From 6af7975f01583e85351e8383e1ca81ad9718262c Mon Sep 17 00:00:00 2001
From: Zephyr <67527746+zeph-yr@users.noreply.github.com>
Date: Sun, 23 Jan 2022 14:57:00 +0800
Subject: [PATCH] Clean up files
---
ChiralityController.cs | 91 ------------------------------------------
Create_Difficulty.cs | 13 ------
2 files changed, 104 deletions(-)
delete mode 100644 ChiralityController.cs
delete mode 100644 Create_Difficulty.cs
diff --git a/ChiralityController.cs b/ChiralityController.cs
deleted file mode 100644
index f0e535b..0000000
--- a/ChiralityController.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-/*using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using UnityEngine;
-
-namespace Chirality
-{
- ///
- /// Monobehaviours (scripts) are added to GameObjects.
- /// For a full list of Messages a Monobehaviour can receive from the game, see https://docs.unity3d.com/ScriptReference/MonoBehaviour.html.
- ///
- public class ChiralityController : MonoBehaviour
- {
- public static ChiralityController Instance { get; private set; }
-
- // These methods are automatically called by Unity, you should remove any you aren't using.
- #region Monobehaviour Messages
- ///
- /// Only ever called once, mainly used to initialize variables.
- ///
- private void Awake()
- {
- // For this particular MonoBehaviour, we only want one instance to exist at any time, so store a reference to it in a static property
- // and destroy any that are created while one already exists.
- if (Instance != null)
- {
- Plugin.Log?.Warn($"Instance of {GetType().Name} already exists, destroying.");
- GameObject.DestroyImmediate(this);
- return;
- }
- GameObject.DontDestroyOnLoad(this); // Don't destroy this object on scene changes
- Instance = this;
- Plugin.Log?.Debug($"{name}: Awake()");
- }
- ///
- /// Only ever called once on the first frame the script is Enabled. Start is called after any other script's Awake() and before Update().
- ///
- private void Start()
- {
-
- }
-
- ///
- /// Called every frame if the script is enabled.
- ///
- private void Update()
- {
-
- }
-
- ///
- /// Called every frame after every other enabled script's Update().
- ///
- private void LateUpdate()
- {
-
- }
-
- ///
- /// Called when the script becomes enabled and active
- ///
- private void OnEnable()
- {
-
- }
-
- ///
- /// Called when the script becomes disabled or when it is being destroyed.
- ///
- private void OnDisable()
- {
-
- }
-
- ///
- /// Called when the script is being destroyed.
- ///
- private void OnDestroy()
- {
- Plugin.Log?.Debug($"{name}: OnDestroy()");
- if (Instance == this)
- Instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null.
-
- }
- #endregion
- }
-}*/
diff --git a/Create_Difficulty.cs b/Create_Difficulty.cs
deleted file mode 100644
index 1eb2824..0000000
--- a/Create_Difficulty.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace Chirality
-{
- class Map_Maker
- {
-
- }
-}