forked from googollee/go-socket.io
-
Notifications
You must be signed in to change notification settings - Fork 0
/
server.go
176 lines (155 loc) · 4.07 KB
/
server.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
package socketio
import (
"net/http"
engineio "github.com/googollee/go-engine.io"
)
// Server is a go-socket.io server.
type Server struct {
handlers map[string]*namespaceHandler
eio *engineio.Server
}
// NewServer returns a server.
func NewServer(c *engineio.Options) (*Server, error) {
eio, err := engineio.NewServer(c)
if err != nil {
return nil, err
}
return &Server{
handlers: make(map[string]*namespaceHandler),
eio: eio,
}, nil
}
// Close closes server.
func (s *Server) Close() error {
return s.eio.Close()
}
func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
s.eio.ServeHTTP(w, r)
}
// OnConnect set a handler function f to handle open event for
// namespace nsp.
func (s *Server) OnConnect(nsp string, f func(Conn) error) {
h := s.getNamespace(nsp, true)
h.OnConnect(f)
}
// OnDisconnect set a handler function f to handle disconnect event for
// namespace nsp.
func (s *Server) OnDisconnect(nsp string, f func(Conn, string)) {
h := s.getNamespace(nsp, true)
h.OnDisconnect(f)
}
// OnError set a handler function f to handle error for namespace nsp.
func (s *Server) OnError(nsp string, f func(Conn, error)) {
h := s.getNamespace(nsp, true)
h.OnError(f)
}
// OnEvent set a handler function f to handle event for namespace nsp.
func (s *Server) OnEvent(nsp, event string, f interface{}) {
h := s.getNamespace(nsp, true)
h.OnEvent(event, f)
}
// Serve serves go-socket.io server
func (s *Server) Serve() error {
for {
conn, err := s.eio.Accept()
if err != nil {
return err
}
go s.serveConn(conn)
}
}
// JoinRoom joins given connection to the room
func (s *Server) JoinRoom(namespace string, room string, connection Conn) bool {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
nspHandler.broadcast.Join(room, connection)
return true
}
return false
}
// LeaveRoom leaves given connection from the room
func (s *Server) LeaveRoom(namespace string, room string, connection Conn) bool {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
nspHandler.broadcast.Leave(room, connection)
return true
}
return false
}
// LeaveAllRooms leaves the given connection from all rooms
func (s *Server) LeaveAllRooms(namespace string, connection Conn) bool {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
nspHandler.broadcast.LeaveAll(connection)
return true
}
return false
}
// ClearRoom clears the room
func (s *Server) ClearRoom(namespace string, room string) bool {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
nspHandler.broadcast.Clear(room)
return true
}
return false
}
// BroadcastToRoom broadcasts given event & args to all the connections in the room
func (s *Server) BroadcastToRoom(namespace string, room, event string, args ...interface{}) bool {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
nspHandler.broadcast.Send(room, event, args...)
return true
}
return false
}
// RoomLen gives number of connections in the room
func (s *Server) RoomLen(namespace string, room string) int {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
return nspHandler.broadcast.Len(room)
}
return -1
}
// Rooms gives list of all the rooms
func (s *Server) Rooms(namespace string) []string {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
return nspHandler.broadcast.Rooms(nil)
}
return nil
}
func (s *Server) ForEach(namespace string, room string, f EachFunc) bool {
nspHandler := s.getNamespace(namespace, false)
if nspHandler != nil {
nspHandler.broadcast.ForEach(room, f)
return true
}
return false
}
func (s *Server) serveConn(c engineio.Conn) {
_, err := newConn(c, s.handlers)
if err != nil {
root := s.handlers[""]
if root != nil && root.onError != nil {
root.onError(nil, err)
}
return
}
}
func (s *Server) getNamespace(nsp string, create bool) *namespaceHandler {
if nsp == "/" {
nsp = ""
}
ret, ok := s.handlers[nsp]
if ok {
return ret
}
if create {
handler := newHandler()
s.handlers[nsp] = handler
return handler
} else {
return nil
}
}