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Copy pathCS351_FP_FERGUSON.vcxproj
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CS351_FP_FERGUSON.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5F5D63DB-5BC0-4F1F-8861-D407A15420BC}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>CS351_HW2_FERGUSON</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(FLTK_HOME)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(FLTK_HOME)/lib</AdditionalLibraryDirectories>
<AdditionalDependencies>fltkd.lib;fltkgld.lib;wsock32.lib;comctl32.lib;opengl32.lib;fltkjpegd.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(FLTK_HOME)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(FLTK_HOME)/lib</AdditionalLibraryDirectories>
<AdditionalDependencies>fltkd.lib;fltkgld.lib;wsock32.lib;comctl32.lib;opengl32.lib;fltkjpegd.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Camera.cpp" />
<ClCompile Include="CameraControlButton.cpp" />
<ClCompile Include="CameraControlGroup.cpp" />
<ClCompile Include="Color.cpp" />
<ClCompile Include="CreateMeshGroup.cpp" />
<ClCompile Include="GL3DWindow.cpp" />
<ClCompile Include="HeightEditorGroup.cpp" />
<ClCompile Include="HelpBox.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="mat3.cpp" />
<ClCompile Include="mat4.cpp" />
<ClCompile Include="Mesh.cpp" />
<ClCompile Include="MeshModeler.cpp" />
<ClCompile Include="ray.cpp" />
<ClCompile Include="vec3.cpp" />
<ClCompile Include="vec4.cpp" />
<ClCompile Include="ViewModeGroup.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Camera.h" />
<ClInclude Include="CameraControlButton.h" />
<ClInclude Include="CameraControlGroup.h" />
<ClInclude Include="Color.h" />
<ClInclude Include="CreateMeshGroup.h" />
<ClInclude Include="GL3DWindow.h" />
<ClInclude Include="HeightEditorGroup.h" />
<ClInclude Include="HelpBox.h" />
<ClInclude Include="mat3.h" />
<ClInclude Include="mat4.h" />
<ClInclude Include="Mesh.h" />
<ClInclude Include="MeshModeler.h" />
<ClInclude Include="ray.h" />
<ClInclude Include="vec3.h" />
<ClInclude Include="vec4.h" />
<ClInclude Include="ViewModeGroup.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>