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<!DOCTYPE html>
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<h1 class="entry-title"><a href="/blog/2017/11/18/shovel-knights-old-school-tricks/">Shovel Knight’s Old-school Tricks</a></h1>
<p class="meta">
<time datetime="2017-11-18T10:43:14-05:00" pubdate data-updated="true">Nov 18<span>th</span>, 2017</time>
| <a href="/blog/2017/11/18/shovel-knights-old-school-tricks/#disqus_thread">Comments</a>
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<div class="entry-content"><p>Here’s a collection of relatively disorganized notes looking at <a href="http://yachtclubgames.com/shovel-knight/">Shovel Knight’s</a> design.</p>
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<a rel="full-article" href="/blog/2017/11/18/shovel-knights-old-school-tricks/">Read on →</a>
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<h1 class="entry-title"><a href="/blog/2017/02/18/creator-questions/">Creator Questions</a></h1>
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<time datetime="2017-02-18T10:23:42-05:00" pubdate data-updated="true">Feb 18<span>th</span>, 2017</time>
| <a href="/blog/2017/02/18/creator-questions/#disqus_thread">Comments</a>
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</header>
<div class="entry-content"><p>Taking inspiration from <a href="http://www.decontextualize.com/">Allison Parrish’s</a> talk: <a href="http://opentranscripts.org/transcript/programming-forgetting-new-hacker-ethic/">Programming is Forgetting: Toward a New Hacker Ethic</a>, here’s my version of Parrish’s new hacker ethic for creators:</p>
<h2>Creator Questions</h2>
<ul>
<li>Who gets to use what I make? Who am I leaving out? How does what I make facilitate or hinder access?</li>
<li>What assets am I using? Whose labor produced them and what biases and assumptions are built in? What do the assets leave out?</li>
<li>What systems of authority am I enacting through what I make? What systems of support do I rely on? How does what I make support other people?</li>
<li>What kind of community am I assuming? What community do I invite through what I make? How are my personal values reflected in what I make?</li>
</ul>
<p>Watch Allison Parrish’s talk for more background on why these sorts of updates are critical for shaping a more welcoming community.</p>
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</article>
<article>
<header>
<h1 class="entry-title"><a href="/blog/2017/01/28/every-week-a-dev/">Every Week a Dev</a></h1>
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<time datetime="2017-01-28T11:21:35-05:00" pubdate data-updated="true">Jan 28<span>th</span>, 2017</time>
| <a href="/blog/2017/01/28/every-week-a-dev/#disqus_thread">Comments</a>
</p>
</header>
<div class="entry-content"><p><a href="https://twitter.com/everyweekadev">Every Week a Dev</a> is a twitter bot created by <a href="https://twitter.com/tha_rami">Rami Ismail</a> that spotlights a new person involved in game development every week. Check out the archives and follow it if you haven’t already. The bot’s a great aggregator for gamedev wisdom.</p>
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</article>
<article>
<header>
<h1 class="entry-title"><a href="/blog/2017/01/07/2016-year-in-review/">2016 Year in Review</a></h1>
<p class="meta">
<time datetime="2017-01-07T10:22:54-05:00" pubdate data-updated="true">Jan 7<span>th</span>, 2017</time>
| <a href="/blog/2017/01/07/2016-year-in-review/#disqus_thread">Comments</a>
</p>
</header>
<div class="entry-content"><p>Here are some highlights from the previous year:</p>
<ul>
<li><a href="http://zerosalife.github.io/blog/2016/03/19/how-dungeonmans-teaches-diagonal-movement/">How Dungeonmans Teaches Diagonal Movement</a></li>
<li><a href="http://zerosalife.github.io/blog/2016/03/05/proportion-types/">Proportion Types</a></li>
<li><a href="http://zerosalife.github.io/blog/2016/04/23/improvisation-vs-preparation/">Improv vs Preparation</a>
<ul>
<li>This could be a conference talk!</li>
</ul>
</li>
<li><a href="http://zerosalife.github.io/blog/2016/06/18/mobile-frame-football-association/">Mobile Frame Football Association</a>
<ul>
<li>Needs playtesting</li>
</ul>
</li>
<li><a href="http://zerosalife.github.io/blog/2016/08/27/why-does-pokemon-go-use-passive-voice/">Why Does Pokemon GO Use Passive Voice?</a></li>
<li><a href="http://zerosalife.github.io/blog/2016/11/12/arcana-procedurally-generated-tarot-decks/">Arcana: Procedurally Generated Tarot Decks</a></li>
<li><a href="http://zerosalife.github.io/blog/2016/12/03/procedural-generation-of-social-networks/">Procedural Generation of Social Networks</a></li>
</ul>
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<article>
<header>
<h1 class="entry-title"><a href="/blog/2016/12/03/procedural-generation-of-social-networks/">Procedural Generation of Social Networks</a></h1>
<p class="meta">
<time datetime="2016-12-03T12:21:41-05:00" pubdate data-updated="true">Dec 3<span>rd</span>, 2016</time>
| <a href="/blog/2016/12/03/procedural-generation-of-social-networks/#disqus_thread">Comments</a>
</p>
</header>
<div class="entry-content"><p>I’ve been thinking about how to run a hexcrawl style campaign in a cyberpunk world. Mobility is easy, so a spatially distributed procedurally generated map doesn’t make much sense. Characters could easily just look up information on an unfamiliar section of the map on whatever flavor of the internet exists in that world and buy a plane ticket or book a taxi ride to get there.</p>
<p>Transportation is cheap and the Sprawl has largely been explored. This is not to say that a typical hexcrawl-style campaign couldn’t work in a VR hacking setting. Look no further than <em><a href="http://www.ambrosiasw.com/games/uplink/">Uplink</a></em> to see a wonderful example.</p>
<p>In a cyberpunk setting the thing to be explored becomes the web of intrigue among the movers and the shakers in the campaign. Crosses and double crosses become the shifting landscapes and wandering monster encounters of the political landscape. See for, example this <a href="http://monstersandmanuals.blogspot.com/2011/08/cyberpunk-sandbox.html">blog post at Monsters and Manuals</a> and <a href="https://en.wikipedia.org/wiki/Barksdale_Organization#/media/File:Barksdale2.jpg">the organization chart from <em>The Wire</em></a>.</p>
<p><img class="center" src="/images/assets/social-network.svg" title="" ></p>
</div>
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<a rel="full-article" href="/blog/2016/12/03/procedural-generation-of-social-networks/">Read on →</a>
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<article>
<header>
<h1 class="entry-title"><a href="/blog/2016/11/12/arcana-procedurally-generated-tarot-decks/">Arcana: Procedurally Generated Tarot Decks</a></h1>
<p class="meta">
<time datetime="2016-11-12T11:04:16-05:00" pubdate data-updated="true">Nov 12<span>th</span>, 2016</time>
| <a href="/blog/2016/11/12/arcana-procedurally-generated-tarot-decks/#disqus_thread">Comments</a>
</p>
</header>
<div class="entry-content"><p>Why not make some art?</p>
<p><a href="/images/assets/arcana-screenshot.png"><img class="center" src="/images/assets/arcana-screenshot.png" width="1278"></a></p>
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<article>
<header>
<h1 class="entry-title"><a href="/blog/2016/11/05/procjam-2016/">Procjam 2016</a></h1>
<p class="meta">
<time datetime="2016-11-05T10:36:10-04:00" pubdate data-updated="true">Nov 5<span>th</span>, 2016</time>
| <a href="/blog/2016/11/05/procjam-2016/#disqus_thread">Comments</a>
</p>
</header>
<div class="entry-content"><p>I’m announcing my participation in <a href="https://itch.io/jam/procjam">#procjam 2016</a>, which kicked off
yesterday.</p>
<p>This is my third year participating.</p>
<p>You can look back at my previous entries from 2014 here: <a href="http://zerosalife.github.io/blog/2014/11/08/insceptahdeckwu/">Insceptahdeckwu</a>, <a href="http://zerosalife.github.io/blog/2014/11/15/patchwerk/">Patchwerk</a> and from 2015 here: <a href="http://zerosalife.github.io/blog/2015/12/05/procjam-2015-restrospective/">Mech Sheet Generator</a>.</p>
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<article>
<header>
<h1 class="entry-title"><a href="/blog/2016/10/29/procjam-2016-talks/">Procjam 2016 Talks</a></h1>
<p class="meta">
<time datetime="2016-10-29T09:51:02-04:00" pubdate data-updated="true">Oct 29<span>th</span>, 2016</time>
| <a href="/blog/2016/10/29/procjam-2016-talks/#disqus_thread">Comments</a>
</p>
</header>
<div class="entry-content"><p>Last weekend <a href="https://twitter.com/mtrc">@mtrc</a> put on a <a href="https://www.youtube.com/watch?v%3D3wcpLwvBTYo">series of talks</a> leading up to <a href="https://twitter.com/hashtag/procjam">#procjam</a> 2016 at Falmouth University in Cornwall. You can <a href="https://itch.io/jam/procjam">read more about the jam at itch.io</a>.</p>
<p>Here are some links to interesting resources that stood out to me:</p>
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<h1 class="entry-title"><a href="/blog/2016/10/22/special-missions-story-pattern/">Special Missions’ Story Pattern</a></h1>
<p class="meta">
<time datetime="2016-10-22T09:22:43-04:00" pubdate data-updated="true">Oct 22<span>nd</span>, 2016</time>
| <a href="/blog/2016/10/22/special-missions-story-pattern/#disqus_thread">Comments</a>
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</header>
<div class="entry-content"><p>I’m interested in Larry Hama’s <a href="https://en.wikipedia.org/wiki/G.I._Joe_%28comics%29#G.I._Joe:_Special_Missions"><em>GI Joe Special Missions’</em></a> influence on Metal Gear and Metal Gear Solid. I want to look at the pattern of story telling that seems to emerge consistently in Special Missions’ issues.</p>
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<a rel="full-article" href="/blog/2016/10/22/special-missions-story-pattern/">Read on →</a>
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<header>
<h1 class="entry-title"><a href="/blog/2016/08/27/why-does-pokemon-go-use-passive-voice/">Why Does Pokemon GO Use Passive Voice?</a></h1>
<p class="meta">
<time datetime="2016-08-27T10:21:50-04:00" pubdate data-updated="true">Aug 27<span>th</span>, 2016</time>
| <a href="/blog/2016/08/27/why-does-pokemon-go-use-passive-voice/#disqus_thread">Comments</a>
</p>
</header>
<div class="entry-content"><p>A colleague of mine wondered why <a href="http://www.pokemon.com/us/pokemon-video-games/pokemon-go/">Pokemon GO</a> uses the passive voice when reporting,</p>
<blockquote><p>Pikachu was caught!</p></blockquote>
<p>The simple reason is nostalgia—that’s the phrasing from the original <a href="http://bulbapedia.bulbagarden.net/wiki/Generation_I">Generation 1 Pokemon games</a>.</p>
<p>Was there a limitation inherent in the medium at the time that required using the passive voice? Below I’ll dig into the <a href="https://github.com/pret/pokered">disassembled Pokemon Red source code</a> to answer the question of why Pokemon Go uses passive voice.</p>
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<h1>Recent Posts</h1>
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<a href="/blog/2017/11/18/shovel-knights-old-school-tricks/">Shovel Knight’s Old-school Tricks</a>
</li>
<li class="post">
<a href="/blog/2017/02/18/creator-questions/">Creator Questions</a>
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<li class="post">
<a href="/blog/2017/01/28/every-week-a-dev/">Every Week a Dev</a>
</li>
<li class="post">
<a href="/blog/2017/01/07/2016-year-in-review/">2016 Year in Review</a>
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<li class="post">
<a href="/blog/2016/12/03/procedural-generation-of-social-networks/">Procedural Generation of Social Networks</a>
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<a href="https://github.com/zerosalife">@zerosalife</a> on GitHub
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