gains retaliate 1.", "traits": "Sentinel. Tech." }, { + "boost_text": "Attach this card to the villain.", "code": "32096", "name": "Adaptive Armor", "text": "Attach to the villain.\n[star] The villain gets +8 hit points.", "traits": "Sentinel. Tech." }, { + "boost_text": "Give the villain a tough status card.", "code": "32097", - "name": "Self-Repair" + "name": "Self-Repair", + "text": "When Revealed: Discard each status card from the villain. Give the villain a tough status card and heal 5 damage from it." }, { "code": "32098", - "name": "Mutant Detected" + "name": "Mutant Detected", + "text": "When Revealed: Choose:\n- Place the top card of your deck facedown under Operation Zero Tolerance.\n- The villain and each minion engaged with you attacks you (even if you are in alter-ego form)." }, { "code": "32099", - "name": "Warn the Others" + "flavor": "\"If we don't get to our friends first, they'll be captured for sure! - Iceman\"", + "name": "Warn the Others", + "text": "Forced Response: After your turn ends, place this card facedown under Operation Zero Tolerance.\nAlter-Ego Action: Exhaust your identity → discard this card." }, { "code": "32100", @@ -279,29 +361,36 @@ { "code": "32101", "name": "Sentinel Mark II", + "text": "When Revealed: If Operation Zero Tolerance is in play, Sentinel Mark II gains surge. Otherwise, search the encounter deck and discard pile for the Operation Zero Tolerance side scheme and reveal it. (Shuffle.)", "traits": "Sentinel." }, { + "boost_text": "You are stunned. If you are already stunned, take 2 damage.", "code": "32102", "name": "Sentinel Mark III", "text": "Toughness.", "traits": "Sentinel." }, { + "attack_text": "Forced Response: After attached minion attacks, give it a tough status card.", "code": "32103", "name": "Energy Barrier", + "text": "Attach to a [[Sentinel]] minion without Energy Barrier attached and give it a tough status card. Otherwise, this card gains surge.", "traits": "Sentinel. Tech." }, { "code": "32104", - "name": "Operation Zero Tolerance" + "name": "Operation Zero Tolerance", + "text": "Forced Response: After an enemy attacks and defeats an ally, place that ally facedown under this scheme.\nIf there are X facedown cards under this scheme, the players lose the game. X is 3 more than the number of players." }, { "code": "32105", "name": "Sentinel Mark V", + "text": "When Revealed: If Targeted for Elimination is attached to your identity, Sentinel Mark V attacks you (even if you are in alter-ego form). Otherwise, search the encounter deck and discard pile for the Targeted for Elimination attachement and reveal it.", "traits": "Sentinel." }, { + "boost_text": "If Targeted for Elimination is attached to an identity, deal this card to that player as a facedown encounter card.", "code": "32106", "name": "Sentinel Mark VI", "text": "Quickstrike.", @@ -309,212 +398,278 @@ }, { "code": "32107", - "name": "Targeted for Elimination" + "name": "Targeted for Elimination", + "text": "Attach to your identity if a copy of Targeted for Elimination is not attached to you. Otherwise, this card gains surge.\nWhile you are engaged with a [[Sentinel]] minion, you cannot change from hero form to alter-ego form.\nAction: Exhaust your identity → discard this card." }, { "code": "32108", - "name": "Relentless Robots" + "flavor": "Sentinels were constructed solely for hunting mutants. They do not tire. They do not stop until they capture their target.", + "name": "Relentless Robots", + "text": "Each player engaged with a [[Sentinel]] minion cannot thwart this scheme." }, { "code": "32109", "name": "Master Mold I", + "scheme_text": "Forced Interrupt: When Master Mold schemes against you, discard cards from the encounter deck until a [[Sentinel]] minion is discarded. Put that minion into play engaged with you. Do not give Master Mold a boost card for this activation.", "text": "Stalwart. Toughness.", "traits": "Sentinel." }, { "code": "32110", "name": "Master Mold II", + "scheme_text": "Forced Interrupt: When Master Mold schemes against you, discard cards from the encounter deck until a [[Sentinel]] minion is discarded. Put that minion into play engaged with you. Do not give Master Mold a boost card for this activation.", "text": "Stalwart. Toughness.", "traits": "Sentinel." }, { "code": "32111", "name": "Master Mold III", + "scheme_text": "Forced Interrupt: When Master Mold schemes against you, discard cards from the encounter deck until a [[Sentinel]] minion is discarded. Put that minion into play engaged with you. Do not give Master Mold a boost card for this activation.", "text": "Stalwart. Toughness.", "traits": "Sentinel." }, { "code": "32112a", - "name": "The Sentinel Factory A" + "name": "The Sentinel Factory A", + "text": "Contents: Master Mold (I) and Master Mold (II). (Master Mold (II) and Master Mold (III) for expert mode.) Master Mold, Sentinels, and Standard sets. One modular set (Zero Tolerance).\nSetup: Put the Magneto Ally (172B) into play under the first player's control." }, { "code": "32112b", - "name": "The Sentinel Factory B" + "name": "The Sentinel Factory B", + "text": "Each [[Sentinel]] minion gains guard.\nWhen Revealed: Each player discards cards from the encounter deck until they discard a [[Sentinel]] minion, then puts it into play engaged with them." }, { "code": "32113a", - "name": "Master Mold's Agenda A" + "name": "Master Mold's Agenda A", + "text": "When Revealed: Shuffle the encounter discard pile into the encounter deck. Each player discards cards from the encounter deck until they discard a [[Sentinel]] minion, then puts it into play engaged with them." }, { "code": "32113b", - "name": "Master Mold's Agenda B" + "flavor": "Master Mold's programming has backfired! Recognizing that mutants come from humans, the giant Sentinel is programming its 'offspring' to subdue everyone on Earth!", + "name": "Master Mold's Agenda B", + "text": "Each [[Sentinel]] minion gains guard.\nIf this stage is completed, the players lose the game." }, { "code": "32114", + "flavor": "\"They've upgraded their armor!\" - Cyclops", "name": "Sentinel Mark VIII", + "text": "Forced Response: After this minion engages you, attach the topmost [[Sentinel]] attachement from the discard pile to this minion.", "traits": "Sentinel." }, { + "boost_text": "Attach to a [[Sentinel]] minion.", "code": "32115", "name": "Unit Upgrade", + "text": "Attach to a [[Sentinel]] minion. Otherwise, this card gains surge.\nAttached minion gets +2 hit points and gains retaliate 1.", "traits": "Sentinel. Tech." }, { + "attack_text": "Forced Response: After attached minion attacks and damages a character, stun that character.", "code": "32116", "name": "Stun Beam", + "text": "Attach to a [[Sentinel]] minion without Stun Beam attached. Otherwise, this card gains surge.", "traits": "Sentinel. Tech." }, { "code": "32117", - "name": "Master Mold's Children" + "name": "Master Mold's Children", + "text": "When Revealed (Alter-Ego): Each minion engaged with you schemes. If you are not engaged with a minion, Master Mold schemes.\nWhen Revealed (Hero): Each minion engaged with you attacks you. If you are not engaged with a minion, Master Mold attacks you." }, { + "boost_text": "Give the villain a tough status card.", "code": "32118", - "name": "Shields Up" + "name": "Shields Up", + "text": "When Revealed: Give each [[Sentinel]] minion engaged with you a tough status card. Otherwise, this card gains surge." }, { "code": "32119", - "name": "Intruder Alert!" + "name": "Intruder Alert!", + "text": "When Defeated: The player who defeated this scheme discards cards from the encounter deck until they discard a [[Sentinel]] minion, then puts it into play engaged with them." }, { "code": "32120", + "flavor": "If you can insert a computer virus into Master Mold's mainframe, you can weaken it from the inside.", "name": "Insert Virus Program", "text": "Hinder 2[per_hero]. Victory 1." }, { + "attack_text": "Forced Response: After Avalanche attacks you, exhaust an ally you control.", "code": "32121a", + "flavor": "\"Come out and fight, or I'll bring the whole building down!\"", "name": "Avalanche A", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Avalanche attacks you, exhaust an ally you control.", "code": "32121b", + "flavor": "\"Come out and fight, or I'll bring the whole building down!\"", "name": "Avalanche B", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Blob attacks and damages a character, stun that character.", "code": "32122a", + "flavor": "\"First I'm going to crush you! Then I'm going to raid your fridge!\"", "name": "Blob A", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Blob attacks and damages a character, stun that character.", "code": "32122b", + "flavor": "\"First I'm going to crush you! Then I'm going to raid your fridge!\"", "name": "Blob B", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Pyro attacks you, discard the top 2 cards of your deck. Take 1 indirect damage for each printed resource icon discarded this way.", "code": "32123a", "name": "Pyro A", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Pyro attacks you, discard the top 2 cards of your deck. Take 1 indirect damage for each printed resource icon discarded this way.", "code": "32123b", "name": "Pyro B", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Toad attacks and damages a character you control, discard 1 random card from your hand.", "code": "32124a", + "flavor": "\"You X-Men think you're so much better than me! I'll show you!\"", "name": "Toad A", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Toad attacks and damages a character you control, discard 1 random card from your hand.", "code": "32124b", + "flavor": "\"You X-Men think you're so much better than me! I'll show you!\"", "name": "Toad B", "text": "Toughness. Victory 2.", "traits": "Brotherhood of Mutants." }, { "code": "32125a", - "name": "The Brotherhood Strikes! A" + "name": "The Brotherhood Strikes! A", + "text": "Contents: Avalanche (A), Blob (A), Pyro (A), and Toad (A). (Use their (B) sides for expert mode.) Mansion Attack, Brotherhood, and Standard sets. One modular set (Mystique).\nSetup: Put the Save the School environment into play. Shuffle all copies of main scheme 2A and stack them under this scheme. Shuffle the villains together (without looking) to create the villain deck. The top card of this deck is in play." }, { "code": "32125b", - "name": "The Brotherhood Strikes! B" + "flavor": "The Xavier Institute is under attack by the Brotherhood of Mutants!", + "name": "The Brotherhood Strikes! B", + "text": "When Revealed: Deal each player a facedown encounter card. Advance to the next card in the main scheme deck. Add this card to the victory display." }, { "code": "32126a", - "name": "The Atrium A" + "flavor": "The Brotherhood strike in unison, focusing their attack on...", + "name": "The Atrium A", + "text": "When Revealed: Flip this card" }, { "code": "32126b", - "name": "The Atrium B" + "name": "The Atrium B", + "text": "Each character gains steady.\nWhen Completed: Add this scheme to the victory display. Advance to the next card in the main scheme deck.\n If there are 3 main schemes in the victory display, the players lose the game." }, { "code": "32127a", - "name": "The Cafeteria A" + "flavor": "The Brotherhood strike in unison, focusing their attack on...", + "name": "The Cafeteria A", + "text": "When Revealed: Flip this card" }, { "code": "32127b", - "name": "The Cafeteria B" + "name": "The Cafeteria B", + "text": "Each character gains retaliate 1.\nWhen Completed: Add this scheme to the victory display. Advance to the next card in the main scheme deck.\n If there are 3 main schemes in the victory display, the players lose the game." }, { "code": "32128a", - "name": "The Basketball Court A" + "flavor": "The Brotherhood strike in unison, focusing their attack on...", + "name": "The Basketball Court A", + "text": "When Revealed: Flip this card" }, { "code": "32128b", - "name": "The Basketball Court B" + "name": "The Basketball Court B", + "text": "Each ally and minion gains toughness.\nWhen Completed: Add this scheme to the victory display. Advance to the next card in the main scheme deck.\n If there are 3 main schemes in the victory display, the players lose the game." }, { "code": "32129a", - "name": "The Courtyard A" + "flavor": "The Brotherhood strike in unison, focusing their attack on...", + "name": "The Courtyard A", + "text": "When Revealed: Flip this card" }, { "code": "32129b", - "name": "The Courtyard B" + "name": "The Courtyard B", + "text": "Each character gains +1 ATK.\nWhen Completed: Add this scheme to the victory display. Advance to the next card in the main scheme deck.\n If there are 3 main schemes in the victory display, the players lose the game." }, { "code": "32130", - "name": "Save the School" + "name": "Save the School", + "text": "Forced Response: After the villain is defeated, if there are X villains in the victory display, the players win the game. (See rulebook, page 15.) Otherwise, deal each player an encounter card and reveal the next villain. If a minion with the same title as the new villain is engaged with a player, discard that minion and the villain activates against that player." }, { "code": "32131", - "name": "Brotherhood Beatdown" + "name": "Brotherhood Beatdown", + "text": "When Revealed: For each of the following enemies in play:\n- Avalanche, exhaust your identity.\n-Blob, you are stunned.\n- Pyro, take 2 indirect damage.\n- Toad, discard 1 random card from your hand." }, { + "boost_text": "If the villain is Avalanche, give him an additional boost card for this activation.", "code": "32132", - "name": "Ground Swell" + "name": "Ground Swell", + "text": "When Revealed: Avalanche activates against you. If he is not in play, search the encounter deck and discard pile for the Avalanche minion and reveal him." }, { + "boost_text": "If the villain is Blob, give him an additional boost card for this activation.", "code": "32133", - "name": "Immovable" + "name": "Immovable", + "text": "When Revealed: Blob activates against you. If he is not in play, search the encounter deck and discard pile for the Blob minion and reveal him." }, { + "boost_text": "If the villain is Pyro, give him an additional boost card for this activation.", "code": "32134", - "name": "Pyromaniac" + "name": "Pyromaniac", + "text": "When Revealed: Pyro activates against you. If he is not in play, search the encounter deck and discard pile for the Pyro minion and reveal him." }, { + "boost_text": "If the villain is Toad, give him an additional boost card for this activation.", "code": "32135", "name": "Hopping Mad", "text": "Hinder 2[per_hero]." }, { "code": "32136", - "name": "Protect the Students" + "name": "Protect the Students", + "text": "Hinder 2[per_hero].\nWhen Defeated: The player who defeated this scheme searches their deck and discard pile for an ally and adds it to their hand." }, { "code": "32137", - "name": "Under Siege" + "name": "Under Siege", + "text": "When Revealed: Place 3 threat on this scheme for each [[Brotherhood of Mutants]] character in play." }, { + "attack_text": "Forced Response: After Magneto attacks you, place 1 magnet counter on the main scheme.", "code": "32138", + "flavor": "\"To oppose the Master of Magnetism is to invite your own destruction!\"", "name": "Magneto I", "text": "Steady. Toughness.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Magneto attacks you, place 1 magnet counter on the main scheme.", "code": "32139", "name": "Magneto II", "text": "Steady. Toughness.", "traits": "Brotherhood of Mutants." }, { + "attack_text": "Forced Response: After Magneto attacks you, place 1 magnet counter on the main scheme.", "code": "32140", "name": "Magneto III", "text": "Steady. Toughness.", @@ -522,47 +677,62 @@ }, { "code": "32141a", - "name": "Asteroid M A" + "flavor": "Magneto floats above the Earth in his orbital sanctuary.", + "name": "Asteroid M A", + "text": "Contents: Magneto (I) and Magneto (II). (Magneto (II) and Magneto (III) for expert mode.) Magneto and Standard sets. One modular set (Acolytes).\nSetup: Set the Orbital Decay side scheme aside. Reveal the Boarding Party side scheme." }, { "code": "32141b", - "name": "Asteroid M B" + "name": "Asteroid M B", + "text": "Forced Response: After you place a magnet counter on this scheme, if there are at least 3 magnet counters here, discard cards from the encounter deck until a [[Magnetic]] card is discarded. Reveal that card, then remove 3 magnet counters from this scheme." }, { "code": "32142a", - "name": "Factory Online A" + "name": "Factory Online A", + "text": "When Revealed: Place 1 magnet counter here. If Sabotage Master Mold is not in the victory display, the first player searches the encounter deck and discard pile for a copy of the M-Type Sentinel minion and reveals it." }, { "code": "32142b", - "name": "Factory Online B" + "name": "Factory Online B", + "text": "Forced Response: After you place a magnet counter on this scheme, if there are at least 3 magnet counters here, discard cards from the encounter deck until a [[Magnetic]] card is discarded. Reveal that card, then remove 3 magnet counters from this scheme." }, { "code": "32143a", - "name": "The Rule of Magnus A" + "name": "The Rule of Magnus A", + "text": "When Revealed: Place 2 magnet counters here. If Physical Strain is not attached to Magneto, the first player searches the encounter deck and discard pile for a [[Magnetic]] attachement and reveals it." }, { "code": "32143b", - "name": "The Rule of Magnus B" + "name": "The Rule of Magnus B", + "text": "Forced Response: After you place a magnet counter on this scheme, if there are at least 3 magnet counters here, discard cards from the encounter deck until a [[Magnetic]] card is discarded. Reveal that card, then remove 3 magnet counters from this scheme.\nIf this stage is completed, the players lose the game." }, { "code": "32144a", - "name": "Boarding Party" + "flavor": "To stop Magneto's nefarious plan, you must first board Asteroid M.", + "name": "Boarding Party", + "text": "Magneto cannot have more than 6[per_hero] sustained damage.\nWhen Defeated: Flip this card and reveal Sabotage Master Mold." }, { "code": "32144b", - "name": "Sabotage Master Mold" + "flavor": "Master Mold has been reprogrammed. You must take it offline before it can create human-hunting Sentinels!", + "name": "Sabotage Master Mold", + "text": "Magneto cannot have more than 12[per_hero] sustained damage.\nWhen Defeated: Reveal the set-aside Orbital Decay side scheme. Add this card to the victory display." }, { "code": "32145a", - "name": "Orbital Decay" + "flavor": "Magneto is an indomitable foe. The only way to ensure his defeat is to destroy his asteroid bas by crashing it to Earth.", + "name": "Orbital Decay", + "text": "Magneto cannot have more than 18[per_hero] sustained damage.\nWhen Defeated: Flip this card and reveal Physical Strain." }, { "code": "32145b", + "flavor": "As Asteroid M begins its uncontrolled plummet, Magneto uses his power to hold it together even as he fights with you!.", "name": "Physical Strain", "text": "Attach to Magneto.\nPermanent.\nMagneto loses steady.", "traits": "Condition." }, { + "boost_text": "Give Magneto a tough status card and a facedown boost card.", "code": "32146", "name": "M-Type Sentinel", "text": "Guard.", @@ -570,12 +740,14 @@ }, { "code": "32147", + "flavor": "Magneto designed his helmet to protect him from Xavier's telepathic powers.", "name": "Magneto's Helmet", "text": "Attach to Magneto.\nMagneto cannot be confused.", "traits": "Armor. Magnetic." }, { "code": "32148", + "flavor": "Magneto's armor is strong enough to survive a direct blast from a Sentinel's gauntlet beam.", "name": "Magneto's Armor", "text": "Attach to Magneto.\nMagneto cannot be stunned.", "traits": "Armor. Magnetic." @@ -588,30 +760,40 @@ }, { "code": "32150", + "flavor": "\"Well, this sucks.\" - Archangel", "name": "Wrapped in Metal", + "text": "Attach to your identity. Max 1 per identity.\nAttached identity cannot thwart, attack, defend, or recover.\nAction: Exhaust your identity and spend a [physical] resource → discard this card. ", "traits": "Magnetic." }, { "code": "32151", - "name": "Master of Magnetism" + "flavor": "\"Neither your powers nor all your skills can save you from my wrath!\" - Magneto", + "name": "Master of Magnetism", + "text": "When Revealed: Take the topmost [[Magnetic]] card in the encounter discard pile and give it to Magneto as a facedown boost card. Magneto activates against you." }, { "code": "32152", "name": "Electric Shock", + "text": "When Revealed (Alter-Ego): You are confused. Place 1 threat on the main scheme for each magnet counter on it.\nWhen Revealed (Hero): You are stunned. Take 1 damage for each magnet counter on the main scheme.", "traits": "Magnetic." }, { + "boost_text": "Exhaust your identity.", "code": "32153", "name": "Electromagnetic Blast", + "text": "When Revealed: Exhaust each upgrade and support you control. Place 1 counter on the main scheme.", "traits": "Magnetic." }, { + "boost_text": "If this is an attack that defeats an ally, place 1 magnet counter on the main scheme.", "code": "32154", "name": "Metal Shards", + "text": "When Revealed: Deal 1 damage to each character you control. Place 1 magnet counter on the main scheme.", "traits": "Magnetic." }, { "code": "32155", + "flavor": "\"I should have seen that coming!\" - Cyclops", "name": "Magnetic Missile", "text": "Surge.", "traits": "Magnetic." @@ -619,16 +801,20 @@ { "code": "32156", "name": "Magnetic Mayhem", + "text": "When Defeated: The player who defeated this scheme discards the top 4 cards of the encounter deck. That player places 1 magnet counter on the main scheme for each [[Magnetic]] card discarded this way.", "traits": "Magnetic." }, { + "boost_text": "Exhaust each ally you control.", "code": "32157", "name": "Magnetically Sealed", + "text": "When Revealed: Place 2 additional threat here for each ally in play.", "traits": "Magnetic." }, { "code": "32158", "name": "Seized!", + "text": "When Revealed: Each player places the top 6 cards of their deck facedown under here.\nWhen Defeated: Magneto activates against the player who defeated this scheme. (Discard cards under here.)", "traits": "Magnetic." }, { @@ -644,6 +830,7 @@ "traits": "Acolyte." }, { + "attack_text": "Senyaka's attacks gain piercing.", "code": "32161", "name": "Senyaka", "text": "Teamwork ([[ACOLYTE]]).", @@ -663,20 +850,26 @@ }, { "code": "32164", - "name": "Zeal for the Cause" + "name": "Zeal for the Cause", + "text": "When Revealed: Resolve the \"When Defeated\" ability of each [[Acolyte]] minion engaged with you. If you are not engaged with an [[Acolyte]] minion, discard cards from the encounter deck until a minion is discarded, then reveal it." }, { + "boost_text": "Shuffle each [[Acolyte]] minion from the discard pile into the encounter deck.", "code": "32165", - "name": "The Acolytes" + "name": "The Acolytes", + "text": "Each [[Acolyte]] minion gains guard." }, { "code": "32166", + "flavor": "\"I have returned.\"", "name": "Nimrod", "text": "Stalwart. Victory 1.", "traits": "Elite. Sentinel." }, { + "boost_text": "Deal this card to yourself as a facedown encounter card.", "code": "32167", + "flavor": "\"To ensure the future of humanity, I will destroy mutantkind.\"", "name": "Bastion", "text": "Toughness. Villainous. Victory 1.", "traits": "Elite. Sentinel." @@ -688,6 +881,7 @@ }, { "code": "32169", + "flavor": "Bastion manipulates current events to bring about the future from which he came.", "name": "Bastion's Machinations", "text": "Victory 1." }, diff --git a/translations/it/pack/phoenix.json b/translations/it/pack/phoenix.json index 198dcccc..3e35d9e7 100644 --- a/translations/it/pack/phoenix.json +++ b/translations/it/pack/phoenix.json @@ -1,6 +1,7 @@ [ { "code": "34001a", + "flavor": "\"The Phoenix chose me, but I alone decide who I am!\"", "name": "Phoenix", "text": "Psionic Bond - Hero Resource: Remove 1 power counter from Phoenix Force → generate a [wild] resource. (Limit once per phase).", "traits": "Psionic. X-Men." @@ -26,6 +27,7 @@ { "code": "34003", "name": "Cyclops", + "subname": "Scott Summers", "text": "Response: After Cyclops enters play, place 2 power counters on Phoenix Force.\nResponse: When Cyclops leaves play, remove 2 power counters from Phoenix Force.", "traits": "X-Men." }, @@ -67,18 +69,21 @@ }, { "code": "34010", + "flavor": "\"Poor fool, you have no idea how hopelessly outmatched you are!\" — Phoenix", "name": "Telekinetic Attack", "text": "Hero Action (attack): Deal 7 damage to an enemy. If you have the [[UNLEASHED]] trait, this attack deals 2 additional damage and gains overkill.", "traits": "Attack. Psionic." }, { "code": "34011", + "flavor": "\"We fight on different battlefields. Your strength won't help you in mine.\" — Phoenix", "name": "Psychic Blast", "text": "Hero Action: Deal 4 damage to the villain. If you have the [[UNLEASHED]] trait, deal 4 damage to each minion engaged with you.", "traits": "Psionic." }, { "code": "34012", + "flavor": "\"They can't see us because I won't let them.\" — Phoenix", "name": "Telepathic Trickery", "text": "Hero Action (thwart): Remove 4 threat from a scheme. If you have the [[UNLEASHED]] trait, stun and confuse an enemy.", "traits": "Psionic. Thwart." @@ -91,6 +96,7 @@ }, { "code": "34014", + "flavor": "\"Ye'd best cover yer ears, lads...this is goin' to hurt!\"", "name": "Banshee", "subname": "Sean Cassidy", "text": "[star]Response: After Banshee thwarts, confuse a minion.", @@ -98,6 +104,7 @@ }, { "code": "34015", + "flavor": "\"Whatever it is you're up to, it's over now.\"", "name": "Marvel Girl", "subname": "Rachel Summers", "text": "[star]Interrupt: When Marvel Girl Attacks a minion, remove X threat from the main scheme, where X is that minion's printed SCH.", diff --git a/translations/it/pack/spiderham.json b/translations/it/pack/spiderham.json index 631bb4f1..d445b40f 100644 --- a/translations/it/pack/spiderham.json +++ b/translations/it/pack/spiderham.json @@ -1,130 +1,131 @@ [ - { - "code": "30001a", - "name": "Spider-Ham", - "text": "Ogni gettone animazione su Spider-Ham può essere speso come se fosse [wild].\nNonsenso di RagnoRisposta: Dopo che Spider-Ham ha subito un qualsiasi ammontare di danni, colloca 1 gettone animazione su di esso.", - "traits": "Cartone Animato. Web-Warrior." - }, - { - "code": "30001b", - "name": "Peter Porker", - "text": "Potere AnimatoRisposta: Dopo che hai effettuato un recupero base, colloca 1 gettone animazione su Peter Porker.", - "traits": "Cartone Animato. Civile.", - "flavor": "\"Hai mai la sensazione che ci sia qualcun altro a prendere ogni decisione, come se fossi il personaggio di un gioco?\"" - }, - { - "code": "30002", - "name": "Captain Americat", - "text": "Risposta: Dopo che Capitan Americat è entrato in gioco, batti il cinque a qualcuno. Colloca 1 gettone animazione sulla tua identità e mescola nel tuo mazzo 1 carta del set Spider-Ham dalla tua pila degli scarti.", - "traits": "Cartone Animato.", - "flavor": "\"Comgatto in nomiao della giustizia e della libertà!\"", - "subname": "Steve Mouser" - }, - { - "code": "30003", - "name": "Intrapporcato nella Tela", - "text": "Azione Eroe (intervento): Rimuovi 1 minaccia da una trama per ogni gettone animazione su Spider-Ham.", - "traits": "Cartone Animato. Intervento.", - "flavor": "\"A quanto pare, i maiali POSSONO volare!!\" —Spider-Ham" - }, - { - "code": "30004", - "name": "Porcherizzato", - "text": "Azione Eroe: Rimuovi 1 gettone animazione da Spider-Ham → leggi a voce alta il testo narrativo di questa carta. Scegli se infliggere 5 danni ad un gregario oppure rimuovere 5 minacce da una trama secondaria.", - "traits": "Cartone Animato.", - "flavor": "POW! BAM! WHACK! SMACK! BOINK!" - }, - { - "code": "30005", - "name": "\"Non Penso Proprio!\"", - "text": "Interruzione Eroe: Quando riveli una carta dal mazzo degli incontri, rimuovi 1 gettone animazione da Spider-Ham → dì \"Non penso proprio!\" facendo la tua migliore imitazione di Spider-Ham. Annulla gli effetti di quella carta e scartala.", - "traits": "Cartone Animato." - }, - { - "code": "30006", - "name": "Suino Petulante", - "text": "Azione Eroe: Fai la linguaccia al criminale. Il criminale ti attacca. Pesca 3 carte.", - "traits": "Cartone Animato.", - "flavor": "\"BLBLBLBLBL!\" —Spider-Ham" - }, - { - "code": "30007", - "name": "Maiale Oscillante", - "text": "Azione Eroe (attacco): Infliggi 6 danni a un nemico. Confondi quel nemico.", - "traits": "Attacco. Cartone Animato.", - "flavor": "\"Sono un maiale con la forza e l'agilità di un ragno, o un ragno con le limitazioni fisiche di un maiale?\" —Peter Porker" - }, - { - "code": "30008", - "name": "Daily Beagle", - "text": "Azione Alter Ego: Esaurisci Daily Beagle → colloca 1 gettone animazione su Peter Porker.", - "traits": "Cartone Animato. Luogo.", - "flavor": "\"Qui J. Jonah Jackal con la vostra verità virale del venerdì. Una videodiffusione al vetriolo venata di \"ve l'avevo detto!\"'\" —J. Jonah Jackal" - }, - { - "code": "30009", - "name": "Fisica da Fumetto", - "text": "Interruzione: Quando la tua identità sta per subire un qualsiasi ammontare di danni, scarta questa carta → ondeggia con il corpo e previeni tutti quei danni tranne 1.", - "traits": "Cartone Animato. Superpotere.", - "flavor": "\"Non ho sentito quasi niente…\" —Spider-Ham" - }, - { - "code": "30010", - "name": "Martello di Legno Gigante", - "text": "Spider-Ham riceve +1 ATT.\nInterruzione Eroe: Quando Spider-Ham effettua un attacco base, esaurisci Martello di Legno Gigante e rimuovi 1 gettone animazione da Spider-Ham → Spider-Ham riceve +2 ATT per quell'attacco. Quell'attacco ottiene Sopraffazione.", - "traits": "Arma. Cartone Animato." - }, - { - "code": "30011", - "name": "Ragnatele Organiche", - "text": "Spider-Ham riceve +1 INT.\nAzione Eroe: Esaurisci Ragnatele Organiche e rimuovi un gettone animazione da Spider-Ham → ripristina Spider-Ham. Esso ottiene il tratto [[Aereo]] fino alla fine della fase.", - "traits": "Cartone Animato. Superpotere." - }, - { - "code": "30012", - "name": "Lady Ragno", - "text": "Risposta: Dopo che Lady Ragno è intervenuta e ha rimosso 1 o più minacce da una trama, se controlli altre carte [[Web-Warrior]], rimuovi un pari ammontare di minacce da una trama diversa.", - "traits": "Web-Warrior.", - "flavor": "\"Non permettere a nessuno di chiuderti in una gabbia.\"", - "subname": "May Reilly" - }, - { - "code": "30013", - "name": "Spider-Man", - "text": "Risposta: Dopo che Spider-Man è entrato in gioco, rimuovi 1 minaccia da una trama per ogni carta [[Web-Warrior]] che controoli (incluso Spider-Man).", - "traits": "Web-Warrior.", - "flavor": "\"Prima i criminali dal futuro di Ham, adesso questi robot giganti. I Mondi della Ragnatela si stanno intrecciando.\"", - "subname": "Pavitr Prabhakar" - }, - { - "code": "30014", - "name": "Pareggiare i Conti", - "text": "Requisito ([energy]).\nAzione Eroe (intervento): Rimuovi 1[per_player] minacce da ogni trama secondaria. Infliggi 1 danno al criminale per ogni trama secondaria sconfitta in questo modo.", - "traits": "Intervento." - }, - { - "code": "30019", - "name": "Allerta", - "text": "Assegna a una trama. Massimo 1 per trama.\nRisposta Eroe: Dopo che un intervento ha rimosso un qualsiasi ammontare di minacce dalla trama con questa miglioria, scarta questa carta → rimuovi un pari ammontare di minacce da una trama diversa." - }, - { - "code": "30020", - "name": "Scarlet Spider", - "text": "Gioca solo se controlli carte [[Web-Warrior]].\nInterruzione: Quando stai per rivelare una carta incontro, dichiara un tipo di carta, poi guarda quella carta. Se quella carta è del tipo dichiarato, infliggi 1 danno a Ragno Rosso e pesca 1 carta.", - "traits": "Web-Warrior.", - "subname": "Kaine" - }, - { - "code": "30021", - "name": "SP//dr", - "text": "Gioca solo se controlli carte [[Web-Warrior]].\nQuando Sconfitta: Se SP//dr è stata sconfitta per aver subito danni conseguenti in eccesso, aggiungila alla tua mano.", - "traits": "Web-Warrior.", - "subname": "Peni Parker" - }, - { - "code": "30029", - "name": "Guerriero della Grande Ragnatela", - "text": "Assegna a un personaggio con la parola \"Spider\" o \"Ragno\" nel nome. Massimo 1 per personaggio.\nIl personaggio con questa miglioria ottiene il tratto [[Web-Warrior]].\nRisposta: Dopo che un alleato [[Web-Warrior]] è uscito dal gioco, il personaggio con questa miglioria riceve +1 ATT fino alla fine della fase.", - "traits": "Titolo." - } -] \ No newline at end of file + { + "code": "30001a", + "name": "Spider-Ham", + "text": "Ogni gettone animazione su Spider-Ham può essere speso come se fosse [wild].\nNonsenso di RagnoRisposta: Dopo che Spider-Ham ha subito un qualsiasi ammontare di danni, colloca 1 gettone animazione su di esso.", + "traits": "Cartone Animato. Web-Warrior." + }, + { + "code": "30001b", + "flavor": "\"Hai mai la sensazione che ci sia qualcun altro a prendere ogni decisione, come se fossi il personaggio di un gioco?\"", + "name": "Peter Porker", + "text": "Potere AnimatoRisposta: Dopo che hai effettuato un recupero base, colloca 1 gettone animazione su Peter Porker.", + "traits": "Cartone Animato. Civile." + }, + { + "code": "30002", + "flavor": "\"Comgatto in nomiao della giustizia e della libertà!\"", + "name": "Captain Americat", + "subname": "Steve Mouser", + "text": "Risposta: Dopo che Capitan Americat è entrato in gioco, batti il cinque a qualcuno. Colloca 1 gettone animazione sulla tua identità e mescola nel tuo mazzo 1 carta del set Spider-Ham dalla tua pila degli scarti.", + "traits": "Cartone Animato." + }, + { + "code": "30003", + "flavor": "\"A quanto pare, i maiali POSSONO volare!!\" —Spider-Ham", + "name": "Intrapporcato nella Tela", + "text": "Azione Eroe (intervento): Rimuovi 1 minaccia da una trama per ogni gettone animazione su Spider-Ham.", + "traits": "Cartone Animato. Intervento." + }, + { + "code": "30004", + "flavor": "POW! BAM! WHACK! SMACK! BOINK!", + "name": "Porcherizzato", + "text": "Azione Eroe: Rimuovi 1 gettone animazione da Spider-Ham → leggi a voce alta il testo narrativo di questa carta. Scegli se infliggere 5 danni ad un gregario oppure rimuovere 5 minacce da una trama secondaria.", + "traits": "Cartone Animato." + }, + { + "code": "30005", + "name": "\"Non Penso Proprio!\"", + "text": "Interruzione Eroe: Quando riveli una carta dal mazzo degli incontri, rimuovi 1 gettone animazione da Spider-Ham → dì \"Non penso proprio!\" facendo la tua migliore imitazione di Spider-Ham. Annulla gli effetti di quella carta e scartala.", + "traits": "Cartone Animato." + }, + { + "code": "30006", + "flavor": "\"BLBLBLBLBL!\" —Spider-Ham", + "name": "Suino Petulante", + "text": "Azione Eroe: Fai la linguaccia al criminale. Il criminale ti attacca. Pesca 3 carte.", + "traits": "Cartone Animato." + }, + { + "code": "30007", + "flavor": "\"Sono un maiale con la forza e l'agilità di un ragno, o un ragno con le limitazioni fisiche di un maiale?\" —Peter Porker", + "name": "Maiale Oscillante", + "text": "Azione Eroe (attacco): Infliggi 6 danni a un nemico. Confondi quel nemico.", + "traits": "Attacco. Cartone Animato." + }, + { + "code": "30008", + "flavor": "\"Qui J. Jonah Jackal con la vostra verità virale del venerdì. Una videodiffusione al vetriolo venata di \"ve l'avevo detto!\"'\" —J. Jonah Jackal", + "name": "Daily Beagle", + "text": "Azione Alter Ego: Esaurisci Daily Beagle → colloca 1 gettone animazione su Peter Porker.", + "traits": "Cartone Animato. Luogo." + }, + { + "code": "30009", + "flavor": "\"Non ho sentito quasi niente…\" —Spider-Ham", + "name": "Fisica da Fumetto", + "text": "Interruzione: Quando la tua identità sta per subire un qualsiasi ammontare di danni, scarta questa carta → ondeggia con il corpo e previeni tutti quei danni tranne 1.", + "traits": "Cartone Animato. Superpotere." + }, + { + "code": "30010", + "name": "Martello di Legno Gigante", + "text": "Spider-Ham riceve +1 ATT.\nInterruzione Eroe: Quando Spider-Ham effettua un attacco base, esaurisci Martello di Legno Gigante e rimuovi 1 gettone animazione da Spider-Ham → Spider-Ham riceve +2 ATT per quell'attacco. Quell'attacco ottiene Sopraffazione.", + "traits": "Arma. Cartone Animato." + }, + { + "code": "30011", + "name": "Ragnatele Organiche", + "text": "Spider-Ham riceve +1 INT.\nAzione Eroe: Esaurisci Ragnatele Organiche e rimuovi un gettone animazione da Spider-Ham → ripristina Spider-Ham. Esso ottiene il tratto [[Aereo]] fino alla fine della fase.", + "traits": "Cartone Animato. Superpotere." + }, + { + "code": "30012", + "flavor": "\"Non permettere a nessuno di chiuderti in una gabbia.\"", + "name": "Lady Ragno", + "subname": "May Reilly", + "text": "Risposta: Dopo che Lady Ragno è intervenuta e ha rimosso 1 o più minacce da una trama, se controlli altre carte [[Web-Warrior]], rimuovi un pari ammontare di minacce da una trama diversa.", + "traits": "Web-Warrior." + }, + { + "code": "30013", + "flavor": "\"Prima i criminali dal futuro di Ham, adesso questi robot giganti. I Mondi della Ragnatela si stanno intrecciando.\"", + "name": "Spider-Man", + "subname": "Pavitr Prabhakar", + "text": "Risposta: Dopo che Spider-Man è entrato in gioco, rimuovi 1 minaccia da una trama per ogni carta [[Web-Warrior]] che controoli (incluso Spider-Man).", + "traits": "Web-Warrior." + }, + { + "code": "30014", + "name": "Pareggiare i Conti", + "text": "Requisito ([energy]).\nAzione Eroe (intervento): Rimuovi 1[per_player] minacce da ogni trama secondaria. Infliggi 1 danno al criminale per ogni trama secondaria sconfitta in questo modo.", + "traits": "Intervento." + }, + { + "code": "30019", + "name": "Allerta", + "text": "Assegna a una trama. Massimo 1 per trama.\nRisposta Eroe: Dopo che un intervento ha rimosso un qualsiasi ammontare di minacce dalla trama con questa miglioria, scarta questa carta → rimuovi un pari ammontare di minacce da una trama diversa.", + "traits": "" + }, + { + "code": "30020", + "name": "Scarlet Spider", + "subname": "Kaine", + "text": "Gioca solo se controlli carte [[Web-Warrior]].\nInterruzione: Quando stai per rivelare una carta incontro, dichiara un tipo di carta, poi guarda quella carta. Se quella carta è del tipo dichiarato, infliggi 1 danno a Ragno Rosso e pesca 1 carta.", + "traits": "Web-Warrior." + }, + { + "code": "30021", + "name": "SP//dr", + "subname": "Peni Parker", + "text": "Gioca solo se controlli carte [[Web-Warrior]].\nQuando Sconfitta: Se SP//dr è stata sconfitta per aver subito danni conseguenti in eccesso, aggiungila alla tua mano.", + "traits": "Web-Warrior." + }, + { + "code": "30029", + "name": "Guerriero della Grande Ragnatela", + "text": "Assegna a un personaggio con la parola \"Spider\" o \"Ragno\" nel nome. Massimo 1 per personaggio.\nIl personaggio con questa miglioria ottiene il tratto [[Web-Warrior]].\nRisposta: Dopo che un alleato [[Web-Warrior]] è uscito dal gioco, il personaggio con questa miglioria riceve +1 ATT fino alla fine della fase.", + "traits": "Titolo." + } +] diff --git a/translations/it/pack/valk.json b/translations/it/pack/valk.json index 59f594bf..3d0a5f2c 100644 --- a/translations/it/pack/valk.json +++ b/translations/it/pack/valk.json @@ -99,7 +99,8 @@ "code": "25018", "flavor": "\"E resta giù!\" —Power Man", "name": "Colpo Rapido", - "text": "Azione Eroe (attacco): Infliggi a un nemico un ammontare di danni pari al tuo ATT." + "text": "Azione Eroe (attacco): Infliggi a un nemico un ammontare di danni pari al tuo ATT.", + "traits": "Attacco." }, { "code": "25019", @@ -112,7 +113,8 @@ "code": "25020", "flavor": "\"Lo so che siamo Guardiani della Galassia, ma preferiamo sparare anzichè farci sparare.\" —Rocket Raccoon", "name": "La Miglior Difesa...", - "text": "Interruzione Eroe (difesa): Quando il tuo eroe difende da un attacco, usa il suo ATT invece della sua DIF per questo attacco." + "text": "Interruzione Eroe (difesa): Quando il tuo eroe difende da un attacco, usa il suo ATT invece della sua DIF per questo attacco.", + "traits": "Difesa." }, { "code": "25023", From 463220019d153a61124f828c8e12731fd214fffd Mon Sep 17 00:00:00 2001 From: Alberto Bottarini Date: Fri, 12 Jan 2024 20:46:44 +0100 Subject: [PATCH 2/6] add IT localization --- translations/it/pack/angel.json | 182 ++++ translations/it/pack/angel_encounter.json | 32 + translations/it/pack/deadpool.json | 291 ++++++ translations/it/pack/deadpool_encounter.json | 69 ++ translations/it/pack/next_evol.json | 422 +++++++++ translations/it/pack/next_evol_encounter.json | 891 ++++++++++++++++++ translations/it/pack/psylocke.json | 179 ++++ translations/it/pack/psylocke_encounter.json | 32 + translations/it/pack/sm_encounter.json | 52 +- translations/it/pack/x23.json | 180 ++++ translations/it/pack/x23_encounter.json | 37 + 11 files changed, 2357 insertions(+), 10 deletions(-) create mode 100644 translations/it/pack/angel.json create mode 100644 translations/it/pack/angel_encounter.json create mode 100644 translations/it/pack/deadpool.json create mode 100644 translations/it/pack/deadpool_encounter.json create mode 100644 translations/it/pack/next_evol.json create mode 100644 translations/it/pack/next_evol_encounter.json create mode 100644 translations/it/pack/psylocke.json create mode 100644 translations/it/pack/psylocke_encounter.json create mode 100644 translations/it/pack/x23.json create mode 100644 translations/it/pack/x23_encounter.json diff --git a/translations/it/pack/angel.json b/translations/it/pack/angel.json new file mode 100644 index 00000000..f2ad1341 --- /dev/null +++ b/translations/it/pack/angel.json @@ -0,0 +1,182 @@ +[ + { + "code": "42001a", + "flavor": "\"I never feel freer than when I'm flying!\"", + "name": "Angel", + "text": "Angel of LifeResponse: After you play an [[AERIAL]] event, draw 1 card. (Limit once per phase.)", + "traits": "Aerial. X-Force." + }, + { + "code": "42001b", + "flavor": "\"I have to keep my wings bound—to hide who I am—to live in this society.\"", + "name": "Warren Worthington III", + "text": "RegrowthAction: Heal 1 damage from Warren Worthington III. (Limit once per round.)", + "traits": "Mutant." + }, + { + "code": "42001c", + "name": "Archangel", + "text": "Angel of DeathResponse: After you play an [[AERIAL]] event, deal damage to an enemy equal to that event's printed cost. (Limit once per phase.)", + "traits": "Aerial. X-Force." + }, + { + "code": "42002", + "name": "Psylocke", + "subname": "Betsy Braddock", + "text": "[star] Hero Response: After Psylocke attacks, if you are:\n• Angel, heal 1 damage from Psylocke.\n• Archangel, ready your hero.", + "traits": "Psionic. X-Force." + }, + { + "code": "42003", + "name": "Adaptive Plummage", + "text": "Hero Action (thwart): If you are Angel, remove 3 threat from a scheme and confuse an enemy.\nHero Action (attack): If you are Archangel, deal 4 damage to an enemy and stun it.", + "traits": "Aerial. Attack. Thwart." + }, + { + "code": "42004", + "name": "Aerial Agility", + "text": "Hero Interrupt (defense): When an enemy attacks, if you are:\n• Angel, ignore each boost icon ([boost]) and each \"Boost\" ability for this attack.\n• Archangel, give your hero a tough status card and gain retaliate 1 for this attack.", + "traits": "Aerial. Defense." + }, + { + "code": "42005", + "name": "Metamorphosis", + "text": "Action: Change form. Then, if you are:\n• Warren Worthington III, draw 1 card.\n• Angel, remove 2 threat from a scheme.\n• Archangel, deal 3 damage to an enemy.", + "traits": "Aerial." + }, + { + "code": "42006", + "flavor": "\"Just relax and enjoy the flight.\" — Angel", + "name": "Natural Flight", + "text": "Hero Action (thwart): Remove 4 threat from a scheme. If you are Angel, this thwart ignores the crisis icon ([crisis]) and the patrol keyword.", + "traits": "Aerial. Thwart." + }, + { + "code": "42007", + "flavor": "Apocalypse replaced Angel's natural wings with razor-sharp, techno-organic ones.", + "name": "Razor Dive", + "text": "Hero Action (attack): Deal 6 damage to an enemy. If you are Archangel, this attack gains overkill and piercing.", + "traits": "Aerial. Attack." + }, + { + "code": "42008", + "name": "Avian Anatomy", + "text": "Response: After you spend this card to pay for an [[AERIAL]] event, return that event to your hand after resolving its effects." + }, + { + "code": "42009", + "flavor": "As CEO, Warren has the vast resources of the family-owned Worthington Industries at his disposal.", + "name": "Worthington Industries", + "text": "Action: Exhaust Worthington Industries → shuffle 1 [[AERIAL]] card from your discard pile into your deck. If you are in alter-ego form, draw 1 card.", + "traits": "Location." + }, + { + "code": "42010", + "name": "Techno-Organic Wings", + "text": "Hero Action: Exhaust Techno-Organic Wings → if you are:\n• Angel, ready your hero.\n• Archangel, reduce the cost of the next [[AERIAL]] event card you play from your hand this phase by 2.", + "traits": "Superpower. Tech." + }, + { + "code": "42011", + "name": "Elixir", + "subname": "Josh Foley", + "text": "[star] Response: After Elixir attacks or thwarts, heal 1 damage from another friendly character.", + "traits": "X-Force." + }, + { + "code": "42012", + "flavor": "\"EEEEEEEEEEEEEEEEEEEEEEEE!\"", + "name": "Siryn", + "subname": "Theresa Cassidy", + "text": "[star] Response: After Siryn attacks, stun a minion.", + "traits": "Aerial. X-Force." + }, + { + "code": "42013", + "name": "Warpath", + "subname": "James Proudstar", + "text": "Toughness.\nHero Response: After Warpath defends against an attack, play an event with a \"Hero Action\" ability from your hand (paying its cost).", + "traits": "Aerial. X-Force." + }, + { + "code": "42014", + "name": "Aerial Intervention", + "text": "Interrupt: When a character would take any amount of damage from an attack, exhaust an [[AERIAL]] character you control → prevent up to 3 of that damage.", + "traits": "Aerial." + }, + { + "code": "42015", + "flavor": "\"I do everything like a hawk.\" — Archangel", + "name": "Ever Vigilant", + "text": "Play only if your identity has the [[AERIAL]] trait.\nHero Action: Ready your hero and remove 2 threat from the main scheme.", + "traits": "Aerial. Skill." + }, + { + "code": "42016", + "flavor": "\"Hey! Fido! Who let you off your leash?\" — Jubilee", + "name": "Taunt", + "text": "Hero Action: The villain attacks you. Other characters cannot defend against this attack. Draw 3 cards." + }, + { + "code": "42017", + "flavor": "\"Get the critical cases back to the mansion for treatment.\" — Beast", + "name": "Render Medical Aid", + "text": "Victory 0.\nWhen Defeated: Each player heals a total of 5 damage from among characters they control." + }, + { + "code": "42018", + "name": "Angel's Aerie", + "text": "Response: After you defend against an attack, place 1 fatigue counter here.\nAlter-Ego Action: Remove each fatigue counter from here → heal 1 damage from your identity for each fatigue counter removed this way.", + "traits": "Location." + }, + { + "code": "42019", + "name": "Containment Strategy", + "text": "Attach to a non-permanent side scheme. Max 1 per side scheme.\nResponse: After a hero defends against an attack, remove 1 threat from attached scheme (2 threat instead if that hero took no damage from that attack).", + "traits": "Tactic." + }, + { + "code": "42020", + "flavor": "\"Best get outta my way when Ah'm blastin'!\"", + "name": "Cannonball", + "subname": "Sam Guthrie", + "text": "Interrupt: When Cannonball would take any amount of consequential damage, reduce that amount by X, where X is the number of [[AERIAL]] cards in your hand.", + "traits": "Aerial. X-Force." + }, + { + "code": "42022", + "name": "The Power of Flight", + "text": "Double the number of resources this card generates while paying for an [[AERIAL]] card." + }, + { + "code": "42023", + "name": "Soaring Acrobatics", + "text": "Play under any player's control. Max 1 per player.\nHero Interrupt: When an [[AERIAL]] character you control uses a basic power, exhaust Soaring Acrobatics → that character gets +1 to that power for this use.", + "traits": "Skill." + }, + { + "code": "42029", + "name": "Bombs Away", + "text": "Hero Action: Exhaust an [[AERIAL]] character you control and choose a player → deal 3 damage to the villain and each minion engaged with that player.", + "traits": "Aerial. Tactic." + }, + { + "code": "42030", + "name": "Eyes in the Sky", + "text": "Hero Interrupt: When you reveal a non-[[ELITE]] minion, exhaust an [[AERIAL]] character you control and discard this card → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.", + "traits": "Aerial. Preparation." + }, + { + "code": "42031", + "flavor": "\"Bobby, form up on me! — Archangel", + "name": "Flying Formation", + "text": "Alliance. (The players can pay this card's costs as a group.)\nHero Action: Ready up to 3 [[AERIAL]] characters.", + "traits": "Aerial. Tactic." + }, + { + "code": "42032", + "name": "X-Force Recruit", + "text": "Play only if your identity has the [[X-FORCE]] trait.\nAttach to a friendly character. Max 1 per character.\nAttached character gets +1 hit point and gains the [[X-FORCE]] trait.", + "traits": "Title." + } +] diff --git a/translations/it/pack/angel_encounter.json b/translations/it/pack/angel_encounter.json new file mode 100644 index 00000000..63af8453 --- /dev/null +++ b/translations/it/pack/angel_encounter.json @@ -0,0 +1,32 @@ +[ + { + "code": "42024", + "name": "Apocalyptic Influence", + "text": "Give to the Warren Worthington III player.\nWhen Revealed: If you are in Archangel form, place 2 threat on the main scheme. Otherwise, change to Archangel form.\nAlter-Ego Action: Deal the first player 1 encounter card → discard this card." + }, + { + "attack_text": "Harpoon gets +1 ATK while attacking a character with the [[AERIAL]] trait.", + "code": "42025", + "name": "Harpoon", + "text": "When Revealed: Discard cards from the top of your deck until you discard an event. Take indirect damage equal to that event's printed cost.", + "traits": "Brute. Marauder." + }, + { + "code": "42026", + "flavor": "\"I'm gonna bag me a bird.\" — Harpoon", + "name": "Hook, Line, and Sinker", + "text": "Each attack from a [[BRUTE]] enemy deals indirect damage.\nForced Response: After a friendly character takes any amount of indirect damage, exhaust that character." + }, + { + "attack_text": "Forced Response: After Harpoon attacks you, take 2 indirect damage.", + "code": "42027", + "name": "Harpoon's Harpoon", + "text": "Attach to Harpoon. If Harpoon is not in play, search the encounter deck and discard pile for him, reveal him, and attach this card to him. If you cannot, this card gains surge." + }, + { + "boost_text": "Take 2 indirect damage", + "code": "42028", + "name": "Spear Shot", + "text": "When Revealed: Discard cards from the top of your deck until you discard an event. Take indirect damage equal to that event's printed cost. If that event has the [[AERIAL]] trait, this card gains surge." + } +] diff --git a/translations/it/pack/deadpool.json b/translations/it/pack/deadpool.json new file mode 100644 index 00000000..48ab74ad --- /dev/null +++ b/translations/it/pack/deadpool.json @@ -0,0 +1,291 @@ +[ + { + "code": "44001a", + "name": "Deadpool", + "text": "The Regeneratin' DegenerateForced Interrupt: When you would be defeated, instead set your hit point dial to 1, change to alter-ego form, and add 1 acceleration token to the main scheme.", + "traits": "Deadpool Corps. X-Force." + }, + { + "code": "44001b", + "flavor": "\"Sometimes I'm a mutant, sometimes I'm not. Depends on who you ask.\"", + "name": "Wade Wilson", + "text": "Break the Fourth WallAction: Discard a card from your hand → search your deck for a Deadpool event and add it to your hand. (Limit once per round.)", + "traits": "Mercenary. Mutant." + }, + { + "code": "44002", + "flavor": "\"Wade, you are my best bud!\"", + "name": "Cable", + "subname": "Nathan Summers", + "text": "[star] Cable gets +1 THW and +1 ATK for each acceleration token on the main scheme (to a maximum of +3 THW and +3 ATK.)", + "traits": "Psionic. X-Force." + }, + { + "code": "44003", + "name": "Exhausting Personality", + "text": "Hero Action: Choose:\n• Place 1 acceleration token on the main scheme → stun and confuse the villain.\n• Exhaust a player's identity → that player draws 1 card for each acceleration token on the main scheme." + }, + { + "code": "44004", + "flavor": "\"This is gonna hurt me as much as it hurts you.\" — Deadpool", + "name": "Maximum Effort", + "text": "Hero Action (attack): Take any amount of damage up to your remaining hit points → deal an equal amount of damage to an enemy.", + "traits": "Attack." + }, + { + "code": "44005", + "flavor": "\"It says here I defeat you with a wedgie.\" — Deadpool", + "name": "Metaknowledge", + "text": "Hero Interrupt: When an encounter card is revealed, cancel all of its effects and discard it. Take 1 damage for each icon ([star] and [boost]) in that card's boost area." + }, + { + "code": "44006", + "flavor": "\"You boys mind me dropping in?\" — Deadpool", + "name": "\"Yoo-Hoo!\"", + "text": "Hero Action (thwart): Take any amount of damage up to your remaining hit points → remove an equal amount of threat from a scheme.", + "traits": "Thwart." + }, + { + "code": "44007", + "name": "Montage", + "text": "This card generates 1 additional [wild] resource for each acceleration token on the main scheme (to a maximum of 3 additional resources)." + }, + { + "code": "44008", + "flavor": "\"Did someone say, 'Chimichanga'? Nevermind. That was just the sound of my skull and braine healing.\" — Deadpool", + "name": "Chimichanga Truck", + "text": "Response: After an identity makes a basic recovery, exhaust Chimichanga Truck → ready that identity.", + "traits": "Location." + }, + { + "code": "44009", + "name": "Armed to the Teeth", + "text": "Response: After you play Armed to the Teeth, search your collection for 1 [[WEAPON]] upgrade from any aspect and attach it facedown here.\nAction: Exhaust Armed to the Teeth → swap the card attached here with a [[WEAPON]] upgrade you control." + }, + { + "code": "44010", + "name": "Deadpool's Katana", + "text": "Restriced.\nHero Action (attack): Exhaust Deadpool's Katana and take 1 damage → deal 2 damage to an enemy. This attack gains piercing.", + "traits": "Weapon." + }, + { + "code": "44011", + "flavor": "\"I've got you right where I want you.\" — Deadpool", + "name": "It Ain't Over...", + "text": "Attach to the main scheme.\nIncrease the target threat value of attached scheme by 2 for each acceleration token on it.", + "traits": "Condition." + }, + { + "code": "44012", + "name": "This Card is Fire", + "text": "Forced Response: After your turn ends, if this card is in your hand, take 1 damage.\nHero Action (attack): Deal X damage to an enemy. X is the amount of damage you have sustained.", + "traits": "Attack." + }, + { + "code": "44013", + "name": "Dogpool", + "subname": "Wilson", + "text": "Retaliate 1. Toughness.\nWhen Defeated: Deal 1 damage to an enemy.", + "traits": "Deadpool Corps." + }, + { + "code": "44014", + "name": "Headpool", + "subname": "Wade \"Shorty\" Wilson", + "text": "[star] Response: After Headpool attacks and damages a minion, that minion attacks another enemy of your choice.", + "traits": "Deadpool Corps. Zombie." + }, + { + "code": "44015", + "flavor": "\"Congratulations on having me in your deck.\"", + "name": "Kidpool", + "subname": "Wade \"Tito\" Wilson", + "text": "[star] Kidpool's attacks gain piercing.", + "traits": "Deadpool Corps." + }, + { + "code": "44016", + "name": "Lady Deadpool", + "subname": "Wanda Wilson", + "text": "When Defeated: Defeat a non-[[ELITE]] minion.", + "traits": "Deadpool Corps." + }, + { + "code": "44017", + "name": "Barely a Scratch", + "text": "Hero Interrupt (defense): When you would take any amount of damage from an attack, prevent 1 of that damage for each [crisis], [acceleration], [amplify], and [hazard] in play.", + "traits": "Defense." + }, + { + "code": "44018", + "flavor": "SQUEAK!", + "name": "Cutupper", + "text": "Hero Action (attack): Deal 5 damage to an enemy. Stun that enemy.", + "traits": "Attack." + }, + { + "code": "44019", + "name": "Da Bomb", + "text": "Max 1 per deck.\nHero Action: Deal 10 damage to the villain. Deal 1 damage to each enemy and hero for each [crisis], [acceleration], [amplify], and [hazard] in play." + }, + { + "code": "44020", + "flavor": "\"You call that a pull-up?\" — Sergeant Deadpool", + "name": "Get Rage-y", + "text": "Max 1 per deck.\nAction: Ready an ally. That ally gets +1 ATK until the end of the phase." + }, + { + "code": "44021", + "name": "\"I Got This\"", + "text": "Hero Action: If the following icons are on 1 or more cards in play:\n[crisis] — Deal 3 damage to an enemy.\n[acceleration] — Remove 2 threat from a scheme.\n[amplify] — Ready an ally you control.\n[hazard] — Draw 1 card." + }, + { + "code": "44022", + "name": "Not my Responsibility", + "text": "Max 1 per deck.\nInterrupt: When any amount of threat would be placed on a scheme, you or your ally takes it as damage instead." + }, + { + "code": "44023", + "flavor": "\"This pool is a disaster!\" — Deadpool", + "name": "'Pool Inspection", + "text": "Max 1 per deck.\nHero Action (thwart): Remove 5 threat from the main scheme, ignoring the crisis icon ([crisis]). Remove 1 threat from each scheme for each [crisis], [acceleration], [amplify], and [hazard] in play.", + "traits": "Thwart." + }, + { + "code": "44024", + "flavor": "\"♫ Nothing can cause me pain! Not even an oncoming tr...♪\" — Deadpool", + "name": "Live Dangerously", + "text": "Victory 0.\nEach identity gets +2 hand size." + }, + { + "code": "44025", + "name": "Self Confidence", + "text": "Max 1 per deck.\nDouble the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage)." + }, + { + "code": "44026", + "name": "Self Control", + "text": "Max 1 per deck.\nDouble the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage)." + }, + { + "code": "44027", + "name": "Self Preservation", + "text": "Max 1 per deck.\nDouble the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage)." + }, + { + "code": "44028", + "name": "Git Gud", + "text": "Reduce the cost to play Git Gud by 2 if you did not win your previous game of Marvel Champions.\nForced Interrupt: When a player would be defeated, they set their hit point dial to 1 and change to alter-ego form instead. Remove this card from the game." + }, + { + "code": "44029", + "flavor": "\"Now I'm the best at whatever it is Wolverine does.\" — Deadpool", + "name": "Healing Factor", + "text": "Max 1 per player.\nResponse: After the player phase begins, exhaust Healing Factor → heal 2 damage from your identity.", + "traits": "Superpower." + }, + { + "code": "44030", + "flavor": "\"Acquiesce? I don't know the meaning of the word.\" — Deadpool", + "name": "Stick-To-Itiveness", + "text": "Max 1 per deck.\nHero Action: Spend a [physical] resource and exhaust this card → ready your hero.", + "traits": "Condition." + }, + { + "code": "44043", + "name": "Bob, Agent of Hydra", + "subname": "Bob Dobalina", + "text": "Response: After Bob, Agent of Hydra enters play, deal 2 damage to an enemy or remove 1 threat from a scheme.", + "traits": "Hydra." + }, + { + "code": "44044", + "name": "Negasonic Teenage Warhead", + "subname": "Ellie Phimister", + "text": "Interrupt: When a treachery is revealed, deal 2 damage to Negasonic Teenage Warhead → cancel that treachery's \"When Revealed\" effects.", + "traits": "Psionic. X-Force." + }, + { + "code": "44045", + "flavor": "What's black and white and red all over?", + "name": "Pandapool", + "text": "Toughness.", + "traits": "Deadpool Corps." + }, + { + "code": "44046", + "name": "Break Time", + "text": "Alliance. Max 1 per deck.\nAlter-Ego Action: Take a group break. Leave the table. Read a comic book. When you come back to the game, heal 1 damage from each identity for every minute you were away from the game." + }, + { + "code": "44047", + "name": "Get in Front of Me!", + "text": "Max 1 per deck.\nHero Interrupt: When a treachery card is revealed from the encounter deck, cancel its \"When Revealed\" effects. The villain attacks you instead. If an ally or another hero defends this attack, draw 1 card." + }, + { + "code": "44048", + "flavor": "\"This hand could be so much better!\" — Deadpool", + "name": "Mulligan", + "text": "You cannot play this card if you have played another card this phase.\nAction: Discard your hand. Draw a new hand. (Draw up to your hand size.)" + }, + { + "code": "44049", + "flavor": "This spaceship serves as the Deadpool Corps' mobile base of operations.", + "name": "Deadpool Corps Ship", + "text": "Action: Exhaust Deadpool Corps Ship and deal yourself 1 facedown encounter card → put a 'Pool ally into play from your hand.", + "traits": "Vehicle." + }, + { + "code": "44050", + "name": "Plot Convenience", + "text": "Action: Exhaust Plot Convenience → choose:\n• Attach 1 aspect card from your hand facedown here (to a maximum of 3).\n• Add 1 card attached facedown here to your hand.\nAny player may trigger this ability." + }, + { + "code": "44051", + "name": "Ambush", + "text": "Attach to a side scheme. Max 1 per side scheme.\nInterrupt: When attached side scheme is defeated, discard a non-[[ELITE]] minion.", + "traits": "Tactic." + }, + { + "code": "44052", + "name": "Bazooka", + "text": "Restricted. Max 2 per deck.\nHero Action (attack): Discard Bazooka → deal 1 damage to an enemy for each [crisis], [acceleration], [amplify], and [hazard] in play. This attack gains ranged.", + "traits": "Weapon." + }, + { + "code": "44053", + "name": "Blackout", + "text": "Hero Action: Spend 1 resource of any type → move 1 threat from a scheme to an empty space above that matches the spent resource. If all spaces above are filled, discard this card and confuse the villain.", + "traits": "Metagame." + }, + { + "code": "44054", + "name": "Distraction", + "text": "Attach to a non-[[ELITE]] minion. Max 1 per minion.\nAttached minion cannot activate." + }, + { + "code": "44055", + "flavor": "\"Fwoom, Ksh! Fwoom, Kssssh!\" — Kidpool", + "name": "Laser Swords", + "text": "Counts as 2 restricted cards. Max 1 per deck.\nYour hero gets +1 ATK for each [crisis], [acceleration], [amplify], and [hazard] in play (to a maximum of +4 ATK).", + "traits": "Weapon." + }, + { + "code": "44056", + "name": "Rock, Paper, Scissors", + "text": "Hero Action: Exhaust this card, choose 1 card in your hand, and discard the top card of your deck → using the diagram above, if a printed resource on the chosen card beats (points to) a printed resource on the discarded card, add the discarded card to your hand.", + "traits": "Metagame." + }, + { + "code": "44057", + "name": "Tic-Tac-Toe", + "text": "Hero Action: Spend 1 resource of any type → move 1 damage from a character to an empty space above matching the spent resource. If there are 3 damage tokens in a line, deal all damage on this card to an enemy and discard this card.", + "traits": "Metagame." + }, + { + "code": "44058", + "name": "War", + "text": "Hero Action: Exhaust War → discard the top card of the encounter deck. Take 1 damage for each icon ([star] and [boost]) in the boost area of that card. Discard the top card of your deck. Deal damage to an enemy equal to that card's cost.", + "traits": "Metagame." + } +] diff --git a/translations/it/pack/deadpool_encounter.json b/translations/it/pack/deadpool_encounter.json new file mode 100644 index 00000000..72d7c85b --- /dev/null +++ b/translations/it/pack/deadpool_encounter.json @@ -0,0 +1,69 @@ +[ + { + "code": "44032", + "flavor": "\"Was it something I said!\" — Deadpool", + "name": "The Merc with the Mouth", + "text": "Give to the Wade Wilson player.\nExhaust each ally you control. Allies you control cannot ready. Other players cannot resolve player card abilities during your turn.\nForced Response: After the player phase ends, if you have not talked this phase, discard this card." + }, + { + "boost_text": "You are confused", + "code": "44033", + "name": "Butler", + "scheme_text": "Forced Interrupt: When Butler schemes, place that threat on Involuntary Procedures, if able.\n(Deadpool's nemesis minion.)", + "traits": "Scientist." + }, + { + "code": "44034", + "flavor": "Butler seeks to cure his sister's cancer using Deadpool's regenerative abilities.", + "name": "Involuntary Procedures", + "text": "Forced Response: After Deadpool takes any amount of damage, place 1 threat here. Then, if there is 10 or more threat here, remove this card from the game." + }, + { + "boost_text": "Attach Tabula Rasa 16 to your identity.", + "code": "44035", + "flavor": "Butler used this drug to erase Deadpool's memory of Butler's medical experiments.", + "name": "Tabula Rasa 16", + "text": "Attach to your identity.\nTreat your identity's printed text box as blank (except for [[TRAITS]]).\nAlter-Ego Action: Spend [mental][mental] resources → discard this card." + }, + { + "code": "44036", + "flavor": "Butler funded his research by developing super soldiers for foreign governments.", + "name": "Mutated Soldier", + "text": "Toughness.\n[star] Forced Response: After Mutated Soldier activates, heal all damage from it.", + "traits": "Mutate. Soldier." + }, + { + "code": "44037", + "name": "Crisis of Infinite Deadpools", + "text": "When Revealed: Reveal the set-aside Dreadpool minion and Dreadful Deeds side scheme. Shuffle the rest of the set-aside Dreadpool encounter set into the encounter deck. Remove this card from the game." + }, + { + "code": "44038", + "flavor": "\"What I do...I do for the cause. But I still feel bad about it...usually.\"", + "name": "Dreadpool", + "text": "Dreadpool engages the first player.\nWhen Defeated: Deal Dreadpool to the player who defeated him as a facedown encounter card.", + "traits": "Assassin. Elite." + }, + { + "code": "44039", + "flavor": "Dreadpool believes the only way to end his suffering is to kill every being in all of the multiverse.", + "name": "Dreadful Deeds", + "text": "When Revealed: Place 2 threat here for each player who controls 1 or more 'Pool (pink) cards." + }, + { + "code": "44040", + "name": "Anti-Regeneration Ray", + "text": "Attach to Dreadpool. Otherwise, attach to the villain.\nForced Interrupt: When attached character attacks a non-villain character, threat the attacked character's text box as if it were blank (except for [[TRAITS]]) until the end of the attack.\nHero Action: Spend [energy][mental][physical] resources → attach this card to your identity.", + "traits": "Weapon." + }, + { + "code": "44041", + "name": "'Pool-ized", + "text": "Treat attached ally as a [['POOL]] minion with a blank text box. Attached minion's SCH is equal to its printed THW and it does not take consequential damage.\nWhen Revealed: Attach to the ally with the highest cost without 'Pool-ized attached. Otherwise, this card gains surge." + }, + { + "code": "44042", + "name": "Metacidal Tendencies", + "text": "When Revealed: Deal 2 damage to each [[DEADPOOL CORPS]] character (3 damage instead if Dreadpool is in play). If no damage was dealt this way, place 1 acceleration token on the main scheme." + } +] diff --git a/translations/it/pack/next_evol.json b/translations/it/pack/next_evol.json new file mode 100644 index 00000000..46e69074 --- /dev/null +++ b/translations/it/pack/next_evol.json @@ -0,0 +1,422 @@ +[ + { + "code": "40001a", + "flavor": "\"The battle may be won, but the war is far from over.\"", + "name": "Cable", + "text": "Response: After Cable defeats a side scheme, ready him. (Limit once per phase.)", + "traits": "Soldier. X-Force." + }, + { + "code": "40001b", + "name": "Nathan Summers", + "text": "You may include player side schemes from any aspect in your deck.\nSoldier X — Setup: Search your deck and discard pile for a player side scheme and put it into play. (Shuffle.)", + "traits": "Mutant. Soldier." + }, + { + "code": "40002", + "name": "Bodyslide", + "text": "Action: Change form. Each other player may change to the form you are in." + }, + { + "code": "40003", + "name": "Mind Scan", + "text": "Hero Action (thwart): Remove 3 threat from a scheme. Remove 1 additional threat from that scheme for each side scheme in the victory display.", + "traits": "Psionic. Superpower. Thwart." + }, + { + "code": "40004", + "name": "Precognition", + "text": "Hero Action: Look at the top X cards of the encounter deck, where X is the number of side schemes in the victory display. You may discard 1 of those cards. Put the rest back in any order.", + "traits": "Psionic. Superpower." + }, + { + "code": "40005", + "name": "Telekinetic Blast", + "text": "Hero Action (attack): Deal 6 damage to an enemy. Deal 1 additional damage to that enemy for each side scheme in the victory display.", + "traits": "Attack. Psionic. Superpower." + }, + { + "code": "40006", + "name": "Technovirus Purge", + "text": "Victory 0.\nCharacters other than Cable cannot remove threat from Technovirus Purge.\nWhile Technovirus Purge is in the victory display, Nathan Summers and Cable gain the [[PSIONIC]] trait and Cable gets +1 THW, +1 ATK, and +1 DEF." + }, + { + "code": "40007", + "flavor": "Cable's orbital base is operated by the sentient A.I. known as Professor.", + "name": "Graymalkin", + "text": "Response: After a side scheme is defeated, ready Graymalkin.\nResource: Exhaust Graymalkin → generate a [energy] resource.", + "traits": "Location." + }, + { + "code": "40008", + "flavor": "\"I'm sorry, Wade. I'm afraid I can't do that.\"", + "name": "Professor", + "text": "Alter-Ego Action: Exhaust Professor → choose to either draw 1 card or search your deck and discard pile for a player side scheme and add it to your hand. (Shuffle.)", + "traits": "Persona. Tech." + }, + { + "code": "40009", + "name": "Askani'son", + "text": "Hero Response (thwart): After you defend against an enemy attack, exhaust Askani'son and spend a [energy] resource → remove threat from a scheme equal to your hero's THW.", + "traits": "Title." + }, + { + "code": "40010", + "name": "Forced Amnesia", + "text": "Hero Response: After a (non-permanent) side scheme is defeated, add Forced Amnesia and that side scheme to the victory display.", + "traits": "Psionic. Superpower." + }, + { + "code": "40011", + "name": "Plasma Rifle", + "text": "Restricted.\nHero Action (attack): Exhaust Plasma Rifle and spend a [energy] resource → deal 1 damage to an enemy for each side scheme in the victory display (to a maximum of 4). This attack gains ranged.", + "traits": "Tech. Weapon." + }, + { + "code": "40012", + "name": "Telekinetic Force Field", + "text": "Hero form only\nHero Interrupt: When a friendly character would take any amount of damage, discard Telekinetic Force Field → prevent all of that damage.", + "traits": "Psionic. Superpower." + }, + { + "code": "40013", + "name": "Temporal Leap", + "text": "Hero Interrupt: When the main scheme would be completed, remove this card from the game and put a side scheme from the victory display into play → move 4 threat from the main scheme to that side scheme.", + "traits": "Tactic." + }, + { + "code": "40014", + "name": "Caliban", + "text": "Response: After Caliban enters play, discard cards from the top of your deck until an [[X-FACTOR]], [[X-FORCE]], or [[X-MEN]] ally is discarded. Add that ally to your hand.", + "traits": "Psionic. X-Force." + }, + { + "code": "40015", + "flavor": "\"E.V.A. is more than a vehicle. She's my partner. She's my mutation.\"", + "name": "Fantomex", + "subname": "Charlie Cluster-7", + "text": "Response: After Fantomex enters play, search your deck and discard pile for E.V.A. and put it into play. (Shuffle.)", + "traits": "Psionic. X-Force." + }, + { + "code": "40016", + "name": "Sunspot", + "subname": "Bobby Da Costa", + "text": "Response: After you play Sunspot from your hand, choose a player → deal 1 damage to the villain and each minion engaged with the chosen player for each [energy] resource used to pay for Sunspot.", + "traits": "Aerial. X-Force." + }, + { + "code": "40017", + "name": "Mission Planning", + "text": "Play only if there is a side scheme in the victory display.\nHero Action: Until the end of the phase, allies you control do not take consequential damage." + }, + { + "code": "40018", + "flavor": "\"Blue team, rendezvous at my location!\" — Bishop", + "name": "Call for Backup", + "text": "Victory 0.\nWhen Defeated: Each player may search their deck and discard pile for an ally and put it into play. (Shuffle.)" + }, + { + "code": "40019", + "flavor": "\"We'll need guns. Lots of guns.\" — Cable", + "name": "Lock and Load", + "text": "Victory 0.\nWhen Defeated: Each player may search their deck and discard pile for a [[WEAPON]] upgrade with a cost of 3 or less and put it into play. (Shuffle.)" + }, + { + "code": "40020", + "flavor": "\"Don't worry, kids. They won't get through me!\" — Armor", + "name": "Establish Perimeter", + "text": "Victory 0.\nWhen Defeated: Give each identity a tough status card." + }, + { + "code": "40021", + "name": "E.V.A.", + "text": "If Fantomex is not in play, discard E.V.A.\nAction: Exhaust E.V.A. → choose:\n• Remove 1 threat from a scheme.\n• Deal 1 damage to an enemy.\n• Heal 1 damage from Fantomex.", + "traits": "Vehicle." + }, + { + "code": "40022", + "name": "Uncanny X-Force", + "text": "Play under any player's control. Max 1 [[TEAM]] card per player.\nIf each of your characters has the [[X-FORCE]] trait, each ally you control gets +1 THW and takes -1 consequential damage ([consequential]) after thwarting a side scheme.", + "traits": "Team." + }, + { + "code": "40023", + "name": "Mission Leader", + "text": "Reduce the cost to play Mission Leader by 1 if your identity has the [[SOLDIER]] trait.\nHero Response: After a side scheme is defeated, exhaust Mission Leader → each player draws 1 card.", + "traits": "Title." + }, + { + "code": "40024", + "flavor": "\"...Cable? Not interested. I stream everything.\"", + "name": "Deadpool", + "subname": "Wade Wilson", + "text": "Forced Interrupt: When Deadpool would be defeated by consequential damage, heal 3 damage from him instead. Add an acceleration token to the main scheme.", + "traits": "Mercenary. X-Force." + }, + { + "code": "40025", + "name": "Deathlok", + "subname": "Unit L17", + "text": "Hero Response: After Deathlok enters play, choose an upgrade in any player's discard pile with a cost of 1 or less that can be attached to Deathlok. Attach that upgrade to Deathlok.", + "traits": "Cyborg. X-Force." + }, + { + "code": "40026", + "name": "Frenemies", + "text": "Team-Up (Cable and Deadpool). Max 1 per deck.\nHero Action (thwart): Deal 1 damage each to Cable and Deadpool. Remove 3 threat from a scheme and 3 threat from a different scheme.", + "traits": "Thwart." + }, + { + "code": "40027", + "flavor": "\"I've got just the thing.\" — Forge", + "name": "Build Support", + "text": "Victory 0.\nWhen Defeated: Each player may search their deck and discard pile for a support with a cost of 3 or less and put it into play. (Shuffle.)" + }, + { + "code": "40028", + "name": "The Power of the Mind", + "text": "Double the number of resources this card generates while paying for a [[PSIONIC]] card." + }, + { + "code": "40029", + "name": "Psimitar", + "text": "Restricted.\nHero Response (attack): After you play another [[PSIONIC]] card, exhaust Psimitar → deal 2 damage to an enemy.", + "traits": "Psionic. Weapon." + }, + { + "code": "40030", + "flavor": "\"That gun is not nearly as dangerous as the man who wields it.\" — Cable", + "name": "Sidearm", + "text": "Attach to an ally. Max 1 per ally.\nAttached ally gets +1 ATK and its attacks gain ranged.", + "traits": "Weapon." + }, + { + "code": "40037a", + "name": "Domino", + "text": "When counting resources on cards discarded from the top of the deck, count each printed [wild] icon twice.\nAction: Choose a card in your hand. Swap that card with the top card of your deck. (Limit once per round.)", + "traits": "Posse. X-Force." + }, + { + "code": "40037b", + "name": "Neena Thurman", + "text": "Action: Choose a card in your hand. Swap that card with the top card of your discard pile. (Limit once per round.)", + "traits": "Mutant." + }, + { + "code": "40038", + "name": "Diamondback", + "subname": "Rachel Leighton", + "text": "Action: Exhaust Diamondback, deal 1 damage to her, and discard the top card of your deck → deal 1 damage to each enemy for each resource icon discarded this way.", + "traits": "Posse." + }, + { + "code": "40039", + "name": "Outlaw", + "subname": "Inez Temple", + "text": "Toughness.\n[star] Interrupt: When Outlaw attacks, discard the top card of your deck → Outlaw gets +1 ATK for this attack for each resource icon discarded this way.", + "traits": "Outlaw. Posse." + }, + { + "code": "40040", + "name": "A Good Workout", + "text": "Hero Action (attack): Deal 4 damage to an enemy and discard the top card of your deck. For each resource icon discarded this way, deal 1 additional damage to an enemy." + }, + { + "code": "40041", + "name": "Luck Be a Lady", + "text": "Hero Action: Discard the top card of your deck and count the resources on it. For each resource counted this way, if it is a:\n[energy] - Heal 2 damage from a character.\n[mental] - Remove 2 threat from a scheme.\n[physical] - Deal 3 damage to an enemy.\n[wild] - Choose 1 of the above." + }, + { + "code": "40042", + "name": "Right Place, Right Time", + "text": "Hero Action (thwart): Remove 3 threat from a scheme and discard the top card of your deck. For each resource icon discarded this way, remove 1 additional threat from that scheme.", + "traits": "Superpower. Thwart." + }, + { + "code": "40043", + "name": "Jackpot!", + "text": "Response: After this card is discarded from the top of your deck, shuffle it back into your deck." + }, + { + "code": "40044", + "flavor": "\"Did you just piddle on me, you nasty little sausage!\" — Domino", + "name": "Pip the Pug", + "text": "Alter-Ego Action: Exhaust Pip the Pug → put 1 Domino or [[POSSE]] card from your discard pile on top of your deck.", + "traits": "Creature." + }, + { + "code": "40045", + "name": "The Painted Lady", + "text": "Response: After you discard a card from the top of the deck, attach that card facedown here (to a maximum of 3).\nAlter-Ego Action: Exhaust The Painted Lady → add 1 card attached here to your hand.", + "traits": "Vehicle." + }, + { + "code": "40046", + "name": "Domino's Pistol", + "text": "Restricted.\nHero Action (attack): Exhaust Domino's Pistol, choose an enemy, and discard the top card of your deck → deal 1 damage to that enemy for each resource icon discarded this way. This attack gains ranged.", + "traits": "Weapon." + }, + { + "code": "40047", + "name": "Lucky and Good", + "text": "Hero Interrupt (defense): When a boost card is turned faceup during an attack against you, exhaust Lucky and Good → cancel that card's boost icons and \"Boost\" ability. Give the attacking enemy another boost card for this attack.", + "traits": "Superpower." + }, + { + "code": "40048", + "name": "Lucky Break", + "text": "Hero Interrupt: When you reveal an encounter card, discard Lucky Break → cancel the effects of that card and discard it. Reveal another card from the encounter deck.", + "traits": "Superpower." + }, + { + "code": "40049", + "name": "Probability Field", + "text": "Interrupt: When you use a basic power, discard the top card of your deck → you get +1 to that power for this use for each resource icon discarded this way.", + "traits": "Superpower." + }, + { + "code": "40050", + "flavor": "\"I have caught the prey's scent.\"", + "name": "Feral", + "subname": "Maria Callasantos", + "text": "[star] Response: After Feral thwarts, discard the top card of your deck. For each resource icon discarded this way, deal 1 damage to the villain.", + "traits": "X-Force." + }, + { + "code": "40051", + "name": "Wolfsbane", + "subname": "Rahne Sinclair", + "text": "[star] Response: After Wolfsbane thwarts, name a card type, then discard the top card of your deck. If that card is of the named type, you may add it to your hand.", + "traits": "X-Force." + }, + { + "code": "40053", + "flavor": "\"If I may coin a phrase, many minds make light work.\" — Beast", + "name": "Team Investigation", + "text": "Alliance. (The players can pay this card's costs as a group.)\nHero Action: Remove 3[per_hero] threat from a side scheme." + }, + { + "code": "40054", + "flavor": "\"Nighty night, bub.\" — Wolverine", + "name": "Take Out the Guards", + "text": "Victory 0.\nWhen Defeated: Each player may discard 1 non-[[ELITE]] minion from play." + }, + { + "code": "40056", + "name": "Atlas Bear", + "subname": "Shoon'kwa", + "text": "Action: Exhaust Atlas Bear → look at the top card of a player deck. If that card is an event, you may deal 1 damage to Atlas Bear to add that card to its owner's hand.", + "traits": "Posse. Wakanda." + }, + { + "code": "40057", + "flavor": "\"I am the last of my kind. I am the last kumiho!\"", + "name": "White Fox", + "subname": "Ami Han", + "text": "Response: After White Fox is discarded from the top of your deck, put her into play under your control.", + "traits": "Posse." + }, + { + "code": "40058", + "name": "The Posse", + "text": "Max 1 per deck.\nPlay only if you control at least 3 characters with the [[POSSE]] trait.\nHero Action: Heal 1 damage from each [[POSSE]] character and ready them.", + "traits": "Posse." + }, + { + "code": "40059", + "flavor": "\"Class is in session.\" — Charles Xavier", + "name": "Superpower Training", + "text": "Victory 0.\nWhen Defeated: Each player may search their deck and discard pile for an identity-specific upgrade and put it into play. (Shuffle.)" + }, + { + "code": "40060", + "name": "Digging Deep", + "text": "Response: After this card is discarded from the top of your deck, add it to your hand." + }, + { + "code": "40064", + "name": "Sharpshooter", + "text": "Max 1 per player. Hero Interrupt: When you make a ranged attack, discard the top card of your deck → this attack deals 1 additional damage for each resource icon discarded this way.", + "traits": "Skill." + }, + { + "code": "40190a", + "name": "Assemble the Team", + "text": "This scheme does not count against the player side scheme limit.\nWhen Defeated: Flip this card and put Team Assembled into play.\n(The ability on Team Assembled allows each player to play an ally from their deck for free.)" + }, + { + "code": "40190b", + "name": "Team Assembled", + "text": "Enters play with 1 assembly counter on it.\nAction: Remove 1 assembly counter from here → each player may search their deck and discard pile for an ally with a printed cost of 3 or less and put it into play. (Any player can do this.)" + }, + { + "code": "40191a", + "name": "Establish Safehouse", + "text": "This scheme does not count against the player side scheme limit.\nWhen Defeated: Flip this card and put Safehouse Established into play.\n(The ability on Safehouse Established gains the players the Safehouse support card.)" + }, + { + "code": "40191b", + "name": "Safehouse Established", + "text": "Enters play with 1 safehouse counter on it.\nAction: Remove 1 safehouse counter from here → the first player puts the Safehouse support into play under their control. (Safehouse is a campaign card.)" + }, + { + "code": "40192a", + "name": "Gear Up", + "text": "This scheme does not count against the player side scheme limit.\nWhen Defeated: Flip this card and put Geared Up into play.\n(The ability on Geared Up gains each player a Pouches resource card.)" + }, + { + "code": "40192b", + "name": "Geared Up", + "text": "Enters play with 1 pouch counter on it.\nAction: Remove 1 pouch counter from here → each player shuffles 1 copy of the Pouches resource card into their deck. (Pouches is a campaign card.)" + }, + { + "code": "40193a", + "name": "Mission Prep", + "text": "This scheme does not count against the player side scheme limit.\nWhen Defeated: Flip this card and put Mission Prepped into play.\n(The ability on Mission Prepped allows each player to play an upgrade from their deck for free.)" + }, + { + "code": "40193b", + "name": "Mission Prepped", + "text": "Enters play with 1 prep counter on it.\nAction: Remove 1 prep counter from here → each player searches their deck and discard pile for 1 upgrade with a printed cost of 2 or less and puts it into play. (Any player can do this.)" + }, + { + "code": "40194a", + "name": "Practice Maneuvers", + "text": "This scheme does not count against the player side scheme limit.\nWhen Defeated: Flip this card and put Practiced Maneuvers into play.\n(The ability on Practiced Maneuvers provides the players a permanent discount on high-cost event cards.)" + }, + { + "code": "40194b", + "flavor": "\"Last one through the course does the laundry for a month!\" — Sunspot", + "name": "Practiced Maneuvers", + "text": "Reduce the cost to play each event with a printed cost of 3 or more by 1." + }, + { + "code": "40195a", + "name": "Prepare Defenses", + "text": "This scheme does not count against the player side scheme limit.\nWhen Defeated: Flip this card and put Prepared Defenses into play.\n(The ability on Prepared Defenses gains each player a permanent +1 DEF and retaliate 1.)" + }, + { + "code": "40195b", + "flavor": "\"We've got incoming!\"\n\"They can each my high-velocity diamond shards.\"\n— Rockslide and Bling!", + "name": "Prepared Defenses", + "text": "Each hero gets +1 DEF and gains retaliate 1." + }, + { + "code": "40196", + "flavor": "\"I can never remember where I put anything.\" — Deadpool", + "name": "Pouches" + }, + { + "code": "40197", + "name": "Safehouse", + "text": "Alter-Ego Action: Choose:\n• Heal 2 damage from your identity.\n• Draw 1 card.\nAny player may trigger this ability. (Limit once per round per player.)", + "traits": "Location." + }, + { + "code": "40204", + "name": "Hope Summers", + "text": "Hope Summers gains each [[TRAIT]] on your identity.\nResponse: After you play Hope Summers from your hand, search your deck for a [[SUPERPOWER]] card and add it to your hand. (Shuffle.)", + "traits": "X-Force." + } +] diff --git a/translations/it/pack/next_evol_encounter.json b/translations/it/pack/next_evol_encounter.json new file mode 100644 index 00000000..605c2d9a --- /dev/null +++ b/translations/it/pack/next_evol_encounter.json @@ -0,0 +1,891 @@ +[ + { + "code": "40031", + "name": "Technovirus Resurgence", + "text": "Give to the Nathan Summers player.\nWhen Revealed: Search your deck, discard pile, hand, and victory display for Technovirus Purge and put it into play. (Shuffle.) Attach this card to Technovirus Purge. If you cannot, discard this card and deal yourself 1 facedown encounter card." + }, + { + "code": "40032", + "flavor": "\"Regardless of who is the clone, Cable, it is my power that is superior!\"", + "name": "Stryfe", + "text": "Villainous.\nForced Interrupt: When a player plays a [[PSIONIC]] event, cancel the effects of that event and deal 1 damage to Stryfe.", + "traits": "Mutant Liberation Front. Psionic." + }, + { + "code": "40033", + "name": "Back to the Future", + "text": "The Cable player cannot remove threat from schemes other than Back to the Future. Other players cannot remove threat from Back to the Future.\nThe Cable player cannot damage enemies not engaged with them. Other players cannot damage minions engaged with the Cable player." + }, + { + "boost_text": "Attach this card to the activating enemy.", + "code": "40034", + "name": "Telekinetic Force Field", + "text": "Attach to Stryfe. Otherwise, attach to the villain.\nForced Interrupt: When attached character would take any amount of damage, prevent that damage. If 2 or more damage was prevented this way, discard this card.", + "traits": "Psionic." + }, + { + "boost_text": "You are confused.", + "code": "40035", + "name": "Mind Scan", + "text": "When Revealed: Place 2 threat on the main scheme. Place 1 additional threat on the main scheme for each side scheme in the victory display.", + "traits": "Psionic." + }, + { + "boost_text": "You are stunned.", + "code": "40036", + "name": "Telekinetic Blast", + "text": "When Revealed: Take 2 damage. Take 1 additional damage for each side scheme in the victory display.", + "traits": "Psionic." + }, + { + "code": "40065", + "flavor": "As a child, Neena was used as a lab rat in the super-soldier program known as Project Armageddon.", + "name": "Memories of Armageddon", + "text": "Give to the Neena Thurman player.\nTreat your identity's printed text box as if it were blank (except for [[TRAITS]]).\nAlter-Ego Action: Exhaust your identity → discard Memories of Armageddon." + }, + { + "code": "40066", + "flavor": "Topaz is able to affect other mutants' abilities, either amplifying them or nullifying them.", + "name": "Topaz", + "text": "When Revealed: Search the encounter deck, discard pile, and set aside area for 1 copy of Superpower Feedback and attach it to your identity. (Shuffle.)\n(Domino's nemesis minion.)", + "traits": "Mutant." + }, + { + "code": "40067", + "flavor": "Domino is having a terrible, horrible, no good, very bad day.", + "name": "Not My Lucky Day", + "text": "When Revealed: Each player must either take 1 damage or place 2 threat here." + }, + { + "code": "40068", + "flavor": "Domino's good luck is Prototype's misfortune, and her suffering strengthens him.", + "name": "Prototype", + "text": "When Revealed: Place luck counters on Prototype equal to the amount of damage your identity has sustained.", + "traits": "Mutant." + }, + { + "code": "40069", + "name": "Superpower Feedback", + "text": "Attach to your identity.\nForced Response: After you resolve an ability on your identity or an identity-specific card, take 1 damage.\nAlter-Ego Action: Discard 1 identity-specific card from your hand → discard this card.", + "traits": "Condition." + }, + { + "attack_text": "Forced Interrupt: When Arclight attacks you or an ally you control, choose:\n• Confuse a character you control.\n• Arclight gets +2 ATK for this attack.", + "code": "40070a", + "name": "Arclight", + "traits": "Brute. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Arclight attacks you or an ally you control, choose:\n• Confuse the character you control with the highest THW.\n• Arclight gets +2 ATK for this attack.", + "code": "40070b", + "name": "Arclight", + "traits": "Brute. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Blockbuster attacks you or an ally you control, choose:\n• Give Blockbuster a tough status card.\n• Blockbuster gets +2 ATK for this attack.", + "code": "40071a", + "name": "Blockbuster", + "traits": "Brute. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Blockbuster attacks you or an ally you control, choose:\n• Give Blockbuster a tough status card.\n• Blockbuster gets +2 ATK for this attack and this attack gains overkill.", + "code": "40071b", + "name": "Blockbuster", + "traits": "Brute. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Chimera attacks you or an ally you control, choose:\n• Spend a [mental] resource.\n• Chimera gets +2 ATK for this attack.", + "code": "40072a", + "name": "Chimera", + "traits": "Marauder. Psionic." + }, + { + "attack_text": "Forced Interrupt: When Chimera attacks you or an ally you control, choose:\n• Spend [mental][mental] resources.\n• Chimera gets +2 ATK for this attack.", + "code": "40072b", + "name": "Chimera", + "traits": "Marauder. Psionic." + }, + { + "attack_text": "Forced Interrupt: When Greycrow attacks you or an ally you control, choose:\n• Discard the highest-cost card you control.\n• Greycrow gets +X ATK for this attack, where X is the printed cost of the highest-cost card you control.", + "code": "40073a", + "name": "Greycrow", + "traits": "Marauder. Mercenary." + }, + { + "attack_text": "Forced Interrupt: When Greycrow attacks you or an ally you control, choose:\n• Discard each card you control with the highest cost.\n• Greycrow gets +X ATK for this attack, where X is the printed cost of the highest-cost card you control.", + "code": "40073b", + "name": "Greycrow", + "traits": "Marauder. Mercenary." + }, + { + "attack_text": "Forced Interrupt: When Harpoon attacks you or an ally you control, choose:\n• Take 2 indirect damage.\n• Give Harpoon 1 additional facedown boost card for this attack.", + "code": "40074a", + "name": "Harpoon", + "traits": "Brute. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Harpoon attacks you or an ally you control, choose:\n• Take 3 indirect damage.\n• Give Harpoon 1 additional facedown boost card for this attack. This attack gains overkill.", + "code": "40074b", + "name": "Harpoon", + "traits": "Brute. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Riptide attacks you or an ally you control, choose:\n• Place 2 threat on the main scheme and 1 threat on each side scheme.\n• Riptide gets +2 ATK for this attack.", + "code": "40075a", + "name": "Riptide", + "traits": "Assassin. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Riptide attacks you or an ally you control, choose:\n• Place 3 threat on the main scheme and 1 threat on each side scheme.\n• Riptide gets +2 ATK for this attack and this attack gains ranged and piercing.", + "code": "40075b", + "name": "Riptide", + "traits": "Assassin. Marauder." + }, + { + "attack_text": "Forced Interrupt: When Vertigo attacks you or an ally you control, choose:\n• Stun a character you control.\n• Vertigo gets +2 ATK for this attack.", + "code": "40076a", + "name": "Vertigo", + "traits": "Marauder. Mutate." + }, + { + "attack_text": "Forced Interrupt: When Vertigo attacks you or an ally you control, choose:\n• Stun the character you control with the highest ATK.\n• Vertigo gets +2 ATK for this attack.", + "code": "40076b", + "name": "Vertigo", + "traits": "Marauder. Mutate." + }, + { + "back_text": "Contents: Marauders on side A (side B for expert mode). Morlock Siege and Standard encounter sets. Two modular encounter sets (Military Grade and Mutant Slayers).\nSetup: Put the Routed environment into play. Set the Hide! treachery and each Morlock ally aside. Shuffle the villains together (without looking) to create the villain deck. The top card of this deck is in play.", + "code": "40077", + "name": "Knock, Knock", + "text": "[star] Forced Response: After resolving step one of the villain phase, place 1 knock counter here. If there are at least 3 knock counters here, advance to stage 2A.\nIf there are 3 villains under Routed, the players win the game." + }, + { + "back_text": "When Revealed: Each player puts 1 set-aside Morlock ally into play under their control (2 set-aside Morlock allies instead if this is a single-player game). Shuffle the Hide! treachery into the encounter deck. If the previous stage was advanced by knock counters, give each Morlock ally a tough status card.", + "code": "40078", + "name": "Mutant Massacre", + "text": "Action: Exhaust a [[MORLOCK]] ally → shuffle Hide! from the encounter discard pile into the encounter deck.\nIf there are 3 villains under Routed, the players win the game.\nIf this stage is completed or there are no Morlock allies in play, the players lose the game." + }, + { + "code": "40079", + "name": "Morlock", + "text": "Victory -1.\nDoes not count against your ally limit. Card abilities cannot remove this ally from play.\nForced Interrupt: When an enemy attacks you, it attacks a Morlock you control instead.", + "traits": "Morlock. Mutant." + }, + { + "boost_text": "Give 1 [[MORLOCK]] ally a tough status card. Give the villain 1 additional boost card for this activation.", + "code": "40080", + "name": "Hide!", + "text": "Surge.\nWhen Revealed: Give 1 [[MORLOCK]] ally a tough status card." + }, + { + "code": "40081a", + "name": "Routed", + "text": "Standard Mode Only.\nCards under here are not in play.\nForced Response: After the villain is defeated, put it under here. Discard each minion that shares a title with the top villain of the villain deck. (That villain is in play.) The villain activates against each player in player order." + }, + { + "code": "40081b", + "name": "Routed", + "text": "Expert Mode Only.\nCards under here are not in play. The villain gains retaliate 1 for each card under here.\nForced Response: After the villain is defeated, put it under here. Discard each minion that shares a title with the top villain of the villain deck. (That villain is in play.) The villain activates against each player in player order." + }, + { + "boost_text": "This card gets +X boost icons ([boost]), where X is the number of villains under Routed.", + "code": "40082", + "name": "Bolstered by Wrath", + "text": "Attach to the villain.\nHero Action: Exhaust a character you control and spend X resources of any type, where X is the number of villains under Routed → discard this card.", + "traits": "Condition." + }, + { + "code": "40083", + "name": "Pushed to the Limit", + "text": "Attach to the villain.\nWhile there is exactly 1 villain under Routed, attached villain gains steady.\nWhile there are exactly 2 villains under Routed, attached villain gains stalwart.\nHero Action: Attached villain attacks you → discard this card.", + "traits": "Condition." + }, + { + "code": "40084", + "name": "By Any Means", + "text": "When Revealed: Place 1[per_hero] additional threat here for each villain under Routed." + }, + { + "code": "40085", + "name": "In the Midst of Chaos", + "text": "When Revealed: Place 1[per_hero] additional threat here for each villain under Routed." + }, + { + "code": "40086", + "name": "Maraudin' Ain't Easy", + "text": "When Revealed: Place 1[per_hero] additional threat here for each villain under Routed." + }, + { + "code": "40087", + "name": "Territorial Control", + "text": "Assault. (Basic thwarts against this scheme use ATK instead of THW.)\nWhen Revealed: Place 1[per_hero] additional threat here for each villain under Routed." + }, + { + "boost_text": "If you control a Morlock ally, choose to either deal 1 damage to it or spend 1 resource of any type.", + "code": "40088", + "name": "Back in Action", + "text": "When Revealed: Give the villain a tough status card. Place threat on the main scheme equal to the number of villains under Routed." + }, + { + "boost_text": "If this activation is an attack, it gains overkill.", + "code": "40089", + "name": "Seek the Weak", + "text": "When Revealed (Alter-Ego): This card gains surge.\nWhen Revealed (Hero): The villain attacks you. If there is at least 1 villain under Routed, this attack gains overkill." + }, + { + "code": "40090", + "name": "Heavy Armament", + "text": "Attach to the enemy with the highest ATK.\nAttached enemy gains retaliate 2.\nHero Response: After you attack the attached enemy, spend 2 resources of the same type → discard this card.", + "traits": "Weapon." + }, + { + "code": "40091", + "name": "Titanium Exoskeleton", + "text": "Attach to the enemy with the fewest remaining hit points.\nAttached enemy cannot take more than 2 damage from a single attack.\nHero Action: Choose to either spend 3 resources of any type or remove a confused or stunned status card from attached enemy → discard this card.", + "traits": "Armor. Tech." + }, + { + "code": "40092", + "name": "Inhibitor Collar", + "text": "Attach to your identity.\nTreat your identity's printed text box as if it were blank (except for traits).\nAction: Choose to either exhaust a character you control or take 3 damage → discard this card. (Any player can do this.)", + "traits": "Tech." + }, + { + "code": "40093", + "flavor": "This kind of hardware isn't found on the black market. Someone high up in the U. S. government must be supplying it.", + "name": "The Senator's Support", + "text": "Hinder 1[per_hero].\nWhen Defeated: The first player discard cards from the top of the encounter deck until an attachment is discarded and reveals that card." + }, + { + "code": "40094", + "name": "Arclight", + "text": "Retaliate 1.\n[star] Forced Interrupt: When Arclight attacks you or an ally you control, choose:\n• Confuse a character you control.\n• Arclight gets +2 ATK for this attack.", + "traits": "Brute. Marauder." + }, + { + "code": "40095", + "name": "Blockbuster", + "text": "Guard.\n[star] Forced Interrupt: When Blockbuster attacks you or an ally you control, choose:\n• Give Blockbuster a tough status card.\n• Blockbuster gets +2 ATK for this attack.", + "traits": "Brute. Marauder." + }, + { + "code": "40096", + "name": "Chimera", + "text": "Patrol.\n[star] Forced Interrupt: When Chimera attacks you or an ally you control, choose:\n• Spend a [mental] resource.\n• Chimera gets +2 ATK for this attack.", + "traits": "Marauder. Psionic." + }, + { + "code": "40097", + "name": "Greycrow", + "text": "Retaliate 1.\n[star] Forced Interrupt: When Greycrow attacks you or an ally you control, choose:\n• Discard the highest-cost card you control.\n• Greycrow gets +X ATK for this attack, where X is the printed cost of the highest-cost card you control.", + "traits": "Marauder. Mercenary." + }, + { + "code": "40098", + "name": "Harpoon", + "text": "Guard.\n[star] Forced Interrupt: When Harpoon attacks you or an ally you control, choose:\n• Take 2 indirect damage.\n• Harpoon gets +2 ATK for this attack and this attack gains piercing.", + "traits": "Brute. Marauder." + }, + { + "code": "40099", + "name": "Riptide", + "text": "Patrol.\n[star] Forced Interrupt: When Riptide attacks you or an ally you control, choose:\n• Place 2 threat on the main scheme and 1 threat on each side scheme.\n• Riptide gets +2 ATK for this attack.", + "traits": "Assassin. Marauder." + }, + { + "code": "40100", + "name": "Vertigo", + "text": "Guard.\n[star] Forced Interrupt: When Vertigo attacks you or an ally you control, choose:\n• Stun a character you control.\n• Vertigo gets +2 ATK for this attack.", + "traits": "Marauder. Mutate." + }, + { + "code": "40101", + "name": "Mutant Slayers", + "text": "Each [[MARAUDER]] minion gains quickstrike.\nWhen Revealed: Place 1 additional threat here for each character in play with 1 or more of the following traits: [[MUTANT]], [[X-FACTOR]], [[X-FORCE]], or [[X-MEN]]." + }, + { + "code": "40102", + "name": "Bound by Business", + "text": "When Revealed: Discard cards from the encounter deck until a [[MARAUDER]] minion that does not share a title with a card in play is discarded. Put that minion into play engaged with you." + }, + { + "back_text": "Contents: Marauders on side A (side B for expert mode). On the Run, Mutant Slayers, and Standard encounter sets. Two modular encounter sets (Military Grade and Nasty Boys).\nSetup: Put 1 random [[MARAUDER]] villain into play. Remove the minion with the same title as the villain, along with each other villain, from the game. Attach the Hope's Captor attachment to the villain, [[CONFIDENT]] side up.", + "code": "40103", + "name": "Gotta Get Away", + "text": "Each [[MARAUDER]] minion gains steady.\nWhen Revealed: Each player searches the encounter deck for a [[MARAUDER]] minion and puts it into play engaged with them. (Shuffle.)\nIf this stage is completed, the players lose the game." + }, + { + "back_flavor": "Having taken a pounding, the Marauders redouble their efforts to escape with their captive.", + "back_text": "When Revealed: Each player searches the encounter deck and discard pile for a [[MARAUDER]] minion and puts that minion into play engaged with them. (Shuffle.) Give each [[MARAUDER]] enemy a tough status card.", + "code": "40104", + "name": "Escaping with Hope", + "text": "Each [[MARAUDER]] minion gains guard and steady. In expert mode, the villain gains steady.\nIf the villain is defeated, the players win the game.\nIf this stage is completed, the players lose the game." + }, + { + "code": "40105a", + "name": "Hope's Captor", + "text": "Permanent.\n[star] Forced Interrupt: When the villain would attack you, if a [[MARAUDER]] minion is engaged with you, the villain schemes instead.\nForced Interrupt: When the villain would be defeated, reset attached villain's hit points to its printed hit point value instead. Flip this card and reveal it.", + "traits": "Confident." + }, + { + "code": "40105b", + "name": "Hope's Captor", + "text": "Permanent.\nThe villain gets +6[per_hero] hit points.\nWhen Revealed: Advance the main scheme to stage 2A. This effect cannot be canceled.\n[star] Forced Interrupt: When the villain would attack you, if a [[MARAUDER]] minion is engaged with you, the villain schemes instead.", + "traits": "Desperate." + }, + { + "code": "40106", + "name": "Hidden in the Clutter", + "text": "Attach to the enemy with the fewest remaining hit points.\nForced Interrupt: When any amount of damage would be dealt to attached enemy, place it here instead. If there is at least 3 damage here, attached enemy attacks the player who dealt the damage just placed here. Then, discard this card.", + "traits": "Condition." + }, + { + "code": "40107", + "name": "Favored Weapon", + "text": "Attach to Greycrow or Harpoon. Otherwise, attach to the [[MARAUDER]] enemy with the lowest ATK.\n[star] Attached enemy's attacks gain overkill, piercing, and ranged.\nHero Response: After your hero defends against an attack from attached enemy and takes no damage → discard this card.", + "traits": "Weapon." + }, + { + "code": "40108", + "name": "Bushwhack", + "text": "When Defeated: The player who defeated this scheme searches the encounter deck and discard pile for a [[MARAUDER]] minion and puts that minion into play engaged with them. (Shuffle.)" + }, + { + "code": "40109", + "name": "Pure Force", + "text": "While Blockbuster is in play, this scheme gains the crisis icon ([crisis]).\nWhile Chimera is in play, this scheme gains the amplify icon ([amplify])." + }, + { + "code": "40110", + "name": "Dizzying Deeds", + "text": "When Revealed: Exhaust a character you control. If the following enemies are in play:\n• Arclight — Stun a character you control.\n• Riptide — Take 3 indirect damage.\n• Vertigo — Confuse a character you control." + }, + { + "code": "40111", + "name": "Tag Team", + "text": "When Revealed: Choose:\n• Each [[MARAUDER]] minion engaged with you activates against you.\n• Discard 7 cards from the top of the encounter deck. Put the topmost [[MARAUDER]] minion in the encounter discard pile into play engaged with you." + }, + { + "boost_text": "Exhaust a character you control.", + "code": "40112", + "name": "Gorgeous George", + "text": "Teamwork ([[NASTY BOY]]).\n[star] Forced Interrupt: When Gorgeous George attacks you, exhaust a character you control.", + "traits": "Nasty Boy." + }, + { + "boost_text": "After this activation, shuffle Hairbag into the encounter deck.", + "code": "40113", + "name": "Hairbag", + "text": "Surge. Teamwork ([[NASTY BOY]]).", + "traits": "Nasty Boy." + }, + { + "boost_text": "If the villain is attacking, this attack gains piercing.", + "code": "40114", + "name": "Ramrod", + "text": "Retaliate 1. Teamwork ([[NASTY BOY]]).\n[star] Ramrod's attacks gain piercing.", + "traits": "Nasty Boy." + }, + { + "boost_text": "You are stunned.", + "code": "40115", + "name": "Ruckus", + "text": "Teamwork ([[NASTY BOY]]).\nWhen Revealed: Stun each character you control.", + "traits": "Nasty Boy." + }, + { + "code": "40116", + "name": "Slab", + "text": "Teamwork ([[NASTY BOY]]). Toughness.\n[star] Forced Interrupt: When Slab attacks, place 1 growth counter on him. Slab gets +1 ATK for each growth counter on him for this attack.", + "traits": "Nasty Boy." + }, + { + "code": "40117", + "name": "Get Nasty", + "text": "Each minion gets +1 ATK.\nWhen Revealed: Place 1 threat here for each minion in play (2 threat instead for each [[NASTY BOY]]). Search the encounter deck and discard pile for a [[NASTY BOY]] minion and reveal it. (Shuffle.)" + }, + { + "attack_text": "Juggernaut gets +1 ATK for each momentum counter here.", + "code": "40118", + "flavor": "\"Ain't nothin'—ain't nobody—can beat me!\"", + "name": "Juggernaut", + "text": "When Revealed: Place 1 momentum counter here. Give Juggernaut a tough status card.", + "traits": "Brute." + }, + { + "attack_text": "Juggernaut gets +1 ATK for each momentum counter here.", + "code": "40119", + "name": "Juggernaut", + "text": "When Revealed: Place 1 momentum counter here. If Juggernaut Exposed is in play, flip it. Otherwise, give Juggernaut a tough status card.", + "traits": "Brute." + }, + { + "attack_text": "Juggernaut gets +1 ATK for each momentum counter here.", + "code": "40120", + "name": "Juggernaut", + "text": "When Revealed: Search the encounter deck and discard pile for Head of Steam and reveal it. (Shuffle.) If Juggernaut Exposed is in play, flip it. Otherwise, give Juggernaut a tough status card.", + "traits": "Brute." + }, + { + "back_text": "Contents: Juggernaut (I) and Juggernaut (II) (Juggernaut (II) and Juggernaut (III) instead for expert mode). Juggernaut, Hope Summers, and Standard encounter sets. One modular encounter set (Black Tom Cassidy).\nSetup: Attach Juggernaut's Helmet to Juggernaut. Put Home Summers into play under the first player's control.", + "code": "40121", + "name": "The Unstoppable Juggernaut", + "text": "[star] Forced Interrupt: When this scheme would be completed, instead do each of the following:\n1. Remove all threat from here.\n2. If Juggernaut Exposed is in play, flip it.\n3. Place 1 momentum counter on Juggernaut.\n4. Juggernaut attacks each player in player order (even if they are in alter-ego form)." + }, + { + "code": "40122a", + "name": "Juggernaut's Helmet", + "text": "Permanent. Attach to Juggernaut.\nJuggernaut gains stalwart and his attacks gain overkill.\nHero Action: Spend 3 resources of the same type → remove each momentum counter from Juggernaut. Flip this card.", + "traits": "Armor." + }, + { + "code": "40122b", + "name": "Juggernaut Exposed", + "text": "Permanent. Attach to Juggernaut.\nJuggernaut takes 1 additional damage from each card with a printed [mental] resource.\n[star] Forced Response: After Juggernaut schemes, place 1 momentum counter on Juggernaut. Flip this card." + }, + { + "code": "40123", + "name": "Head of Steam", + "text": "Juggernaut gains retaliate X, where X is the number of momentum counters on Juggernaut.\nWhen Revealed: Attach Head of Steam to Juggernaut and place 1 momentum counter on him.\nHero Response: After Juggernaut attacks you, spend 1 resource for each damage dealt by that attack → discard this card." + }, + { + "code": "40124", + "name": "Building Momentum", + "text": "Hero Response: After you defend against an attack from Juggernaut, remove 1 threat from this scheme." + }, + { + "code": "40125", + "flavor": "\"Oh, yeah!\" — Juggernaut", + "name": "Breakthrough", + "text": "When Revealed: Choose:\n• Take damage equal to Juggernaut's ATK.\n• Discard the highest-cost upgrade or support you control." + }, + { + "boost_text": "Give Juggernaut a tough status card.", + "code": "40126", + "name": "Flatten", + "text": "When Revealed: Choose to either take damage equal to Juggernaut's ATK or place 1 momentum counter on him." + }, + { + "boost_text": "Take 1 indirect damage.", + "code": "40127", + "name": "Ground Pound", + "text": "When Revealed: The players as a group take indirect damage equal to Juggernaut's ATK." + }, + { + "boost_text": "Deal 1 damage to an ally you control.", + "code": "40128", + "name": "Trample", + "text": "When Revealed (Alter-Ego): Take 2 indirect damage.\nWhen Revealed (Hero): Juggernaut attacks the ally with the fewest remaining hit points." + }, + { + "code": "40129", + "name": "Cyttorak's Exemplar", + "text": "In expert mode, this card gains incite 1.\nWhen Revealed: If Juggernaut Exposed is in play, flip it and place 1 momentum counter on Juggernaut. Otherwise, place threat on the main scheme equal to Juggernaut's ATK." + }, + { + "code": "40130", + "name": "Hope Summers", + "text": "Setup. The first player controls Hope Summers. Hope Summers does not count against your ally limit.\n[star] Hope Summer's base THW and base ATK are equal to the THW and ATK of your hero.\nIf Hope Summers leaves play, the players lose the game.", + "traits": "Psionic. X-Force. X-Men." + }, + { + "code": "40131", + "flavor": "\"Alright, alright. I know the deal,\" Hope grumbles to her captor. \"This isn't my first time being captured, you know.\"", + "name": "Captive Hope", + "text": "Hope Summers cannot ready.\nWhen Revealed: Exhaust Hope Summers." + }, + { + "code": "40132", + "name": "Black Tom Cassidy", + "text": "Villainous.\nBlack Tom Cassidy cannot take damage while Creeping Willow is in play.\nWhen Revealed: Search the encounter deck and discard pile for 1 copy of Creeping Willow and put it into play engaged with you. (Shuffle.)", + "traits": "Criminal. Elite." + }, + { + "attack_text": "Forced Response: After Creeping Willow attacks and damages a character, stun that character.", + "boost_text": "You are stunned.", + "code": "40133", + "name": "Creeping Willow", + "text": "Guard. Quickstrike.", + "traits": "Wood." + }, + { + "code": "40134", + "name": "Making Green", + "text": "Hinder 2[per_hero].\nEach copy of Creeping Willow gains surge." + }, + { + "code": "40135", + "name": "A Sound Thrashing", + "text": "When Revealed: Each copy of Creeping Willow attacks the player it is engaged with (even if that player is in alter-ego form). If you were not attacked this way, search the encounter deck and discard pile for a copy of Creeping Willow and reveal it. (Shuffle.)" + }, + { + "code": "40136", + "flavor": "\"Visionary, savior, madman. It doesn't matter. I am SINISTER.\"", + "name": "Mister Sinister", + "text": "Forced Response: After a status card is placed on Mister Sinister, place 1 threat on the main scheme.", + "traits": "Genius." + }, + { + "code": "40137", + "name": "Mister Sinister", + "text": "When Revealed: Place 1[per_hero] threat on the main scheme (2[per_hero] threat instead if Mister Sinister has fewer than 2 [[SUPERPOWER]] attachments).\nForced Response: After a status card is placed on Mister Sinister, place 2 threat on the main scheme.", + "traits": "Genius." + }, + { + "code": "40138", + "name": "Mister Sinister", + "text": "When Revealed: Place 2[per_hero] threat on the main scheme (3[per_hero] threat instead if Mister Sinister has fewer than 2 [[SUPERPOWER]] attachments).\nForced Response: After a status card is placed on Mister Sinister, place 3 threat on the main scheme.", + "traits": "Genius." + }, + { + "back_text": "Contents: Mister Sinister (I) and Mister Sinister (II) (Mister Sinister (II) and Mister Sinister (III) instead for expert mode). Mister Sinister, Flight, Super Strength, Telepathy, Hope Summers, and Standard encounter sets. One modular encounter set (Nasty Boys).\nSetup: Set aside the Flight, Super Strength, and Telepathy encounter sets. Put Hope Summers into play under the first player's control.", + "code": "40139", + "flavor": "The secret laboratory hidden deep below the abandoned orphanage is filled with vats containing innocent mutants, subjects of Sinister's experiments.", + "name": "Sinister Intent", + "text": "When Revealed: Remove 1 random stage 2 from the game. Then advance to a random stage 2A." + }, + { + "back_flavor": "Mister Sinister sets about incorporating another mutant's DNA into his own genome.", + "code": "40140", + "name": "Taking Off", + "text": "When Revealed: Attach the Flight attachment to Mister Sinister and shuffle the rest of the Flight encounter set into the encounter deck.\nWhen Completed: Advance to the other stage 2A. If you cannot, advance to stage 3A." + }, + { + "back_flavor": "Mister Sinister sets about incorporating another mutant's DNA into his own genome.", + "code": "40141", + "name": "Bulking Up", + "text": "When Revealed: Attach the Super Strength attachment to Mister Sinister and shuffle the rest of the Super Strength encounter set into the encounter deck.\nWhen Completed: Advance to the other stage 2A. If you cannot, advance to stage 3A." + }, + { + "back_flavor": "Mister Sinister sets about incorporating another mutant's DNA into his own genome.", + "code": "40142", + "name": "Focusing In", + "text": "When Revealed: Attach the Telepathy attachment to Mister Sinister and shuffle the rest of the Telepathy encounter set into the encounter deck.\nWhen Completed: Advance to the other stage 2A. If you cannot, advance to stage 3A." + }, + { + "back_flavor": "\"Gaze upon my power and despair!\" Sinister cackles. \"Once I add Hope's mutation into my genetic code, I will be capable of mimicking any mutant's powers, and thus will have attained perfection!\"", + "back_text": "When Revealed: Deal each player 1 facedown encounter card.", + "code": "40143", + "flavor": "\"I should thank you,\" Sinister sneers. \"You've done what my bumbling flunkies could not: You brought me Hope.\"", + "name": "Sinister Ends", + "text": "Forced Interrupt: When Mister Sinister attacks, he attacks Hope Summers instead. (Other characters may defend the attack.)\nIf this stage is completed, the players lose the game." + }, + { + "code": "40144", + "name": "Sinister Disguise", + "text": "Attach to Minister Sinister.\nForced Interrupt: When a player would deal damage to Minister Sinister, that player may spend [mental][mental] resources. If they do not, they deal that damage to the friendly character with the fewest remaining hit points instead. Discard this card (whether the resources were spent or not).", + "traits": "Condition." + }, + { + "boost_text": "For this activation, Mister Sinister gets +1 SCH and +1 ATK for each [[SUPERPOWER]] attachment on him.", + "code": "40145", + "name": "Sinister Soldier", + "text": "[star] Sinister Soldier gets +1 SCH and +1 ATK for each [[SUPERPOWER]] attachment on Minister Sinister.", + "traits": "Clone." + }, + { + "code": "40146", + "name": "Teleported Away", + "text": "Hinder 1[per_hero].\nMister Sinister cannot take damage.\nForced Interrupt: When Mister Sinister would attack, he schemes instead." + }, + { + "code": "40147", + "name": "Genetic Mastery", + "text": "When Revealed: If Mister Sinister has the following traits:\n• [[AERIAL]] — Take 2 indirect damage.\n• [[BRUTE]] — Exhaust your identity.\n• [[PSIONIC]] — Place 2 threat on the main scheme." + }, + { + "boost_text": "Give Mister Sinister a tough status card.", + "code": "40148", + "name": "Molecular Control", + "text": "When Revealed: Give Mister Sinister a tough status card. If he has the [[BRUTE]] trait, he heals 4 damage." + }, + { + "boost_text": "You are confused.", + "code": "40149", + "name": "Sinister Schemes", + "text": "When Revealed: Mister Sinister schemes. If he has the [[PSIONIC]] trait, you are confused." + }, + { + "boost_text": "You are stunned.", + "code": "40150", + "name": "Sinister Strike", + "text": "When Revealed (Alter-Ego): This card gains surge.\nWhen Revealed (Hero): Mister Sinister attacks you. If he has the [[AERIAL]] trait, you are stunned." + }, + { + "code": "40151", + "name": "Flight", + "text": "Setup. Attach to the villain.\nPermanent.\nAttached villain gains the [[AERIAL]] trait.\n[star] Attached villain's attacks gain overkill.", + "traits": "Superpower." + }, + { + "code": "40152", + "name": "Aerial Bombardment", + "text": "Attach to the villain.\n[star] Attached villain gets +1 ATK and ignores the retaliate keyword while attacking a non-[[AERIAL]] character.\nHero Action: Exhaust your hero and spend [mental][mental] resources → discard this card.", + "traits": "Condition." + }, + { + "code": "40153", + "name": "Out of Reach", + "text": "Attach to the villain.\nThe villain cannot take damage unless the attacker or attack has the [[AERIAL]] trait, or the attack has ranged.\nHero Action: Exhaust your hero and spend [energy][energy] resources → discard this card.", + "traits": "Condition." + }, + { + "boost_text": "If the villain is attacking, this attack gains piercing.", + "code": "40154", + "name": "High Ground", + "text": "When Revealed: Discard each tough status card from each friendly character. The players as a group take 2 indirect damage (4 indirect damage instead if the villain has the [[BRUTE]] trait)." + }, + { + "code": "40155", + "name": "Super Strength", + "text": "Setup. Attach to the villain.\nPermanent.\nAttached villain gains the [[BRUTE]] trait and steady. (Steady characters require 2 status cards of the same type to be stunned or confused.)", + "traits": "Superpower." + }, + { + "code": "40156", + "name": "Impervious", + "text": "Attach to the villain.\nReduce the amount of damage attached villain takes from each attack by 1.\nHero Action: Spend [physical][physical] resources → give the villain a tough status card and discard this card." + }, + { + "code": "40157", + "name": "Thrown Object", + "text": "Attach to the villain.\n[star] Attached villain's attacks gain ranged.\n[star] Forced Response: After the villain attacks, discard this card.", + "traits": "Item." + }, + { + "code": "40158", + "name": "\"I'll Take That\"", + "text": "When Revealed: Discard the upgrade you control with the lowest cost (highest cost instead if the villain has the [[PSIONIC]] trait). If no upgrade was discarded this way, this card gains surge." + }, + { + "code": "40159", + "name": "Telepathy", + "text": "Setup. Attach to the villain.\nPermanent.\nAttached villain gains the [[PSIONIC]] trait and retaliate 1. (After this character is attacked, deal 1 damage to the attacking character.)", + "traits": "Superpower." + }, + { + "code": "40160", + "name": "Manufactured Drama", + "text": "Supports you control cannot ready.\nWhen Revealed: Exhaust each support you control. If no supports were exhausted this way, this card gains surge.\nAlter-Ego Action: Exhaust your identity and discard 1 card from the top of your deck for each support you control → discard this card." + }, + { + "code": "40161", + "flavor": "\"I dare you to call me 'Peaches' again!\" — Domino", + "name": "Sowing Discord", + "text": "Allies you control cannot ready.\nWhen Revealed: Exhaust each ally you control. If no allies were exhausted this way, this card gains surge.\nAlter-Ego Action: Spend [mental][mental] resources → discard this card." + }, + { + "boost_text": "If the villain is attacking, this attack gains overkill.", + "code": "40162", + "name": "One Step Ahead", + "text": "When Revealed: Discard 1 random card from your hand (2 random cards instead if the villain has the [[AERIAL]] trait)." + }, + { + "code": "40163", + "flavor": "\"Kneel before your superior!\"", + "name": "Stryfe", + "text": "[star] While Stryfe is attacking you, he gets +X ATK, where X is the number of cards of the most common type in your hand.", + "traits": "Mutant Liberation Front. Psionic." + }, + { + "code": "40164", + "name": "Stryfe", + "text": "[star] While Stryfe is attacking you, he gets +X ATK, where X is the number of cards of the most common type in your hand.\nWhen Revealed: Each player discards cards from the top of the encounter deck until a [[PSIONIC]] attachment is discarded and reveals that card.", + "traits": "Mutant Liberation Front. Psionic." + }, + { + "code": "40165", + "name": "Stryfe", + "text": "[star] While Stryfe is attacking you, he gets +X ATK, where X is the number of cards of the most common type in your hand.\nForced Response: After you attack Stryfe, take X damage, where X is the number of cards of the most common type in your hand.", + "traits": "Mutant Liberation Front. Psionic." + }, + { + "back_text": "Contents: Stryfe (I) and Stryfe (II) (Stryfe (II) and Stryfe (III) instead for expert mode). Stryfe, Hope Summers, and Standard encounter sets. Two modular encounter sets (Extreme Measures and Mutant Insurrection).\nSetup: Put Hope Summers into play under the first player's control. Reveal Stryfe's Grasp.", + "code": "40166", + "flavor": "Hope tries to mimic Stryfe's abilities, but is quickly overwhelmed by the power.", + "name": "Uncontrollable Power", + "text": "[star] Forced Response: After resolving step one of the villain phase, each player places X threat here, where X is the number of cards of the most common type in their hand. Each player may discard 1 card from their hand before calculating the value of X.\nIf this stage is completed, the players lose the game." + }, + { + "back_flavor": "Hope breaks free from Stryfe's grasp, but she struggles to contain his powerful psionic energies.\n\"I will leave Hope to finish the job of killing you all,\" Stryfe laughs. \"I have work to do bringing about the Apocalypse!\"", + "code": "40167", + "flavor": "Stryfe is attempting to escape into the past. Who knows what havoc he will wreak?", + "name": "Left to Your Fate", + "text": "Stryfe gains stalwart.\nEach identity gets +2 hand size. Increase the resource cost to play each player card by 1.\nIf this stage is completed, the players lose the game." + }, + { + "code": "40168a", + "name": "Stryfe's Grasp", + "text": "Permanent. Hinder 6[per_hero].\nHope Summers can attack only Stryfe and can thwart only this scheme.\nForced Response: After Stryfe is defeated or the last threat is removed from this scheme, flip this card and reveal Living Bomb. Place any threat here on Living Bomb." + }, + { + "code": "40168b", + "flavor": "Mimicking Stryfe's power is too much for Hope to control and threatens to overwhelm her...with explosive results!", + "name": "Living Bomb", + "text": "Victory 1.\nStryfe cannot be defeated.\nWhen Revealed: Advance the main scheme to stage 2A. This effect cannot be canceled." + }, + { + "code": "40169", + "name": "Mental Transferal", + "text": "If Stryfe's Grasp is in play, attach to Hope Summers. Otherwise, attach to your identity.\nForced Response: After Stryfe takes any amount of damage, attached character takes an equal amount of damage. Discard this card.", + "traits": "Condition. Psionic." + }, + { + "code": "40170", + "name": "Mind Alteration", + "text": "Attach to your identify.\nForced Response: After you play an event or upgrade, take 1 damage.\nResponse: After you recover, spend a [mental] resource → discard this card.", + "traits": "Condition. Psionic." + }, + { + "code": "40171", + "name": "Mind Trap", + "text": "Attach to your identify.\nYour allies, upgrades, and supports enter play exhausted.\nAlter-Ego Action: Exhaust 3 cards you control → discard this card.", + "traits": "Condition. Psionic." + }, + { + "code": "40172", + "name": "Psionic Amnesia", + "text": "Attach to your identify.\nIncrease the resource cost of each ally and support you play by 2.\nResponse: After you play an ally or support, exhaust your identity → discard this card.", + "traits": "Condition. Psionic." + }, + { + "code": "40173", + "flavor": "\"It is...as if...something...is holding...Caliban back!\" — Caliban", + "name": "Psychic Inertia", + "text": "Attach to your identify.\nHero Action: If your hero attacked and thwarted this phase → discard this card.", + "traits": "Condition. Psionic." + }, + { + "code": "40174", + "name": "Zero", + "text": "Guard. Patrol. Toughness.\nWhen Defeated: If the player who defeated Zero does not have at least 3 cards of the same type in their hand, shuffle Zero into the encounter deck.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40175", + "name": "Cerebral Erasure", + "text": "When Revealed: Return an upgrade or support you control to its owner's hand.\nWhen Defeated: The player who defeated this scheme returns an upgrade or support they control to its owner's hand." + }, + { + "code": "40176", + "name": "Telepathic Camouflage", + "text": "When Revealed: Each player places X threat here, where X is the number of cards of the most common type in their hand." + }, + { + "code": "40177", + "name": "Psionic Surge", + "text": "When Revealed: Discard the top X cards of the encounter deck, where X is the number of cards of the most common type in your hand. Deal each [[PSIONIC]] card discarded this way to yourself as a facedown encounter card." + }, + { + "boost_text": "Discard 1 card from your hand. Then, draw 1 card.", + "code": "40178", + "name": "Psychic Override", + "text": "When Revealed: Choose a card type, then discard each card from your hand that is not of that type. Draw up to your hand size. Place 1 threat on the main scheme for each card of the chosen type in your hand.", + "traits": "Psionic." + }, + { + "boost_text": "If you have at least 3 cards in your hand that share a type, place 3 threat on the main scheme.", + "code": "40179", + "name": "Telekinetic Wave", + "text": "When Revealed: Return an upgrade or support you control to your hand. Stryfe activates against you.", + "traits": "Psionic." + }, + { + "code": "40180", + "name": "Strobe", + "text": "Patrol.\nWhen Revealed: Choose:\n• Stun each character you control.\n• Deal 1 damage to each character you control.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40181", + "name": "Tempo", + "text": "While Tempo is engaged with you, you get +1 hand size.\n[star] Forced Response: After Tempo activates against you, discard cards from the top of your deck equal to twice the number of cards in your hand.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40182", + "name": "Thumbelina", + "text": "Reduce the amount of damage Thumbelina takes from each attack by 1 unless the attacker has the [[TINY]] trait.\nWhen Revealed: Return the highest-cost upgrade you control to its owner's hand.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40183", + "name": "Wildside", + "text": "When Revealed: Choose:\n• Wildside attacks you.\n• Return the highest-cost support you control to its owner's hand.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40184", + "name": "Extreme Measures", + "text": "Hinder 2[per_hero].\nForced Response: After a player card enters play, its controller takes indirect damage equal to that card's printed cost." + }, + { + "code": "40185", + "name": "Dragoness", + "text": "[star] Forced Interrupt: When Dragoness activates against you, she gets +X SCH and +X ATK for that activation, where X is the number of [energy] resources in your hand.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40186", + "flavor": "\"They call me Forearm because I give good back rubs.\"", + "name": "Forearm", + "text": "[star] Forced Response: After Forearm attacks you, discard X cards from the top of your deck, where X is the number of [physical] resources in your hand.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40187", + "name": "Reaper", + "text": "[star] Forced Interrupt: When Reaper attacks you, if you have at least:\n• [mental][mental] resources in your hand, stun your identity.\n• [mental][mental][mental][mental] resources in your hand, exhaust your identity.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40188", + "name": "Samurai", + "text": "[star] Forced Response: After Samarai attacks you, place 1 charge counter here. Choose:\n• Take damage equal to the number of charge counters on Samurai.\n• Discard 1 card you control with printed cost equal to or greater than the number of charge counters on Samurai.", + "traits": "Mutant Liberation Front." + }, + { + "code": "40189", + "name": "Mutant Insurrection", + "text": "Assault. (Basic thwarts against this scheme use ATK instead of THW.)\nEach minion gains toughness.\nWhen Revealed: Place 2 additional threat here for each [[MUTANT LIBERATION FRONT]] character in play. If no additional threat was placed this way, this card gains surge." + }, + { + "boost_text": "Discard an event from your hand.", + "code": "40198", + "name": "Lady Mastermind", + "text": "Surge.\nWhen Revealed: Take X damage, where X is the printed cost of the event in your hand with the highest cost.", + "traits": "Marauder." + }, + { + "code": "40199", + "name": "Malice", + "text": "Surge.\nWhen Defeated: Attach Malice to the non-[[PSIONIC]] ally with the highest cost. Attached ally engages its controller. Threat attached ally as a [[POSSESSED]] minion with a blank text box (except for [[TRAITS]]). Attached minion's SCH is equal to its THW and it does not take consequential damage.", + "traits": "Marauder." + }, + { + "code": "40200", + "flavor": "\"Not so tough with your powers turned off, are you?\"", + "name": "Scrambler", + "text": "Surge.\nWhen Revealed: Discard an upgrade you control.", + "traits": "Marauder." + }, + { + "boost_text": "Return the support you control with the highest cost to your hand.", + "code": "40201", + "name": "Vanisher", + "text": "Surge.\nWhen Revealed: Return the support you control with the highest cost to your hand.", + "traits": "Marauder." + }, + { + "boost_text": "Give the villain 1 additional boost card for this activation.", + "code": "40202", + "name": "Under Pressure", + "text": "Surge." + }, + { + "boost_text": "Choose to either discard 1 resource card from your hand or take 2 damage.", + "code": "40203", + "name": "Overburdened", + "text": "Surge.\nWhen Revealed: Choose to either discard 1 resource card from your hand or take 2 damage." + } +] diff --git a/translations/it/pack/psylocke.json b/translations/it/pack/psylocke.json new file mode 100644 index 00000000..66c3772d --- /dev/null +++ b/translations/it/pack/psylocke.json @@ -0,0 +1,179 @@ +[ + { + "code": "41001a", + "name": "Psylocke", + "text": "[star] Psi-Energy ControlInterrupt: When you use one of Psylocke's basic powers (THW, ATK, or DEF), flip 1 [[PSI-ENERGY]] upgrade.", + "traits": "Psionic. X-Force." + }, + { + "code": "41001b", + "name": "Betsy Braddock", + "text": "Psionic ManifestationSetup: Put your 2 [[PSI-ENERGY]] upgrades into play, Psi-Knife side faceup.\nAction: Exhaust 1 [[PSI-ENERGY]] upgrade → shuffle 1 [[PSIONIC]] card from your discard pile into your deck.", + "traits": "Mutant. Psionic." + }, + { + "code": "41002a", + "name": "Psi-Knife", + "text": "Permanent.\nPsylocke gets +1 THW.\nHero Resource: Exhaust Psi-Knife → generate a [mental] resource. You may flip this card.", + "traits": "Psi-Energy. Weapon." + }, + { + "code": "41002b", + "name": "Psi-Katana", + "text": "Permanent. Restricted.\nPsylocke gets +1 ATK and her basic attacks gain piercing.\nHero Resource: Exhaust Psi-Katana → generate a [physical] resource. You may flip this card.", + "traits": "Psi-Energy. Weapon." + }, + { + "code": "41003", + "flavor": "\"Did someone call for a pick-me-up?\"", + "name": "Angel", + "subname": "Warren Worthington III", + "text": "Response: After you play Angel from your hand, ready your identity.", + "traits": "Aerial. X-Force." + }, + { + "code": "41004", + "name": "Flurry of Blades", + "text": "Hero Action (attack): Deal 2 damage to an enemy. For each Psi-Knife you control, choose an enemy and confuse it. For each Psi-Katana you control, choose an enemy and deal 2 damage to it.", + "traits": "Attack. Psionic." + }, + { + "code": "41005", + "name": "Mental Detection", + "text": "Hero Action (thwart): Remove 1 threat from a scheme. For each Psi-Knife you control, remove 2 additional threat from that scheme. For each Psi-Katana you control, draw 1 card.", + "traits": "Psionic. Thwart." + }, + { + "code": "41006", + "name": "Psionic Redirect", + "text": "Hero Interrupt (defense): When you would take any amount of damage from an enemy attack, prevent 2 of that damage. For each Psi-Katana you control, prevent 2 additional damage. For each Psi-Knife you control, confuse that enemy.", + "traits": "Defense. Psionic." + }, + { + "code": "41007", + "name": "Telepathic Suggestion", + "text": "Hero Interrupt: When you reveal a card from the encounter deck, cancel its \"When Revealed\" effects. For each Psi-Katana you control, choose an enemy and deal 2 damage to it. For each Psi-Knife you control, choose a scheme and remove 1 threat from it.", + "traits": "Psionic." + }, + { + "code": "41008", + "flavor": "\"Practice makes perfect.\" — Psylocke", + "name": "Training Regimen", + "text": "Action: Exhaust Training Regiment → search your deck for a [[SKILL]] card and add it to your hand. (Shuffle.) If you are in hero form, discard 1 card from your hand.", + "traits": "Training." + }, + { + "code": "41009", + "name": "Martial Arts Training", + "text": "Psylocke gets +1 DEF.\nHero Response: After Psylocke defends against an attack, discard Martial Arts Training → ready Psylocke.", + "traits": "Skill." + }, + { + "code": "41010", + "name": "Psionic Training", + "text": "Psylocke ignores the guard and patrol keywords.\nHero Response: After Psylocke thwarts, discard Psionic Training → confuse an enemy.", + "traits": "Skill." + }, + { + "code": "41011", + "name": "Weapons Training", + "text": "Psylocke gains retaliate 1.\nHero Response: After Psylocke attacks, discard Weapons Training → ready each [[WEAPON]] upgrade you control.", + "traits": "Skill." + }, + { + "code": "41012", + "flavor": "\"I'll be your champion, now and forever.\"", + "name": "Captain Britain", + "subname": "Brian Braddock", + "text": "[star] Captain Britain takes -1 consequential damage after he thwarts a side scheme or attacks a minion.", + "traits": "Aerial. Excalibur." + }, + { + "code": "41013", + "flavor": "\"Your body language told me everything I needed to know to beat you.\"", + "name": "Cypher", + "subname": "Doug Ramsey", + "text": "[star] Response: After Cypher attacks and damages a confused enemy, draw 1 card.", + "traits": "X-Force." + }, + { + "code": "41015", + "name": "Upside the Head", + "text": "Hero Response: After your hero makes a basic attack and damages an enemy, confuse that enemy. If that enemy is already confused, stun it instead.", + "traits": "Skill." + }, + { + "code": "41016", + "flavor": "\"You go low, I'll go high.\"\n\"I always go low.\"\n\"Fine, go high.\"\n\"I like going low.\"\n — Wolverine and Deadpool", + "name": "Lay the Trap", + "text": "Victory 0.\nWhen Defeated: The player who defeated this scheme deals 5[per_hero] damage to the villain." + }, + { + "code": "41017", + "name": "Float Like a Butterfly", + "text": "Play under any player's control.\nMax 1 per player.\nInterrupt: When a character you control attacks a confused enemy, increase the amount of damage that attack deals to that enemy by 1.", + "traits": "Skill." + }, + { + "code": "41018", + "name": "Pete Wisdom", + "text": "Play only if your identity has the [[X-FORCE]] trait.\nResponse: After you resolve the \"When Revealed\" effects of a treachery card, heal 1 damage from Pete Wisdom.", + "traits": "X-Force." + }, + { + "code": "41019", + "name": "Directed Force", + "text": "Hero Interrupt: When your hero makes an attack that has a keyword (overkill, piercing, or ranged), that attack deals 2 additional damage. (Max 1 per attack.)", + "traits": "Skill." + }, + { + "code": "41020", + "name": "Soaring Hearts", + "text": "Team-Up (Angel and Psylocke). Max 1 per deck.\nHero Action: Search your discard pile for an identity-specific event and add it to your hand. Ready Angel and Psylocke.", + "traits": "Aerial. Psionic." + }, + { + "code": "41022", + "name": "IPAC", + "text": "Play only if your identity has the [[X-FORCE]] trait.\nHero Action: Exhaust IPAC and deal 1 facedown encounter card to a player → that player draws 2 cards.", + "traits": "Vehicle. X-Force." + }, + { + "code": "41023", + "name": "X-Bunker", + "text": "Action: Exhaust X-Bunker and choose a player whose identity has the [[MUTANT]] trait → that player searches the top X cards of their deck for any card, where X is the number of side schemes in the victory display, and adds that card to their hand. (Shuffle.)", + "traits": "Location. X-Force." + }, + { + "code": "41024", + "name": "Telepathy", + "text": "Play only if your identity has the [[PSIONIC]] trait. Max 1 per player.\nHero Action (thwart): Exhaust Telepathy and spend [mental][mental] resources → remove 2 threat from a scheme.", + "traits": "Psionic. Superpower." + }, + { + "code": "41030", + "name": "Psi-Bow Attack", + "text": "Play only if your hero has the [[PSIONIC]] trait.\nHero Action (attack): Deal 4 damage to an enemy. This attack gains ranged.", + "traits": "Attack. Psionic." + }, + { + "code": "41031", + "flavor": "\"Do you feel lucky, punk?\"", + "name": "Domino", + "subname": "Neena Thurman", + "text": "[star] Response: After you use one of Domino's basic powers, swap a card in your hand with the top card of your deck.", + "traits": "Posse. X-Force." + }, + { + "code": "41032", + "name": "Psi-Flail Strike", + "text": "Play only if your hero has the [[PSIONIC]] trait.\nHero Response (attack): After you defend against an enemy attack, deal 3 damage to that enemy and stun it.", + "traits": "Attack. Psionic." + }, + { + "code": "41033", + "name": "Telekinesis", + "text": "Play only if your hero has the [[PSIONIC]] trait. Max 1 per player.\nHero Action (attack): Exhaust Telekinesis and spend [mental][mental] resources → deal 3 damage to an enemy.", + "traits": "Psionic. Superpower." + } +] diff --git a/translations/it/pack/psylocke_encounter.json b/translations/it/pack/psylocke_encounter.json new file mode 100644 index 00000000..f949adba --- /dev/null +++ b/translations/it/pack/psylocke_encounter.json @@ -0,0 +1,32 @@ +[ + { + "code": "41025", + "name": "Body Swapped", + "text": "Give to the Betsy Braddock player.\nYou cannot flip your Psi-Katana upgrades.\nWhen Revealed: Flip each of your [[PSI-ENERGY]] upgrades to its Psi-Katana side and exhaust it.\nAlter-Ego Action: Discard 1 [[PSIONIC]] card from your hand → discard this obligation." + }, + { + "attack_text": "Forced Interrupt: When Chimera activates against you, she gets +X SCH and +X ATK for this activation. X is the number of [mental] resources on cards you control.", + "code": "41026", + "name": "Chimera", + "scheme_text": "Forced Interrupt: When Chimera activates against you, she gets +X SCH and +X ATK for this activation. X is the number of [mental] resources on cards you control.", + "traits": "Marauder. Psionic." + }, + { + "code": "41027", + "flavor": "\"Of all the dimensions I've pillaged, this is one of the nicer ones.\" — Chimera", + "name": "Interdimensional Plunder", + "text": "When Revealed: Place 1 threat here for each upgrade in play." + }, + { + "code": "41028", + "name": "Psionic Illusion", + "text": "Attach to your identity.\nForced Interrupt: When you attack an enemy, name a resource type, then discard the top card of your deck. If that card does not have a resource of the named type, change the target of this attack to a friendly character of your choice and discard this card.", + "traits": "Psionic." + }, + { + "boost_text": "Choose to either spend a [mental] resource or confuse your identity.", + "code": "41029", + "name": "Telekinetic Dragon", + "text": "When Revealed: Take X indirect damage, where X is the number of [mental] resources on cards you control. If X is 0, this card gains surge." + } +] diff --git a/translations/it/pack/sm_encounter.json b/translations/it/pack/sm_encounter.json index 3fab3ff7..9eb19a62 100644 --- a/translations/it/pack/sm_encounter.json +++ b/translations/it/pack/sm_encounter.json @@ -78,10 +78,11 @@ "traits": "Criminal." }, { + "back_text": "Contents: Sandman (I) and Sandman (II). (Sandman (II) and Sandman (III) instead for expert mode.) Sandman, City in Chaos, and Standard encounter sets. One modular encounter set (Down to Earth).\nSetup: Search the encounter deck for the City Streets environment and put it into play. Place 4 sand counters on it.", "code": "27064", "name": "Hapless Pedestrians", - "scheme_text": "Forced Response: After an accerleration token is place on this scheme, deal 3 indirect damage to the first player.\n If this stage is completed, the players lose the game. ", - "text": "Contents: Sandman (I) and Sandman (II). (Sandman (II) and Sandman (III) instead for expert mode.) Sandman, City in Chaos, and standard encounter sets. One modular encounter set (Down to Earth).\n Setup: Search the encounter deck for the city Streets environment and put it into play. Place 4 sand counters on it." + "text": "Contents: Sandman (I) and Sandman (II). (Sandman (II) and Sandman (III) instead for expert mode.) Sandman, City in Chaos, and standard encounter sets. One modular encounter set (Down to Earth).\n Setup: Search the encounter deck for the city Streets environment and put it into play. Place 4 sand counters on it.", + "scheme_text": "Forced Response: After an accerleration token is place on this scheme, deal 3 indirect damage to the first player.\n If this stage is completed, the players lose the game. " }, { "code": "27065", @@ -98,17 +99,21 @@ }, { "code": "27067", + "flavor": "\"If you wanna get to me, you gotta go through... ME!\" — Sandman", "name": "Sand Clone", "text": "X is equal to the number of sand counters on City Street.\n When Defeated: Resove the Surging Sands ability on City Streets." }, { "code": "27068", + "flavor": "A beige billow floods the streets around you. Everywhere you turn, Sandman awaits.", "name": "Dirt Trap", + "text": "When Defeated: Resolve the \"Surging Sands\" ability on City Streets. Resolve it again.", "scheme_text": "When Deafeated: Resolve the Surging Sands ability on City Streets. Resolve it again." }, { "code": "27069", "name": "Tidal Sands", + "text": "When Revealed: Place X additional threat here, where X is equal to the number of sand counters on City Streets.", "scheme_text": "When Revealed: Place X additional threat here, where X is equal to the number of sand counter on City Streets." }, { @@ -124,6 +129,7 @@ }, { "code": "27072", + "flavor": "\"I will bury you!\"", "name": "Sand Smash", "text": "When Revealed (Alter-Ego): resolve the Surging Sands ability on City streets. This card gain surge.\n When Revealed (Hero):Sandman attacks you with +1 ATK" }, @@ -148,14 +154,14 @@ { "code": "27076a", "name": "\"Leave Us Alone!\"", - "scheme_text": "Forced Interrupt: When Venom activates against you, move each facedown boost card from your identity to Venom.\n If this stage is completed, the players lose the game ", - "text": "Contents: Venom (I) and Venom (II). (Venom (II) and Venom (III) instead for expert mode.) Venom, Symbiotic Strength, and Standard encounter sets. One modular encounter set (Down to Earth.)\n Setup: Put the Bell Twoer environment into play, [[QUIET]] side faceup." + "text": "Contents: Venom (I) and Venom (II). (Venom (II) and Venom (III) instead for expert mode.) Venom, Symbiotic Strength, and Standard encounter sets. One modular encounter set (Down to Earth.)\n Setup: Put the Bell Twoer environment into play, [[QUIET]] side faceup.", + "scheme_text": "Forced Interrupt: When Venom activates against you, move each facedown boost card from your identity to Venom.\n If this stage is completed, the players lose the game " }, { "code": "27076b", "name": "\"Leave Us Alone!\"", - "scheme_text": "Forced Interrupt: When Venom activates against you, move each facedown boost card from your identity to Venom.\n If this stage is completed, the players lose the game ", - "text": "Contents: Venom (I) and Venom (II). (Venom (II) and Venom (III) instead for expert mode.) Venom, Symbiotic Strength, and Standard encounter sets. One modular encounter set (Down to Earth.)\n Setup: Put the Bell Twoer environment into play, [[QUIET]] side faceup." + "text": "Contents: Venom (I) and Venom (II). (Venom (II) and Venom (III) instead for expert mode.) Venom, Symbiotic Strength, and Standard encounter sets. One modular encounter set (Down to Earth.)\n Setup: Put the Bell Twoer environment into play, [[QUIET]] side faceup.", + "scheme_text": "Forced Interrupt: When Venom activates against you, move each facedown boost card from your identity to Venom.\n If this stage is completed, the players lose the game " }, { "code": "27077a", @@ -170,6 +176,7 @@ "traits": "Location. Ringing." }, { + "attack_text": "Venom's attack gain overkill.", "boost_text": "Reveal this card.", "code": "27078", "name": "\"Now We're Angry!\"", @@ -179,18 +186,21 @@ { "code": "27079", "name": "Guard the Bell Tower", + "text": "Treat the Bell Tower's printed text box as if it were blank (except for [[TRAITS]]).\nWhen Revealed: Remove each chime counter from the Bell Tower and flip it to its [[QUIET]] side.", "scheme_text": "Treat the Bell Tower's printed text box as if it were blank (except for [[traits]]).\n When Revealed: Remove each chime counter from the Bell Tower and flip it to it's [[quiet]] side." }, { "boost_text": "If this activation is an attack, take 2 indirect damage.", "code": "27080", "name": "Lashing Out", + "text": "Response: After Venom takes any amount of damage from an attack, remove an equal amount of threat from here.", "scheme_text": "Response: After Venom takes any amount of damage from an attack, remove an equal amount of threat from here." }, { "boost_text": "If this activation is an attack, it gains piercing.", "code": "27081", "name": "Tooth and Nail", + "text": "Response: After Venom takes any amount of damage from an attack, remove an equal amount of threat from here.", "scheme_text": "Reponse: After Venom takes any amount of damage from an attack, remove an equal amount of threat from here." }, { @@ -227,12 +237,14 @@ "back_text": "Forced Interript: When you would draw or discard an encounter card from your deck, deal it to yourself as a facedown encounter card → draw 1 card.", "code": "27087", "name": "Maze of Mirrors", + "text": "Forced Interrupt: When you would draw or discard an encounter card from your deck, deal it to yourself as a facedown encounter card → draw 1 card.", "scheme_text": " Contents: Mysterio (I) and Mysterio (II). (Mysterio (II) and Mysterio (III) instead for expert mode.) Mysterio, Personal Nightmare, and Standard encounter sets. One modular encounter set (Whispers of Paranoia.)\n SetupPut a shifting Apparition minion into play engaged with each player. (Shuggle.)" }, { "back_text": " Forced Interrupt: When you would draw or discard an encounter card from your deck, deal it to yourself as a facedown encounter card → draw 1 card.\n If this stage is completed, the players lose the game. ", "code": "27088", "name": "Edge of Reality", + "text": "Forced Interrupt: When you would draw or discard an encounter card from your deck, deal it to yourself as a facedown encounter card → draw 1 card.\nIf this stage is completed, the players lose the game.", "scheme_text": " When Revealed: In player order, shuffle the top 2 cards of the encoutner deck into each player's deck." }, { @@ -267,46 +279,53 @@ "text": "Surge.\n When Revealed: Discard your hand. Draw up to your hand size." }, { + "attack_text": "Forced Response: After Doctor Octopus attacks and damages you, place 1 threat on each scheme. Move the active counter to the next villain in the activation order.", "code": "27094", "name": "Doctor Octopus", "text": "[star] Forced Response: After Doctor Octopus attacks and damages you, place 1 threat on each scheme. Move the active counter to the next villain in the activation order.\n When Defeated: Remove 4 threat from a side scheme (7 threat instead if no other villain is in play). Set this villain aside.", "traits": "Activation Order 1" }, { + "attack_text": "Forced Response: After Electro attacks and damges you, discard the top 7 cards of your deck. Move the active counter to the next villain in the activation order.", "code": "27095", "name": "Electro", "text": "[star] Forced Response: After Electro attacks and damges you, discard the top 7 cards of your deck. Move the active counter to the next villain in the activation order.\n When Defeated: Remove 4 threat from a side scheme (7 threat instead if no other villain is in play). Set this villain aside.", "traits": "Activation Order 2" }, { + "attack_text": "Forced Response: After Hobgoblin attacks and damages you, take 2 indirect damage. Move the active counter to the next villain in the activation order.", "code": "27096", "name": "Hobgoblin", "text": "[star] Forced Response: AfterHobgoblin attacks and damages you, take 2 indirect damage. Move the active counter to the next villain in the activation order.\n When Defeated: Remove 4 threat from a side scheme (7 threat instead if no other villain is in play). Set this villain aside.", "traits": "Activation Order 3" }, { + "attack_text": "Forced Response: After Kraven the Hunter attacks and damages you, choose and discard 1 support or upgrade you control. Move the active counter to the next villain in the activation order.", "code": "27097", "name": "Kraven the Hunter", "text": "[star] Forced Response: After Kraven the Hunter attacks and damages you, choose and discard 1 support or upgrade you control. Move the active counter to the next villain in the activation order.\n When Defeated: Remove 4 threat from a side scheme (7 threat instead if no other villain is in play). Set this villain aside.", "traits": "Activation Order 4" }, { + "attack_text": "Forced Response: After Scorpion attacks and damages you, stun a character you control. Move the active counter to the next villain in the activation order.", "code": "27098", "name": "Scorpion", "text": "[star] Forced Response: After Scorpion attacks and damages you, stun a character you control. Move the active counter to the next villain in the activation order.\n When Defeated: Remove 4 threat from a side scheme (7 threat instead if no other villain is in play). Set this villain aside.", "traits": "Activation Order 5" }, { + "attack_text": "Forced Response: After Vulture attacks and damages you, choose and discard 1 card from your hand. Move the active counter to the next villain in the activation order.", "code": "27099", "name": "Vulture", "text": "[star] Forced Response: After Vulture attacks and damages you, choose and discard 1 card from your hand. Move the active counter to the next villain in the activation order.\n When Defeated: Remove 4 threat from a side scheme (7 threat instead if no other villain is in play). Set this villain aside.", "traits": "Activation Order 6" }, { + "back_text": "Contents: Doctor Octopus, Electro, Hobgoblin, Kraven the Hunter, Scorpion, and Vulture. The Sinister Six, Guerrila tactics, and Standard encounter sets.\nSetup: Choose X villains at random, where X is 1 more than the number of players. Put those villains into play, place the active counter on the villain with the lowest activation order value, and set the other villains aside. Put the Light at the End side scheme into play, [[trap!]] side faceup.", "code": "27100", "name": "Sinister Synchonization", - "scheme_text": "Ambush - Special: Choose a set-aside villain at random, put that villain into play, and place the active counter on it. (In expert mode, place 2 threat on Light at the End).\n Forced Interrupt: When a villain would activate, if no villain is in play, resolve this cards Ambush! ability. Continue that activation.", - "text": " Contents: Doctor Octopus, Electro, Hobgoblin, Kraven the Hunter, Scorpion, and Vulture. The Sinister Six, Guerrila tactics, and standard encounter sets.\n Setup: Choose X villains at random, where X is 1 more than the number of players. Put those villains into play, place the active counter on the villain with the lowest activation order value, and set the other villains aside. Put the Light at the End side scheme into play, [[trap!]] side faceup." + "text": " Contents: Doctor Octopus, Electro, Hobgoblin, Kraven the Hunter, Scorpion, and Vulture. The Sinister Six, Guerrila tactics, and standard encounter sets.\n Setup: Choose X villains at random, where X is 1 more than the number of players. Put those villains into play, place the active counter on the villain with the lowest activation order value, and set the other villains aside. Put the Light at the End side scheme into play, [[trap!]] side faceup.", + "scheme_text": "Ambush - Special: Choose a set-aside villain at random, put that villain into play, and place the active counter on it. (In expert mode, place 2 threat on Light at the End).\n Forced Interrupt: When a villain would activate, if no villain is in play, resolve this cards Ambush! ability. Continue that activation." }, { "code": "27101a", @@ -451,11 +470,12 @@ "text": "Attach to Venom Goblin. \n Hero Action: Spend [energy][mental][physical] printed resources → discard this card." }, { + "attack_text": "While a [[symbiote]] environment is in play, Symbiotic Berserker gains quickstrike.", "boost_text": "Move the glider counter to the main scheme with the most threat. Place 1 threat on that scheme.", "code": "27121", "name": "Symbiotic Berserker", - "text": "[star] While a [symbiote] environment is in play, Symbiotic Berserker gains quickstrike.", - "traits": "Symbiote." + "traits": "Symbiote.", + "text": "[star] While a [symbiote] environment is in play, Symbiotic Berserker gains quickstrike." }, { "boost_text": "If this activation is an attack, this attack deals indirect damage.", @@ -472,13 +492,16 @@ "traits": "Symbiote." }, { + "boost_text": "Reveal this card.", "code": "27124", "name": "Festering Mass", + "text": "While there are no other [[symbiote]] environments in play, this card is considered a [[symbiote]] environment.", "scheme_text": "While there are no other [[symbiote]] environments in play, this card is considered a [[symbiote]] environment." }, { "code": "27125", "name": "Joy Ride", + "text": "Hinder 2[per_hero].\nWhen Revealed: Move the glider token to the main scheme with the most threat. Resolve that scheme's \"Special\" ability.", "scheme_text": "Hinder 2[per_hero].\n When Revealed: Move the glider token to the main scheme with the most threat. Resolve thats schemes Special ability." }, { @@ -490,6 +513,7 @@ { "code": "27127", "name": "Panic in the Streets", + "text": "Treat the printed text box of each [[location]] support and each [[persona]] support as if it were blank (except for [[traits]]).", "scheme_text": "Treat the printed text box of each [[location]] support and each [[persona]] support as if it were blank (except for [[traits]])" }, { @@ -523,6 +547,7 @@ { "code": "27133", "name": "Volunteer Work", + "text": "You cannot thwart this scheme.\nAlter-Ego Action: Spend 2 resources of any type → remove threat from this scheme equal to your alter-ego's REC. If your identity has the [[civilian]] trait, draw 1 card.", "scheme_text": "You cannot thwart this scheme.\n Alter-Ego Action: Spend 2 resources of any type → remove threat from this scheme equal to your alter-ego's REC. If your identity has the [[civilian]] trait, draw 1 card." }, { @@ -562,6 +587,7 @@ { "code": "27140", "name": "Limitless Supply", + "text": "Each [[Tech]] attachment gains surge.", "scheme_text": "Each [[Tech]] attachment gains surge." }, { @@ -580,18 +606,21 @@ "boost_text": "Place 1 threat on each scheme. (In expert mode, place 1 additional threat on the main scheme.)", "code": "27143", "name": "Coordinated Effort", + "text": "Each enemy gains 1 acceleration icon.", "scheme_text": "Each enemy gains 1 acceleration icon." }, { "boost_text": "Deal 1 idirect damage to each player. (In expert mode, deal 1 addition indirect damage to the first player.)", "code": "27144", "name": "Hidden in Shadow", + "text": "Each enemy gains 1 hazard icon.", "scheme_text": "Each enemy gains 1 hazard icon." }, { "boost_text": "In expert mode, this card gets +2 boost icons [boost][boost] for this activation.", "code": "27145", "name": "Teamwork Makes the Dream Work", + "text": "Each enemy gets +1 SCH and +1 ATK.", "scheme_text": "Each enemy gets +1 SCH and +1 ATK." }, { @@ -651,11 +680,13 @@ { "code": "27155", "name": "Fool's Paradise", + "text": "Victory 1. (When defeated, add this card to the victory display.)\nEach identity gets +2 hand size.", "scheme_text": "Victory 1. (When defeated, add this card to the victory display.)\n Each identity gets +2 hand size." }, { "code": "27156", "name": "Weakness from Within", + "text": "When Revealed: Place 1 additional threat here for each card in your hand.", "scheme_text": " When Revealed: Place 1 additional threat here for each card in your hand." }, { @@ -758,6 +789,7 @@ { "code": "27173", "name": "Analysis Paralysis", + "text": "When Revealed: Search the encounter deck, discard pile, and set-aside area for your nemesis side scheme, then reveal it. Place X additional threat here, where X is equal to the amount of threat on that side scheme.", "scheme_text": "When Revealed: Search the encounter deck, discard pile, set-aside aread for your nemesis side scheme, then reveal it. Place X additional threat here, where X is requal to the amount of threat on that side scheme." } ] diff --git a/translations/it/pack/x23.json b/translations/it/pack/x23.json new file mode 100644 index 00000000..76ee5fb1 --- /dev/null +++ b/translations/it/pack/x23.json @@ -0,0 +1,180 @@ +[ + { + "code": "43001a", + "flavor": "\"The Facility created me to kill, but I choose to fight to protect life.\"", + "name": "X-23", + "text": "Living WeaponResponse: After X-23 takes any amount of damage, ready X-23. (Limit once per phase.)", + "traits": "X-Force." + }, + { + "code": "43001b", + "name": "Laura Kinney", + "text": "Shhnk!Setup: Put X-23's Claws into play.\nAction: Shuffle either the Honey Badger ally or the Sisterly Bond event from your discard pile into your deck → draw 1 card. (Limit once per round.)", + "traits": "Mutant." + }, + { + "code": "43002", + "name": "X-23's Claws", + "text": "Permanent.\nHero Action: Exhaust X-23's Claws and take 2 damage → X-23 gets +2 ATK until the end of the round.", + "traits": "Weapon." + }, + { + "code": "43003", + "flavor": "\"You don't scare me. And I won't let you mess with my friends anymore!\"", + "name": "Honey Badger", + "subname": "Gabby Kinney", + "text": "Hero Response: After Honey Badger takes any amount of damage, ready X-23.", + "traits": "X-Men." + }, + { + "code": "43004", + "flavor": "X-23 inherited Wolverine's superhuman senses...as well as his charming personality.", + "name": "Animal Instinct", + "text": "Hero Interrupt: When X-23 makes a basic thwart, she gets +X THW for this thwart, where X is equal to her ATK.", + "traits": "Skill." + }, + { + "code": "43005", + "name": "Claw Mastery", + "text": "Max 1 per round.\nHero Action: Until the end of the round, X-23 gets +2 ATK (and her attacks gain overkill while Honey Badger is in play).", + "traits": "Skill." + }, + { + "code": "43006", + "flavor": "\"If what doesn't kill you makes you stronger, I should have Colossus-level strength by now.\" — X-23", + "name": "Regenerative Longevity", + "text": "Action: Heal a total of 4 damage from your identity and Honey Badger.", + "traits": "Superpower." + }, + { + "code": "43007", + "flavor": "\"High five!\" — Honey Badger", + "name": "Sisterly Bond", + "text": "Hero Interrupt: When Honey Badger thwarts or attacks, add X-23's matching power to Honey Badger's power for this use.", + "traits": "Condition." + }, + { + "code": "43008", + "flavor": "Laura and Gabby's bond is stronger than genetics.", + "name": "Sisterhood", + "text": "Action: Exhaust Sisterhood and discard an X-23 card from your hand → search your deck and discard pile for Honey Badger and add her to your hand. (Shuffle.)", + "traits": "Condition." + }, + { + "code": "43009", + "flavor": "X-23's claws are coated with the metal adamantium, making them incredibly sharp and nearly indestructible.", + "name": "Adamantium Lacing", + "text": "You get +2 hit points.\nX-23 gains retaliate 1 and her basic attacks gain piercing." + }, + { + "code": "43010", + "flavor": "\"Is that all you got?\" — X-23", + "name": "Grim Resolve", + "text": "Resource: Exhaust this card and take 1 damage → generate a [wild] resource.", + "traits": "Condition." + }, + { + "code": "43011", + "flavor": "\"Barely felt a thing.\" — X-23", + "name": "Pain Tolerance", + "text": "Response: After you play an X-23 card (including this one), heal 1 damage from your identity.", + "traits": "Superpower." + }, + { + "code": "43012", + "name": "Puncture Wound", + "text": "Attach to an enemy that X-23 or Honey Badger attacked this turn.\nAttached enemy gets -1 ATK.\nForced Response: After the player phase begins, discard this card and deal 3 damage to attached enemy.", + "traits": "Condition." + }, + { + "code": "43013", + "flavor": "\"Tick...tick...tick...\"", + "name": "Boom Boom", + "subname": "Tabitha Smith", + "text": "Action: Exhaust Boom Boom → add 1 boom counter to her. Then, you may discard Boom Boom to deal 1 damage to each enemy for each boom counter on her.", + "traits": "X-Force." + }, + { + "code": "43014", + "name": "Rictor", + "subname": "Julio Richter", + "text": "[star] Response: After Rictor attacks, discard the top card of your deck. Deal 1 damage to each minion engaged with you for each resource on the discarded card.", + "traits": "X-Force." + }, + { + "code": "43015", + "flavor": "A skilled swordfighter, Shatterstar can even cut openings in space to teleport vast distances.", + "name": "Shatterstar", + "subname": "Gaveedra Seven", + "text": "[star] Interrupt: When Shatterstar attacks a minion, engage that minion. If you are already engaged with that minion, Shatterstar gets +1 ATK from this attack.", + "traits": "X-Force." + }, + { + "code": "43016", + "name": "Critical Hit", + "text": "Play only if there is a side scheme in the victory display.\nHero Response: After you attack an enemy, stun it." + }, + { + "code": "43018", + "name": "Keep Them Busy", + "text": "Victory 0.\nAssault. (Basic thwarts against this scheme use ATK instead of THW.)\nWhen Defeated: The player who defeated this scheme removes 5[per_hero] threat from the main scheme." + }, + { + "code": "43019", + "name": "\"Now I'm Mad\"", + "text": "Play under any player's control. Max 1 per player.\nWhile your hero's remaining hit points are less than half your hero's starting hit points, your hero gets +1 ATK and -1 THW.", + "traits": "Condition." + }, + { + "code": "43020", + "name": "The Direct Approach", + "text": "Attach to a non-permanent side scheme. Limit 1 per side scheme.\nAttached scheme gains assault. (Basic thwarts against this scheme use ATK instead of THW.)", + "traits": "Tactic." + }, + { + "code": "43021", + "name": "Specialized Training", + "text": "Victory 0.\nWhen Defeated: Each player who does not control a [[SPECIALIZATION]] upgrade chooses 1 set-aside [[SPECIALIZATION]] upgrade and puts it into play under their control." + }, + { + "code": "43034", + "name": "Combat Specialist", + "text": "Linked (Specialized Training).\nYour hero gets +1 ATK.\nHero Response: After your hero performs a basic attack, exhaust this card → draw 1 card.", + "traits": "Specialization." + }, + { + "code": "43035", + "name": "Defense Specialist", + "text": "Linked (Specialized Training).\nYour hero gets +1 DEF.\nHero Response: After your hero performs a basic defense, exhaust this card → draw 1 card.", + "traits": "Specialization." + }, + { + "code": "43036", + "name": "Front Line Specialist", + "text": "Linked (Specialized Training).\nYour hero gets +4 hit points.\nResponse: After your identity takes damage from an enemy attack, exhaust this card → draw 1 card.", + "traits": "Specialization." + }, + { + "code": "43037", + "name": "Surveillance Specialist", + "text": "Linked (Specialized Training).\nYour hero gets +1 THW.\nHero Response: After your hero performs a basic thwart, exhaust this card → draw 1 card.", + "traits": "Specialization." + }, + { + "code": "43038", + "name": "Predictable Ploy", + "text": "Play only if there is a side scheme in the victory display.\nHero Interrupt: When a treachery card is revealed from the encounter deck, cancel its \"When Revealed\" effects." + }, + { + "code": "43039", + "flavor": "\"Press on, team! Victory is in sight!\" — Cyclops", + "name": "Rally the Troops", + "text": "Victory 0.\nWhen Defeated: Heal 2 damage from each ally." + }, + { + "code": "43040", + "name": "Anticipated Attack", + "text": "Play only if there is a side scheme in the victory display.\nHero Interrupt (defense): When an enemy initiates an attack, give your hero a tough status card.", + "traits": "Defense." + } +] diff --git a/translations/it/pack/x23_encounter.json b/translations/it/pack/x23_encounter.json new file mode 100644 index 00000000..24edff27 --- /dev/null +++ b/translations/it/pack/x23_encounter.json @@ -0,0 +1,37 @@ +[ + { + "code": "43028", + "name": "Self-Isolation", + "text": "Give to the Laura Kinney player.\nSearch your hand, deck, discard pile, and play area for Honey Badger and place her facedown under this obligation. If you cannot, discard this card and deal yourself 1 facedown encounter card.\nResponse: After you make a basic recovery, discard this obligation and Honey Badger." + }, + { + "code": "43029", + "name": "Lady Deathstrike", + "text": "When Defeated: The player who defeated this minion discards the top card of the encounter deck and takes 1 indirect damage for each boost icon ([boost]) on that card.", + "traits": "Elite. Reaver." + }, + { + "code": "43030", + "flavor": "\"Cute kid. Be a shame if something was to happen to her.\" — Lady Deathstrike", + "name": "In the Name of Vengence", + "text": "Each enemy gains retaliate 1." + }, + { + "code": "43031", + "name": "Cybermods", + "text": "Attach to Lady Deathstrike. If you cannot, discard cards from the top of the encounter deck until a minion is discarded. Put that minion into play engaged with you and attach this card to it.\nForced Interrupt: When attached minion would be discarded, shuffle it into the encounter deck instead.", + "traits": "Tech." + }, + { + "code": "43032", + "name": "Critical Wound", + "text": "Attach to your identity.\nForced Interrupt: When your turn ends, discard this card and take 4 damage.", + "traits": "Condition." + }, + { + "boost_text": "Discard 1 random card from your hand and take damage equal to the number of printed resources on it.", + "code": "43033", + "name": "Hack 'n' Slash", + "text": "When Revealed: Discard 1 random card from your hand and take damage equal to the number of printed resources on it." + } +] From 3c9bc68638c1ad73e3cc0e348e58b65337ac1f8c Mon Sep 17 00:00:00 2001 From: Alberto Bottarini Date: Fri, 12 Jan 2024 20:55:47 +0100 Subject: [PATCH 3/6] add IT localization --- translations/it/factions.json | 4 ++++ translations/it/packs.json | 20 ++++++++++++++++++++ translations/it/types.json | 4 ++++ 3 files changed, 28 insertions(+) diff --git a/translations/it/factions.json b/translations/it/factions.json index 8892bde2..5ff0f419 100644 --- a/translations/it/factions.json +++ b/translations/it/factions.json @@ -27,6 +27,10 @@ "code": "leadership", "name": "Autorità" }, + { + "code": "pool", + "name": "'Pool" + }, { "code": "protection", "name": "Protezione" diff --git a/translations/it/packs.json b/translations/it/packs.json index 12dcbafd..ace2a532 100644 --- a/translations/it/packs.json +++ b/translations/it/packs.json @@ -1,4 +1,8 @@ [ + { + "code": "angel", + "name": "Angel" + }, { "code": "ant", "name": "Ant-Man" @@ -19,6 +23,10 @@ "code": "cyclops", "name": "Cyclops" }, + { + "code": "deadpool", + "name": "Deadpool" + }, { "code": "drax", "name": "Drax" @@ -75,6 +83,10 @@ "code": "nebu", "name": "Nebula" }, + { + "code": "next_evol", + "name": "EvoluXione Futura" + }, { "code": "nova", "name": "Nova" @@ -83,6 +95,10 @@ "code": "phoenix", "name": "Phoenix" }, + { + "code": "psylocke", + "name": "Psylocke" + }, { "code": "qsv", "name": "Quicksilver" @@ -158,5 +174,9 @@ { "code": "wsp", "name": "Wasp" + }, + { + "code": "x23", + "name": "X-23" } ] diff --git a/translations/it/types.json b/translations/it/types.json index 6a82a0fc..ecca18f2 100644 --- a/translations/it/types.json +++ b/translations/it/types.json @@ -35,6 +35,10 @@ "code": "obligation", "name": "Incombenza" }, + { + "code": "player_side_scheme", + "name": "Trama Secondaria Giocatore" + }, { "code": "resource", "name": "Risorsa" From fa84b298882e368d5c2013b1886b2fe7fce9fb32 Mon Sep 17 00:00:00 2001 From: Alberto Bottarini Date: Fri, 12 Jan 2024 20:58:06 +0100 Subject: [PATCH 4/6] add IT localization --- translations/it/sets.json | 120 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) diff --git a/translations/it/sets.json b/translations/it/sets.json index 75596e27..c8742e44 100644 --- a/translations/it/sets.json +++ b/translations/it/sets.json @@ -15,6 +15,14 @@ "code": "anachronauts", "name": "Anacronauti" }, + { + "code": "angel", + "name": "Angel" + }, + { + "code": "angel_nemesis", + "name": "Angel Nemesi" + }, { "code": "ant", "name": "Ant-Man" @@ -59,6 +67,10 @@ "code": "black_panther_nemesis", "name": "Pantera Nera Nemesi" }, + { + "code": "black_tom_cassidy", + "name": "Black Tom Cassidy" + }, { "code": "black_widow", "name": "Vedova Nera" @@ -91,6 +103,14 @@ "code": "bulldozer", "name": "Bulldozer" }, + { + "code": "cable", + "name": "Cable" + }, + { + "code": "cable_nemesis", + "name": "Cable Nemesi" + }, { "code": "captain_america", "name": "Capitan America" @@ -163,6 +183,14 @@ "code": "cyclops_nemesis", "name": "Cyclops Nemesis" }, + { + "code": "deadpool", + "name": "Deadpool" + }, + { + "code": "deadpool_nemesis", + "name": "Deadpool Nemesi" + }, { "code": "deathstrike", "name": "Deathstrike" @@ -179,6 +207,14 @@ "code": "doctor_strange_nemesis", "name": "Doctor Strange Nemesi" }, + { + "code": "domino", + "name": "Domino" + }, + { + "code": "domino_nemesis", + "name": "Domino Nemesi" + }, { "code": "down_to_earth", "name": "Down to Earth" @@ -191,6 +227,10 @@ "code": "drax_nemesis", "name": "Drax Nemesi" }, + { + "code": "dreadpool", + "name": "Dreadpool" + }, { "code": "ebony_maw", "name": "Fauce d'Ebano" @@ -223,10 +263,18 @@ "code": "expert_ii", "name": "Expert II" }, + { + "code": "extreme_measures", + "name": "Extreme Measures" + }, { "code": "fantasy", "name": "Fantasy" }, + { + "code": "flight", + "name": "Flight" + }, { "code": "frost_giants", "name": "Giganti di Ghiaccio" @@ -295,6 +343,10 @@ "code": "hela", "name": "Hela" }, + { + "code": "hope_summers", + "name": "Hope Summers" + }, { "code": "horror", "name": "Horror" @@ -351,6 +403,10 @@ "code": "ironspider_sinister", "name": "Iron Spider's Sinister Six" }, + { + "code": "juggernaut", + "name": "Juggernaut" + }, { "code": "kang", "name": "Kang" @@ -395,6 +451,10 @@ "code": "mansion_attack", "name": "Mansion Attack" }, + { + "code": "marauders", + "name": "Marauders" + }, { "code": "master_mold", "name": "Master Mold" @@ -407,14 +467,26 @@ "code": "menagerie_medley", "name": "Guazzabuglio nel Serraglio" }, + { + "code": "military_grade", + "name": "Military Grade" + }, { "code": "mister_hyde", "name": "Mister Hyde" }, + { + "code": "mister_sinister", + "name": "Mister Sinister" + }, { "code": "mojo", "name": "Mojo" }, + { + "code": "morlock_siege", + "name": "Morlock Siege" + }, { "code": "mot", "name": "Signore del Tempo" @@ -439,6 +511,14 @@ "code": "mutagen_formula", "name": "Formula Mutagena" }, + { + "code": "mutant_insurrection", + "name": "Mutant Insurrection" + }, + { + "code": "mutant_slayers", + "name": "Mutant Slayers" + }, { "code": "mysterio", "name": "Mysterio" @@ -447,6 +527,10 @@ "code": "mystique", "name": "Mystique" }, + { + "code": "nasty_boys", + "name": "Nasty Boys" + }, { "code": "nebu", "name": "Nebula" @@ -459,6 +543,10 @@ "code": "nebula", "name": "Nebula" }, + { + "code": "next_evol_campaign", + "name": "Next Evolution Campaign" + }, { "code": "nova", "name": "Nova" @@ -467,6 +555,10 @@ "code": "nova_nemesis", "name": "Nova Nemesis" }, + { + "code": "on_the_run", + "name": "On the Run" + }, { "code": "osborn_tech", "name": "Osborn Tech" @@ -503,6 +595,14 @@ "code": "project_wideawake", "name": "Project Wideawake" }, + { + "code": "psylocke", + "name": "Psylocke" + }, + { + "code": "psylocke_nemesis", + "name": "Psylocke Nemesi" + }, { "code": "qsv", "name": "Quicksilver" @@ -715,6 +815,14 @@ "code": "streets_of_mayhem", "name": "Streets of Mayhem" }, + { + "code": "stryfe", + "name": "Stryfe" + }, + { + "code": "super_strength", + "name": "Super Strength" + }, { "code": "symbiotic_strength", "name": "Symbiotic Strength" @@ -723,6 +831,10 @@ "code": "taskmaster", "name": "Taskmaster" }, + { + "code": "telepathy", + "name": "Telepathy" + }, { "code": "temporal", "name": "Temporale" @@ -859,6 +971,14 @@ "code": "wsp_nemesis", "name": "Wasp Nemesi" }, + { + "code": "x23", + "name": "X-23" + }, + { + "code": "x23_nemesis", + "name": "X-23 Nemesi" + }, { "code": "zero_tolerance", "name": "Zero Tolerance" From d39d71a26f8c5d36fb1de99a2c0c2a9f9c7159aa Mon Sep 17 00:00:00 2001 From: Alberto Bottarini Date: Thu, 18 Jan 2024 17:00:06 +0100 Subject: [PATCH 5/6] IT localization --- translations/it/pack/angel.json | 363 ++++++++++--------- translations/it/pack/angel_encounter.json | 31 +- translations/it/pack/gambit.json | 242 ++++++------- translations/it/pack/gambit_encounter.json | 111 +++--- translations/it/pack/psylocke.json | 357 +++++++++--------- translations/it/pack/psylocke_encounter.json | 62 ++-- translations/it/pack/rogue.json | 229 ++++++------ translations/it/pack/rogue_encounter.json | 136 +++---- translations/it/pack/storm.json | 306 ++++++++-------- translations/it/pack/storm_encounter.json | 108 +++--- translations/it/pack/wolv.json | 301 +++++++-------- translations/it/pack/wolv_encounter.json | 112 +++--- 12 files changed, 1190 insertions(+), 1168 deletions(-) diff --git a/translations/it/pack/angel.json b/translations/it/pack/angel.json index f2ad1341..8b2605ca 100644 --- a/translations/it/pack/angel.json +++ b/translations/it/pack/angel.json @@ -1,182 +1,183 @@ [ - { - "code": "42001a", - "flavor": "\"I never feel freer than when I'm flying!\"", - "name": "Angel", - "text": "Angel of LifeResponse: After you play an [[AERIAL]] event, draw 1 card. (Limit once per phase.)", - "traits": "Aerial. X-Force." - }, - { - "code": "42001b", - "flavor": "\"I have to keep my wings bound—to hide who I am—to live in this society.\"", - "name": "Warren Worthington III", - "text": "RegrowthAction: Heal 1 damage from Warren Worthington III. (Limit once per round.)", - "traits": "Mutant." - }, - { - "code": "42001c", - "name": "Archangel", - "text": "Angel of DeathResponse: After you play an [[AERIAL]] event, deal damage to an enemy equal to that event's printed cost. (Limit once per phase.)", - "traits": "Aerial. X-Force." - }, - { - "code": "42002", - "name": "Psylocke", - "subname": "Betsy Braddock", - "text": "[star] Hero Response: After Psylocke attacks, if you are:\n• Angel, heal 1 damage from Psylocke.\n• Archangel, ready your hero.", - "traits": "Psionic. X-Force." - }, - { - "code": "42003", - "name": "Adaptive Plummage", - "text": "Hero Action (thwart): If you are Angel, remove 3 threat from a scheme and confuse an enemy.\nHero Action (attack): If you are Archangel, deal 4 damage to an enemy and stun it.", - "traits": "Aerial. Attack. Thwart." - }, - { - "code": "42004", - "name": "Aerial Agility", - "text": "Hero Interrupt (defense): When an enemy attacks, if you are:\n• Angel, ignore each boost icon ([boost]) and each \"Boost\" ability for this attack.\n• Archangel, give your hero a tough status card and gain retaliate 1 for this attack.", - "traits": "Aerial. Defense." - }, - { - "code": "42005", - "name": "Metamorphosis", - "text": "Action: Change form. Then, if you are:\n• Warren Worthington III, draw 1 card.\n• Angel, remove 2 threat from a scheme.\n• Archangel, deal 3 damage to an enemy.", - "traits": "Aerial." - }, - { - "code": "42006", - "flavor": "\"Just relax and enjoy the flight.\" — Angel", - "name": "Natural Flight", - "text": "Hero Action (thwart): Remove 4 threat from a scheme. If you are Angel, this thwart ignores the crisis icon ([crisis]) and the patrol keyword.", - "traits": "Aerial. Thwart." - }, - { - "code": "42007", - "flavor": "Apocalypse replaced Angel's natural wings with razor-sharp, techno-organic ones.", - "name": "Razor Dive", - "text": "Hero Action (attack): Deal 6 damage to an enemy. If you are Archangel, this attack gains overkill and piercing.", - "traits": "Aerial. Attack." - }, - { - "code": "42008", - "name": "Avian Anatomy", - "text": "Response: After you spend this card to pay for an [[AERIAL]] event, return that event to your hand after resolving its effects." - }, - { - "code": "42009", - "flavor": "As CEO, Warren has the vast resources of the family-owned Worthington Industries at his disposal.", - "name": "Worthington Industries", - "text": "Action: Exhaust Worthington Industries → shuffle 1 [[AERIAL]] card from your discard pile into your deck. If you are in alter-ego form, draw 1 card.", - "traits": "Location." - }, - { - "code": "42010", - "name": "Techno-Organic Wings", - "text": "Hero Action: Exhaust Techno-Organic Wings → if you are:\n• Angel, ready your hero.\n• Archangel, reduce the cost of the next [[AERIAL]] event card you play from your hand this phase by 2.", - "traits": "Superpower. Tech." - }, - { - "code": "42011", - "name": "Elixir", - "subname": "Josh Foley", - "text": "[star] Response: After Elixir attacks or thwarts, heal 1 damage from another friendly character.", - "traits": "X-Force." - }, - { - "code": "42012", - "flavor": "\"EEEEEEEEEEEEEEEEEEEEEEEE!\"", - "name": "Siryn", - "subname": "Theresa Cassidy", - "text": "[star] Response: After Siryn attacks, stun a minion.", - "traits": "Aerial. X-Force." - }, - { - "code": "42013", - "name": "Warpath", - "subname": "James Proudstar", - "text": "Toughness.\nHero Response: After Warpath defends against an attack, play an event with a \"Hero Action\" ability from your hand (paying its cost).", - "traits": "Aerial. X-Force." - }, - { - "code": "42014", - "name": "Aerial Intervention", - "text": "Interrupt: When a character would take any amount of damage from an attack, exhaust an [[AERIAL]] character you control → prevent up to 3 of that damage.", - "traits": "Aerial." - }, - { - "code": "42015", - "flavor": "\"I do everything like a hawk.\" — Archangel", - "name": "Ever Vigilant", - "text": "Play only if your identity has the [[AERIAL]] trait.\nHero Action: Ready your hero and remove 2 threat from the main scheme.", - "traits": "Aerial. Skill." - }, - { - "code": "42016", - "flavor": "\"Hey! Fido! Who let you off your leash?\" — Jubilee", - "name": "Taunt", - "text": "Hero Action: The villain attacks you. Other characters cannot defend against this attack. Draw 3 cards." - }, - { - "code": "42017", - "flavor": "\"Get the critical cases back to the mansion for treatment.\" — Beast", - "name": "Render Medical Aid", - "text": "Victory 0.\nWhen Defeated: Each player heals a total of 5 damage from among characters they control." - }, - { - "code": "42018", - "name": "Angel's Aerie", - "text": "Response: After you defend against an attack, place 1 fatigue counter here.\nAlter-Ego Action: Remove each fatigue counter from here → heal 1 damage from your identity for each fatigue counter removed this way.", - "traits": "Location." - }, - { - "code": "42019", - "name": "Containment Strategy", - "text": "Attach to a non-permanent side scheme. Max 1 per side scheme.\nResponse: After a hero defends against an attack, remove 1 threat from attached scheme (2 threat instead if that hero took no damage from that attack).", - "traits": "Tactic." - }, - { - "code": "42020", - "flavor": "\"Best get outta my way when Ah'm blastin'!\"", - "name": "Cannonball", - "subname": "Sam Guthrie", - "text": "Interrupt: When Cannonball would take any amount of consequential damage, reduce that amount by X, where X is the number of [[AERIAL]] cards in your hand.", - "traits": "Aerial. X-Force." - }, - { - "code": "42022", - "name": "The Power of Flight", - "text": "Double the number of resources this card generates while paying for an [[AERIAL]] card." - }, - { - "code": "42023", - "name": "Soaring Acrobatics", - "text": "Play under any player's control. Max 1 per player.\nHero Interrupt: When an [[AERIAL]] character you control uses a basic power, exhaust Soaring Acrobatics → that character gets +1 to that power for this use.", - "traits": "Skill." - }, - { - "code": "42029", - "name": "Bombs Away", - "text": "Hero Action: Exhaust an [[AERIAL]] character you control and choose a player → deal 3 damage to the villain and each minion engaged with that player.", - "traits": "Aerial. Tactic." - }, - { - "code": "42030", - "name": "Eyes in the Sky", - "text": "Hero Interrupt: When you reveal a non-[[ELITE]] minion, exhaust an [[AERIAL]] character you control and discard this card → cancel the effects of that card and discard it. Then, reveal another card from the encounter deck.", - "traits": "Aerial. Preparation." - }, - { - "code": "42031", - "flavor": "\"Bobby, form up on me! — Archangel", - "name": "Flying Formation", - "text": "Alliance. (The players can pay this card's costs as a group.)\nHero Action: Ready up to 3 [[AERIAL]] characters.", - "traits": "Aerial. Tactic." - }, - { - "code": "42032", - "name": "X-Force Recruit", - "text": "Play only if your identity has the [[X-FORCE]] trait.\nAttach to a friendly character. Max 1 per character.\nAttached character gets +1 hit point and gains the [[X-FORCE]] trait.", - "traits": "Title." - } -] + { + "code": "42001a", + "flavor": "\"Mi sento davvero libero solo mentre volo!\"", + "name": "Angelo", + "text": "Angelo della VitaRisposta: Dopo che hai giocato un evento [[AEREO]], pesca 1 carta. (Limite di una volta per fase.)", + "traits": "Aereo. X-Force." + }, + { + "code": "42001b", + "flavor": "\"Per poter vivere in questa società devo tenere legate le mie ali e nascondere chi sono davvero.\"", + "name": "Warren Worthington III", + "text": "RicrescitaAzione: Cura 1 danno a Warren Worthington III. (Limite di una volta per round.)", + "traits": "Mutante." + }, + { + "code": "42001c", + "name": "Arcangelo", + "text": "Angelo della MorteRisposta: Dopo che hai giocato un evento [[AEREO]], infliggi a un nemico un ammontare di danni pari al costo stampato di quell'evento. (Limite di una volta per fase.)", + "traits": "Aereo. X-Force." + }, + { + "code": "42002", + "name": "Psylocke", + "subname": "Betsy Braddock", + "text": "[star] Risposta Eroe: Dopo che Psylocke ha attaccato, se sei:\n• Angelo, cura 1 danno a Psylocke.\n• Arcangelo, ripristina il tuo eroe.", + "traits": "Psionico. X-Force." + }, + { + "code": "42003", + "name": "Piumaggio Adattivo", + "text": "Azione Eroe (intervento): Se sei Angelo, rimuovi 3 minacce da una trama e confondi 1 nemico.\nAzione Eroe (attacco): Se sei Arcangelo, ingliffi 4 danni a un nemico e stordiscilo.", + "traits": "Aereo. Attacco. Intervento." + }, + { + "code": "42004", + "name": "Agilità Aerea", + "text": "Interruzione Eroe (difesa): Quando un nemico attacca, se sei:\n• Angelo, ignora ogni icona potenziamento ([boost]) e ogni capacità \"Potenziamento\" per questo attacco.\n• Arcangelo, irrobustisci il tuo eroe e ottieni Ritorsione 1 per questo attacco.", + "traits": "Aereo. Difesa." + }, + { + "code": "42005", + "name": "Metamorfosi", + "text": "Azione: Cambia sembianza. Poi, se sei:\n• Warren Worthington III, pesca una carta.\n• Angelo, rimuovi 2 minacce da una trama.\n• Arcangelo, infliggi 3 danni a un nemico.", + "traits": "Aereo." + }, + { + "code": "42006", + "flavor": "\"Rilassati, pensa solo a goderti il volo.\" — Angelo", + "name": "Volo Naturale", + "text": "Azione Eroe (intervento): Rimuovi 4 minacce da una trama. Se sei Angelo, questo intervento ignora l'icona crisi ([crisis]) e la parola chiave Pattuglia.", + "traits": "Aereo. Intervento." + }, + { + "code": "42007", + "flavor": "Apocalisse ha sostituito le ali naturali di Angelo con una variante tecno-organica affilata come un rasoio.", + "name": "Tuffo Affilato", + "text": "Azione Eroe (attacco): Infliggi 6 danni a un nemico. Se sei Arcangelo, questo attacco ottiene Perforante e Sopraffazione.", + "traits": "Aereo. Attacco." + }, + { + "code": "42008", + "name": "Anatomia Aviaria", + "text": "Risposta: Dopo che hai speso le risorse di questa carta per giocare un evento [[AEREO]], rimetti quell'evento nella tua mano dopo averne risolto gli effetti." + }, + { + "code": "42009", + "flavor": "In quanto amministratore delegato, Warren ha a sua disposizione le immense risorse delle Industrie Worthington, l'azienda della sua famiglia.", + "name": "Industrie Worthington", + "text": "Azione: Esaurisci Industrie Worthington → mescola nel tuo mazzo 1 carta [[AEREO]] dalla tua pila degli scarti. Se sei nella sembianza di alter ego, pesca 1 carta.", + "traits": "Luogo. " + }, + { + "code": "42010", + "name": "Ali Tecno-Organiche", + "text": "Azione Eroe: Esaurisci Ali Tecni-Organiche → se sei:\n• Angelo, ripristina il tuo eroe.\n• Arcangelo, riduci di 2 il costo in risorse del prossimo evento [[AEREO]] che giochi dalla tua mano in questa fase.", + "traits": "Superpotere. Tecnologia." + }, + { + "code": "42011", + "name": "Elixir", + "subname": "Josh Foley", + "text": "Gioca solo se la tua identità possiede il tratto [[X-FORCE]] o [[X-MEN]]. [star] Risposta: Dopo che Elixir ha attaccato o è intervenuto, cura 1 danno a un altro personaggio amico.", + "traits": "X-Force." + }, + { + "code": "42012", + "flavor": "\"IIIIIIIIIIIIIIIIIIIIIIIIIIHHH!\"", + "name": "Siryn", + "subname": "Theresa Cassidy", + "text": "[star] Risposta: Dopo che Siryn ha attaccato, stordisci 1 gregario.", + "traits": "Aereo. X-Force." + }, + { + "code": "42013", + "name": "Warpath", + "subname": "James Proudstar", + "text": "Robustezza.\nRisposta Eroe: Dopo che Warpath ha difeso da un attacco, gioca dalla tua mano 1 evento con una capacità \"Azione Eroe\" (pagandone il costo).", + "traits": "Aereo. X-Force." + }, + { + "code": "42014", + "name": "Intervento Aereo", + "text": "Interruzione: Quando un personaggio sta per subire un qualsiasi ammontare di danni da un attacco, esaurisci 1 personaggio [[AEREO]] che controlli → previeni fino a 3 di quei danni.", + "traits": "Aereo." + }, + { + "code": "42015", + "flavor": "\"Faccio tutto come se fossi un falco\" — Arcangelo", + "name": "Sempre Vigile", + "text": "Gioca solo se la tua identità possiede il tratto [[AEREO]].\nAzione Eroe: Ripristina il tuo eroe e rimuovi 2 minacce dalla trama principale.", + "traits": "Aereo. Abilità." + }, + { + "code": "42016", + "flavor": "\"Hey! Fido! Chi ti ha tolto il guinzaglio?\" — Jubilee", + "name": "Provocazione", + "text": "Azione Eroe: Il criminale ti attacca. Gli altri personaggi non possono difendere da questo attacco. Pesca 3 carte.", + "traits": "Tattica." + }, + { + "code": "42017", + "flavor": "\"Portate i casi più gravi alla villa. Riceveranno le cure necessarie.\" — Bestia", + "name": "Prestare Soccorso Medico", + "text": "Vittoria 0.\nQuando Sconfitta: Ogni giocatore cura un totale di 5 danni ai personaggi che controlla." + }, + { + "code": "42018", + "name": "Nido di Angelo", + "text": "Risposta: Dopo che hai difeso da un attacco, colloca 1 gettone fatica su questa carta.\nAzione Alter Ego: Rimuovi ogni gettone fatica da questa carta → cura 1 danno alla tua identità per ogni gettone fatica rimosso in questo modo.", + "traits": "Luogo." + }, + { + "code": "42019", + "name": "Strategia di Contenimento", + "text": "Assegna ad una trama secondaria non Permanente. Massimo 1 per trama secondaria.\nRisposta: Dopo che un eroe ha difeso da un attacco, rimuovi 1 minaccia dalla trama con questa miglioria (2 minacce se invece quell'eroe non ha subito danni da quell'attacco).", + "traits": "Tattica." + }, + { + "code": "42020", + "flavor": "\"Vedete di farvi da parte quando parto col botto!\"", + "name": "Cannonball", + "subname": "Sam Guthrie", + "text": "Interruzione: Quando Cannonball sta per subire un qualsiasi ammontare di danni conseguenti, riduci di X quell'ammontare, dove X è pari al numero di carte [[AEREO]] nella tua mano.", + "traits": "Aereo. X-Force." + }, + { + "code": "42022", + "name": "Potere del Volo", + "text": "Mentre paghi per una carta [[AEREO]], raddoppia il numero di risorse generate da questa carta." + }, + { + "code": "42023", + "name": "Acrobazie in Quota", + "text": "Gioca sotto il controllo di un qualsiasi giocatore. Massimo 1 per giocatore.\nInterruzione Eroe: Quando un personaggio [[AEREO]] che controlli usa un potere base, esaurisci Acrobazie in Quota → quel personaggio riceve +1 a quel potere per questo uso.", + "traits": "Abilità." + }, + { + "code": "42029", + "name": "Bombe Sganciate", + "text": "Azione Eroe: Esaurisci 1 personaggio [[AEREO]] che controlli e scegli 1 giocatore → infliggi 3 danni al criminale e a ogni gregario impegnato con quel giocatore.", + "traits": "Aereo. Tattica." + }, + { + "code": "42030", + "name": "Occhi in Cielo", + "text": "Interruzione Eroe: Quando riveli un gregario non [[ELITE]], esaurisci 1 personaggio [[AEREO]] che controlli e scarta questa carta → annulla gli effetti su quella carta e scartala. Poi rivela 1 carta dal mazzo degli incontri.", + "traits": "Aereo. Preparativi." + }, + { + "code": "42031", + "flavor": "\"Bobby, in formazione, con me!\" — Arcangelo", + "name": "Formazione di Volo", + "text": "Alleanza. (I giocatori possono pagare i costi di questa carta come gruppo.)\nAzione Eroe: Ripristina fino a 3 personaggi [[AEREO]].", + "traits": "Aereo. Tattica." + }, + { + "code": "42032", + "name": "Recluta della X-Force", + "text": "Gioca solo se la tua identità possiede il tratto [[X-FORCE]].\nAssegna a un personaggio amico. Massimo 1 per personaggio.\nIl personaggio con questa miglioria riceve +1 punti ferita e ottiene il tratto [[X-FORCE]].", + "traits": "Titolo." + } +] \ No newline at end of file diff --git a/translations/it/pack/angel_encounter.json b/translations/it/pack/angel_encounter.json index 63af8453..c962fc95 100644 --- a/translations/it/pack/angel_encounter.json +++ b/translations/it/pack/angel_encounter.json @@ -1,32 +1,33 @@ [ { "code": "42024", - "name": "Apocalyptic Influence", - "text": "Give to the Warren Worthington III player.\nWhen Revealed: If you are in Archangel form, place 2 threat on the main scheme. Otherwise, change to Archangel form.\nAlter-Ego Action: Deal the first player 1 encounter card → discard this card." + "name": "Influenza Apocalittica", + "text": "Fai ricevere al giocatore Warren Worthington III.\nQuando Rivelata: Se sei nella sembianza di Arcangelo, colloca 2 minacce sulla trama principale. Altrimenti, assumi la sembianza di Arcangelo.\nAzione Alter Ego: Distribuisci 1 carta incontro al primo giocatore → scarta questa carta." }, { - "attack_text": "Harpoon gets +1 ATK while attacking a character with the [[AERIAL]] trait.", + "attack_text": "Harpoon riceve +1 ATT mentre attacca un personaggio [[AEREO]].", "code": "42025", "name": "Harpoon", - "text": "When Revealed: Discard cards from the top of your deck until you discard an event. Take indirect damage equal to that event's printed cost.", - "traits": "Brute. Marauder." + "text": "Quando Rivelata: Scarta carte dalla cima del tuo mazzo finché non scarti 1 evento. Subisci un ammontare di danni indiretti pari al costo stampato di quell'evento.", + "traits": "Bruto. Marauder." }, { "code": "42026", - "flavor": "\"I'm gonna bag me a bird.\" — Harpoon", - "name": "Hook, Line, and Sinker", - "text": "Each attack from a [[BRUTE]] enemy deals indirect damage.\nForced Response: After a friendly character takes any amount of indirect damage, exhaust that character." + "flavor": "\"Ho proprio voglia di infilzare un pennuto\" — Harpoon", + "name": "Amo, Lenza e Galleggiante", + "text": "Gli attacchi dei nemici [[BRUTO]] infliggono danni indiretti.\nRisposta Obbligata: Dopo che un personaggio amico ha subito un qualsiasi ammontare di danni indiretti, esauriscilo." }, { - "attack_text": "Forced Response: After Harpoon attacks you, take 2 indirect damage.", + "attack_text": "Risposta Obbligata: Dopo che Harpoon ha attaccato, subisci 2 danni indiretti.", "code": "42027", - "name": "Harpoon's Harpoon", - "text": "Attach to Harpoon. If Harpoon is not in play, search the encounter deck and discard pile for him, reveal him, and attach this card to him. If you cannot, this card gains surge." + "name": "Arpione di Harpoon", + "text": "Assegna a Harpoon. Se Harpoon non è in gioco, cercalo nel mazzo degli incontri e nella pila degli scarti degli incontri, rivelalo e assegnagli questa carta. Se non puoi farlo, questa carta ottiene Impulso.", + "traits": "Arma." }, { - "boost_text": "Take 2 indirect damage", + "boost_text": "Subisci 2 danni indiretti.", "code": "42028", - "name": "Spear Shot", - "text": "When Revealed: Discard cards from the top of your deck until you discard an event. Take indirect damage equal to that event's printed cost. If that event has the [[AERIAL]] trait, this card gains surge." + "name": "Tiro di Arpione", + "text": "Quando Rivelata: Scarta carte dalla cima del tuo mazzo finché non scarti 1 evento. Subisci un ammontare di danni indiretti pari al costo stampato di quell'evento. Se quell'evento possiede il tratto [[AEREO]], questa carta ottiene Impulso." } -] +] \ No newline at end of file diff --git a/translations/it/pack/gambit.json b/translations/it/pack/gambit.json index 521d9f95..d465055f 100644 --- a/translations/it/pack/gambit.json +++ b/translations/it/pack/gambit.json @@ -1,122 +1,122 @@ [ - { - "code": "37001a", - "name": "Gambit", - "text": "Charge de CardAction: Place 1 charge counter here. (Limit once per round).\nThrow de CardInterrupt: When you play an [[ATTACK]] event, remove up to 3 charge counters from here → that event deal +1 damage for each counter removed.", - "traits": "Thief. X-Men." - }, - { - "code": "37001b", - "name": "Remy Lebeau", - "text": "Thief ExtraordinaireAction (thwart): Exhaust Remy LeBeau and look at the top 2 cards of the encounter deck. Discard 1 of those cards → remove threat from a scheme equal to the number of boost icons ([boost]) on that card.", - "traits": "Mutant. Thief." - }, - { - "code": "37002", - "flavor": "\"I can't take that crazy Cajun anywhere!\"", - "name": "Rogue", - "subname": "Anna Marie", - "text": "Reduce the cost to play Rogue by 1 for each charge counter on your identity.\nToughness.", - "traits": "Aerial. X-Men." - }, - { - "code": "37003", - "name": "The Thieves Guild", - "text": "Alter-Ego Response: After you resolve your \"Thief Extraordinaire\" ability, exhaust The Thieves Guild → remove 1 threat from a scheme. If this removes the last threat from that scheme, draw 1 card.", - "traits": "Guild." - }, - { - "code": "37004", - "flavor": "\"You want to fight wit' Gambit, eh?\" −Gambit", - "name": "Gambit's Staff", - "text": "Hero Interrupt: When an enemy attacks, exhaust Gambit's Staff → deal 1 damage to that enemy.", - "traits": "Item. Weapon." - }, - { - "code": "37005", - "flavor": "Members of the Thieves Guild wear custom armor to protect themselves from assassins.", - "name": "Gambit's Guild Armor", - "text": "Hero Response: After Gambit defends against an attack and takes no damage, exhaust Gambit's Guild Armor → ready Gambit.", - "traits": "Armor. Item." - }, - { - "code": "37006", - "name": "Charged Card", - "text": "Hero Action (attack): Deal 4 damage to an enemy. For this attack, If Gambit's \"Throw de Card\" ability removed at least:\n• 1 counter, this attack gains ranged.\n• 2 counters, this attack also gains piercing.\n• 3 counters, this attack also gains overkill.", - "traits": "Attack. Superpower." - }, - { - "code": "37007", - "flavor": "\"Cover your eyes, mes amis. Dis hand gon' be fire!\" −Gambit", - "name": "Royal Flush", - "text": "Hero Action (attack): Place 1 charge counter on Gambit. Deal 0 damage to an enemy. Deal 0 damage to an enemy. Deal 0 damage to an enemy.", - "traits": "Attack. Superpower." - }, - { - "code": "37008", - "name": "Natural Agility", - "text": "Hero Interrupt (defense): When you defend against an attack, place 1 charge counter on Gambit → for each charge counter on Gambit, you get +1 DEF for that attack.", - "traits": "Defense. Superpower." - }, - { - "code": "37009", - "flavor": "\"How can I be de thief when you de one stole my heart, chére?\" −Gambit", - "name": "Creole Charmer", - "text": "Alter-Ego Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, confuse the villain.", - "traits": "Thwart." - }, - { - "code": "37010", - "name": "Molecular Acceleration", - "text": "Hero Interrupt: When you spend this card, place 1 charge counter on Gambit." - }, - { - "code": "37011", - "name": "Bishop", - "subname": "Lucas Bishop", - "text": "Response: After an enemy attacks you, place 1 energy counter here.\n[star]Interrupt: When Bishop attacks, remove each energy counter from him → for each counter discarded this way, he gets +2 ATK for this attack (to a maximum of +6 ATK).", - "traits": "X-Men." - }, - { - "code": "37012", - "flavor": "\"All that noise. This city is a symphony, and I'm her speaker.\"", - "name": "Dazzler", - "subname": "Alison Blaire", - "text": "Response: After Dazzler enters play, confuse an enemy.", - "traits": "X-Men." - }, - { - "code": "37013", - "name": "Operative Skill", - "text": "Uses (3 operative counters). Max 1 per player.\nInterrupt: When you thwart, remove 1 operative counter from here → that thwart removes 1 additional threat.", - "traits": "Skill." - }, - { - "code": "37015", - "name": "Breaking and Entering", - "text": "Play only if your identity has the [[SPY]] or [[THIEF]] trait.\nAction (thwart): Remove 3 threat from a scheme.", - "traits": "Thwart." - }, - { - "code": "37019", - "name": "Beauty and the Thief", - "text": "Team-Up (Gambit and Rogue). Max 1 per deck.\nHero Action (attack/thwart): Deal 4 damage to an enemy. Remove 4 threat from a scheme.", - "traits": "Attack. Thwart." - }, - { - "code": "37021", - "name": "Mutant Education", - "text": "Play only if your identity has the [[MUTANT]] trait.\nAlter-Ego Action: Choose up to 2 identity-specific cards in your discard pile and shuffle them into your deck. If X-Mansion is in play, draw 1 card." - }, - { - "code": "37030", - "name": "War Room", - "text": "Max 1 per player.\nResponse: After an ally attacks and defeats a minion, exhaust War Room → remove 1 threat from a scheme.", - "traits": "Location." - }, - { - "code": "37031", - "name": "X-Men Instruction", - "text": "Play only if your identity has the [[MUTANT]] trait.\nAlter-Ego Action: Choose up to 2 [[X-MEN]] allies in your discard pile and shuffle them into your deck. If X-Mansion is in play, draw 1 card." - } -] + { + "code": "37001a", + "name": "Gambit", + "text": "Caricare la CartaAzione: Colloca 1 gettone carica su questa carta. (Limite di una volta per round).\nLanciare la CartaInterruzione: Quando giochi un evento [[ATTACCO]], rimuovi fino a 3 gettoni carica da questa carta → quell'evento infligge +1 danno per ogni gettone carica rimosso in quel modo.", + "traits": "Ladro. X-Men." + }, + { + "code": "37001b", + "name": "Remy Lebeau", + "text": "Ladro ExtraordinaireAzione (intervento): Esaurisci Remy LeBeau e guarda 2 carte dalla cima del mazzo degli incontri. Scarta 1 di quelle carte → rimuovi da una trama un ammontare di minacce pari al numero di icone potenziamento ([boost]) su quella carta.", + "traits": "Ladro. Mutante." + }, + { + "code": "37002", + "flavor": "\"Non posso portare quel pazzo di un cajun da nessuna parte!\"", + "name": "Rogue", + "subname": "Anna Marie", + "text": "Riduci il costo per giocare Rogue di 1 per ogni gettone carica sulla tua identità.\n\nRobustezza.", + "traits": "Aereo. X-Men." + }, + { + "code": "37003", + "name": "Loggia dei Ladri", + "text": "Risposta Alter Ego: Dopo che hai risolto la tua capacità \"Ladro Extraordinaire\", esaurisci Loggia dei Ladri → rimuovi 1 minaccia da una trama. Se farlo rimuove l'ultima minaccia da quella trama, pesca 1 carta.", + "traits": "Gilda." + }, + { + "code": "37004", + "flavor": "\"Vuoi metterti contro Gambit, eh?\" − Gambit", + "name": "Bastone di Gambit", + "text": "Interruzione Eroe: Quando un nemico attacca, esaurisci Bastone di Gambit → infliggi un danno a quel nemico.", + "traits": "Arma. Oggetto." + }, + { + "code": "37005", + "flavor": "I membri della Loggia dei Ladri indossano armature speciali per proteggersi dagli assassini.", + "name": "Armatura della Loggia di Gambit", + "text": "Risposta Eroe: Dopo che Gambit ha difeso da un attacco e non ha subito danni, esaurisci Armatura della Loggia di Gambit → ripristina Gambit.", + "traits": "Armatura. Oggetto. " + }, + { + "code": "37006", + "name": "Carta Caricata", + "text": "Azione Eroe (attacco): Infliggi 4 danni a un nemico. Per questo attacco, se la capacità \"Lanciare la Carta\" di Gambit ha rimosso un ammontare di gettoni carica pari o superiore a:\n• 1, questo attacco ottiene Distanza.\n• 2, questo attacco ottiene anche Perforante.\n• 3, questo attacco ottiene anche Sopraffazione.", + "traits": "Attacco. Superpotere." + }, + { + "code": "37007", + "flavor": "\"Copritevi gli occhi, mes amis. Questa mano farà fuochi d'artificio!\" - Gambit", + "name": "Scala Reale", + "text": "Azione Eroe (attacco): Colloca 1 gettone carica su Gambit. Infliggi 0 danni a un nemico. Infliggi 0 danni a un nemico. Infliggi 0 danni a un nemico.", + "traits": "Attacco. Superpotere." + }, + { + "code": "37008", + "name": "Agilità Naturale", + "text": "Interruzione Eroe (difesa): Quando difendi da un attacco, colloca 1 gettone carica su Gambit → per ogni gettone carica su Gambit, ricevi +1 DIF per quell'attacco.", + "traits": "Difesa. Superpotere." + }, + { + "code": "37009", + "flavor": "\"Come posso essere io il ladro se sei stata tu a rubarmi il cuore, chére?\" −Gambit", + "name": "Fascino Creolo", + "text": "Azione Alter Ego (intervento): Rimuovi 3 minacce da una trama. Se farlo rimove l'ultima minaccia da quella trama, confondi il criminale.", + "traits": "Intervento." + }, + { + "code": "37010", + "name": "Accelerazione Molecolare", + "text": "Interruzione Eroe: Quando spendi le risorse di questa carta, colloca 1 gettone carica su Gambit." + }, + { + "code": "37011", + "name": "Alfiere", + "subname": "Lucas Bishop", + "text": "Risposta: Dopo che un nemico ti ha attaccato, colloca 1 gettone energia su questa carta.\n[star]Interruzione: Quando Alfiere attacca, rimuovi ogni gettone energia su di esso → per ogni gettone energia rimosso in questo modo, Alfiere riceve +2 ATT per questo attacco (fino a un massimo di +6 ATT).", + "traits": "X-Men." + }, + { + "code": "37012", + "flavor": "\"Tutto quel rumore... questa città è una sinfonia, e io sono il suo altoparlante.\"", + "name": "Dazzler", + "subname": "Alison Blaire", + "text": "Risposta: Dopo che Dazzler è entrata in gioco, confondi 1 nemico.", + "traits": "X-Men." + }, + { + "code": "37013", + "name": "Abilità da Operativo", + "text": "Utilizzo (3 gettoni operativo). Massimo 1 per giocatore.\nInterruzione: Quando intervieni, rimuovi 1 gettone operativo da questa carta → quell'intervento rimuove 1 minaccia aggiuntiva.", + "traits": "Abilità." + }, + { + "code": "37015", + "name": "Furto con Scasso", + "text": "Gioca solo se la tua identità possiede il tratto [[LADRO]] o [[SPIA]].\nAzione (intervento): Rimuovi 3 minacce da una trama.", + "traits": "Intervento." + }, + { + "code": "37019", + "name": "La Bella e Il Ladro", + "text": "Team-Up (Gambit e Rogue). Massimo 1 per mazzo.\nAzione Eroe (attacco/intervento): Infliggi 4 danni a un nemico. Rimuovi 4 minacce da una trama.", + "traits": "Attacco. Intervento." + }, + { + "code": "37021", + "name": "Educazione Mutante", + "text": "Gioca solo se la tua identità possiede il tratto [[MUTANTE]].\nAzione Alter Ego: Scegli fino a 2 carte specifiche di identità nella tua pila degli scarti e mescolale nel tuo mazzo. Se Villa-X è in gioco, pesca 1 carta." + }, + { + "code": "37030", + "name": "Sala Tattica", + "text": "Massimo 1 per giocatore.\nRisposta: Dopo che un alleato ha attaccato e sconfitto un gregario, esaurisci Sala Tattica → rimuovi 1 minaccia da una trama", + "traits": "Luogo." + }, + { + "code": "37031", + "name": "Istruzione degli X-Men", + "text": "Gioca solo se la tua identità possiede il tratto [[MUTANTE]].\nAzione Alter Ego: Scegli fino a 2 alleati X-MEN nella tua pila degli scarti e mescolali nel tuo mazzo. Se Villa-X è in gioco, pesca 1 carta." + } +] \ No newline at end of file diff --git a/translations/it/pack/gambit_encounter.json b/translations/it/pack/gambit_encounter.json index fb069554..37ebce74 100644 --- a/translations/it/pack/gambit_encounter.json +++ b/translations/it/pack/gambit_encounter.json @@ -1,56 +1,57 @@ [ - { - "code": "37025", - "name": "Guild Business", - "text": "Give to the Remy LeBeau player.\nAlter-Ego Action: Exhaust Remy LeBeau and spend a [energy] resource → remove Guild Business from the game." - }, - { - "attack_text": "Forced Response: After Belladonna attacks and defeats a character, place 2 threat on the main scheme.\n(Gambit's nemesis minion.)", - "code": "37026", - "name": "Belladonna", - "text": "Quickstrike. Toughness.", - "traits": "Assassin. Elite." - }, - { - "code": "37027", - "flavor": "The Assassins Guild has sworn to kill Gambit and the rest of the Thieves Guild.", - "name": "The Assassins Guild", - "text": "Forced Response: After an [[ASSASSIN]] minion attacks and defeats a character, place 2 threat here." - }, - { - "attack_text": "Forced Response: After Guild Assassin attacks and defeats a character, place 1 threat on the main scheme.", - "code": "37028", - "name": "Guild Assassin", - "text": "Quickstrike.", - "traits": "Assassin." - }, - { - "code": "37029", - "name": "Assassination Attempt", - "text": "When Revealed: Each [[ASSASSIN]] minion attacks you (even if you are in alter-ego form). If there are no [[ASSASSIN]] minions in play, search the encounter deck and discard pile for an [[ASSASSIN]] minion and reveal it." - }, - { - "code": "37032", - "flavor": "\"I serve proudly in the house and name of Magneto!\"", - "name": "Exodus", - "text": "Retaliate 1. Villanous.\nWhen Revealed: Search the encounter deck and discard pile for the Psionic Shield attachment and attach it to Exodus. (Shuffle.)", - "traits": "Acolyte. Elite. Psionic." - }, - { - "code": "37033", - "flavor": "Exodus sees Magneto as the savior of mutantkind and serves as his herald.", - "name": "Herald of Avalon", - "text": "When Defeated: The player who defeated this scheme searches the encounter deck and discard pile for Exodus and reveals him. (Shuffle.)" - }, - { - "code": "37034", - "name": "Psionic Shield", - "text": "Attach to a minion. Otherwise, Psionic Shield gains surge.\nForced Interrupt: When attached minion would leave play, instead heal all damage from that minion and put it back into play. Then, discard this attachment." - }, - { - "boost_text": "You are stunned and confused.", - "code": "37035", - "name": "Acolyte Frenzy", - "text": "When Revealed: Each [[ACOLYTE]] minion engaged with you activates against you. If you are not engaged with an [[ACOLYTE]] minion, this card gains surge." - } -] + { + "code": "37025", + "name": "Affari della Loggia", + "text": "Fai ricevere al giocatore Remy LeBeau.\nAzione Alter Ego: Esaurisci Remy LeBeau e spendi [energy] → rimuovi dal gioco Affari della Loggia." + }, + { + "attack_text": "Risposta Obbligata: Dopo che Belladonna ha attaccato e sconfitto un personaggio, colloca 2 minacce sulla trama principale.\n(Gregario nemesi di Gambit.)", + "code": "37026", + "name": "Belladonna", + "text": "Colpo Rapido. Robustezza.\n[star]Risposta Obbligata: Dopo che Belladonna ha attaccato e sconfitto un personaggio, colloca 2 minacce sulla trama principale.\n(Gregario nemesi di Gambit.)", + "traits": "Assassino. Elite." + }, + { + "code": "37027", + "flavor": "La Loggia degli Assassini ha giurato di uccidere Gambit e il resto della Loggia dei Ladri.", + "name": "La Loggia degli Assassini", + "text": "Risposta Obbligata: Dopo che un gregario [[ASSASSINO]] ha attaccato e sconfitto un personaggio, colloca 2 minacce su questa carta." + }, + { + "attack_text": "Risposta Obbligata: Dopo che Assassino della Loggia ha attaccato e sconfitto un personaggio, colloca 1 minaccia sulla trama principale.", + "code": "37028", + "name": "Assassino della Loggia", + "text": "Colpo Rapido.\n[star]Risposta Obbligata: Dopo che Assassino della Loggia ha attaccato e sconfitto un personaggio, colloca 1 minaccia sulla trama principale.", + "traits": "Assassino." + }, + { + "code": "37029", + "name": "Tentato Assassinio", + "text": "Quando Rivelata: Ogni gregario [[ASSASSINO]] ti attacca (anche se ti trovi nella sembianza di alter ego). Se non ci sono gregari [[ASSASSINO]] in gioco, cerca nel mazzo degli incontri e nella pila degli scarti degli incontri 1 gregario [[ASSASSINO]] e rivelalo." + }, + { + "code": "37032", + "flavor": "\"Servo con onore la casa e il nome di Magneto!\"", + "name": "Exodus", + "text": "Criminoso. Ritorsione 1.\nQuando Rivelata: Cerca nel mazzo degli incontri e nella pila degli scarti degli incontri 1 aggiunta Scudo Psionico e assegnala a Exodus. (Mescola.)", + "traits": "Accolito. Elite. Psionico." + }, + { + "code": "37033", + "flavor": "Exodus vede in Magneto il salvatore della specie mutante, e si è messo al suo servizio come araldo.", + "name": "L'Araldo di Avalon", + "text": "Quando Sconfitta: Il giocatore che ha sconfitto questa trama cerca nel mazzo degli incontri e nella pila degli scarti degli incontri Exodus e lo rivela. (Mescola.)" + }, + { + "code": "37034", + "name": "Scusdo Psionico", + "text": "Assegna a un gregario. Se non puoi farlo, Scudo Psionico ottiene Impulso.\nInterruzione Obbligata: Quando il gregario con questa aggiunta sta per uscire dal gioco, curagli invece tutti i danni e rimettilo in gioco. Poi scarta questa aggiunta.", + "traits": "Psionico." + }, + { + "boost_text": "Sei stordito e confuso.", + "code": "37035", + "name": "Furia dell'Accolito", + "text": "Quando Rivelata: Ogni gregario [[ACCOLITO]] impegnato con te si attiva contro di te. Se non ci sono gregario [[ACCOLITO]] impegnati con te, questa carta ottiene Impulso." + } +] \ No newline at end of file diff --git a/translations/it/pack/psylocke.json b/translations/it/pack/psylocke.json index 66c3772d..5678a9f5 100644 --- a/translations/it/pack/psylocke.json +++ b/translations/it/pack/psylocke.json @@ -1,179 +1,180 @@ [ - { - "code": "41001a", - "name": "Psylocke", - "text": "[star] Psi-Energy ControlInterrupt: When you use one of Psylocke's basic powers (THW, ATK, or DEF), flip 1 [[PSI-ENERGY]] upgrade.", - "traits": "Psionic. X-Force." - }, - { - "code": "41001b", - "name": "Betsy Braddock", - "text": "Psionic ManifestationSetup: Put your 2 [[PSI-ENERGY]] upgrades into play, Psi-Knife side faceup.\nAction: Exhaust 1 [[PSI-ENERGY]] upgrade → shuffle 1 [[PSIONIC]] card from your discard pile into your deck.", - "traits": "Mutant. Psionic." - }, - { - "code": "41002a", - "name": "Psi-Knife", - "text": "Permanent.\nPsylocke gets +1 THW.\nHero Resource: Exhaust Psi-Knife → generate a [mental] resource. You may flip this card.", - "traits": "Psi-Energy. Weapon." - }, - { - "code": "41002b", - "name": "Psi-Katana", - "text": "Permanent. Restricted.\nPsylocke gets +1 ATK and her basic attacks gain piercing.\nHero Resource: Exhaust Psi-Katana → generate a [physical] resource. You may flip this card.", - "traits": "Psi-Energy. Weapon." - }, - { - "code": "41003", - "flavor": "\"Did someone call for a pick-me-up?\"", - "name": "Angel", - "subname": "Warren Worthington III", - "text": "Response: After you play Angel from your hand, ready your identity.", - "traits": "Aerial. X-Force." - }, - { - "code": "41004", - "name": "Flurry of Blades", - "text": "Hero Action (attack): Deal 2 damage to an enemy. For each Psi-Knife you control, choose an enemy and confuse it. For each Psi-Katana you control, choose an enemy and deal 2 damage to it.", - "traits": "Attack. Psionic." - }, - { - "code": "41005", - "name": "Mental Detection", - "text": "Hero Action (thwart): Remove 1 threat from a scheme. For each Psi-Knife you control, remove 2 additional threat from that scheme. For each Psi-Katana you control, draw 1 card.", - "traits": "Psionic. Thwart." - }, - { - "code": "41006", - "name": "Psionic Redirect", - "text": "Hero Interrupt (defense): When you would take any amount of damage from an enemy attack, prevent 2 of that damage. For each Psi-Katana you control, prevent 2 additional damage. For each Psi-Knife you control, confuse that enemy.", - "traits": "Defense. Psionic." - }, - { - "code": "41007", - "name": "Telepathic Suggestion", - "text": "Hero Interrupt: When you reveal a card from the encounter deck, cancel its \"When Revealed\" effects. For each Psi-Katana you control, choose an enemy and deal 2 damage to it. For each Psi-Knife you control, choose a scheme and remove 1 threat from it.", - "traits": "Psionic." - }, - { - "code": "41008", - "flavor": "\"Practice makes perfect.\" — Psylocke", - "name": "Training Regimen", - "text": "Action: Exhaust Training Regiment → search your deck for a [[SKILL]] card and add it to your hand. (Shuffle.) If you are in hero form, discard 1 card from your hand.", - "traits": "Training." - }, - { - "code": "41009", - "name": "Martial Arts Training", - "text": "Psylocke gets +1 DEF.\nHero Response: After Psylocke defends against an attack, discard Martial Arts Training → ready Psylocke.", - "traits": "Skill." - }, - { - "code": "41010", - "name": "Psionic Training", - "text": "Psylocke ignores the guard and patrol keywords.\nHero Response: After Psylocke thwarts, discard Psionic Training → confuse an enemy.", - "traits": "Skill." - }, - { - "code": "41011", - "name": "Weapons Training", - "text": "Psylocke gains retaliate 1.\nHero Response: After Psylocke attacks, discard Weapons Training → ready each [[WEAPON]] upgrade you control.", - "traits": "Skill." - }, - { - "code": "41012", - "flavor": "\"I'll be your champion, now and forever.\"", - "name": "Captain Britain", - "subname": "Brian Braddock", - "text": "[star] Captain Britain takes -1 consequential damage after he thwarts a side scheme or attacks a minion.", - "traits": "Aerial. Excalibur." - }, - { - "code": "41013", - "flavor": "\"Your body language told me everything I needed to know to beat you.\"", - "name": "Cypher", - "subname": "Doug Ramsey", - "text": "[star] Response: After Cypher attacks and damages a confused enemy, draw 1 card.", - "traits": "X-Force." - }, - { - "code": "41015", - "name": "Upside the Head", - "text": "Hero Response: After your hero makes a basic attack and damages an enemy, confuse that enemy. If that enemy is already confused, stun it instead.", - "traits": "Skill." - }, - { - "code": "41016", - "flavor": "\"You go low, I'll go high.\"\n\"I always go low.\"\n\"Fine, go high.\"\n\"I like going low.\"\n — Wolverine and Deadpool", - "name": "Lay the Trap", - "text": "Victory 0.\nWhen Defeated: The player who defeated this scheme deals 5[per_hero] damage to the villain." - }, - { - "code": "41017", - "name": "Float Like a Butterfly", - "text": "Play under any player's control.\nMax 1 per player.\nInterrupt: When a character you control attacks a confused enemy, increase the amount of damage that attack deals to that enemy by 1.", - "traits": "Skill." - }, - { - "code": "41018", - "name": "Pete Wisdom", - "text": "Play only if your identity has the [[X-FORCE]] trait.\nResponse: After you resolve the \"When Revealed\" effects of a treachery card, heal 1 damage from Pete Wisdom.", - "traits": "X-Force." - }, - { - "code": "41019", - "name": "Directed Force", - "text": "Hero Interrupt: When your hero makes an attack that has a keyword (overkill, piercing, or ranged), that attack deals 2 additional damage. (Max 1 per attack.)", - "traits": "Skill." - }, - { - "code": "41020", - "name": "Soaring Hearts", - "text": "Team-Up (Angel and Psylocke). Max 1 per deck.\nHero Action: Search your discard pile for an identity-specific event and add it to your hand. Ready Angel and Psylocke.", - "traits": "Aerial. Psionic." - }, - { - "code": "41022", - "name": "IPAC", - "text": "Play only if your identity has the [[X-FORCE]] trait.\nHero Action: Exhaust IPAC and deal 1 facedown encounter card to a player → that player draws 2 cards.", - "traits": "Vehicle. X-Force." - }, - { - "code": "41023", - "name": "X-Bunker", - "text": "Action: Exhaust X-Bunker and choose a player whose identity has the [[MUTANT]] trait → that player searches the top X cards of their deck for any card, where X is the number of side schemes in the victory display, and adds that card to their hand. (Shuffle.)", - "traits": "Location. X-Force." - }, - { - "code": "41024", - "name": "Telepathy", - "text": "Play only if your identity has the [[PSIONIC]] trait. Max 1 per player.\nHero Action (thwart): Exhaust Telepathy and spend [mental][mental] resources → remove 2 threat from a scheme.", - "traits": "Psionic. Superpower." - }, - { - "code": "41030", - "name": "Psi-Bow Attack", - "text": "Play only if your hero has the [[PSIONIC]] trait.\nHero Action (attack): Deal 4 damage to an enemy. This attack gains ranged.", - "traits": "Attack. Psionic." - }, - { - "code": "41031", - "flavor": "\"Do you feel lucky, punk?\"", - "name": "Domino", - "subname": "Neena Thurman", - "text": "[star] Response: After you use one of Domino's basic powers, swap a card in your hand with the top card of your deck.", - "traits": "Posse. X-Force." - }, - { - "code": "41032", - "name": "Psi-Flail Strike", - "text": "Play only if your hero has the [[PSIONIC]] trait.\nHero Response (attack): After you defend against an enemy attack, deal 3 damage to that enemy and stun it.", - "traits": "Attack. Psionic." - }, - { - "code": "41033", - "name": "Telekinesis", - "text": "Play only if your hero has the [[PSIONIC]] trait. Max 1 per player.\nHero Action (attack): Exhaust Telekinesis and spend [mental][mental] resources → deal 3 damage to an enemy.", - "traits": "Psionic. Superpower." - } -] + { + "code": "41001a", + "flavor": "\"La mia mente è più affilata di qualsiasi lama.\"", + "name": "Psylocke", + "text": "[star] Controllo dell'Energia PsichicaInterruzione: Quando usi un potere base di Psylocke (INT, ATT o DIF), gira1 miglioria [[PSICOENERGIA]].", + "traits": "Psionico. X-Force." + }, + { + "code": "41001b", + "name": "Betsy Braddock", + "text": "Manifestazione PsionicaPreparazione: Metti in gioco le tue 2 migliorie [[PSICOENERGIA]], con il lato Pugnale Psichico a faccia in su.\nAzione: Esaurisci 1 miglioria [[PSICOENERGIA]] → mescola nel tuo mazzo 1 carta [[PSIONICO]] dalla tua pila degli scarti.", + "traits": "Mutante. Psionico." + }, + { + "code": "41002a", + "name": "Pugnale Psichico", + "text": "Permanente.\nPsylocke riceve +1 INT.\nRisorsa Eroe: Esaurisci Pugnale Psichico → genera [mental]. Puoi girare questa carta.", + "traits": "Arma. Psicoenergia." + }, + { + "code": "41002b", + "name": "Katana Psichica", + "text": "Permanente. Restrizione.\nPsylocke riceve +1 ATT e i suoi attacchi base ottengono Perforante.\nRisorsa Eroe: Esaurisci Katana Psichica → genera [physical]. Puoi girare questa carta.", + "traits": "Arma. Psicoenergia." + }, + { + "code": "41003", + "flavor": "\"Qualcuno ha bisogno di essere tirato un po' su?\"", + "name": "Angelo", + "subname": "Warren Worthington III", + "text": "Risposta: Dopo che hai giocato Angelo dalla tua mano, ripristina la tua identità.", + "traits": "Aereo. X-Force." + }, + { + "code": "41004", + "name": "Raffica di Lame", + "text": "Azione Eroe (attacco): Infliggi danni a un nemico. Per ogni Pugnale Psichico che controlli, scegli 1 nemico e confondilo. Per ogni Katana Psichica che controlli, scegli 1 nemico e infliggigli 2 danni.", + "traits": "Attacco. Psionico." + }, + { + "code": "41005", + "name": "Localizzazione Mentale", + "text": "Azione Eroe (intervento): Rimuovi 1 minaccia da una trama. Per ogni Pugnale Psichico che controlli, rimuovi 2 minacce aggiuntive da quella trama. Per ogni Katana Psichica che controlli, pesca 1 carta.", + "traits": "Intervento. Psionico. ." + }, + { + "code": "41006", + "name": "Deviazione Psionica", + "text": "Interruzione Eroe (difesa): Quando stai per subire un qualsiasi ammontare di danni da un attacco nemico, previeni 2 di quei danni. Per ogni Katana Psichica che controlli, previeni 2 danni aggiuntivi. Per ogni Pugnale Psichico che controlli, confondi quel nemico.", + "traits": "Difesa. Psionico." + }, + { + "code": "41007", + "name": "Ipnosi Telepatica", + "text": "Interruzione Eroe: Quando riveli una carta dal mazzo degli incontri, annulla i suoi effetti \"Quando rivelata\". Per ogni Katana Psichica che controlli, scegli 1 nemico e infliggigli 2 danni. Per ogni Pugnale Psichico che controlli, scegli 1 trama e rimuovi 1 minaccia da essa.", + "traits": "Psionico." + }, + { + "code": "41008", + "flavor": "\"La pratica rende perfetti!\" — Psylocke", + "name": "Regime di Allenamento", + "text": "Azione: Esaurisci Regime di Allenamento → cerca nel tuo mazzo 1 carta [[ABILITÀ]] e aggiungila alla tua mano. (Mescola.) Se sei nella sembianza di eroe, scarta 1 carta dalla tua mano.", + "traits": "Addestramento." + }, + { + "code": "41009", + "name": "Addestramento nelle Arti Marziali", + "text": "Psylocke riceve +1 DIF.\nRisposta Eroe: Dopo che Psylocke ha difeso da un attacco, scarta Addestramento nelle Arti Marziali → ripristina Psylocke.", + "traits": "Abilità." + }, + { + "code": "41010", + "name": "Addestramento Psionico", + "text": "Psylocke ignora le parole chiave Guardia e Pattuglia.\nRisposta Eroe: Dopo che Psylocke è intervenuta, scarta Addestramento Psionico → confondi 1 nemico.", + "traits": "Abilità." + }, + { + "code": "41011", + "name": "Addestramento nelle Armi", + "text": "Psylocke ottiene Ritorsione 1.\nRisposta Eroe: Dopo che Psylocke ha attaccato, scarta Addestramento nelle Armi → ripristina ogni miglioria [[ARMA]] che controlli.", + "traits": "Abilità." + }, + { + "code": "41012", + "flavor": "\"Sarò il tuo campione, ora e per sempre!\"", + "name": "Capitan Bretagna", + "subname": "Brian Braddock", + "text": "[star] Dopo che è intervenuto su una trama secondaria o ha attaccato un gregario, Capitan Bretagna subisce -1 danno conseguente.", + "traits": "Aereo. Excalibur." + }, + { + "code": "41013", + "flavor": "\"È stato il tuo linguaggio del corpo a dirmi tutto ciò di cui avevo bisogno per batterti.", + "name": "Cypher", + "subname": "Doug Ramsey", + "text": "[star] Risposta: Dopo che Cypher ha attaccato e danneggiato un nemico confuso, pesca 1 carta.", + "traits": "X-Force." + }, + { + "code": "41015", + "name": "Calcio Discendente", + "text": "Risposta Eroe: Dopo che il tuo eroe ha effettuato un attacco base e danneggiato un nemico, confondi quel nemico. Se quel nemico era già confuso, stordiscilo invece.", + "traits": "Abilità." + }, + { + "code": "41016", + "flavor": "\"Tu sotto, io sopra.\"\n\"Tocca sempre a me andare sotto.\"\n\"E va bene, vai sopra.\"\n\"A me piace andare sotto.\"\n — Wolverine e Deadpool", + "name": "Predisporre la Trappola", + "text": "Vittoria 0.\nQuando Sconfitta: Il giocatore che ha sconfitto questa trama infligge 5[per_hero] danni al criminale." + }, + { + "code": "41017", + "name": "Vola Come una Farfalla", + "text": "Gioca sotto il controllo di un qualsiasi giocatore. Massimo 1 per giocatore.\nInterruzione: Quando un personaggio che controlli attacca un nemico confuso, aumenta di 1 l'ammontare dei danni inflitti da quell'attacco a quel nemico.", + "traits": "Abilità." + }, + { + "code": "41018", + "name": "Pete Wisdom", + "text": "Gioca solo se la tua identità possiede il tratto [[X-FORCE]].\nRisposta: Dopo che hai risolto gli effetti \"Quando rivelata\" di una carta insidia, cura 1 danno a Pete Wisdom.", + "traits": "X-Force." + }, + { + "code": "41019", + "name": "Forza Concentrata", + "text": "Interruzione Eroe: Quando il tuo eroe effettua un attacco con la parola chiave (Distanza, Perforante o Sopraffazione), quell'attacco infligge 2 danni aggiuntivi. (Massimo 1 per attacco.)", + "traits": "Abilità." + }, + { + "code": "41020", + "name": "Cuori in Volo", + "text": "Team-Up (Angelo e Psylocke). Massimo 1 per mazzo.\nAzione Eroe: Cerca nella tua pila degli scarti 1 evento specifico di identità e aggiungilo alla tua mano. Ripristina Angelo e Psylocke.", + "traits": "Aereo. Psionico." + }, + { + "code": "41022", + "name": "IPAC", + "text": "Gioca solo se la tua identità possiede il tratto [[X-FORCE]].\nAzione Eroe: Esaurisci IPAC e distribuisci 1 carta incontro a faccia in giù a un giocatore → quel giocatore pesca 2 carte.", + "traits": "Veicolo. X-Force." + }, + { + "code": "41023", + "name": "Bunker-X", + "text": "Azione: Esaurisci Bunker-X e scegli 1 giocatore la cui identità possiede il tratto [[MUTANTE]] → quel giocatore cerca tra le X carte in cima al suo mazzo 1 carta e la aggiunge alla sua mano. X è pari al numero di trame secondarie nella galleria delle vittorie. (Mescola.)", + "traits": "Luogo. X-Force." + }, + { + "code": "41024", + "name": "Telepatia", + "text": "Gioca solo se la tua identità possiede il tratto [[PSIONICO]]. Massimo 1 per giocatore.\nAzione Eroe (intervento): Esaurisci Telepatia e spendi [mental][mental] → rimuovi 2 minacce da una trama.", + "traits": "Psionico. Superpotere." + }, + { + "code": "41030", + "name": "Attacco con Arco Psichico", + "text": "Gioca solo se la tua identità possiede il tratto [[PSIONICO]].\nAzione Eroe (attacco): Infliggi 4 danni a un nemico. Questo attacco ottiene Distanza.", + "traits": "Attacco. Psionico." + }, + { + "code": "41031", + "flavor": "\"Ti senti fortunato, pivello?''", + "name": "Domino", + "subname": "Neena Thurman", + "text": "[star] Risposta: Dopo che hai usato un potere base di domino, scambia 1 carta nella tua mano con la carta in cima al tuo mazzo.", + "traits": "Posse. X-Force." + }, + { + "code": "41032", + "name": "Colpo di Mazzafrusto Psichico", + "text": "Gioca solo se la tua identità possiede il tratto [[PSIONICO]].\nRisposta Eroe (attacco): Dopo che hai difeso da un attacco, infliggi 3 danni a quel nemico e stordiscilo.", + "traits": "Attacco. Psionico." + }, + { + "code": "41033", + "name": "Telecinesi", + "text": "Gioca solo se la tua identità possiede il tratto [[PSIONICO]]. Massimo 1 per giocatore.\nAzione Eroe (intervento): Esaurisci Telecinesi e spendi [mental][mental] → infliggi 3 danni a un nemico.", + "traits": "Psionico. Superpotere." + } +] \ No newline at end of file diff --git a/translations/it/pack/psylocke_encounter.json b/translations/it/pack/psylocke_encounter.json index f949adba..0a84f9ec 100644 --- a/translations/it/pack/psylocke_encounter.json +++ b/translations/it/pack/psylocke_encounter.json @@ -1,32 +1,32 @@ [ - { - "code": "41025", - "name": "Body Swapped", - "text": "Give to the Betsy Braddock player.\nYou cannot flip your Psi-Katana upgrades.\nWhen Revealed: Flip each of your [[PSI-ENERGY]] upgrades to its Psi-Katana side and exhaust it.\nAlter-Ego Action: Discard 1 [[PSIONIC]] card from your hand → discard this obligation." - }, - { - "attack_text": "Forced Interrupt: When Chimera activates against you, she gets +X SCH and +X ATK for this activation. X is the number of [mental] resources on cards you control.", - "code": "41026", - "name": "Chimera", - "scheme_text": "Forced Interrupt: When Chimera activates against you, she gets +X SCH and +X ATK for this activation. X is the number of [mental] resources on cards you control.", - "traits": "Marauder. Psionic." - }, - { - "code": "41027", - "flavor": "\"Of all the dimensions I've pillaged, this is one of the nicer ones.\" — Chimera", - "name": "Interdimensional Plunder", - "text": "When Revealed: Place 1 threat here for each upgrade in play." - }, - { - "code": "41028", - "name": "Psionic Illusion", - "text": "Attach to your identity.\nForced Interrupt: When you attack an enemy, name a resource type, then discard the top card of your deck. If that card does not have a resource of the named type, change the target of this attack to a friendly character of your choice and discard this card.", - "traits": "Psionic." - }, - { - "boost_text": "Choose to either spend a [mental] resource or confuse your identity.", - "code": "41029", - "name": "Telekinetic Dragon", - "text": "When Revealed: Take X indirect damage, where X is the number of [mental] resources on cards you control. If X is 0, this card gains surge." - } -] + { + "code": "41025", + "name": "Scambio di Corpo", + "text": "Fai ricevere al giocatore Betsy Braddock.\nNon puoi girare le tue migliorie Katana Psichica.\nQuando Rivelata: Gira ogni tua miglioria [[PSICOENERGIA]] sul suo lato Katana Psichica ed esauriscila.\nAzione Alter Ego: Scarta 1 carta [[PSIONICO]] dalla tua mano → scarta questa incombenza." + }, + { + "attack_text": "Interruzione Obbligata: Quando Chimera si attiva contro di te, riceve +X TRA e +X ATT per questa attivazione, dove X è pari al numero totale di [mental] sulle carte che controlli.", + "code": "41026", + "name": "Chimera", + "scheme_text": "[star] Interruzione Obbligata: Quando Chimera si attiva contro di te, riceve +X TRA e +X ATT per questa attivazione, dove X è pari al numero totale di [mental] sulle carte che controlli.", + "traits": "Marauder. Psionico." + }, + { + "code": "41027", + "flavor": "\"Di tutte le dimensioni che ho saccheggiato, questa è una delle migliori.\" — Chimera", + "name": "Saccheggio Interdimensionale", + "text": "Quando Rivelata: Colloca 1 minaccia su questa carta per ogni miglioria in gioco." + }, + { + "code": "41028", + "name": "Illusione Psionica", + "text": "Assegna alla tua idendità.\nInterruzione Obbligata: Quando attacchi un nemico, dichiara un tipo di risorsa, poi scarta 1 carta dalla cima del tuo mazzo. Se quella carta non ha una risorsa del tipo dichiarato, cambia il bersaglio di questo attacco in modo che bersagli un personaggio amico a tua scelta e scarta questa carta.", + "traits": "Psionico." + }, + { + "boost_text": "Scegli se spendere [mental] oppure confondere la tua identità.", + "code": "41029", + "name": "Drago Telecinetico", + "text": "Quando Rivelata: Subisci X danni indiretti, dove X è pari al numero totale di [mental] sulle carte che controlli. Se X è pari a 0, questa carta ottiene Impulso." + } +] \ No newline at end of file diff --git a/translations/it/pack/rogue.json b/translations/it/pack/rogue.json index 880c0081..daf16813 100644 --- a/translations/it/pack/rogue.json +++ b/translations/it/pack/rogue.json @@ -1,115 +1,116 @@ [ - { - "code": "38001a", - "name": "Rogue", - "text": "Skin ContactAction: Attach Touched to another character. You gain each of the attached character's [[TRAITS]] until the end of the round. (Limit once per round.)\nForced Response: After the player phase begins, find Touched and set it aside.", - "traits": "X-Men." - }, - { - "code": "38001b", - "flavor": "\"You couldn't live mah life.\"", - "name": "Anna Marie", - "text": "Setup: Set your Touched upgrade aside.\nWithdrawnForced Response: After you change to this form, set Touched aside.", - "traits": "Mutant." - }, - { - "code": "38002", - "name": "Touched", - "text": "If Touched is attached to a:\nMinion − Rogue's attacks gain overkill.\nVillain − Rogue gains retaliate 1.\nAlly − Rogue gains the [[AERIAL]] trait.\nHero − Rogue gains stalwart.", - "traits": "Condition." - }, - { - "code": "38003", - "name": "Gambit", - "subname": "Remy LeBeau", - "text": "Gambit enters play with 3 charge counters on him.\n[star]Interrupt: When Gambit attacks, remove 1 charge counter from him → deal 1 damage to an enemy.", - "traits": "X-Men." - }, - { - "code": "38004", - "name": "Rogue's Jacket", - "text": "While Touched is attached to a friendly character, Rogue gets +1 THW.\nWhile Touched is attached to a enemy character, Rogue gets +1 ATK.", - "traits": "Item." - }, - { - "code": "38005", - "name": "Goin' Rogue", - "text": "Hero Action (thwart): Remove 3 threat from a scheme. If Rogue has:\n• [[AERIAL]], remove 2 additional threat.\n• Retaliate, confuse an enemy.\n• Stalwart, draw 1 card.", - "traits": "Superpower. Thwart." - }, - { - "code": "38006", - "name": "Southern Cross", - "text": "Hero Action (attack): Deal 6 damage to an enemy. If Rogue has:\n• [[AERIAL]], this attack deals 2 additional damage.\n• Retaliate, stun that enemy.\n• Stalwart, draw 1 card.", - "traits": "Attack. Superpower." - }, - { - "code": "38007", - "name": "Energy Transfer", - "text": "Hero Action: Attach Touched to a character other than Rogue and deal 2 damage to that character → heal 2 damage from Rogue and ready her. You gain each of the attached character's [[TRAITS]] until the end of the round.", - "traits": "Superpower." - }, - { - "code": "38008", - "name": "Bulletproof Belle", - "text": "Hero Interrupt (defense): When an enemy with Touched attached to it attacks, prevent all damage from that attack and gain a tough status card.", - "traits": "Defense. Superpower." - }, - { - "code": "38009", - "name": "Superpower Adaptation", - "text": "Hero Action: If Touched is attached to a friendly character, search its owner's discard pile for an event that belong's to the same classification as that character (identity-specific, aspect, or basic) → add that event to your hand.", - "traits": "Superpower." - }, - { - "code": "38010", - "name": "Iceman", - "subname": "Bobby Drake", - "text": "Iceman enters play with 3 freeze counters on him.\nResponse: After a minion enters play, remove 1 freeze counter from Iceman → stun that minion.", - "traits": "X-Men." - }, - { - "code": "38011", - "name": "Karma", - "subname": "Xi'an Coy Manh", - "text": "Response: After you play Karma from your hand, choose a non-[[ELITE]] minion. While Karma is in play, take control of that minion and treat it as a [[CONTROLLED]] ally with a blank text box. Its THW is equal to its printed SCH and it takes 2 consequential damage after it thwarts or attacks.", - "traits": "Psionic. X-Men." - }, - { - "code": "38012", - "flavor": "\"Good luck getting through my impenetrable psionic exoskeleton.\"", - "name": "Armor", - "subname": "Hisako Ichiki", - "text": "Play only if your identity has the [[X-MEN]] trait.\nToughness.", - "traits": "X-Men." - }, - { - "code": "38014", - "name": "Judoka Skill", - "text": "Uses (3 judo counters). Max 1 per player.\nInterrupt: When you defend against an enemy attack, remove 1 judo counter from here → that enemy gets -2 ATK for that attack.", - "traits": "Skill." - }, - { - "code": "38016", - "name": "Not Today!", - "text": "Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from that attack, remove 2 threat from a scheme.", - "traits": "Defense." - }, - { - "code": "38018", - "name": "Moira MacTaggert", - "text": "Play only if your identity has the [[MUTANT]] trait.\nResponse: After a [[MUTANT]] alter-ego changes into hero form, exhaust Moira MacTaggert → that hero's controller draws 1 card.", - "traits": "Persona." - }, - { - "code": "38019", - "name": "X-Gene", - "text": "Play only if your identity has the [[MUTANT]] trait. Max 1 per player\nResource: Exhaust X-Gene → generate a [wild] resource for an identity-specific event." - }, - { - "code": "38028", - "name": "Med Lab", - "text": "Max 1 per player.\nResponse: After an ally is defeated by consequential damage, exhaust Med Lab → place it here. (Limit 1 ally at a time.)\nAlter-Ego Action: Exhaust Med Lab → play the ally here as if it was in your hand. It enters play exhausted.", - "traits": "Location." - } -] + { + "code": "38001a", + "name": "Rogue", + "text": "Contatto CutaneoAzione: Assegna Toccato a un altro personaggio. Fino alla fine del round, ottieni ogni [[TRATTO]] del personaggio con Toccato. (Limite di una volta per round.)\nRisposta Obbligata: Dopo che la Fase dei Giocatori è iniziata, trova Toccato e mettilo da parte.", + "traits": "X-Men." + }, + { + "code": "38001b", + "flavor": "\"Non potresti vivere la mia vita.\"", + "name": "Anna Marie", + "text": "Preparazione: Metti da parte la miglioria Toccato.\nRitrarsiRisposta Obbligata: Dopo che hai assunto questa sembianza, metti da parte Toccato.", + "traits": "Mutante." + }, + { + "code": "38002", + "name": "Toccato", + "text": "Se Toccato è assegnato a un:\nGregario − Gli attacchi di Rogue ottengono Sopraffazione.\nCriminale − Rogue ottiene Ritorsione 1.\nAlleato − Rogue ottiene il tratto [[AEREO]].\nEroe − Rogue ottiene Stabile.", + "traits": "Condizione." + }, + { + "code": "38003", + "name": "Gambit", + "subname": "Remy LeBeau", + "text": "Gambit entra in gioco con 3 gettoni carica su di esso.\n[star]Interruzione: Quando Gambit attacca, rimuovi 1 gettone carica da esso → infliggi 1 danno a un nemico.", + "traits": "X-Men." + }, + { + "code": "38004", + "name": "Giacca di Rogue", + "text": "Mentre Toccato è assegnato a un personaggio amico, Rogue riceve +1 INT.\nMentre Toccato è assegnato a un personaggio nemico, Rogue riceve +1 ATT.", + "traits": "Oggetto." + }, + { + "code": "38005", + "name": "Senza Freni", + "text": "Azione Eroe (intervento): Rimuovi 3 minacce da una trama. Se Rogue possiede:\n• [[AEREO]], rimuovi 2 minacce aggiuntive.\n• Ritorsione, confondi 1 nemico.\n• Stabile, pesca 1 carta.", + "traits": "Intervento. Superpotere." + }, + { + "code": "38006", + "name": "Croce del Sud", + "text": "Azione Eroe (attacco): Infliggi 6 danni a un nemico. Se Rogue possiede:\n• [[AEREO]], questo attacco infligge 2 danni aggiuntivi.\n• Ritorsione, stordisci quel nemico.\n• Stabile, pesca 1 carta.", + "traits": "Attacco. Superpotere." + }, + { + "code": "38007", + "name": "Trasferimento di Energia", + "text": "Azione Eroe: Assegna Toccato a un personaggio diverso da Rogue e infliggi 2 danni a quel personaggio → cura 2 danni a Rogue e ripristinala. Fino alla fine del round, ottieni ogni [[TRATTO]] del personaggio con Toccato.", + "traits": "Superpotere." + }, + { + "code": "38008", + "flavor": "\"Zuccherino, stai solo riuscendo a farmi incavolare.\" - Rogue", + "name": "La Bella Antiproiettile", + "text": "Interruzione Eroe (difesa): Quando un nemico con Toccato attacca, previeni tutti i danni di quell'attacco e irrobustisciti.", + "traits": "Difesa. Superpotere." + }, + { + "code": "38009", + "name": "Adattamento ai Superpoteri", + "text": "Azione Eroe: Se Toccato è assegnato a un personaggio amico, cerca nella pila degli scarti del suo proprietario 1 evento che appartiene alla stessa classificazione di quel personaggio (specifica di identità, aspetto oppure base)→ aggiungi quell'evento alla tua mano.", + "traits": "Superpotere." + }, + { + "code": "38010", + "name": "Uomo Ghiaggio", + "subname": "Bobby Drake", + "text": "Uomo Ghiaccio entra in gioco con 3 gettoni congelamento su di lui.\nRisposta: Dopo che un gregario entra in gioco, rimuovi 1 gettone congelamento da Uomo Ghiaccio → stordisci quel gregario.", + "traits": "X-Men." + }, + { + "code": "38011", + "name": "Karma", + "subname": "Xi'an Coy Manh", + "text": "Risposta: Dopo che hai giocato Karma dalla tua mano scegli un gregario non [[ELITE]]. Mentre Karma è in gioco, prendi il controllo di quel gregario e consideralo un alleato CONTROLLATO con un riquadro di testo vuoto. Il suo INT è pari alla sua TRA stampata e subisce 2 danni conseguenti dopo che è intervenuto o ha attaccato.", + "traits": "Psionico. X-Men." + }, + { + "code": "38012", + "flavor": "\"Auguri a superare il mio impenetrabile esoscheletro psionico.\"", + "name": "Corazza", + "subname": "Hisako Ichiki", + "text": "Gioca solo se la tua identità possiede il tratto [[X-MEN]].\nRobustezza.", + "traits": "X-Men." + }, + { + "code": "38014", + "name": "Abilità da Judoka", + "text": "Utilizzo (3 gettoni judo). Massimo 1 per giocatore.\nInterruzione: Quando difendi da un attacco nemico, rimuovi 1 gettone judo da questa carta → quel nemico riceve -2 ATT per quell'attacco.", + "traits": "Abilità." + }, + { + "code": "38016", + "name": "Non Oggi!", + "text": "Interruzione Eroe (difesa): Quando il tuo eroe difende da un attacco, riceve +2 DIF per quell'attacco. Se non subisci danni da quell'attacco, rimuovi 2 minacce da una trama.", + "traits": "Difesa. " + }, + { + "code": "38018", + "name": "Moira MacTaggert", + "text": "Gioca solo se la tua identità possiede il tratto [[MUTANTE]].\nRisposta: Dopo che un alter ego [[MUTANTE]] ha assunto la sembienza di eroe, esaurisci Moira MacTaggert → il controllore di quell'eroe pesca 1 carta.", + "traits": "Persona." + }, + { + "code": "38019", + "name": "Gene X", + "text": "Gioca solo se la tua identità possiede il tratto [[MUTANTE]] Massimo 1 per giocatore.\nRisorsa: Esaurisci Gene X → genera [wild] per un evento specifico di identità." + }, + { + "code": "38028", + "name": "Laboratorio Medico", + "text": "Massimo 1 per giocatore.\nRisposta: Dopo che un alleato è stato sconfitto per aver subito danni conseguenti, esaurisci Laboratorio Medico → colloca quell'alleato su questa carta. (Limite di 1 alleato alla volta.)\nAzione Alter Ego: Esaurisci Laboratorio Medico → gioca l'alleato su questa carta come se fosse nella tua mano. Quell'alleato entra in gioco esaurito.", + "traits": "Luogo." + } +] \ No newline at end of file diff --git a/translations/it/pack/rogue_encounter.json b/translations/it/pack/rogue_encounter.json index 969cede6..68ccba1c 100644 --- a/translations/it/pack/rogue_encounter.json +++ b/translations/it/pack/rogue_encounter.json @@ -1,69 +1,69 @@ [ - { - "code": "38024", - "name": "Deadly Touch", - "text": "Give to the Anna Marie player\n- If Touched is attached to a friendly character, deal 2 damage to that character. Discard this card.\n- If Touched is not attached to a friendly character, place 2 threat on the main scheme. Discard this card." - }, - { - "code": "38025", - "name": "Mystique", - "text": "Toughness. Villainous.\nForced Response: After Mystique engages you, search the encounter deck, discard pile, and set-aside area for a copy of the Misled treachery and shuffle it into your deck.", - "traits": "Brotherhood of Mutants. Elite." - }, - { - "code": "38026", - "flavor": "While she knows Mystique can't be trusted, Rogue still finds it hard to reject the woman who raised her.", - "name": "Mystique's Manipulations", - "text": "When Defeated: Search the encounter deck and discard pile for a copy of the Misled treachery and shuffle it into your deck." - }, - { - "code": "38027", - "name": "Misled", - "text": "When Revealed: Shuffle this card into your deck. This card gains surge.\nForced Response: After this card enters your hand, place 2 threat on the main scheme. (You may discard this card from your hand at the end of the player phase like any other card.)", - "traits": "Shapeshifter." - }, - { - "code": "38029", - "name": "Donald Pierce", - "text": "Teamwork ([[REAVER]]). Villainous.\nForced Response: After Donald Pierce engages you, reveal the topmost [[REAVER]] minion from the discard pile.", - "traits": "Elite. Reaver." - }, - { - "code": "38030", - "flavor": "\"Who you gonna call?\"", - "name": "Skullbuster", - "text": "Teamwork ([[REAVER]]). Toughness.\nForced Response: After Skullbuster engages you, place 1 threat on the main scheme for each [[REAVER]] minion engaged with you.", - "traits": "Reaver." - }, - { - "code": "38031", - "flavor": "\"Bonebreaker's ready!\"", - "name": "Bonebreaker", - "text": "Teamwork ([[REAVER]]). Toughness.\nForced Interrupt: After Bonebreaker engages you, take 1 indirect damage for each [[REAVER]] minion engaged with you.", - "traits": "Reaver." - }, - { - "code": "38032", - "name": "Wade Cole", - "text": "Teamwork ([[REAVER]]).\nWhen Revealed: Search the encounter deck and discard pile for a copy of the Cybernetic Enhancements attachment and attach it to Wade Cole. (Shuffle.)", - "traits": "Reaver." - }, - { - "code": "38033", - "name": "Murray Reese", - "text": "Teamwork ([[REAVER]]).\nWhen Revealed: Search the encounter deck and discard pile for a copy of the Cybernetic Enhancements attachment and attach it to Murray Reese. (Shuffle.)", - "traits": "Reaver." - }, - { - "code": "38034", - "name": "The Reavers", - "text": "When Defeated: The player who defeated this scheme discards cards from the encounter deck until a [[REAVER]] minion is discarded, then reveals that minion." - }, - { - "attack_text": "Forced Response: After attached minion attacks, discard Cybernetic Enhancements.", - "code": "38035", - "name": "Cybernetic Enhancements", - "text": "Attach to a minion. Otherwise, this card gains surge.\nAttached minion cannot take damage.", - "traits": "Tech." - } -] + { + "code": "38024", + "name": "Tocco Mortale", + "text": "Fai ricevere al giocatore Anna Marie\n- Se Toccato è assegnato a un personaggio amico, infliggi 2 danni a quel personaggio. Scarta questa carta.\n- Se Toccato è assegnato a un personaggio nemico, colloca 2 minacce sulla trama principale. Scarta questa carta." + }, + { + "code": "38025", + "name": "Mystica", + "text": "Criminoso. Robustezza.\nRisposta Obbligata: Dopo che Mystica ti ha impegnato, ceerca nel mazzo degli incontri, nella pila degli scarti degli incontri e nelle carte messe da parte 1 insidia Tratto in Inganno e mescolala nel tuo mazzo.", + "traits": "Confraternita dei Mutanti. Elite." + }, + { + "code": "38026", + "flavor": "Per quanto sappia di non potersi fidare di Mystica, Rogue continua ad avere difficoltà a respingere la donna che l'ha cresciuta.", + "name": "Manipolazione di Mystica", + "text": "Quando Sconfitta: Cerca nel mazzo degli incontri e nella pila degli scarti degli incontri 1 insidia Tratto in Inganno e mescolala nel tuo mazzo." + }, + { + "code": "38027", + "name": "Tratto in Inganno", + "text": "Quando Rivelata: Mescola questa carta nel tuo mazzo. Questa carta ottiene Impulso.\nRisposta Obbligata: Dopo che questa carta è entrata nella tua mano, colloca 2 minacce sulla trama principale. (Alla fine della Fase dei Giocatori, puoi scartare questa carta dalla tua mano come qualsiasi altra carta.)", + "traits": "Mutaforma." + }, + { + "code": "38029", + "name": "Donald Pierce", + "text": "Criminoso. Lavoro di Squadra ([[REAVER]]).\nRisposta Obbligata: Dopo che Donald Pierce ti ha impegnato, rivela il primo gregario [[REAVER]] dalla cima della pila degli scarti degli incontri.", + "traits": "Elite. Reaver." + }, + { + "code": "38030", + "flavor": "\"Chi chiamerai adesso?\"", + "name": "Spaccacrani", + "text": "Lavoro di Squadra ([[REAVER]]). Robustezza.\nRisposta Obbligata: Dopo che Spaccacrani ti ha impegnato, colloca 1 minaccia sulla trama principale per ogni gregario [[REAVER]] impegnato con te.", + "traits": "Reaver." + }, + { + "code": "38031", + "flavor": "\"Spezzaossa a rapporto!\"", + "name": "Spezzaossa", + "text": "Lavoro di Squadra ([[REAVER]]). Robustezza.\nInterruzione Obbligata: Dopo che Spezzaossa ti ha impegnato, subisci 1 danno indiretto per ogni gregario [[REAVER]] impegnato con te.", + "traits": "Reaver." + }, + { + "code": "38032", + "name": "Wade Cole", + "text": "Lavoro di Squadra ([[REAVER]]).\nQuando Rivelata: Cerca nel mazzo degli incontri e nella pila degli scarti degli incontri 1 aggiunta Potenziamenti Cibernetici e assegnala a Wade Cole. (Mescola.)", + "traits": "Reaver." + }, + { + "code": "38033", + "name": "Murray Reese", + "text": "Lavoro di Squadra ([[REAVER]]).\nQuando Rivelata: Cerca nel mazzo degli incontri 1 aggiunta Potenziamenti Cibernetici e assegnala a Murray Reese. (Mescola.)", + "traits": "Reaver." + }, + { + "code": "38034", + "name": "I Reavers", + "text": "Quando Sconfitta: Il giocatore che ha sconfitto questa trama scarta carte dalla cima del mazzo degli incontri finchè non scarta 1 gregario [[REAVER]] poi rivela quel gregario." + }, + { + "attack_text": "Risposta Obbligata: Dopo che il gregario con questa aggiunta ha attaccato, scarta Potenziamenti Cibernetici.", + "code": "38035", + "name": "Potenziamenti Cibernetici", + "text": "Assegna a un gregario. Se non puoi farlo, questa carta ottiene Impulso.\nIl gregario con questa aggiunta non può subire danni.\n[star] Risposta Obbligata: Dopo che il gregario con questa aggiunta ha attaccato, scarta Potenziamenti Cibernetici.", + "traits": "Tecnologia." + } +] \ No newline at end of file diff --git a/translations/it/pack/storm.json b/translations/it/pack/storm.json index 31a9c088..d9ba0a82 100644 --- a/translations/it/pack/storm.json +++ b/translations/it/pack/storm.json @@ -1,150 +1,158 @@ [ - { - "code": "36001a", - "name": "Storm", - "text": "Weather Control - Action: Swap your [[WEATHER]] support in play with a support of your choice from the [[WEATHER]] deck. Resolve the \"Special\" ability on your [[WEATHER]] support in play. (Limit once per round).", - "traits": "X-Men." - }, - { - "code": "36001b", - "name": "Ororo Munroe", - "text": "Ororo Munroe begins the game with a [[WEATHER]] deck. (See insert.)\n\"I feel a storm coming...\" - Setup: Choose a support from the [[WEATHER]] deck and put it into play.", - "traits": "Mutant." - }, - { - "code": "36002", - "name": "Clear Skies", - "text": "Permanent.\nEach character gains stalwart.\nSpecial: Draw 1 card.", - "traits": "Weather." - }, - { - "code": "36003", - "name": "Hurricane", - "text": "Permanent.\nEach character gains retaliate 1.\nSpecial: Remove 2 threat from a scheme.", - "traits": "Weather." - }, - { - "code": "36004", - "name": "Thunderstorm", - "text": "Permanent.\nEach character gets +1 ATK.\nSpecial: Deal 2 damage to an enemy.", - "traits": "Weather." - }, - { - "code": "36005", - "name": "Blizzard", - "text": "Permanent.\nEach character gets -1 ATK.\nSpecial: Choose a non-[[ELITE]] minion → until the end of the round, treat that minion's text box as if it were blank (except for TRAITS).", - "traits": "Weather." - }, - { - "code": "36006", - "name": "Storm's Crown", - "text": "Storm gets +1 THW.\nHero Resource: Exhaust Storm's Crown → generate the printed resource on your [[WEATHER]] support.", - "traits": "Item." - }, - { - "code": "36007", - "name": "Storm's Cape", - "text": "Storm gets +1 DEF and gains the [[AERIAL]] trait.\nHero Response: After you resolve the \"Special\" ability on your [[WEATHER]] support, exhaust Storm's Cape → ready Storm.", - "traits": "Item." - }, - { - "code": "36008", - "name": "Ororo's Garden", - "text": "Alter-Ego Action: Exhaust Ororo's Garden → heal 2 damage from you identity.", - "traits": "Location." - }, - { - "code": "36009", - "name": "Weather Goddess", - "text": "Hero Action: Swap your [[WEATHER]] support in play with a support of your choice from the [[WEATHER]] deck. Resolve the \"Special\" ability on your [[WEATHER]] support in play.", - "traits": "Superpower." - }, - { - "code": "36010", - "name": "Torrential Rain", - "text": "Hero Action (thwart): Remove 3 threat from among schemes in play. If Hurricane is in play, resolve its \"Special\" ability.", - "traits": "Superpower. Thwart." - }, - { - "code": "36011", - "name": "Lightning Bolt", - "text": "Hero Action (attack): Deal 8 damage to an enemy. If Thunderstorm is in play, resolve its \"Special\" ability.", - "traits": "Attack. Superpower." - }, - { - "code": "36012", - "name": "Flash Freeze", - "text": "Hero Interrupt: When the villain attacks you, the villain and each minion engaged with you get -3 ATK while attacking you this phase. If Blizzard is in play, resolve its \"Special\" ability.", - "traits": "Defense. Superpower." - }, - { - "code": "36013", - "name": "Blast of Wind", - "text": "Hero Action: Choose a player → deal 3 damage to the villain and each minion engaged with that player. Resolve the \"Special\" ability of your [[WEATHER]] support.", - "traits": "Superpower." - }, - { - "code": "36014", - "name": "Havok", - "subname": "Alex Summers", - "text": "[star] Forced Interrupt: When Havok attacks, discard the top card of the encounter deck. For each boost icon ([boost]) discarded this way, Havok gets +1 ATK for this attack and takes +1 consequential damage ([consequential]).", - "traits": "X-Men." - }, - { - "code": "36015", - "name": "Mirage", - "subname": "Dani Moonstar", - "text": "Response: After Mirage enters play, choose an enemy whose SCH is less than Mirage's THW → stun that enemy.", - "traits": "Psionic. X-Men." - }, - { - "code": "36016", - "name": "Gentle", - "subname": "Nezhno Abidemi", - "text": "[star] Gentle takes +1 consequential damage ([consequential]) after he attacks the villain.", - "traits": "X-Men." - }, - { - "code": "36017", - "name": "Pixie", - "subname": "Megan Gwynn", - "text": "Response: After you play Pixie from your hand, add an [[X-MEN]] ally from your discard pile to your hand.", - "traits": "Aerial. X-Men." - }, - { - "code": "36018", - "name": "Uncanny X-Men", - "text": "Play under any player's control. Max 1 [[TEAM]] card per player.\nEach of your [[X-MEN]] allies gets +1 hit point. If each of your characters has the [[X-MEN]] trait, each of your [[X-MEN]] allies costs 1 fewer resource to play.", - "traits": "Team." - }, - { - "code": "36019", - "name": "Leadership Skill", - "text": "Uses (3 leadership counters). Max 1 per player.\nInterrupt: When an ally makes a basic thwart or basic attack action, remove 1 leadership counter from here → that ally gets +1 THW and +1 ATK for that action.", - "traits": "Skill." - }, - { - "code": "36020", - "name": "\"To Me, My X-Men!\"", - "text": "Play only if your identity has the [[X-MEN]] trait.Hero Action: Search the top 5 cards of your deck for an [[X-MEN]] ally and put it into play. If that ally is still in play at the end of the phase, add it to your hand.", - "traits": "Tactic." - }, - { - "code": "36022", - "name": "Forge", - "text": "Response: After Forge enters play, search your deck and discard pile for an [[X-MEN]] or [[X-FORCE]] support and add it to your hand. (Shuffle.)", - "traits": "X-Men." - }, - { - "code": "36026", - "name": "Endurance", - "text": "Play under any player's control. Max 1 per player.\nYou get +3 hit points.", - "traits": "Condition." - }, - { - "code": "36035", - "name": "Hangar Bay", - "text": "Max 1 per player.\nResponse: After an ally defends against an attack and is not defeated, exhaust this card → ready that ally.", - "traits": "Location." - } -] + { + "code": "36001a", + "name": "Tempesta", + "text": "Controllo del Clima - Azione: Scambia il tuo supporto [[CLIMA]] in gioco con 1 supporto a scelta dal mazzo del clima. Risolvi la capacità \"Speciale sul tuo supprto [[CLIMA]] in gioco. (Limite di una volta per round.)", + "traits": "X-Men." + }, + { + "code": "36001b", + "name": "Ororo Munroe", + "text": "Ororo Munroe inizia la partita con un mazzo del clima (vedi l'inserto).\n\"Sento una tempesta in arrivo...\" - Preparazione: Scegli 1 supporto dal mazzo del clima e mettilo in gioco.", + "traits": "Mutante." + }, + { + "code": "36002", + "name": "Cielo Limpido", + "text": "Permanente.\nOgni personaggio ottiene Stabile.\nSpeciale: Pesca 1 carta.", + "traits": "Clima." + }, + { + "code": "36003", + "name": "Uragano", + "text": "Permanente.\nOgni personaggio ottiene Ritorsione 1.\nSpeciale: Rimuovi 2 minacce da una trama.", + "traits": "Clima." + }, + { + "code": "36004", + "name": "Temporale", + "text": "Permanente.\nOgni personaggio riceve +1 ATT.\nSpeciale: Infliggi 2 danni a un nemico.", + "traits": "Clima." + }, + { + "code": "36005", + "name": "Tormenta", + "text": "Permanente.\nOgni personaggio riceve -1 ATT.\nSpeciale: Scegli un gregario non [[ELITE]] → fino alla fine del round, considera il riquadro di testo di quel gregario come se fosse vuoto (TRATTI esclusi).", + "traits": "Clima." + }, + { + "code": "36006", + "name": "Corona di Tempesta", + "text": "Tempesta riceve +1 INT.\nRisorsa Eroe: Esaurisci Corona di Tempesta → genera la risorsa stampata sul tuo supporto [[CLIMA]].", + "traits": "Oggetto." + }, + { + "code": "36007", + "name": "Cappa di Tempesta", + "text": "Tempesta riceve +1 DIF e ottiene il tratto [[AEREO]].\nRisposta Eroe: Dopo che hai risolto la capacità \"Speciale\" sul tuo supporto [[CLIMA]], esaurisci Cappa di Tempesta → ripristina Tempesta.", + "traits": "Oggetto." + }, + { + "code": "36008", + "flavor": "\"Il vero significato della vita è la vista stessa.\" - Tempesta", + "name": "Giardino di Ororo", + "text": "Azione Alter Ego: Esaurisci Giardino di Ororo → cura 2 danni alla tua identità.", + "traits": "Luogo." + }, + { + "code": "36009", + "flavor": "\"Gli elementi rispondono al mio richiamo con il loro infinito potere!\" - Tempesta", + "name": "Dea del Clima", + "text": "Azione Eroe: Scambia il tuo supporto [[CLIMA]] in gioco con 1 supporto a scelta dal mazzo del clima. Risolvi la capacità \"Speciale\" sul tuo supporto [[CLIMA]] in gioco.", + "traits": "Superpotere." + }, + { + "code": "36010", + "flavor": "\"Mi dispiace, piove sempre sul bagnato.\" - Tempesta", + "name": "Pioggia Torrenziale", + "text": "Azione Eroe (intervento): Rimuovi un totale di 3 minacce dalle trame in gioco. Se Uragano è in gioco, risolvi la capacità \"Speciale\" su di esso.", + "traits": "Suporpotere. Intervento. " + }, + { + "code": "36011", + "flavor": "\"Sai cosa succede a un criminale colpitoda un fulmine?\" - Tempesta", + "name": "Fulmine", + "text": "Azione Eroe (attacco): Infliggi 8 dann a un nemico. Se Temporale è in gioco, risolvi la capacità \"Speciale\" su di esso.", + "traits": "Attacco. Superpotere." + }, + { + "code": "36012", + "name": "Gelicidio", + "text": "Interruzione Eroe (difesa): Quando il criminale ti attacca, il criminale e ogni gregario impegnato con te ricevono -3ATT mentre ti attaccano in questa fase. Se Tormenta è in gioco, risolvi la capacità \"Speciale\" su di essa.", + "traits": "Difesa. Superpotere." + }, + { + "code": "36013", + "name": "Folata di Vento", + "text": "Azione Eroe: Scegli un giocatore → infliggi 3 danni al criminale e a ogni gregario impegnato con quel giocatore. Risolvi la capacità \"Speciale\" del tuo supporto [[CLIMA]].", + "traits": "Superpotere." + }, + { + "code": "36014", + "name": "Havok", + "subname": "Alex Summers", + "text": "[star] Interruzione Obbligata: Quando Havok attacca, scarta 1 carta dalla cima del mazzo degli incontri. Per ogni icona potenziamento ([boost]) scartata in questo modo, Havok riceve +1 ATT per questo attacco e subisce +1 danni conseguenti ([consequential]).", + "traits": "X-Men." + }, + { + "code": "36015", + "flavor": "\"Quello che vedi è quello che ottieni.\"", + "name": "Mirage", + "subname": "Dani Moonstar", + "text": "Risposta: Dopo che Mirage è entrata in gioco, scegli 1 nemico la cui TRA è inferiore all'INT di Mirage → stordisci quel nemico.", + "traits": "Psionico. X-Men." + }, + { + "code": "36016", + "flavor": "\"Più uso il mio potere, più potrebbe uccidermi. Ma correrò il rischio per proteggere i miei amici.", + "name": "Gentle", + "subname": "Nezhno Abidemi", + "text": "[star] Gentle subisce +1 danno conseguente ([consequential]) dopo che ha attaccato il criminale.", + "traits": "X-Men." + }, + { + "code": "36017", + "flavor": "\"Quando ho scoperto di essere una mutante pensavo che la mia vita fosse finita... ma poi mi sono unita agli X-Men.\"", + "name": "Pixie", + "subname": "Megan Gwynn", + "text": "Risposta: Dopo che hai giocato Pixie dalla tua mano, aggiungi alla tua mano 1 alleato [[X-MEN]] dalla tua pila degli scarti.", + "traits": "Aereo. X-Men." + }, + { + "code": "36018", + "name": "Incredibili X-Men", + "text": "Gioca sotto il controllo di un qualsiasi giocatore. Massimo 1 carta [SQUADRA]] per giocatore.\nOgni tuo alleato [[X-MEN]] riceve +1 punti ferita. Se ogni tuo personaggio possiede il tratto [[X-MEN]], ogni tuo alleato [[X-MEN]] costa 1 risorsa in meno per essere giocato.", + "traits": "Squadra." + }, + { + "code": "36019", + "name": "Abilità da Leader", + "text": "Utilizzo (3 gettoni autorità). Massimo 1 per giocatore.\nInterruzione: Quando un alleato effettua un intervento base o un attacco base, rimuovi 1 gettone autorità da questa carta → quell'alleato riceve +1 INT e +1 ATT per quell'azione.", + "traits": "Abilità." + }, + { + "code": "36020", + "name": "\"A Me, Miei X-Men\"", + "text": "Gioca solo se la tua identità possiede il tratto [[X-MEN]].Azione Eroe: Cerca tra le 5 carte in cima al tuo mazzo 1 alleato [[X-MEN]] e mettilo in gioco. Se quell'alleato è ancora in gioco alla fine della fase, aggiungilo alla tua mano.", + "traits": "Tattica." + }, + { + "code": "36022", + "flavor": "\"Mi chiamo Forge. Costruisco cose.\"", + "name": "Forge", + "text": "Risposta: Dopo che Forge è entrato in gioco, cerca nel tuo mazzo e nella tua pila degli scarti 1 supporto [[X-MEN]] o [[X-FORCE]] e aggiungilo alla tua mano. (Mescola.)", + "traits": "X-Men." + }, + { + "code": "36026", + "name": "Resistenza Fisica", + "text": "Gioca sotto il controllo di un qualsiasi giocatore. Massimo 1 per giocatore.\nRicevi +3 punti ferita.", + "traits": "Condizione." + }, + { + "code": "36035", + "name": "Hangar", + "text": "Massimo 1 per giocatore.\nRisposta: Dopo che un alleato ha difeso da un attacco e non è stato sconfitto, esaurisci questa carta → ripristina quell'alleato.", + "traits": "Luogo." + } +] \ No newline at end of file diff --git a/translations/it/pack/storm_encounter.json b/translations/it/pack/storm_encounter.json index 9e8b88e3..0e46207d 100644 --- a/translations/it/pack/storm_encounter.json +++ b/translations/it/pack/storm_encounter.json @@ -1,55 +1,55 @@ [ - { - "code": "36030", - "name": "Claustrophobia", - "text": "Give to the Ororo Munroe player.\nFlip to alter-ego form. You cannot change forms.\nAlter-Ego Action: Exhaust Ororo Munroe → remove Claustrophobia from the game." - }, - { - "code": "36031", - "flavor": "\"I'm going to ruin that pretty face of yours!\"", - "name": "Callisto", - "text": "Quickstrike.\nForced Interrupt: When a Knife Fight treachery is revealed, give Callisto a tough status card.", - "traits": "Elite. Morlock." - }, - { - "code": "36032", - "flavor": "Callisto protects the Morlocks, but she won't let anyone question her authority.", - "name": "Leader of the Morlocks", - "text": "When Defeated: The player who defeated this scheme searches the encounter deck, discard pile, and set-aside area for Knife Fight and reveals it." - }, - { - "attack_text": "Attached minion's attacks gain piercing.", - "code": "36033", - "name": "Switchblade", - "text": "Attach to the minion with the highest printed ATK. Otherwise, this card gains surge." - }, - { - "code": "36034", - "name": "Knife Fight", - "text": "When Revealed (Alter-Ego): This card gains surge.\nWhen Revealed (Hero): Choose an enemy with the highest ATK → take damage equal to its ATK. Deal damage to that enemy equal to your ATK." - }, - { - "code": "36036", - "name": "The Shadow King", - "text": "While a [[Controlled]] minion is in play, The Shadow King cannot take damage.\nWhen Revealed: Search the encounter deck and discard pile for a copy of the Possessed attachment and reveal it. (Shuffle.)", - "traits": "Elite. Psionic." - }, - { - "boost_text": "If you are engaged with a [[Controlled]] minion, reveal this card.", - "code": "36037", - "name": "Ruler of the Astral Plane", - "text": "When Defeated: Discard 1 copy of Possessed from play." - }, - { - "code": "36038", - "name": "Possessed", - "text": "Treat attached ally as a [[Controlled]] minion with a blank text box. Attached minion's SCH is equal to its printed THW and it does not take consequential damage.\nWhen Revealed: Attach to the ally with the lowest THW without Possessed attached. If you cannot, this card gains surge.", - "traits": "Condition." - }, - { - "boost_text": "Shuffle each Shadow King card from the discard pile into the encounter deck.", - "code": "36039", - "name": "Astral Attack", - "text": "When Revealed: Each [[Controlled]] minion activates against you. If there are no [[Controlled]] minions in play, this card gains surge." - } -] + { + "code": "36030", + "name": "Claustrofobia", + "text": "Fai ricevere al giocatore Ororo Munroe.\nAssumi la sembianza di alter ego. \nNon puoi cambiare sembianza.\nAzione Alter Ego: Esaurisci Ororo Munroe → rimuovi dal gioco Claustrofobia." + }, + { + "code": "36031", + "flavor": "\"Rovinerò quel tuo bel faccino!\"", + "name": "Callisto", + "text": "Colpo Rapido.\nInterruzione Obbligata: Quando viene rivelata un'insidia Lotta con i Coltelli, irrobustici Callisto.", + "traits": "Elite. Morlock." + }, + { + "code": "36032", + "flavor": "Callisto protegge i Morlock, ma non permette a nessuno di mettere in dubbio la sua autorità.", + "name": "Capo dei Morlock", + "text": "Quando Sconfitta: Il giocatore che ha sconfitto questa trama cerca nel mazzo degli incontri, nella pila degli scarti degli incontri e nelle carte messe da parte 1 insidia Lotta con i Coltelli e la rivela." + }, + { + "attack_text": "Gli attacchi del gregario con questa aggiunta ottengono Perforante.", + "code": "36033", + "name": "Coltello a Serramanico", + "text": "Assegna al gregario con più ATT stampato. Se non puoi farlo, questa carta ottiene Impulso.\n[star] Gli attacchi del gregario con questa aggiunta ottengono Perforante." + }, + { + "code": "36034", + "name": "Lotta con i Coltelli", + "text": "Quando Rivelata (Alter Ego): Questa carta ottiene Impulso.\nQuando Rivelata (Eroe): Scegli 1 nemico con più ATT → subisci un ammontare di danni pari al suo ATT. Infliggi un ammontare di danni a quel nemico pari al tuo ATT." + }, + { + "code": "36036", + "name": "Re delle Ombre", + "text": "Mentre ci sono gregari [[CONTROLLATO]] in gioco, Re delle Ombre non può subire danni.\nQuando Rivelata: Cerca nel mazzo degli incontri e nella pila degli scarti degli incontri 1 aggiunta Posseduto e rivelala. (Mescola.)", + "traits": "Elite. Psionico." + }, + { + "boost_text": "Se sei impegnato con un gregario [[Controllato]], rivela questa carta. ", + "code": "36037", + "name": "Monarca del Piano Astrale", + "text": "Quando Sconfitta: Scarta dal gioco 1 copia di Posseduto.\n[star]Potenziamento: Se sei impegnato con un gregario CONTROLLATO, rivela questa carta." + }, + { + "code": "36038", + "name": "Posseduto", + "text": "Considera l'alleato con questa aggiunta come se fosse un gregario [[CONTROLLATO]] con un riquadro di testo vuoto. La TRA del gregario con questa aggiunta è pari al suo INT stampato e non subisce danni conseguenti.\nQuando Rivelata: Assegna all'alleato con meno INT e senza altri Posseduto assegnati a esso. Se non puoi farlo, questa carta ottiene Impulso.", + "traits": "Condizione." + }, + { + "boost_text": "Mescola nel mazzo degli incontri ogni carta del set Re delle Ombre dalla pila degli scarti degli Incontri.", + "code": "36039", + "name": "Attacco Astrale", + "text": "Quando Rivelata: Ogni gregario [[CONTROLLATO]] si attiva contro di te. Se non ci sono gregari [[CONTROLLATO]] in gioco, questa carta ottiene Impulso.\n[star]Potenziamento: Mescola nel mazzo degli incontri ogni carta del set Re delle Ombre dalla pila degli scarti degli Incontri." + } +] \ No newline at end of file diff --git a/translations/it/pack/wolv.json b/translations/it/pack/wolv.json index 4e4f37ec..50c960f5 100644 --- a/translations/it/pack/wolv.json +++ b/translations/it/pack/wolv.json @@ -1,148 +1,155 @@ [ - { - "code": "35001a", - "name": "Wolverine", - "text": "Healing Factor - Response: After the player phase begins, heal 2 damage.", - "traits": "X-Men." - }, - { - "code": "35001b", - "name": "Logan", - "text": "Snikt! - Setup: Search your deck and discard pile for the Wolverine's Claws upgrade and put it into play.", - "traits": "Mutant." - }, - { - "code": "35002", - "name": "Wolverine's Claws", - "text": "Permanent.\nHero Action: Exhaust Wolverine's Claws, choose en [[ATTACK]] event in your hand, and take damage equal to its printed cost → play that event, ignoring its resource cost. That attack gains piercing.", - "traits": "Weapon." - }, - { - "code": "35003", - "name": "Jubilee", - "subname": "Jubilation Lee", - "text": "Response: After Jubilee enters play, choose an enemy. Until the end of the phase, while Wolverine or Jubilee is making a basic attack against that enemy, they get +2 ATK for that attack.", - "traits": "X-Men." - }, - { - "code": "35004", - "name": "Adamantium Skeleton", - "text": "You get +4 hit points.\nWolverine gets +1 ATK and his basic attacks gain piercing." - }, - { - "code": "35005", - "name": "Berserker Frenzy", - "text": "Hero Response: After Wolverine takes any amount of damage from an enemy attack, draw 1 card.\nForced Response: After you flip to alter-ego form, discard this card.", - "traits": "Condition." - }, - { - "code": "35006", - "name": "\"I Got Better\"", - "text": "Interrupt: When you would be defeated by an enemy attack, instead set your hit point dial to 5, ready your identity, and discard this card.", - "traits": "Superpower." - }, - { - "code": "35007", - "name": "Logan's Cabin", - "text": "Alter-Ego Action: Exhaust Logan's Cabin → shuffle 1 Wolverine card from you discard pile into your deck.", - "traits": "Location." - }, - { - "code": "35008", - "name": "Berserker Barrage", - "text": "Hero Action (attack): Deal 4 damage to an enemy. If this attack defeats an enemy, you may take 2 damage → repeat this ability.", - "traits": "Attack." - }, - { - "code": "35009", - "name": "Slice and Dice", - "text": "Hero Action: Make the following 2 attacks in order:\n• Deal 3 damage to an enemy.\n• Deal 3 damage to an enemy.", - "traits": "Attack." - }, - { - "code": "35010", - "name": "Lunging Strike", - "text": "Hero Action (attack): Deal 8 damage to an enemy. If you exhausted Wolverine's Claws to play this card, this attack gains overkill.", - "traits": "Attack." - }, - { - "code": "35011", - "name": "Track by Scent", - "text": "Hero Action (thwart): Remove 3 threat from a scheme. If this removes the last threat from that scheme, draw 2 cards.", - "traits": "Superpower. Thwart." - }, - { - "code": "35012", - "name": "Regenerative Healing", - "text": "Action: Choose:\n• Heal 4 damage from your identity.\n• Discard each stunned and confused status card from your identity.", - "traits": "Superpower." - }, - { - "code": "35013", - "name": "Psylocke", - "subname": "Betsy Braddock", - "text": "Psylocke enters play with 2 psionic counters on her.\n[star] Interrupt: When Psylocke attacks an enemy, remove 1 psionic counter from her → confuse that enemy and deal 1 damage to it.", - "traits": "Psionic. X-Men." - }, - { - "code": "35014", - "name": "Sunfire", - "subname": "Shiro Yoshida", - "text": "Response: After you play Sunfire from your hand, spend a [energy] resource → choose an attachment with the text \"Hero Action\" or \"Hero Response\" and discard it.", - "traits": "X-Men." - }, - { - "code": "35015", - "name": "Battle Fury", - "text": "Play under any player's control. Max 1 per player.\nResponse: After your hero attacks and defeats a minion, deal 1 damage to your hero and discard Battle Fury → ready your hero.", - "traits": "Condition." - }, - { - "code": "35016", - "name": "Warrior Skill", - "text": "Uses (3 warrior counters). Max 1 per player.\nInterrupt: When your hero attacks, remove 1 counter from here → that attacks deals 1 additional damage.", - "traits": "Skill." - }, - { - "code": "35017", - "name": "Outta My Way!", - "text": "Hero Action (attack): Deal 3 damage to an enemy (5 damage instead if that enemy has the guard or patrol keyword).", - "traits": "Attack." - }, - { - "code": "35018", - "name": "Precision Strike", - "text": "Hero Action (attack): Deal 2 damage to an enemy. If this attack defeats that enemy, heal 2 damage from your hero.", - "traits": "Attack." - }, - { - "code": "35019", - "name": "Mean Swing", - "text": "Hero Interrupt: When your hero makes a basic attack, exhaust a [[WEAPON]] upgrade on your hero → your hero gets +3 ATK for this attack.", - "traits": "Skill." - }, - { - "code": "35022", - "name": "Weapon X", - "text": "Play only if your identity has the [[MUTANT]] trait.\nAlter-Ego Action: Exhaust Weapon X and take 1 damage → discard cards from your deck until you discard an identity-specific card, then add that card to your hand.", - "traits": "Location." - }, - { - "code": "35023", - "name": "Fastball Special", - "text": "Team-Up (Colossus and Wolverine). Max 1 per deck.\nHero Action (attack): Deal X damage to an enemy, where X is the total ATK of Colossus and Wolverine. This attack gains overkill and piercing.", - "traits": "Aerial. Attack." - }, - { - "code": "35032", - "name": "Command Center", - "text": "Max 1 per player.\nResponse: After an ally thwarts and defeats a side scheme, exhaust Command Center → deal 2 damage to an enemy.", - "traits": "Location." - }, - { - "code": "35033", - "name": "Longshot", - "text": "Play only if your identity has the [[X-MEN]] trait.\n[star] Response: After Longshot attacks a non-[[ELITE]] minion, discard the top card of the encounter deck. If that card has a star icon ([star]) in the boost area, defeat the attacked minion.", - "traits": "X-Men." - } -] + { + "code": "35001a", + "flavor": "\"Sono il migliore in quello che faccio, ma quello che faccio non è piacevole.\"", + "name": "Wolverine", + "text": "Fattore Rigenerante - Risposta: Dopo che la Fase dei Giocatori è iniziata, curati 2 danni.", + "traits": "X-Men." + }, + { + "code": "35001b", + "flavor": "\"Sono canadese, cocco. E fiero di esserlo!\"", + "name": "Logan", + "text": "Snikt! - Preparazione: Cerca nel tuo mazzo e nella tua pila degli scarti la miglioria Artigli di Wolverine e mettila in gioco.", + "traits": "Mutante." + }, + { + "code": "35002", + "name": "Artigli di Wolverine", + "text": "Permanente.\nAzione Eroe: Esaurisci Artigli di Wolverine, scegli 1 evento [[ATTACCO]] nella tua mano e subisci un ammontare di danni pari al suo costo stampato → gioca quell'evento, ignorando il suo costo in risorse. Quell'attacco ottiene Perforante.", + "traits": "Arma." + }, + { + "code": "35003", + "name": "Jubilee", + "subname": "Jubilation Lee", + "text": "Risposta: Dopo che Jubilee è entrata in gioco, scegli 1 nemico. Fino alla fine della fase, mentre Wolverine o Jubilee effettua un attacco base contro quel nemico, riceve +2 ATT per quell'attacco.", + "traits": "X-Men." + }, + { + "code": "35004", + "flavor": "Le ossa di Wolverine sono rivestite di adamantio, un materiale che le rende indistruttibili.", + "name": "Scheletro di Adamantio", + "text": "Ricevi +4 punti ferita.\nWolverine riceve +1 ATT e i suoi attacchi ottengono Perforante." + }, + { + "code": "35005", + "name": "Furia Berseker", + "text": "Risposta Eroe: Dopo che Wolverine ha subito un qualsiasi ammontare di danni da un attacco nemico, pesca 1 carta.\nRisposta Obbligata: Dopo che hai assunto la sembianza di alter ego, scarta questa carta.", + "traits": "Condizione." + }, + { + "code": "35006", + "name": "\"Ho Visto di Peggio\"", + "text": "Interruzione: Quando stai per essere sconfitto da un attacco nemico, regola invece il tuo indicatore dei punti ferita a 5, ripristina la tua identità e scarta questa carta.", + "traits": "Superpotere." + }, + { + "code": "35007", + "name": "Capanno di Logan", + "text": "Azione Alter Ego: Esaurisci Capanno di Logan → mescola nel tuo mazzo 1 carta dal set Wolverine dalla tua pila degli scarti.", + "traits": "Luogo." + }, + { + "code": "35008", + "flavor": "\"Non hai visto la vera furia finché non mi hai visto perdere il controllo!\" - Wolverine", + "name": "Sfuriata del Berseker", + "text": "Azione Eroe (attacco): Infliggi 4 danni a un nemico. Se questo attacco sconfigge un nemico, puoi subire 2 danni → ripeti questa capacità.", + "traits": "Attacco." + }, + { + "code": "35009", + "name": "Squarcia e Lacera", + "text": "Azione Eroe: Effettua i 2 attacchi seguenti in quest'ordine:\n• Infliggi 3 danni a un nemico.\n• Infliggi 3 danni a un nemico.", + "traits": "Attacco." + }, + { + "code": "35010", + "flavor": "\"Non ti eri scordato del vecchietto, vero?\" - Wolverine", + "name": "Colpo in Balzo", + "text": "Azione Eroe (attacco): Infliggi 8 danni a un nemico. Se hai esaurito Artigli di Wolverine per giocare questa carta, questo attacco ottiene Sopraffazione.", + "traits": "Attacco." + }, + { + "code": "35011", + "flavor": "\"Una volta fiutati, posso seguirli ovunque.\" - Wolverine", + "name": "Fiutare la Pista", + "text": "Azione Eroe (intervento): Rimuovi 3 minacce da una trama. Se farlo rimuove l'ultima minaccia da quella trama, pesca 2 carte.", + "traits": "Superpotere. Intervento." + }, + { + "code": "35012", + "name": "Guarigione Rigenerativa", + "text": "Azione: Scegli 1 effetto tra:\n• Cura 4 danni alla tua identità.\n• Scarta ogni carta status Stordito e Confuso dalla tua identità.", + "traits": "Superpotere." + }, + { + "code": "35013", + "name": "Psylocke", + "subname": "Betsy Braddock", + "text": "Psylocke entra in gioco con 2 gettoni psionico su di essa.\n[star] Interruzione: Quando Psylocke attacca un nemico, rimuovi 1 gettone psionico da essa → confondi quel nemico e infliggigli 1 danno.", + "traits": "Psionico. X-Men." + }, + { + "code": "35014", + "name": "Sole Ardente", + "subname": "Shiro Yoshida", + "text": "Risposta: Dopo che hai giocato Sole Ardente dalla tua mano, spendi [energy] → scegli 1 aggiunta con il testo \"Azione Eroe\" o \"Risposta Eroe\" e scartala.", + "traits": "X-Men." + }, + { + "code": "35015", + "name": "Furia della Battaglia", + "text": "Gioca sotto il controllo di un qualsiasi giocatore. Massimo 1 per giocatore.\nRisposta: Dopo che il tuo eroe ha attaccato e sconfitto un gregario, infliggi 1 danno al tuo eroe e scarta Furia della Battaglia → ripristina il tuo eroe.", + "traits": "Condizione." + }, + { + "code": "35016", + "name": "Abilità da Guerriero", + "text": "Uso (3 gettoni guerriero). Massimo 1 per giocatore.\nInterruzione: Quando il tuo eroe attacca, rimuovi 1 gettone guerriero da questa carta → quell'attacco infligge 1 danno aggiuntivo.", + "traits": "Abilità." + }, + { + "code": "35017", + "name": "Levati di Mezzo!", + "text": "Azione Eroe (attacco): Infliggi 3 danni a un nemico (5 danni se invece ha la parola chiave Guardia o Pattuglia).", + "traits": "Attacco." + }, + { + "code": "35018", + "name": "Colpo Accurato", + "text": "Azione Eroe (attacco): Infliggi 2 danni a un nemico. Se questo attacco sconfigge quel nemico, cura 2 danni al tuo eroe.", + "traits": "Attacco." + }, + { + "code": "35019", + "flavor": "SLASH!", + "name": "Impatto Micidiale", + "text": "Interruzione Eroe: Quando il tuo eroe effettua un attacco base, esaurisci 1 miglioria [[ARMA]] sul tuo eroe → il tuo eroe riceve +3 ATT per questo attacco.", + "traits": "Abilità." + }, + { + "code": "35022", + "name": "Arma X", + "text": "Gioca solo se la tua identità possiede il tratto [[MUTANTE]].\nAzione Alter Ego: Esaurisci Arma X e subisci 1 danno → scarta carte dalla cima del tuo mazzo finché non scarti 1 carta specifica di identità, poi aggiungila alla tua mano.", + "traits": "Luogo." + }, + { + "code": "35023", + "name": "Palla Veloce", + "text": "Team-Up (Colosso e Wolverine). Massimo 1 per mazzo.\nAzione Eroe (attacco): Infliggi X danni a un nemico, dove X è pari all'ATT totale di Colosso e Wolverine. Questo attacco ottiene Perforante e Sopraffazione.", + "traits": "Aereo. Attacco." + }, + { + "code": "35032", + "name": "Centro di Comando", + "text": "Massimo 1 per giocatore.\nRisposta: Dopo che un alleato è intervenuto e ha sconfitto una trama secondaria, esaurisci Centro di Comando → infliggi 2 danni a un nemico.", + "traits": "Luogo." + }, + { + "code": "35033", + "name": "Longshot", + "text": "Gioca solo se la tua identità possiede il tratto [[X-MEN]].\n[star] Risposta: Dopo che Longshot ha attaccato un gregario non [[ELITE]], scarta 1 carta dalla cima del mazzo degli incontri. Se quella carta possiede un'icona stella ([star]) nel campo di potenziamento, sconfiggi il gregario attaccato.", + "traits": "X-Men." + } +] \ No newline at end of file diff --git a/translations/it/pack/wolv_encounter.json b/translations/it/pack/wolv_encounter.json index 6fb443b5..116bbbf3 100644 --- a/translations/it/pack/wolv_encounter.json +++ b/translations/it/pack/wolv_encounter.json @@ -1,56 +1,58 @@ [ - { - "code": "35027", - "name": "Past Demons", - "text": "Give to the Logan player\nYou may flip to alter-ego form. Choose:\n- Exhaust Logan → remove Past Demons from the game.\n- You are stunned and confused. Discard this card." - }, - { - "attack_text": "Forced Interrupt: When Omega Red attacks you, deal 1 damage to each character you control.", - "code": "35028", - "flavor": "My death factor will drain the life from your body!", - "name": "Omega Red", - "text": "Retaliate 1. Steady.", - "traits": "Brute. Elite." - }, - { - "code": "35029", - "flavor": "Omega Red needs the Carbonadium Synthesizer to prevent his death factor from killing him.", - "name": "The Carbonadium Synthesizer", - "text": "While the Carbonadium Synthesizer is in play, Omega Red cannot be defeated." - }, - { - "code": "35030", - "name": "Death Factor", - "text": "Attach to your identity.\nForced Response: After your turn ends, take 1 damage.\nAlter-Ego Interrupt: When you make a basic recovery, discard this card instead of healing damage." - }, - { - "boost_text": "You are stunned. Take 1 damage (4 damage instead if you are already stunned).", - "code": "35031", - "name": "Tentacle Strike", - "text": "When Revealed: You are stunned. Take 1 damage (4 damage instead if you are already stunned)." - }, - { - "attack_text": "Forced Response: After Lady Deathstrike attacks and damages a character, that character's owner discards 1 random card from their hand.", - "code": "35034", - "flavor": "\"This time I will carve your heart from your chest!\"", - "name": "Lady Deathstrike", - "text": "Quickstrike.", - "traits": "Elite. Reaver." - }, - { - "code": "35035", - "name": "Seeking Vengeance", - "text": "When Revealed: If Lady Deathstrike is in play, she activates against you. Otherwise, search the encounter deck and discard pile for Lady Deathstrike and put her into play engaged with you." - }, - { - "code": "35036", - "name": "Adamantium Upgrades", - "traits": "Tech." - }, - { - "boost_text": "Discard 1 random card from your hand and take damage equal to the number of printed resources on it.", - "code": "35037", - "name": "Hack 'n' Slash", - "text": "When Revealed: Discard 1 random card from your hand and take damage equal to the number of printed resources on it." - } -] + { + "code": "35027", + "name": "Demoni del Passato", + "text": "Fai ricevere al giocatore Logan\nPuoi assumere la sembianza di alter ego. Scegli 1 effetto tra:\n- Esaurisci Logan → rimuovi dal gioco Demoni del Passato.\n- Sei stordito e confuso. Scarta questa carta." + }, + { + "attack_text": "Interruzione Obbligata: Quando Omega Red ti attacca, infliggi 1 danno a ogni personaggio che controlli.", + "code": "35028", + "flavor": "\"Il mio fattore di morte prosciugherà la vita dal tuo corpo!\"", + "name": "Omega Red", + "text": "Ritorsione 1. Tempra.", + "traits": "Bruto. Elite." + }, + { + "code": "35029", + "flavor": "Omega Red ha bisogno del Sintetizzatore di Carbonadio per impedire al suo fattore di morte di ucciderlo.", + "name": "Sintetizzatore di Carbonadio", + "text": "Mentre Sintetizzatore di Carbonadio è in gioco, Omega Red non può essere sconfitto." + }, + { + "code": "35030", + "name": "Fattore di Morte", + "text": "Assegna alla tua identità.\nRisposta Obbligata: Dopo che il tuo turno è terminato, subisci 1 danno.\nInterruzione Alter Ego: Quando effettui un recupero base, scarta questa carta invece di curarti." + }, + { + "boost_text": "Sei stordito. Subisci 1 danno (4 se invece eri già stordito).", + "code": "35031", + "name": "Colpo di Tentacolo", + "text": "Quando Rivelata: Sei stordito. Subisci 1 danno (4 se invece eri già stordito)." + }, + { + "attack_text": "Risposta Obbligata: Dopo che Lady Deathstrike ha attaccato e danneggiato un personaggio, il proprietario di quel personaggio scarta 1 carta causale dalla sua mano.", + "code": "35034", + "flavor": "\"Questa volta ti strapperò il cuore dal petto!\"", + "name": "Lady Deathstrike", + "text": "Colpo Rapido. ", + "traits": "Elite. Reaver." + }, + { + "code": "35035", + "name": "In Cerca di Vendetta", + "text": "Quando Rivelata: Se Lady Deathstrike è in gioco, si attiva contro di te. Altrimenti, cerca nel mazzo degli incontri e nella pila degli scarti degli incontri Lady Deathstrike e mettila in gioco impegnata con te." + }, + { + "attack_text": "Gli attacchi del nemico con questa aggiunta ottengono Perforante.", + "code": "35036", + "name": "Potenziamenti di Adamantio", + "text": "Assegna a un nemico senza altri Potenziamenti di Adamantio assegnati a esso. Se non puoi farlo, questa carta ottiene Impulso. \r\nAzione Eroe: Spendi [energy][mental][physical] → scarta questa carta.", + "traits": "Tecnologia." + }, + { + "boost_text": "Scarta 1 carta casuale dalla tua mano e subisci un ammontare di danni pari al numero di risorse stampate su di essa.", + "code": "35037", + "name": "Squartatutto", + "text": "Quando Rivelata: Scarta 1 carta casuale dalla tua mano e subisci un ammontare di danni pari al numero di risorse stampate su di essa." + } +] \ No newline at end of file From 9a744d0550a8bac825252d605b8dd6887e66b81b Mon Sep 17 00:00:00 2001 From: Alberto Bottarini Date: Thu, 18 Jan 2024 17:03:35 +0100 Subject: [PATCH 6/6] translate sets in IT --- translations/it/sets.json | 1986 ++++++++++++++++++------------------- 1 file changed, 993 insertions(+), 993 deletions(-) diff --git a/translations/it/sets.json b/translations/it/sets.json index c8742e44..9e029b47 100644 --- a/translations/it/sets.json +++ b/translations/it/sets.json @@ -1,994 +1,994 @@ [ - { - "code": "a_mess_of_things", - "name": "Distruzione Dilagante" - }, - { - "code": "absorbing_man", - "name": "Uomo Assorbente" - }, - { - "code": "acolytes", - "name": "Acolytes" - }, - { - "code": "anachronauts", - "name": "Anacronauti" - }, - { - "code": "angel", - "name": "Angel" - }, - { - "code": "angel_nemesis", - "name": "Angel Nemesi" - }, - { - "code": "ant", - "name": "Ant-Man" - }, - { - "code": "ant_nemesis", - "name": "Ant-Man Nemesi" - }, - { - "code": "armadillo", - "name": "Armadillo" - }, - { - "code": "armies_of_titan", - "name": "Eserciti del Titano" - }, - { - "code": "bad_publicity", - "name": "Bad Publicity" - }, - { - "code": "badoon_headhunter", - "name": "Cacciatore di Teste Badoon" - }, - { - "code": "band_of_badoon", - "name": "Banda di Badoon" - }, - { - "code": "beasty_boys", - "name": "Beasty Boys" - }, - { - "code": "black_order", - "name": "Ordine Nero" - }, - { - "code": "black_panther", - "name": "Pantera Nera" - }, - { - "code": "black_panther_nemesis", - "name": "Pantera Nera Nemesi" - }, - { - "code": "black_tom_cassidy", - "name": "Black Tom Cassidy" - }, - { - "code": "black_widow", - "name": "Vedova Nera" - }, - { - "code": "black_widow_nemesis", - "name": "Vedova Nera Nemesi" - }, - { - "code": "bomb_scare", - "name": "Panico da Bomba" - }, - { - "code": "brawler", - "name": "Brawler" - }, - { - "code": "brotherhood", - "name": "Brotherhood" - }, - { - "code": "brotherhood_of_badoon", - "name": "Confraternita di Badoon" - }, - { - "code": "brothers_grimm", - "name": "Brothers Grimm" - }, - { - "code": "bulldozer", - "name": "Bulldozer" - }, - { - "code": "cable", - "name": "Cable" - }, - { - "code": "cable_nemesis", - "name": "Cable Nemesi" - }, - { - "code": "captain_america", - "name": "Capitan America" - }, - { - "code": "captain_america_nemesis", - "name": "Capitan America Nemesi" - }, - { - "code": "captain_marvel", - "name": "Capitan Marvel" - }, - { - "code": "captain_marvel_nemesis", - "name": "Capitan Marvel Nemesi" - }, - { - "code": "challenge", - "name": "Sfida" - }, - { - "code": "children_of_thanos", - "name": "Figli di Thanos" - }, - { - "code": "city_in_chaos", - "name": "City in Chaos" - }, - { - "code": "collector1", - "name": "Infiltrarsi nel Museo" - }, - { - "code": "collector2", - "name": "Fuga dal Museo" - }, - { - "code": "colossus", - "name": "Colossus" - }, - { - "code": "colossus_nemesis", - "name": "Colossus Nemesis" - }, - { - "code": "commander", - "name": "Commander" - }, - { - "code": "community_service", - "name": "Community Service" - }, - { - "code": "crime", - "name": "Crime" - }, - { - "code": "crossbones", - "name": "Crossbones" - }, - { - "code": "crossfire_crew", - "name": "Crossfire's Crew" - }, - { - "code": "cyclops", - "name": "Cyclops" - }, - { - "code": "cyclops_nemesis", - "name": "Cyclops Nemesis" - }, - { - "code": "deadpool", - "name": "Deadpool" - }, - { - "code": "deadpool_nemesis", - "name": "Deadpool Nemesi" - }, - { - "code": "deathstrike", - "name": "Deathstrike" - }, - { - "code": "defender", - "name": "Defender" - }, - { - "code": "doctor_strange", - "name": "Doctor Strange" - }, - { - "code": "doctor_strange_nemesis", - "name": "Doctor Strange Nemesi" - }, - { - "code": "domino", - "name": "Domino" - }, - { - "code": "domino_nemesis", - "name": "Domino Nemesi" - }, - { - "code": "down_to_earth", - "name": "Down to Earth" - }, - { - "code": "drax", - "name": "Drax" - }, - { - "code": "drax_nemesis", - "name": "Drax Nemesi" - }, - { - "code": "dreadpool", - "name": "Dreadpool" - }, - { - "code": "ebony_maw", - "name": "Fauce d'Ebano" - }, - { - "code": "enchantress", - "name": "Incantatrice" - }, - { - "code": "exodus", - "name": "Exodus" - }, - { - "code": "exp_kang", - "name": "Kang Esperto" - }, - { - "code": "expcamp", - "name": "Campagna Esperto" - }, - { - "code": "exper_weapon", - "name": "Armi Sperimentali" - }, - { - "code": "expert", - "name": "Esperto" - }, - { - "code": "expert_ii", - "name": "Expert II" - }, - { - "code": "extreme_measures", - "name": "Extreme Measures" - }, - { - "code": "fantasy", - "name": "Fantasy" - }, - { - "code": "flight", - "name": "Flight" - }, - { - "code": "frost_giants", - "name": "Giganti di Ghiaccio" - }, - { - "code": "future_past", - "name": "Future Past" - }, - { - "code": "galactic_artifacts", - "name": "Artefatti Galattici" - }, - { - "code": "gam", - "name": "Gamora" - }, - { - "code": "gam_nemesis", - "name": "Gamora Nemesi" - }, - { - "code": "gambit", - "name": "Gambit" - }, - { - "code": "gambit_nemesis", - "name": "Gambit Nemesis" - }, - { - "code": "ghost_spider", - "name": "Ghost-Spider" - }, - { - "code": "ghost_spider_nemesis", - "name": "Ghost-Spider Nemesis" - }, - { - "code": "goblin_gear", - "name": "Goblin Gear" - }, - { - "code": "goblin_gimmicks", - "name": "Trucchi di Goblin" - }, - { - "code": "groot", - "name": "Groot" - }, - { - "code": "groot_nemesis", - "name": "Groot Nemesi" - }, - { - "code": "guerrilla_tactics", - "name": "Guerrilla Tactics" - }, - { - "code": "hawkeye", - "name": "Occhio di Falco" - }, - { - "code": "hawkeye_nemesis", - "name": "Goblin Gimmicks Nemesi" - }, - { - "code": "hela", - "name": "Hela" - }, - { - "code": "hope_summers", - "name": "Hope Summers" - }, - { - "code": "horror", - "name": "Horror" - }, - { - "code": "hulk", - "name": "Hulk" - }, - { - "code": "hulk_nemesis", - "name": "Hulk Nemesi" - }, - { - "code": "hydra_assault", - "name": "Assalto dell'Hydra" - }, - { - "code": "hydra_camp", - "name": "Campagna Hydra" - }, - { - "code": "hydra_patrol", - "name": "Pattuglia dell'Hydra" - }, - { - "code": "infinity_gauntlet", - "name": "Guanto dell'Infinito" - }, - { - "code": "inheritors", - "name": "The Inheritors" - }, - { - "code": "invocation", - "name": "Mazzo Invocazione" - }, - { - "code": "iron_man", - "name": "Iron Man" - }, - { - "code": "iron_man_nemesis", - "name": "Iron Man Nemesi" - }, - { - "code": "ironheart", - "name": "Ironheart" - }, - { - "code": "ironheart_nemesis", - "name": "Ironheart Nemesis" - }, - { - "code": "ironspider_sinister", - "name": "Iron Spider's Sinister Six" - }, - { - "code": "juggernaut", - "name": "Juggernaut" - }, - { - "code": "kang", - "name": "Kang" - }, - { - "code": "klaw", - "name": "Klaw" - }, - { - "code": "kree_fanatic", - "name": "Fanatici Kree" - }, - { - "code": "kree_militant", - "name": "Militanti Kree" - }, - { - "code": "legions_of_hel", - "name": "Legioni di Hel" - }, - { - "code": "legions_of_hydra", - "name": "Legioni dell'Hydra" - }, - { - "code": "loki", - "name": "Loki" - }, - { - "code": "longshot", - "name": "Longshot" - }, - { - "code": "magneto", - "name": "Magneto" - }, - { - "code": "magog", - "name": "Magog" - }, - { - "code": "mansion_attack", - "name": "Mansion Attack" - }, - { - "code": "marauders", - "name": "Marauders" - }, - { - "code": "master_mold", - "name": "Master Mold" - }, - { - "code": "masters_of_evil", - "name": "I Signori del Male" - }, - { - "code": "menagerie_medley", - "name": "Guazzabuglio nel Serraglio" - }, - { - "code": "military_grade", - "name": "Military Grade" - }, - { - "code": "mister_hyde", - "name": "Mister Hyde" - }, - { - "code": "mister_sinister", - "name": "Mister Sinister" - }, - { - "code": "mojo", - "name": "Mojo" - }, - { - "code": "morlock_siege", - "name": "Morlock Siege" - }, - { - "code": "mot", - "name": "Signore del Tempo" - }, - { - "code": "ms_marvel", - "name": "Ms. Marvel" - }, - { - "code": "ms_marvel_nemesis", - "name": "Ms. Marvel Nemesi" - }, - { - "code": "mts_campaign", - "name": "L'ombra del Titano Folle Campagna" - }, - { - "code": "mut_gen_campaign", - "name": "Mutant Genesis Campaign" - }, - { - "code": "mutagen_formula", - "name": "Formula Mutagena" - }, - { - "code": "mutant_insurrection", - "name": "Mutant Insurrection" - }, - { - "code": "mutant_slayers", - "name": "Mutant Slayers" - }, - { - "code": "mysterio", - "name": "Mysterio" - }, - { - "code": "mystique", - "name": "Mystique" - }, - { - "code": "nasty_boys", - "name": "Nasty Boys" - }, - { - "code": "nebu", - "name": "Nebula" - }, - { - "code": "nebu_nemesis", - "name": "Nebula Nemesi" - }, - { - "code": "nebula", - "name": "Nebula" - }, - { - "code": "next_evol_campaign", - "name": "Next Evolution Campaign" - }, - { - "code": "nova", - "name": "Nova" - }, - { - "code": "nova_nemesis", - "name": "Nova Nemesis" - }, - { - "code": "on_the_run", - "name": "On the Run" - }, - { - "code": "osborn_tech", - "name": "Osborn Tech" - }, - { - "code": "peacekeeper", - "name": "Peacekeeper" - }, - { - "code": "personal_nightmare", - "name": "Personal Nightmare" - }, - { - "code": "phoenix", - "name": "Phoenix" - }, - { - "code": "phoenix_nemesis", - "name": "Phoenix Nemesis" - }, - { - "code": "piledriver", - "name": "Piledriver" - }, - { - "code": "power_drain", - "name": "Risucchio di Energia" - }, - { - "code": "power_stone", - "name": "Gemma del Potere" - }, - { - "code": "project_wideawake", - "name": "Project Wideawake" - }, - { - "code": "psylocke", - "name": "Psylocke" - }, - { - "code": "psylocke_nemesis", - "name": "Psylocke Nemesi" - }, - { - "code": "qsv", - "name": "Quicksilver" - }, - { - "code": "qsv_nemesis", - "name": "Quicksilver Nemesi" - }, - { - "code": "ransacked_armory", - "name": "Ransacked Armory" - }, - { - "code": "reavers", - "name": "Reavers" - }, - { - "code": "red_skull", - "name": "Teschio Rosso" - }, - { - "code": "rhino", - "name": "Rhino" - }, - { - "code": "risky_business", - "name": "Affari Pericolosi" - }, - { - "code": "rocket", - "name": "Rocket Raccoon" - }, - { - "code": "rocket_nemesis", - "name": "Rocket Raccoon Nemesi" - }, - { - "code": "rogue", - "name": "Rogue" - }, - { - "code": "rogue_nemesis", - "name": "Rogue Nemesis" - }, - { - "code": "ronan", - "name": "Ronan l'Accusatore" - }, - { - "code": "running_interference", - "name": "Interferenze Ricorrenti" - }, - { - "code": "sabretooth", - "name": "Sabretooth" - }, - { - "code": "sandman", - "name": "Sandman" - }, - { - "code": "sci-fi", - "name": "Sci-Fi" - }, - { - "code": "scw", - "name": "Scarlet Witch" - }, - { - "code": "scw_nemesis", - "name": "Scarlet Witch Nemesi" - }, - { - "code": "sentinels", - "name": "Sentinels" - }, - { - "code": "shadow_king", - "name": "Shadow King" - }, - { - "code": "shadowcat", - "name": "Shadowcat" - }, - { - "code": "shadowcat_nemesis", - "name": "Shadowcat Nemesis" - }, - { - "code": "she_hulk", - "name": "She-Hulk" - }, - { - "code": "she_hulk_nemesis", - "name": "She-Hulk Nemesi" - }, - { - "code": "shield_tech", - "name": "Shield Tech" - }, - { - "code": "ship_command", - "name": "Comando della Nave" - }, - { - "code": "sinister_assault", - "name": "Sinister Assault" - }, - { - "code": "sinister_six", - "name": "Sinister Six" - }, - { - "code": "sinister_syndicate", - "name": "Sinister Syndicate" - }, - { - "code": "sitcom", - "name": "Sitcom" - }, - { - "code": "snitches_get_stitches", - "name": "Snitches get Stitches" - }, - { - "code": "space_pirates", - "name": "Pirati Spaziali" - }, - { - "code": "spdr", - "name": "SP//dr" - }, - { - "code": "spdr_nemesis", - "name": "SP//dr Nemesis" - }, - { - "code": "spectrum", - "name": "Spectrum" - }, - { - "code": "spectrum_nemesis", - "name": "Spectrum Nemesi" - }, - { - "code": "spider_man", - "name": "Spider-Man" - }, - { - "code": "spider_man_morales", - "name": "Spider-Man - Miles Morales" - }, - { - "code": "spider_man_morales_nemesis", - "name": "Spider-Man - Morales Nemesis" - }, - { - "code": "spider_man_nemesis", - "name": "Spider-Man Nemesi" - }, - { - "code": "spider_woman", - "name": "Spider-Woman" - }, - { - "code": "spider_woman_nemesis", - "name": "Spider-Woman Nemesi" - }, - { - "code": "spiderham", - "name": "Spider-Ham" - }, - { - "code": "spiderham_nemesis", - "name": "Spider-Ham Nemesis" - }, - { - "code": "spiral", - "name": "Spiral" - }, - { - "code": "standard", - "name": "Standard" - }, - { - "code": "standard_ii", - "name": "Standard II" - }, - { - "code": "state_of_emergency", - "name": "State of Emergency" - }, - { - "code": "stld", - "name": "Star-Lord" - }, - { - "code": "stld_nemesis", - "name": "Star-Lord Nemesi" - }, - { - "code": "storm", - "name": "Storm" - }, - { - "code": "storm_nemesis", - "name": "Storm Nemesis" - }, - { - "code": "streets_of_mayhem", - "name": "Streets of Mayhem" - }, - { - "code": "stryfe", - "name": "Stryfe" - }, - { - "code": "super_strength", - "name": "Super Strength" - }, - { - "code": "symbiotic_strength", - "name": "Symbiotic Strength" - }, - { - "code": "taskmaster", - "name": "Taskmaster" - }, - { - "code": "telepathy", - "name": "Telepathy" - }, - { - "code": "temporal", - "name": "Temporale" - }, - { - "code": "thanos", - "name": "Thanos" - }, - { - "code": "the_doomsday_chair", - "name": "La Sedia Fluttuante" - }, - { - "code": "the_hood", - "name": "The Hood" - }, - { - "code": "the_market", - "name": "Campagna - Mercato" - }, - { - "code": "thor", - "name": "Thor" - }, - { - "code": "thor_nemesis", - "name": "Thor Nemesi" - }, - { - "code": "thunderball", - "name": "Thunderball" - }, - { - "code": "tower_defense", - "name": "Difesa della Torre" - }, - { - "code": "ultron", - "name": "Ultron" - }, - { - "code": "under_attack", - "name": "Sotto Attacco" - }, - { - "code": "valk", - "name": "Valkyrie" - }, - { - "code": "valk_nemesis", - "name": "Valkyrie Nemesis" - }, - { - "code": "venom", - "name": "Venom" - }, - { - "code": "venom_goblin", - "name": "Venom Goblin" - }, - { - "code": "vision", - "name": "Vision" - }, - { - "code": "vision_nemesis", - "name": "Vision Nemesis" - }, - { - "code": "vnm", - "name": "Venom" - }, - { - "code": "vnm_nemesis", - "name": "Venom Nemesi" - }, - { - "code": "warlock", - "name": "Warlock" - }, - { - "code": "warlock_nemesis", - "name": "Warlock Nemesi" - }, - { - "code": "warm", - "name": "War Machine" - }, - { - "code": "warm_nemesis", - "name": "War Machine Nemesis" - }, - { - "code": "weap_master", - "name": "Maestro d'Armi" - }, - { - "code": "weather", - "name": "Weather" - }, - { - "code": "western", - "name": "Western" - }, - { - "code": "whispers_of_paranoia", - "name": "Whispers of Paranoia" - }, - { - "code": "wolverine", - "name": "Wolverine" - }, - { - "code": "wolverine_nemesis", - "name": "Wolverine Nemesis" - }, - { - "code": "wrecker", - "name": "Demolitore" - }, - { - "code": "wrecking_crew", - "name": "Squadra di Demolizione" - }, - { - "code": "wrecking_crew_modular", - "name": "Wrecking Crew" - }, - { - "code": "wsp", - "name": "Wasp" - }, - { - "code": "wsp_nemesis", - "name": "Wasp Nemesi" - }, - { - "code": "x23", - "name": "X-23" - }, - { - "code": "x23_nemesis", - "name": "X-23 Nemesi" - }, - { - "code": "zero_tolerance", - "name": "Zero Tolerance" - }, - { - "code": "zola", - "name": "Zola" - }, - { - "code": "zzzax", - "name": "Zzzax" - } -] + { + "code": "a_mess_of_things", + "name": "Distruzione Dilagante" + }, + { + "code": "absorbing_man", + "name": "Uomo Assorbente" + }, + { + "code": "acolytes", + "name": "Accoliti" + }, + { + "code": "anachronauts", + "name": "Anacronauti" + }, + { + "code": "angel", + "name": "Angelo" + }, + { + "code": "angel_nemesis", + "name": "Nemesi Angelo" + }, + { + "code": "ant", + "name": "Ant-Man" + }, + { + "code": "ant_nemesis", + "name": "Nemesi Ant-Man" + }, + { + "code": "armadillo", + "name": "Armadillo" + }, + { + "code": "armies_of_titan", + "name": "Eserciti del Titano" + }, + { + "code": "bad_publicity", + "name": "Campagna - Cattiva Pubblicità" + }, + { + "code": "badoon_headhunter", + "name": "Cacciatore di Teste Badoon" + }, + { + "code": "band_of_badoon", + "name": "Banda di Badoon" + }, + { + "code": "beasty_boys", + "name": "Beasty Boys" + }, + { + "code": "black_order", + "name": "Ordine Nero" + }, + { + "code": "black_panther", + "name": "Pantera Nera" + }, + { + "code": "black_panther_nemesis", + "name": "Nemesi Pantera Nera" + }, + { + "code": "black_tom_cassidy", + "name": "Black Tom Cassidy" + }, + { + "code": "black_widow", + "name": "Vedova Nera" + }, + { + "code": "black_widow_nemesis", + "name": "Nemesi Vedova Nera" + }, + { + "code": "bomb_scare", + "name": "Panico da Bomba" + }, + { + "code": "brawler", + "name": "Combattente" + }, + { + "code": "brotherhood", + "name": "Confraternita " + }, + { + "code": "brotherhood_of_badoon", + "name": "Confraternita di Badoon" + }, + { + "code": "brothers_grimm", + "name": "Fratelli Grim" + }, + { + "code": "bulldozer", + "name": "Bulldozer" + }, + { + "code": "cable", + "name": "Cable" + }, + { + "code": "cable_nemesis", + "name": "Nemesi Cable" + }, + { + "code": "captain_america", + "name": "Capitan America" + }, + { + "code": "captain_america_nemesis", + "name": "Nemesi Capitan America " + }, + { + "code": "captain_marvel", + "name": "Capitan Marvel" + }, + { + "code": "captain_marvel_nemesis", + "name": "Nemesi Capitan Marvel" + }, + { + "code": "challenge", + "name": "Campagna - Sfida" + }, + { + "code": "children_of_thanos", + "name": "Figli di Thanos" + }, + { + "code": "city_in_chaos", + "name": "Città nel Caos" + }, + { + "code": "collector1", + "name": "Collezionista - Infiltrarsi nel Museo" + }, + { + "code": "collector2", + "name": "Collezionista - Fuga dal Museo" + }, + { + "code": "colossus", + "name": "Colosso" + }, + { + "code": "colossus_nemesis", + "name": "Nemesi Colosso" + }, + { + "code": "commander", + "name": "Comandante" + }, + { + "code": "community_service", + "name": "Campagna - Servizi Comunitari" + }, + { + "code": "crime", + "name": "Poliziesco" + }, + { + "code": "crossbones", + "name": "Crossbones" + }, + { + "code": "crossfire_crew", + "name": "Banda di Crossfire" + }, + { + "code": "cyclops", + "name": "Ciclope" + }, + { + "code": "cyclops_nemesis", + "name": "Nemesi Ciclope" + }, + { + "code": "deadpool", + "name": "Deadpool" + }, + { + "code": "deadpool_nemesis", + "name": "Nemesi Deadpool" + }, + { + "code": "deathstrike", + "name": "Deathstrike" + }, + { + "code": "defender", + "name": "Difensore" + }, + { + "code": "doctor_strange", + "name": "Doctor Strange" + }, + { + "code": "doctor_strange_nemesis", + "name": "Nemesi Doctor Strange" + }, + { + "code": "domino", + "name": "Domino" + }, + { + "code": "domino_nemesis", + "name": "Nemesi Domino" + }, + { + "code": "down_to_earth", + "name": "Piedi per Terra" + }, + { + "code": "drax", + "name": "Drax" + }, + { + "code": "drax_nemesis", + "name": "Nemesi Drax" + }, + { + "code": "dreadpool", + "name": "Dreadpool" + }, + { + "code": "ebony_maw", + "name": "Fauce d'Ebano" + }, + { + "code": "enchantress", + "name": "Incantatrice" + }, + { + "code": "exodus", + "name": "Exodus" + }, + { + "code": "exp_kang", + "name": "Kang Esperto" + }, + { + "code": "expcamp", + "name": "Campagna Esperto" + }, + { + "code": "exper_weapon", + "name": "Armi Sperimentali" + }, + { + "code": "expert", + "name": "Esperto" + }, + { + "code": "expert_ii", + "name": "Esperto II" + }, + { + "code": "extreme_measures", + "name": "Estremi Rimedi" + }, + { + "code": "fantasy", + "name": "Fantasy" + }, + { + "code": "flight", + "name": "Volo" + }, + { + "code": "frost_giants", + "name": "Giganti di Ghiaccio" + }, + { + "code": "future_past", + "name": "Futuro Passato" + }, + { + "code": "galactic_artifacts", + "name": "Artefatti Galattici" + }, + { + "code": "gam", + "name": "Gamora" + }, + { + "code": "gam_nemesis", + "name": "Nemesi Gamora" + }, + { + "code": "gambit", + "name": "Gambit" + }, + { + "code": "gambit_nemesis", + "name": "Nemesi Gambit" + }, + { + "code": "ghost_spider", + "name": "Ghost-Spider" + }, + { + "code": "ghost_spider_nemesis", + "name": "Nemesi Ghost-Spider" + }, + { + "code": "goblin_gear", + "name": "Equipaggiamento Goblin" + }, + { + "code": "goblin_gimmicks", + "name": "Trucchi di Goblin" + }, + { + "code": "groot", + "name": "Groot" + }, + { + "code": "groot_nemesis", + "name": "Nemesi Groot" + }, + { + "code": "guerrilla_tactics", + "name": "Tattiche di Guerriglia" + }, + { + "code": "hawkeye", + "name": "Occhio di Falco" + }, + { + "code": "hawkeye_nemesis", + "name": "Nemesi Occhio di Falco" + }, + { + "code": "hela", + "name": "Hela" + }, + { + "code": "hope_summers", + "name": "Hope Summers" + }, + { + "code": "horror", + "name": "Horror" + }, + { + "code": "hulk", + "name": "Hulk" + }, + { + "code": "hulk_nemesis", + "name": "Nemesi Hulk" + }, + { + "code": "hydra_assault", + "name": "Assalto dell'Hydra" + }, + { + "code": "hydra_camp", + "name": "Campagna Hydra" + }, + { + "code": "hydra_patrol", + "name": "Pattuglia dell'Hydra" + }, + { + "code": "infinity_gauntlet", + "name": "Guanto dell'Infinito" + }, + { + "code": "inheritors", + "name": "Eredi" + }, + { + "code": "invocation", + "name": "Mazzo Invocazione" + }, + { + "code": "iron_man", + "name": "Iron Man" + }, + { + "code": "iron_man_nemesis", + "name": "Nemesi Iron Man" + }, + { + "code": "ironheart", + "name": "Ironheart" + }, + { + "code": "ironheart_nemesis", + "name": "Nemesi Ironheart " + }, + { + "code": "ironspider_sinister", + "name": "Sinistri Sei di Iron Spider" + }, + { + "code": "juggernaut", + "name": "Fenomeno" + }, + { + "code": "kang", + "name": "Kang" + }, + { + "code": "klaw", + "name": "Klaw" + }, + { + "code": "kree_fanatic", + "name": "Fanatici Kree" + }, + { + "code": "kree_militant", + "name": "Militanti Kree" + }, + { + "code": "legions_of_hel", + "name": "Legioni di Hel" + }, + { + "code": "legions_of_hydra", + "name": "Legioni dell'Hydra" + }, + { + "code": "loki", + "name": "Loki" + }, + { + "code": "longshot", + "name": "Longshot" + }, + { + "code": "magneto", + "name": "Magneto" + }, + { + "code": "magog", + "name": "Magog" + }, + { + "code": "mansion_attack", + "name": "Attacco alla Scuola" + }, + { + "code": "marauders", + "name": "Marauder" + }, + { + "code": "master_mold", + "name": "Master Mold" + }, + { + "code": "masters_of_evil", + "name": "I Signori del Male" + }, + { + "code": "menagerie_medley", + "name": "Guazzabuglio nel Serraglio" + }, + { + "code": "military_grade", + "name": "Grado Militare" + }, + { + "code": "mister_hyde", + "name": "Mister Hyde" + }, + { + "code": "mister_sinister", + "name": "Sinistro " + }, + { + "code": "mojo", + "name": "Mojo" + }, + { + "code": "morlock_siege", + "name": "L'Assedio dei Morlock" + }, + { + "code": "mot", + "name": "Signore del Tempo" + }, + { + "code": "ms_marvel", + "name": "Ms. Marvel" + }, + { + "code": "ms_marvel_nemesis", + "name": "Nemesi Ms. Marvel " + }, + { + "code": "mts_campaign", + "name": "Campagna - L'ombra del Titano Folle " + }, + { + "code": "mut_gen_campaign", + "name": "Campagna - Genesi Mutante" + }, + { + "code": "mutagen_formula", + "name": "Goblin - Formula Mutagena" + }, + { + "code": "mutant_insurrection", + "name": "Insurrezione Mutante" + }, + { + "code": "mutant_slayers", + "name": "Assassini di Mutanti" + }, + { + "code": "mysterio", + "name": "Mysterio" + }, + { + "code": "mystique", + "name": "Mystica" + }, + { + "code": "nasty_boys", + "name": "Ragazzacci" + }, + { + "code": "nebu", + "name": "Nebula" + }, + { + "code": "nebu_nemesis", + "name": "Nemesi Nebula" + }, + { + "code": "nebula", + "name": "Nebula" + }, + { + "code": "next_evol_campaign", + "name": "Campagna - Evoluzione Futura" + }, + { + "code": "nova", + "name": "Nova" + }, + { + "code": "nova_nemesis", + "name": "Nemesi Nova" + }, + { + "code": "on_the_run", + "name": "In Fuga" + }, + { + "code": "osborn_tech", + "name": "Tecnologie Osborn" + }, + { + "code": "peacekeeper", + "name": "Pacificatore" + }, + { + "code": "personal_nightmare", + "name": "Incubo Personale" + }, + { + "code": "phoenix", + "name": "Fenice" + }, + { + "code": "phoenix_nemesis", + "name": "Nemesi Fenice" + }, + { + "code": "piledriver", + "name": "Piledriver" + }, + { + "code": "power_drain", + "name": "Risucchio di Energia" + }, + { + "code": "power_stone", + "name": "Gemma del Potere" + }, + { + "code": "project_wideawake", + "name": "Progetto Risveglio" + }, + { + "code": "psylocke", + "name": "Psylocke" + }, + { + "code": "psylocke_nemesis", + "name": "Nemesi Psylocke" + }, + { + "code": "qsv", + "name": "Quicksilver" + }, + { + "code": "qsv_nemesis", + "name": "Nemesi Quicksilver" + }, + { + "code": "ransacked_armory", + "name": "Arsenale Saccheggiato" + }, + { + "code": "reavers", + "name": "Reavers" + }, + { + "code": "red_skull", + "name": "Teschio Rosso" + }, + { + "code": "rhino", + "name": "Rhino" + }, + { + "code": "risky_business", + "name": "Goblin - Affari Rischiosi" + }, + { + "code": "rocket", + "name": "Rocket Raccoon" + }, + { + "code": "rocket_nemesis", + "name": "Nemesi Rocket Racoon" + }, + { + "code": "rogue", + "name": "Rogue" + }, + { + "code": "rogue_nemesis", + "name": "Nemesi Rogue" + }, + { + "code": "ronan", + "name": "Ronan l'Accusatore" + }, + { + "code": "running_interference", + "name": "Interferenze Ricorrenti" + }, + { + "code": "sabretooth", + "name": "Sabretooth" + }, + { + "code": "sandman", + "name": "Uomo Sabbia" + }, + { + "code": "sci-fi", + "name": "Fantascienza" + }, + { + "code": "scw", + "name": "Scarlet Witch" + }, + { + "code": "scw_nemesis", + "name": "Nemesi Scarlet Witch" + }, + { + "code": "sentinels", + "name": "Sentinelle" + }, + { + "code": "shadow_king", + "name": "Re delle Ombre" + }, + { + "code": "shadowcat", + "name": "Shadowcat" + }, + { + "code": "shadowcat_nemesis", + "name": "Nemesi Shadowcat" + }, + { + "code": "she_hulk", + "name": "She-Hulk" + }, + { + "code": "she_hulk_nemesis", + "name": "Nemesi She-Hulk" + }, + { + "code": "shield_tech", + "name": "Campagna - Tecnologie S.H.I.E.L.D." + }, + { + "code": "ship_command", + "name": "Comando della Nave" + }, + { + "code": "sinister_assault", + "name": "Sinistro Assalto" + }, + { + "code": "sinister_six", + "name": "Sinistri Sei " + }, + { + "code": "sinister_syndicate", + "name": "Sinistro Sindacato" + }, + { + "code": "sitcom", + "name": "Sitcom" + }, + { + "code": "snitches_get_stitches", + "name": "Campagna - Schiaffoni agli Spioni" + }, + { + "code": "space_pirates", + "name": "Pirati Spaziali" + }, + { + "code": "spdr", + "name": "SP//dr" + }, + { + "code": "spdr_nemesis", + "name": "Nemesi SP//dr" + }, + { + "code": "spectrum", + "name": "Spectrum" + }, + { + "code": "spectrum_nemesis", + "name": "Nemesi Spectrum" + }, + { + "code": "spider_man", + "name": "Spider-Man" + }, + { + "code": "spider_man_morales", + "name": "Spider-Man - Miles Morales" + }, + { + "code": "spider_man_morales_nemesis", + "name": "Nemesi Spider-Man - Morales" + }, + { + "code": "spider_man_nemesis", + "name": "Nemesi Spider-Man" + }, + { + "code": "spider_woman", + "name": "Spider-Woman" + }, + { + "code": "spider_woman_nemesis", + "name": "Nemesi Spider-Woman" + }, + { + "code": "spiderham", + "name": "Spider-Ham" + }, + { + "code": "spiderham_nemesis", + "name": "Nemesi Spider-Ham " + }, + { + "code": "spiral", + "name": "Spirale" + }, + { + "code": "standard", + "name": "Standard" + }, + { + "code": "standard_ii", + "name": "Standard II" + }, + { + "code": "state_of_emergency", + "name": "Stato di Emergenza" + }, + { + "code": "stld", + "name": "Star-Lord" + }, + { + "code": "stld_nemesis", + "name": "Nemesi Star-Lord" + }, + { + "code": "storm", + "name": "Tempesta" + }, + { + "code": "storm_nemesis", + "name": "Nemesi Tempesta" + }, + { + "code": "streets_of_mayhem", + "name": "Caos nelle Strade" + }, + { + "code": "stryfe", + "name": "Stryfe" + }, + { + "code": "super_strength", + "name": "Superforza" + }, + { + "code": "symbiotic_strength", + "name": "Forza Simbiotica" + }, + { + "code": "taskmaster", + "name": "Taskmaster" + }, + { + "code": "telepathy", + "name": "Telepatia" + }, + { + "code": "temporal", + "name": "Temporale" + }, + { + "code": "thanos", + "name": "Thanos" + }, + { + "code": "the_doomsday_chair", + "name": "La Sedia Fluttuante" + }, + { + "code": "the_hood", + "name": "Hood" + }, + { + "code": "the_market", + "name": "Campagna - Mercato" + }, + { + "code": "thor", + "name": "Thor" + }, + { + "code": "thor_nemesis", + "name": "Nemesi Thor " + }, + { + "code": "thunderball", + "name": "Thunderball" + }, + { + "code": "tower_defense", + "name": "Difesa della Torre" + }, + { + "code": "ultron", + "name": "Ultron" + }, + { + "code": "under_attack", + "name": "Sotto Attacco" + }, + { + "code": "valk", + "name": "Valchiria" + }, + { + "code": "valk_nemesis", + "name": "Nemesi Valchiria" + }, + { + "code": "venom", + "name": "Venom" + }, + { + "code": "venom_goblin", + "name": "Venom Goblin" + }, + { + "code": "vision", + "name": "Visione" + }, + { + "code": "vision_nemesis", + "name": "Nemesi Visione" + }, + { + "code": "vnm", + "name": "Venom" + }, + { + "code": "vnm_nemesis", + "name": "Nemesi Venom" + }, + { + "code": "warlock", + "name": "Adam Warlock" + }, + { + "code": "warlock_nemesis", + "name": "Nemesi Adam Warlock" + }, + { + "code": "warm", + "name": "War Machine" + }, + { + "code": "warm_nemesis", + "name": "Nemesi War Machine " + }, + { + "code": "weap_master", + "name": "Maestro d'Armi" + }, + { + "code": "weather", + "name": "Tempo" + }, + { + "code": "western", + "name": "Western" + }, + { + "code": "whispers_of_paranoia", + "name": "Sussurri di Paranoia" + }, + { + "code": "wolverine", + "name": "Wolverine" + }, + { + "code": "wolverine_nemesis", + "name": "Nemesi Wolverine" + }, + { + "code": "wrecker", + "name": "Demolitore" + }, + { + "code": "wrecking_crew", + "name": "Squadra di Demolizione" + }, + { + "code": "wrecking_crew_modular", + "name": "Squadra di Demolizione" + }, + { + "code": "wsp", + "name": "Wasp" + }, + { + "code": "wsp_nemesis", + "name": "Nemesi Wasp" + }, + { + "code": "x23", + "name": "X-23" + }, + { + "code": "x23_nemesis", + "name": "Nemesi X-23 " + }, + { + "code": "zero_tolerance", + "name": "Tolleranza Zero" + }, + { + "code": "zola", + "name": "Zola" + }, + { + "code": "zzzax", + "name": "Zzzax" + } +] \ No newline at end of file