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GameData.cs
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GameData.cs
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using UnityEngine;
using System.Collections.Generic;
namespace Sample07
{
public class GameData
{
/// <summary>
/// 3s发射1颗子弹
/// </summary>
public EmiterData line1 = new EmiterData
{
emitCD = 3,
};
/// <summary>
/// 密集竖直双弹道
/// </summary>
public EmiterData line2 = new EmiterData
{
emitCD = 0.1f,
positionBegin = new Vector2(-0.5f, 0),
groupCount = 3,
groupTimeDelta = 0.1f,
bulletCount = 2,
bulletVelocity = new Vector2(0, 10.0f),
bulletPositionDelta = new Vector2(1.0f, 0),
};
/// <summary>
/// 太阳辐射
/// </summary>
public EmiterData sun = new EmiterData
{
emitCD = 3.0f,
groupCount = 3,
groupTimeDelta = 0.5f,
bulletCount = 36,
bulletAngleDelta = 360.0f / 36,
bulletVelocity = new Vector2(0, 3.0f),
};
/// <summary>
/// 螺旋
/// </summary>
public EmiterData screw = new EmiterData
{
emitCD = 3.0f,
bulletCount = 64,
bulletAngleDelta = 360.0f / 24,
bulletVelocity = new Vector2(0, 3.0f),
bulletTimeDelta = 0.05f,
};
/// <summary>
/// 甩鞭
/// </summary>
public EmiterData whip = new EmiterData
{
emitCD = 3.0f,
enableReverse = true,
enableAngleRange = true,
angleBegin = -60,
angleEnd = 60,
bulletCount = 64,
bulletAngleDelta = 120.0f / 12,
bulletVelocity = new Vector2(0, 3.0f),
bulletTimeDelta = 0.1f,
};
/// <summary>
/// 网格
/// </summary>
public EmiterData grid = new EmiterData
{
emitCD = 5.0f,
enableReverse = true,
groupCount = 3,
groupTimeDelta = 0.5f,
enableAngleRange = true,
angleBegin = -60,
angleEnd = 60,
enablePositionRange = true,
positionBegin = new Vector2(-2, 0),
positionEnd = new Vector2(2, 0),
bulletPositionDelta = new Vector2(0.4f, 0),
bulletCount = 48,
bulletAngleDelta = 120.0f / 12,
bulletVelocity = new Vector2(0, 3.0f),
bulletTimeDelta = 0.1f,
};
public List<EmiterData> emiters;
public List<Vector2[]> shapeDatas = new List<Vector2[]>
{
// 正方形
new Vector2[]
{
new Vector2(-0.5f, 0.5f),
new Vector2(-0.5f, -0.5f),
new Vector2( 0.5f, -0.5f),
new Vector2( 0.5f, 0.5f),
},
// 三角形
new Vector2[]
{
new Vector2(0, 0.5f),
new Vector2(-0.5f, -0.5f),
new Vector2( 0.5f, -0.5f),
},
// 五边形
new Vector2[]
{
new Vector2(0.0f, 1.0f),
new Vector2(-1.0f, 0.3f),
new Vector2(-0.6f, -0.8f),
new Vector2(0.6f, -0.8f),
new Vector2(1.0f, 0.3f),
},
};
public GameData()
{
emiters = new List<EmiterData>
{
line1,
line2,
sun,
whip,
screw,
grid,
};
}
}
}