Represents an arbitrary polygonal 2D shape.
class Shape2D : Object
{
void Clear(int which = C_Verts | C_Coords | C_Indices);
void PushCoord(vector2 c);
void PushTriangle(int a, int b, int c);
void PushVertex(vector2 v);
}
Clears data out of a shape. Uses these as a bit flag:
Name | Description |
---|---|
Shape2D.C_Coords |
Clears texture coordinates. |
Shape2D.C_Indices |
Clears vertex indices. |
Shape2D.C_Verts |
Clears vertices. |
Pushes a texture coordinate into the shape buffer.
Pushes the indices of a triangle into the shape buffer.
Pushes a vertex into the shape buffer.