To start your game, you must authenticate on the server back. When you are authenticated, the back server return token and room starting.
POST => /login
Params :
email: email of user.
When a user is connected, the user can join a room.
So you must send emit join-room
with information user:
Socket.io => 'join-room'
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
All data users are stocked on socket client.
When user move on the map, you can share new position on back with event user-position
.
The information sent:
Socket.io => 'user-position'
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
All data users are updated on socket client.
The application sends position of all users in each room in every few 10 milliseconds.
The data will pushed on event user-position
:
Socket.io => 'user-position'
[
{
userId: user id of gamer
roomId: room id when user enter in game
position: {
x: position x on map
y: position y on map
}
},
...
]