diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_threshold_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_threshold_2.glsl index 13806821a399..1be401c7cf45 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_threshold_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_threshold_2.glsl @@ -14,7 +14,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_thresholds.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_thresholds.glsl index 63ff1ed193c3..11db997f4503 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_thresholds.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_circle_color_scale_thresholds.glsl @@ -19,7 +19,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_threshold_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_threshold_2.glsl index 9c5c1f3782b0..e7447a221fd5 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_threshold_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_threshold_2.glsl @@ -14,7 +14,7 @@ varying highp vec2 vTransformedCoords_0_Stage0; varying mediump float vinCoverage_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds.glsl index cbcba0c73035..7bf9ef37a3bf 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds.glsl @@ -19,7 +19,7 @@ varying mediump vec4 vcolor_Stage0; varying highp float vcoverage_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_2.glsl index 083f5e4e5430..e6a661312b89 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_2.glsl @@ -14,7 +14,7 @@ varying mediump vec4 vcolor_Stage0; varying highp float vcoverage_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_3.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_3.glsl index e737a7569b29..a5049c766c9b 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_3.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_coverage_scale_thresholds_3.glsl @@ -21,7 +21,7 @@ varying highp vec2 vTransformedCoords_0_Stage0; varying mediump float vinCoverage_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_decal_scaletranslate_texdom_texturew_threshold.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_decal_scaletranslate_texdom_texturew_threshold.glsl index d3a03a442790..e338bcf82052 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_decal_scaletranslate_texdom_texturew_threshold.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_decal_scaletranslate_texdom_texturew_threshold.glsl @@ -18,7 +18,7 @@ varying mediump vec4 vcolor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold.glsl index 5f2b1d39e886..667a564d6413 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold.glsl @@ -15,7 +15,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_2.glsl index 084c06696cc7..35a3010bde09 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_2.glsl @@ -15,7 +15,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_3.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_3.glsl index cb27f801c80f..1f47fae455cd 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_3.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_threshold_3.glsl @@ -15,7 +15,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds.glsl index 1ba24f676aa1..b7223a3800c7 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds.glsl @@ -18,7 +18,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds_2.glsl index da56a36ed53d..ba5caddbde81 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_quad_scale_thresholds_2.glsl @@ -20,7 +20,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold.glsl index e2ec055b7863..8bcc27a19d35 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold.glsl @@ -16,7 +16,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_2.glsl index fe3a8ae7607e..2ac7fcc074ec 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_2.glsl @@ -16,7 +16,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_3.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_3.glsl index f1bbe9d48a8a..1cb8137513b9 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_3.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_threshold_3.glsl @@ -16,7 +16,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_thresholds.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_thresholds.glsl index b073544daf1c..ba8e732964ba 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_thresholds.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_texindex_texturew_thresholds.glsl @@ -19,7 +19,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_threshold.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_threshold.glsl index 36574199239e..2cec90cc81e5 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_threshold.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_threshold.glsl @@ -13,7 +13,7 @@ varying highp vec2 vTransformedCoords_0_Stage0; varying mediump vec4 vcolor_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds.glsl index 6e1c10098041..76855972a7b6 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds.glsl @@ -18,7 +18,7 @@ varying mediump vec4 vcolor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds_2.glsl index e055c585015e..a1f106020880 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_bias_border_color_scale_thresholds_2.glsl @@ -18,7 +18,7 @@ varying highp vec2 vTransformedCoords_0_Stage0; varying mediump vec4 vcolor_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_coverage_texture.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_coverage_texture.glsl index 224674d9aef7..07a5ac36c3a8 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_coverage_texture.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_coverage_texture.glsl @@ -10,7 +10,7 @@ varying mediump vec4 vcolor_Stage0; varying highp float vcoverage_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture.glsl index 1ea6bd8305a9..3c26f707e69b 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture.glsl @@ -11,7 +11,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture_2.glsl index d8c1e314e7e6..298ccc027b87 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_quad_texture_2.glsl @@ -11,7 +11,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_texindex_texturew.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_texindex_texturew.glsl index 4e004af7579d..92cba89a9506 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_texindex_texturew.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_border_color_texindex_texturew.glsl @@ -12,7 +12,7 @@ varying mediump vec4 vinColor_Stage0; varying highp vec2 vTransformedCoords_0_Stage0; mediump vec4 stage_Stage1_c0_c0_c0_c0(mediump vec4 _input) { mediump vec4 _sample1099_c0_c0; - mediump float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + mediump float t = vTransformedCoords_0_Stage0.x + 9.999999747378752e-06; _sample1099_c0_c0 = vec4(t, 1.0, 0.0, 0.0); return _sample1099_c0_c0; } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_edges_texindex_texturew_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_edges_texindex_texturew_2.glsl index e7cd090b0370..fda3d242ad37 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_edges_texindex_texturew_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_edges_texindex_texturew_2.glsl @@ -21,9 +21,9 @@ highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y { texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww; } - mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603); + mediump float distance = 7.96875 * (texColor.x - 0.501960813999176); mediump float afwidth; - afwidth = abs(0.64999997615814209 * -dFdy(vIntTextureCoords_Stage0.y)); + afwidth = abs(0.6499999761581421 * -dFdy(vIntTextureCoords_Stage0.y)); mediump float val = smoothstep(-afwidth, afwidth, distance); outputCoverage_Stage0 = vec4(val); } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse.glsl index ee26f8b7d3e7..8b55db457b1d 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse.glsl @@ -14,7 +14,7 @@ void main() { highp float test = dot(offset, offset) - 1.0; highp vec2 grad = (2.0 * offset) * (vEllipseOffsets_Stage0.z * vEllipseRadii_Stage0.xy); highp float grad_dot = dot(grad, grad); - grad_dot = max(grad_dot, 6.1036000261083245e-05); + grad_dot = max(grad_dot, 6.103600026108325e-05); highp float invlen = vEllipseOffsets_Stage0.z * inversesqrt(grad_dot); highp float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); outputCoverage_Stage0 = vec4(edgeAlpha); diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_2.glsl index 0cb3d542e807..dd2801e5ca8b 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_2.glsl @@ -18,7 +18,7 @@ void main() { highp vec2 grad = vec2(vEllipseOffsets0_Stage0.x * duvdx.x + vEllipseOffsets0_Stage0.y * duvdx.y, vEllipseOffsets0_Stage0.x * duvdy.x + vEllipseOffsets0_Stage0.y * duvdy.y); grad *= vEllipseOffsets0_Stage0.z; highp float grad_dot = 4.0 * dot(grad, grad); - grad_dot = max(grad_dot, 6.1036000261083245e-05); + grad_dot = max(grad_dot, 6.103600026108325e-05); highp float invlen = inversesqrt(grad_dot); invlen *= vEllipseOffsets0_Stage0.z; highp float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); @@ -29,7 +29,7 @@ void main() { grad = vec2(vEllipseOffsets1_Stage0.x * duvdx.x + vEllipseOffsets1_Stage0.y * duvdx.y, vEllipseOffsets1_Stage0.x * duvdy.x + vEllipseOffsets1_Stage0.y * duvdy.y); grad *= vEllipseOffsets0_Stage0.z; grad_dot = 4.0 * dot(grad, grad); - grad_dot = max(grad_dot, 6.1036000261083245e-05); + grad_dot = max(grad_dot, 6.103600026108325e-05); invlen = inversesqrt(grad_dot); invlen *= vEllipseOffsets0_Stage0.z; edgeAlpha *= clamp(0.5 + test * invlen, 0.0, 1.0); diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_3.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_3.glsl index 6148054910ec..ff7654e70258 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_3.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_3.glsl @@ -18,7 +18,7 @@ void main() { highp vec2 grad = vec2(vEllipseOffsets0_Stage0.x * duvdx.x + vEllipseOffsets0_Stage0.y * duvdx.y, vEllipseOffsets0_Stage0.x * duvdy.x + vEllipseOffsets0_Stage0.y * duvdy.y); grad *= vEllipseOffsets0_Stage0.z; highp float grad_dot = 4.0 * dot(grad, grad); - grad_dot = max(grad_dot, 6.1036000261083245e-05); + grad_dot = max(grad_dot, 6.103600026108325e-05); highp float invlen = inversesqrt(grad_dot); invlen *= vEllipseOffsets0_Stage0.z; highp float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_scale_texture.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_scale_texture.glsl index 0b4a8111ce1b..4676e510a014 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_scale_texture.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_ellipse_scale_texture.glsl @@ -27,7 +27,7 @@ highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y highp float implicit = dot(Z, d) - 1.0; highp float grad_dot = 4.0 * dot(Z, Z); { - grad_dot = max(grad_dot, 6.1036000261083245e-05); + grad_dot = max(grad_dot, 6.103600026108325e-05); } highp float approx_dist = implicit * inversesqrt(grad_dot); { diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew.glsl index 53a0a7402a5b..32a6af2551c5 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew.glsl @@ -18,9 +18,9 @@ void main() { { texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww; } - mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603); + mediump float distance = 7.96875 * (texColor.x - 0.501960813999176); mediump float afwidth; - afwidth = abs(0.64999997615814209 * -dFdy(vIntTextureCoords_Stage0.y)); + afwidth = abs(0.6499999761581421 * -dFdy(vIntTextureCoords_Stage0.y)); mediump float val = smoothstep(-afwidth, afwidth, distance); outputCoverage_Stage0 = vec4(val); } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_2.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_2.glsl index 1b61907d1105..7c4db0832b01 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_2.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_2.glsl @@ -18,9 +18,9 @@ void main() { { texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww; } - mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603); + mediump float distance = 7.96875 * (texColor.x - 0.501960813999176); mediump float afwidth; - afwidth = abs(0.64999997615814209 * -dFdy(vIntTextureCoords_Stage0.y)); + afwidth = abs(0.6499999761581421 * -dFdy(vIntTextureCoords_Stage0.y)); mediump float val = smoothstep(-afwidth, afwidth, distance); outputCoverage_Stage0 = vec4(val); } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_3.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_3.glsl index f4db0765ebc4..421494cf0abe 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_3.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_3.glsl @@ -18,19 +18,19 @@ void main() { { texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww; } - mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603); + mediump float distance = 7.96875 * (texColor.x - 0.501960813999176); mediump float afwidth; mediump vec2 dist_grad = vec2(dFdx(distance), -dFdy(distance)); mediump float dg_len2 = dot(dist_grad, dist_grad); - if (dg_len2 < 9.9999997473787516e-05) { - dist_grad = vec2(0.70709997415542603, 0.70709997415542603); + if (dg_len2 < 9.999999747378752e-05) { + dist_grad = vec2(0.707099974155426, 0.707099974155426); } else { dist_grad = dist_grad * inversesqrt(dg_len2); } mediump vec2 Jdx = dFdx(vIntTextureCoords_Stage0); mediump vec2 Jdy = -dFdy(vIntTextureCoords_Stage0); mediump vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x, dist_grad.x * Jdx.y + dist_grad.y * Jdy.y); - afwidth = 0.64999997615814209 * length(grad); + afwidth = 0.6499999761581421 * length(grad); mediump float val = smoothstep(-afwidth, afwidth, distance); outputCoverage_Stage0 = vec4(val); } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_4.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_4.glsl index 20eef116e662..663553bcd4e3 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_4.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_4.glsl @@ -18,10 +18,10 @@ void main() { { texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww; } - mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603); + mediump float distance = 7.96875 * (texColor.x - 0.501960813999176); mediump float afwidth; mediump float st_grad_len = length(-dFdy(vIntTextureCoords_Stage0)); - afwidth = abs(0.64999997615814209 * st_grad_len); + afwidth = abs(0.6499999761581421 * st_grad_len); mediump float val = smoothstep(-afwidth, afwidth, distance); outputCoverage_Stage0 = vec4(val); } diff --git a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_5.glsl b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_5.glsl index ac92c0361073..80cd4a3d31ee 100644 --- a/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_5.glsl +++ b/cobalt/renderer/glimp_shaders/glsl/fragment_skia_color_texindex_texturew_5.glsl @@ -18,10 +18,10 @@ void main() { { texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww; } - mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603); + mediump float distance = 7.96875 * (texColor.x - 0.501960813999176); mediump float afwidth; mediump float st_grad_len = length(-dFdy(vIntTextureCoords_Stage0)); - afwidth = abs(0.64999997615814209 * st_grad_len); + afwidth = abs(0.6499999761581421 * st_grad_len); mediump float val = smoothstep(-afwidth, afwidth, distance); outputCoverage_Stage0 = vec4(val); }