Releases: yshui/picom
Releases · yshui/picom
v11.2
Changes since v11.1
Build changes
picom
now depends onlibepoxy
for OpenGL symbol management.
Bug fixes
- Workaround a NVIDIA problem that causes high CPU usage after suspend/resume (#1172, #1168)
- Fix building on OpenBSD (#1189, #1188)
- Fix occasional freezes (#1040, #1145, #1166)
- Fix
corner-radius-rules
not applying sometimes (#1177) - Fix window shader not having an effect when frame opacity is enabled (#1174)
- Fix binding root pixmap in case of depth mismatch (#984)
v11.1
v11
Changes since v11-rc1
Build changes
- Due to some caveats discovered related to setting the
CAP_SYS_NICE
capability, it is now recommended to NOT set this capability for picom.
Deprecations
- Uses of
--sw-opti
, and--respect-prop-shadow
are now hard errors. -F
has been removed completely. It was deprecated before the picom fork.
v11-rc1
Announcements
New collaborators
Welcome @absolutelynothelix who has joined as our newest collaborator! 🎉
Discord server
We have a discord server now! Join to chat with developers and other picom users.
Changelog
Notable features
- picom now uses dithering to prevent banding. Banding is most notable when using a strong background blur. (#952)
- Frame pacing. picom uses present feedback information to schedule new frames when it makes sense to do so. This improves latency, and replaces the
glFlush
andGL_MaxFramesAllowed=1
hacks we used to do for NVIDIA. (#968 #1156) - Some missing features have been implemented for the EGL backend (#1004 #1007)
Bug fixes
- Many memory/resource leak fixes thanks to @absolutelynothelix . (#977 #978 #979 #980 #982 #985 #992 #1009 #1022)
- Fix tiling of wallpaper. (#1002)
- Fix some blur artifacts (#1095)
- Fix shadow color for transparent shadows (#1124)
- Don't spam logs when another compositor is running (#1104)
- Fix rounded corners showing as black with the xrender backend (#1003)
- Fix blur with rounded windows (#950)
Build changes
- Dependency
pcre
has been replaced bypcre2
. - New dependency
xcb-util
. xinerama
is no longer used.picom
now tries to give itself a real-time scheduling priority.Please consider givingpicom
theCAP_SYS_NICE
capability when packaging it.
Deprecations
- The
kawase
blur method is removed. Note this is just an alias to thedual_kawase
method, which is still available. (#1102)
New first time contributors
@i-c-u-p @summaryInfo @EpsilonKu @Monsterovich @softmoth @tokyoneon78
v10.2
v10.1
v10
v10-rc2
v10-rc1
Release schedule:
rc1
released on: Oct 29, 2022
Final release: Nov 14, 2022
Build changes:
picom
now needs libEGL to build
Notable changes:
experimental-backends
is now the default. Everything should keep working, except the--glx-fshader-win
option. The old window shader support has been replaced by--window-shader-fd
. This new shader support has a different interface, so you have to adapt your existing shaders. (#875)legacy-backends
option has been added so you can go back to the old backends, which will eventually be removed.picom.desktop
is installed to/etc/xdg/autostart/
.picom
should autostart now. (#791)- Shadows and blur now match the shape of the window. This includes windows using the XShape extension, and windows with rounded corners. (#882)
Example:
- New option:
--transparent-clipping-exclude
, for excluding windows that doesn't play well with transparent-clipping, such as screenshot tool windows. (#663 #738) - New backend:
egl
. It should behave exactly the same as theglx
backend. Give it a try! (#878)
Other changes:
--help
messages have been refactored, leading to clearer code. (#877)picom
tries to detect and act on GPU resets. But because of the limitation of the X server, this ended up not being very useful.
Deprecation:
- Raw string pattern in conditions are deprecated. It never worked because of libconfig handles escape sequences in string.
New Contributors
- @i-c-u-p made their first contribution in #812
- @softmoth made their first contribution in #813
- @tokyoneon78 made their first contribution in #843
- @stefanradziuk made their first contribution in #738
Full Changelog: v9-rc1...v10-rc1