From 6af7975f01583e85351e8383e1ca81ad9718262c Mon Sep 17 00:00:00 2001 From: Zephyr <67527746+zeph-yr@users.noreply.github.com> Date: Sun, 23 Jan 2022 14:57:00 +0800 Subject: [PATCH] Clean up files --- ChiralityController.cs | 91 ------------------------------------------ Create_Difficulty.cs | 13 ------ 2 files changed, 104 deletions(-) delete mode 100644 ChiralityController.cs delete mode 100644 Create_Difficulty.cs diff --git a/ChiralityController.cs b/ChiralityController.cs deleted file mode 100644 index f0e535b..0000000 --- a/ChiralityController.cs +++ /dev/null @@ -1,91 +0,0 @@ -/*using System; -using System.Collections; -using System.Collections.Generic; -using System.ComponentModel; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using UnityEngine; - -namespace Chirality -{ - /// - /// Monobehaviours (scripts) are added to GameObjects. - /// For a full list of Messages a Monobehaviour can receive from the game, see https://docs.unity3d.com/ScriptReference/MonoBehaviour.html. - /// - public class ChiralityController : MonoBehaviour - { - public static ChiralityController Instance { get; private set; } - - // These methods are automatically called by Unity, you should remove any you aren't using. - #region Monobehaviour Messages - /// - /// Only ever called once, mainly used to initialize variables. - /// - private void Awake() - { - // For this particular MonoBehaviour, we only want one instance to exist at any time, so store a reference to it in a static property - // and destroy any that are created while one already exists. - if (Instance != null) - { - Plugin.Log?.Warn($"Instance of {GetType().Name} already exists, destroying."); - GameObject.DestroyImmediate(this); - return; - } - GameObject.DontDestroyOnLoad(this); // Don't destroy this object on scene changes - Instance = this; - Plugin.Log?.Debug($"{name}: Awake()"); - } - /// - /// Only ever called once on the first frame the script is Enabled. Start is called after any other script's Awake() and before Update(). - /// - private void Start() - { - - } - - /// - /// Called every frame if the script is enabled. - /// - private void Update() - { - - } - - /// - /// Called every frame after every other enabled script's Update(). - /// - private void LateUpdate() - { - - } - - /// - /// Called when the script becomes enabled and active - /// - private void OnEnable() - { - - } - - /// - /// Called when the script becomes disabled or when it is being destroyed. - /// - private void OnDisable() - { - - } - - /// - /// Called when the script is being destroyed. - /// - private void OnDestroy() - { - Plugin.Log?.Debug($"{name}: OnDestroy()"); - if (Instance == this) - Instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null. - - } - #endregion - } -}*/ diff --git a/Create_Difficulty.cs b/Create_Difficulty.cs deleted file mode 100644 index 1eb2824..0000000 --- a/Create_Difficulty.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; - -namespace Chirality -{ - class Map_Maker - { - - } -}