TODO
string G_SkillName();
int G_SkillPropertyInt(int p);
double G_SkillPropertyFloat(int p);
deprecated("3.8") vector3, int G_PickDeathmatchStart();
deprecated("3.8") vector3, int G_PickPlayerStart(int pnum, int flags = 0);
The name of the skill in play.
Returns a skill property. p
may be:
Name |
---|
SKILLP_ACSRETURN |
SKILLP_AUTOUSEHEALTH |
SKILLP_DISABLECHEATS |
SKILLP_EASYBOSSBRAIN |
SKILLP_EASYKEY |
SKILLP_FASTMONSTERS |
SKILLP_INFIGHT |
SKILLP_NOPAIN |
SKILLP_PLAYERRESPAWN |
SKILLP_RESPAWNLIMIT |
SKILLP_RESPAWN |
SKILLP_SLOWMONSTERS |
SKILLP_SPAWNFILTER |
Returns a skill property. p
may be:
Name |
---|
SKILLP_AGGRESSIVENESS |
SKILLP_AMMOFACTOR |
SKILLP_ARMORFACTOR |
SKILLP_DAMAGEFACTOR |
SKILLP_DROPAMMOFACTOR |
SKILLP_FRIENDLYHEALTH |
SKILLP_HEALTHFACTOR |
SKILLP_MONSTERHEALTH |
SKILLP_KICKBACKFACTOR |
Note: This function is deprecated and LevelLocals::PickDeathmatchStart
should
be used instead.
Returns the position and angle of a random death-match start location.
Note: This function is deprecated and LevelLocals::PickPlayerStart
should be
used instead.
Returns the position and angle of a player start for player pnum
. flags
may
be:
Name | Description |
---|---|
PPS_FORCERANDOM |
Always picks a random player spawn for this player. |
PPS_NOBLOCKINGCHECK |
Does not check if an object is blocking the player spawn. |