diff --git a/Resources/Prototypes/GameRules/roundstart.yml b/Resources/Prototypes/GameRules/roundstart.yml index 4857187387f..a9ed9a1460c 100644 --- a/Resources/Prototypes/GameRules/roundstart.yml +++ b/Resources/Prototypes/GameRules/roundstart.yml @@ -233,23 +233,6 @@ components: - type: BasicStationEventScheduler -- type: entity - id: SurvivalStationEventScheduler - parent: BaseGameRule - noSpawn: true - components: - - type: RampingStationEventScheduler - chaosModifier: 0.75 # By default, one event each 30-10 seconds after two hours. Changing CVars will cause this to deviate. - startingChaosRatio: 0.025 # Starts as slow as survival, but quickly ramps up - shiftLengthModifier: 1.5 - - type: OscillatingStationEventScheduler - minChaos: 0.8 - maxChaos: 2 - startingSlope: 0.2 - downwardsLimit: -0.35 - upwardsLimit: 0.4 - - - type: entity id: RampingStationEventScheduler parent: BaseGameRule diff --git a/Resources/Prototypes/game_presets.yml b/Resources/Prototypes/game_presets.yml index 94cf7ad514b..bd1cc45f352 100644 --- a/Resources/Prototypes/game_presets.yml +++ b/Resources/Prototypes/game_presets.yml @@ -6,7 +6,7 @@ showInVote: true # secret # DeltaV - Me when the survival. Used for periapsis. description: survival-description rules: - - SurvivalRampingStationEventScheduler + - RampingStationEventScheduler - BasicRoundstartVariation - SubGamemodesRule