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DeckGUI.cpp
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/*
==============================================================================
DeckGUI.cpp
Created: 2 Mar 2022 3:14:33pm
Author: 13z79
==============================================================================
*/
#include <JuceHeader.h>
#include "DeckGUI.h"
//==============================================================================
DeckGUI::DeckGUI(DJApplication* _player,
juce::AudioFormatManager& formatManagerToUse,
juce::AudioThumbnailCache& cacheToUse) : player(_player),
waveformDisplay(formatManagerToUse, cacheToUse),
state(TransportState::Stopped)
{
// In your constructor, you should add any child components, and
// initialise any special settings that your component needs.
// make the button visible
addAndMakeVisible(playButton);
addAndMakeVisible(stopButton);
addAndMakeVisible(loadButton);
// make the slider visible
addAndMakeVisible(volSlider);
addAndMakeVisible(speedSlider);
addAndMakeVisible(posSlider);
// set the waveform visible on the right side of the GUI
addAndMakeVisible(waveformDisplay);
// add event listeners to the buttons and sliders
//playButton.addListener(this);
playButton.setEnabled(false);
playButton.onClick = [this] {playButtonClicked(); };
//stopButton.addListener(this);
stopButton.setEnabled(false);
stopButton.onClick = [this] {stopButtonClicked(); };
//loadButton.addListener(this);
loadButton.onClick = [this] {loadButtonClicked(); };
volSlider.addListener(this);
speedSlider.addListener(this);
posSlider.addListener(this);
// Slider color
volSliderLook.setColour(juce::Slider::thumbColourId, juce::Colours::red);
speedSliderLook.setColour(juce::Slider::thumbColourId, juce::Colours::blue);
posSliderLook.setColour(juce::Slider::thumbColourId, juce::Colours::orange);
// set the range for sliders
volSlider.setRange(0, 100);
speedSlider.setRange(0.0, 10.0);
posSlider.setRange(0.0, 5.0);
// start the timer for the first 500 ms
startTimer(500);// in milliseconds
// allow the changing of listener
//player->transportSource.addChangeListener(this);
}
DeckGUI::~DeckGUI()
{
// stop the timer in the destructor function
stopTimer();
}
void DeckGUI::paint(juce::Graphics& g)
{
/* This demo code just fills the component's background and
draws some placeholder text to get you started.
You should replace everything in this method with your own
drawing code..
*/
g.fillAll(getLookAndFeel().findColour(juce::ResizableWindow::backgroundColourId)); // clear the background
g.setColour(juce::Colours::grey);
g.drawRect(getLocalBounds(), 1); // draw an outline around the component
g.setColour(juce::Colours::white);
g.setFont(14.0f);
g.drawText("Player", getLocalBounds(),
juce::Justification::left, true); // draw some placeholder text
}
void DeckGUI::resized()
{
// This method is where you should set the bounds of any child
// components that your component contains..
// set the bound for each section
double rowH = getHeight() / 8;
loadButton.setBounds(0, 0, getWidth() / 2, rowH);
loadButton.setColour(juce::TextButton::buttonColourId, juce::Colours::blue);
playButton.setBounds(0, rowH, getWidth() / 2, rowH);
playButton.setColour(juce::TextButton::buttonColourId, juce::Colours::orange);
stopButton.setBounds(0, rowH * 2, getWidth() / 2, rowH);
stopButton.setColour(juce::TextButton::buttonColourId, juce::Colours::red);
volSlider.setSliderStyle(juce::Slider::Rotary);
volSlider.setBounds(0, rowH * 3, getWidth() / 6, rowH * 4);
volSlider.setTextBoxStyle(juce::Slider::TextBoxBelow, false, 100, 25);
volSlider.setLookAndFeel(&volSliderLook);
speedSlider.setSliderStyle(juce::Slider::Rotary);
speedSlider.setBounds(getWidth() / 6, rowH * 3, getWidth() / 6, rowH * 4);
speedSlider.setTextBoxStyle(juce::Slider::TextBoxBelow, false, 100, 25);
speedSlider.setLookAndFeel(&speedSliderLook);
posSlider.setSliderStyle(juce::Slider::Rotary);
posSlider.setBounds(getWidth() / 3, rowH * 3, getWidth() / 6, rowH * 4);
posSlider.setTextBoxStyle(juce::Slider::TextBoxBelow, false, 100, 25);
posSlider.setLookAndFeel(&posSliderLook);
waveformDisplay.setBounds(getWidth() / 2, 0, getWidth() / 2, getHeight());
}
void DeckGUI::changeState(TransportState newState) {
if (state != newState) {
state = newState;
switch (state) {
case TransportState::Stopped:
playButton.setButtonText("PLAY");
stopButton.setButtonText("STOP");
playButton.setEnabled(false);
stopButton.setEnabled(false);
loadButton.setEnabled(true);
player->setPosition(0.0);
break;
case TransportState::Starting:
player->start();
changeState(TransportState::Playing);
break;
case TransportState::Playing:
playButton.setButtonText("PAUSE");
stopButton.setButtonText("STOP");
playButton.setEnabled(true);
stopButton.setEnabled(true);
loadButton.setEnabled(false);
break;
case TransportState::Pausing:
player->stop();
changeState(TransportState::Paused);
break;
case TransportState::Paused:
playButton.setButtonText("RESUME");
stopButton.setButtonText("RETURN TO ZERO");
playButton.setEnabled(true);
stopButton.setEnabled(true);
loadButton.setEnabled(false);
break;
case TransportState::Stopping:
player->stop();
changeState(TransportState::Stopped);
break;
}
}
}
void DeckGUI::playButtonClicked() {
if ((state == TransportState::Stopped) || (state == TransportState::Paused)) {
changeState(TransportState::Starting);
}
else if (state == TransportState::Playing) changeState(TransportState::Pausing);
}
void DeckGUI::stopButtonClicked() {
if (state == TransportState::Paused) changeState(TransportState::Stopped);
else changeState(TransportState::Stopping);
}
void DeckGUI::loadButtonClicked() {
juce::FileChooser chooser("Select the audio file to play ...",
juce::File{});
if (chooser.browseForFileToOpen())
{
// load the music to the player cache and waveform cache
player->loadURL(juce::URL{ chooser.getResult() });
waveformDisplay.loadURL(juce::URL{ chooser.getResult() });
// set the playbutton enabled
playButton.setEnabled(true);
}
}
void DeckGUI::sliderValueChanged(juce::Slider* slider)
{
if (slider == &volSlider)
{
// change the volume of the music
player->setGain(slider->getValue());
}
if (slider == &speedSlider)
{
// change the speed of the music
player->setSpeed(slider->getValue());
}
if (slider == &posSlider)
{
// change the position of the music for possible playing forward or playing back
player->setPositionRelative(slider->getValue());
}
}
void DeckGUI::timerCallback() {
DBG("DeckGUI::timerCallback");
// set the position of the music file
waveformDisplay.setPositionRelative(player->getPositionRelative());
}
bool DeckGUI::isInterestedInFileDrag(const juce::StringArray& files) {
// user can directly drag the file to the deck
DBG("DeckGUI::isInterestedInFileDrag");
return true;
}
void DeckGUI::filesDropped(const juce::StringArray& files, int x, int y) {
DBG("DeckGUI::filesDropped");
if (files.size() == 1) {
// load the file and waveform
player->loadURL(juce::URL(juce::File{ files[0] }));
waveformDisplay.loadURL(juce::URL(juce::File{ files[0] }));
}
}