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3.1.cpp
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3.1.cpp
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#include <iostream>
using namespace std;
class stack3{
public:
stack3(int size = 300){
buf = new int[size*3];
ptop[0]=ptop[1]=ptop[2]=-1;
this->size = size;
}
~stack3(){
delete[] buf;
}
void push(int stackNum, int val){
int idx = stackNum*size + ptop[stackNum] + 1;
buf[idx] = val;
++ptop[stackNum];
}
void pop(int stackNum){
--ptop[stackNum];
}
int top(int stackNum){
int idx = stackNum*size + ptop[stackNum];
return buf[idx];
}
bool empty(int stackNum){
return ptop[stackNum]==-1;
}
private:
int *buf;
int ptop[3];
int size;
};
typedef struct node{
int val,preIdx;
}node;
class stack3_1{
public:
stack3_1(int totalSize = 900){
buf = new node[totalSize];
ptop[0]=ptop[1]=ptop[2]=-1;
this->totalSize = totalSize;
cur = 0;
}
~stack3_1(){
delete[] buf;
}
void push(int stackNum, int val){
buf[cur].val = val;
buf[cur].preIdx = ptop[stackNum];
ptop[stackNum] = cur;
++cur;
}
void pop(int stackNum){
ptop[stackNum] = buf[ptop[stackNum]].preIdx;
}
int top(int stackNum){
return buf[ptop[stackNum]].val;
}
bool empty(int stackNum){
return ptop[stackNum]==-1;
}
private:
node *buf;
int ptop[3];
int totalSize;
int cur;
};
int main(){
stack3_1 mystack;//stack3 mystack;
for(int i=0; i<10; ++i)
mystack.push(0, i);
for(int i=10; i<20; ++i)
mystack.push(1, i);
for(int i=100; i<110; ++i)
mystack.push(2, i);
for(int i=0; i<3; ++i)
cout<<mystack.top(i)<<" ";
cout<<endl;
for(int i=0; i<3; ++i){
mystack.pop(i);
cout<<mystack.top(i)<<" ";
}
mystack.push(0, 111);
mystack.push(1, 222);
mystack.push(2, 333);
for(int i=0; i<3; ++i)
cout<<mystack.top(i)<<" ";
return 0;
}