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PBXDictionary.cs
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PBXDictionary.cs
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.XCodeEditor
{
public class PBXDictionary : Dictionary<string, object>
{
public void Append( PBXDictionary dictionary )
{
foreach( var item in dictionary) {
this.Add( item.Key, item.Value );
}
}
public void Append<T>( PBXDictionary<T> dictionary ) where T : PBXObject
{
foreach( var item in dictionary) {
this.Add( item.Key, item.Value );
}
}
}
public class PBXDictionary<T> : Dictionary<string, T> where T : PBXObject
{
public PBXDictionary()
{
}
public PBXDictionary( PBXDictionary genericDictionary )
{
foreach( KeyValuePair<string, object> currentItem in genericDictionary ) {
if( ((string)((PBXDictionary)currentItem.Value)[ "isa" ]).CompareTo( typeof(T).Name ) == 0 ) {
T instance = (T)System.Activator.CreateInstance( typeof(T), currentItem.Key, (PBXDictionary)currentItem.Value );
this.Add( currentItem.Key, instance );
}
}
}
public void Add( T newObject )
{
this.Add( newObject.guid, newObject );
}
public void Append( PBXDictionary<T> dictionary )
{
foreach( KeyValuePair<string, T> item in dictionary) {
this.Add( item.Key, (T)item.Value );
}
}
}
}