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Session.ice
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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
#pragma once
module Demo
{
interface Hello
{
idempotent void sayHello();
}
//
// The session object. This is used to create per-session objects on
// behalf of the client.
//
interface Session
{
//
// Create a new per-session hello object. The created object will
// be automatically destroyed when the session is destroyed.
//
Hello* createHello();
idempotent string getName();
//
// Destroy the session explicitly.
//
void destroy();
}
interface SessionFactory
{
//
// Create a session with the given name. Note that the name is
// only used for diagnostic purposes. It is not used as unique
// session id.
//
Session* create(string name);
void shutdown();
}
}