You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What about concave hulls? For our application, we do prefer the collision is detected between two TIGHT 3D meshes, rather than the CONVEX HULL of two 3D objects.
I mean: if you can do two CONCAVE HULLs ?
Any suggestions?
The text was updated successfully, but these errors were encountered:
The underlying algorithm of collision detection in this repo is SAT, which only supports convex objects. A widely-used approach for handling non-convex objects is to first decompose non-convex objects into convex parts and then check intersection between those convex parts. I think you may refer to V-HACD (see this repo) for more details.
What about concave hulls? For our application, we do prefer the collision is detected between two TIGHT 3D meshes, rather than the CONVEX HULL of two 3D objects.
I mean: if you can do two CONCAVE HULLs ?
Any suggestions?
The text was updated successfully, but these errors were encountered: