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Copy path10 2D BIT (POINT update, RANGE query).cpp
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10 2D BIT (POINT update, RANGE query).cpp
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/**
2D Fenwick Tree
===============
Description
-----------
A data structure to quickly do the following -
1 . Point Update
2 . Prefix Sum Array Update
Operations
----------
- Add value to an index : O( (logN)^2 )
- Calculate Prefix Sum upto an index : O( (logN)^2 )
**/
/** Which of the favors of your Lord will you deny ? **/
#include<bits/stdc++.h>
using namespace std;
#define LL long long
#define PII pair<int,int>
#define PLL pair<LL,LL>
#define F first
#define S second
#define ALL(x) (x).begin(), (x).end()
#define READ freopen("alu.txt", "r", stdin)
#define WRITE freopen("vorta.txt", "w", stdout)
#ifndef ONLINE_JUDGE
#define DBG(x) cout << __LINE__ << " says: " << #x << " = " << (x) << endl
#else
#define DBG(x)
#define endl "\n"
#endif
template<class T1, class T2>
ostream &operator <<(ostream &os, pair<T1,T2>&p);
template <class T>
ostream &operator <<(ostream &os, vector<T>&v);
template <class T>
ostream &operator <<(ostream &os, set<T>&v);
inline void optimizeIO()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
}
const int nmax = 2e5+7;
struct Fenwick2D{
vector<vector<LL>>BIT;
int R,C;
Fenwick2D (int r,int c) : BIT(r+1,vector<LL>(c+1,0)) , R(r) , C(c) {}
inline int LSB(int x) {return x&(-x);} /// find the number with first bit set
/// POINT update : adds val to index (x,y)
void add(int x,int y,LL val)
{
for(int i = x ; i<=R ; i += LSB(i))
for(int j = y ; j<=C ; j += LSB(j))
BIT[i][j] += val;
}
/// prefix sum of [(1,1) , (x,y)] square
LL pref(int x,int y)
{
LL sum = 0;
for(int i = x ; i>0 ; i -= LSB(i))
for(int j = y ; j>0 ; j -= LSB(j))
sum += BIT[i][j];
return sum;
}
/// sum of [(xl,yl) , (xh,yh)] square
LL sum(int xl,int yl,int xh,int yh)
{
LL v1 = pref(xh, yh);
LL v2 = pref(xh, yl-1);
LL v3 = pref(xl-1, yh);
LL v4 = pref(xl-1, yl-1);
return v1 - v2 - v3 + v4;
}
void debug()
{
cout<<"Prefix Sum Array :\n";
for(int i=1; i<=R; i++)
{
for(int j=1; j<=C; j++)
cout<<pref(i,j)<<" ";
cout<<endl;
}
cout<<endl;
}
};
int main()
{
optimizeIO();
int r,c,q;
cin>>r>>c>>q;
Fenwick2D f(r,c);
for(int i=1;i<=q;i++)
{
f.debug();
int type;
cin>>type;
if(type==1)
{
int x,y;
LL val;
cin>>x>>y>>val;
f.add(x,y,val); /// point update
}
else if(type==2)
{
int x1,y1,x2,y2;
cin>>x1>>y1>>x2>>y2;
cout<<f.sum(x1,y1,x2,y2)<<endl; /// range sum
}
}
return 0;
}
/**
5 6 5
2 2 2 4 5 1
**/
template<class T1, class T2>
ostream &operator <<(ostream &os, pair<T1,T2>&p)
{
os<<"{"<<p.first<<", "<<p.second<<"} ";
return os;
}
template <class T>
ostream &operator <<(ostream &os, vector<T>&v)
{
os<<"[ ";
for(T i:v)
{
os<<i<<" " ;
}
os<<" ]";
return os;
}
template <class T>
ostream &operator <<(ostream &os, set<T>&v)
{
os<<"[ ";
for(T i:v)
{
os<<i<<" ";
}
os<<" ]";
return os;
}