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aloma.py
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import pygame, sys
from pygame.locals import *
from player import *
import random
from states.gamestate import *
#from states.combatstate import *
import constants
class Game(object):
def __init__(self):
self.screen = pygame.display.set_mode((640, 480))#, pygame.FULLSCREEN)
pygame.display.set_caption("ALoMA")
self.clock = pygame.time.Clock()
## Load Content ## try static
pygame.font.init()
font = pygame.font.Font(r'gfx/ui/fonts/alagard_by_pix3m-d6awiwp.ttf', 20)
self.tiles = {}
self.tiles["monsters"] = [pygame.image.load('gfx/monsters/animals/black_snake.bmp'),
pygame.image.load('gfx/monsters/animals/gray_rat.bmp')]
for i in xrange(len(self.tiles["monsters"])):
self.tiles["monsters"][i].set_colorkey((71, 108, 108))
chars = pygame.image.load('gfx/Joram_bow.png')
self.tiles["targetCursor"] = pygame.image.load('gfx/cursor_red.png')
#self.tiles["moveTile"] = pygame.Surface((32, 32), pygame.SRCALPHA, 32)
#self.tiles["moveTile"].fill((0,0,0))
#self.tiles["moveTile"].set_alpha(15)
self.tiles["font1"] = font
try:
with open("player.dat", 'r') as file:
storage = pickle.load(file)
party = storage
for player in party.members:
player.load(chars)
except:
print "Creating new player"
party = Party()
party.add(Player("Joram1", MALE, 'human', chars))
party.add(Player("Joram2", MALE, 'human', chars))
party.add(Player("Joram3", MALE, 'human', chars))
party.add(Player("Joram4", MALE, 'human', chars))
party.members[1].isBackRow = True
party.members[3].isBackRow = True
self.currentState = 0
self.gamestate = []
self.gamestate.append(GameState(self.screen, self.tiles, party, self.gamestate))
def update(self):
# USER INPUT
self.clock.tick(FRAMES_PER_SECOND)
self.gamestate[-1].update(self.clock)
def draw(self):
self.gamestate[-1].draw()
pygame.display.flip()
def run(self):
while 1:
self.update()
self.draw()
# pygame.mixer.init()
# pygame.mixer.music.load('C:\programming\ALoMaA\music\FoxieEpic_0.OGG')
# pygame.mixer.music.play()
game = Game()
game.run()