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fly_ddpg.py
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from gym_torcs import TorcsEnv
import numpy as np
import random
import argparse
from keras.models import model_from_json, Model
from keras.models import Sequential
from keras.layers.core import Dense, Dropout, Activation, Flatten
from keras.optimizers import Adam
import tensorflow as tf
from keras.engine.training import collect_trainable_weights
import json
from ReplayBuffer import ReplayBuffer
from ActorNetwork import ActorNetwork
from CriticNetwork import CriticNetwork
from OU import OU
import timeit
import signal
import sys
PI= 3.14159265359
OU = OU() #Ornstein-Uhlenbeck Process
class DriverExample(object):
'''What the driver is intending to do (i.e. send to the server).
Composes something like this for the server:
(accel 1)(brake 0)(gear 1)(steer 0)(clutch 0)(focus 0)(meta 0) or
(accel 1)(brake 0)(gear 1)(steer 0)(clutch 0)(focus -90 -45 0 45 90)(meta 0)'''
def __init__(self):
self.R = {'brake':0}
def action(self, s_t, a_t):
'''This is only an example. It will get around the track but the
correct thing to do is write your own `drive()` function.'''
target_speed=100
# S: angle, track (19), trackPos, speedX, speedY, speedZ, wheelSpinVel/100.0 (4), rpm
S = {}
# value are processed in gym_torcs.py/make_observation while these are not processed
# in snakeoil3_gym.py. The controller we use is from snakeoil3_gym.py
# Thus, revert back.
S['angle'] = s_t[0] * 3.1416
S['trackPos'] = s_t[20]
S['speedX'] = s_t[21] * 300.
S['wheelSpinVel'] = s_t[24:28]
self.R['accel'] = a_t[1]
# Steer To Corner
self.R['steer'] = S['angle']*10 / PI
# Steer To Center
self.R['steer'] -= S['trackPos']*.10
# Throttle Control
if S['speedX'] < target_speed - (self.R['steer']*50):
self.R['accel'] += .01
else:
self.R['accel'] -= .01
if S['speedX']<10:
self.R['accel'] += 1/(S['speedX']+.1)
# Traction Control System
if ((S['wheelSpinVel'][2]+S['wheelSpinVel'][3]) -
(S['wheelSpinVel'][0]+S['wheelSpinVel'][1]) > 5):
self.R['accel']-= .2
self.clip_to_limits() # get rid of absurd values
#print("------------------------------------------")
#print("angle: ", S['angle'], "speedX: ", S['speedX'], "trackPos: ", S['trackPos'])
#print("steer: ", self.R['steer'], "accel: ", self.R['accel'], "brake: ", self.R['brake'])
return [self.R['steer'], self.R['accel'], self.R['brake']]
def clip(self,v,lo,hi):
if v<lo: return lo
elif v>hi: return hi
else: return v
def clip_to_limits(self):
self.R['steer']= self.clip(self.R['steer'], -1, 1)
self.R['brake']= self.clip(self.R['brake'], 0, 1)
self.R['accel']= self.clip(self.R['accel'], 0, 1)
def playGame(train_indicator=1): #1 means Train, 0 means simply Run
BUFFER_SIZE = 100000
BATCH_SIZE = 32
GAMMA = 0.99
TAU = 0.001 #Target Network HyperParameters
LRA = 0.0001 #Learning rate for Actor
LRC = 0.001 #Lerning rate for Critic
action_dim = 3 #Steering/Acceleration/Brake
state_dim = 29 #of sensors input
np.random.seed(1337)
vision = False
EXPLORE = 10000.
INDEPENDENT = 3000.
episode_count = 2000
max_steps = 100000
reward = 0
done = False
step = 0
epsilon = 1
p = 0 # probability of choosing actor
#Tensorflow GPU optimization
config = tf.ConfigProto()
config.gpu_options.allow_growth = True
sess = tf.Session(config=config)
from keras import backend as K
K.set_session(sess)
actor = ActorNetwork(sess, state_dim, action_dim, BATCH_SIZE, TAU, LRA)
critic = CriticNetwork(sess, state_dim, action_dim, BATCH_SIZE, TAU, LRC)
buff = ReplayBuffer(BUFFER_SIZE) #Create replay buffer
# Generate a Torcs environment
env = TorcsEnv(vision=vision, throttle=True,gear_change=False)
driver = DriverExample()
#Now load the weight
folder = "../pre/pre_aa"
print("Now we load the weight")
try:
actor.model.load_weights(folder+"actormodel.h5")
critic.model.load_weights(folder+"criticmodel.h5")
actor.target_model.load_weights(folder+"actormodel.h5")
critic.target_model.load_weights(folder+"criticmodel.h5")
print("Weight load successfully")
except:
print("----------------------------Cannot find the weight-------------------------------")
print("TORCS Experiment Start.")
for i in range(episode_count):
print("Episode : " + str(i) + " Replay Buffer " + str(buff.count()))
if np.mod(i, 3) == 0:
ob = env.reset(relaunch=True) #relaunch TORCS every 3 episode because of the memory leak error
else:
ob = env.reset()
s_t = np.hstack((ob.angle, ob.track, ob.trackPos, ob.speedX, ob.speedY, ob.speedZ, ob.wheelSpinVel/100.0, ob.rpm))
total_reward = 0.
for j in range(max_steps):
loss = 0
epsilon -= 1.0 / EXPLORE
a_t = np.zeros([1,action_dim]) # steer, accel, brake
noise_t = np.zeros([1,action_dim])
a_t_original = actor.model.predict(s_t.reshape(1, s_t.shape[0]))
# Regulate the rate of driver and learning of brake
p += 1.0 / INDEPENDENT
if p > 0.5:
p = 0.5
choice = np.random.binomial(1, p)
#noise_t[0][0] = train_indicator * max(epsilon, 0) * OU.function(a_t_original[0][0], 0.0 , 0.60, 0.30)
#noise_t[0][1] = train_indicator * max(epsilon, 0) * OU.function(a_t_original[0][1], 0.5 , 1.00, 0.10)
#noise_t[0][2] = train_indicator * max(epsilon, 0) * OU.function(a_t_original[0][2], -0.1 , 1.00, 0.05)
noise_t[0][0] = train_indicator * max(epsilon, 0) * OU.function(a_t_original[0][0], 0.0, 0, 0.1) # steer
noise_t[0][1] = train_indicator * max(epsilon, 0) * OU.function(a_t_original[0][1], 1 , 0.6, 0.10) # accel
# noise_t[0][2] = train_indicator * max(epsilon, 0) * OU.function(a_t_original[0][2], 0 , 0, 0.1) # brake
#The following code do the stochastic brake
if False:
if p < 0.5: # after 1/2 INDEPENDENT steps, no expolration of brake
if random.random() <= 0.1:
print("***********************Now we apply the brake***************************")
noise_t[0][2] = train_indicator * max(epsilon, 0) * OU.function(a_t_original[0][2], 1.00 , -0.1, 0.05)
a_t[0][0] = a_t_original[0][0] + noise_t[0][0]
a_t[0][1] = a_t_original[0][1] + noise_t[0][1]
a_t[0][2] = a_t_original[0][2] + noise_t[0][2]
# choose between two results. From always using driver action to always using actor action
a_t_driver = driver.action(s_t, a_t[0])
if choice == 0:
a_t[0] = a_t_driver
ob, r_t, done, info = env.step(a_t[0])
s_t1 = np.hstack((ob.angle, ob.track, ob.trackPos, ob.speedX, ob.speedY, ob.speedZ, ob.wheelSpinVel/100.0, ob.rpm))
buff.add(s_t, a_t[0], r_t, s_t1, done) #Add replay buffer
#Do the batch update
batch = buff.getBatch(BATCH_SIZE)
states = np.asarray([e[0] for e in batch])
actions = np.asarray([e[1] for e in batch])
rewards = np.asarray([e[2] for e in batch])
new_states = np.asarray([e[3] for e in batch])
dones = np.asarray([e[4] for e in batch])
y_t = np.asarray([e[1] for e in batch])
target_q_values = critic.target_model.predict([new_states, actor.target_model.predict(new_states)])
for k in range(len(batch)):
if dones[k]:
y_t[k] = rewards[k]
else:
y_t[k] = rewards[k] + GAMMA*target_q_values[k]
if (train_indicator):
loss += critic.model.train_on_batch([states,actions], y_t)
a_for_grad = actor.model.predict(states)
grads = critic.gradients(states, a_for_grad)
actor.train(states, grads)
actor.target_train()
critic.target_train()
total_reward += r_t
s_t = s_t1
print("Episode", i, "Step", step, "Action", a_t, "Reward", r_t, "Loss", loss)
step += 1
if done:
break
if np.mod(i, 3) == 0:
if (train_indicator):
print("Now we save model")
actor.model.save_weights("fly_actormodel.h5", overwrite=True)
with open("fly_actormodel.json", "w") as outfile:
json.dump(actor.model.to_json(), outfile)
critic.model.save_weights("fly_criticmodel.h5", overwrite=True)
with open("fly_criticmodel.json", "w") as outfile:
json.dump(critic.model.to_json(), outfile)
print("TOTAL REWARD @ " + str(i) +"-th Episode : Reward " + str(total_reward))
print("Total Step: " + str(step))
print("")
env.end() # This is for shutting down TORCS
print("Finish.")
def signal_handler(signal, frame):
print('You pressed Ctrl+C!')
# Generate a Torcs environment
env = TorcsEnv(vision=False, throttle=True, gear_change=False)
env.end()
sys.exit(0)
if __name__ == "__main__":
# if ctrl c is pressed, close env too
signal.signal(signal.SIGINT, signal_handler)
playGame()