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model.c
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#include "camera.h"
#include "model.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <math.h>
#include <stdio.h>
static float vector[MODEL_ANGLES + MODEL_SEGMENT_LENGTHS + MODEL_CAMERA];
static float pose[MODEL_ANGLES + MODEL_SEGMENT_LENGTHS + MODEL_CAMERA];
static float min[MODEL_CONSTRAINTS + MODEL_SEGMENT_LENGTHS];
static float max[MODEL_CONSTRAINTS + MODEL_SEGMENT_LENGTHS];
static int visible[MODEL_SEGMENTS];
static model_type type;
static float correction_angle;
static float floor_error;
static IplImage *image = NULL;
void model_draw_from_vector() {
float scale;
float sideangle;
floor_error = 0.0;
// calculate the angle between the side segment and vertical
sideangle = asin((vector[shoulder_s_l] - 0.5*vector[pelvis_s_l])
/ vector[side_s_l]);
// convert sideangle to degrees
sideangle *= 180/M_PI;
// setup openGL projection matrix
camera_set_from_vector(vector + MODEL_ANGLES + MODEL_SEGMENT_LENGTHS);
// black background
glClearColor(0.0, 0.0, 0.0, 0.0);
// white foreground
glColor3f(1.0, 1.0, 1.0);
// clear buffer
glClear(GL_COLOR_BUFFER_BIT);
scale = (vector + MODEL_ANGLES + MODEL_SEGMENT_LENGTHS)[c_scale]/8.0;
glLoadIdentity();
glScalef(scale, scale, scale);
model_draw_legs();
// clear buffer
glClear(GL_COLOR_BUFFER_BIT);
if (image != NULL)
glDrawPixels(image->width, image->height, GL_LUMINANCE,
GL_UNSIGNED_BYTE, image->imageData);
glLoadIdentity();
glScalef(scale, scale, scale);
rotate_z(correction_angle);
model_draw_legs();
// draw left side
rotate_y(90 - sideangle);
my_gluCylinder(0.1, l_side_s);
// push left shoulder
glPushMatrix();
// draw left upper arm
rotate_y(sideangle - 90 + vector[l_shoulder_j_0]);
rotate_x(vector[l_shoulder_j_1]);
my_gluCylinder(0.25, l_u_arm_s);
// left shoulder internal rotation
rotate_internal(-vector[l_shoulder_j_i]);
// draw left lower arm
rotate_x(-vector[l_elbow_j_0]);
my_gluCylinder(0.20, l_l_arm_s);
// left elbow internal rotation
rotate_internal(vector[l_elbow_j_i]);
// draw left hand
rotate_x(vector[l_wrist_j_0]);
rotate_y(vector[l_wrist_j_1]);
my_gluCylinder(0.15, l_hand_s);
// pop back to left shoulder
glPopMatrix();
// draw left shoulder
rotate_y(sideangle + 90);
my_gluCylinder(0.15, l_shoulder_s);
// push base of neck
glPushMatrix();
// draw head
rotate_y(vector[neck_j_1] - 90);
rotate_x(vector[neck_j_0]);
my_gluCylinder(0.5, head_s);
// pop back to base of neck
glPopMatrix();
// draw right shoulder
my_gluCylinder(0.15, r_shoulder_s);
// push right shoulder
glPushMatrix();
// draw right upper arm
rotate_y(-vector[r_shoulder_j_0]);
rotate_x(vector[r_shoulder_j_1]);
my_gluCylinder(0.25, r_u_arm_s);
// right shoulder internal rotation
rotate_internal(vector[r_shoulder_j_i]);
// draw right lower arm
rotate_x(-vector[r_elbow_j_0]);
my_gluCylinder(0.20, r_l_arm_s);
// right elbow internal rotation
rotate_internal(-vector[r_elbow_j_i]);
// draw right hand
rotate_x(vector[r_wrist_j_0]);
rotate_y(-vector[r_wrist_j_1]);
my_gluCylinder(0.15, r_hand_s);
// pop back to right shoulder
glPopMatrix();
// draw right side
rotate_y(90 + sideangle);
my_gluCylinder(0.1, r_side_s);
glFinish();
}
void model_draw_legs() {
float modelview[16];
// draw right foot
rotate_y(180.0);
my_gluCylinder(0.25, r_foot_s);
// draw right lower leg
rotate_x(-90 + vector[r_ankle_j_0]);
rotate_z(vector[r_ankle_j_1]);
my_gluCylinder(0.3, r_l_leg_s);
// right knee internal rotation
rotate_internal(vector[r_knee_j_i]);
// draw right upper leg
rotate_x(vector[r_knee_j_0]);
my_gluCylinder(0.4, r_u_leg_s);
// right hip internal rotation
rotate_internal(vector[r_hip_j_i]);
// draw pelvis
rotate_y(-90 + vector[r_hip_j_0]);
rotate_z(vector[r_hip_j_1]);
my_gluCylinder(0.25, pelvis_s);
// push left hip
glPushMatrix();
// draw left upper leg
rotate_z(-vector[l_hip_j_1]);
rotate_y(-90 + vector[l_hip_j_0]);
my_gluCylinder(0.4, l_u_leg_s);
// left hip internal rotation
rotate_internal(-vector[l_hip_j_i]);
// draw left lower leg
rotate_x(vector[l_knee_j_0]);
my_gluCylinder(0.3, l_l_leg_s);
// left knee internal rotation
rotate_internal(-vector[l_knee_j_i]);
// draw left foot
rotate_x(-90 + vector[l_ankle_j_0]);
rotate_y(vector[l_ankle_j_1]);
my_gluCylinder(0.25, l_foot_s);
glGetFloatv(GL_MODELVIEW_MATRIX, modelview);
correction_angle = -atan2(modelview[13], modelview[12]);
correction_angle *= 180.0/M_PI;
// pop back to left hip
glPopMatrix();
}
// draws a gluCylinder, with endcap
// from origin to (0, 0, length)
// we only need one endcap as the color
// is uniform, so we only need to ensure
// we can't look down the pipe and see black
void my_gluCylinder(float radius, model_segment s) {
float modelview[16];
float yval;
GLUquadricObj *quad;
float length = vector[model_segment_to_length(s)];
float color[3];
if (visible[s]) {
if (type == stick) {
glBegin(GL_LINES);
if (pose[head_s_l] != -1) {
model_start_color_from_segment(color, s);
printf("color: %gr %gg %gb\n", color[0], color[1], color[2]);
glColor3fv(color);
}
glVertex3f(0,0,0);
if (pose[head_s_l] != -1) {
model_end_color_from_segment(color, s);
glColor3fv(color);
}
glVertex3f(0,0,length);
glEnd();
} else {
quad = gluNewQuadric();
if (type == ellipsoid) {
// begin draw using ellipsoids
glPushMatrix();
glTranslatef(0.0, 0.0, length/2.0);
glScalef(radius, radius, length/2.0);
gluSphere(quad, 1.0, 32, 32);
glPopMatrix();
} else if (type == cylinder) {
// begin drawing using cylinders
gluDisk(quad, 0.0, radius, 32, 32);
gluCylinder(quad, radius, radius, length, 32, 32);
} else {
printf("Invalid model type, please set before drawing\n");
}
gluDeleteQuadric(quad);
}
}
glTranslatef(0.0, 0.0, length);
// we are at a new point, so make sure it is above the floor
glGetFloatv(GL_MODELVIEW_MATRIX, modelview);
// modelview 12-15 is homogenous coords (x,y,z,w)
// for (0,0,0) translated to world coords, so y/w = yval
yval = modelview[13]/modelview[15];
if (yval < 0)
floor_error += pow(1.0-yval, 8.0);
}
void rotate_internal(float angle) {
rotate_z(angle);
}
void rotate_x(float angle) {
glRotatef(angle, 1.0, 0.0, 0.0);
}
void rotate_y(float angle) {
glRotatef(angle, 0.0, 1.0, 0.0);
}
void rotate_z(float angle) {
glRotatef(angle, 0.0, 0.0, 1.0);
}
void model_init() {
int i;
// needed for segment length constraints
model_set_zero();
// set angle constraints
min[neck_c_0] = -100.0;
max[neck_c_0] = 100.0;
min[neck_c_1] = -100.0;
max[neck_c_1] = 100.0;
min[shoulder_c_0] = -100.0;
max[shoulder_c_0] = 100.0;
min[shoulder_c_1] = -150.0;
max[shoulder_c_1] = 60.0;
min[elbow_c_0] = -10.0;
max[elbow_c_0] = 150.0;
min[wrist_c_0] = -30.0;
max[wrist_c_0] = 50.0;
min[wrist_c_1] = -100.0;
max[wrist_c_1] = 100.0;
min[hip_c_0] = -60.0;
max[hip_c_0] = 150.0;
min[hip_c_1] = -50.0;
max[hip_c_1] = 190.0;
min[knee_c_0] = -10.0;
max[knee_c_0] = 170.0;
min[ankle_c_0] = -60.0;
max[ankle_c_0] = 90.0;
min[ankle_c_1] = -30.0;
max[ankle_c_1] = 30.0;
min[shoulder_c_i] = -100.0;
max[shoulder_c_i] = 100.0;
min[elbow_c_i] = -190.0;
max[elbow_c_i] = 100.0;
min[hip_c_i] = -100.0;
max[hip_c_i] = 100.0;
min[knee_c_i] = -30.0;
max[knee_c_i] = 30.0;
for (i = head_s_c; i <= foot_s_c; i++) {
min[i] = 0.5*vector[model_constraint_to_segment(i)];
max[i] = 2.0*vector[model_constraint_to_segment(i)];
}
// set everything visible
for (i = 0; i < MODEL_SEGMENTS; i++) {
visible[i] = 1;
}
pose[head_s_l] = -1;
}
float model_get_min(model_angle_constraint c) {
return min[c];
}
float model_get_max(model_angle_constraint c) {
return max[c];
}
model_segment_length model_constraint_to_segment(model_angle_constraint c) {
// we typecast here to avoid a bunch of warnings about
// unhandled enum values
switch ((int)c) {
case head_s_c:
return head_s_l;
case shoulder_s_c:
return shoulder_s_l;
case u_arm_s_c:
return u_arm_s_l;
case l_arm_s_c:
return l_arm_s_l;
case hand_s_c:
return hand_s_l;
case side_s_c:
return side_s_l;
case pelvis_s_c:
return pelvis_s_l;
case u_leg_s_c:
return u_leg_s_l;
case l_leg_s_c:
return l_leg_s_l;
case foot_s_c:
return foot_s_l;
}
}
model_angle_constraint model_angle_to_constraint(model_angle a) {
switch (a) {
case neck_j_0:
return neck_c_0;
case neck_j_1:
return neck_c_1;
case r_shoulder_j_0:
case l_shoulder_j_0:
return shoulder_c_0;
case r_shoulder_j_1:
case l_shoulder_j_1:
return shoulder_c_1;
case r_elbow_j_0:
case l_elbow_j_0:
return elbow_c_0;
case r_wrist_j_0:
case l_wrist_j_0:
return wrist_c_0;
case r_wrist_j_1:
case l_wrist_j_1:
return wrist_c_1;
case r_hip_j_0:
case l_hip_j_0:
return hip_c_0;
case r_hip_j_1:
case l_hip_j_1:
return hip_c_1;
case r_knee_j_0:
case l_knee_j_0:
return knee_c_0;
case r_ankle_j_0:
case l_ankle_j_0:
return ankle_c_0;
case r_ankle_j_1:
case l_ankle_j_1:
return ankle_c_1;
case r_shoulder_j_i:
case l_shoulder_j_i:
return shoulder_c_i;
case r_elbow_j_i:
case l_elbow_j_i:
return elbow_c_i;
case r_hip_j_i:
case l_hip_j_i:
return hip_c_i;
case r_knee_j_i:
case l_knee_j_i:
return knee_c_i;
}
}
void model_set_visible(model_segment s) {
visible[s] = 1;
}
void model_set_invisible(model_segment s) {
visible[s] = 0;
}
model_segment_length model_segment_to_length(model_segment s) {
switch(s) {
case head_s:
return head_s_l;
case r_shoulder_s:
case l_shoulder_s:
return shoulder_s_l;
case r_u_arm_s:
case l_u_arm_s:
return u_arm_s_l;
case r_l_arm_s:
case l_l_arm_s:
return l_arm_s_l;
case r_hand_s:
case l_hand_s:
return hand_s_l;
case r_side_s:
case l_side_s:
return side_s_l;
case pelvis_s:
return pelvis_s_l;
case r_u_leg_s:
case l_u_leg_s:
return u_leg_s_l;
case r_l_leg_s:
case l_l_leg_s:
return l_leg_s_l;
case r_foot_s:
case l_foot_s:
return foot_s_l;
}
}
void model_set_vector(float* v) {
int i;
int n = MODEL_ANGLES + MODEL_SEGMENT_LENGTHS + MODEL_CAMERA;
for (i = 0; i < n; i++)
vector[i] = v[i];
}
float* model_get_vector() {
return vector;
}
void model_set_zero() {
int i;
// angle parameters
for (i = 0; i < MODEL_ANGLES; i++) {
vector[i] = 0;
}
//vector[l_wrist_j_0] = 90;
#define CUBIT 2.0
// FIXME: legs aren't right, so sides aren't right
// (vitruvian man doesn't mention legs)
// segment parameters (vitruvian man)
// head
vector[head_s_l] = 0.5*CUBIT;
// shoulder
vector[shoulder_s_l] = 0.5*CUBIT;
// upper arm
vector[u_arm_s_l] = 0.5*CUBIT;
// lower arm
vector[l_arm_s_l] = 0.5*CUBIT;
// hand
vector[hand_s_l] = 1.0/3.0*CUBIT;
// side (sqrt((shoulder - 1/2 pelvis)^2 + (height - head - legs)^2))
// height = 4 cubits (8 units), head = 0.5 cubits (1 unit)
// shoulder = 0.5 cubits (1 unit), pelvis = 0.5 cubits (1 unit)
// upper leg = 1 cubit (2 units), lower leg = 1 cubit (2 units)
// sqrt((1 - 0.5)^2 + (8 - 1 - 4)^2)
vector[side_s_l] = sqrt(9.25);
// pelvis
vector[pelvis_s_l] = 0.5*CUBIT;
// upper leg
vector[u_leg_s_l] = CUBIT;
// lower leg
vector[l_leg_s_l] = CUBIT;
// foot
vector[foot_s_l] = 0.5*CUBIT;
// camera parameters
i = MODEL_ANGLES + MODEL_SEGMENT_LENGTHS;
// camera position x,y,z (origin is toe end of right foot)
vector[i + c_pos_x] = 0.0;
vector[i + c_pos_y] = 0.5;
vector[i + c_pos_z] = 4.0;
// where we are looking x,y,z
vector[i + c_look_x] = 0.0;
vector[i + c_look_z] = 0.0;
// fov
vector[i + c_fov] = 30.0;
// scale
vector[i + c_scale] = 1.0;
}
void model_set_type(model_type t) {
type = t;
}
void model_to_file(char *fn) {
int i;
FILE *out = fopen(fn, "w");
for (i = 0; i < MODEL_ANGLES + MODEL_SEGMENT_LENGTHS + MODEL_CAMERA; i++) {
fprintf(out, "%g\n", vector[i]);
}
fclose(out);
}
void model_from_file(char *fn) {
int i;
FILE *in = fopen(fn, "r");
for (i = 0; i < MODEL_ANGLES + MODEL_SEGMENT_LENGTHS + MODEL_CAMERA; i++) {
fscanf(in, "%g\n", vector + i);
}
fclose(in);
}
void pose_from_file(char *fn) {
int i;
FILE *in = fopen(fn, "r");
for (i = 0; i < MODEL_ANGLES + MODEL_SEGMENT_LENGTHS + MODEL_CAMERA; i++) {
fscanf(in, "%g\n", pose + i);
}
fclose(in);
}
float model_get_floor_error() {
return floor_error;
}
void model_start_color_from_segment (float *color, model_segment s) {
model_angle ang[3];
int n;
switch (s) {
case(head_s):
case(r_shoulder_s):
ang[0] = neck_j_0;
ang[1] = neck_j_1;
n = 2;
break;
case(r_u_arm_s):
case(r_side_s):
ang[0] = r_shoulder_j_0;
ang[1] = r_shoulder_j_1;
ang[2] = r_shoulder_j_i;
n = 3;
break;
case(l_shoulder_s):
case(l_u_arm_s):
ang[0] = l_shoulder_j_0;
ang[1] = l_shoulder_j_1;
ang[2] = l_shoulder_j_i;
n = 3;
break;
case(r_l_arm_s):
ang[0] = r_elbow_j_0;
ang[1] = r_elbow_j_i;
n = 2;
break;
case(l_l_arm_s):
ang[0] = l_elbow_j_0;
ang[1] = l_elbow_j_i;
n = 2;
break;
case(r_hand_s):
ang[0] = r_wrist_j_0;
ang[1] = r_wrist_j_1;
n = 2;
break;
case(l_hand_s):
ang[0] = l_wrist_j_0;
ang[1] = l_wrist_j_1;
n = 2;
break;
case(r_u_leg_s):
ang[0] = r_knee_j_0;
ang[1] = r_knee_j_i;
n = 2;
break;
case(pelvis_s):
ang[0] = r_hip_j_0;
ang[1] = r_hip_j_1;
ang[2] = r_hip_j_i;
n = 3;
break;
case(l_u_leg_s):
case(l_side_s):
ang[0] = l_hip_j_0;
ang[1] = l_hip_j_1;
ang[2] = l_hip_j_i;
n = 3;
break;
case(r_l_leg_s):
ang[0] = r_ankle_j_0;
ang[1] = r_ankle_j_1;
n = 2;
break;
case(l_l_leg_s):
ang[0] = l_knee_j_0;
ang[1] = l_knee_j_i;
n = 2;
break;
case(r_foot_s):
n = 0;
break;
case(l_foot_s):
ang[0] = l_ankle_j_0;
ang[1] = l_ankle_j_1;
n = 2;
break;
default:
printf("we shouldn't be here (model_start_color_from_segment in model.c)\n");
n = 0;
break;
}
model_color_from_angles(color, ang, n);
}
void model_end_color_from_segment (float *color, model_segment s) {
model_angle ang[3];
int n;
switch (s) {
case(head_s):
case(r_hand_s):
case(l_hand_s):
case(l_foot_s):
n = 0;
break;
case(r_shoulder_s):
ang[0] = r_shoulder_j_0;
ang[1] = r_shoulder_j_1;
ang[2] = r_shoulder_j_i;
n = 3;
break;
case(r_u_arm_s):
ang[0] = r_elbow_j_0;
ang[1] = r_elbow_j_i;
n = 2;
break;
case(l_shoulder_s):
ang[0] = neck_j_0;
ang[1] = neck_j_1;
n = 2;
break;
case(l_u_arm_s):
ang[0] = l_elbow_j_0;
ang[1] = l_elbow_j_i;
n = 2;
break;
case(l_side_s):
ang[0] = l_shoulder_j_0;
ang[1] = l_shoulder_j_1;
ang[2] = l_shoulder_j_i;
n = 3;
break;
case(r_l_arm_s):
ang[0] = r_wrist_j_0;
ang[1] = r_wrist_j_1;
n = 2;
break;
case(l_l_arm_s):
ang[0] = l_wrist_j_0;
ang[1] = l_wrist_j_1;
n = 2;
break;
case(pelvis_s):
ang[0] = l_hip_j_0;
ang[1] = l_hip_j_1;
ang[2] = l_hip_j_i;
n = 3;
break;
case(r_l_leg_s):
ang[0] = r_knee_j_0;
ang[1] = r_knee_j_i;
n = 2;
break;
case(r_u_leg_s):
case(r_side_s):
ang[0] = r_hip_j_0;
ang[1] = r_hip_j_1;
ang[2] = r_hip_j_i;
n = 3;
break;
case(l_u_leg_s):
ang[0] = l_knee_j_0;
ang[1] = l_knee_j_i;
n = 2;
break;
case(r_foot_s):
ang[0] = r_ankle_j_0;
ang[1] = r_ankle_j_1;
n = 2;
break;
case(l_l_leg_s):
ang[0] = l_ankle_j_0;
ang[1] = l_ankle_j_1;
n = 2;
break;
default:
printf("we shouldn't be here (model_end_color_from_segment in model.c)\n");
n = 0;
break;
}
model_color_from_angles(color, ang, n);
}
void model_color_from_angles(float *color, model_angle *ang, int n) {
float error = 0.0;
int i;
for (i = 0; i < n; i++) {
error += fabs(pose[ang[i]] - vector[ang[i]]);
}
if (n > 0)
error /= n;
if (error > 10)
error = 10.0;
error /= 10.0;
color[0] = error*1.0;
color[1] = 1.0 - color[0];
color[2] = 0;
}
void model_set_image(IplImage *i) {
image = i;
}