diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index faf393415081..584081e4a09b 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -611,13 +611,13 @@ GLOBAL_LIST_EMPTY(aide_list) var/mob/living/L = target if(ismegafauna(L) || istype(L, /mob/living/simple_animal/hostile/asteroid)) //no loot allowed from the little skulls if(!istype(L, /mob/living/simple_animal/hostile/asteroid/hivelordbrood)) - RegisterSignal(target,COMSIG_GLOB_MOB_DEATH, PROC_REF(roll_loot), TRUE) + RegisterSignal(target, COMSIG_LIVING_DEATH, PROC_REF(roll_loot), TRUE) //after quite a bit of grinding, you'll be doing a total of 120 damage to fauna per hit. A lot, but i feel like the grind justifies the payoff. also this doesn't effect crew. so. go nuts. L.apply_damage(mobs_grinded*5,BRUTE) ///This proc handles rolling the loot on the loot table and "drops" the loot where the hostile fauna died /obj/item/rune_scimmy/proc/roll_loot(mob/living/target) - UnregisterSignal(target, COMSIG_GLOB_MOB_DEATH) + UnregisterSignal(target, COMSIG_LIVING_DEATH) if(mobs_grinded