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canvas.py
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from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from shape import Shape
from lib import distance
CURSOR_DEFAULT = Qt.ArrowCursor
CURSOR_POINT = Qt.PointingHandCursor
CURSOR_DRAW = Qt.CrossCursor
CURSOR_MOVE = Qt.ClosedHandCursor
CURSOR_GRAB = Qt.OpenHandCursor
class Canvas(QWidget):
zoomRequest = pyqtSignal(int)
scrollRequest = pyqtSignal(int, int)
newShape = pyqtSignal()
selectionChanged = pyqtSignal(bool)
shapeMoved = pyqtSignal()
drawingPolygon = pyqtSignal(bool)
CREATE, EDIT = list(range(2))
epsilon = 11.0
def __init__(self, *args, **kwargs):
super(Canvas, self).__init__(*args, **kwargs)
# Initialise local state.
self.mode = self.EDIT
self.shapes = []
self.current = None
self.selectedShape = None # save the selected shape here
self.selectedShapeCopy = None
self.drawingLineColor = QColor(0, 0, 255)
self.drawingRectColor = QColor(0, 0, 255)
self.line = Shape(line_color=self.drawingLineColor)
self.prevPoint = QPointF()
self.offsets = QPointF(), QPointF()
self.scale = 1.0
self.pixmap = QPixmap()
self.visible = {}
self._hideBackround = False
self.hideBackround = False
self.hShape = None
self.hVertex = None
self._painter = QPainter()
self._cursor = CURSOR_DEFAULT
# Menus:
self.menus = (QMenu(), QMenu())
# Set widget options.
self.setMouseTracking(True)
self.setFocusPolicy(Qt.WheelFocus)
self.verified = False
def setDrawingColor(self, qColor):
self.drawingLineColor = qColor
self.drawingRectColor = qColor
def enterEvent(self, ev):
self.overrideCursor(self._cursor)
def leaveEvent(self, ev):
self.restoreCursor()
def focusOutEvent(self, ev):
self.restoreCursor()
def isVisible(self, shape):
return self.visible.get(shape, True)
def drawing(self):
return self.mode == self.CREATE
def editing(self):
return self.mode == self.EDIT
def setEditing(self, value=True):
self.mode = self.EDIT if value else self.CREATE
if not value: # Create
self.unHighlight()
self.deSelectShape()
self.prevPoint = QPointF()
self.repaint()
def unHighlight(self):
if self.hShape:
self.hShape.highlightClear()
self.hVertex = self.hShape = None
def selectedVertex(self):
return self.hVertex is not None
def mouseMoveEvent(self, ev):
"""Update line with last point and current coordinates."""
pos = self.transformPos(ev.pos())
# Polygon drawing.
if self.drawing():
self.overrideCursor(CURSOR_DRAW)
if self.current:
color = self.drawingLineColor
if self.outOfPixmap(pos):
# Don't allow the user to draw outside the pixmap.
# Project the point to the pixmap's edges.
pos = self.intersectionPoint(self.current[-1], pos)
elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]):
# Attract line to starting point and colorise to alert the
# user:
pos = self.current[0]
color = self.current.line_color
self.overrideCursor(CURSOR_POINT)
self.current.highlightVertex(0, Shape.NEAR_VERTEX)
self.line[1] = pos
self.line.line_color = color
self.prevPoint = QPointF()
self.current.highlightClear()
else:
self.prevPoint = pos
self.repaint()
return
# Polygon copy moving.
if Qt.RightButton & ev.buttons():
if self.selectedShapeCopy and self.prevPoint:
self.overrideCursor(CURSOR_MOVE)
self.boundedMoveShape(self.selectedShapeCopy, pos)
self.repaint()
elif self.selectedShape:
self.selectedShapeCopy = self.selectedShape.copy()
self.repaint()
return
# Polygon/Vertex moving.
if Qt.LeftButton & ev.buttons():
if self.selectedVertex():
self.boundedMoveVertex(pos)
self.shapeMoved.emit()
self.repaint()
elif self.selectedShape and self.prevPoint:
self.overrideCursor(CURSOR_MOVE)
self.boundedMoveShape(self.selectedShape, pos)
self.shapeMoved.emit()
self.repaint()
return
# Just hovering over the canvas, 2 posibilities:
# - Highlight shapes
# - Highlight vertex
# Update shape/vertex fill and tooltip value accordingly.
self.setToolTip("Image")
for shape in reversed([s for s in self.shapes if self.isVisible(s)]):
# Look for a nearby vertex to highlight. If that fails,
# check if we happen to be inside a shape.
index = shape.nearestVertex(pos, self.epsilon)
if index is not None:
if self.selectedVertex():
self.hShape.highlightClear()
self.hVertex, self.hShape = index, shape
shape.highlightVertex(index, shape.MOVE_VERTEX)
self.overrideCursor(CURSOR_POINT)
self.setToolTip("Click & drag to move point")
self.setStatusTip(self.toolTip())
self.update()
break
elif shape.containsPoint(pos):
if self.selectedVertex():
self.hShape.highlightClear()
self.hVertex, self.hShape = None, shape
self.setToolTip(
"Click & drag to move shape '%s'" % shape.label)
self.setStatusTip(self.toolTip())
self.overrideCursor(CURSOR_GRAB)
self.update()
break
else: # Nothing found, clear highlights, reset state.
if self.hShape:
self.hShape.highlightClear()
self.update()
self.hVertex, self.hShape = None, None
self.overrideCursor(CURSOR_DEFAULT)
def mousePressEvent(self, ev):
pos = self.transformPos(ev.pos())
if ev.button() == Qt.LeftButton:
if self.drawing():
self.handleDrawing(pos)
else:
self.selectShapePoint(pos)
self.prevPoint = pos
self.repaint()
elif ev.button() == Qt.RightButton and self.editing():
self.selectShapePoint(pos)
self.prevPoint = pos
self.repaint()
def mouseReleaseEvent(self, ev):
if ev.button() == Qt.RightButton:
menu = self.menus[bool(self.selectedShapeCopy)]
self.restoreCursor()
if not menu.exec_(self.mapToGlobal(ev.pos()))\
and self.selectedShapeCopy:
# Cancel the move by deleting the shadow copy.
self.selectedShapeCopy = None
self.repaint()
elif ev.button() == Qt.LeftButton and self.selectedShape:
if self.selectedVertex():
self.overrideCursor(CURSOR_POINT)
else:
self.overrideCursor(CURSOR_GRAB)
elif ev.button() == Qt.LeftButton:
pos = self.transformPos(ev.pos())
if self.drawing():
self.handleDrawing(pos)
def endMove(self, copy=False):
assert self.selectedShape and self.selectedShapeCopy
shape = self.selectedShapeCopy
#del shape.fill_color
#del shape.line_color
if copy:
self.shapes.append(shape)
self.selectedShape.selected = False
self.selectedShape = shape
self.repaint()
else:
self.selectedShape.points = [p for p in shape.points]
self.selectedShapeCopy = None
def hideBackroundShapes(self, value):
self.hideBackround = value
if self.selectedShape:
# Only hide other shapes if there is a current selection.
# Otherwise the user will not be able to select a shape.
self.setHiding(True)
self.repaint()
def handleDrawing(self, pos):
if self.current and self.current.reachMaxPoints() is False:
initPos = self.current[0]
minX = initPos.x()
minY = initPos.y()
targetPos = self.line[1]
maxX = targetPos.x()
maxY = targetPos.y()
self.current.addPoint(QPointF(maxX, minY))
self.current.addPoint(targetPos)
self.current.addPoint(QPointF(minX, maxY))
self.finalise()
elif not self.outOfPixmap(pos):
self.current = Shape()
self.current.addPoint(pos)
self.line.points = [pos, pos]
self.setHiding()
self.drawingPolygon.emit(True)
self.update()
def setHiding(self, enable=True):
self._hideBackround = self.hideBackround if enable else False
def canCloseShape(self):
return self.drawing() and self.current and len(self.current) > 2
def mouseDoubleClickEvent(self, ev):
# We need at least 4 points here, since the mousePress handler
# adds an extra one before this handler is called.
if self.canCloseShape() and len(self.current) > 3:
self.current.popPoint()
self.finalise()
def selectShape(self, shape):
self.deSelectShape()
shape.selected = True
self.selectedShape = shape
self.setHiding()
self.selectionChanged.emit(True)
self.update()
def selectShapePoint(self, point):
"""Select the first shape created which contains this point."""
self.deSelectShape()
if self.selectedVertex(): # A vertex is marked for selection.
index, shape = self.hVertex, self.hShape
shape.highlightVertex(index, shape.MOVE_VERTEX)
self.selectShape(shape)
return
for shape in reversed(self.shapes):
if self.isVisible(shape) and shape.containsPoint(point):
self.selectShape(shape)
self.calculateOffsets(shape, point)
return
def calculateOffsets(self, shape, point):
rect = shape.boundingRect()
x1 = rect.x() - point.x()
y1 = rect.y() - point.y()
x2 = (rect.x() + rect.width()) - point.x()
y2 = (rect.y() + rect.height()) - point.y()
self.offsets = QPointF(x1, y1), QPointF(x2, y2)
def boundedMoveVertex(self, pos):
index, shape = self.hVertex, self.hShape
point = shape[index]
if self.outOfPixmap(pos):
pos = self.intersectionPoint(point, pos)
shiftPos = pos - point
shape.moveVertexBy(index, shiftPos)
lindex = (index + 1) % 4
rindex = (index + 3) % 4
lshift = None
rshift = None
if index % 2 == 0:
rshift = QPointF(shiftPos.x(), 0)
lshift = QPointF(0, shiftPos.y())
else:
lshift = QPointF(shiftPos.x(), 0)
rshift = QPointF(0, shiftPos.y())
shape.moveVertexBy(rindex, rshift)
shape.moveVertexBy(lindex, lshift)
def boundedMoveShape(self, shape, pos):
if self.outOfPixmap(pos):
return False # No need to move
o1 = pos + self.offsets[0]
if self.outOfPixmap(o1):
pos -= QPointF(min(0, o1.x()), min(0, o1.y()))
o2 = pos + self.offsets[1]
if self.outOfPixmap(o2):
pos += QPointF(min(0, self.pixmap.width() - o2.x()),
min(0, self.pixmap.height() - o2.y()))
# The next line tracks the new position of the cursor
# relative to the shape, but also results in making it
# a bit "shaky" when nearing the border and allows it to
# go outside of the shape's area for some reason. XXX
#self.calculateOffsets(self.selectedShape, pos)
dp = pos - self.prevPoint
if dp:
shape.moveBy(dp)
self.prevPoint = pos
return True
return False
def deSelectShape(self):
if self.selectedShape:
self.selectedShape.selected = False
self.selectedShape = None
self.setHiding(False)
self.selectionChanged.emit(False)
self.update()
def deleteSelected(self):
if self.selectedShape:
shape = self.selectedShape
self.shapes.remove(self.selectedShape)
self.selectedShape = None
self.update()
return shape
def copySelectedShape(self):
if self.selectedShape:
shape = self.selectedShape.copy()
self.deSelectShape()
self.shapes.append(shape)
shape.selected = True
self.selectedShape = shape
self.boundedShiftShape(shape)
return shape
def boundedShiftShape(self, shape):
# Try to move in one direction, and if it fails in another.
# Give up if both fail.
point = shape[0]
offset = QPointF(2.0, 2.0)
self.calculateOffsets(shape, point)
self.prevPoint = point
if not self.boundedMoveShape(shape, point - offset):
self.boundedMoveShape(shape, point + offset)
def paintEvent(self, event):
if not self.pixmap:
return super(Canvas, self).paintEvent(event)
p = self._painter
p.begin(self)
p.setRenderHint(QPainter.Antialiasing)
p.setRenderHint(QPainter.HighQualityAntialiasing)
p.setRenderHint(QPainter.SmoothPixmapTransform)
p.scale(self.scale, self.scale)
p.translate(self.offsetToCenter())
p.drawPixmap(0, 0, self.pixmap)
Shape.scale = self.scale
for shape in self.shapes:
if (shape.selected or not self._hideBackround) and self.isVisible(shape):
shape.fill = shape.selected or shape == self.hShape
shape.paint(p)
if self.current:
self.current.paint(p)
self.line.paint(p)
if self.selectedShapeCopy:
self.selectedShapeCopy.paint(p)
# Paint rect
if self.current is not None and len(self.line) == 2:
leftTop = self.line[0]
rightBottom = self.line[1]
rectWidth = rightBottom.x() - leftTop.x()
rectHeight = rightBottom.y() - leftTop.y()
p.setPen(self.drawingRectColor)
brush = QBrush(Qt.BDiagPattern)
p.setBrush(brush)
p.drawRect(leftTop.x(), leftTop.y(), rectWidth, rectHeight)
if self.drawing() and not self.prevPoint.isNull() and not self.outOfPixmap(self.prevPoint):
p.setPen(QColor(0, 0, 0))
p.drawLine(self.prevPoint.x(), 0,
self.prevPoint.x(), self.pixmap.height())
p.drawLine(0, self.prevPoint.y(),
self.pixmap.width(), self.prevPoint.y())
self.setAutoFillBackground(True)
if self.verified:
pal = self.palette()
pal.setColor(self.backgroundRole(), QColor(184, 239, 38, 128))
self.setPalette(pal)
else:
pal = self.palette()
pal.setColor(self.backgroundRole(), QColor(232, 232, 232, 255))
self.setPalette(pal)
p.end()
def transformPos(self, point):
"""Convert from widget-logical coordinates to painter-logical coordinates."""
return point / self.scale - self.offsetToCenter()
def offsetToCenter(self):
s = self.scale
area = super(Canvas, self).size()
w, h = self.pixmap.width() * s, self.pixmap.height() * s
aw, ah = area.width(), area.height()
x = (aw - w) / (2 * s) if aw > w else 0
y = (ah - h) / (2 * s) if ah > h else 0
return QPointF(x, y)
def outOfPixmap(self, p):
w, h = self.pixmap.width(), self.pixmap.height()
return not (0 <= p.x() <= w and 0 <= p.y() <= h)
def finalise(self):
assert self.current
if self.current.points[0] == self.current.points[-1]:
self.current = None
self.drawingPolygon.emit(False)
self.update()
return
self.current.close()
self.shapes.append(self.current)
self.current = None
self.setHiding(False)
self.newShape.emit()
self.update()
def closeEnough(self, p1, p2):
#d = distance(p1 - p2)
#m = (p1-p2).manhattanLength()
# print "d %.2f, m %d, %.2f" % (d, m, d - m)
return distance(p1 - p2) < self.epsilon
def intersectionPoint(self, p1, p2):
# Cycle through each image edge in clockwise fashion,
# and find the one intersecting the current line segment.
# http://paulbourke.net/geometry/lineline2d/
size = self.pixmap.size()
points = [(0, 0),
(size.width(), 0),
(size.width(), size.height()),
(0, size.height())]
x1, y1 = p1.x(), p1.y()
x2, y2 = p2.x(), p2.y()
d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
x3, y3 = points[i]
x4, y4 = points[(i + 1) % 4]
if (x, y) == (x1, y1):
# Handle cases where previous point is on one of the edges.
if x3 == x4:
return QPointF(x3, min(max(0, y2), max(y3, y4)))
else: # y3 == y4
return QPointF(min(max(0, x2), max(x3, x4)), y3)
return QPointF(x, y)
def intersectingEdges(self, x1y1, x2y2, points):
"""For each edge formed by `points', yield the intersection
with the line segment `(x1,y1) - (x2,y2)`, if it exists.
Also return the distance of `(x2,y2)' to the middle of the
edge along with its index, so that the one closest can be chosen."""
x1, y1 = x1y1
x2, y2 = x2y2
for i in range(4):
x3, y3 = points[i]
x4, y4 = points[(i + 1) % 4]
denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
nua = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)
nub = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)
if denom == 0:
# This covers two cases:
# nua == nub == 0: Coincident
# otherwise: Parallel
continue
ua, ub = nua / denom, nub / denom
if 0 <= ua <= 1 and 0 <= ub <= 1:
x = x1 + ua * (x2 - x1)
y = y1 + ua * (y2 - y1)
m = QPointF((x3 + x4) / 2, (y3 + y4) / 2)
d = distance(m - QPointF(x2, y2))
yield d, i, (x, y)
# These two, along with a call to adjustSize are required for the
# scroll area.
def sizeHint(self):
return self.minimumSizeHint()
def minimumSizeHint(self):
if self.pixmap:
return self.scale * self.pixmap.size()
return super(Canvas, self).minimumSizeHint()
def wheelEvent(self, ev):
qt_version = 4 if hasattr(ev, "delta") else 5
if qt_version == 4:
if ev.orientation() == Qt.Vertical:
v_delta = ev.delta()
h_delta = 0
else:
h_delta = ev.delta()
v_delta = 0
else:
delta = ev.angleDelta()
h_delta = delta.x()
v_delta = delta.y()
mods = ev.modifiers()
if Qt.ControlModifier == int(mods) and v_delta:
self.zoomRequest.emit(v_delta)
else:
v_delta and self.scrollRequest.emit(v_delta, Qt.Vertical)
h_delta and self.scrollRequest.emit(h_delta, Qt.Horizontal)
ev.accept()
def keyPressEvent(self, ev):
key = ev.key()
if key == Qt.Key_Escape and self.current:
print('ESC press')
self.current = None
self.drawingPolygon.emit(False)
self.update()
elif key == Qt.Key_Return and self.canCloseShape():
self.finalise()
elif key == Qt.Key_Left and self.selectedShape:
self.moveOnePixel('Left')
elif key == Qt.Key_Right and self.selectedShape:
self.moveOnePixel('Right')
elif key == Qt.Key_Up and self.selectedShape:
self.moveOnePixel('Up')
elif key == Qt.Key_Down and self.selectedShape:
self.moveOnePixel('Down')
def moveOnePixel(self, direction):
# print(self.selectedShape.points)
if direction == 'Left' and not self.moveOutOfBound(QPointF(-1.0, 0)):
# print("move Left one pixel")
self.selectedShape.points[0] += QPointF(-1.0, 0)
self.selectedShape.points[1] += QPointF(-1.0, 0)
self.selectedShape.points[2] += QPointF(-1.0, 0)
self.selectedShape.points[3] += QPointF(-1.0, 0)
elif direction == 'Right' and not self.moveOutOfBound(QPointF(1.0, 0)):
# print("move Right one pixel")
self.selectedShape.points[0] += QPointF(1.0, 0)
self.selectedShape.points[1] += QPointF(1.0, 0)
self.selectedShape.points[2] += QPointF(1.0, 0)
self.selectedShape.points[3] += QPointF(1.0, 0)
elif direction == 'Up' and not self.moveOutOfBound(QPointF(0, -1.0)):
# print("move Up one pixel")
self.selectedShape.points[0] += QPointF(0, -1.0)
self.selectedShape.points[1] += QPointF(0, -1.0)
self.selectedShape.points[2] += QPointF(0, -1.0)
self.selectedShape.points[3] += QPointF(0, -1.0)
elif direction == 'Down' and not self.moveOutOfBound(QPointF(0, 1.0)):
# print("move Down one pixel")
self.selectedShape.points[0] += QPointF(0, 1.0)
self.selectedShape.points[1] += QPointF(0, 1.0)
self.selectedShape.points[2] += QPointF(0, 1.0)
self.selectedShape.points[3] += QPointF(0, 1.0)
self.shapeMoved.emit()
self.repaint()
def moveOutOfBound(self, step):
points = [p1+p2 for p1, p2 in zip(self.selectedShape.points, [step]*4)]
return True in map(self.outOfPixmap, points)
def undoLastLine(self):
assert self.shapes
self.current = self.shapes.pop()
self.current.setOpen()
self.line.points = [self.current[-1], self.current[0]]
self.drawingPolygon.emit(True)
def resetAllLines(self):
assert self.shapes
self.current = self.shapes.pop()
self.current.setOpen()
self.line.points = [self.current[-1], self.current[0]]
self.drawingPolygon.emit(True)
self.current = None
self.drawingPolygon.emit(False)
self.update()
def loadPixmap(self, pixmap):
self.pixmap = pixmap
self.shapes = []
self.repaint()
def loadShapes(self, shapes):
self.shapes = list(shapes)
self.current = None
self.repaint()
def setShapeVisible(self, shape, value):
self.visible[shape] = value
self.repaint()
def currentCursor(self):
cursor = QApplication.overrideCursor()
if cursor is not None:
cursor = cursor.shape()
return cursor
def overrideCursor(self, cursor):
self._cursor = cursor
if self.currentCursor() is None:
QApplication.setOverrideCursor(cursor)
else:
QApplication.changeOverrideCursor(cursor)
def restoreCursor(self):
QApplication.restoreOverrideCursor()
def resetState(self):
self.restoreCursor()
self.pixmap = None
self.update()