From 8e84ff340f6eaacd9e6ba09847d73a33c3e3f688 Mon Sep 17 00:00:00 2001 From: Zephyr <67527746+zeph-yr@users.noreply.github.com> Date: Mon, 31 Jan 2022 03:36:05 +0800 Subject: [PATCH] Original mirror horizontal mode, with invert vertical mode, and combined inverse --- HarmonyPatches.cs | 5 +++-- ModUI.bsml | 2 +- Properties/AssemblyInfo.cs | 4 ++-- manifest.json | 2 +- 4 files changed, 7 insertions(+), 6 deletions(-) diff --git a/HarmonyPatches.cs b/HarmonyPatches.cs index 750e449..ccb5fb8 100644 --- a/HarmonyPatches.cs +++ b/HarmonyPatches.cs @@ -53,7 +53,6 @@ static void Prefix(IBeatmapLevel level) MirrorTransforms.rand = new System.Random(99); // Commission - /* CustomDifficultyBeatmapSet h_beatmapset = new CustomDifficultyBeatmapSet(Create_BMCSO("Chirality.Icons.horizontal.png", "Horizontal", "Mirror Left-Right")); CustomDifficultyBeatmapSet v_beatmapset = new CustomDifficultyBeatmapSet(Create_BMCSO("Chirality.Icons.vertical.png", "Vertical", "Mirror Up-Down")); CustomDifficultyBeatmapSet i_beatmapset = new CustomDifficultyBeatmapSet(Create_BMCSO("Chirality.Icons.inverse.png", "Inverse", "Inverse")); @@ -61,9 +60,10 @@ static void Prefix(IBeatmapLevel level) CustomDifficultyBeatmap[] h_customDifficultyBeatmaps = level.beatmapLevelData.difficultyBeatmapSets[index].difficultyBeatmaps.Select(i => Create_Difficulty(i, h_beatmapset, 0)).ToArray(); CustomDifficultyBeatmap[] v_customDifficultyBeatmaps = level.beatmapLevelData.difficultyBeatmapSets[index].difficultyBeatmaps.Select((i) => Create_Difficulty(i, v_beatmapset, 1)).ToArray(); CustomDifficultyBeatmap[] i_customDifficultyBeatmaps = level.beatmapLevelData.difficultyBeatmapSets[index].difficultyBeatmaps.Select((i) => Create_Difficulty(i, i_beatmapset, 2)).ToArray(); - */ + // Community Release + /* CustomDifficultyBeatmapSet h_beatmapset = new CustomDifficultyBeatmapSet(Create_BMCSO("Chirality.Icons.horizontal.png", "Horizontal", "Invert Left-Right")); CustomDifficultyBeatmapSet v_beatmapset = new CustomDifficultyBeatmapSet(Create_BMCSO("Chirality.Icons.vertical.png", "Vertical", "Invert Up-Down")); CustomDifficultyBeatmapSet i_beatmapset = new CustomDifficultyBeatmapSet(Create_BMCSO("Chirality.Icons.inverse.png", "Inverse", "Inverse")); @@ -71,6 +71,7 @@ static void Prefix(IBeatmapLevel level) CustomDifficultyBeatmap[] h_customDifficultyBeatmaps = level.beatmapLevelData.difficultyBeatmapSets[index].difficultyBeatmaps.Select(i => Create_Difficulty(i, h_beatmapset, 3)).ToArray(); CustomDifficultyBeatmap[] v_customDifficultyBeatmaps = level.beatmapLevelData.difficultyBeatmapSets[index].difficultyBeatmaps.Select((i) => Create_Difficulty(i, v_beatmapset, 1)).ToArray(); CustomDifficultyBeatmap[] i_customDifficultyBeatmaps = level.beatmapLevelData.difficultyBeatmapSets[index].difficultyBeatmaps.Select((i) => Create_Difficulty(i, i_beatmapset, 4)).ToArray(); + */ h_beatmapset.SetCustomDifficultyBeatmaps(h_customDifficultyBeatmaps); v_beatmapset.SetCustomDifficultyBeatmaps(v_customDifficultyBeatmaps); diff --git a/ModUI.bsml b/ModUI.bsml index b8efa12..8cdfc53 100644 --- a/ModUI.bsml +++ b/ModUI.bsml @@ -22,7 +22,7 @@ - + \ No newline at end of file diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs index 70d9c10..b03677e 100644 --- a/Properties/AssemblyInfo.cs +++ b/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0")] -[assembly: AssemblyFileVersion("1.0.0")] +[assembly: AssemblyVersion("1.0.0.1")] +[assembly: AssemblyFileVersion("1.0.0.1")] diff --git a/manifest.json b/manifest.json index 1f42fe7..01ccb91 100644 --- a/manifest.json +++ b/manifest.json @@ -3,7 +3,7 @@ "id": "Chirality", "name": "Chirality", "author": "Zephyr", - "version": "1.0.0", + "version": "1.0.0-1", "description": "", "gameVersion": "1.18.0", "dependsOn": {