diff --git a/Content.Client/Chemistry/UI/ChemMasterWindow.xaml.cs b/Content.Client/Chemistry/UI/ChemMasterWindow.xaml.cs index 5eace08a7fd..a0871c16a1f 100644 --- a/Content.Client/Chemistry/UI/ChemMasterWindow.xaml.cs +++ b/Content.Client/Chemistry/UI/ChemMasterWindow.xaml.cs @@ -182,7 +182,7 @@ private void UpdatePanelInfo(ChemMasterBoundUserInterfaceState state) }; bufferHBox.AddChild(bufferVol); - foreach (var (reagent, quantity) in state.BufferReagents) + foreach (var (reagent, quantity) in state.BufferReagents.OrderBy(x => x.Reagent.Prototype)) { // Try to get the prototype for the given reagent. This gives us its name. _prototypeManager.TryIndex(reagent.Prototype, out ReagentPrototype? proto); diff --git a/Resources/Locale/en-US/game-ticking/game-rules/gamerule-admin.ftl b/Resources/Locale/en-US/game-ticking/game-rules/gamerule-admin.ftl index 3b31fe46630..c7a7affa08c 100644 --- a/Resources/Locale/en-US/game-ticking/game-rules/gamerule-admin.ftl +++ b/Resources/Locale/en-US/game-ticking/game-rules/gamerule-admin.ftl @@ -1,4 +1,4 @@ -#When an admin adds a game rule +# When an admin adds a game rule add-gamerule-admin = Game rule({$rule}) added - {$admin} list-gamerule-admin-header = | Time | Rule added list-gamerule-admin-no-rules = No game rules have been added.