diff --git a/_maps/map_files/IceMeta.html b/_maps/map_files/IceMeta.html index c4c2abee713c..3c822d404677 100644 --- a/_maps/map_files/IceMeta.html +++ b/_maps/map_files/IceMeta.html @@ -14,7 +14,7 @@

_maps/map_files/IceMeta/README.txt - +

@@ -24,7 +24,7 @@

_maps/map_files/IceMeta/README.txt

diff --git a/area.html b/area.html index a4580b2cff4d..7d00555e7346 100644 --- a/area.html +++ b/area.html @@ -16,7 +16,7 @@

area - +

A grouping of tiles into a logical space, mostly used by map editors

@@ -81,31 +81,31 @@

Var Details

Wire assignment for airlocks in this area

ambient_buzz - +

Ambient buzz of the station, plays repeatedly, also IC

ambient_buzz_vol - +

The volume of the ambient buzz

canSmoothWithAreas - +

typecache to limit the areas that atoms in this area can smooth with, used for shuttles IIRC

contained_turfs - +

List of all turfs currently inside this area. Acts as a filtered bersion of area.contents For faster lookup (area.contents is actually a filtered loop over world) @@ -113,91 +113,91 @@

Var Details

a simple check to determine whether the lights in an area should go red during delta alert

hidden - +

Hides area from player Teleport function.

lighting_colour_bulb - +

The color of the light bulb's light in this area

lighting_colour_tube - +

The color of the light tubes' light in this area

lights_always_start_on - +

Whether the lights in this area aren't turned off when it's empty at roundstart

map_generator - +

This datum, if set, allows terrain generation behavior to be ran on Initialize(mapload)

max_ambience_cooldown - +

Used to decide what the maximum time between ambience is

min_ambience_cooldown - +

Used to decide what the minimum time between ambience is

mood_bonus - +

Bonus mood for being in this area

mood_message - +

Mood message for being here, only shows up if mood_bonus != 0

noteleport - +

Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)

safe - +

Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers

show_on_sensors - +

If false, then this area will show up as gibberish on suit sensors.

sound_environment - +

Used to decide what kind of reverb the area makes sound have

turfs_to_uncontain - +

Contained turfs is a MASSIVE list, so rather then adding/removing from it each time we have a problem turf We should instead store a list of turfs to REMOVE from it, then hook into a getter for it @@ -205,24 +205,24 @@

Var Details

If false, loading multiple maps with this area type will create multiple instances.

xenobiology_compatible - +

Can the Xenobio management console transverse this area by default?

Proc Details

AllowDrop

Causes a runtime error

Destroy

Destroy an area and clean it up

@@ -231,7 +231,7 @@

Var Details

Call back when an atom enters an area

@@ -239,14 +239,14 @@

Var Details

Called when an atom exits an area

Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to the atom)

Initialize

Initalize this area

@@ -255,32 +255,32 @@

Var Details

Sets machine power levels in the area

ModifyFiredoors

Try to close all the firedoors in the area

New

Called when an area loads

Adds the item to the GLOB.areas_by_type list based on area type

PlaceOnTopReact

A hook so areas can modify the incoming args (of what??)

addStaticPower

Add a static amount of power load to an area

@@ -290,14 +290,14 @@

Var Details

Generate an atmospheric alert for this area

Sends to all ai players, alert consoles, drones and alarm monitor programs in the world

burglaralert

Raise a burglar alert for this area

@@ -305,33 +305,33 @@

Var Details

Ensures that the contained_turfs list properly represents the turfs actually inside us

clear_usage

Clear all power usage in area

Clears all power used for equipment, light and environment channels

close_and_lock_door

Close and lock a door passed into this proc

Does this need to exist on area? probably not

drop_location

Causes a runtime error

firealert

Generate an firealarm alert for this area

@@ -339,7 +339,7 @@

Var Details

Reset the firealarm alert for this area

@@ -348,27 +348,27 @@

Var Details

Returns TRUE if we have contained turfs, FALSE otherwise

power_change

Called when the area power status changes

Updates the area icon and calls power change on all machinees in the area

poweralert

Generate a power alert for this area

Sends to all ai players, alert consoles, drones and alarm monitor programs in the world

powered

Returns int 1 or 0 if the area has power for the given channel

@@ -376,13 +376,13 @@

Var Details

If 100 ticks has elapsed, toggle all the firedoors closed again

reg_in_areas_in_z

Register this area as belonging to a z level

@@ -392,35 +392,35 @@

Var Details

Trigger the fire alarm visual affects in an area

Updates the fire light on fire alarms in the area and sets all lights to emergency mode

setup

Setup an area (with the given name)

Sets the area name, sets all status var's to false and adds the area to the sorted area list

unset_fire_alarm_effects

unset the fire alarm visual affects in an area

Updates the fire light on fire alarms in the area and sets all lights to emergency mode

update_areasize

Set the area size of the area

This is the number of open turfs in the area contents, or FALSE if the outdoors var is set

update_icon_state

Update the icon state of the area

@@ -428,19 +428,19 @@

Var Details

Return the usage of power per channel

use_power

Add a power value amount to the stored used_x variables

diff --git a/area/shuttle.html b/area/shuttle.html index ceba97e4d047..240156b23b5c 100644 --- a/area/shuttle.html +++ b/area/shuttle.html @@ -16,7 +16,7 @@

Shuttle - +

Vars

@@ -25,12 +25,12 @@

Var Details

list of miners & their mining points from gems to be given once all exports are processed, used by supply shuttles

diff --git a/area/space.html b/area/space.html index a2f67ede26e9..e7fb0a096254 100644 --- a/area/space.html +++ b/area/space.html @@ -16,7 +16,7 @@

/area/space - +

Vars

@@ -24,19 +24,19 @@

/area/space

Procs

update_icon_stateUpdate the icon of the area (overridden to always be null for space

Proc Details

powered

Space is not powered ever, so this returns 0

update_icon_state

Update the icon of the area (overridden to always be null for space

diff --git a/atom.html b/atom.html index 07e4665d6c25..437277efa2d2 100644 --- a/atom.html +++ b/atom.html @@ -16,7 +16,7 @@

/atom - +

The base type for nearly all physical objects in SS13

@@ -193,104 +193,104 @@

Var Details

all of this atom's HUD images which can actually be seen by players with that hud

add_overlays - +

a very temporary list of overlays to add

age_restricted - +

Whether spessmen with an ID with an age below AGE_MINOR (21 by default) can buy this item

article - +

If non-null, overrides a/an/some in all cases

atom_colours - +

used to store the different colors on an atom

its inherent color, the colored paint applied on it, special color effect etc...

base_icon_state - +

the base icon state used for anything that changes their icon state.

base_pixel_x - +

Default pixel x shifting for the atom's icon.

base_pixel_y - +

Default pixel y shifting for the atom's icon.

buckle_message_cooldown - +

Cooldown tick timer for buckle messages

custom_materials - +

The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)

custom_premium_price - +

Economy cost of item in premium vendor

custom_price - +

Economy cost of item

demo_last_appearance - +

Last appearance of the atom for demo saving purposes

explosion_block - +

Value used to increment ex_act() if reactionary_explosions is on

fingerprintslast - +

Last fingerprints to touch this atom

flags_1 - +

First atom flags var

hud_list - +

all of this atom's HUD (med/sec, etc) images. Associative list of the form: list(hud category = hud image or images for that category). most of the time hud category is associated with a single image, sometimes its associated with a list of images. @@ -298,158 +298,158 @@

Var Details

HUD images that this atom can provide.

interaction_flags_atom - +

Intearaction flags

light - +

Our light source. Don't fuck with this directly unless you have a good reason!

light_color - +

Hexadecimal RGB string representing the colour of the light. White by default.

light_flags - +

Bitflags to determine lighting-related atom properties.

light_on - +

Boolean variable for toggleable lights. Has no effect without the proper light_system, light_range and light_power values.

light_power - +

Intensity of the light. The stronger, the less shadows you will see on the lit area.

light_range - +

Range of the light in tiles. Zero means no light.

light_sources - +

Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.

light_system - +

Light systems, both shouldn't be active at the same time.

managed_overlays - +

overlays managed by update_overlays to prevent removing overlays that weren't added by the same proc. Single items are stored on their own, not in a list.

managed_vis_overlays - +

vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays

material_flags - +

Bitfield for how the atom handles materials.

priority_overlays - +

overlays that should remain on top and not normally removed when using cut_overlay functions, like c4.

proximity_monitor - +

Proximity monitor associated with this atom

rad_insulation - +

Radiation insulation types

reagents - +

Reagents holder

realized_overlays - +

List of overlay "keys" (info about the appearance) -> mutable versions of static appearances Drawn from the overlays list

realized_underlays - +

List of underlay "keys" (info about the appearance) -> mutable versions of static appearances Drawn from the underlays list

remove_overlays - +

a very temporary list of overlays to remove

targeted_by - +

Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()

Proc Details

AllowDrop

Are you allowed to drop this atom

CanAllowThrough

Returns true or false to allow the mover to move through src

CanPass

Can the mover object pass this atom, while heading for the target turf

CheckExit

Are you allowed to pass a sided object of the same dir

CheckParts

Ensure a list of atoms/reagents exists inside this atom

@@ -461,7 +461,7 @@

Var Details

Top level of the destroy chain for most atoms

@@ -475,14 +475,14 @@

Var Details

An atom has entered this atom's contents

Default behaviour is to send the COMSIG_ATOM_ENTERED

Exit

An atom is attempting to exit this atom's contents

@@ -491,33 +491,33 @@

Var Details

An atom has exited this atom's contents

Default behaviour is to send the COMSIG_ATOM_EXITED

GenerateTag

Generate a tag for this atom

HandleTurfChange

called when the turf the atom resides on is ChangeTurfed

Default behaviour is to loop through atom contents and call their HandleTurfChange() proc

HasProximity

Is this atom within 1 tile of another atom

Initialize

The primary method that objects are setup in SS13 with

@@ -547,7 +547,7 @@

Var Details

Late Intialization, for code that should run after all atoms have run Intialization

@@ -560,7 +560,7 @@

Var Details

Called when an atom is created in byond (built in engine proc)

@@ -571,57 +571,57 @@

Var Details

Passes Stat Browser Panel clicks to the game and calls client click on an atom

acid_act

Respond to acid being used on our atom

Default behaviour is to send COMSIG_ATOM_ACID_ACT and return

add_atom_colour

Adds an instance of colour_type to the atom's atom_colours list

add_emitter

ATOM PROCS priority is in descending order so 10 is the highest 1 is the lowest

add_mob_blood

to add blood from a mob onto something, and transfer their dna info

analyzer_act

Analyzer act

assume_air

Take air from the passed in gas mixture datum

attack_hulk

This atom has been hit by a hulkified mob in hulk mode (user)

audible_message

Show a message to all mobs in earshot of this atom

@@ -634,48 +634,48 @@

Var Details

Creates text that will float from the atom upwards to the viewer.

balloon_alert_to_viewers

Create balloon alerts (text that floats up) to everything within range. Will only display to people who can see.

balloon_or_message

Creates a balloon alert, or sends a chat message dependant on client preferences. Args: viewer - mob that gets message/alert, alert - balloon alert text, message - text message that the mob gets if the preference is toggled, equals to alert message if not passed in the proc

blob_act

React to a hit by a blob objecd

default behaviour is to send the COMSIG_ATOM_BLOB_ACT signal

bullet_act

React to a hit by a projectile object

Default behaviour is to send the COMSIG_ATOM_BULLET_ACT and then call on_hit() on the projectile

check_eye

Return the air if we can analyze it Check if this atoms eye is still alive (probably)

component_storage_contents_dump_act

Implement the behaviour for when a user click drags another storage item to you

@@ -685,19 +685,19 @@

Var Details

Connect this atom to a shuttle

contents_explosion

Handle what happens when your contents are exploded by a bomb

contents_ui_distance

public

@@ -709,7 +709,7 @@

Var Details

Convenience proc to create a reagents holder for an atom

@@ -720,25 +720,25 @@

Var Details

Crowbar act

do_spin_animation

Animates source spinning around itself. For docmentation on the args, check atom/proc/SpinAnimation()

drop_location

Where atoms should drop if taken from this atom

emag_act

Respond to an emag being used on our atom

@@ -751,7 +751,7 @@

Var Details

React to an EMP of the given severity

@@ -761,14 +761,14 @@

Var Details

React to being hit by an explosion

Default behaviour is to call contents_explosion() and send the COMSIG_ATOM_EX_ACT signal

examine

Called when a mob examines (shift click or verb) this atom

@@ -777,7 +777,7 @@

Var Details

Called when a mob examines (shift click or verb) this atom twice (or more) within EXAMINE_MORE_WINDOW (default 1.5 seconds)

@@ -786,20 +786,20 @@

Var Details

Things placed on this mask the lighting plane. Doesn't render directly.

Gets masked by blocking plane. Use for things that you want blocked by mobs, items, etc.

diff --git a/atom/movable/screen/plane_master/emissive_blocker.html b/atom/movable/screen/plane_master/emissive_blocker.html index 5c57df1071bf..6e037f54512b 100644 --- a/atom/movable/screen/plane_master/emissive_blocker.html +++ b/atom/movable/screen/plane_master/emissive_blocker.html @@ -13,17 +13,17 @@ Types
-

emissive blocker plane master +

emissive blocker plane master - -

+ +

Things placed on this layer mask the emissive layer. Doesn't render directly

You really shouldn't be directly using this, use atom helpers instead

diff --git a/atom/movable/screen/plane_master/emissive_unblockable.html b/atom/movable/screen/plane_master/emissive_unblockable.html index 187374a2262e..25c27b697823 100644 --- a/atom/movable/screen/plane_master/emissive_unblockable.html +++ b/atom/movable/screen/plane_master/emissive_unblockable.html @@ -13,18 +13,18 @@ Types
-

unblockable emissive plane master +

unblockable emissive plane master - -

+ +

Things placed on this always mask the lighting plane. Doesn't render directly.

Always masks the light plane, isn't blocked by anything. Use for on mob glows, magic stuff, etc.

diff --git a/client.html b/client.html index e12c9b46c08c..5a4f45501201 100644 --- a/client.html +++ b/client.html @@ -16,7 +16,7 @@

/client - +

@@ -148,25 +148,25 @@

Var Details

- +

Used for admin AI interaction

account_age - +

Age of byond account in days

account_join_date - +

Date of byond account creation in ISO 8601 format

admin_music_volume - +

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT @@ -174,254 +174,254 @@

Var Details

- +

Current area of the controlled mob

avgping - +

Average ping of the client

ban_cache - +

Used to cache this client's bans to save on DB queries

char_render_holders - +

Should only be a key-value list of north/south/east/west = atom/movable/screen.

click_intercept - +

Needs to implement InterceptClickOn(user,params,atom) proc

click_intercept_time - +

Time when the click was intercepted

clicklimiter - +

Used for limiting the rate of clicks sends by the client to avoid abuse

combo_hud_enabled - +

Whether or not this client has the combo HUD enabled

connection_realtime - +

world.realtime they connected

connection_time - +

world.time they connected

connection_timeofday - +

world.timeofday they connected

crew_manifest_delay - +

rate limiting for the crew manifest

holder - +

Contains admin info. Null if client is not an admin.

hotkeys - +

Whether or not this client has standard hotkeys enabled

ip_intel - +

Used for ip intel checking to identify evaders, disabled because of issues with traffic

ircreplyamount - +

Internal counter for clients sending irc relay messages via ahelp to prevent spamming. Set to a number every time an admin reply is sent, decremented for every client send.

key_combos_held - +

A buffer for combinations such of modifiers + keys (ex: CtrlD, AltE, ShiftT). Format: ["key"] -> ["combo"] (ex: ["D"] -> ["CtrlD"])

keys_held - +

A buffer of currently held keys.

last_message - +

Contains the last message sent by this client - used to protect against copy-paste spamming.

last_message_count - +

contins a number of how many times a message identical to last_message was sent.

last_turn - +

last turn of the controlled mob, I think this is only used by mechs?

lastping - +

Last ping of the client

mouse_down_icon - +

used to make a special mouse cursor, this one for mouse up icon

mouse_location_ref - +

Used in MouseDrag to preserve the last mouse-entered location. Weakref

mouse_object_ref - +

Used in MouseDrag to preserve the last mouse-entered object. Weakref

mouse_override_icon - +

used to override the mouse cursor so it doesnt get reset

mouse_up_icon - +

used to make a special mouse cursor, this one for mouse up icon

move_delay - +

Move delay of controlled mob, related to input handling

movement_keys - +

custom movement keys for this client

movement_locked - +

Are we locking our movement input?

next_move_dir_add - +

On next move, add this dir to the move that would otherwise be done

next_move_dir_sub - +

On next move, subtract this dir from the move that would otherwise be done

panel_tabs - +

list of all tabs

pixel_shifting - +

Are we trying to pixel-shift

player_age - +

Used to determine how old the account is - in days.

player_details - +

lazy list of all credit object bound to this client these persist between logins/logouts during the same round.

player_join_date - +

Date that this account was first seen in the server

prefs - +

Player preferences datum for the client

recent_examines - +

A lazy list of atoms we've examined in the last RECENT_EXAMINE_MAX_WINDOW (default 2) seconds, so that we will call [atom/proc/examine_more()] instead of [atom/proc/examine()] on them when examining

related_accounts_cid - +

So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id

related_accounts_ip - +

So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip

screen_maps - +

Assoc list with all the active maps - when a screen obj is added to a map, it's put in here as well.

@@ -429,7 +429,7 @@

Var Details

- +

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!HEY LISTEN!!!!!!!!!!!!!!!!!!!!!!!! @@ -437,75 +437,75 @@

Var Details

- +

Messages currently seen by this client

show_verb_panel - +

hides the byond verb panel as we use our own custom version

spell_tabs - +

list of tabs containing spells and abilities

stat_panel - +

Stat panel window declaration

stat_tab - +

our current tab

statbrowser_ready - +

whether our browser is ready or not yet

tgui_cache_reloaded - +

global

TRUE if cache was reloaded by tgui dev server at least once.

tgui_panel - +

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

tgui_windows - +

global

Tracks open windows for a user.

tooltips - +

datum that controls the displaying and hiding of tooltips

topiclimiter - +

Used for limiting the rate of topic sends by the client to avoid abuse

Proc Details

Move

Move a client in a direction

@@ -538,7 +538,7 @@

Var Details

Vars

@@ -39,86 +39,86 @@

code/__DEFINES/DNA.dm

SPECIES_PERK_DESCA key that designates the description of the perk.
SPECIES_PERK_TYPEA key that designates what type of perk it is (see below).

Define Details

AGENDER - +

Forced genders

DIGITIGRADE - +

Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)

DNA_FEATURE_BLOCKS - +

This number needs to equal the total number of DNA blocks

DYNCOLORS - +

Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting

HAS_BONE - +

if we have bones (can suffer bone wounds)

HAS_FLESH - +

Used for determining which wounds are applicable to this species. if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)

HAS_TAIL - +

has a tail

MUTCOLORS_PARTSONLY - +

Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.

NOCOLORCHANGE - +

If we want a race to have a standard color (for now this is only polysmorphs)

NOEYESPRITES - +

Do not draw eyes or eyeless overlay

NOHUSK - +

Can't be husked.

NOMOUTH - +

have no mouth to ingest/eat with

SPECIES_PERK_DESC - +

A key that designates the description of the perk.

SPECIES_PERK_ICON - +

A key that designates UI icon displayed on the perk.

SPECIES_PERK_NAME - +

A key that designates the name of the perk.

SPECIES_PERK_TYPE - +

A key that designates what type of perk it is (see below).

STANDARD_ORGAN_DECAY - +

designed to fail organs when left to decay for ~15 minutes

TR_HASHNAME - +

hashing names (e.g. monkey(e34f)) (only in monkeyize)

TR_KEEPSE - +

changelings shouldn't edit the DNA's SE when turning into a monkey

diff --git a/code/__DEFINES/MC.html b/code/__DEFINES/MC.html index 7dec59e83ef2..008785c4aeff 100644 --- a/code/__DEFINES/MC.html +++ b/code/__DEFINES/MC.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/MC.dm - +

@@ -56,89 +56,89 @@

code/__DEFINES/MC.dm

INITSTAGE_MAINMain init stage
INITSTAGE_MAXHighest initstage.

Define Details

INITSTAGE_EARLY - +

Early init stuff that doesn't need to wait for mapload

INITSTAGE_MAIN - +

Main init stage

INITSTAGE_MAX - +

Highest initstage.

MC_AVG_OVER_TIME - +

creates a running average of "things elapsed" per time period when you need to count via a smaller time period. eg you want an average number of things happening per second but you measure the event every tick (50 milliseconds). make sure both time intervals are in the same units. doesnt work if current_duration > total_duration or if total_duration == 0

MC_RUNNING - +

Returns true if the MC is initialized and running. Optional argument init_stage controls what stage the mc must have initializted to count as initialized. Defaults to INITSTAGE_MAX if not specified.

SS_BACKGROUND - +

Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump

SS_IDLE - +

aint doing shit.

SS_KEEP_TIMING - +

keep the subsystem's timing on point by firing early if it fired late last fire because of lag ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.

SS_NO_FIRE - +

subsystem does not fire. (like can_fire = 0, but keeps it from getting added to the processing subsystems list) (Requires a MC restart to change)

SS_NO_INIT - +

subsystem does not initialize.

SS_OK_TO_FAIL_INIT - +

If this subsystem doesn't initialize, it should not report as a hard error in CI. This should be used for subsystems that are flaky for complicated reasons, such as the Lua subsystem, which relies on auxtools, which is unstable. It should not be used simply to silence CI.

SS_PAUSED - +

paused by mc_tick_check

SS_PAUSING - +

in the middle of pausing

SS_POST_FIRE_TIMING - +

Calculate its next fire after its fired. (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) This flag overrides SS_KEEP_TIMING

SS_QUEUED - +

queued to run

SS_RUNNING - +

actively running

SS_SLEEPING - +

fire() slept.

SS_TICKER - +

Treat wait as a tick count, not DS, run every wait ticks. @@ -148,7 +148,7 @@

INITS This is designed for basically anything that works as a mini-mc (like SStimer)

diff --git a/code/__DEFINES/_click.html b/code/__DEFINES/_click.html index c31c9cc50e80..b73350f00849 100644 --- a/code/__DEFINES/_click.html +++ b/code/__DEFINES/_click.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/_click.dm - +

@@ -24,26 +24,26 @@

code/__DEFINES/_click.dm

MOUSE_OPACITY_ICONObjects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects)
MOUSE_OPACITY_OPAQUEObjects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, megafauna, storage containers)

Define Details

BUTTON - +

Mouse button that was just clicked/released if(modifiersBUTTON == LEFT_CLICK)

MOUSE_OPACITY_ICON - +

Objects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects)

MOUSE_OPACITY_OPAQUE - +

Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, megafauna, storage containers)

MOUSE_OPACITY_TRANSPARENT - +

Objects will ignore being clicked on regardless of their transparency (used in parallax, lighting effects, holograms, lasers, etc.)

diff --git a/code/__DEFINES/_globals.html b/code/__DEFINES/_globals.html index 9faa3cd35dac..bf6519c4278b 100644 --- a/code/__DEFINES/_globals.html +++ b/code/__DEFINES/_globals.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/_globals.dm - +

@@ -36,88 +36,88 @@

code/__DEFINES/_globals.dm

GLOBAL_DATUMCreate an typed null global

Define Details

GLOBAL_DATUM - +

Create an typed null global

GLOBAL_DATUM_INIT - +

Create a typed global with an initializer expression

GLOBAL_LIST - +

Create a null global list

GLOBAL_LIST_EMPTY - +

Create a list global that is initialized as an empty list

GLOBAL_LIST_EMPTY_TYPED - +

Create a typed list global that is initialized as an empty list

GLOBAL_LIST_INIT - +

Create a list global with an initializer expression

GLOBAL_LIST_INIT_TYPED - +

Create a typed list global with an initializer expression

GLOBAL_MANAGED - +

Creates a global initializer with a given InitValue expression, do not use

GLOBAL_PROTECT - +

Prevents a given global from being VV'd

GLOBAL_RAW - +

Defines a global var on the controller, do not use

GLOBAL_REAL - +

Standard typed BYOND global, do not use

GLOBAL_REAL_VAR - +

Standard BYOND global, do not use

GLOBAL_UNMANAGED - +

Creates an empty global initializer, do not use

GLOBAL_VAR - +

Create an untyped null global

GLOBAL_VAR_CONST - +

Create a global const var, do not use

GLOBAL_VAR_INIT - +

Create an untyped global with an initializer expression

diff --git a/code/__DEFINES/_helpers.html b/code/__DEFINES/_helpers.html index c4c4ff964ecd..88715481fda4 100644 --- a/code/__DEFINES/_helpers.html +++ b/code/__DEFINES/_helpers.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/_helpers.dm - +

@@ -25,7 +25,7 @@

code/__DEFINES/_helpers.dm : because of the embedded typecheck

Define Details

text_ref - +

Takes a datum as input, returns its ref string, or a cached version of it @@ -35,7 +35,7 @@

text_ref : because of the embedded typecheck

diff --git a/code/__DEFINES/_protect.html b/code/__DEFINES/_protect.html index d8403b2b82b6..ecec473da097 100644 --- a/code/__DEFINES/_protect.html +++ b/code/__DEFINES/_protect.html @@ -14,20 +14,20 @@ — Define Details

code/__DEFINES/_protect.dm - +

GENERAL_PROTECT_DATUMProtects a datum from being VV'd

Define Details

GENERAL_PROTECT_DATUM - +

Protects a datum from being VV'd

diff --git a/code/__DEFINES/_tick.html b/code/__DEFINES/_tick.html index d057402d39fc..3c50c5abfda0 100644 --- a/code/__DEFINES/_tick.html +++ b/code/__DEFINES/_tick.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/_tick.dm - +

@@ -30,53 +30,53 @@

code/__DEFINES/_tick.dm

TICK_CHECK_HIGH_PRIORITYReturns true if tick usage is above 95, for high priority usage
CHECK_TICK_HIGH_PRIORITYruns stoplag if tick_usage is above 95, for high priority usage

Define Details

CHECK_TICK - +

runs stoplag if tick_usage is above the limit

CHECK_TICK_HIGH_PRIORITY - +

runs stoplag if tick_usage is above 95, for high priority usage

MAPTICK_MC_MIN_RESERVE - +

Percentage of tick to leave for master controller to run

TICK_BYOND_RESERVE - +

Tick limit while running normally

TICK_CHECK - +

Returns true if tick_usage is above the limit

TICK_CHECK_HIGH_PRIORITY - +

Returns true if tick usage is above 95, for high priority usage

TICK_LIMIT_MC - +

Tick limit for MC while running

TICK_LIMIT_MC_INIT_DEFAULT - +

Tick limit while initializing

TICK_LIMIT_TO_RUN - +

Tick limit used to resume things in stoplag

TICK_USAGE - +

for general usage of tick_usage

TICK_USAGE_REAL - +

to be used where the result isn't checked

diff --git a/code/__DEFINES/access.html b/code/__DEFINES/access.html index 7dc274c086a3..1712eb703f9a 100644 --- a/code/__DEFINES/access.html +++ b/code/__DEFINES/access.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/access.dm - +

@@ -57,161 +57,161 @@

code/__DEFINES/access.dm

ACCESS_AWAY_ENGINEAway engineering
ACCESS_AWAY_GENERIC1Away generic access

Define Details

ACCESS_ARMORY - +

Armory, gulag teleporter, execution chamber

ACCESS_AWAY_ENGINE - +

Away engineering

ACCESS_AWAY_GENERAL - +

Away general facilities.

ACCESS_AWAY_GENERIC1 - +

Away generic access

ACCESS_AWAY_MAINT - +

Away maintenance

ACCESS_AWAY_MED - +

Away medical

ACCESS_AWAY_SEC - +

Away security

ACCESS_BRIG - +

Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console

ACCESS_CENT_BAR - +

The non-existent CentCom Bar

ACCESS_CENT_CAPTAIN - +

Captain's office/ID comp/AI.

ACCESS_CENT_GENERAL - +

General facilities. CentCom ferry.

ACCESS_CENT_LIVING - +

Living quarters.

ACCESS_CENT_MEDICAL - +

Medical/Research

ACCESS_CENT_SPECOPS - +

Special Ops. Captain's display case, Marauder and Seraph mechs.

ACCESS_CENT_STORAGE - +

Generic storage areas.

ACCESS_CENT_TELEPORTER - +

Teleporter.

ACCESS_CENT_THUNDER - +

Thunderdome.

ACCESS_CLONING - +

Cloning room and clone pod ejection

ACCESS_ENGINE - +

Engineering area, power monitor, power flow control console

ACCESS_ENGINE_EQUIP - +

APCs, EngiVend/YouTool, engineering equipment lockers

ACCESS_FORENSICS_LOCKERS - +

Detective's office, forensics lockers, security+medical records

ACCESS_GENETICS - +

Genetics access

ACCESS_HEADS - +

Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, clone record deletion, comms console

ACCESS_KEYCARD_AUTH - +

Used for events which require at least two people to confirm them

ACCESS_MEDICAL - +

Medical general access

ACCESS_MINERAL_STOREROOM - +

For releasing minerals from the ORM

ACCESS_MORGUE - +

Morgue access

ACCESS_NETWORK - +

NTnet diagnostics/monitoring software

ACCESS_PARAMEDIC - +

Paramedic Office

ACCESS_RC_ANNOUNCE - +

Request console announcements

ACCESS_SEC_DOORS - +

Outer brig doors, department security posts

ACCESS_SYNDICATE - +

General Syndicate Access. Includes Syndicate mechs and ruins.

ACCESS_SYNDICATE_LEADER - +

Nuke Op Leader Access

ACCESS_TCOMSAT - +

has access to the entire telecomms satellite / machinery

ACCESS_TCOM_ADMIN - +

Access to the Network admins monitoring room

ACCESS_TOX - +

R&D department, burn chamber on some maps

ACCESS_TOX_STORAGE - +

Toxins storage, burn chamber on some maps

ACCESS_WEAPONS - +

Weapon authorization for secbots

diff --git a/code/__DEFINES/acid.html b/code/__DEFINES/acid.html index cb0040683be5..07b4bca07d51 100644 --- a/code/__DEFINES/acid.html +++ b/code/__DEFINES/acid.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/acid.dm - +

@@ -29,46 +29,46 @@

code/__DEFINES/acid.dm

ACID_OVERLAY_DEFAULTThe default icon state for the acid overlay. Not to be confused with the error icon state.
ACID_LEVEL_HANDBURNThe combined acid power and acid volume required to burn hands.

Define Details

ACID_DECAY_BASE - +

The constant factor for the acid decay rate.

ACID_DECAY_SCALING - +

The scaling factor for the acid decay rate.

ACID_LEVEL_HANDBURN - +

The combined acid power and acid volume required to burn hands.

ACID_OVERLAY_DEFAULT - +

The default icon state for the acid overlay. Not to be confused with the error icon state.

ACID_POWER_MELT_TURF - +

The acid power required to destroy most closed turfs.

MOB_ACID_VOLUME_MAX - +

Maximum acid volume that can be applied to a /mob/living.

OBJ_ACID_DAMAGE_MAX - +

The maximum amount of damage (per tick) acid can deal to an /obj. The maximum amount of damage (per second) acid can deal to an /obj.

OBJ_ACID_VOLUME_MAX - +

Maximum acid volume that can be applied to an /obj.

TURF_ACID_VOLUME_MAX - +

Maximum acid volume that can be applied to a /turf.

diff --git a/code/__DEFINES/actions.html b/code/__DEFINES/actions.html index 74c1613eda43..dcc70d3080ea 100644 --- a/code/__DEFINES/actions.html +++ b/code/__DEFINES/actions.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/actions.dm - +

@@ -29,46 +29,46 @@

code/__DEFINES/actions.dm Can be stuff like "ready", "on cooldown", "active", "charges", "charge cost", etc.

PANEL_DISPLAY_NAMEThe name shown in the stat panel.

Define Details

AB_CHECK_CONSCIOUS - +

Action button checks if user is conscious

AB_CHECK_HANDS_BLOCKED - +

Action button checks if hands are unusable

AB_CHECK_IMMOBILE - +

Action button checks if user is immobile

AB_CHECK_INCAPACITATED - +

Action button checks if user is incapacitated

AB_CHECK_LYING - +

Action button checks if user is resting

PANEL_DISPLAY_NAME - +

The name shown in the stat panel.

PANEL_DISPLAY_PANEL - +

The stat panel the action is displayed in.

PANEL_DISPLAY_STATUS - +

The status shown in the stat panel. Can be stuff like "ready", "on cooldown", "active", "charges", "charge cost", etc.

TRIGGER_SECONDARY_ACTION - +

Action button triggered with right click

diff --git a/code/__DEFINES/admin.html b/code/__DEFINES/admin.html index 2dd237b61d6f..db80d3f59ee5 100644 --- a/code/__DEFINES/admin.html +++ b/code/__DEFINES/admin.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/admin.dm - +

@@ -29,49 +29,49 @@

code/__DEFINES/admin.dm

POLICY_POLYMORPHShown to vicitm of staff of change and related effects.
POLICY_VERB_HEADERShown on top of policy verb window

Define Details

BANTYPE_ANY_FULLBAN - +

used to locate stuff to unban.

BANTYPE_ANY_JOB - +

used to remove jobbans

HELD_KEY_BUFFER_LENGTH - +

Length of held key buffer

MAX_COMMANDS_PER_KEY - +

Maximum keys that can be bound to one button

MAX_KEYS_PER_KEYBIND - +

Maximum keys per keybind

POLICY_POLYMORPH - +

Shown to vicitm of staff of change and related effects.

POLICY_VERB_HEADER - +

Shown on top of policy verb window

ROUNDSTART_LOGOUT_REPORT_TIME - +

Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.

SPAM_TRIGGER_AUTOMUTE - +

Number of identical messages required before the spam-prevention will automute you

SPAM_TRIGGER_WARNING - +

Number of identical messages required before the spam-prevention will warn you to stfu

diff --git a/code/__DEFINES/ai.html b/code/__DEFINES/ai.html index 5a2d77a1f942..e22a99f6c68e 100644 --- a/code/__DEFINES/ai.html +++ b/code/__DEFINES/ai.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/ai.dm - +

@@ -27,41 +27,41 @@

code/__DEFINES/ai.dm

AI_CAMERA_MEMORY_TICKSCheck for tracked individual coming into view every X ticks
AI_RESEARCH_PER_CPUHow many AI research points does 1 THz generate?

Define Details

AI_CAMERA_MEMORY_TICKS - +

Check for tracked individual coming into view every X ticks

AI_DATA_CORE_POWER_USAGE - +

How much power does the AI date core use while being in a valid state. This is also the base heat output. (Divide by heat capacity to get actual temperature increase)

AI_DOWNLOAD_PER_PROCESS - +

How much is the AI download progress increased by per tick? Multiplied by a modifer on the AI if they have upgraded. Need to reach 100 to be downloaded

AI_RESEARCH_PER_CPU - +

How many AI research points does 1 THz generate?

AI_TEMPERATURE_MULTIPLIER - +

All AI machinery heat production is multiplied by this value

AI_TEMP_LIMIT - +

Temperature limit of all AI machinery

MAX_AI_DATA_CORE_TICKS - +

How many ticks can an AI data core store? When this amount of ticks have passed while it's in an INVALID state it can no longer be used by an AI

MAX_AI_EXPANSION_TICKS - +

How many ticks can an expanion bus store. If it reaches 0 the resources will no longer be available.

diff --git a/code/__DEFINES/anomalies.html b/code/__DEFINES/anomalies.html index f0fa53a3b7ea..16c2161562ef 100644 --- a/code/__DEFINES/anomalies.html +++ b/code/__DEFINES/anomalies.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/anomalies.dm - +

@@ -23,25 +23,25 @@

code/__DEFINES/anomalies.dm

ANOMALY_FLUX_NO_EXPLOSIONDefines for the different types of explosion a flux anomaly can have
ANOMALY_RADIATION_NO_GOATDefines if rad anomaly can spawn rad goat can have

Define Details

ANOMALY_AREA_BLACKLIST - +

Defines for area allowances

ANOMALY_FLUX - +

Defines for anomaly types

ANOMALY_FLUX_NO_EXPLOSION - +

Defines for the different types of explosion a flux anomaly can have

ANOMALY_RADIATION_NO_GOAT - +

Defines if rad anomaly can spawn rad goat can have

diff --git a/code/__DEFINES/antagonists.html b/code/__DEFINES/antagonists.html index 8884c7c90a58..2e4436d9bec5 100644 --- a/code/__DEFINES/antagonists.html +++ b/code/__DEFINES/antagonists.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/antagonists.dm - +

@@ -47,118 +47,118 @@

code/__DEFINES/antagonists.dm

ALL_WIZARD_LOADOUTSConvenient list of all wizard loadouts for unit testing.
LOG_SPELL_TYPEUsed in logging spells for roundend results

Define Details

ALL_WIZARD_LOADOUTS - +

Convenient list of all wizard loadouts for unit testing.

ANTAGONIST_PREVIEW_ICON_SIZE - +

The dimensions of the antagonist preview icon. Will be scaled to this size.

BLOB_ATTACK_REFUND - +

blob refunds this much if it attacks and doesn't spread

BLOB_FORCE_PLACEMENT - +

Forces the blob to place the core where they currently are, ignoring any checks.

BLOB_NORMAL_PLACEMENT - +

Normal blob placement, does the regular checks to make sure the blob isn't placing itself in an invalid location

BLOB_RANDOM_PLACEMENT - +

Selects a random location for the blob to be placed.

BLOB_REROLL_TIME - +

blob gets a free reroll every X time

HIJACK_HIJACKER - +

Needs to be present for shuttle to be hijacked

HIJACK_NEUTRAL - +

Does not stop hijacking but itself won't hijack

HIJACK_PREVENT - +

Prevents hijacking same way as non-antags

IS_BLOODSUCKER - +

Whether a mob is a Bloodsucker

IS_FAVORITE_VASSAL - +

Whether a mob is a Favorite Vassal

IS_HERETIC - +

Heretics It is faster as a macro than a proc

IS_MONSTERHUNTER - +

Whether a mob is a Monster Hunter

IS_REVENGE_VASSAL - +

Whether a mob is a Revenge Vassal

IS_VASSAL - +

Whether a mob is a Vassal

LOG_SPELL_TYPE - +

Used in logging spells for roundend results

TELECRYSTALS_DEFAULT - +

How many telecrystals a normal traitor starts with

TELECRYSTALS_PRELOADED_IMPLANT - +

How many telecrystals mapper/admin only "precharged" uplink implant

UNREADIED_PLAYER_MULTIPLIER - +

An unreadied player counts for this much compared to a readied one

The normal cost of an uplink implant; used for calcuating how many TC to charge someone if they get a free implant through choice or because they have nothing else that supports an implant.

WIZARD_LOADOUT_CLASSIC - +

The Classic Wizard wizard loadout.

WIZARD_LOADOUT_MJOLNIR - +

Mjolnir's Power wizard loadout.

WIZARD_LOADOUT_SOULTAP - +

Soul Tapper wizard loadout.

WIZARD_LOADOUT_WIZARMY - +

Fantastical Army wizard loadout.

diff --git a/code/__DEFINES/art.html b/code/__DEFINES/art.html index ad7d846b9f73..becf412446ab 100644 --- a/code/__DEFINES/art.html +++ b/code/__DEFINES/art.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/art.dm - +

TAB_PUBLICtgui tab portrait categories- they're the same across all portrait tguis.

Define Details

TAB_PUBLIC - +

tgui tab portrait categories- they're the same across all portrait tguis.

diff --git a/code/__DEFINES/assert.html b/code/__DEFINES/assert.html index c80a188848c1..93cdeb0afa95 100644 --- a/code/__DEFINES/assert.html +++ b/code/__DEFINES/assert.html @@ -14,20 +14,20 @@ — Define Details

code/__DEFINES/assert.dm - +

ASSERTOverride BYOND's native ASSERT to optionally specify a message

Define Details

ASSERT - +

Override BYOND's native ASSERT to optionally specify a message

diff --git a/code/__DEFINES/atmospherics.html b/code/__DEFINES/atmospherics.html index 61a1bf9473e3..7a1702ff5fd7 100644 --- a/code/__DEFINES/atmospherics.html +++ b/code/__DEFINES/atmospherics.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/atmospherics.dm - +

@@ -107,361 +107,361 @@

code/__DEFINES/atmospherics.dm

PIPING_DEFAULT_LAYER_ONLYcan only exist at PIPING_LAYER_DEFAULT
PIPING_CARDINAL_AUTONORMALIZEnorth/south east/west doesn't matter, auto normalize on build.

Define Details

AIRLESS_ATMOS - +

space

ARMOR_MAX_TEMP_PROTECT - +

For armor

ARMOR_MIN_TEMP_PROTECT - +

For armor

ATMOS_PASS_DENSITY - +

just check density

ATMOS_PASS_PROC - +

ask CanAtmosPass()

BODYTEMP_AUTORECOVERY_DIVISOR - +

This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive.

BODYTEMP_AUTORECOVERY_MINIMUM - +

Minimum amount of kelvin moved toward 310K per tick. So long as abs(310.15 - bodytemp) is more than 50.

BODYTEMP_COLD_DAMAGE_LIMIT - +

The limit the human body can take before it starts taking damage from coldness.

BODYTEMP_COLD_DIVISOR - +

Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is lower than their body temperature. Make it lower to lose bodytemp faster.

BODYTEMP_COOLING_MAX - +

The maximum number of degrees that your body can cool in 1 tick, due to the environment, when in a cold area.

BODYTEMP_HEATING_MAX - +

The maximum number of degrees that your body can heat up in 1 tick, due to the environment, when in a hot area.

BODYTEMP_HEAT_DAMAGE_LIMIT - +

The limit the human body can take before it starts taking damage from heat.

BODYTEMP_HEAT_DIVISOR - +

Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to gain bodytemp faster.

BODYTEMP_NORMAL - +

The natural temperature for a body

BREATH_PERCENTAGE - +

Amount of air to take a from a tile

BREATH_VOLUME - +

liters in a normal breath

BURNMIX_ATMOS - +

used in the holodeck burn test program

CELL_VOLUME - +

liters in a cell

COLD_SLOWDOWN_FACTOR - +

Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this, bigger numbers mean faster, smaller means slower

EXCITED_GROUP_BREAKDOWN_CYCLES - +

number of FULL air controller ticks before an excited group breaks down (averages gas contents across turfs)

EXCITED_GROUP_DISMANTLE_CYCLES - +

number of FULL air controller ticks before an excited group dismantles and removes its turfs from active

FACTOR_GAS_VISIBLE_MAX - +

moles_visible * FACTOR_GAS_VISIBLE_MAX = Moles after which gas is at maximum visibility

FIRE_HELM_MAX_TEMP_PROTECT - +

for fire helmet quality items (red and white hardhats)

FIRE_HELM_MIN_TEMP_PROTECT - +

Cold protection for fire helmets

FIRE_IMMUNITY_MAX_TEMP_PROTECT - +

what max_heat_protection_temperature is set to for firesuit quality suits and helmets. MUST NOT BE 0.

FIRE_SUIT_MAX_TEMP_PROTECT - +

what max_heat_protection_temperature is set to for firesuit quality suits. MUST NOT BE 0.

FIRE_SUIT_MIN_TEMP_PROTECT - +

Cold protection for firesuits

FROZEN_ATMOS - +

-93.15°C snow and ice turfs

FUSION_INSTABILITY_ENDOTHERMALITY_HFR - +

Maximum instability before the reaction goes endothermic

FUSION_MAXIMUM_TEMPERATURE - +

Maximum reachable fusion temperature

GLOVES_MAX_TEMP_PROTECT - +

For some gloves

GLOVES_MIN_TEMP_PROTECT - +

For some gloves (black and)

HAZARD_HIGH_PRESSURE - +

This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)

HAZARD_LOW_PRESSURE - +

This is when the black ultra-low pressure icon is displayed. (This one is set as a constant)

HEAT_CAPACITY_VACUUM - +

a hack to help make vacuums "cold", sacrificing realism for gameplay

HELMET_MAX_TEMP_PROTECT - +

For normal helmets

HELMET_MIN_TEMP_PROTECT - +

For normal helmets

KITCHEN_COLDROOM_ATMOS - +

-80°C kitchen coldroom; higher amount of mol to reach about 101.3 kpA

LAVALAND_EQUIPMENT_EFFECT_PRESSURE - +

what pressure you have to be under to increase the effect of equipment meant for lavaland

LOW_PRESSURE_DAMAGE - +

The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).

MAX_OUTPUT_PRESSURE - +

(kPa) What pressure pumps and powered equipment max out at.

MAX_TRANSFER_RATE - +

(L/s) Maximum speed powered equipment can work at.

MINIMUM_AIR_RATIO_TO_MOVE - +

Minimum ratio of air that must move to/from a tile

MINIMUM_AIR_RATIO_TO_SUSPEND - +

Ratio of air that must move to/from a tile to reset group processing

MINIMUM_AIR_TO_SUSPEND - +

Minimum amount of air that has to move before a group processing can be suspended

MINIMUM_MOLES_DELTA_TO_MOVE - +

Either this must be active

MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER - +

Minimum temperature difference before the gas temperatures are just set to be equal

MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND - +

Minimum temperature difference before group processing is suspended

MINIMUM_TEMPERATURE_TO_MOVE - +

or this (or both, obviously)

MOLES_CELLSTANDARD - +

moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC

MOLES_GAS_VISIBLE - +

Moles in a standard cell after which gases are visible

MOLES_GAS_VISIBLE_STEP - +

Mole step for alpha updates. This means alpha can update at 0.25, 0.5, 0.75 and so on

MOLES_N2STANDARD - +

N2 standard value (79%)

MOLES_O2STANDARD - +

O2 standard value (21%)

M_CELL_WITH_RATIO - +

compared against for superconductivity

N2STANDARD - +

same but for nitrogen

NO_REACTION - +

The gas mixture is not reacting

O2STANDARD - +

percentage of oxygen in a normal mixture of air

ONE_ATMOSPHERE - +

kPa

OPENTURF_DEFAULT_ATMOS - +

the default air mix that open turfs spawn

PIPING_ALL_LAYER - +

intended to connect with all layers, check for all instead of just one.

PIPING_CARDINAL_AUTONORMALIZE - +

north/south east/west doesn't matter, auto normalize on build.

PIPING_DEFAULT_LAYER_ONLY - +

can only exist at PIPING_LAYER_DEFAULT

PIPING_ONE_PER_TURF - +

can only be built if nothing else with this flag is on the tile already.

PRESSURE_DAMAGE_COEFFICIENT - +

The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE

REACTING - +

The gas mixture is reacting

R_IDEAL_GAS_EQUATION - +

kPaL/(Kmol)

SHOES_MAX_TEMP_PROTECT - +

For gloves

SHOES_MIN_TEMP_PROTECT - +

For gloves

SPACE_HELM_MAX_TEMP_PROTECT - +

Thermal insulation works both ways /Malkevin

SPACE_HELM_MIN_TEMP_PROTECT - +

what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0.

SPACE_SUIT_MIN_TEMP_PROTECT - +

what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0.

STOP_REACTIONS - +

The gas mixture is able to stop all reactions

T0C - +

0degC

T20C - +

20degC

TANK_FRAGMENT_PRESSURE - +

Boom 3x3 base explosion

TANK_FRAGMENT_SCALE - +

+1 for each SCALE kPa aboe threshold

TANK_LEAK_PRESSURE - +

Tank starts leaking

TANK_MELT_TEMPERATURE - +

temperature in kelvins at which a tank will start to melt

TANK_RUPTURE_PRESSURE - +

Tank spills all contents into atmosphere

TCMB - +

-270.3degC

TCOMMS_ATMOS - +

-193,15°C telecommunications. also used for xenobiology slime killrooms

TCRYO - +

-48.15degC

TEMPERATURE_DAMAGE_COEFFICIENT - +

This is used in handle_temperature_damage() for humans, and in reagents that affect body temperature. Temperature damage is multiplied by this amount.

VOLUME_PUMP_LEAK_AMOUNT - +

How many percent of the contents that an overclocked volume pumps leak into the air

WARNING_HIGH_PRESSURE - +

This determins when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE)

WARNING_LOW_PRESSURE - +

This is when the gray low pressure icon is displayed. (it is 2.5 * HAZARD_LOW_PRESSURE)

WINDOW_HEAT_TRANSFER_COEFFICIENT - +

a hack for now

diff --git a/code/__DEFINES/atom_hud.html b/code/__DEFINES/atom_hud.html index 6e75d0221136..b5413742e666 100644 --- a/code/__DEFINES/atom_hud.html +++ b/code/__DEFINES/atom_hud.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/atom_hud.dm - +

@@ -38,85 +38,85 @@

code/__DEFINES/atom_hud.dm

DIAG_LAUNCHPAD_HUDDisplays launchpads' targeting reticle
ADD_HUD_TO_COOLDOWNcooldown for being shown the images for any particular data hud

Define Details

ADD_HUD_TO_COOLDOWN - +

cooldown for being shown the images for any particular data hud

DIAG_AIRLOCK_HUD - +

Airlock shock overlay

DIAG_BATT_HUD - +

Borg/Mech/Circutry power meter

DIAG_BOT_HUD - +

Bot HUDs

DIAG_CIRCUIT_HUD - +

Circuit assembly health bar

DIAG_HUD - +

Silicon health bar

DIAG_LAUNCHPAD_HUD - +

Displays launchpads' targeting reticle

DIAG_MECH_HUD - +

Mech health bar

DIAG_PATH_HUD - +

Bot path indicators

DIAG_STAT_HUD - +

Silicon/Mech/Circuit Status

DIAG_TRACK_HUD - +

Mech/Silicon tracking beacon, Circutry long range icon

GLAND_HUD - +

Gland indicators for abductors

HEALTH_HUD - +

dead, alive, sick, health status

ID_HUD - +

the job asigned to your ID

IMPCHEM_HUD - +

chemical implant

IMPLOYAL_HUD - +

loyality implant

IMPTRACK_HUD - +

tracking implant

STATUS_HUD - +

a simple line rounding the mob's number health

WANTED_HUD - +

wanted, released, parroled, security status

diff --git a/code/__DEFINES/bloodsuckers.html b/code/__DEFINES/bloodsuckers.html index 0d37207c8b81..3c866be2ca09 100644 --- a/code/__DEFINES/bloodsuckers.html +++ b/code/__DEFINES/bloodsuckers.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/bloodsuckers.dm - +

@@ -72,206 +72,206 @@

code/__DEFINES/bloodsuckers.dm

COMSIG_SOL_WARNING_GIVENSent when a warning for Sol is meant to go out: (danger_level, vampire_warning_message, vassal_warning_message)
COMSIG_BLOODSUCKER_ON_LIFETICKCalled on a Bloodsucker's Lifetick.

Define Details

BLOODSUCKER_CAN_BUY - +

This Power can be purchased by Bloodsuckers

BLOODSUCKER_CONTROL_BLOOD - +

Controls blood, just like all Bloodsuckers do

BLOODSUCKER_CONTROL_FLESH - +

Controls the inner machinations of one's being, being able to use the vassalrack and sculpt flesh monsters

BLOODSUCKER_CONTROL_METAL - +

Controls metal and blood to make art works to buff mood and other benefits

BLOODSUCKER_CONTROL_SHADOWS - +

Controls shadows and blood, as it creates and destroys. Able to make shadow rituals

BLOODSUCKER_DEFAULT_POWER - +

This is a Default Power that all Bloodsuckers get.

BLOODSUCKER_DRINK_INHUMANELY - +

Drinks blood from disgusting creatures without Humanity consequences.

BLOODSUCKER_DRINK_NORMAL - +

Drinks blood the normal Bloodsucker way.

BLOODSUCKER_DRINK_PAINFUL - +

Drinks blood only from aggressive or higher grabs, no silent feeding.

BLOODSUCKER_DRINK_SNOBBY - +

Drinks blood but is snobby, refusing to drink from mindless

BLOODSUCKER_EXIT_TORPOR - +

Called when a Bloodsucker exits Torpor.

BLOODSUCKER_FINAL_DEATH - +

Called when a Bloodsucker reaches Final Death.

BLOODSUCKER_MADE_VASSAL - +

Called when a new Vassal is successfully made: (datum/bloodsucker_datum)

BLOODSUCKER_MAKE_FAVORITE - +

Called when a Bloodsucker makes a Vassal into their Favorite Vassal: (datum/vassal_datum, mob/master)

BLOODSUCKER_PRE_MAKE_FAVORITE - +

Called when a Bloodsucker attempts to make a Vassal into their Favorite.

BLOODSUCKER_RANK_UP - +

Signals Called when a Bloodsucker ranks up: (datum/bloodsucker_datum, mob/owner, mob/target)

BLOODSUCKER_SPAM_HEALING - +

Cooldown defines Used in Cooldowns Bloodsuckers use to prevent spamming Spam prevention for healing messages.

BLOODSUCKER_SPAM_MASQUERADE - +

Span prevention for Sol Masquerade messages.

BLOODSUCKER_SPAM_SOL - +

Span prevention for Sol messages.

BP_AM_COSTLESS_UNCONSCIOUS - +

This Power doesn't cost bloot to run while unconscious

BP_AM_SINGLEUSE - +

This Power is a Single-Use Power

BP_AM_STATIC_COOLDOWN - +

This Power has a Static cooldown

BP_AM_TOGGLE - +

This Power is a Toggled Power

BP_CANT_USE_IN_FRENZY - +

This Power can't be used in Frenzy unless you're part of Brujah

BP_CANT_USE_IN_TORPOR - +

Power defines This Power can't be used in Torpor

BP_CANT_USE_WHILE_INCAPACITATED - +

This Power can't be used while incapacitated

BP_CANT_USE_WHILE_STAKED - +

This Power can't be used with a stake in you

BP_CANT_USE_WHILE_UNCONSCIOUS - +

This Power can't be used while unconscious

BS_BLOOD_VOLUME_MAX_REGEN - +

Uncomment this to enable testing of Bloodsucker features (such as vassalizing people with a mind instead of a client). Determines Bloodsucker regeneration rate

CLAN_NONE - +

Clan defines

COMSIG_BLOODSUCKER_ON_LIFETICK - +

Called on a Bloodsucker's Lifetick.

COMSIG_SOL_RANKUP_BLOODSUCKERS - +

Sol signals

COMSIG_SOL_WARNING_GIVEN - +

Sent when a warning for Sol is meant to go out: (danger_level, vampire_warning_message, vassal_warning_message)

DONT_DUST - +

Whether the Bloodsucker should not be dusted when arriving Final Death

FRENZY_THRESHOLD_ENTER - +

Once blood is this low, will enter Frenzy

FRENZY_THRESHOLD_EXIT - +

Once blood is this high, will exit Frenzy

GANGREL_CAN_BUY - +

This Power can be purchased by Gangrel Bloodsuckers

HECATA_CAN_BUY - +

This Power can be purchased by Hecata Bloodsuckers

HUNTER_CAN_BUY - +

This Power can be purchased by Monster Hunters

LASOMBRA_CAN_BUY - +

This Power can be purchased by Lasombra Bloodsuckers

TORTURE_BLOOD_HALF_COST - +

Cost to torture someone halfway, in blood. Called twice for full cost

TORTURE_CONVERSION_COST - +

Cost to convert someone after successful torture, in blood

TRAIT_BLOODSUCKER_HUNTER - +

You have special interactions with Bloodsuckers

TZIMISCE_CAN_BUY - +

This Power can be purchased by Tzimisce Bloodsuckers

VASSALIZATION_ALLOWED - +

If someone passes all checks and can be vassalized

VASSALIZATION_BANNED - +

If someone is not allowed under any circimstances to become a Vassal

VASSALIZATION_DISLOYAL - +

If someone has to accept vassalization

VASSAL_CAN_BUY - +

This Power can be purchased by Vassals

diff --git a/code/__DEFINES/callbacks.html b/code/__DEFINES/callbacks.html index 5ac37020a343..f2d4c6905b3a 100644 --- a/code/__DEFINES/callbacks.html +++ b/code/__DEFINES/callbacks.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/callbacks.dm - +

CALLBACKA shorthand for the callback datum, documented here

Define Details

CALLBACK - +

A shorthand for the callback datum, documented here

diff --git a/code/__DEFINES/chat.html b/code/__DEFINES/chat.html index b4aa574966d7..f242b90511c9 100644 --- a/code/__DEFINES/chat.html +++ b/code/__DEFINES/chat.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/chat.dm - +

@@ -22,19 +22,19 @@

code/__DEFINES/chat.dm SPDX-License-Identifier: MIT

examine_blockAdds a generic box around whatever message you're sending in chat. Really makes things stand out.

Define Details

MESSAGE_TYPE_SYSTEM - +

Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

examine_block - +

Adds a generic box around whatever message you're sending in chat. Really makes things stand out.

diff --git a/code/__DEFINES/cleaning.html b/code/__DEFINES/cleaning.html index c9d9800d5cb2..20fb34f49d20 100644 --- a/code/__DEFINES/cleaning.html +++ b/code/__DEFINES/cleaning.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/cleaning.dm - +

@@ -30,53 +30,53 @@

code/__DEFINES/cleaning.dm

CLEAN_TYPE_WEAKCleans radiation slowly
CLEAN_TYPE_RUNESCleans cult runes

Define Details

CLEAN_TYPE_ACID - +

Cleans acid off of the cleanable atom.

CLEAN_TYPE_BLOOD - +

Cleans blood off of the cleanable atom.

CLEAN_TYPE_DISEASE - +

Cleans diseases off of the cleanable atom.

CLEAN_TYPE_FIBERS - +

Cleans fibres off of the cleanable atom.

CLEAN_TYPE_FINGERPRINTS - +

Cleans fingerprints off of the cleanable atom.

CLEAN_TYPE_HARD_DECAL - +

Cleans decals such as cobwebs off the floor

CLEAN_TYPE_LIGHT_DECAL - +

Cleans decals such as dirt and oil off the floor

CLEAN_TYPE_RADIATION - +

Cleans radiation off of the cleanable atom.

CLEAN_TYPE_RUNES - +

Cleans cult runes

CLEAN_TYPE_WEAK - +

Cleans radiation slowly

DO_NOT_CLEAN - +

Whether we should not attempt to clean.

diff --git a/code/__DEFINES/clockcult.html b/code/__DEFINES/clockcult.html index 60eef1ff6c81..bf816c027c4d 100644 --- a/code/__DEFINES/clockcult.html +++ b/code/__DEFINES/clockcult.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/clockcult.dm - +

@@ -52,141 +52,141 @@

code/__DEFINES/clockcult.dm

ARK_SCREAM_COOLDOWNThis much time has to pass between instances of the Ark taking damage before it will "scream" again
SERVANT_HARDMODE_PERCENTThe percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles

Define Details

APPLICATION_UNLOCK_THRESHOLD - +

Applications will unlock if the total powre reaches this amount

ARK_SCREAM_COOLDOWN - +

This much time has to pass between instances of the Ark taking damage before it will "scream" again

BELLIGERENT_EYE - +

Use this for offensive and damaging scripture!

CLOCKCULT_OBJECTIVE - +

Objective text define

CLOCKCULT_POWER_UNIT - +

standard power amount for replica fabricator costs

CLOCKWORK_ARMOR_COOLDOWN - +

The cooldown period between summoning suits of clockwork armor

FABRICATOR_REPAIR_PER_TICK - +

how much a fabricator repairs each tick, and also how many deciseconds each tick is

GATEWAY_RATVAR_ARRIVAL - +

when progress is at or above this, game over ratvar's here everybody go home

GATEWAY_RATVAR_COMING - +

when progress is at or above this, ratvar has entered and is coming through the gateway

GATEWAY_REEBE_FOUND - +

when progress is at or above this, the gateway finds reebe and begins drawing power

GATEWAY_SUMMON_RATE - +

the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick

GEIS_CAPACITOR - +

Use this for niche scripture!

HIEROPHANT_ANSIBLE - +

Use this for construction-related scripture!

MARAUDER_SCRIPTURE_SCALING_MAX - +

The maximum extra time applied to the marauder scripture

MARAUDER_SCRIPTURE_SCALING_THRESHOLD - +

The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty

MARAUDER_SCRIPTURE_SCALING_TIME - +

The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder

MAX_CLOCKWORK_POWER - +

The max power in W that the cult can stockpile

MIN_CLOCKCULT_POWER - +

the minimum amount of power clockcult machines will handle gracefully

OCULAR_WARDEN_EXCLUSION_RANGE - +

the range at which ocular wardens cannot be placed near other ocular wardens

POWER_FLOOR - +

how much power is in a clockwork floor, determines the cost of clockwork floor production

POWER_GEAR - +

how much power is in a wall gear, minus the brass from the wall

POWER_METAL - +

how much power is in one sheet of metal

POWER_PLASTEEL - +

how much power is in one sheet of plasteel

POWER_ROD - +

how much power is in one rod

POWER_STANDARD - +

how much power is in anything else; doesn't matter as much as the following

POWER_WALL_MINUS_FLOOR - +

how much power is in a clockwork wall, determines the cost of clockwork wall production

POWER_WALL_TOTAL - +

how much power is in a clockwork wall and the floor under it

RATVARIAN_SPEAR_COOLDOWN - +

The cooldown period between summoning another Ratvarian spear

SCRIPT_UNLOCK_THRESHOLD - +

Scripts will unlock if the total power reaches this amount

SERVANT_HARDMODE_PERCENT - +

The percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles

SIGIL_ACCESS_RANGE - +

range at which transmission sigils can access power

SUPERHEATED_CLOCKWORK_WALL_LIMIT - +

How many walls can be superheated at once

VANGUARD_COGWHEEL - +

Use this for defensive and healing scripture!

diff --git a/code/__DEFINES/colors.html b/code/__DEFINES/colors.html index d0baf9acbaee..a43d97f06606 100644 --- a/code/__DEFINES/colors.html +++ b/code/__DEFINES/colors.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/colors.dm - +

@@ -59,171 +59,171 @@

code/__DEFINES/colors.dm

AMBIENT_OCCLUSIONIcon filter that creates ambient occlusion
GAUSSIAN_BLURIcon filter that creates gaussian blur

Define Details

ADMIN_COLOUR_PRIORITY - +

Only used by rare effects like greentext coloring mobs and when admins varedit color

AMBIENT_OCCLUSION - +

Icon filter that creates ambient occlusion

COLOR_PERIWINKLEE - +

Colors for eigenstates

COLOR_PRIDE_RED - +

Colors for pride week

COLOR_SAMPLE_YELLOW - +

Colors for xenobiology vatgrowing

COLOR_STARLIGHT - +

Starlight!

COLOR_THEME_DETECTIVE - +

yog UI colors

COLOR_THEME_MIDNIGHT - +

Main colors for UI themes

COLOR_TOOL_BLUE - +

Colors for grayscale tools

COLOUR_PRIORITY_AMOUNT - +

how many colour priority levels there are.

DEFAULT_ASAY_COLOR - +

The default color for admin say, used as a fallback when the preference is not enabled

FIXED_COLOUR_PRIORITY - +

Color inherent to the atom (e.g. blob color)

GAUSSIAN_BLUR - +

Icon filter that creates gaussian blur

LIGHT_COLOR_BLOOD_MAGIC - +

deep crimson

LIGHT_COLOR_BLUE - +

Cold, diluted blue. rgb(100, 150, 250)

LIGHT_COLOR_BLUEGREEN - +

Light blueish green. rgb(125, 225, 175)

LIGHT_COLOR_BROWN - +

Clear brown, mostly dim. rgb(150, 100, 50)

LIGHT_COLOR_CLOCKWORK - +

yog clockies color

LIGHT_COLOR_CYAN - +

Diluted cyan. rgb(125, 225, 225)

LIGHT_COLOR_DARK_BLUE - +

Saturated blue. rgb(51, 117, 248)

LIGHT_COLOR_ELECTRIC_CYAN - +

Electric cyan rgb(0, 255, 255)

LIGHT_COLOR_ELECTRIC_GREEN - +

Electric green. rgb(0, 255, 0)

LIGHT_COLOR_FIRE - +

Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)

LIGHT_COLOR_FLARE - +

Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)

LIGHT_COLOR_GREEN - +

Bright but quickly dissipating neon green. rgb(100, 200, 100)

LIGHT_COLOR_HALOGEN - +

Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)

LIGHT_COLOR_HOLY_MAGIC - +

slightly desaturated bright yellow.

LIGHT_COLOR_LAVA - +

Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)

LIGHT_COLOR_LAVENDER - +

Less-saturated light purple. rgb(155, 81, 255)

LIGHT_COLOR_LIGHT_CYAN - +

More-saturated cyan. rgb(64, 206, 255)

LIGHT_COLOR_ORANGE - +

Mostly pure orange. rgb(250, 150, 50)

LIGHT_COLOR_PINK - +

Diluted, mid-warmth pink. rgb(225, 125, 225)

LIGHT_COLOR_PURPLE - +

Light Purple. rgb(149, 44, 244)

LIGHT_COLOR_RED - +

Warm but extremely diluted red. rgb(250, 130, 130)

LIGHT_COLOR_SLIME_LAMP - +

Weird color, between yellow and green, very slimy. rgb(175, 200, 75)

LIGHT_COLOR_TUNGSTEN - +

Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)

LIGHT_COLOR_WHITE - +

Some defines to generalise colours used in lighting.

Important note: colors can end up significantly different from the basic html picture, especially when saturated

LIGHT_COLOR_YELLOW - +

Dimmed yellow, leaning kaki. rgb(225, 225, 125)

TEMPORARY_COLOUR_PRIORITY - +

e.g. purple effect of the revenant on a mob, black effect when mob electrocuted

WASHABLE_COLOUR_PRIORITY - +

Color splashed onto an atom (e.g. paint on turf)

diff --git a/code/__DEFINES/combat.html b/code/__DEFINES/combat.html index f2b68583759e..5647cd1580f5 100644 --- a/code/__DEFINES/combat.html +++ b/code/__DEFINES/combat.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/combat.dm - +

@@ -62,169 +62,169 @@

code/__DEFINES/combat.dm

BULLET_ACT_TURFIt hit us but it should hit something on the same turf too. Usually used for turfs.
BULLET_ACT_PENETRATEIt hit something, but it should just keep going until it hit something else

Define Details

ACID - +

Involves corrosive substances.

AMMO_BOX_FULL_EMPTY - +

ammo box will have a different state for full and empty; <icon_state>-max_ammo and <icon_state>-0

AMMO_BOX_ONE_SPRITE - +

ammo box will always use provided icon state

AMMO_BOX_PER_BULLET - +

ammo box will have a different state for each bullet; <icon_state>-

BIO - +

Involved in checking wheter a disease can infect or spread. Also involved in xeno neurotoxin.

BOLT_TYPE_LOCKING - +

Gun has a bolt, it locks back when empty. It can be released to chamber a round if a magazine is in. Example: Pistols with a slide lock, some SMGs

BOLT_TYPE_NO_BOLT - +

Gun has no moving bolt mechanism, it cannot be racked. Also dumps the entire contents when emptied instead of a magazine. Example: Break action shotguns, revolvers

BOLT_TYPE_OPEN - +

Gun has a bolt, it is open when ready to fire. The gun can never have a chambered bullet with no magazine, but the bolt stays ready when a mag is removed. Example: Some SMGs, the L6

BOLT_TYPE_STANDARD - +

Gun has a bolt, it stays closed while not cycling. The gun must be racked to have a bullet chambered when a mag is inserted. Example: c20, shotguns, m90

BOMB - +

Involves a shockwave, usually from an explosion.

BRAIN - +

Brain damage. Should probably be decomissioned and replaced with proper organ damage.

BRUTE - +

Physical fracturing and warping of the material.

BULLET - +

Involves a solid projectile.

BULLET_ACT_BLOCK - +

It's a blocked hit, whatever that means in the context of the thing it's hitting.

BULLET_ACT_FORCE_PIERCE - +

It pierces through the object regardless of the bullet being piercing by default.

BULLET_ACT_HIT - +

It's a successful hit, whatever that means in the context of the thing it's hitting.

BULLET_ACT_PENETRATE - +

It hit something, but it should just keep going until it hit something else

BULLET_ACT_TURF - +

It hit us but it should hit something on the same turf too. Usually used for turfs.

BURN - +

Scorching and charring of the material.

CASINGFLAG_FORCE_CLEAR_CHAMBER - +

If the ammo casing should be force eject when fired even when the gun is not semi-auto, useful for casings that delete themselves. Only works with balistic weapons

CASINGFLAG_NOT_HEAVY_METAL - +

If the ammo casing should not spin when thrown

CASINGFLAG_NO_LIVE_SPRITE - +

If the ammo casing doesn't have a different live and spent icon, it will just use the non-live sprite instead

CLONE - +

Cellular degredation. Rare and difficult to treat.

DAMAGE_PRECISION - +

We will round to this value in damage calculations.

DAMAGE_TRANSFER_COEFFICIENT - +

Damage transferred to the chest when hitting a limb that has reached the damage cap

ENERGY - +

Involves an EMP or energy-based projectile.

FIRE - +

Involves fire or temperature extremes.

LASER - +

Involves a laser.

MAGIC - +

Involves magic.

MELEE - +

Involves a melee attack or a thrown object.

OXY - +

Suffocation.

RAD - +

Involves ionizing radiation.

SAWN_OFF_ACC_PENALTY - +

accuracy penalty of sawn off guns

SAWN_OFF_RECOIL - +

added recoil of sawn off guns

STAMINA - +

Exhaustion and nonlethal damage.

SUPPRESSED_QUIET - +

standard suppressed

SUPPRESSED_VERY - +

no message

TOX - +

Poisoning. Mostly caused by reagents.

WOUND - +

Involved in checking the likelyhood of applying a wound to a mob.

diff --git a/code/__DEFINES/configuration.html b/code/__DEFINES/configuration.html index e320b98ed771..f480181ed605 100644 --- a/code/__DEFINES/configuration.html +++ b/code/__DEFINES/configuration.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/configuration.dm - +

CONFIG_ENTRY_LOCKEDcan't edit
CONFIG_ENTRY_HIDDENcan't see value

Define Details

CONFIG_ENTRY_HIDDEN - +

can't see value

CONFIG_ENTRY_LOCKED - +

can't edit

diff --git a/code/__DEFINES/cooldowns.html b/code/__DEFINES/cooldowns.html index 71948b93d05f..14370d75c2b0 100644 --- a/code/__DEFINES/cooldowns.html +++ b/code/__DEFINES/cooldowns.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/cooldowns.dm - +

COOLDOWN_BORG_SELF_REPAIRCOOLDOWN SYSTEMS

Define Details

COOLDOWN_BORG_SELF_REPAIR - +

COOLDOWN SYSTEMS

diff --git a/code/__DEFINES/cult.html b/code/__DEFINES/cult.html index bb47da6ccb6c..b7556322d5ed 100644 --- a/code/__DEFINES/cult.html +++ b/code/__DEFINES/cult.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/cult.dm - +

CULT_RISENpercent before rise
CULT_ASCENDENTpercent before ascend

Define Details

CULT_ASCENDENT - +

percent before ascend

CULT_RISEN - +

percent before rise

diff --git a/code/__DEFINES/dcs/flags.html b/code/__DEFINES/dcs/flags.html index dbfc19d2ba72..2cd3c6cae2c2 100644 --- a/code/__DEFINES/dcs/flags.html +++ b/code/__DEFINES/dcs/flags.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/flags.dm - +

@@ -37,60 +37,60 @@

code/__DEFINES/dcs/flags.dm

COMPONENT_DUPE_UNIQUE_PASSARGSold component is given the initialization args of the new
COMPONENT_DUPE_SELECTIVEeach component of the same type is consulted as to whether the duplicate should be allowed

Define Details

COMPONENT_DUPE_ALLOWED - +

duplicates allowed

COMPONENT_DUPE_HIGHLANDER - +

old component is deleted (default)

COMPONENT_DUPE_SELECTIVE - +

each component of the same type is consulted as to whether the duplicate should be allowed

COMPONENT_DUPE_UNIQUE - +

new component is deleted

COMPONENT_DUPE_UNIQUE_PASSARGS - +

old component is given the initialization args of the new

COMPONENT_INCOMPATIBLE - +

Return this from /datum/component/Initialize or datum/component/OnTransfer to have the component be deleted if it's applied to an incorrect type. parent must not be modified if this is to be returned. This will be noted in the runtime logs

COMPONENT_NOTRANSFER - +

Returned in PostTransfer to prevent transfer, similar to COMPONENT_INCOMPATIBLE

ELEMENT_BESPOKE - +

Only elements created with the same arguments given after argument_hash_start_idx share an element instance The arguments are the same when the text and number values are the same and all other values have the same ref

ELEMENT_COMPLEX_DETACH - +

Causes all detach arguments to be passed to detach instead of only being used to identify the element When this is used your Detach proc should have the same signature as your Attach proc

ELEMENT_DETACH_ON_HOST_DESTROY - +

Causes the detach proc to be called when the host object is being deleted. Should only be used if you need to perform cleanup not related to the host object. You do not need this if you are only unregistering signals, for instance. You would need it if you are doing something like removing the target from a processing list.

ELEMENT_INCOMPATIBLE - +

Return value to cancel attaching

diff --git a/code/__DEFINES/dcs/helpers.html b/code/__DEFINES/dcs/helpers.html index 75e06b8e667f..e5399e041811 100644 --- a/code/__DEFINES/dcs/helpers.html +++ b/code/__DEFINES/dcs/helpers.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/helpers.dm - +

@@ -30,41 +30,41 @@

code/__DEFINES/dcs/helpers.dm

LoadComponentA wrapper for _LoadComponent that allows us to pretend we're using normal named arguments

Define Details

AddComponent - +

A wrapper for _AddComponent that allows us to pretend we're using normal named arguments

AddElement - +

A wrapper for _AddElement that allows us to pretend we're using normal named arguments

LoadComponent - +

A wrapper for _LoadComponent that allows us to pretend we're using normal named arguments

RemoveElement - +

A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments

SEND_SIGNAL - +

Used to trigger signals and call procs registered for that signal The datum hosting the signal is automaticaly added as the first argument Returns a bitfield gathered from all registered procs Arguments given here are packaged in a list and given to _SendSignal

SIGNAL_HANDLER - +

Signifies that this proc is used to handle signals. Every proc you pass to RegisterSignal must have this.

diff --git a/code/__DEFINES/dcs/signals/signal_species.html b/code/__DEFINES/dcs/signals/signal_species.html index a1990c06ddbc..166bdf0c5664 100644 --- a/code/__DEFINES/dcs/signals/signal_species.html +++ b/code/__DEFINES/dcs/signals/signal_species.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/dcs/signals/signal_species.dm - +

COMSIG_SPECIES_GAINfrom datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
COMSIG_SPECIES_LOSSfrom datum/species/on_species_loss(): (datum/species/lost_species)

Define Details

COMSIG_SPECIES_GAIN - +

from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)

COMSIG_SPECIES_LOSS - +

from datum/species/on_species_loss(): (datum/species/lost_species)

diff --git a/code/__DEFINES/dcs/signals/signals_action.html b/code/__DEFINES/dcs/signals/signals_action.html index e7b0cd13d251..d7a21d99692f 100644 --- a/code/__DEFINES/dcs/signals/signals_action.html +++ b/code/__DEFINES/dcs/signals/signals_action.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_action.dm - +

@@ -34,69 +34,69 @@

code/__DEFINES/dcs/signals/signals_action.dm

COMSIG_SWOOP_INVULNERABILITY_STARTEDFrom base of /datum/action/cooldown/mob_cooldown/lava_swoop/proc/swoop_attack(): ()
COMSIG_LAVA_ARENA_FAILEDFrom base of /datum/action/cooldown/mob_cooldown/lava_swoop/proc/swoop_attack(): ()

Define Details

COMPONENT_BLOCK_ABILITY_START - +

Return to block the ability from starting / activating

COMSIG_ACTION_GRANTED - +

From /datum/action/Grant(): (mob/grant_to)

COMSIG_ACTION_OVERLAY_APPLY - +

From /datum/action/apply_button_overlay()

COMSIG_ACTION_REMOVED - +

From /datum/action/Remove(): (mob/removed_from)

COMSIG_ACTION_SET_STATPANEL - +

From base of /datum/action/cooldown/proc/set_statpanel_format(): (list/stat_panel_data)

COMSIG_ACTION_TRIGGER - +

from base of datum/action/proc/Trigger(): (datum/action)

COMSIG_BLOOD_WARP - +

From base of /datum/action/cooldown/mob_cooldown/blood_warp/proc/blood_warp(): ()

COMSIG_FINISHED_CHARGE - +

From base of /datum/action/cooldown/mob_cooldown/charge/proc/do_charge(): ()

COMSIG_LAVA_ARENA_FAILED - +

From base of /datum/action/cooldown/mob_cooldown/lava_swoop/proc/swoop_attack(): ()

COMSIG_MOB_ABILITY_FINISHED - +

From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished)

COMSIG_MOB_ABILITY_STARTED - +

From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated)

COMSIG_MOB_GRANTED_ACTION - +

From /datum/action/Grant(): (datum/action)

COMSIG_MOB_REMOVED_ACTION - +

From /datum/action/Remove(): (datum/action)

COMSIG_STARTED_CHARGE - +

From base of /datum/action/cooldown/mob_cooldown/charge/proc/do_charge(): ()

COMSIG_SWOOP_INVULNERABILITY_STARTED - +

From base of /datum/action/cooldown/mob_cooldown/lava_swoop/proc/swoop_attack(): ()

diff --git a/code/__DEFINES/dcs/signals/signals_area.html b/code/__DEFINES/dcs/signals/signals_area.html index d2afba1978fc..fbd25e968943 100644 --- a/code/__DEFINES/dcs/signals/signals_area.html +++ b/code/__DEFINES/dcs/signals/signals_area.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_area.dm - +

@@ -29,49 +29,49 @@

code/__DEFINES/dcs/signals/signals_area.dm

COMSIG_AIRALARM_UPDATE_MODECalled when the air alarm mode is updated
COMSIG_AREA_FIRE_CHANGEDSent when an area's fire var changes: (fire_value)

Define Details

COMSIG_AIRALARM_UPDATE_MODE - +

Called when the air alarm mode is updated

COMSIG_ALARM_CLEARED - +

Called when an alarm handler clears an alarm

COMSIG_ALARM_LISTENER_CLEARED - +

Send when an alarm source is cleared and an alarm listener has tracked onto it (alarm_type, area/source_area)

COMSIG_ALARM_LISTENER_TRIGGERED - +

Sent when an alarm is fired and an alarm listener has tracked onto it (alarm, area/source_area)

COMSIG_ALARM_TRIGGERED - +

Called when an alarm handler fires an alarm

COMSIG_AREA_EXITED - +

! from base of area/Exited(): (atom/movable/M)

COMSIG_AREA_FIRE_CHANGED - +

Sent when an area's fire var changes: (fire_value)

COMSIG_AREA_POWER_CHANGE - +

! from base of area/proc/power_change(): ()

COMSIG_ENTER_AREA - +

from base of area/Entered(): (area/new_area). Sent to "area-sensitive" movables, see __DEFINES/traits.dm for info.

COMSIG_EXIT_AREA - +

from base of area/Exited(): (area). Sent to "area-sensitive" movables, see __DEFINES/traits.dm for info.

diff --git a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_attack.html b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_attack.html index f0184c47fd05..6a78c47af8b1 100644 --- a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_attack.html +++ b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_attack.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_attack.dm - +

@@ -39,86 +39,86 @@

code/__DEFINES/dcs/signals/signals_atom/signals_atom_attack.dm

COMSIG_ATOM_ATTACK_MECHfrom base of atom/mech_melee_attack(): (obj/vehicle/sealed/mecha/mecha_attacker, mob/living/user)
COMSIG_ATOM_WAS_ATTACKEDfrom relay_attackers element: (atom/attacker)

Define Details

COMPONENT_CANCEL_ATTACK_CHAIN - +

tool_act -> pre_attack -> target.attackby (item.attack) -> afterattack Ends the attack chain. If sent early might cause posterior attacks not to happen.

COMPONENT_NO_AFTERATTACK - +

Return this in response if you don't want afterattack to be called

COMPONENT_NO_TAKE_DAMAGE - +

Return bitflags for the above signal which prevents the atom taking any damage.

COMPONENT_SKIP_ATTACK - +

Skips the specific attack step, continuing for the next one to happen.

COMSIG_ATOM_ATTACK_ANIMAL - +

from base of atom/animal_attack(): (/mob/user)

COMSIG_ATOM_ATTACK_GHOST - +

from base of atom/attack_ghost(): (mob/dead/observer/ghost)

COMSIG_ATOM_ATTACK_HAND - +

from base of atom/attack_hand(): (mob/user, list/modifiers)

COMSIG_ATOM_ATTACK_HAND_SECONDARY - +

From base of [/atom/proc/attack_hand_secondary]: (mob/user, list/modifiers) - Called when the atom receives a secondary unarmed attack.

COMSIG_ATOM_ATTACK_MECH - +

from base of atom/mech_melee_attack(): (obj/vehicle/sealed/mecha/mecha_attacker, mob/living/user)

COMSIG_ATOM_ATTACK_PAW - +

from base of atom/attack_paw(): (mob/user)

COMSIG_ATOM_BREAK - +

from /atom/proc/atom_break: (damage_flag)

COMSIG_ATOM_DESTRUCTION - +

from base of [/atom/proc/atom_destruction]: (damage_flag)

COMSIG_ATOM_FIX - +

from base of [/atom/proc/atom_fix]: ()

COMSIG_ATOM_HULK_ATTACK - +

from base of atom/attack_hulk(): (/mob/living/carbon/human)

COMSIG_ATOM_INTEGRITY_CHANGED - +

from base of [/atom/proc/update_integrity]: (old_value, new_value)

COMSIG_ATOM_TAKE_DAMAGE - +

from base of [/atom/proc/take_damage]: (damage_amount, damage_type, damage_flag, sound_effect, attack_dir, aurmor_penetration)

COMSIG_ATOM_WAS_ATTACKED - +

from relay_attackers element: (atom/attacker)

COMSIG_PARENT_ATTACKBY - +

from base of atom/attackby(): (/obj/item, /mob/living, params)

COMSIG_PARENT_ATTACKBY_SECONDARY - +

From base of [atom/proc/attacby_secondary()]: (/obj/item/weapon, /mob/user, params)

diff --git a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_lighting.html b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_lighting.html index 437ca22dca50..71483058dcd9 100644 --- a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_lighting.html +++ b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_lighting.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_lighting.dm - +

@@ -31,57 +31,57 @@

code/__DEFINES/dcs/signals/signals_atom/signals_atom_lighting.dm

COMSIG_ATOM_SET_LIGHT_FLAGSCalled right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)
COMSIG_ATOM_UPDATE_LIGHT_FLAGSCalled right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)

Define Details

COMPONENT_BLOCK_LIGHT_UPDATE - +

Blocks [/atom/proc/set_light], [/atom/proc/set_light_power], [/atom/proc/set_light_range], [/atom/proc/set_light_color], [/atom/proc/set_light_on], and [/atom/proc/set_light_flags].

COMSIG_ATOM_SET_LIGHT - +

from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on)

COMSIG_ATOM_SET_LIGHT_COLOR - +

Called right before the atom changes the value of light_color to a different one, from base [atom/proc/set_light_color]: (new_color)

COMSIG_ATOM_SET_LIGHT_FLAGS - +

Called right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)

COMSIG_ATOM_SET_LIGHT_ON - +

Called right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value)

COMSIG_ATOM_SET_LIGHT_POWER - +

Called right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power)

COMSIG_ATOM_SET_LIGHT_RANGE - +

Called right before the atom changes the value of light_range to a different one, from base [atom/proc/set_light_range]: (new_range)

COMSIG_ATOM_UPDATE_LIGHT_COLOR - +

Called right after the atom changes the value of light_color to a different one, from base of [/atom/proc/set_light_color]: (old_color)

COMSIG_ATOM_UPDATE_LIGHT_FLAGS - +

Called right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)

COMSIG_ATOM_UPDATE_LIGHT_ON - +

Called right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value)

COMSIG_ATOM_UPDATE_LIGHT_POWER - +

Called right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power)

COMSIG_ATOM_UPDATE_LIGHT_RANGE - +

Called right after the atom changes the value of light_range to a different one, from base of [/atom/proc/set_light_range]: (old_range)

diff --git a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.html b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.html index 3435978b85bd..cc39df0bb1fc 100644 --- a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.html +++ b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm - +

@@ -62,181 +62,181 @@

code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm

COMSIG_ATOM_RAD_CONTAMINATING! from base of datum/radiation_wave/radiate(): (strength)
COMSIG_ATOM_RAD_WAVE_PASSING! from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)

Define Details

COMSIG_ATOM_ABSTRACT_ENTERED - +

from base of atom/movable/Moved(): (atom/movable/arrived, atom/old_loc, list/atom/old_locs)

COMSIG_ATOM_ABSTRACT_EXITED - +

from base of atom/movable/Moved(): (atom/movable/gone, direction)

COMSIG_ATOM_BUMPED - +

from base of atom/Bumped(): (/atom/movable)

COMSIG_ATOM_CANREACH - +

from internal loop in atom/movable/proc/CanReach(): (list/next)

COMSIG_ATOM_CONTENTS_DEL - +

from base of atom/handle_atom_del(): (atom/deleted)

COMSIG_ATOM_CREATEDBY_PROCESSING - +

for when an atom has been created through processing (atom/original_atom, list/chosen_processing_option)

COMSIG_ATOM_ENTERED - +

from base of atom/Entered(): (atom/movable/arrived, atom/old_loc, list/atom/old_locs)

COMSIG_ATOM_ENTERING - +

Sent from the atom that just Entered src. From base of atom/Entered(): (/atom/destination, atom/old_loc, list/atom/old_locs)

COMSIG_ATOM_EXIT - +

from base of atom/Exit(): (/atom/movable/leaving, direction)

COMSIG_ATOM_EXITED - +

from base of atom/Exited(): (atom/movable/gone, direction)

COMSIG_ATOM_GET_EXAMINE_NAME - +

from base of atom/get_examine_name(): (/mob, list/overrides)

COMSIG_ATOM_HAS_GRAVITY - +

from base of atom/has_gravity(): (turf/location, list/forced_gravities)

COMSIG_ATOM_HEARER_IN_VIEW - +

called when an atom is added to the hearers on get_hearers_in_view(): (list/processing_list, list/hearers)

COMSIG_ATOM_HITBY - +

from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)

COMSIG_ATOM_INITIALIZED_ON - +

from base of atom/proc/Initialize(mapload): sent any time a new atom is created in this atom

COMSIG_ATOM_INTERCEPT_TELEPORT - +

called when teleporting into a protected turf: (channel, turf/origin)

COMSIG_ATOM_NO_UPDATE_DESC - +

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.

COMSIG_ATOM_NO_UPDATE_ICON - +

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.

COMSIG_ATOM_NO_UPDATE_ICON_STATE - +

If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.

COMSIG_ATOM_NO_UPDATE_NAME - +

If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.

COMSIG_ATOM_NO_UPDATE_OVERLAYS - +

If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.

COMSIG_ATOM_ORBIT_BEGIN - +

called when an atom starts orbiting another atom: (atom)

COMSIG_ATOM_ORBIT_STOP - +

called when an atom stops orbiting another atom: (atom)

COMSIG_ATOM_PROCESSED - +

when an atom is processed (mob/living/user, obj/item/I, list/atom/results)

COMSIG_ATOM_PROPAGATE_RAD_PULSE - +

from internal loop in /atom/proc/propagate_radiation_pulse: (atom/pulse_source)

COMSIG_ATOM_RAD_CONTAMINATING - +

! from base of datum/radiation_wave/radiate(): (strength)

COMSIG_ATOM_RAD_PROBE - +

! from proc/get_rad_contents(): ()

COMSIG_ATOM_RAD_WAVE_PASSING - +

! from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)

COMSIG_ATOM_RESTYLE - +

from cosmetic items to restyle certain mobs, objects or organs: (atom/source, mob/living/trimmer, atom/movable/original_target, body_zone, restyle_type, style_speed)

COMSIG_ATOM_SET_OPACITY - +

from base of atom/set_opacity(): (new_opacity)

COMSIG_ATOM_SMOOTHED_ICON - +

from base of [/atom/proc/smooth_icon]: ()

COMSIG_ATOM_STARTING_INSTRUMENT - +

when an atom starts playing a song datum (datum/song)

COMSIG_ATOM_TEMPORARY_ANIMATION_START - +

generally called before temporary non-parallel animate()s on the atom (animation_duration)

COMSIG_ATOM_UPDATED_ICON - +

from base of /atom/update_icon: (signalOut, did_anything)

COMSIG_ATOM_UPDATE_APPEARANCE - +

from base of /atom/proc/update_appearance: (updates)

COMSIG_ATOM_UPDATE_DESC - +

from base of /atom/proc/update_desc: (updates)

COMSIG_ATOM_UPDATE_ICON - +

from base of /atom/update_icon: ()

COMSIG_ATOM_UPDATE_ICON_STATE - +

from base of atom/update_icon_state: ()

COMSIG_ATOM_UPDATE_NAME - +

from base of /atom/proc/update_name: (updates)

COMSIG_ATOM_UPDATE_OVERLAYS - +

from base of /atom/update_overlays: (list/new_overlays)

COMSIG_ATOM_VV_MODIFY_TRANSFORM - +

When the transform or an atom is varedited through vv topic.

COMSIG_PARENT_EXAMINE - +

from base of atom/examine(): (/mob, list/examine_text)

COMSIG_PARENT_EXAMINE_MORE - +

from base of atom/examine_more(): (/mob)

diff --git a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.html b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.html index abf913a53893..f2a76266691d 100644 --- a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.html +++ b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.dm - +

@@ -29,49 +29,49 @@

code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.dm

COMSIG_MOUSEDROPPED_ONTOfrom base of atom/MouseDrop_T: (/atom/from, /mob/user)
COMSIG_MOUSE_SCROLL_ONfrom base of mob/MouseWheelOn(): (/atom, delta_x, delta_y, params)

Define Details

COMSIG_CLICK - +

from base of atom/Click(): (atom/location, control, params, mob/user)

COMSIG_CLICK_ALT - +

from base of atom/AltClick(): (/mob)

COMSIG_CLICK_ALT_SECONDARY - +

from base of atom/alt_click_secondary(): (/mob)

COMSIG_CLICK_CTRL - +

from base of atom/CtrlClickOn(): (/mob)

COMSIG_CLICK_CTRL_SHIFT - +

from base of atom/CtrlShiftClick(/mob)

COMSIG_CLICK_SHIFT - +

from base of atom/ShiftClick(): (/mob)

COMSIG_CLIENT_CLICK - +

from base of client/Click(): (atom/target, atom/location, control, params, mob/user)

COMSIG_MOUSEDROPPED_ONTO - +

from base of atom/MouseDrop_T: (/atom/from, /mob/user)

COMSIG_MOUSEDROP_ONTO - +

from base of atom/MouseDrop(): (/atom/over, /mob/user)

COMSIG_MOUSE_SCROLL_ON - +

from base of mob/MouseWheelOn(): (/atom, delta_x, delta_y, params)

diff --git a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movable.html b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movable.html index 71920f9e8dcb..5fab97080989 100644 --- a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movable.html +++ b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movable.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_movable.dm - +

@@ -61,177 +61,177 @@

code/__DEFINES/dcs/signals/signals_atom/signals_atom_movable.dm

COMSIG_MOVABLE_SAY_QUOTESent from /atom/movable/proc/say_quote() after say verb is chosen and before spans are applied.
MOVABLE_SAY_QUOTE_MESSAGEThe index of args that corresponds to the actual message

Define Details

COMPONENT_CANNOT_USE_RADIO - +

Return to prevent the movable from talking into the radio.

COMSIG_BUCKLED_CAN_Z_MOVE - +

from /mob/living/can_z_move, sent to whatever the mob is buckled to. Only ridable movables should be ridden up or down btw.

COMSIG_MOVABLE_BUCKLE - +

from base of atom/movable/buckle_mob(): (mob, force)

COMSIG_MOVABLE_BUMP - +

from base of atom/movable/Bump(): (/atom)

COMSIG_MOVABLE_CHANGE_DUCT_LAYER - +

Called when a movable is hit by a plunger in layer mode, from /obj/item/plunger/attack_atom()

COMSIG_MOVABLE_CROSS - +

from base of atom/movable/Cross(): (/atom/movable)

COMSIG_MOVABLE_CROSSED - +

from base of atom/movable/Crossed(): (/atom/movable)

COMSIG_MOVABLE_CROSS_OVER - +

from base of atom/movable/Move(): (/atom/movable)

COMSIG_MOVABLE_DISPOSING - +

called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)

COMSIG_MOVABLE_DRIFT_BLOCK_INPUT - +

from datum/component/drift/allow_final_movement(): ()

COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT - +

from datum/component/drift/apply_initial_visuals(): ()

COMSIG_MOVABLE_HEAR - +

from base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list(), message_range))

COMSIG_MOVABLE_IMPACT - +

from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)

COMSIG_MOVABLE_IMPACT_ZONE - +

from base of mob/living/hitby(): (mob/living/target, hit_zone, blocked, datum/thrownthing/throwingdatum)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLOR - +

Called when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWER - +

Called when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGE - +

Called when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)

COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ON - +

Called when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)

COMSIG_MOVABLE_MOVED - +

from base of atom/movable/Moved(): (atom/old_loc, dir, forced, list/old_locs)

COMSIG_MOVABLE_NEWTONIAN_MOVE - +

from base of atom/movable/newtonian_move(): (inertia_direction, start_delay)

COMSIG_MOVABLE_POST_TELEPORT - +

Called after a movable is teleported from do_teleport(): ()

COMSIG_MOVABLE_POST_THROW - +

from base of atom/movable/throw_at(): (datum/thrownthing, spin)

COMSIG_MOVABLE_PREBUCKLE - +

from /atom/movable/proc/buckle_mob(): (mob/living/M, force, check_loc, buckle_mob_flags)

COMSIG_MOVABLE_PRE_DROPTHROW - +

from base of atom/movable/throw_at(): Triggers when throwing, before the item is dropped and before COMSIG_MOVABLE_PRE_THROW

COMSIG_MOVABLE_PRE_MOVE - +

from base of atom/movable/Moved(): (/atom)

COMSIG_MOVABLE_PRE_THROW - +

from base of atom/movable/throw_at(): (list/args)

COMSIG_MOVABLE_SAY_QUOTE - +

Sent from /atom/movable/proc/say_quote() after say verb is chosen and before spans are applied.

COMSIG_MOVABLE_SECLUDED_LOCATION - +

called when the movable is placed in an unaccessible area, used for stationloving: ()

COMSIG_MOVABLE_SET_ANCHORED - +

called when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)

COMSIG_MOVABLE_SET_GRAB_STATE - +

from base of atom/movable/setGrabState(): (newstate)

COMSIG_MOVABLE_SPACEMOVE - +

from base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)

COMSIG_MOVABLE_TELEPORTED - +

Called when a movable is being teleported from do_teleport(): (destination, channel)

COMSIG_MOVABLE_TELEPORTING - +

Called before a movable is being teleported from check_teleport_valid(): (destination, channel)

COMSIG_MOVABLE_THROW_LANDED - +

from base of datum/thrownthing/finalize(): (obj/thrown_object, datum/thrownthing) used for when a throw is finished

COMSIG_MOVABLE_UNBUCKLE - +

from base of atom/movable/unbuckle_mob(): (mob, force)

COMSIG_MOVABLE_UNCROSS - +

from base of atom/movable/Uncross(): (/atom/movable)

COMSIG_MOVABLE_UNCROSSED - +

from base of atom/movable/Uncrossed(): (/atom/movable)

COMSIG_MOVABLE_UPDATE_GLIDE_SIZE - +

called when the movable's glide size is updated: (new_glide_size)

COMSIG_MOVABLE_USING_RADIO - +

Sent from /obj/item/radio/talk_into(): (obj/item/radio/used_radio)

COMSIG_MOVABLE_Z_CHANGED - +

from base of atom/movable/on_changed_z_level(): (turf/old_turf, turf/new_turf, same_z_layer)

COMSIG_RIDDEN_DRIVER_MOVE - +

from /obj/vehicle/proc/driver_move, caught by the riding component to check and execute the driver trying to drive the vehicle

MOVABLE_SAY_QUOTE_MESSAGE - +

The index of args that corresponds to the actual message

diff --git a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.html b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.html index 7098136ac574..1bccf7b9870a 100644 --- a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.html +++ b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm - +

@@ -41,91 +41,91 @@

code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm

COMSIG_ATOM_PRE_PRESSURE_PUSHfrom base of atom/experience_pressure_difference(): (pressure_difference, direction, pressure_resistance_prob_delta)
COMSIG_ATOM_BLOCKS_PRESSUREprevents pressure movement

Define Details

COMSIG_ATOM_BLOCKS_PRESSURE - +

prevents pressure movement

COMSIG_ATOM_CAN_BE_PULLED - +

signal sent out by an atom when it checks if it can be pulled, for additional checks

COMSIG_ATOM_DIR_CHANGE - +

from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.

COMSIG_ATOM_INTERCEPT_Z_FALL - +

called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)

COMSIG_ATOM_NO_LONGER_PULLED - +

signal sent out by an atom when it is no longer being pulled by something else : (atom/puller)

COMSIG_ATOM_NO_LONGER_PULLING - +

signal sent out by an atom when it is no longer pulling something : (atom/pulling)

COMSIG_ATOM_ON_Z_IMPACT - +

signal sent out by an atom upon onZImpact : (turf/impacted_turf, levels)

COMSIG_ATOM_PRE_PRESSURE_PUSH - +

from base of atom/experience_pressure_difference(): (pressure_difference, direction, pressure_resistance_prob_delta)

COMSIG_ATOM_RELAYMOVE - +

from base of atom/relaymove(): (mob/living/user, direction)

COMSIG_ATOM_SHIFT_CHANGE - +

from base of atom/setShift(): (dir). Called before the shift changes.

COMSIG_ATOM_SINGULARITY_TRY_MOVE - +

from /datum/component/singularity/proc/can_move(), as well as /obj/energy_ball/proc/can_move() if a callback returns SINGULARITY_TRY_MOVE_BLOCK, then the singularity will not move to that turf

COMSIG_ATOM_START_PULL - +

called on a movable (NOT living) when it starts pulling (atom/movable/pulled, state, force)

COMSIG_ATOM_UI_INTERACT - +

from base of [/atom/proc/interact]: (mob/user)

COMSIG_BLOCK_RELAYMOVE - +

prevents the "you cannot move while buckled! message"

COMSIG_LIVING_GET_PULLED - +

called on /living when someone is pulled (mob/living/puller)

COMSIG_LIVING_PUSHING_MOVABLE - +

Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves (aotm/movable/being_pushed)

COMSIG_LIVING_START_PULL - +

called on /living when someone starts pulling (atom/movable/pulled, state, force)

COMSIG_LIVING_TRY_PULL - +

called on /living, when pull is attempted, but before it completes, from base of [/mob/living/start_pulling]: (atom/movable/thing, force)

COMSIG_LIVING_UPDATING_PULL_MOVESPEED - +

Called from /mob/living/update_pull_movespeed

SINGULARITY_TRY_MOVE_BLOCK - +

When returned from COMSIG_ATOM_SINGULARITY_TRY_MOVE, the singularity will move to that turf

diff --git a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_x_act.html b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_x_act.html index 8b5b8206c5b9..71fc622db2da 100644 --- a/code/__DEFINES/dcs/signals/signals_atom/signals_atom_x_act.html +++ b/code/__DEFINES/dcs/signals/signals_atom/signals_atom_x_act.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_x_act.dm - +

@@ -38,87 +38,87 @@

code/__DEFINES/dcs/signals/signals_atom/signals_atom_x_act.dm

COMSIG_ATOM_TOOL_ACTfor any tool behaviors: (mob/living/user, obj/item/I, list/recipes)
COMSIG_ATOM_SECONDARY_TOOL_ACTfor any rightclick tool behaviors: (mob/living/user, obj/item/I)

Define Details

COMPONENT_CANCEL_BLOB_ACT - +

if returned, forces nothing to happen when the atom is attacked by a blob

COMSIG_ATOM_ACID_ACT - +

from base of atom/acid_act(): (acidpwr, acid_volume)

COMSIG_ATOM_BLOB_ACT - +

from base of atom/blob_act(): (/obj/structure/blob)

COMSIG_ATOM_BSA_BEAM - +

from obj/machinery/bsa/full/proc/fire(): ()

COMSIG_ATOM_BULLET_ACT - +

from base of atom/bullet_act(): (/obj/projectile, def_zone)

COMSIG_ATOM_CHECKPARTS - +

from base of atom/CheckParts(): (list/parts_list, datum/crafting_recipe/R)

COMSIG_ATOM_EMAG_ACT - +

from base of atom/emag_act(): (/mob/user, /obj/item/card/emag)

COMSIG_ATOM_EMP_ACT - +

from base of atom/emp_act(): (severity)

COMSIG_ATOM_EX_ACT - +

from the [EX_ACT] wrapper macro: (severity, target)

COMSIG_ATOM_FIRE_ACT - +

from base of atom/fire_act(): (exposed_temperature, exposed_volume)

COMSIG_ATOM_HONK_ACT - +

from base of atom/honk_act(): ()

COMSIG_ATOM_NARSIE_ACT - +

from base of atom/narsie_act(): ()

COMSIG_ATOM_RAD_ACT - +

! from base of atom/rad_act(intensity, collectable_radiation)

COMSIG_ATOM_RATVAR_ACT - +

from base of atom/ratvar_act(): ()

COMSIG_ATOM_RCD_ACT - +

from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)

COMSIG_ATOM_SECONDARY_TOOL_ACT - +

for any rightclick tool behaviors: (mob/living/user, obj/item/I)

COMSIG_ATOM_SING_PULL - +

from base of atom/singularity_pull(): (/datum/component/singularity, current_size)

COMSIG_ATOM_TOOL_ACT - +

for any tool behaviors: (mob/living/user, obj/item/I, list/recipes)

COMSIG_ATOM_USED_IN_CRAFT - +

from base of atom/CheckParts(): (atom/movable/new_craft) - The atom has just been used in a crafting recipe and has been moved inside new_craft.

diff --git a/code/__DEFINES/dcs/signals/signals_datum.html b/code/__DEFINES/dcs/signals/signals_datum.html index d14cdef8da09..bd4554530edb 100644 --- a/code/__DEFINES/dcs/signals/signals_datum.html +++ b/code/__DEFINES/dcs/signals/signals_datum.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_datum.dm - +

@@ -28,45 +28,45 @@

code/__DEFINES/dcs/signals/signals_datum.dm

COMSIG_ANTAGONIST_GAINEDCalled on the mind when an antagonist is being gained, after the antagonist list has updated (datum/antagonist/antagonist)
COMSIG_ANTAGONIST_REMOVEDCalled on the mind when an antagonist is being removed, after the antagonist list has updated (datum/antagonist/antagonist)

Define Details

COMSIG_ANTAGONIST_GAINED - +

Called on the mind when an antagonist is being gained, after the antagonist list has updated (datum/antagonist/antagonist)

COMSIG_ANTAGONIST_REMOVED - +

Called on the mind when an antagonist is being removed, after the antagonist list has updated (datum/antagonist/antagonist)

COMSIG_COMPONENT_ADDED - +

when a component is added to a datum: (/datum/component)

COMSIG_COMPONENT_REMOVING - +

before a component is removed from a datum because of RemoveComponent: (/datum/component)

COMSIG_ELEMENT_ATTACH - +

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_ELEMENT_DETACH - +

fires on the target datum when an element is attached to it (/datum/element)

COMSIG_PARENT_PREQDELETED - +

before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation

COMSIG_PARENT_QDELETING - +

just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called

COMSIG_TOPIC - +

generic topic handler (usr, href_list)

diff --git a/code/__DEFINES/dcs/signals/signals_food.html b/code/__DEFINES/dcs/signals/signals_food.html index b49e7ff531c5..cee5c8be5af8 100644 --- a/code/__DEFINES/dcs/signals/signals_food.html +++ b/code/__DEFINES/dcs/signals/signals_food.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_food.dm - +

@@ -38,85 +38,85 @@

code/__DEFINES/dcs/signals/signals_food.dm

COMSIG_BAKE_COMPLETEDCalled when an object is turned into another item through baking in an oven
COMSIG_GLASS_DRANKfrom base of obj/item/reagent_containers/cup/attack(): (mob/M, mob/user)

Define Details

COMPONENT_BAKING_BAD_RESULT - +

Return if the result of the baking was a bad thing / failuire

COMPONENT_BAKING_GOOD_RESULT - +

Return if the result of the baking was a good thing

COMPONENT_HANDLED_BAKING - +

Return to not burn the item

COMPONENT_HANDLED_GRILLING - +

Return to not burn the item

COMPONENT_MICROWAVE_BAD_RECIPE - +

Returned on "failure" - an item was produced but it was the default fail recipe

COMPONENT_MICROWAVE_SUCCESS - +

Return on success - that is, a microwaved item was produced

COMSIG_BAKE_COMPLETED - +

Called when an object is turned into another item through baking in an oven

COMSIG_FOOD_CONSUMED - +

From base of Component/edible/On_Consume: (mob/living/eater, mob/living/feeder)

COMSIG_FOOD_CROSSED - +

From base of datum/component/edible/on_entered: (mob/crosser, bitecount)

COMSIG_FOOD_EATEN - +

From datum/component/edible/proc/TakeBite: (mob/living/eater, mob/feeder, bitecount, bitesize)

COMSIG_FOOD_INGREDIENT_ADDED - +

called when an edible ingredient is added: (datum/component/edible/ingredient)

COMSIG_GLASS_DRANK - +

from base of obj/item/reagent_containers/cup/attack(): (mob/M, mob/user)

COMSIG_GRILL_COMPLETED - +

Called when an object is turned into another item through grilling ontop of a griddle

COMSIG_ITEM_ENTERED_FRYER - +

An item entering the deep frying (not fried yet) - From obj/machinery/deepfryer/start_fry: ()

COMSIG_ITEM_FRIED - +

An item becomes fried - From /datum/element/fried_item/Attach: (fry_time)

COMSIG_ITEM_GRILLED - +

Called when an object is grilled ontop of a griddle

COMSIG_ITEM_MICROWAVE_ACT - +

called on item when microwaved (): (obj/machinery/microwave/microwave, mob/microwaver)

COMSIG_ITEM_MICROWAVE_COOKED - +

called on item when created through microwaving (): (obj/machinery/microwave/M, cooking_efficiency)

COMSIG_ITEM_USED_AS_INGREDIENT - +

called when an item is used as an ingredient: (atom/customized)

diff --git a/code/__DEFINES/dcs/signals/signals_gib.html b/code/__DEFINES/dcs/signals/signals_gib.html index 2acf237fffb0..163a9225d703 100644 --- a/code/__DEFINES/dcs/signals/signals_gib.html +++ b/code/__DEFINES/dcs/signals/signals_gib.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/dcs/signals/signals_gib.dm - +

COMSIG_GIBS_STREAKfrom base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)
COMSIG_STEP_ON_BLOODCalled on mobs when they step in blood. (blood_amount, blood_state, list/blood_DNA)

Define Details

COMSIG_GIBS_STREAK - +

from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)

COMSIG_STEP_ON_BLOOD - +

Called on mobs when they step in blood. (blood_amount, blood_state, list/blood_DNA)

diff --git a/code/__DEFINES/dcs/signals/signals_global.html b/code/__DEFINES/dcs/signals/signals_global.html index 1123df07d2c3..49fab1ea8967 100644 --- a/code/__DEFINES/dcs/signals/signals_global.html +++ b/code/__DEFINES/dcs/signals/signals_global.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_global.dm - +

@@ -50,133 +50,133 @@

code/__DEFINES/dcs/signals/signals_global.dm

COMSIG_GLOB_LIGHT_MECHANISM_COMPLETEDGlobal signal sent when a light mechanism is completed (try_id)
COMSIG_GLOB_REVOLUTION_VICTORYGlobal Signal sent when the crew wins the revolution (No arguments).

Define Details

CANCEL_PRE_RANDOM_EVENT - +

Do not allow this random event to continue.

CANCEL_RANDOM_EVENT - +

Do not allow this random event to continue.

COMSIG_AREA_CREATED - +

called after a successful area creation by a mob: (area/created_area, area/old_area, mob/creator)

COMSIG_GLOB_ALARM_CLEAR - +

An alarm of some form was cleared (datum/alarm_handler/source, alarm_type, area/source_area)

COMSIG_GLOB_ALARM_FIRE - +

An alarm of some form was sent (datum/alarm_handler/source, alarm_type, area/source_area)

COMSIG_GLOB_BUTTON_PRESSED - +

ingame button pressed (/obj/machinery/button/button)

COMSIG_GLOB_CARBON_THROW_THING - +

a person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)

COMSIG_GLOB_CLIENT_CONNECT - +

a client (re)connected, after all /client/New() checks have passed : (client/connected_client)

COMSIG_GLOB_CREWMEMBER_JOINED - +

crewmember joined the game (mob/living, rank)

COMSIG_GLOB_EXPANDED_WORLD_BOUNDS - +

sent after world.maxx and/or world.maxy are expanded: (has_exapnded_world_maxx, has_expanded_world_maxy)

COMSIG_GLOB_EXPLOSION - +

called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)

COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWN - +

job datum has been called to deal with the aftermath of a latejoin spawn

COMSIG_GLOB_JOB_AFTER_SPAWN - +

job subsystem has spawned and equipped a new mob

COMSIG_GLOB_LIGHT_MECHANISM_COMPLETED - +

Global signal sent when a light mechanism is completed (try_id)

COMSIG_GLOB_LIVING_SAY_SPECIAL - +

global living say plug - use sparingly: (mob/speaker , message)

COMSIG_GLOB_MOB_CREATED - +

Called from base of /mob/Initialise : (mob)

COMSIG_GLOB_MOB_DEATH - +

mob died somewhere : (mob/living, gibbed)

COMSIG_GLOB_MOB_LOGGED_IN - +

global mob logged in signal! (/mob/added_player)

COMSIG_GLOB_NEW_ITEM - +

an obj/item is created! (obj/item/created_item)

COMSIG_GLOB_NEW_Z - +

from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)

COMSIG_GLOB_NUKE_DEVICE_ARMED - +

global signal sent when a nuclear device is armed (/obj/machinery/nuclearbomb/nuke/exploding_nuke)

COMSIG_GLOB_NUKE_DEVICE_DISARMED - +

global signal sent when a nuclear device is disarmed (/obj/machinery/nuclearbomb/nuke/disarmed_nuke)

COMSIG_GLOB_PLAY_CINEMATIC - +

called by datum/cinematic/play() : (datum/cinematic/new_cinematic)

COMSIG_GLOB_PRE_RANDOM_EVENT - +

Random event is trying to roll. (/datum/round_event_control/random_event) Called by (/datum/round_event_control/preRunEvent).

COMSIG_GLOB_RANDOM_EVENT - +

Called by (/datum/round_event_control/RunEvent).

COMSIG_GLOB_REVOLUTION_VICTORY - +

Global Signal sent when the crew wins the revolution (No arguments).

a trapdoor remote has sent out a signal to link with a trapdoor

COMSIG_GLOB_VAR_EDIT - +

called after a successful var edit somewhere in the world: (list/args)

COMSIG_WEATHER_TELEGRAPH - +

a weather event of some kind occured

LINKED_UP - +

successfully linked to a trapdoor!

diff --git a/code/__DEFINES/dcs/signals/signals_global_object.html b/code/__DEFINES/dcs/signals/signals_global_object.html index 83f6a534ed4f..0a9567b026cd 100644 --- a/code/__DEFINES/dcs/signals/signals_global_object.html +++ b/code/__DEFINES/dcs/signals/signals_global_object.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_global_object.dm - +

@@ -24,26 +24,26 @@

code/__DEFINES/dcs/signals/signals_global_object.dm

COMSIG_SECURITY_LEVEL_CHANGEDfrom SSsecurity_level when the security level changes : (new_level)
COMSIG_SUPPLY_SHUTTLE_BUYfrom SSshuttle when the supply shuttle starts spawning orders : ()

Define Details

COMSIG_OCCUPATIONS_DIVIDED - +

signals from globally accessible objects from SSJob when DivideOccupations is called

COMSIG_SECURITY_LEVEL_CHANGED - +

from SSsecurity_level when the security level changes : (new_level)

COMSIG_SUN_MOVED - +

from SSsun when the sun changes position : (azimuth)

COMSIG_SUPPLY_SHUTTLE_BUY - +

from SSshuttle when the supply shuttle starts spawning orders : ()

diff --git a/code/__DEFINES/dcs/signals/signals_heretic.html b/code/__DEFINES/dcs/signals/signals_heretic.html index 99a7b22d6eff..b9333d4630cc 100644 --- a/code/__DEFINES/dcs/signals/signals_heretic.html +++ b/code/__DEFINES/dcs/signals/signals_heretic.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_heretic.dm - +

@@ -26,34 +26,34 @@

code/__DEFINES/dcs/signals/signals_heretic.dm

COMSIG_HERETIC_BLADE_ATTACKFrom /obj/item/melee/sickly_blade/afterattack (with proximity) : (mob/living/source, mob/living/target)
COMSIG_HERETIC_RANGED_BLADE_ATTACKFrom /obj/item/melee/sickly_blade/afterattack (without proximity) : (mob/living/source, mob/living/target)

Define Details

COMPONENT_BLOCK_HAND_USE - +

Default behavior is to use the hand, so return this to blocks the mansus fist from being consumed after use.

COMPONENT_USE_HAND - +

Default behavior is to continue attack chain and do nothing else, so return this to use up the hand after use.

COMSIG_HERETIC_BLADE_ATTACK - +

From /obj/item/melee/sickly_blade/afterattack (with proximity) : (mob/living/source, mob/living/target)

COMSIG_HERETIC_MANSUS_GRASP_ATTACK - +

Heretic signals From /obj/item/melee/touch_attack/mansus_fist/on_mob_hit : (mob/living/source, mob/living/target)

COMSIG_HERETIC_MANSUS_GRASP_ATTACK_SECONDARY - +

From /obj/item/melee/touch_attack/mansus_fist/afterattack_secondary : (mob/living/source, atom/target)

COMSIG_HERETIC_RANGED_BLADE_ATTACK - +

From /obj/item/melee/sickly_blade/afterattack (without proximity) : (mob/living/source, mob/living/target)

diff --git a/code/__DEFINES/dcs/signals/signals_janitor.html b/code/__DEFINES/dcs/signals/signals_janitor.html index 10397f290342..34fa4e35a815 100644 --- a/code/__DEFINES/dcs/signals/signals_janitor.html +++ b/code/__DEFINES/dcs/signals/signals_janitor.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_janitor.dm - +

@@ -25,33 +25,33 @@

code/__DEFINES/dcs/signals/signals_janitor.dm

COMSIG_TURF_IS_WET(): Returns bitflags of wet values.
COMSIG_TURF_MAKE_DRY(max_strength, immediate, duration_decrease = INFINITY): Returns bool.

Define Details

COMPONENT_CLEANED - +

Returned by cleanable components when they are cleaned.

COMSIG_COMPONENT_CLEAN_ACT - +

Called on an object to "clean it", such as removing blood decals/overlays, etc. The clean types bitfield is sent with it. Return TRUE if any cleaning was necessary and thus performed.

COMSIG_TURF_IS_WET - +

(): Returns bitflags of wet values.

COMSIG_TURF_MAKE_DRY - +

(max_strength, immediate, duration_decrease = INFINITY): Returns bool.

COMSIG_VACUUM_BAG_ATTACH - +

Called on a bag being attached to a vacuum parent

COMSIG_VACUUM_BAG_DETACH - +

Called on a bag being detached from a vacuum parent

diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_carbon.html b/code/__DEFINES/dcs/signals/signals_mob/signals_carbon.html index 506ee936f1f9..66accc9e1706 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_carbon.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_carbon.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mob/signals_carbon.dm - +

@@ -67,201 +67,201 @@

code/__DEFINES/dcs/signals/signals_mob/signals_carbon.dm

COMSIG_CARBON_ITEM_GIVENfrom /atom/movable/screen/alert/give/proc/handle_transfer(): (taker, item)
COMSIG_CARBON_SPECIESCHANGEfrom base of mob/living/carbon/set_species(): (new_race)

Define Details

COMPONENT_BLOCK_HELP_ACT - +

Stops the rest of the help

COMPONENT_BLOCK_MISC_HELP - +

Stops the rest of help act (hugging, etc) from occuring

COMPONENT_OVERRIDE_BODYPART_HEALTH_HUD - +

Return to override that bodypart's health hud with your own icon

COMPONENT_OVERRIDE_HEALTH_HUD - +

Return if you override the carbon's health hud with something else

COMSIG_ATTEMPT_CARBON_ATTACH_LIMB - +

from base of /obj/item/bodypart/proc/can_attach_limb(): (new_limb, special) allows you to fail limb attachment

COMSIG_BODYPART_CHECKED_FOR_INJURY - +

Called from /obj/item/bodypart/check_for_injuries (mob/living/carbon/examiner, list/check_list)

COMSIG_BODYPART_REMOVED - +

Called from bodypart being removed /obj/item/bodypart/proc/drop_limb(mob/living/carbon/old_owner, dismembered)

COMSIG_BODYPART_UPDATING_HEALTH_HUD - +

Called from update_health_hud, whenever a bodypart is being updated on the health doll

COMSIG_CARBON_ATTACH_LIMB - +

from base of /obj/item/bodypart/proc/try_attach_limb(): (new_limb, special)

COMSIG_CARBON_ATTEMPT_BREATHE - +

Called when a carbon attempts to breath, before the breath has actually occured

COMSIG_CARBON_ATTEMPT_EAT - +

Called when a carbon attempts to eat (eating)

COMSIG_CARBON_CHECKING_BODYPART - +

Called from /obj/item/bodypart/check_for_injuries (obj/item/bodypart/examined, list/check_list)

COMSIG_CARBON_CUFF_ATTEMPTED - +

Called when someone attempts to cuff a carbon

COMSIG_CARBON_DISARM_COLLIDE - +

When a carbon mob is disarmed, this is sent to the turf we're trying to shove onto (mob/living/carbon/shover, mob/living/carbon/target, shove_blocked)

COMSIG_CARBON_DISARM_PRESHOVE - +

Before a carbon mob is shoved, sent to the turf we're trying to shove onto (mob/living/carbon/shover, mob/living/carbon/target)

COMSIG_CARBON_EMBED_REMOVAL - +

called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)

COMSIG_CARBON_EMBED_RIP - +

defined twice, in carbon and human's topics, fired when interacting with a valid embedded_object to pull it out (mob/living/carbon/target, /obj/item, /obj/item/bodypart/L)

COMSIG_CARBON_EQUIP_HAT - +

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_GAIN_ADDICTION - +

Called when a carbon becomes addicted (source = what addiction datum, addicted_mind = mind of the addicted carbon)

COMSIG_CARBON_GAIN_MUTATION - +

Called when a carbon mutates (source = dna, mutation = mutation added)

COMSIG_CARBON_GAIN_ORGAN - +

from /item/organ/proc/Insert() (/obj/item/organ/)

COMSIG_CARBON_GAIN_TRAUMA - +

Called when a carbon gets a brain trauma (source = carbon, trauma = what trauma was added) - this is before on_gain()

COMSIG_CARBON_HELPED - +

Called from /mob/living/carbon/help_shake_act on the helper, after any hugs have ocurred. (mob/living/helped)

COMSIG_CARBON_HELP_ACT - +

Called from /mob/living/carbon/help_shake_act on the person being helped, after any hugs have ocurred. (mob/living/helper)

COMSIG_CARBON_ITEM_GIVEN - +

from /atom/movable/screen/alert/give/proc/handle_transfer(): (taker, item)

COMSIG_CARBON_LOSE_ADDICTION - +

Called when a carbon is no longer addicted (source = what addiction datum was lost, addicted_mind = mind of the freed carbon)

COMSIG_CARBON_LOSE_MUTATION - +

Called when a carbon loses a mutation (source = dna, mutation = mutation lose)

COMSIG_CARBON_LOSE_ORGAN - +

from /item/organ/proc/Remove() (/obj/item/organ/)

COMSIG_CARBON_LOSE_TRAUMA - +

Called when a carbon loses a brain trauma (source = carbon, trauma = what trauma was removed)

COMSIG_CARBON_MOOD_UPDATE - +

Called when a carbon updates their mood

COMSIG_CARBON_PRE_BREATHE - +

Called when a carbon breathes, before the breath has actually occured

COMSIG_CARBON_PRE_HELP - +

Called from /datum/species/proc/help : (mob/living/carbon/human/helper, datum/martial_art/helper_style)

COMSIG_CARBON_PRE_MISC_HELP - +

Called from /mob/living/carbon/help_shake_act, before any hugs have ocurred. (mob/living/helper)

COMSIG_CARBON_REGENERATE_LIMBS - +

from base of /mob/living/carbon/regenerate_limbs(): (excluded_limbs)

COMSIG_CARBON_REMOVE_LIMB - +

Called from carbon losing a limb /obj/item/bodypart/proc/drop_limb(obj/item/bodypart/lost_limb, dismembered)

COMSIG_CARBON_SANITY_UPDATE - +

Called when a carbon updates their sanity (source = carbon)

COMSIG_CARBON_SOUNDBANG - +

from base of mob/living/carbon/soundbang_act(): (list(intensity))

COMSIG_CARBON_SPECIESCHANGE - +

from base of mob/living/carbon/set_species(): (new_race)

COMSIG_CARBON_STATUS_STAMCRIT - +

from base of mob/living/carbon/enter_stamcrit()

COMSIG_CARBON_UNEQUIP_HAT - +

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_UNEQUIP_SHOECOVER - +

from /mob/living/carbon/doUnEquip(obj/item/I, force, newloc, no_move, invdrop, silent)

COMSIG_CARBON_UPDATING_HEALTH_HUD - +

Called when a carbon's health hud is updated. (source = carbon, shown_health_amount)

COMSIG_CARBON_VOMITED - +

Called when a carbon vomits : (distance, force)

COMSIG_HUMAN_MONKEYIZE - +

Called when a human turns into a monkey, from /mob/living/carbon/proc/finish_monkeyize()

COMSIG_HUMAN_SUICIDE_ACT - +

From mob/living/carbon/human/handle_suicide(); on yog: mob/living/carbon/human/verb/suicide()

COMSIG_MONKEY_HUMANIZE - +

Called when a monkey turns into a human, from /mob/living/carbon/proc/finish_humanize(species)

COMSIG_ON_CARBON_SLIP - +

When a carbon slips. Called on /turf/open/handle_slip()

COMSIG_ON_VENDOR_CRUSH - +

When a carbon gets a vending machine tilted on them

diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_human.html b/code/__DEFINES/dcs/signals/signals_mob/signals_human.html index 47b112b1a74a..15e2fc206dff 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_human.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_human.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mob/signals_human.dm - +

@@ -27,41 +27,41 @@

code/__DEFINES/dcs/signals/signals_mob/signals_human.dm

COMSIG_HUMAN_CHECK_SHIELDSfrom /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration)
COMSIG_HUMAN_FORCESAYfrom /mob/living/carbon/human/proc/force_say(): ()

Define Details

COMSIG_HUMAN_BURNING - +

from /datum/species/handle_fire. Called when the human is set on fire and burning clothes and stuff

COMSIG_HUMAN_CHECK_SHIELDS - +

from /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration)

COMSIG_HUMAN_CORETEMP_CHANGE - +

from /mob/living/carbon/human/proc/set_coretemperature(): (oldvalue, newvalue)

COMSIG_HUMAN_DISARM_HIT - +

Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)

COMSIG_HUMAN_EARLY_UNARMED_ATTACK - +

from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers)

COMSIG_HUMAN_FORCESAY - +

from /mob/living/carbon/human/proc/force_say(): ()

COMSIG_HUMAN_MELEE_UNARMED_ATTACK - +

from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers)

COMSIG_JOB_RECEIVED - +

Whenever EquipRanked is called, called after job is set

diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_living.html b/code/__DEFINES/dcs/signals/signals_mob/signals_living.html index ecd8abc5261e..7f398a06832f 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_living.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_living.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mob/signals_living.dm - +

@@ -78,239 +78,239 @@

code/__DEFINES/dcs/signals/signals_mob/signals_living.dm

COMSIG_LIVING_UNFRIENDEDFrom /mob/living/unfriend() : (mob/living/old_friend)
COMSIG_MIND_TRANSFERREDfrom mind/transfer_to. Sent after the mind has been transferred: (mob/previous_body)

Define Details

COMPONENT_CANNOT_SPEAK - +

Return if the mob cannot speak.

COMPONENT_CAN_ALWAYS_SPEAK - +

Return if the mob can speak the message, regardless of any other signal returns or checks.

COMPONENT_LIVING_CANT_PUT_IN_HAND - +

Can't pick up

COMSIG_LIVING_BANED - +

from base of element/bane/activate(): (item/weapon, mob/user)

COMSIG_LIVING_BEFRIENDED - +

From /mob/living/befriend() : (mob/living/new_friend)

COMSIG_LIVING_CAN_TRACK - +

from base of /mob/living/can_track(): (mob/user)

COMSIG_LIVING_CULT_SACRIFICED - +

From /obj/effect/rune/convert/do_sacrifice() : (list/invokers)

COMSIG_LIVING_DEATH - +

from base of mob/living/death(): (gibbed)

COMSIG_LIVING_DOORCRUSHED - +

from /obj/structure/door/crush(): (mob/living/crushed, /obj/machinery/door/crushing_door)

COMSIG_LIVING_ELECTROCUTE_ACT - +

from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)

COMSIG_LIVING_EXTINGUISHED - +

from base of mob/living/extinguish_mob() (/mob/living)

COMSIG_LIVING_GIBBED - +

from base of mob/living/gib(): (no_brain, no_organs, no_bodyparts) Note that it is fired regardless of whether the mob was dead beforehand or not.

COMSIG_LIVING_HANDLE_BREATHING - +

from start of /mob/living/handle_breathing(): (delta_time, times_fired)

COMSIG_LIVING_HEALTHSCAN - +

from /proc/healthscan(): (list/scan_results, advanced, mob/user, mode) Consumers are allowed to mutate the scan_results list to add extra information

COMSIG_LIVING_HEALTH_UPDATE - +

from base of mob/living/updatehealth()

COMSIG_LIVING_IGNITED - +

from base of mob/living/ignite_mob() (/mob/living)

COMSIG_LIVING_LIFE - +

From living/Life(seconds_per_tick = SSMOBS_DT, times_fired). (deltatime, times_fired)

COMSIG_LIVING_MINOR_SHOCK - +

sent by stuff like stunbatons and tasers: ()

COMSIG_LIVING_MOB_BUMP - +

From base of mob/living/MobBump() (mob/living)

COMSIG_LIVING_MOB_PAINTED - +

From obj/item/toy/crayon/spraycan

COMSIG_LIVING_ON_WABBAJACKED - +

From mob/living/proc/on_wabbajack(): (mob/living/new_mob)

COMSIG_LIVING_POST_FULLY_HEAL - +

from end of fully_heal(): (heal_flags)

COMSIG_LIVING_POST_UPDATE_TRANSFORM - +

from base of mob/update_transform()

COMSIG_LIVING_PRE_WABBAJACKED - +

From mob/living/proc/wabbajack(): (randomize_type)

COMSIG_LIVING_RESIST - +

from base of mob/living/resist() (/mob/living)

COMSIG_LIVING_RESTING - +

From living/set_resting(): (new_resting, silent, instant)

COMSIG_LIVING_REVIVE - +

from base of mob/living/revive() (full_heal, admin_revive)

COMSIG_LIVING_SET_BODY_POSITION - +

from base of mob/living/set_body_position()

COMSIG_LIVING_SET_BUCKLED - +

from base of mob/living/set_buckled(): (new_buckled)

COMSIG_LIVING_SHAPESHIFTED - +

From /datum/status_effect/shapechange_mob/on_apply(): (mob/living/shape)

COMSIG_LIVING_SHOCK_PREVENTED - +

sent when items with siemen coeff. of 0 block a shock: (power_source, source, siemens_coeff, dist_check)

COMSIG_LIVING_SLAM_TABLE - +

from /obj/item/hand_item/slapper/attack_atom(): (source=mob/living/slammer, obj/structure/table/slammed_table)

COMSIG_LIVING_SLAP_MOB - +

from /obj/item/hand_item/slapper/attack(): (source=mob/living/slapper, mob/living/slapped)

COMSIG_LIVING_STATUS_IMMOBILIZE - +

from base of mob/living/Immobilize() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_KNOCKDOWN - +

from base of mob/living/Knockdown() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_PARALYZE - +

from base of mob/living/Paralyze() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_SLEEP - +

from base of mob/living/Sleeping() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_STUN - +

from base of mob/living/Stun() (amount, ignore_canstun)

COMSIG_LIVING_STATUS_UNCONSCIOUS - +

from base of mob/living/Unconscious() (amount, ignore_canstun)

COMSIG_LIVING_TREAT_MESSAGE - +

From mob/living/treat_message(): (list/message_args)

COMSIG_LIVING_TRY_PUT_IN_HAND - +

called on /living when attempting to pick up an item, from base of /mob/living/put_in_hand_check(): (obj/item/I)

COMSIG_LIVING_TRY_SPEECH - +

From mob/living/try_speak(): (message, ignore_spam, forced)

COMSIG_LIVING_TRY_SYRINGE - +

From post-can inject check of syringe after attack (mob/user)

COMSIG_LIVING_UNARMED_ATTACK - +

(NOT on humans) from mob/living/*/UnarmedAttack(): (atom/target, proximity, modifiers)

COMSIG_LIVING_UNFRIENDED - +

From /mob/living/unfriend() : (mob/living/old_friend)

COMSIG_LIVING_UNSHAPESHIFTED - +

From /datum/status_effect/shapechange_mob/after_unchange(): (mob/living/caster)

COMSIG_LIVING_WRITE_MEMORY - +

from base of mob/living/Write_Memory(): (dead, gibbed)

COMSIG_LIVING_Z_IMPACT - +

From base of mob/living/ZImpactDamage() (mob/living, levels, turf/t)

COMSIG_MIND_TRANSFERRED - +

from mind/transfer_to. Sent after the mind has been transferred: (mob/previous_body)

COMSIG_ORGAN_BEING_REPLACED - +

Called when an organ is being regenerated with a new copy in species regenerate_organs (obj/item/organ/replacement)

COMSIG_ORGAN_IMPLANTED - +

Called on the organ when it is implanted into someone (mob/living/carbon/receiver)

COMSIG_ORGAN_REMOVED - +

Called on the organ when it is removed from someone (mob/living/carbon/old_owner)

COMSIG_ORGAN_WAG_TAIL - +

Called when using the *wag emote

SILENCE_SACRIFICE_MESSAGE - +

Don't send a message for sacrificing this thing, we have our own

STOP_SACRIFICE - +

Return to stop the sac from occurring

STOP_WABBAJACK - +

Return to stop the rest of the wabbajack from triggering.

TREAT_MESSAGE_MESSAGE - +

The index of message_args that corresponds to the actual message

diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_mob.html b/code/__DEFINES/dcs/signals/signals_mob/signals_mob.html index 0bc9f67826cc..48081c107097 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_mob.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_mob.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mob/signals_mob.dm - +

@@ -92,295 +92,295 @@

code/__DEFINES/dcs/signals/signals_mob/signals_mob.dm

COMSIG_MOB_FLASHEDfrom living/flash_act(), when a mob is successfully flashed.
COMSIG_MOB_GET_STATUS_TAB_ITEMSfrom mob/get_status_tab_items(): (list/items)

Define Details

COMPONENT_BLOCK_QUICK_EQUIP - +

return this if you want to stop the rest of the quick equip logic

COMPONENT_MOB_BOT_BLOCK_PRE_STEP - +

Should always match COMPONENT_MOVABLE_BLOCK_PRE_MOVE as these are interchangeable and used to block movement.

COMSIG_BLOCK_EYECONTACT - +

return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)

COMSIG_CLIENT_SET_EYE - +

from base of /client/proc/set_eye() : (atom/old_eye, atom/new_eye)

COMSIG_DO_AFTER_BEGAN - +

Sent from /proc/do_after if someone starts a do_after action bar.

COMSIG_DO_AFTER_ENDED - +

Sent from /proc/do_after once a do_after action completes, whether via the bar filling or via interruption.

COMSIG_MOB_ALTCLICKON - +

from base of mob/AltClickOn(): (atom/A)

COMSIG_MOB_ALTCLICKON_SECONDARY - +

from base of mob/alt_click_on_secodary(): (atom/A)

COMSIG_MOB_APPLY_DAMAGE - +

from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, blocked, wound_bonus, bare_wound_bonus, sharpness, attack_direction)

COMSIG_MOB_APPLY_HEALING - +

from adjust procs and bodypart heal_damage(): (amount, damtype)

COMSIG_MOB_ATTACK_ALIEN - +

from base of /mob/living/attack_alien(): (user)

COMSIG_MOB_ATTACK_HAND - +

from base of atom/attack_hand(): (mob/user, modifiers)

COMSIG_MOB_ATTACK_RANGED - +

from base of mob/RangedAttack(): (atom/A, modifiers)

COMSIG_MOB_ATTACK_RANGED_SECONDARY - +

from base of mob/ranged_secondary_attack(): (atom/target, modifiers)

COMSIG_MOB_AUTOMUTE_CHECK - +

from base of [/client/proc/handle_spam_prevention] (message, mute_type)

COMSIG_MOB_BOT_PRE_STEP - +

From base of /mob/living/simple_animal/bot/proc/bot_step()

COMSIG_MOB_BOT_STEP - +

From base of /mob/living/simple_animal/bot/proc/bot_step()

COMSIG_MOB_CLICKON - +

from base of mob/clickon(): (atom/A, params)

COMSIG_MOB_CLIENT_BLOCK_PRE_LIVING_MOVE - +

Should we stop the current living movement attempt

COMSIG_MOB_CLIENT_BLOCK_PRE_MOVE - +

Should always match COMPONENT_MOVABLE_BLOCK_PRE_MOVE as these are interchangeable and used to block movement.

COMSIG_MOB_CLIENT_CHANGE_VIEW - +

From base of /client/proc/change_view() (mob/source, new_size)

COMSIG_MOB_CLIENT_LOGIN - +

sent when a mob/login() finishes: (client)

COMSIG_MOB_CLIENT_MOVED - +

From base of /client/Move()

COMSIG_MOB_CLIENT_PRE_LIVING_MOVE - +

From base of /client/Move()

COMSIG_MOB_CLIENT_PRE_MOVE - +

From base of /client/Move(): (list/move_args)

COMSIG_MOB_CLUMSY_SHOOT_FOOT - +

From /obj/item/gun/proc/check_botched()

COMSIG_MOB_CREAMED - +

From /datum/component/creamed/Initialize()

COMSIG_MOB_CTRL_CLICKED - +

From base of atom/ctrl_click(): (atom/A)

COMSIG_MOB_DEADSAY - +

from /mob/say_dead(): (mob/speaker, message)

COMSIG_MOB_EMOTE - +

from /mob/living/emote(): ()

COMSIG_MOB_EXAMINATE - +

from base of /mob/verb/examinate(): (atom/target)

COMSIG_MOB_EYECONTACT - +

from /mob/living/handle_eye_contact(): (mob/living/other_mob)

COMSIG_MOB_FLASHED - +

from living/flash_act(), when a mob is successfully flashed.

COMSIG_MOB_GET_STATUS_TAB_ITEMS - +

from mob/get_status_tab_items(): (list/items)

COMSIG_MOB_HUD_CREATED - +

from base of mob/create_mob_hud(): ()

COMSIG_MOB_HUD_REFRESHED - +

from base of hud/show_to(): (datum/hud/hud_source)

COMSIG_MOB_ITEM_AFTERATTACK - +

from base of obj/item/afterattack(): (atom/target, obj/item/weapon, proximity_flag, click_parameters)

COMSIG_MOB_ITEM_AFTERATTACK_SECONDARY - +

from base of obj/item/afterattack_secondary(): (atom/target, obj/item/weapon, proximity_flag, click_parameters)

COMSIG_MOB_ITEM_ATTACK - +

from base of /obj/item/attack(): (mob/M, mob/user)

COMSIG_MOB_ITEM_ATTACK_QDELETED - +

from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proximity_flag, click_parameters)

COMSIG_MOB_LOGIN - +

from base of /mob/Login(): ()

COMSIG_MOB_LOGOUT - +

from base of /mob/Logout(): ()

COMSIG_MOB_MIDDLECLICKON - +

from base of mob/MiddleClickOn(): (atom/A)

COMSIG_MOB_MIND_TRANSFERRED_INTO - +

from mind/transfer_to. Sent to the receiving mob.

COMSIG_MOB_MOVESPEED_UPDATED - +

From base of mob/update_movespeed():area

COMSIG_MOB_POINTED - +

from base of /mob/verb/pointed: (atom/A)

COMSIG_MOB_QUICK_EQUIP - +

Called on user by /mob/verb/quick_equip() (atom/target, obj/item/equipping?)

COMSIG_MOB_RECEIVE_MAGIC - +

from base of mob/can_block_magic(): (mob/user, casted_magic_flags, charge_cost)

COMSIG_MOB_RESET_PERSPECTIVE - +

From base of /mob/proc/reset_perspective() : ()

COMSIG_MOB_RESTRICT_MAGIC - +

from base of mob/can_cast_magic(): (mob/user, magic_flags, charge_cost)

COMSIG_MOB_SAY - +

from /mob/living/say(): ()

COMSIG_MOB_SEE_INVIS_CHANGE - +

from base of mob/set_invis_see(): (new_invis, old_invis)

COMSIG_MOB_SEE_IN_DARK_CHANGE - +

from base of mob/set_see_in_dark(): (new_range, old_range)

COMSIG_MOB_SELECTED_ZONE_SET - +

From /atom/movable/screen/zone_sel/proc/set_selected_zone. Fires when the user has changed their selected body target.

COMSIG_MOB_SIGHT_CHANGE - +

from base of mob/set_sight(): (new_sight, old_sight)

COMSIG_MOB_STATCHANGE - +

from base of mob/set_stat(): (new_stat, old_stat)

COMSIG_MOB_SWAPPING_HANDS - +

from base of mob/swap_hand(): (obj/item/currently_held_item)

COMSIG_MOB_SWAP_HANDS - +

from base of mob/swap_hand(): () Performed after the hands are swapped.

COMSIG_MOB_TABLING - +

from base of /obj/structure/table_place() and table_push(): (mob/living/user, mob/living/pushed_mob)

COMSIG_MOB_THROW - +

from base of /mob/throw_item(): (atom/target)

COMSIG_MOB_TRIED_ACCESS - +

from base of obj/allowed(mob/M): (/obj) returns ACCESS_ALLOWED if mob has id access to the obj

COMSIG_MOB_UPDATE_SIGHT - +

from base of /mob/update_sight(): ()

COMSIG_TABLE_SLAMMED - +

from /obj/item/hand_item/slapper/attack_atom(): (source=obj/structure/table/slammed_table, mob/living/slammer)

COMSIG_TRY_ALT_ACTION - +

Called on user, from base of /datum/strippable_item/alternate_action() (atom/target)

COMSIG_TRY_STRIP - +

Called on user, from base of /datum/strippable_item/try_(un)equip() (atom/target, obj/item/equipping?)

COMSIG_TRY_WIRES_INTERACT - +

Mob is trying to open the wires of a target /atom, from /datum/wires/interactable(): (atom/target)

COMSIG_VIEWDATA_UPDATE - +

from base of /datum/view_data/proc/afterViewChange() : (view)

MOVE_ARG_DIRECTION - +

The arugment of move_args which dictates our movement direction

MOVE_ARG_NEW_LOC - +

The argument of move_args which corresponds to the loc we're moving to

POST_BASIC_MOB_UPDATE_VARSPEED - +

Called on /basic when updating its speed, from base of /mob/living/basic/update_basic_mob_varspeed(): ()

WAIVE_AUTOMUTE_CHECK - +

Prevents the automute system checking this client for repeated messages.

diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_silicon.html b/code/__DEFINES/dcs/signals/signals_mob/signals_silicon.html index e1c7dd1d4d85..ac2b6b34c5e6 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_silicon.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_silicon.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mob/signals_silicon.dm - +

COMSIG_BORG_SAFE_DECONSTRUCTRobot Signals
COMSIG_PROCESS_BORGCHARGER_OCCUPANTsent from borg recharge stations: (amount, repairs)

Define Details

COMSIG_BORG_SAFE_DECONSTRUCT - +

Robot Signals

COMSIG_PROCESS_BORGCHARGER_OCCUPANT - +

sent from borg recharge stations: (amount, repairs)

diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_tools.html b/code/__DEFINES/dcs/signals/signals_mob/signals_tools.html index c1b831417aa1..1858758a5c32 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_tools.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_tools.html @@ -14,20 +14,20 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mob/signals_tools.dm - +

COMSIG_TOOL_ATOM_ACTED_PRIMARYCalled from /atom/proc/tool_act (atom)

Define Details

COMSIG_TOOL_ATOM_ACTED_PRIMARY - +

Called from /atom/proc/tool_act (atom)

diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_xenobiology.html b/code/__DEFINES/dcs/signals/signals_mob/signals_xenobiology.html index 4b81b700a3ba..be2aedbd5a54 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_xenobiology.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_xenobiology.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mob/signals_xenobiology.dm - +

@@ -25,33 +25,33 @@

code/__DEFINES/dcs/signals/signals_mob/signals_xenobiology.dm

COMSIG_XENO_TURF_CLICK_CTRLfrom turf AltClickOn(): (/mob)
COMSIG_XENO_MONKEY_CLICK_CTRLfrom monkey CtrlClickOn(): (/mob)

Define Details

COMSIG_XENO_MONKEY_CLICK_CTRL - +

from monkey CtrlClickOn(): (/mob)

COMSIG_XENO_SLIME_CLICK_ALT - +

from slime AltClickOn(): (/mob)

COMSIG_XENO_SLIME_CLICK_CTRL - +

from slime CtrlClickOn(): (/mob)

COMSIG_XENO_SLIME_CLICK_SHIFT - +

from slime ShiftClickOn(): (/mob)

COMSIG_XENO_TURF_CLICK_CTRL - +

from turf AltClickOn(): (/mob)

COMSIG_XENO_TURF_CLICK_SHIFT - +

from turf ShiftClickOn(): (/mob)

diff --git a/code/__DEFINES/dcs/signals/signals_mood.html b/code/__DEFINES/dcs/signals/signals_mood.html index 648ed52f3381..c232752dd046 100644 --- a/code/__DEFINES/dcs/signals/signals_mood.html +++ b/code/__DEFINES/dcs/signals/signals_mood.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/dcs/signals/signals_mood.dm - +

COMSIG_ADD_MOOD_EVENTcalled when you send a mood event from anywhere in the code.
COMSIG_CLEAR_MOOD_EVENTcalled when you clear a mood event from anywhere in the code.

Define Details

COMSIG_ADD_MOOD_EVENT - +

called when you send a mood event from anywhere in the code.

COMSIG_CLEAR_MOOD_EVENT - +

called when you clear a mood event from anywhere in the code.

diff --git a/code/__DEFINES/dcs/signals/signals_moveloop.html b/code/__DEFINES/dcs/signals/signals_moveloop.html index 5a966b54c424..920d5d5ef8b4 100644 --- a/code/__DEFINES/dcs/signals/signals_moveloop.html +++ b/code/__DEFINES/dcs/signals/signals_moveloop.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_moveloop.dm - +

@@ -23,25 +23,25 @@

code/__DEFINES/dcs/signals/signals_moveloop.dm

COMSIG_MOVELOOP_PREPROCESS_CHECKfrom /datum/move_loop/process ():
COMSIG_MOVELOOP_POSTPROCESSfrom /datum/move_loop/process (succeeded, visual_delay):

Define Details

COMSIG_MOVELOOP_POSTPROCESS - +

from /datum/move_loop/process (succeeded, visual_delay):

COMSIG_MOVELOOP_PREPROCESS_CHECK - +

from /datum/move_loop/process ():

COMSIG_MOVELOOP_START - +

from /datum/move_loop/start_loop ():

COMSIG_MOVELOOP_STOP - +

from /datum/move_loop/stop_loop ():

diff --git a/code/__DEFINES/dcs/signals/signals_movetype.html b/code/__DEFINES/dcs/signals/signals_movetype.html index a5b27a9d39f0..179ba8a3d693 100644 --- a/code/__DEFINES/dcs/signals/signals_movetype.html +++ b/code/__DEFINES/dcs/signals/signals_movetype.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_movetype.dm - +

@@ -22,21 +22,21 @@

code/__DEFINES/dcs/signals/signals_movetype.dm

COMSIG_MOVETYPE_FLAG_ENABLEDFrom base of datum/element/movetype_handler/on_movement_type_trait_gain: (flag, old_movement_type)
COMSIG_MOVETYPE_FLAG_DISABLEDFrom base of datum/element/movetype_handler/on_movement_type_trait_loss: (flag, old_movement_type)

Define Details

COMSIG_MOVETYPE_FLAG_DISABLED - +

From base of datum/element/movetype_handler/on_movement_type_trait_loss: (flag, old_movement_type)

COMSIG_MOVETYPE_FLAG_ENABLED - +

From base of datum/element/movetype_handler/on_movement_type_trait_gain: (flag, old_movement_type)

COMSIG_PAUSE_FLOATING_ANIM - +

Called when the floating anim has to be temporarily stopped and restarted later: (timer)

diff --git a/code/__DEFINES/dcs/signals/signals_ntnet.html b/code/__DEFINES/dcs/signals/signals_ntnet.html index 101b3cf8986c..7e6330f481b7 100644 --- a/code/__DEFINES/dcs/signals/signals_ntnet.html +++ b/code/__DEFINES/dcs/signals/signals_ntnet.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_ntnet.dm - +

@@ -25,33 +25,33 @@

code/__DEFINES/dcs/signals/signals_ntnet.dm

COMSIG_COMPONENT_NTNET_PORT_DESTROYEDcalled on an object by its NTNET connection component on a port distruction (port, list/data))
COMSIG_COMPONENT_NTNET_PORT_UPDATEDcalled on an object by its NTNET connection component on a port distruction (port, list/data))

Define Details

COMSIG_COMPONENT_NTNET_ACK - +

called when packet was accepted by the target (datum/netdata, error_code)

COMSIG_COMPONENT_NTNET_NAK - +

called when packet was not acknoledged by the target (datum/netdata, error_code)

COMSIG_COMPONENT_NTNET_PORT_DESTROYED - +

called on an object by its NTNET connection component on a port distruction (port, list/data))

COMSIG_COMPONENT_NTNET_PORT_UPDATE - +

called on an object by its NTNET connection component on a port update (hardware_id, port))

COMSIG_COMPONENT_NTNET_PORT_UPDATED - +

called on an object by its NTNET connection component on a port distruction (port, list/data))

COMSIG_COMPONENT_NTNET_RECEIVE - +

called on an object by its NTNET connection component on receive. (data(datum/netdata))

diff --git a/code/__DEFINES/dcs/signals/signals_object.html b/code/__DEFINES/dcs/signals/signals_object.html index 4c0205dc819d..9aa233168b7e 100644 --- a/code/__DEFINES/dcs/signals/signals_object.html +++ b/code/__DEFINES/dcs/signals/signals_object.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_object.dm - +

@@ -161,571 +161,571 @@

code/__DEFINES/dcs/signals/signals_object.dm

COMSIG_POSTER_TRAP_SUCCEEDfrom /obj/structure/sign/poster/trap_succeeded() : (mob/user)
COMSIG_DETECTIVE_SCANNEDfrom /obj/item/detective_scanner/scan(): (mob/user, list/extra_data)

Define Details

COMPONENT_ACTION_HANDLED - +

Return to prevent the default behavior (attack_selfing) from ocurring.

COMPONENT_CANCEL_EQUIPMENT_CLICK - +

Prevents click from happening.

COMPONENT_CANCEL_MELEE_CLICK - +

Prevents click from happening.

COMPONENT_CANT_USE_MACHINE_INTERACT - +

Can't interact with the machine

COMPONENT_CANT_USE_MACHINE_TOOLS - +

Can't use tools on the machine

COMPONENT_CLOSET_INSERT_INTERRUPT - +

used to interrupt insertion

COMPONENT_ITEM_BLOCK_UNEQUIP - +

only the pre unequip can be cancelled

COMPONENT_MINDSHIELD_DECONVERTED - +

Are we the reason for deconversion?

COMPONENT_MINDSHIELD_PASSED - +

Did they successfully get mindshielded?

COMPONENT_MINDSHIELD_RESISTED - +

Did they resist the mindshield?

COMPONENT_OFFER_INTERRUPT - +

Interrupts the offer proc

COMPONENT_OFFER_TAKE_INTERRUPT - +

Interrupts the offer acceptance

COMPONENT_STOP_EXPORT - +

Stops the export from calling sell_object() on the item, so you can handle it manually.

COMPONENT_STOP_EXPORT_REPORT - +

Stops the export from adding the export information to the report, so you can handle it manually.

COMSIG_AIRLOCK_SET_BOLT - +

from /obj/machinery/door/airlock/set_bolt():

COMSIG_ARCADE_PRIZEVEND - +

from /obj/machinery/computer/arcade/prizevend(mob/user, prizes = 1)

COMSIG_ARMOR_PLATED - +

Called when an armor plate is successfully applied to an object

COMSIG_ASSEMBLY_PULSED - +

from /obj/item/assembly/proc/pulsed(mob/pulser)

COMSIG_ATMOS_MACHINE_SET_ON - +

from /obj/machinery/atmospherics/set_on(active): (on)

COMSIG_BIBLE_SMACKED - +

from /obj/item/storage/book/bible/afterattack(): (mob/user, proximity)

COMSIG_CAMERA_IMAGE_CAPTURED - +

from /obj/item/camera/captureimage(): (atom/target, mob/user)

COMSIG_CARBON_BUMPED_AIRLOCK_OPEN - +

from /obj/machinery/door/airlock/bumpopen(), to the carbon who bumped: (airlock)

COMSIG_CASING_EJECTED - +

called in /obj/item/gun/ballistic/process_chamber (casing)

COMSIG_CLOSET_DELIVERED - +

a deliver_first element closet was successfully delivered

COMSIG_CLOSET_INSERT - +

Closets From base of [/obj/structure/closet/proc/insert]: (atom/movable/inserted)

COMSIG_CLOSET_POST_OPEN - +

From open: (forced)

COMSIG_CLOSET_PRE_OPEN - +

From open: (forced)

COMSIG_CRYO_SET_ON - +

from /obj/machinery/atmospherics/components/unary/cryo_cell/set_on(bool): (on)

COMSIG_DETECTIVE_SCANNED - +

from /obj/item/detective_scanner/scan(): (mob/user, list/extra_data)

COMSIG_EIGENSTATE_ACTIVATE - +

Eigenstasium From base of [/datum/controller/subsystem/eigenstates/proc/use_eigenlinked_atom]: (target)

COMSIG_EMBED_TRY_FORCE - +

from [/obj/item/proc/tryEmbed] sent when trying to force an embed (mainly for projectiles and eating glass)

COMSIG_END_BIBLE_CHAIN - +

stops the bible chain from continuing. When all of the effects of the bible smacking have been moved to a signal we can kill this

COMSIG_FIREALARM_ON_TRIGGER - +

from /obj/machinery/fire_alarm/reset(), /obj/machinery/fire_alarm/alarm(): (status)

COMSIG_GRENADE_ARMED - +

called in /obj/item/gun/process_fire (user, target, params, zone_override)

COMSIG_GRENADE_DETONATE - +

called in /obj/item/gun/process_fire (user, target, params, zone_override)

COMSIG_GUN_CHAMBER_PROCESSED - +

called in /obj/item/gun/process_chamber (src)

COMSIG_GUN_FIRED - +

called in /obj/item/gun/process_fire (user, target, params, zone_override)

COMSIG_GUN_TRY_FIRE - +

called in /obj/item/gun/fire_gun (user, target, flag, params)

COMSIG_IMPLANT_ACTIVATED - +

from base of /obj/item/implant/proc/activate(): ()

called on implants being implanted into someone with an uplink implant: (datum/component/uplink)

COMSIG_IMPLANT_IMPLANTED - +

called on implants, after a successful implantation: (mob/living/target, mob/user, silent, force)

COMSIG_IMPLANT_IMPLANTING - +

from base of /obj/item/implant/proc/implant(): (list/args)

COMSIG_IMPLANT_OTHER - +

called on already installed implants when a new one is being added in /obj/item/implant/proc/implant(): (list/args, obj/item/implant/new_implant)

COMSIG_IMPLANT_REMOVED - +

called on implants, after an implant has been removed: (mob/living/source, silent, special)

COMSIG_ITEM_AFTERATTACK - +

from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)

COMSIG_ITEM_AFTERATTACK_SECONDARY - +

from base of obj/item/afterattack_secondary(): (atom/target, mob/user, proximity_flag, click_parameters)

COMSIG_ITEM_ATTACK_EFFECT - +

sent from obj/effect/attackby(): (/obj/effect/hit_effect, /mob/living/attacker, params)

COMSIG_ITEM_ATTACK_OBJ - +

from base of obj/item/attack_atom(): (/obj, /mob)

COMSIG_ITEM_ATTACK_QDELETED - +

from base of obj/item/attack_qdeleted(): (atom/target, mob/user, params)

COMSIG_ITEM_ATTACK_SECONDARY - +

From base of [/obj/item/proc/attack_secondary()]: (atom/target, mob/user, params)

COMSIG_ITEM_ATTACK_SELF - +

from base of obj/item/attack_self(): (/mob)

COMSIG_ITEM_ATTACK_ZONE - +

from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)

COMSIG_ITEM_DISABLE_EMBED - +

from [/obj/item/proc/disableEmbedding]:

COMSIG_ITEM_DRIED - +

Called when an item is dried by a drying rack:

COMSIG_ITEM_DROPPED - +

from base of obj/item/dropped(): (mob/user)

COMSIG_ITEM_EMBEDDED - +

Called before an item is embedded (mob/living/carbon/target = carbon that it is getting embedded into)

COMSIG_ITEM_EMBED_REMOVAL - +

Called before an item is removed from being embedded (mob/living/carbon/embedded = carbon that is currently embedded)

COMSIG_ITEM_EMBED_TICK - +

Called every life tick for the embedded mob when the item is embedded (mob/living/carbon/embedded = carbon that is currently embedded)

COMSIG_ITEM_EQUIPPED - +

from base of obj/item/equipped(): (mob/equipper, slot)

COMSIG_ITEM_EXPORTED - +

called when an item is sold by the exports subsystem

COMSIG_ITEM_HIT_REACT - +

from base of obj/item/hit_reaction(): (list/args)

COMSIG_ITEM_OFFERING - +

Called when an item is being offered, from [/obj/item/proc/on_offered(mob/living/carbon/offerer)]

COMSIG_ITEM_OFFER_TAKEN - +

Called when an someone tries accepting an offered item, from [/obj/item/proc/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)]

COMSIG_ITEM_ON_COMPOSTED - +

from /obj/machinery/hydroponics/attackby(obj/item/O, mob/user, params) when an object is used as compost: (mob/user)

COMSIG_ITEM_ON_GRIND - +

from base of obj/item/on_grind(): ())

COMSIG_ITEM_ON_JUICE - +

from base of obj/item/on_juice(): ()

COMSIG_ITEM_PICKUP - +

from base of obj/item/pickup(): (/mob/taker)

COMSIG_ITEM_POST_UNEQUIP - +

called on /obj/item AFTER unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)

COMSIG_ITEM_PREDROPPED - +

from base of mob/dropItemToGround(): (mob/user)

COMSIG_ITEM_PRESTRIP - +

from base of /mob/living/stripPanelUnequip(): (obj/item/what, mob/who, where)

COMSIG_ITEM_PRE_ATTACK - +

from base of obj/item/pre_attack(): (atom/target, mob/user, params)

COMSIG_ITEM_PRE_ATTACK_SECONDARY - +

From base of [/obj/item/proc/pre_attack_secondary()]: (atom/target, mob/user, params)

COMSIG_ITEM_PRE_EXPORT - +

called before an item is sold by the exports system.

COMSIG_ITEM_PRE_UNEQUIP - +

called on /obj/item before unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)

COMSIG_ITEM_RECHARGED - +

Called when an item gets recharged by the ammo powerup

COMSIG_ITEM_REFUND - +

for tc refunding items: (mob/living/user); returns TRUE if refund is allowed, FALSE if not.

COMSIG_ITEM_SHARPEN_ACT - +

from base of item/sharpener/attackby(): (amount, max)

COMSIG_ITEM_SPLIT_PROFIT - +

called when getting the item's exact ratio for cargo's profit.

COMSIG_ITEM_SPLIT_PROFIT_DRY - +

called when getting the item's exact ratio for cargo's profit, without selling the item.

COMSIG_ITEM_UI_ACTION_CLICK - +

Sebt from obj/item/ui_action_click(): (mob/user, datum/action)

COMSIG_ITEM_UNWRAPPED - +

called when a wrapped up item is opened by hand

COMSIG_IV_ATTACH - +

from obj/machinery/iv_drip/IV_attach(target, usr) : (attachee)

COMSIG_IV_DETACH - +

from obj/machinery/iv_drip/IV_detach() : (detachee)

COMSIG_LIGHT_SWITCH_SET - +

from /obj/machinery/light_switch/set_lights(), sent to every switch in the area: (status)

COMSIG_MACHINERY_BROKEN - +

from /obj/machinery/atom_break(damage_flag): (damage_flag)

COMSIG_MACHINERY_CREWMON_UPDATE - +

from /datum/crewmonitor/proc/update_data(z): ()

COMSIG_MACHINERY_DESTRUCTIVE_SCAN - +

from /obj/machinery/destructive_scanner/proc/open(aggressive): Runs when the destructive scanner scans a group of objects. (list/scanned_atoms)

COMSIG_MACHINERY_POWER_LOST - +

from base power_change() when power is lost

COMSIG_MACHINERY_POWER_RESTORED - +

from base power_change() when power is restored

COMSIG_MACHINERY_SET_OCCUPANT - +

from /obj/machinery/set_occupant(atom/movable/O): (new_occupant)

COMSIG_MACHINERY_START_PROCESSING_AIR - +

from /datum/controller/subsystem/air/proc/start_processing_machine: ()

COMSIG_MACHINERY_STOP_PROCESSING_AIR - +

from /datum/controller/subsystem/air/proc/stop_processing_machine: ()

COMSIG_MECHA_ACTION_TRIGGER - +

sent from mecha action buttons to the mecha they're linked to

COMSIG_MECHA_DRILL_MOB - +

sent when you are able to drill through a mob

COMSIG_MECHA_EQUIPMENT_ATTACHED - +

sent if you attach equipment to mecha

COMSIG_MECHA_EQUIPMENT_CLICK - +

sent from clicking while you have equipment selected.

COMSIG_MECHA_EQUIPMENT_DETACHED - +

sent if you detach equipment to mecha

COMSIG_MECHA_MELEE_CLICK - +

sent from clicking while you have no equipment selected. Sent before cooldown and adjacency checks, so you can use this for infinite range things if you want.

COMSIG_MINDSHIELD_IMPLANTED - +

called once a mindshield is implanted: (mob/user)

COMSIG_MINE_TRIGGERED - +

from [/obj/effect/mine/proc/triggermine]:

COMSIG_MOB_EQUIPPED_ITEM - +

A mob has just equipped an item. Called on /mob from base of /obj/item/equipped(): (/obj/item/equipped_item, slot)

COMSIG_MOB_FIRED_GUN - +

called in /obj/item/gun/process_fire (src, target, params, zone_override)

COMSIG_MOB_UNEQUIPPED_ITEM - +

A mob has just unequipped an item.

COMSIG_OBJ_ATTEMPT_CHARGE - +

called when the payment component tries to charge an account.

COMSIG_OBJ_ATTEMPT_CHARGE_CHANGE - +

Called when a payment component changes value

COMSIG_OBJ_DECONSTRUCT - +

from base of obj/deconstruct(): (disassembled)

COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH - +

from base of code/game/machinery

COMSIG_OBJ_HIDE - +

from base of /turf/proc/levelupdate(). (intact) true to hide and false to unhide

COMSIG_OBJ_PAINTED - +

from /obj/item/toy/crayon/spraycan/afterattack: (color_is_dark)

COMSIG_OBJ_SETANCHORED - +

called in /obj/structure/setAnchored(): (value)

COMSIG_OBJ_UNFREEZE - +

from /obj/proc/unfreeze()

COMSIG_PELLET_CLOUD_INIT - +

sent to targets during the process_hit proc of projectiles

COMSIG_PEN_ROTATED - +

called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)

COMSIG_POSTER_TRAP_SUCCEED - +

from /obj/structure/sign/poster/trap_succeeded() : (mob/user)

COMSIG_PRE_MINDSHIELD_IMPLANT - +

called as a mindshield is implanted: (mob/user)

COMSIG_PROJECTILE_BEFORE_FIRE - +

from base of /obj/projectile/proc/fire(): (obj/projectile, atom/original_target)

COMSIG_PROJECTILE_FIRE - +

from the base of /obj/projectile/proc/fire(): ()

COMSIG_PROJECTILE_FIRER_BEFORE_FIRE - +

from base of /obj/projectile/proc/fire(): (obj/projectile, atom/firer, atom/original_target)

COMSIG_PROJECTILE_ON_HIT - +

from base of /obj/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)

COMSIG_PROJECTILE_PREHIT - +

sent to targets during the process_hit proc of projectiles

COMSIG_PROJECTILE_RANGE - +

from the base of /obj/projectile/Range(): ()

COMSIG_PROJECTILE_RANGE_OUT - +

from the base of /obj/projectile/on_range(): ()

COMSIG_PROJECTILE_SELF_ON_HIT - +

from base of /obj/projectile/proc/on_hit(), like COMSIG_PROJECTILE_ON_HIT but on the projectile itself and with the hit limb (if any): (atom/movable/firer, atom/target, Angle, hit_limb)

COMSIG_RADIO_NEW_FREQUENCY - +

called from base of /obj/item/radio/proc/set_frequency(): (list/args)

COMSIG_RADIO_NEW_MESSAGE - +

called from base of /obj/item/radio/proc/talk_into(): (atom/movable/M, message, channel)

COMSIG_SHOES_STEP_ACTION - +

from [/mob/living/carbon/human/Move]: ()

COMSIG_SPEED_POTION_APPLIED - +

from base of /obj/item/slimepotion/speed/afterattack(): (obj/target, /obj/src, mob/user)

COMSIG_SUPERMATTER_DELAM_ALARM - +

from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm

COMSIG_SUPERMATTER_DELAM_START_ALARM - +

from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms

COMSIG_SUPPLYPOD_LANDED - +

from [/obj/structure/closet/supplypod/proc/preOpen]:

COMSIG_TABLET_CHANGE_ID - +

called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)

COMSIG_TELEPORTER_NEW_TARGET - +

from /obj/machinery/computer/teleporter/proc/set_target(target, old_target)

COMSIG_TOOL_IN_USE - +

from base of [/obj/item/proc/tool_check_callback]: (mob/living/user)

COMSIG_TOOL_START_USE - +

from base of [/obj/item/proc/tool_start_check]: (mob/living/user)

COMSIG_TRY_USE_MACHINE - +

from /obj/machinery/can_interact(mob/user): Called on user when attempting to interact with a machine (obj/machinery/machine)

COMSIG_VALVE_SET_OPEN - +

from /obj/machinery/atmospherics/components/binary/valve/toggle(): (on)

COMSIG_VIM_BUZZ_USED - +

from /datum/action/vehicle/sealed/noise/buzz/Trigger(): ()

COMSIG_VIM_CHIME_USED - +

from /datum/action/vehicle/sealed/noise/chime/Trigger(): ()

COMSIG_VIM_HEADLIGHTS_TOGGLED - +

from /datum/action/vehicle/sealed/headlights/vim/Trigger(): (headlights_on)

STOP_BUMP - +

Return to stop the door opening on bump.

diff --git a/code/__DEFINES/dcs/signals/signals_song.html b/code/__DEFINES/dcs/signals/signals_song.html index c9e4ff19d126..4f28dee654c8 100644 --- a/code/__DEFINES/dcs/signals/signals_song.html +++ b/code/__DEFINES/dcs/signals/signals_song.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/dcs/signals/signals_song.dm - +

COMSIG_SONG_STARTsent to the instrument when a song starts playing
COMSIG_SONG_ENDsent to the instrument when a song stops playing

Define Details

COMSIG_SONG_END - +

sent to the instrument when a song stops playing

COMSIG_SONG_START - +

sent to the instrument when a song starts playing

diff --git a/code/__DEFINES/dcs/signals/signals_spell.html b/code/__DEFINES/dcs/signals/signals_spell.html index 351ed5264c85..f023ada08919 100644 --- a/code/__DEFINES/dcs/signals/signals_spell.html +++ b/code/__DEFINES/dcs/signals/signals_spell.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_spell.dm - +

@@ -54,137 +54,137 @@

code/__DEFINES/dcs/signals/signals_spell.dm

COMPONENT_ITEM_CHARGEDReturn if an item was successfuly recharged
COMPONENT_ITEM_BURNT_OUTReturn if the item had a negative side effect occur while recharging

Define Details

COMPONENT_BLOCK_IMBUE - +

Return to stop the cast and prevent the soul imbue

COMPONENT_BLOCK_MARK_RETRIEVAL - +

Return to stop the cast and prevent the item from being marked

COMPONENT_ITEM_BURNT_OUT - +

Return if the item had a negative side effect occur while recharging

COMPONENT_ITEM_CHARGED - +

Return if an item was successfuly recharged

COMPONENT_STOP_CONSUMPTION - +

Return at any point to stop the bloodcrawl "consume" process from continuing.

COMSIG_ATOM_MAGICALLY_UNLOCKED - +

Sent from /datum/action/cooldown/spell/aoe/knock/cast(), to every nearby turf (for connect loc): (datum/action/cooldown/spell/aoe/knock/spell, mob/living/caster)

COMSIG_ITEM_IMBUE_SOUL - +

Sent from /datum/action/cooldown/spell/lichdom/cast(), to the item being imbued: (datum/action/cooldown/spell/spell, mob/user)

COMSIG_ITEM_MAGICALLY_CHARGED - +

Sent from /datum/action/cooldown/spell/charge/cast(), to the item in hand being charged: (datum/action/cooldown/spell/spell, mob/user)

COMSIG_ITEM_MARK_RETRIEVAL - +

Sent from /datum/action/cooldown/spell/summonitem/cast(), to the item being marked for recall: (datum/action/cooldown/spell/spell, mob/user)

COMSIG_LIVING_BLOOD_CRAWL_CONSUMED - +

Sent from/datum/action/cooldown/spell/jaunt/bloodcrawl/slaughter_demon/consume_victim, to the victim being consumed by the slaughter demon. (datum/action/cooldown/spell/jaunt/bloodcrawl/crawl, mob/living/jaunter)

COMSIG_LIVING_BLOOD_CRAWL_PRE_CONSUMED - +

Sent from/datum/action/cooldown/spell/jaunt/bloodcrawl/slaughter_demon/try_enter_jaunt, to any unconscious / critical mobs being dragged when the jaunter enters blood: (datum/action/cooldown/spell/jaunt/bloodcrawl/crawl, mob/living/jaunter, obj/effect/decal/cleanable/blood)

COMSIG_MAGIC_RECALL - +

When an object is retrieved by a magic recall spell. This will apply to all containers, mobs, etc. that are pulled by the spell.

COMSIG_MOB_AFTER_EXIT_JAUNT - +

Sent from datum/action/cooldown/spell/jaunt/exit_jaunt, after the mob exited jaunt: (datum/action/cooldown/spell/spell)

COMSIG_MOB_BEFORE_SPELL_CAST - +

Sent from /datum/action/cooldown/spell/before_cast() to the caster: (datum/action/cooldown/spell/spell, atom/cast_on)

COMSIG_MOB_CAST_SPELL - +

Sent from /datum/action/cooldown/spell/cast() to the caster: (datum/action/cooldown/spell/spell, atom/cast_on)

COMSIG_MOB_EJECTED_FROM_JAUNT - +

Set from /obj/effect/dummy/phased_mob after the mob is ejected from its contents: (obj/effect/dummy/phased_mob/jaunt, mob/living/unjaunter)

COMSIG_MOB_ENTER_JAUNT - +

Sent from datum/action/cooldown/spell/jaunt/enter_jaunt, to the mob jaunting: (obj/effect/dummy/phased_mob/jaunt, datum/action/cooldown/spell/spell)

COMSIG_MOB_SPELL_ACTIVATED - +

Sent from /datum/action/cooldown/spell/set_click_ability() to the caster: (datum/action/cooldown/spell/spell)

COMSIG_SPELL_AFTER_CAST - +

Sent from /datum/action/cooldown/spell/after_cast() to the spell: (atom/cast_on)

COMSIG_SPELL_AOE_ON_CAST - +

Sent from /datum/action/cooldown/spell/aoe/cast: (list/atoms_affected, atom/caster)

COMSIG_SPELL_BEFORE_CAST - +

Sent from /datum/action/cooldown/spell/before_cast() to the spell: (atom/cast_on)

COMSIG_SPELL_CAST - +

Sent from /datum/action/cooldown/spell/cast() to the spell: (atom/cast_on)

COMSIG_SPELL_CAST_RESET - +

Sent from /datum/action/cooldown/spell/reset_spell_cooldown() to the spell: ()

COMSIG_SPELL_CONE_ON_CAST - +

Sent from /datum/action/cooldown/spell/cone/cast: (list/atoms_affected, atom/caster)

COMSIG_SPELL_CONE_ON_LAYER_EFFECT - +

Sent from /datum/action/cooldown/spell/cone/do_cone_effects: (list/atoms_affected, atom/caster, level)

COMSIG_SPELL_PROJECTILE_HIT - +

Sent from /datum/action/cooldown/spell/pointed/projectile/on_cast_hit: (atom/firer, atom/target, atom/hit, angle, hit_limb)

COMSIG_SPELL_TOUCH_HAND_HIT - +

Sent from /datum/action/cooldown/spell/touch/do_hand_hit: (atom/hit, mob/living/carbon/caster, obj/item/melee/touch_attack/hand)

SPELL_CANCEL_ACTIVATION - +

Same as spell_cancel_cast, as they're able to be used interchangeably

SPELL_CANCEL_CAST - +

Return to prevent the spell cast from continuing.

SPELL_NO_FEEDBACK - +

Return from before cast signals to prevent the spell from giving off sound or invocation.

SPELL_NO_IMMEDIATE_COOLDOWN - +

Return from before cast signals to prevent the spell from going on cooldown before aftercast.

diff --git a/code/__DEFINES/dcs/signals/signals_storage.html b/code/__DEFINES/dcs/signals/signals_storage.html index bea89e33d188..9ec3b66ad450 100644 --- a/code/__DEFINES/dcs/signals/signals_storage.html +++ b/code/__DEFINES/dcs/signals/signals_storage.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_storage.dm - +

@@ -32,61 +32,61 @@

code/__DEFINES/dcs/signals/signals_storage.dm

COMSIG_TRY_STORAGE_RETURN_INVENTORY(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
COMSIG_TRY_STORAGE_CAN_INSERT(obj/item/insertion_candidate, mob/user, silent) - returns bool

Define Details

COMSIG_CONTAINS_STORAGE - +

() - returns bool.

COMSIG_IS_STORAGE_LOCKED - +

() - returns bool. MUST CHECK IF STORAGE IS THERE FIRST!

COMSIG_TRY_STORAGE_CAN_INSERT - +

(obj/item/insertion_candidate, mob/user, silent) - returns bool

COMSIG_TRY_STORAGE_FILL_TYPE - +

(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items.

COMSIG_TRY_STORAGE_HIDE_ALL - +

returns bool

COMSIG_TRY_STORAGE_HIDE_FROM - +

(mob/hide_from) - returns bool

COMSIG_TRY_STORAGE_INSERT - +

(obj/item/inserting, mob/user, silent, force) - returns bool

COMSIG_TRY_STORAGE_QUICK_EMPTY - +

(loc) - returns bool - if loc is null it will dump at parent location.

COMSIG_TRY_STORAGE_RETURN_INVENTORY - +

(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)

COMSIG_TRY_STORAGE_SET_LOCKSTATE - +

(newstate)

COMSIG_TRY_STORAGE_SHOW - +

(mob/show_to, force) - returns bool.

COMSIG_TRY_STORAGE_TAKE - +

(obj, new_loc, force = FALSE) - returns bool

COMSIG_TRY_STORAGE_TAKE_TYPE - +

(typecache, atom/destination, amount = INFINITY, check_adjacent, force, mob/user, list/inserted) - returns bool - typecache has to be list of types.

diff --git a/code/__DEFINES/dcs/signals/signals_subsystem.html b/code/__DEFINES/dcs/signals/signals_subsystem.html index ee1a03806569..ee8439982ac8 100644 --- a/code/__DEFINES/dcs/signals/signals_subsystem.html +++ b/code/__DEFINES/dcs/signals/signals_subsystem.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_subsystem.dm - +

@@ -27,38 +27,38 @@

code/__DEFINES/dcs/signals/signals_subsystem.dm

COMSIG_ADDED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)
COMSIG_REMOVED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

Define Details

COMSIG_ADDED_POINT_OF_INTEREST - +

Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)

COMSIG_REMOVED_POINT_OF_INTEREST - +

Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

COMSIG_SUBSYSTEM_POST_INITIALIZE - +

Subsystem signals From base of datum/controller/subsystem/Initialize

COMSIG_TICKER_ENTER_PREGAME - +

Called when the ticker enters the pre-game phase

COMSIG_TICKER_ENTER_SETTING_UP - +

Called when the ticker sets up the game for start

COMSIG_TICKER_ERROR_SETTING_UP - +

Called when the ticker fails to set up the game for start

COMSIG_TICKER_ROUND_STARTING - +

Called when the round has started, but before GAME_STATE_PLAYING.

diff --git a/code/__DEFINES/dcs/signals/signals_turf.html b/code/__DEFINES/dcs/signals/signals_turf.html index f493b11fb86c..88a412f032e2 100644 --- a/code/__DEFINES/dcs/signals/signals_turf.html +++ b/code/__DEFINES/dcs/signals/signals_turf.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dcs/signals/signals_turf.dm - +

@@ -26,37 +26,37 @@

code/__DEFINES/dcs/signals/signals_turf.dm

COMSIG_TURF_PREPARE_STEP_SOUNDfrom /datum/element/footstep/prepare_step(): (list/steps)
COMSIG_TURF_MOVABLE_THROW_LANDEDfrom base of datum/thrownthing/finalize(): (turf/turf, atom/movable/thrownthing) when something is thrown and lands on us

Define Details

COMSIG_TURF_AFTER_SHUTTLE_MOVE - +

from base of turf/proc/afterShuttleMove: (turf/new_turf)

COMSIG_TURF_CHANGE - +

from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)

COMSIG_TURF_HAS_GRAVITY - +

from base of atom/has_gravity(): (atom/asker, list/forced_gravities)

COMSIG_TURF_MOVABLE_THROW_LANDED - +

from base of datum/thrownthing/finalize(): (turf/turf, atom/movable/thrownthing) when something is thrown and lands on us

COMSIG_TURF_MULTIZ_NEW - +

from base of turf/New(): (turf/source, direction)

COMSIG_TURF_PREPARE_STEP_SOUND - +

from /datum/element/footstep/prepare_step(): (list/steps)

COMSIG_TURF_RESERVATION_RELEASED - +

from base of /datum/turf_reservation/proc/Release: (datum/turf_reservation/reservation)

diff --git a/code/__DEFINES/dcs/signals/signals_twohand.html b/code/__DEFINES/dcs/signals/signals_twohand.html index 7df04f6dc24d..18d614350c97 100644 --- a/code/__DEFINES/dcs/signals/signals_twohand.html +++ b/code/__DEFINES/dcs/signals/signals_twohand.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/dcs/signals/signals_twohand.dm - +

COMSIG_TWOHANDED_WIELDfrom base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)
COMSIG_TWOHANDED_UNWIELDfrom base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)

Define Details

COMSIG_TWOHANDED_UNWIELD - +

from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)

COMSIG_TWOHANDED_WIELD - +

from base of datum/component/two_handed/proc/wield(mob/living/carbon/user): (/mob/user)

diff --git a/code/__DEFINES/dcs/signals/signals_wash.html b/code/__DEFINES/dcs/signals/signals_wash.html index a7e3c8c5ab1b..dc3ca437b19b 100644 --- a/code/__DEFINES/dcs/signals/signals_wash.html +++ b/code/__DEFINES/dcs/signals/signals_wash.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/dcs/signals/signals_wash.dm - +

COMSIG_COMPONENT_CLEAN_FACE_ACTcalled when you wash your face at a sink: (num/strength)

Define Details

COMSIG_COMPONENT_CLEAN_FACE_ACT - +

called when you wash your face at a sink: (num/strength)

diff --git a/code/__DEFINES/directional.html b/code/__DEFINES/directional.html index f32042e00180..4cd70b136ea7 100644 --- a/code/__DEFINES/directional.html +++ b/code/__DEFINES/directional.html @@ -14,20 +14,20 @@ — Define Details

code/__DEFINES/directional.dm - +

REVERSE_DIRInverse direction, taking into account UP|DOWN if necessary.

Define Details

REVERSE_DIR - +

Inverse direction, taking into account UP|DOWN if necessary.

diff --git a/code/__DEFINES/diseases.html b/code/__DEFINES/diseases.html index 14ddbb6958ad..459d6551b757 100644 --- a/code/__DEFINES/diseases.html +++ b/code/__DEFINES/diseases.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/diseases.dm - +

@@ -26,37 +26,37 @@

code/__DEFINES/diseases.dm

DISEASE_SEVERITY_DANGEROUSDiseases that can kill or maim if left untreated (flesh eating, blindness)
DISEASE_SEVERITY_BIOHAZARDDiseases that can quickly kill an unprepared victim (fungal tb, gbs)

Define Details

DISEASE_SEVERITY_BIOHAZARD - +

Diseases that can quickly kill an unprepared victim (fungal tb, gbs)

DISEASE_SEVERITY_DANGEROUS - +

Diseases that can kill or maim if left untreated (flesh eating, blindness)

DISEASE_SEVERITY_HARMFUL - +

Diseases that can do significant harm, or severe disruption (brainrot)

DISEASE_SEVERITY_MEDIUM - +

Diseases that can do minor harm, or severe annoyance (vomit)

DISEASE_SEVERITY_MINOR - +

Diseases that can annoy in concrete ways (dizziness)

DISEASE_SEVERITY_NONTHREAT - +

Diseases that may have annoying effects, but nothing disruptive (sneezing)

DISEASE_SEVERITY_POSITIVE - +

Diseases that buff, heal, or at least do nothing at all

diff --git a/code/__DEFINES/dynamic.html b/code/__DEFINES/dynamic.html index 2bc60bd3d316..90432d64cb0f 100644 --- a/code/__DEFINES/dynamic.html +++ b/code/__DEFINES/dynamic.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/dynamic.dm - +

@@ -25,33 +25,33 @@

code/__DEFINES/dynamic.dm

HIJACKED_TOO_RECENTThis cycle, a round event was hijacked when the last midround event was too recent.
HIJACKED_TOO_SOONThis cycle, a round event was hijacked when the next midround event is too soon.

Define Details

HIGH_IMPACT_RULESET - +

Only one ruleset with this flag will be picked.

HIJACKED_NOTHING - +

No round event was hijacked this cycle

HIJACKED_TOO_RECENT - +

This cycle, a round event was hijacked when the last midround event was too recent.

HIJACKED_TOO_SOON - +

This cycle, a round event was hijacked when the next midround event is too soon.

LONE_RULESET - +

This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.

ONLY_RULESET - +

This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.

diff --git a/code/__DEFINES/economy.html b/code/__DEFINES/economy.html index f7d2c030cf20..94923cbc80e7 100644 --- a/code/__DEFINES/economy.html +++ b/code/__DEFINES/economy.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/economy.dm - +

@@ -22,21 +22,21 @@

code/__DEFINES/economy.dm

MAIL_JUNK_CHANCEChance to generate junk mail compared to generating nothing while packing mail crates.
FULL_CRATE_LETTER_ODDSProbability of using letters of envelope sprites on all letters.

Define Details

FULL_CRATE_LETTER_ODDS - +

Probability of using letters of envelope sprites on all letters.

MAIL_JUNK_CHANCE - +

Chance to generate junk mail compared to generating nothing while packing mail crates.

MAX_MAIL_PER_MINUTE - +

How much mail the Economy SS will create per minute, regardless of firing time.

diff --git a/code/__DEFINES/exosuit_fab.html b/code/__DEFINES/exosuit_fab.html index d64d7b4b8f0d..4ce0c1107180 100644 --- a/code/__DEFINES/exosuit_fab.html +++ b/code/__DEFINES/exosuit_fab.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/exosuit_fab.dm - +

@@ -36,77 +36,77 @@

code/__DEFINES/exosuit_fab.dm

EXOSUIT_MODULE_COMBATModule is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand, Phazon, and Sidewinder
EXOSUIT_MODULE_MEDICALModule is compatible with "Medical" Exosuit modelsm - Odysseus

Define Details

BORG_MODULE_ENGINEERING - +

Module is compatible with Engineering Cyborg models

BORG_MODULE_JANITOR - +

Module is compatible with Janitor Cyborg models

BORG_MODULE_MEDICAL - +

Module is compatible with Medical Cyborg models

BORG_MODULE_MINER - +

Module is compatible with Miner Cyborg models

BORG_MODULE_SECURITY - +

Module is compatible with Security Cyborg models

BORG_MODULE_SERVICE - +

Module is compatible with Service Cyborg model

EXOSUIT_MODULE_COMBAT - +

Module is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand, Phazon, and Sidewinder

EXOSUIT_MODULE_DURAND - +

Module is compatible with Durand Exosuit models

EXOSUIT_MODULE_FIREFIGHTER - +

Module is compatible with Firefighter Exosuit models

EXOSUIT_MODULE_GYGAX - +

Module is compatible with Gygax Exosuit models

EXOSUIT_MODULE_HONK - +

Module is compatible with H.O.N.K Exosuit models

EXOSUIT_MODULE_MEDICAL - +

Module is compatible with "Medical" Exosuit modelsm - Odysseus

EXOSUIT_MODULE_ODYSSEUS - +

Module is compatible with Odyseeus Exosuit models

EXOSUIT_MODULE_PHAZON - +

Module is compatible with Phazon Exosuit models

EXOSUIT_MODULE_RIPLEY - +

Module is compatible with Ripley Exosuit models

EXOSUIT_MODULE_SIDEWINDER - +

Module is compatible with Sidewinder Exosuit models

EXOSUIT_MODULE_WORKING - +

Module is compatible with "Working" Exosuit models - Ripley and Firefighter

diff --git a/code/__DEFINES/flags.html b/code/__DEFINES/flags.html index d5bf45677fb8..c4bcf3d24e62 100644 --- a/code/__DEFINES/flags.html +++ b/code/__DEFINES/flags.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/flags.dm - +

@@ -75,239 +75,239 @@

code/__DEFINES/flags.dm

IGNORE_INCAPACITATEDCan do the action even if the mob is incapacitated (ex. handcuffed)
IGNORE_SLOWDOWNSUsed to prevent important slowdowns from being abused by drugs like kronkaine

Define Details

ACID_PROOF - +

acid stuck on it doesn't melt it.

ADMIN_SPAWNED_1 - +

was this spawned by an admin? used for stat tracking stuff.

BLOBS_ALLOWED - +

If blobs can spawn there and if it counts towards their score.

CAN_BE_DIRTY_1 - +

If a turf can be made dirty at roundstart. This is also used in areas.

CAVES_ALLOWED - +

If mining tunnel generation is allowed in this area

CHECK_RICOCHET_1 - +

Projectiels will check ricochet on things impacted that have this.

CONDUCT_1 - +

conducts electricity (metal etc.)

DIRFLIP - +

Turns the dir by 180 degrees

EWCOMPONENT - +

True if the dir is east/west, false otherwise

EWDIRFLIP - +

Flips the dir for east/west directions

FIRE_PROOF - +

100% immune to fire damage (but not necessarily to lava or heat)

FLORA_ALLOWED - +

If flora are allowed to spawn in this area randomly through tunnel generation

FREEZE_PROOF - +

can't be frozen

HEAR_1 - +

This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.

IGNORE_HELD_ITEM - +

Can do the action even if the item is no longer being held

IGNORE_INCAPACITATED - +

Can do the action even if the mob is incapacitated (ex. handcuffed)

IGNORE_SLOWDOWNS - +

Used to prevent important slowdowns from being abused by drugs like kronkaine

IGNORE_TARGET_LOC_CHANGE - +

Can do the action even if the target moves location

IGNORE_USER_LOC_CHANGE - +

Can do the action even if mob moves location

INDESTRUCTIBLE - +

doesn't take damage

INITIALIZED_1 - +

Whether /atom/Initialize(mapload) has already run for the object

ISDIAGONALDIR - +

Returns true if the dir is diagonal, false otherwise

IS_SPINNING_1 - +

Is the thing currently spinning?

MAX_BITFLAG_DIGITS - +

33554431 (2^24 - 1) is the maximum value our bitflags can reach.

MEGAFAUNA_SPAWN_ALLOWED - +

If megafauna can be spawned by natural random generation

MOBILITY_MOVE - +

can move

MOBILITY_PICKUP - +

can pickup items

MOBILITY_PULL - +

can pull things

MOBILITY_STAND - +

can, and is, standing up

MOBILITY_STORAGE - +

can use storage item

MOBILITY_UI - +

can use interfaces like machinery

MOBILITY_USE - +

can hold and use items

MOB_SPAWN_ALLOWED - +

If mobs can be spawned by natural random generation

NODECONSTRUCT_1 - +

For machines and structures that should not break into parts, eg, holodeck stuff

NOTELEPORT - +

Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)

NO_LAVA_GEN_1 - +

Blocks lava rivers being generated on the turf

NO_RUINS_1 - +

Blocks ruins spawning on the turf

NO_RUST - +

Blocks this turf from being rusted

NSCOMPONENT - +

True if the dir is north or south, false therwise

NSDIRFLIP - +

Flips the dir for north/south directions

ON_BORDER_1 - +

item has priority to check when entering or leaving

PREVENT_CLICK_UNDER_1 - +

Prevent clicking things below it on the same turf eg. doors/ fulltile windows

PREVENT_CONTENTS_EXPLOSION_1 - +

should not get harmed if this gets caught by an explosion?

RAD_CONTAIN_CONTENTS - +

Prevents most radiation on this turf from leaving it

RAD_NO_CONTAMINATE_1 - +

should this object be allowed to be contaminated

RAD_PROTECT_CONTENTS_1 - +

should the contents of this atom be acted upon

TESLA_IGNORE_1 - +

TESLA_IGNORE grants immunity from being targeted by tesla-style electricity

UNACIDABLE - +

acid can't even appear on it, let alone melt it.

UNSTOPPABLE - +

When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.

UPDATE_DESC - +

Update the atom's desc

UPDATE_GREYSCALE - +

Update the atom's greyscaling

UPDATE_ICON - +

Update the atom's icon

UPDATE_ICON_STATE - +

Update the atom's icon state

UPDATE_NAME - +

Update the atom's name

UPDATE_OVERLAYS - +

Update the atom's overlays

UPDATE_SMOOTHING - +

Update the atom's smoothing. (More accurately, queue it for an update)

diff --git a/code/__DEFINES/food.html b/code/__DEFINES/food.html index c23bb8cfc707..3b619ae9461f 100644 --- a/code/__DEFINES/food.html +++ b/code/__DEFINES/food.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/food.dm - +

FOOD_FLAGSA list of food type names, in order of their flags

Define Details

FOOD_FLAGS - +

A list of food type names, in order of their flags

diff --git a/code/__DEFINES/footsteps.html b/code/__DEFINES/footsteps.html index adc1a861c3fd..18efa55a1d07 100644 --- a/code/__DEFINES/footsteps.html +++ b/code/__DEFINES/footsteps.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/footsteps.dm - +

STEP_SOUND_PRIORITYthe name of the index key for priority

Define Details

STEP_SOUND_PRIORITY - +

the name of the index key for priority

diff --git a/code/__DEFINES/hud.html b/code/__DEFINES/hud.html index 25a9fdeed2c4..db6d615432d1 100644 --- a/code/__DEFINES/hud.html +++ b/code/__DEFINES/hud.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/hud.dm - +

@@ -29,49 +29,49 @@

code/__DEFINES/hud.dm

SCRN_OBJ_INSERT_FIRSTInserted first in the list
HOVER_OUTLINE_FILTERThe filter name for the hover outline

Define Details

HOVER_OUTLINE_FILTER - +

The filter name for the hover outline

HUD_STYLE_NOHUD - +

No hud (for screenshots)

HUD_STYLE_REDUCED - +

Reduced hud (just hands and intent switcher)

HUD_STYLE_STANDARD - +

Standard hud

HUD_VERSIONS - +

Used in show_hud(); Please ensure this is the same as the maximum index.

SCRN_OBJ_DEFAULT - +

Whatever the base action datum thinks is best

SCRN_OBJ_FLOATING - +

Floating somewhere on the hud, not in any predefined place

SCRN_OBJ_INSERT_FIRST - +

Inserted first in the list

SCRN_OBJ_IN_LIST - +

In the list of buttons stored at the top of the screen

SCRN_OBJ_IN_PALETTE - +

In the collapseable palette

diff --git a/code/__DEFINES/instruments.html b/code/__DEFINES/instruments.html index b5b90d000126..86ec06331853 100644 --- a/code/__DEFINES/instruments.html +++ b/code/__DEFINES/instruments.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/instruments.dm - +

@@ -25,33 +25,33 @@

code/__DEFINES/instruments.dm

INSTRUMENT_EXP_FALLOFF_MINThese are per decisecond.
INSTRUMENT_MIN_SUSTAIN_DROPOFFMinimum volume for when the sound is considered dead.

Define Details

CHANNELS_PER_INSTRUMENT - +

Max number of playing notes per instrument.

INSTRUMENT_DISTANCE_FALLOFF_BUFF - +

Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.

INSTRUMENT_DISTANCE_NO_FALLOFF - +

How many tiles instruments have no falloff for

INSTRUMENT_EXP_FALLOFF_MIN - +

These are per decisecond.

INSTRUMENT_MAX_TOTAL_SUSTAIN - +

Maximum length a note should ever go for

INSTRUMENT_MIN_SUSTAIN_DROPOFF - +

Minimum volume for when the sound is considered dead.

diff --git a/code/__DEFINES/interaction_flags.html b/code/__DEFINES/interaction_flags.html index 0f5ea8354a0b..10c5df4c240c 100644 --- a/code/__DEFINES/interaction_flags.html +++ b/code/__DEFINES/interaction_flags.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/interaction_flags.dm - +

@@ -38,79 +38,79 @@

code/__DEFINES/interaction_flags.dm This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it. THIS FLAG IS ON ALL MACHINES BY DEFAULT, NEEDS TO BE RE-EVALUATED LATER!!

Define Details

INTERACT_ATOM_ATTACK_HAND - +

calls try_interact() on attack_hand() and returns that.

INTERACT_ATOM_CHECK_GRAB - +

incapacitated check checks grab

INTERACT_ATOM_IGNORE_INCAPACITATED - +

ignores incapacitated check

INTERACT_ATOM_IGNORE_RESTRAINED - +

incapacitated check ignores restrained

INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND - +

prevents leaving fingerprints automatically on attack_hand

INTERACT_ATOM_NO_FINGERPRINT_INTERACT - +

adds hiddenprints instead of fingerprints on interact

INTERACT_ATOM_REQUIRES_ANCHORED - +

whether can_interact() checks for anchored. only works on movables.

INTERACT_ATOM_REQUIRES_DEXTERITY - +

user must be dextrous

INTERACT_ATOM_UI_INTERACT - +

automatically calls and returns ui_interact() on interact().

INTERACT_ITEM_ATTACK_HAND_PICKUP - +

attempt pickup on attack_hand for items

INTERACT_MACHINE_ALLOW_SILICON - +

let silicons interact

INTERACT_MACHINE_OFFLINE - +

can_interact() while offline

INTERACT_MACHINE_OPEN - +

can_interact() while open

INTERACT_MACHINE_OPEN_SILICON - +

let silicons interact while open

INTERACT_MACHINE_REQUIRES_SILICON - +

must be silicon to interact

INTERACT_MACHINE_SET_MACHINE - +

MACHINES HAVE THIS BY DEFAULT, SOMEONE SHOULD RUN THROUGH MACHINES AND REMOVE IT FROM THINGS LIKE LIGHT SWITCHES WHEN POSSIBLE!!-------------------------- This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it. THIS FLAG IS ON ALL MACHINES BY DEFAULT, NEEDS TO BE RE-EVALUATED LATER!!

INTERACT_MACHINE_WIRES_IF_OPEN - +

try to interact with wires if open

diff --git a/code/__DEFINES/inventory.html b/code/__DEFINES/inventory.html index 081a66d6b279..f6b6251645a2 100644 --- a/code/__DEFINES/inventory.html +++ b/code/__DEFINES/inventory.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/inventory.dm - +

@@ -46,117 +46,117 @@

code/__DEFINES/inventory.dm

ITEM_SLOT_LEGCUFFEDLegcuff slot (bolas, beartraps)
SLOTS_AMTTotal amount of slots

Define Details

ITEM_SLOT_BACK - +

Back slot

ITEM_SLOT_BACKPACK - +

Inside of a character's backpack

ITEM_SLOT_BELT - +

Belt slot

ITEM_SLOT_DEX_STORAGE - +

Dextrous simplemob "hands" (used for Drones and Dextrous Guardians)

ITEM_SLOT_EARS - +

Ear slot (radios, earmuffs)

ITEM_SLOT_EYES - +

Glasses slot

ITEM_SLOT_FEET - +

Shoe slot

ITEM_SLOT_GLOVES - +

Glove slot

ITEM_SLOT_HANDCUFFED - +

Handcuff slot

ITEM_SLOT_HANDS - +

A character's hand slots

ITEM_SLOT_HEAD - +

Head slot (helmets, hats, etc.)

ITEM_SLOT_ICLOTHING - +

Jumpsuit slot

ITEM_SLOT_ID - +

ID slot

ITEM_SLOT_LEGCUFFED - +

Legcuff slot (bolas, beartraps)

ITEM_SLOT_LPOCKET - +

Left Pocket slot

ITEM_SLOT_MASK - +

Mask slot

ITEM_SLOT_NECK - +

Neck slot (ties, bedsheets, scarves)

ITEM_SLOT_OCLOTHING - +

Suit slot (armors, costumes, space suits, etc.)

ITEM_SLOT_RPOCKET - +

Right Pocket slot

ITEM_SLOT_SUITSTORE - +

Suit Storage slot

SLOTS_AMT - +

Total amount of slots

WEIGHT_CLASS_BULKY - +

Items that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits)

WEIGHT_CLASS_GIGANTIC - +

Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)

WEIGHT_CLASS_HUGE - +

Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)

WEIGHT_CLASS_NORMAL - +

Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)

WEIGHT_CLASS_SMALL - +

Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)

WEIGHT_CLASS_TINY - +

Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)

diff --git a/code/__DEFINES/is_helpers.html b/code/__DEFINES/is_helpers.html index 8490fc70ca08..da1e57402223 100644 --- a/code/__DEFINES/is_helpers.html +++ b/code/__DEFINES/is_helpers.html @@ -14,20 +14,20 @@ — Define Details

code/__DEFINES/is_helpers.dm - +

IN_GIVEN_RANGEWithin given range, but not counting z-levels

Define Details

IN_GIVEN_RANGE - +

Within given range, but not counting z-levels

diff --git a/code/__DEFINES/jobs.html b/code/__DEFINES/jobs.html index 226ae44b5675..97f52cb6c67d 100644 --- a/code/__DEFINES/jobs.html +++ b/code/__DEFINES/jobs.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/jobs.dm - +

GENERIC_JOB_UNAVAILABLE_ERRORUsed when the get_job_unavailable_error_message proc can't make sense of a given code.

Define Details

GENERIC_JOB_UNAVAILABLE_ERROR - +

Used when the get_job_unavailable_error_message proc can't make sense of a given code.

diff --git a/code/__DEFINES/layers.html b/code/__DEFINES/layers.html index 7c7e557b55b7..76fdbcaef11d 100644 --- a/code/__DEFINES/layers.html +++ b/code/__DEFINES/layers.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/layers.dm - +

RADIAL_CONTENT_LAYER1000 is an unimportant number, it's just to normalize copied layers

Define Details

RADIAL_CONTENT_LAYER - - + +

1000 is an unimportant number, it's just to normalize copied layers

diff --git a/code/__DEFINES/lighting.html b/code/__DEFINES/lighting.html index cc4afe7cc004..9ba28da1f923 100644 --- a/code/__DEFINES/lighting.html +++ b/code/__DEFINES/lighting.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/lighting.dm - +

@@ -46,118 +46,118 @@

code/__DEFINES/lighting.dm

GETBLUEPARTReturns the blue part of a #RRGGBB hex sequence as number
PARSE_LIGHT_COLORParse the hexadecimal color into lumcounts of each perspective.

Define Details

DYNAMIC_LIGHTING_DISABLED - +

dynamic lighting disabled (area stays at full brightness)

DYNAMIC_LIGHTING_ENABLED - +

dynamic lighting enabled

DYNAMIC_LIGHTING_FORCED - +

dynamic lighting enabled even if the area doesn't require power

DYNAMIC_LIGHTING_IFSTARLIGHT - +

dynamic lighting enabled only if starlight is.

EMISSIVE_BLOCK_GENERIC - +

Uses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.

EMISSIVE_BLOCK_UNIQUE - +

Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.

GETBLUEPART - +

Returns the blue part of a #RRGGBB hex sequence as number

GETGREENPART - +

Returns the green part of a #RRGGBB hex sequence as number

GETREDPART - +

Returns the red part of a #RRGGBB hex sequence as number

LIGHTING_BASE_MATRIX - +

If I were you I'd leave this alone.

LIGHTING_FALLOFF - +

type of falloff to use for lighting; 1 for circular, 2 for square

LIGHTING_HEIGHT - +

height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone

LIGHTING_ICON - +

icon used for lighting shading effects

LIGHTING_INTERVAL - +

frequency, in 1/10ths of a second, of the lighting process

LIGHTING_LAMBERTIAN - +

use lambertian shading for light sources

LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE - +

For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.

LIGHTING_ROUND_VALUE - +

Value used to round lumcounts, values smaller than 1/129 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.

LIGHTING_SOFT_THRESHOLD - +

If the max of the lighting lumcounts of each spectrum drops below this, disable luminosity on the lighting objects. Set to zero to disable soft lighting. Luminosity changes then work if it's lit at all.

LIGHTING_TILE_IS_DARK - +

The amount of lumcount on a tile for it to be considered dark (used to determine reading and nyctophobia)

LIGHT_ATTACHED - +

Is a movable light source attached to another movable (its loc), meaning that the lighting component should go one level deeper.

LIGHT_NO_LUMCOUNT - +

This light doesn't affect turf's lumcount calculations. Set to 1<<15 to ignore conflicts

LIGHT_RANGE_FIRE - +

How many tiles standard fires glow.

MOVABLE_LIGHT - +

Light made by masking the lighting darkness plane.

NO_LIGHT_SUPPORT - +

Object doesn't use any of the light systems. Should be changed to add a light source to the object.

PARSE_LIGHT_COLOR - +

Parse the hexadecimal color into lumcounts of each perspective.

STATIC_LIGHT - +

Light made with the lighting datums, applying a matrix.

diff --git a/code/__DEFINES/machines.html b/code/__DEFINES/machines.html index 184d01ef40a0..4572f49b67c3 100644 --- a/code/__DEFINES/machines.html +++ b/code/__DEFINES/machines.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/machines.dm - +

@@ -23,25 +23,25 @@

code/__DEFINES/machines.dm

AREA_USAGE_STATIC_STARTIndex of the first static usage channel
AREA_USAGE_STATIC_ENDIndex of the last static usage channel

Define Details

AREA_USAGE_DYNAMIC_END - +

Index of the last dynamic usage channel

AREA_USAGE_DYNAMIC_START - +

Index of the first dynamic usage channel

AREA_USAGE_STATIC_END - +

Index of the last static usage channel

AREA_USAGE_STATIC_START - +

Index of the first static usage channel

diff --git a/code/__DEFINES/magic.html b/code/__DEFINES/magic.html index c3c27156f38f..61bbff6688cb 100644 --- a/code/__DEFINES/magic.html +++ b/code/__DEFINES/magic.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/magic.dm - +

@@ -55,135 +55,135 @@

code/__DEFINES/magic.dm

is_jauntingChecks if our mob is jaunting actively (within a phased mob object) Used in jaunting spells specifically to determine whether they should be entering or exiting jaunt

Define Details

INVOCATION_EMOTE - +

Forces the wizard to emote to cast the spell.

INVOCATION_NONE - +

Allows being able to cast the spell without saying or doing anything.

INVOCATION_SHOUT - +

Forces the wizard to shout the invocation to cast the spell.

INVOCATION_WHISPER - +

Forces the wizard to whisper the invocation to cast the spell.

MAGIC_RESISTANCE - +

Default magic resistance that blocks normal magic (wizard, spells, magical staff projectiles)

MAGIC_RESISTANCE_HOLY - +

Holy magic resistance that blocks unholy magic (revenant, vampire, voice of god)

MAGIC_RESISTANCE_MIND - +

Tinfoil hat magic resistance that blocks mental magic (telepathy / mind links, mind curses, abductors)

SCHOOL_CONJURATION - +

Conjuration spells summon items / mobs / etc somehow

SCHOOL_EVOCATION - +

Evocation school, usually involves killing or destroy stuff, usually out of thin air

SCHOOL_FORBIDDEN - +

Other forbidden magics, such as heretic spells

SCHOOL_HOLY - +

Holy school (chaplain magic)

SCHOOL_MIME - +

Mime... school? Mime magic. It counts

SCHOOL_NECROMANCY - +

Necromancy spells, usually involves soul / evil / bad stuff

SCHOOL_PSYCHIC - +

Psychic school. Not true magic, but psychic spells only benefit themselves.

SCHOOL_RESTORATION - +

Restoration school, which is mostly healing stuff

SCHOOL_SANGUINE - +

Blood magic, involves vampirism, draining blood, etc.

SCHOOL_TRANSLOCATION - +

School of transolcation, usually movement spells

SCHOOL_TRANSMUTATION - +

School of transforming stuff into other stuff

SCHOOL_UNSET - +

Unset / default / "not actually magic" school.

SPELL_CASTABLE_AS_BRAIN - +

Whether the spell can be cast by mobs who are brains / mmis. When applying, bear in mind most spells will not function for brains out of the box.

SPELL_CASTABLE_WHILE_PHASED - +

Whether the spell can be cast while phased, such as blood crawling, ethereal jaunting or using rod form.

SPELL_CASTABLE_WITHOUT_INVOCATION - +

Whether the spell can be cast, even if the caster is unable to speak the invocation (effectively making the invocation flavor, instead of required).

SPELL_REQUIRES_HUMAN - +

Whether the spell can only be cast by humans (mob type, not species). SPELL_REQUIRES_WIZARD_GARB comes with this flag implied, as carbons and below can't wear clothes.

SPELL_REQUIRES_MIME_VOW - +

Whether the spell requires the caster have a mime vow (mindless mobs will succeed this check regardless).

SPELL_REQUIRES_MIND - +

Whether the spell must be cast by someone with a mind datum.

SPELL_REQUIRES_NO_ANTIMAGIC - +

Whether the spell can be cast while the user has antimagic on them that corresponds to the spell's own antimagic flags.

SPELL_REQUIRES_STATION - +

Whether the spell requires being on the station z-level to be cast.

SPELL_REQUIRES_WIZARD_GARB - +

Whether the spell requires wizard clothes to cast.

TELEPORT_SPELL_SKIP_BLOCKED - +

Whether the teleport spell skips over blocked turfs

TELEPORT_SPELL_SKIP_DENSE - +

Whether the teleport spell skips over dense turfs

TELEPORT_SPELL_SKIP_SPACE - +

Whether the teleport spell skips over space turfs

is_jaunting - +

Checks if our mob is jaunting actively (within a phased mob object) @@ -193,7 +193,7 @@

INVO as it encompasses more states in which a mob may be "incorporeal from magic"

diff --git a/code/__DEFINES/maps.html b/code/__DEFINES/maps.html index fec2b459efda..78336c452523 100644 --- a/code/__DEFINES/maps.html +++ b/code/__DEFINES/maps.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/maps.dm - +

@@ -28,45 +28,45 @@

code/__DEFINES/maps.dm

ZTRAITS_AWAYZ level traits for Away Missions
ZTRAITS_AWAY_SECRETZ level traits for Secret Away Missions

Define Details

ZTRAITS_AWAY - +

Z level traits for Away Missions

ZTRAITS_AWAY_SECRET - +

Z level traits for Secret Away Missions

ZTRAITS_CENTCOM - +

Z level traits for CentCom

ZTRAITS_LAVALAND - +

Z level traits for Lavaland

ZTRAITS_SPACE - +

Z level traits for Deep Space

ZTRAITS_STATION - +

Z level traits for Space Station 13

ZTRAIT_NOPHASE - +

boolean - does this z prevent phasing

ZTRAIT_NOXRAY - +

boolean - does this z prevent xray/meson/thermal vision

ZTRAIT_SECRET - +

boolean - does this z prevent ghosts from observing it

diff --git a/code/__DEFINES/materials.html b/code/__DEFINES/materials.html index 7e3551a5ce3c..db1430ddca2a 100644 --- a/code/__DEFINES/materials.html +++ b/code/__DEFINES/materials.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/materials.dm - +

@@ -23,26 +23,26 @@

code/__DEFINES/materials.dm

getmaterialrefGets the reference for the material type that was given
MATERIAL_NO_COLORFlag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.

Define Details

MATERIAL_NO_COLOR - +

Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.

MAT_CATEGORY_ORE - +

Is the material from an ore? currently unused but exists atm for categorizations sake

MAT_CATEGORY_RIGID - +

Hard materials, such as iron or metal

getmaterialref - +

Gets the reference for the material type that was given

diff --git a/code/__DEFINES/maths.html b/code/__DEFINES/maths.html index 769363d21c6b..7a34562bdfee 100644 --- a/code/__DEFINES/maths.html +++ b/code/__DEFINES/maths.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/maths.dm - +

@@ -31,47 +31,47 @@

code/__DEFINES/maths.dm

DIAMOND_AREAThe number of cells in a taxicab circle (rasterized diamond) of radius X.

Define Details

DIAMOND_AREA - +

The number of cells in a taxicab circle (rasterized diamond) of radius X.

DT_PROB - +

Like DT_PROB_RATE but easier to use, simply put if(DT_PROB(10, 5))

DT_PROB_RATE - +

Converts a probability/second chance to probability/delta_time chance For example, if you want an event to happen with a 10% per second chance, but your proc only runs every 5 seconds, do if(prob(100*DT_PROB_RATE(0.1, 5)))

LPFILTER - +

Low-pass filter a value to smooth out high frequent peaks. This can be thought of as a moving average filter as well. delta_time is how many seconds since we last ran this command. RC is the filter constant, high RC means more smoothing See https://en.wikipedia.org/wiki/Low-pass_filter#Simple_infinite_impulse_response_filter for the maths

SIGN - +

Gets the sign of x, returns -1 if negative, 0 if 0, 1 if positive

TOBITSHIFT - +

Gets shift x that would be required the bitflag (1<<x) We need the round because log has floating-point inaccuracy, and if we undershoot at all on list indexing we'll get the wrong index.

WRAP_UP - +

Increments a value and wraps it if it exceeds some value. Can be used to circularly iterate through a list through idx = WRAP_UP(idx, length_of_list).

diff --git a/code/__DEFINES/misc.html b/code/__DEFINES/misc.html index 4bd5eb567cc7..677af8045ed9 100644 --- a/code/__DEFINES/misc.html +++ b/code/__DEFINES/misc.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/misc.dm - +

@@ -33,65 +33,65 @@

code/__DEFINES/misc.dm

ui_vamprank_display2 tiles down
ui_sunlight_display6 pixels to the right, zero tiles & 5 pixels DOWN.

Define Details

BLOODSUCKER_HIDE_BLOOD - +

Whether we have succesfully hidden out blood level

BONE_SCAR_FILE - +

File location for bone wound descriptions

BRAIN_DAMAGE_FILE - +

File location for brain damage traumas

FLESH_SCAR_FILE - +

File location for flesh wound descriptions

ION_FILE - +

File location for AI ion laws

NO_BUCKLE_LYING - +

Possible value of [/atom/movable/buckle_lying]. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled.

PIRATE_NAMES_FILE - +

File location for pirate names

REDPILL_FILE - +

File location for redpill questions

SCAR_LOC_FILE - +

File location for scar wound descriptions

VISTA_FILE - +

File location for really dumb suggestions memes

WANTED_FILE - +

File location for wanted posters messages

ui_blood_display - +

1 tile down

ui_sunlight_display - +

6 pixels to the right, zero tiles & 5 pixels DOWN.

ui_vamprank_display - +

2 tiles down

diff --git a/code/__DEFINES/mobs.html b/code/__DEFINES/mobs.html index a350df2300cc..95489cc2f072 100644 --- a/code/__DEFINES/mobs.html +++ b/code/__DEFINES/mobs.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/mobs.dm - +

@@ -29,49 +29,49 @@

code/__DEFINES/mobs.dm

STANDING_UPMob is standing up, usually associated with lying_angle value of 0.
LYING_DOWNMob is lying down, usually associated with lying_angle values of 90 or 270.

Define Details

ALL_NON_ROBOTIC - +

All the biotypes that matter

EXAMINE_MORE_WINDOW - +

If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()

EYE_CONTACT_RANGE - +

How far away you can be to make eye contact with someone while examining

EYE_CONTACT_WINDOW - +

If you examine another mob who's successfully examined you during this duration of time, you two try to make eye contact. Cute!

LYING_DOWN - +

Mob is lying down, usually associated with lying_angle values of 90 or 270.

RECENT_EXAMINE_MAX_WINDOW - +

How long it takes for an examined atom to be removed from recent_examines. Should be the max of the below time windows

SPAWN_MEGAFAUNA - +

Define for spawning megafauna instead of a mob for cave gen

STANDING_UP - +

Mob is standing up, usually associated with lying_angle value of 0.

SWARMER_LIGHT_ON - +

Swarmer flags

YAWN_PROPAGATION_EXAMINE_WINDOW - +

If you yawn while someone nearby has examined you within this time frame, it will force them to yawn as well. Tradecraft!

diff --git a/code/__DEFINES/movement.html b/code/__DEFINES/movement.html index a416384b4f52..6c8399935e46 100644 --- a/code/__DEFINES/movement.html +++ b/code/__DEFINES/movement.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/movement.dm - +

@@ -26,7 +26,7 @@

code/__DEFINES/movement.dm Not very readable but it works

Define Details

DELAY_TO_GLIDE_SIZE - +

Broken down, here's what this does: @@ -37,7 +37,7 @@

D Not very readable but it works

diff --git a/code/__DEFINES/obj_flags.html b/code/__DEFINES/obj_flags.html index db1f208cae7b..6a4357d0b5a2 100644 --- a/code/__DEFINES/obj_flags.html +++ b/code/__DEFINES/obj_flags.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/obj_flags.dm - +

@@ -28,42 +28,42 @@

code/__DEFINES/obj_flags.dm

REMOVE_CLOTHING_TRAITWrapper for removing clothing based traits

Define Details

ADD_CLOTHING_TRAIT - +

Wrapper for adding clothing based traits

CLOTHING_PRISTINE - +

Integrity defines for clothing (not flags but close enough)

FIRST_SOUNDS - +

Flags for the pod_flags var on /obj/structure/closet/supplypod

HEADINTERNALS - +

Headgear/helmet allows internals

MASKEXTENDRANGE - +

For masks, allows you to breathe from internals on adjecent tiles

ORGAN_SYNTHETIC - +

Flags for the organ_flags var on /obj/item/organ

PIERCING - +

Flags for the upgrade_flags var on /obj/item/hypospray

REMOVE_CLOTHING_TRAIT - +

Wrapper for removing clothing based traits

diff --git a/code/__DEFINES/power.html b/code/__DEFINES/power.html index b0568fbddf0c..b9c9952a0219 100644 --- a/code/__DEFINES/power.html +++ b/code/__DEFINES/power.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/power.dm - +

WATTSconversion ratio from joules to watts
JOULESconversion ratio from watts to joules

Define Details

JOULES - +

conversion ratio from watts to joules

WATTS - +

conversion ratio from joules to watts

diff --git a/code/__DEFINES/preferences.html b/code/__DEFINES/preferences.html index 5168c73f24e8..af7721b81e3c 100644 --- a/code/__DEFINES/preferences.html +++ b/code/__DEFINES/preferences.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/preferences.dm - +

@@ -31,54 +31,54 @@

code/__DEFINES/preferences.dm

PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURESThese are preferences that are supplementary for main features, such as hair color being affixed to hair.

Define Details

PREFERENCE_CATEGORY_CLOTHING - +

Any preferences that will show to the sides of the character in the setup menu.

PREFERENCE_CATEGORY_FEATURES - +

These will be shown in the character sidebar, but at the bottom.

PREFERENCE_CATEGORY_GAME_PREFERENCES - +

Will be put under the game preferences window.

PREFERENCE_CATEGORY_NON_CONTEXTUAL - +

Preferences that will be put into the 3rd list, and are not contextual.

PREFERENCE_CATEGORY_SECONDARY_FEATURES - +

These will show in the list to the right of the character preview.

PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES - +

These are preferences that are supplementary for main features, such as hair color being affixed to hair.

PREFERENCE_CHARACTER - +

This preference is character specific.

PREFERENCE_PLAYER - +

This preference is account specific.

PREFERENCE_TAB_CHARACTER_PREFERENCES - +

Open the character preference window

PREFERENCE_TAB_GAME_PREFERENCES - +

Open the game preferences window

PREFERENCE_TAB_KEYBINDINGS - +

Open the keybindings window

diff --git a/code/__DEFINES/procpath.html b/code/__DEFINES/procpath.html index 42ea4d480dc7..9922620df65d 100644 --- a/code/__DEFINES/procpath.html +++ b/code/__DEFINES/procpath.html @@ -14,14 +14,14 @@

code/__DEFINES/procpath.dm - +

/procpathRepresents a proc or verb path.
diff --git a/code/__DEFINES/qdel.html b/code/__DEFINES/qdel.html index e9a13037b67f..49e9c44efa1e 100644 --- a/code/__DEFINES/qdel.html +++ b/code/__DEFINES/qdel.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/qdel.dm - +

@@ -32,54 +32,54 @@

code/__DEFINES/qdel.dm

QDEL_ITEM_SUSPENDED_FOR_LAGSet when a type can no longer be hard deleted on failure because of lag it causes while this happens.
QDEL_INmoved this because I need it to be above everything else that will ever actually call it

Define Details

GC_QUEUE_CHECK - +

main queue that waits 5 minutes because thats the longest byond can hold a reference to our shit.

GC_QUEUE_COUNT - +

Number of queues, used for allocating the nested lists. Don't forget to increase this if you add a new queue stage

GC_QUEUE_FILTER - +

short queue to filter out quick gc successes so they don't hang around in the main queue for 5 minutes

GC_QUEUE_HARDDELETE - +

short queue for things that hard delete instead of going thru the gc subsystem, this is purely so if they can softdelete, they will soft delete rather then wasting time with a hard delete.

QDEL_HINT_HARDDEL - +

Qdel should assume this object won't GC, and queue a hard delete using a hard reference.

QDEL_HINT_IWILLGC - +

Functionally the same as the above. qdel should assume the object will gc on its own, and not check it.

QDEL_HINT_LETMELIVE - +

qdel should let the object live after calling /atom/proc/Destroy.

QDEL_HINT_QUEUE - +

qdel should queue the object for deletion.

QDEL_IN - +

moved this because I need it to be above everything else that will ever actually call it

QDEL_ITEM_ADMINS_WARNED - +

Set when admins are told about lag causing qdels in this type.

QDEL_ITEM_SUSPENDED_FOR_LAG - +

Set when a type can no longer be hard deleted on failure because of lag it causes while this happens.

diff --git a/code/__DEFINES/reactions.html b/code/__DEFINES/reactions.html index 22f5eeaae51c..d75d8fac9fbd 100644 --- a/code/__DEFINES/reactions.html +++ b/code/__DEFINES/reactions.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/reactions.dm - +

@@ -27,41 +27,41 @@

code/__DEFINES/reactions.dm

NITRO_BALL_PLASMA_ENERGYAmount of energy released when plasma is consumed (into radballs) by nitroball
NITRO_BALL_PLASMA_COEFFICIENTFraction of plasma consumed during reaction

Define Details

NITRIUM_FORMATION_ENERGY - +

The amount of thermal energy consumed when a mole of nitrium is formed

NITRIUM_FORMATION_MIN_TEMP - +

The minimum temperature necessary for nitrium to form from plasma, nitrogen, and BZ (with N2O as a catalyst)

NITRO_BALL_MAX_REACT_RATE - +

Up to 36 moles of each reactant consumed per reaction, somewhere around twice that of plasma

NITRO_BALL_MOLES_REQUIRED - +

Moles of reactant per radball emitted

NITRO_BALL_PLASMA_COEFFICIENT - +

Fraction of plasma consumed during reaction

NITRO_BALL_PLASMA_ENERGY - +

Amount of energy released when plasma is consumed (into radballs) by nitroball

WATER_VAPOR_CONDENSATION_POINT - +

The temperature required for water vapor to condense.

WATER_VAPOR_DEPOSITION_POINT - +

The temperature required for water vapor to condense as ice instead of water.

diff --git a/code/__DEFINES/reactor.html b/code/__DEFINES/reactor.html index 044d67c29bfb..403e55795cb3 100644 --- a/code/__DEFINES/reactor.html +++ b/code/__DEFINES/reactor.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/reactor.dm - +

PLASMA_FUEL_POWERModerator effects, must be added to the moderator input for them to do anything

Define Details

PLASMA_FUEL_POWER - +

Moderator effects, must be added to the moderator input for them to do anything

diff --git a/code/__DEFINES/reagents.html b/code/__DEFINES/reagents.html index 782becd7f94e..291e9fda03c0 100644 --- a/code/__DEFINES/reagents.html +++ b/code/__DEFINES/reagents.html @@ -14,24 +14,24 @@ — Define Details

code/__DEFINES/reagents.dm - +

UNHUSK_DAMAGE_THRESHOLDHealth threshold for synthflesh and rezadone to unhusk someone
SYNTHFLESH_UNHUSK_AMOUNTAmount of synthflesh required to unhusk someone

Define Details

SYNTHFLESH_UNHUSK_AMOUNT - +

Amount of synthflesh required to unhusk someone

UNHUSK_DAMAGE_THRESHOLD - +

Health threshold for synthflesh and rezadone to unhusk someone

diff --git a/code/__DEFINES/research.html b/code/__DEFINES/research.html index e2f5d4afe2a7..b2c695c44200 100644 --- a/code/__DEFINES/research.html +++ b/code/__DEFINES/research.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/research.dm - +

@@ -30,53 +30,53 @@

code/__DEFINES/research.dm

RUIN_GENERATION_PER_TICKThis determines how many general points that the ruin_tech techweb gets, since they don't utilize servers
NANITES_RESEARCH_RUIN_PER_TICKThis determines how many nanites points that the ruin_tech techweb gets, since they lack research tools.

Define Details

DEPARTMENTAL_FLAG_SECURITY - +

Department flags for techwebs. Defines which department can print what from each protolathe so Cargo can't print guns, etc.

DESIGN_ID_IGNORE - +

For instances where we don't want a design showing up due to it being for debug/sanity purposes

NANITES_RESEARCH_RUIN_PER_TICK - +

This determines how many nanites points that the ruin_tech techweb gets, since they lack research tools.

RDCONSOLE_UI_MODE_NORMAL - +

Defines for the R&D console, see: [/modules/research/rdconsole][rdconsole]

RDSCREEN_TEXT_NO_PROTOLATHE - +

Sanity check defines for when these devices aren't connected or no disk is inserted

RESEARCH_FABRICATOR_SCREEN_MAIN - +

Defines for the Protolathe screens, see: [/modules/research/machinery/protolathe][Protolathe]

RUIN_GENERATION_PER_TICK - +

This determines how many general points that the ruin_tech techweb gets, since they don't utilize servers

TECHWEB_POINT_TYPE_GENERIC - +

Techweb names for new point types. Can be used to define specific point values for specific types of research (science, security, engineering, etc.)

TECHWEB_POINT_TYPE_LIST_ASSOCIATIVE_NAMES - +

Associative names for techweb point values, see: [/modules/research/techweb/all_nodes][all_nodes]

TOXINS_RESEARCH_LAMBDA - +

This determines how easy it is for a toxins bomb to reach the max research cap.

TOXINS_RESEARCH_MAX - +

This is the maximum amount of research points a toxins bomb can get.

diff --git a/code/__DEFINES/robots.html b/code/__DEFINES/robots.html index bc15689680d4..c517379760f3 100644 --- a/code/__DEFINES/robots.html +++ b/code/__DEFINES/robots.html @@ -14,19 +14,19 @@ — Define Details

code/__DEFINES/robots.dm - +

BORG_MODULE_ALL_DISABLEDDefines for whether or not module slots are broken.

Define Details

BORG_MODULE_ALL_DISABLED - +

Defines for whether or not module slots are broken.

diff --git a/code/__DEFINES/rust_g.html b/code/__DEFINES/rust_g.html index 58db7d6b1a25..df05cdbbd3cd 100644 --- a/code/__DEFINES/rust_g.html +++ b/code/__DEFINES/rust_g.html @@ -14,7 +14,7 @@ — Define Details

code/__DEFINES/rust_g.dm - +

@@ -46,7 +46,7 @@

code/__DEFINES/rust_g.dm

rustg_worley_generateThis proc generates a noise grid using worley noise algorithm

Define Details

rustg_acreplace - +

Run the specified replacement engine with the provided haystack text to replace, returning replaced text.

@@ -56,7 +56,7 @@

rustg
  • text - Text to run replacements on
  • rustg_acreplace_with_replacements - +

    Run the specified replacement engine with the provided haystack text to replace, returning replaced text.

    @@ -67,13 +67,13 @@

    rustg
  • replacements - Replacements for this call. Must be the same length as the set-up patterns
  • rustg_add_node_astar - +

    Add a new node to the static list of nodes. Same rule as registering_nodes applies. This node unique_id must be equal to the current length of the static list of nodes

    rustg_cnoise_generate - +

    This proc generates a cellular automata noise grid which can be used in procedural generation methods.

    @@ -88,7 +88,7 @@

    rustg
  • height: The height of the grid.
  • rustg_dbp_generate - +

    This proc generates a grid of perlin-like noise

    @@ -103,12 +103,12 @@

    rustg
  • upper_range: upper bound of values selected for. (exclusive)
  • rustg_generate_path_astar - +

    Compute the shortest path between start_node and goal_node using A*. Heuristic used is simple geometric distance

    rustg_register_nodes_astar - +

    Register a list of nodes into a rust library. This list of nodes must have been serialized in a json. @@ -125,7 +125,7 @@

    rustg Nodes should not link across z levels. A node cannot link twice to the same node and shouldn't link itself either

    rustg_remove_node_astart - +

    *²

    @@ -133,7 +133,7 @@

    rustg
  • Remove every link to the node with unique_id. Replace that node by null
  • rustg_setup_acreplace - +

    Sets up the Aho-Corasick automaton with its default options.

    @@ -145,7 +145,7 @@

    rustg
  • replacements - Default replacements for this automaton, used with rustg_acreplace
  • rustg_setup_acreplace_with_options - +

    Sets up the Aho-Corasick automaton using supplied options.

    @@ -158,7 +158,7 @@

    rustg
  • replacements - Default replacements for this automaton, used with rustg_acreplace
  • rustg_worley_generate - +

    This proc generates a noise grid using worley noise algorithm

    @@ -174,7 +174,7 @@

    rustg

    diff --git a/code/__DEFINES/security.html b/code/__DEFINES/security.html index 3a175565e8cd..126d32b2ebe2 100644 --- a/code/__DEFINES/security.html +++ b/code/__DEFINES/security.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/security.dm - +

    @@ -35,71 +35,71 @@

    code/__DEFINES/security.dm

    WANTED_STATUSESList of available wanted statuses

    Define Details

    DETSCAN_ACCESS_ORDER - +

    the order departments show up in for the id scan (its sorted by red to blue on the color wheel)

    DETSCAN_BLOCK - +

    if any categories list has this entry, it will be hidden

    DETSCAN_CATEGORY_ACCESS - +

    ID Access

    DETSCAN_CATEGORY_BLOOD - +

    Displays any bloodprints found and their uefi

    DETSCAN_CATEGORY_DRINK - +

    Liquids detected

    DETSCAN_CATEGORY_FIBER - +

    Clothing and glove fibers

    DETSCAN_CATEGORY_FINGERS - +

    Fingerpints detected

    DETSCAN_CATEGORY_HOLY - +

    praise be

    DETSCAN_CATEGORY_ILLEGAL - +

    Attributes that might be illegal, but don't have ties to syndicate/aren't exclusively produced by them

    DETSCAN_CATEGORY_NOTES - +

    Generic extra information category

    DETSCAN_CATEGORY_SETTINGS - +

    The mode that the items in, what kind of item is dispensed, etc

    DETSCAN_CATEGORY_SYNDIE - +

    The emags and other in-house technology from the syndicate

    DETSCAN_DEFAULT_ORDER - +

    defines the order categories are displayed, with the original categories, then custom ones, then finally the extra info.

    WANTED_ARREST - +

    Wanted statuses

    WANTED_STATUSES - +

    List of available wanted statuses

    diff --git a/code/__DEFINES/sound.html b/code/__DEFINES/sound.html index 27fc0b3d05b5..fb25dde093a1 100644 --- a/code/__DEFINES/sound.html +++ b/code/__DEFINES/sound.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/sound.dm - +

    @@ -25,33 +25,33 @@

    code/__DEFINES/sound.dm

    SOUND_FALLOFF_EXPONENTThe default exponent of sound falloff
    ANNOUNCER_AIMALFAnnouncer audio keys

    Define Details

    ANNOUNCER_AIMALF - +

    Announcer audio keys

    SHORT_RANGE_SOUND_EXTRARANGE - +

    default extra range for sounds considered to be quieter

    SILENCED_SOUND_EXTRARANGE - +

    The range deducted from sound range for things that are considered silent / sneaky

    SOUND_DEFAULT_FALLOFF_DISTANCE - +

    Percentage of sound's range where no falloff is applied

    SOUND_FALLOFF_EXPONENT - +

    The default exponent of sound falloff

    SOUND_RANGE - +

    Default range of a sound.

    diff --git a/code/__DEFINES/spaceman_dmm.html b/code/__DEFINES/spaceman_dmm.html index 3fd35bb1ea87..e89dacff08ea 100644 --- a/code/__DEFINES/spaceman_dmm.html +++ b/code/__DEFINES/spaceman_dmm.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/spaceman_dmm.dm - +

    @@ -42,17 +42,17 @@

    code/__DEFINES/spaceman_dmm.dm

    VAR_PROTECTEDProtected vars can only be called by things of the same type or subtypes.

    Define Details

    PRIVATE_PROC - +

    Private procs can only be called by things of exactly the same type.

    PROTECTED_PROC - +

    Protected procs can only be call by things of the same type or subtypes.

    RETURN_TYPE - +

    Sets a return type expression for a proc. The return type can take the forms:

    @@ -64,7 +64,7 @@

    PRIVATE_ of /list stripped, for procs which select one item from a list. The [_] may be repeated to strip more levels of /list.

    SHOULD_BE_PURE - +

    If set, ensure a proc is 'pure', such that it does not make any changes @@ -72,7 +72,7 @@

    PRIVATE_ this proc doesn't invoke it without making use of the return value. This cannot be disabled by child overrides.

    SHOULD_CALL_PARENT - +

    If set, will enable a diagnostic on children of the proc it is set on which do @@ -80,7 +80,7 @@

    PRIVATE_ where a signal or other important handling in the parent proc is being skipped. Child procs may set this setting to 0 instead to override the check.

    SHOULD_NOT_OVERRIDE - +

    If set, raise a warning for any child procs that override this one, @@ -88,32 +88,32 @@

    PRIVATE_ This functions in a similar way to the final keyword in some languages. This cannot be disabled by child overrides.

    SHOULD_NOT_SLEEP - +

    If set, raise a warning if the proc or one of the sub-procs it calls uses a blocking call, such as sleep() or input() without using set waitfor = 0 This cannot be disabled by child overrides.

    UNLINT - +

    If set, will not lint.

    VAR_FINAL - +

    If set, overriding their value isn't permitted by types that inherit it.

    VAR_PRIVATE - +

    Private vars can only be called by things of exactly the same type.

    VAR_PROTECTED - +

    Protected vars can only be called by things of the same type or subtypes.

    diff --git a/code/__DEFINES/status_effects.html b/code/__DEFINES/status_effects.html index 39933513da46..633060e23522 100644 --- a/code/__DEFINES/status_effects.html +++ b/code/__DEFINES/status_effects.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/status_effects.dm - +

    @@ -25,30 +25,30 @@

    code/__DEFINES/status_effects.dm

    IGNORE_STASISIf the incapacitated status effect will ignore a mob in stasis (stasis beds)
    IGNORE_GRABIf the incapacitated status effect will ignore a mob being agressively grabbed

    Define Details

    IGNORE_GRAB - +

    If the incapacitated status effect will ignore a mob being agressively grabbed

    IGNORE_RESTRAINTS - +

    If the incapacitated status effect will ignore a mob in restraints (handcuffs)

    IGNORE_STASIS - +

    If the incapacitated status effect will ignore a mob in stasis (stasis beds)

    STATUS_EFFECT_FAST_PROCESS - +

    Processing flags - used to define the speed at which the status will work This is fast - 0.2s between ticks (I believe!)

    STATUS_EFFECT_NORMAL_PROCESS - +

    This is slower and better for more intensive status effects - 1s between ticks

    diff --git a/code/__DEFINES/subsystems.html b/code/__DEFINES/subsystems.html index a74accd92f69..33e88a9960e2 100644 --- a/code/__DEFINES/subsystems.html +++ b/code/__DEFINES/subsystems.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/subsystems.dm - +

    @@ -53,113 +53,113 @@

    DB defines

    addtimerCreate a new timer and add it to the queue.
    SS_INIT_TIMER_KEYThe timer key used to know how long subsystem initialization takes

    Define Details

    DB_MAJOR_VERSION - +

    DB major schema version

    Update this whenever the db schema changes

    make sure you add an update to the schema_version stable in the db changelog

    DB_MINOR_VERSION - +

    DB minor schema version

    Update this whenever the db schema changes

    make sure you add an update to the schema_version stable in the db changelog

    INITIALIZATION_INNEW_MAPLOAD - +

    New should call Initialize(mapload, TRUE)

    INITIALIZATION_INNEW_REGULAR - +

    New should call Initialize(mapload, FALSE)

    INITIALIZATION_INSSATOMS - +

    New should not call Initialize

    INITIALIZE_HINT_LATELOAD - +

    call LateInitialize at the end of all atom Initalization

    The item will be added to the late_loaders list, this is iterated over after initalization of subsystems is complete and calls LateInitalize on the atom see this file for the LateIntialize proc

    INITIALIZE_HINT_NORMAL - +

    Nothing happens

    INITIALIZE_HINT_QDEL - +

    Call qdel on the atom after intialization

    INITIALIZE_IMMEDIATE - +

    type and all subtypes should always immediately call Initialize in New()

    SS_INIT_FAILURE - +

    Negative values incidate a failure or warning of some kind, positive are good. 0 and 1 are unused so that TRUE and FALSE are guarenteed to be invalid values. Subsystem failed to initialize entirely. Print a warning, log, and disable firing.

    SS_INIT_NONE - +

    The default return value which must be overriden. Will succeed with a warning.

    SS_INIT_NO_NEED - +

    Successful, but don't print anything. Useful if subsystem was disabled.

    SS_INIT_SUCCESS - +

    Subsystem initialized sucessfully.

    SS_INIT_TIMER_KEY - +

    The timer key used to know how long subsystem initialization takes

    TIMER_CLIENT_TIME - +

    Timing should be based on how timing progresses on clients, not the server.

    Tracking this is more expensive, should only be used in conjuction with things that have to progress client side, such as animate() or sound()

    TIMER_DELETE_ME - +

    Delete the timer on parent datum Destroy() and when deltimer'd

    TIMER_ID_NULL - +

    Empty ID define

    TIMER_LOOP - +

    Loops the timer repeatedly until qdeleted

    In most cases you want a subsystem instead, so don't use this unless you have a good reason

    TIMER_NO_HASH_WAIT - +

    prevents distinguishing identical timers with the wait variable

    To be used with TIMER_UNIQUE

    TIMER_OVERRIDE - +

    For unique timers: Replace the old timer rather then not start this one

    TIMER_STOPPABLE - +

    Timer can be stopped using deltimer()

    TIMER_UNIQUE - +

    Don't run if there is an identical unique timer active

    if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer

    addtimer - +

    Create a new timer and add it to the queue.

    @@ -188,7 +188,7 @@

    DB_M

    diff --git a/code/__DEFINES/text.html b/code/__DEFINES/text.html index d4842b61c4be..a37e76605d9d 100644 --- a/code/__DEFINES/text.html +++ b/code/__DEFINES/text.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/text.dm - +

    @@ -22,18 +22,18 @@

    code/__DEFINES/text.dm

    WXH_TO_HEIGHTMacro from Lummox used to get height from a MeasureText proc

    Define Details

    MAPTEXT - +

    Prepares a text to be used for maptext. Use this so it doesn't look hideous.

    WXH_TO_HEIGHT - +

    Macro from Lummox used to get height from a MeasureText proc

    diff --git a/code/__DEFINES/tgs.html b/code/__DEFINES/tgs.html index c779fc480fd1..a61748ec1163 100644 --- a/code/__DEFINES/tgs.html +++ b/code/__DEFINES/tgs.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/tgs.dm - +

    @@ -64,138 +64,138 @@

    code/__DEFINES/tgs.dm

    /datum/tgs_chat_embed/provider/authorSee https://discord.com/developers/docs/resources/channel#embed-object-embed-author-structure for details. Must have name set in New().
    /datum/tgs_chat_embed/fieldSee https://discord.com/developers/docs/resources/channel#embed-object-embed-field-structure for details. Must have name and value set in New().

    Define Details

    TGS_EVENT_BYOND_ACTIVE_VERSION_CHANGE - +

    When the active BYOND version changes. Parameters: (Nullable) /datum/tgs_version of the current BYOND, /datum/tgs_version of the new BYOND

    TGS_EVENT_BYOND_INSTALL_FAIL - +

    When a BYOND install operation fails. Parameters: Error message

    TGS_EVENT_BYOND_INSTALL_START - +

    Before a BYOND install operation begins. Parameters: /datum/tgs_version of the installing BYOND

    TGS_EVENT_COMPILE_CANCELLED - +

    When a compile is cancelled. No parameters

    TGS_EVENT_COMPILE_COMPLETE - +

    When a compile operation completes. Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead. Parameters: Game directory path

    TGS_EVENT_COMPILE_FAILURE - +

    When a compile fails. Parameters: Game directory path, [TRUE]/[FALSE] based on if the cause for failure was DMAPI validation

    TGS_EVENT_COMPILE_START - +

    When the compiler starts running. Parameters: Game directory path, origin commit SHA

    TGS_EVENT_DEPLOYMENT_CLEANUP - +

    Whenever a deployment folder is deleted from disk. Parameters: Game directory path

    TGS_EVENT_DEPLOYMENT_COMPLETE - +

    When a deployment completes. No Parameters

    TGS_EVENT_INSTANCE_AUTO_UPDATE_START - +

    When an automatic update for the current instance begins. No parameters

    TGS_EVENT_INSTANCE_RENAMED - +

    Before the instance is renamed, extra parameter is the new name

    TGS_EVENT_PORT_SWAP - +

    Before a port change is about to happen, extra parameters is new port

    TGS_EVENT_PRE_DREAM_MAKER - +

    After CodeModifications are applied, before DreamMaker is run. Parameters: Game directory path, origin commit sha, byond version

    TGS_EVENT_REBOOT_MODE_CHANGE - +

    Create this define if you want to do TGS configuration outside of this file. Before a reboot mode change, extras parameters are the current and new reboot mode enums

    TGS_EVENT_REPO_CHECKOUT - +

    When the repository performs a checkout. Parameters: Checkout git object

    TGS_EVENT_REPO_FETCH - +

    When the repository performs a fetch operation. No parameters

    TGS_EVENT_REPO_MERGE_CONFLICT - +

    When the repository encounters a merge conflict: Parameters: Base SHA, target SHA, base reference, target reference

    TGS_EVENT_REPO_MERGE_PULL_REQUEST - +

    When the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user

    TGS_EVENT_REPO_PRE_SYNCHRONIZE - +

    Before the repository makes a sychronize operation. Parameters: Absolute repostiory path

    TGS_EVENT_REPO_RESET_ORIGIN - +

    When the repository is reset to its origin reference. Parameters: Reference name, Commit SHA

    TGS_EVENT_REPO_SUBMODULE_UPDATE - +

    After a single submodule update is performed. Parameters: Updated submodule name

    TGS_EVENT_WATCHDOG_DETACH - +

    Before the watchdog detaches for a TGS update/restart. No parameters.

    TGS_EVENT_WATCHDOG_REATTACH - +

    After the watchdog reattaches to DD, extra parameter is the new /datum/tgs_version of the server

    TGS_EVENT_WATCHDOG_SHUTDOWN - +

    Before the watchdog shuts down. Not sent for graceful shutdowns. No parameters.

    TGS_EVENT_WORLD_PRIME - +

    Watchdog event when TgsInitializationComplete() is called. No parameters.

    TGS_REBOOT_MODE_NORMAL - +

    The server will reboot normally.

    TGS_REBOOT_MODE_RESTART - +

    The watchdog will restart on reboot.

    TGS_REBOOT_MODE_SHUTDOWN - +

    The server will stop running on reboot.

    TGS_SECURITY_SAFE - +

    DreamDaemon Safe security level.

    TGS_SECURITY_TRUSTED - +

    DreamDaemon Trusted security level.

    TGS_SECURITY_ULTRASAFE - +

    DreamDaemon Ultrasafe security level.

    TGS_TOPIC - +

    Put this at the start of [/world/proc/Topic].

    diff --git a/code/__DEFINES/tgui.html b/code/__DEFINES/tgui.html index df09164923e4..f79b522a63ab 100644 --- a/code/__DEFINES/tgui.html +++ b/code/__DEFINES/tgui.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/tgui.dm - +

    @@ -35,71 +35,71 @@

    code/__DEFINES/tgui.dm

    TGUI_CREATE_MESSAGECreates a message packet for sending via output()

    Define Details

    TGUI_CREATE_MESSAGE - +

    Creates a message packet for sending via output()

    TGUI_PING_TIMEOUT - +

    Maximum ping timeout allowed to detect zombie windows

    TGUI_REFRESH_FULL_UPDATE_COOLDOWN - +

    Used for rate-limiting to prevent DoS by excessively refreshing a TGUI window

    TGUI_WINDOW_ACTIVE - +

    Window is in use by a tgui datum

    TGUI_WINDOW_CLOSED - +

    Window does not exist

    TGUI_WINDOW_HARD_LIMIT - +

    Maximum number of open windows

    TGUI_WINDOW_ID - +

    Get a window id based on the provided pool index

    TGUI_WINDOW_INDEX - +

    Get a pool index of the provided window id

    TGUI_WINDOW_LOADING - +

    Window was just opened, but is still not ready to be sent data

    TGUI_WINDOW_READY - +

    Window is free and ready to receive data

    TGUI_WINDOW_SOFT_LIMIT - +

    Maximum number of windows that can be suspended/reused

    UI_CLOSE - +

    UI Should close

    UI_DISABLED - +

    Red eye; disabled, does not update

    UI_INTERACTIVE - +

    Green eye; fully interactive

    UI_UPDATE - +

    Orange eye; updates but is not interactive

    diff --git a/code/__DEFINES/tools.html b/code/__DEFINES/tools.html index e9b2342682be..14e0c6ff6705 100644 --- a/code/__DEFINES/tools.html +++ b/code/__DEFINES/tools.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/tools.dm - +

    @@ -22,21 +22,21 @@

    code/__DEFINES/tools.dm

    TOOL_ACT_SIGNAL_BLOCKINGWhen COMSIG_ATOM_TOOL_ACT blocks the act
    TOOL_ACT_MELEE_CHAIN_BLOCKINGWhen TOOL_ACT_TOOLTYPE_SUCCESS or TOOL_ACT_SIGNAL_BLOCKING are set

    Define Details

    TOOL_ACT_MELEE_CHAIN_BLOCKING - +

    When TOOL_ACT_TOOLTYPE_SUCCESS or TOOL_ACT_SIGNAL_BLOCKING are set

    TOOL_ACT_SIGNAL_BLOCKING - +

    When COMSIG_ATOM_TOOL_ACT blocks the act

    TOOL_ACT_TOOLTYPE_SUCCESS - +

    When a tooltype_act proc is successful

    diff --git a/code/__DEFINES/traits.html b/code/__DEFINES/traits.html index 15bed2a9665b..9ff4a88b8ea0 100644 --- a/code/__DEFINES/traits.html +++ b/code/__DEFINES/traits.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/traits.dm - +

    @@ -71,217 +71,217 @@

    code/__DEFINES/traits.dm

    TRAIT_BEING_BLADE_SHIELDEDUsed to prevent multiple floating blades from triggering over the same target
    TRAIT_ALWAYS_NO_ACCESSthings with this trait are treated as having no access in /obj/proc/check_access(obj/item)

    Define Details

    BLOODSUCKER_TRAIT - +

    Source trait for Bloodsuckers-related traits

    CHOKEHOLD_TRAIT - +

    trait associated to being held in a chokehold

    CURSED_ITEM_TRAIT - +

    The item is magically cursed

    ELEMENT_TRAIT - +

    Trait applied by element

    FEED_TRAIT - +

    Source trait while Feeding

    FRENZY_TRAIT - +

    Source trait during a Frenzy

    HUNTER_TRAIT - +

    Source trait for Monster Hunter-related traits

    STATION_TRAIT_BANANIUM_SHIPMENTS - +

    Traits given by station traits

    STAT_TRAIT - +

    trait associated to a stat value or range of

    TRAIT_ACTIVE_STORAGE - +

    every object that is currently the active storage of some client mob has this trait

    TRAIT_ALIEN_SNEAK - +

    Whether we're sneaking, from the alien sneak ability. Maybe worth generalizing into a general "is sneaky" / "is stealth" trait in the future.

    TRAIT_ALWAYS_NO_ACCESS - +

    things with this trait are treated as having no access in /obj/proc/check_access(obj/item)

    TRAIT_ANTIMAGIC - +

    This mob is antimagic, and immune to spells / cannot cast spells

    TRAIT_ANTIMAGIC_NO_SELFBLOCK - +

    This allows a person who has antimagic to cast spells without getting blocked

    TRAIT_BALD - +

    BALD!!!

    TRAIT_BALLMER_SCIENTIST - +

    Organ traits

    TRAIT_BEING_BLADE_SHIELDED - +

    Used to prevent multiple floating blades from triggering over the same target

    TRAIT_CLIMBABLE - +

    Climbable trait, given and taken by the climbable element when added or removed. Exists to be easily checked via HAS_TRAIT().

    TRAIT_COLORBLIND - +

    You can't see color!

    TRAIT_CORPSELOCKED - +

    Prevents you from leaving your corpse

    TRAIT_CRITICAL_CONDITION - +

    In some kind of critical condition. Is able to succumb.

    TRAIT_CRYING - +

    This person is crying

    TRAIT_DISABLED_BY_WOUND - +

    Used for limbs.

    TRAIT_FARADAYCAGE - +

    Reduces severity of EMPs by one level, heavy becomes light and light is ignored

    TRAIT_FLOORED - +

    Prevents voluntary standing or staying up on its own.

    TRAIT_FORCED_STANDING - +

    Forces user to stay standing

    TRAIT_FROZEN - +

    Is frozen in place

    TRAIT_HANDS_BLOCKED - +

    Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage).

    TRAIT_HEARING_SENSITIVE - +

    every hearing sensitive atom has this trait

    TRAIT_IMMOBILIZED - +

    Prevents voluntary movement.

    TRAIT_KNOCKEDOUT - +

    Forces the user to stay unconscious.

    TRAIT_LAVA_IMMUNE - +

    storm immunity traits

    TRAIT_MAGICALLY_PHASED - +

    This mob is phased out of reality from magic, either a jaunt or rod form

    TRAIT_MARINE - +

    You become a Marine that can eat crayons!!!

    TRAIT_MOVE_GROUND - +

    Movement type traits for movables. See elements/movetype_handler.dm

    TRAIT_NEEDS_TWO_HANDS - +

    The items needs two hands to be carried

    TRAIT_NOVEHICLE - +

    This mob can't use vehicles

    TRAIT_NO_FLOATING_ANIM - +

    Disables the floating animation. See above.

    TRAIT_NO_SOUL - +

    This mob has no soul

    TRAIT_PARALYSIS - +

    Used for limb-based paralysis, where replacing the limb will fix it.

    TRAIT_PULL_BLOCKED - +

    Inability to pull things. Turned into a trait from MOBILITY_PULL to be able to track sources.

    TRAIT_RECENTLY_BLOCKED_MAGIC - +

    This mob recently blocked magic with some form of antimagic

    TRAIT_RESTRAINED - +

    Abstract condition that prevents movement if being pulled and might be resisted against. Handcuffs and straight jackets, basically.

    TRAIT_RUSTY - +

    Trait from /datum/element/rust. Its rusty and should be applying a special overlay to denote this.

    TRAIT_SEE_GLASS_COLORS - +

    This human wants to see the color of their glasses, for some reason

    TRAIT_SILENT_FOOTSTEPS - +

    makes your footsteps completely silent

    TRAIT_SPIDER_CONSUMED - +

    Whether a spider's consumed this mob

    TRAIT_STATUS_EFFECT - +

    A trait given by a specific status effect (not sure why we need both but whatever!)

    TRAIT_TIME_STOP_IMMUNE - +

    Immune to being afflicted by time stop (spell)

    TRAIT_UI_BLOCKED - +

    Inability to access UI hud elements. Turned into a trait from MOBILITY_UI to be able to track sources.

    TRAIT_WIELDED - +

    Properly wielded two handed item

    diff --git a/code/__DEFINES/turfs.html b/code/__DEFINES/turfs.html index 2bda04851fd0..f2176a82858c 100644 --- a/code/__DEFINES/turfs.html +++ b/code/__DEFINES/turfs.html @@ -14,20 +14,20 @@ — Define Details

    code/__DEFINES/turfs.dm - +

    ALL_TURFSReturns all currently loaded turfs

    Define Details

    ALL_TURFS - +

    Returns all currently loaded turfs

    diff --git a/code/__DEFINES/unit_tests.html b/code/__DEFINES/unit_tests.html index 2ebc4d3bc12c..5501868bf28f 100644 --- a/code/__DEFINES/unit_tests.html +++ b/code/__DEFINES/unit_tests.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/unit_tests.dm - +

    @@ -27,7 +27,7 @@

    code/__DEFINES/unit_tests.dm

    TEST_ONLY_ASSERTASSERT(), but it only actually does anything during unit tests

    Define Details

    PERFORM_ALL_TESTS - +

    Are tests enabled with no focus? @@ -37,13 +37,13 @@

    PER For example, PERFORM_ALL_TESTS(log_mapping) will only run if either no test is focused, or the focus is log_mapping.

    TEST_ONLY_ASSERT - +

    ASSERT(), but it only actually does anything during unit tests

    diff --git a/code/__DEFINES/wounds.html b/code/__DEFINES/wounds.html index 5cf8a29b0372..955f22b18fef 100644 --- a/code/__DEFINES/wounds.html +++ b/code/__DEFINES/wounds.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/wounds.dm - +

    @@ -65,193 +65,193 @@

    code/__DEFINES/wounds.dm

    BLOOD_FLOW_INCREASINGOur wound is bleeding and actively getting worse, like if we're a critical slash or if we're afflicted with heparin
    BLEEDING_MESSAGE_BASE_CDHow often can we annoy the player about their bleeding? This duration is extended if it's not serious bleeding

    Define Details

    ACCEPTS_CRYO - +

    If this wound can be healed by cryoxadone

    ACCEPTS_GAUZE - +

    If this wound marks the limb as being allowed to have gauze applied

    BIO_FLESH_BONE - +

    standard humanoids, can suffer all wounds, needs mangled bone and flesh to dismember. conveniently, what you get when you combine BIO_JUST_BONE and BIO_JUST_FLESH

    BIO_INORGANIC - +

    golems and androids, cannot suffer any wounds

    BIO_JUST_BONE - +

    skeletons and plasmemes, can only suffer bone wounds, only needs mangled bone to be able to dismember

    BIO_JUST_FLESH - +

    nothing right now, maybe slimepeople in the future, can only suffer slashing, piercing, and burn wounds

    BLEEDING_MESSAGE_BASE_CD - +

    How often can we annoy the player about their bleeding? This duration is extended if it's not serious bleeding

    BLOOD_FLOW_DECREASING - +

    Our wound is clotting and will eventually stop bleeding if this continues

    BLOOD_FLOW_INCREASING - +

    Our wound is bleeding and actively getting worse, like if we're a critical slash or if we're afflicted with heparin

    BLOOD_FLOW_STEADY - +

    Our wound is bleeding but is holding steady at the same rate.

    BONE_WOUND - +

    If this wound requires having the HAS_BONE flag for humanaoids

    CANT_WOUND - +

    set wound_bonus on an item or attack to this to disable checking wounding for the attack

    DISMEMBER_MINIMUM_DAMAGE - +

    an attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart

    FLESH_WOUND - +

    If this wound requires having the HAS_FLESH flag for humanoids

    MANGLES_BONE - +

    If having this wound counts as mangled bone for dismemberment

    MANGLES_FLESH - +

    If having this wound counts as mangled flesh for dismemberment

    PERSISTENT_SCAR_SLOTS - +

    how many scar slots, per character slot, we have to cycle through for persistent scarring, if enabled in character prefs

    SCAR_CURRENT_VERSION - +

    saved scars with a version lower than this will be discarded, increment when you update the persistent scarring format in a way that invalidates previous saved scars (new fields, reordering, etc)

    SCAR_SAVE_BIOLOGY - +

    Whether this is a BIO_JUST_BONE scar, a BIO_JUST_FLESH scar, or a BIO_FLESH_BONE scar (so you can't load fleshy human scars on a plasmaman character)

    SCAR_SAVE_CHAR_SLOT - +

    Which character slot this was saved to

    SCAR_SAVE_DESC - +

    The description we're loading

    SCAR_SAVE_LENGTH - +

    how many fields we save for each scar (so the number of above fields)

    SCAR_SAVE_PRECISE_LOCATION - +

    The precise location we're loading

    SCAR_SAVE_SEVERITY - +

    The severity the scar had

    SCAR_SAVE_VERS - +

    The version number of the scar we're saving, any scars being loaded below this number will be discarded, see SCAR_CURRENT_VERSION below

    SCAR_SAVE_ZONE - +

    The body_zone we're applying to on granting

    WOUND_BLUNT - +

    any brute weapon/attack that doesn't have sharpness. rolls for blunt bone wounds

    WOUND_BONE_HEAD_TIME_VARIANCE - +

    if we suffer a bone wound to the head that creates brain traumas, the timer for the trauma cycle is +/- by this percent (0-100)

    WOUND_BURN - +

    any concentrated burn attack (lasers really). rolls for burning wounds

    WOUND_BURN_SANITIZATION_RATE - +

    how quickly sanitization removes infestation and decays per tick

    WOUND_DAMAGE_EXPONENT - +

    the cornerstone of the wound threshold system, your base wound roll for any attack is rand(1, damage^this), after armor reduces said damage. See /obj/item/bodypart/proc/check_wounding

    WOUND_DETERMINATION_BLEED_MOD - +

    While someone has determination in their system, their bleed rate is slightly reduced

    WOUND_DETERMINATION_MAX - +

    the max amount of determination you can have

    WOUND_DISMEMBER_OUTRIGHT_THRESH - +

    If an attack rolls this high with their wound (including mods), we try to outright dismember the limb. Note 250 is high enough that with a perfect max roll of 145 (see max cons'd damage), you'd need +100 in mods to do this

    WOUND_INFECTION_CRITICAL - +

    then below here, your limb occasionally locks up from damage and infection and briefly becomes disabled. Things are getting really bad

    WOUND_INFECTION_MODERATE - +

    below this has no ill effects from infection

    WOUND_INFECTION_SEPTIC - +

    below here, your skin is almost entirely falling off and your limb locks up more frequently. You are within a stone's throw of septic paralysis and losing the limb

    WOUND_INFECTION_SEVERE - +

    then below here, you ooze some pus and suffer minor tox damage, but nothing serious

    WOUND_MAX_CONSIDERED_DAMAGE - +

    any damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145, for reference)

    WOUND_MINIMUM_DAMAGE - +

    an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)

    WOUND_PIERCE - +

    any brute weapon/attack with sharpness = SHARP_POINTY. rolls for piercing wounds

    WOUND_SEVERITY_LOSS - +

    outright dismemberment of limb

    WOUND_SEVERITY_TRIVIAL - +

    for jokey/meme wounds like stubbed toe, no standard messages/sounds or second winds

    WOUND_SLASH - +

    any brute weapon/attack with sharpness = SHARP_EDGED. rolls for slash wounds

    WOUND_SLASH_DEAD_CLOT_MIN - +

    dead people don't bleed, but they can clot! this is the minimum amount of clotting per tick on dead people, so even critical cuts will slowly clot in dead people

    WOUND_SLASH_MAX_BLOODFLOW - +

    how much blood you can lose per tick per slash max. 8 is a LOT of blood for one cut so don't worry about hitting it easily

    diff --git a/code/__DEFINES/{yogs_defines}/reactions.html b/code/__DEFINES/{yogs_defines}/reactions.html index f07a5cbb53e0..fa43d0f71143 100644 --- a/code/__DEFINES/{yogs_defines}/reactions.html +++ b/code/__DEFINES/{yogs_defines}/reactions.html @@ -14,7 +14,7 @@ — Define Details

    code/__DEFINES/{yogs_defines}/reactions.dm - +

    @@ -23,25 +23,25 @@

    code/__DEFINES/{yogs_defines}/reactions.dm

    BZ_MAX_HALLUCINATIONThe maximum amount of hallucination stacks that BZ can give to a mob per life tick.
    BZ_LAMBDAAffects how quickly BZ reaches its maximum

    Define Details

    BZ_LAMBDA - +

    Affects how quickly BZ reaches its maximum

    BZ_MAX_HALLUCINATION - +

    The maximum amount of hallucination stacks that BZ can give to a mob per life tick.

    DILITHIUM_LAMBDA - +

    Affects how much Dilithium is required to get the required fusion temperature down to FUSION_TEMPERATURE_THRESHOLD_MINIMUM

    FUSION_TEMPERATURE_THRESHOLD_MINIMUM - +

    This is the minimum possible required temperature that dilithium can lower fusion to.

    diff --git a/code/__DEFINES/{yogs_defines}/telecomms.html b/code/__DEFINES/{yogs_defines}/telecomms.html index 8ac910376cd2..9069d8b6155c 100644 --- a/code/__DEFINES/{yogs_defines}/telecomms.html +++ b/code/__DEFINES/{yogs_defines}/telecomms.html @@ -14,20 +14,20 @@ — Define Details

    code/__DEFINES/{yogs_defines}/telecomms.dm - +

    IS_OBJECTIf something is an 'object' to scripting.

    Define Details

    IS_OBJECT - +

    If something is an 'object' to scripting.

    diff --git a/code/__HELPERS/AStar.html b/code/__HELPERS/AStar.html index 4082ad315121..3855d7a7752d 100644 --- a/code/__HELPERS/AStar.html +++ b/code/__HELPERS/AStar.html @@ -14,7 +14,7 @@

    code/__HELPERS/AStar.dm - +

    @@ -22,7 +22,7 @@

    code/__HELPERS/AStar.dm

    Pathfinding for bots
    diff --git a/code/__HELPERS/_lists.html b/code/__HELPERS/_lists.html index 8608341addb8..b9bd3be92054 100644 --- a/code/__HELPERS/_lists.html +++ b/code/__HELPERS/_lists.html @@ -14,7 +14,7 @@ — Define Details

    code/__HELPERS/_lists.dm - +

    @@ -113,7 +113,7 @@

    code/__HELPERS/_lists.dm

    sort any value in a list

    Define Details

    BINARY_INSERT - +

    Binary search sorted insert @@ -124,7 +124,7 @@

    BINARY_ COMPARISON: The variable on the objects to compare COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.

    BINARY_INSERT_DEFINE - +

    Even more custom binary search sorted insert, using defines instead of vars @@ -135,7 +135,7 @@

    BINARY_ COMPARISON: A define that takes an item to compare as input, and returns their comparable value COMPTYPE: How should the list be compared? Either COMPARE_KEY or COMPARE_VALUE.

    BINARY_INSERT_PROC_COMPARE - +

    Custom binary search sorted insert utilising comparison procs instead of vars. @@ -145,72 +145,72 @@

    BINARY_ COMPARE: The object to compare against, usualy the same as INPUT COMPARISON: The plaintext name of a proc on INPUT that takes a single argument to accept a single element from LIST and returns a positive, negative or zero number to perform a comparison. COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.

    COMPARE_KEY - +

    Passed into BINARY_INSERT to compare keys

    COMPARE_VALUE - +

    Passed into BINARY_INSERT to compare values

    KEYBYINDEX - +

    Returns the key based on the index

    LAZYACCESSASSOC - +

    Accesses an associative list, returns null if nothing is found

    LAZYADDASSOC - +

    Adds to the item K the value V, if the list is null it will initialize it

    LAZYADDASSOCLIST - +

    This is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)

    LAZYCLEARLIST - +

    Consider LAZYNULL instead

    LAZYCOPY - +

    Use LAZYLISTDUPLICATE instead if you want it to null with no entries

    LAZYNULL - +

    Sets a list to null

    LAZYREMOVEASSOC - +

    Removes the value V from the item K, if the item K is empty will remove it from the list, if the list is empty will set the list to null

    QDEL_LAZYLIST - +

    Qdel every item in the list before setting the list to null

    SANITIZE_LIST - +

    Returns the list if it's actually a valid list, otherwise will initialize it

    is_type_in_typecache - +

    Checks for specific types in specifically structured (Assoc "type" = TRUE) lists ('typecaches')

    diff --git a/code/__HELPERS/_logging.html b/code/__HELPERS/_logging.html index 7869e6b3494c..5d4826b59584 100644 --- a/code/__HELPERS/_logging.html +++ b/code/__HELPERS/_logging.html @@ -14,7 +14,7 @@

    code/__HELPERS/_logging.dm - +

    @@ -24,7 +24,7 @@

    code/__HELPERS/_logging.dm

    Appends a tgui-related log entry. All arguments are optional.
    diff --git a/code/__HELPERS/animations.html b/code/__HELPERS/animations.html index 9321b35ff3af..a676f1f16ec4 100644 --- a/code/__HELPERS/animations.html +++ b/code/__HELPERS/animations.html @@ -14,7 +14,7 @@ — Define Details

    code/__HELPERS/animations.dm - +

    @@ -25,7 +25,7 @@

    code/__HELPERS/animations.dm

    UPDATE_TRANSFORM_ANIMATION_TIMEThe duration of the animate call in mob/living/update_transform

    Define Details

    DO_FLOATING_ANIM - +

    Causes the passed atom / image to appear floating, @@ -33,20 +33,20 @@

    DO_F

    In most cases you should NOT call this manually, instead use /datum/element/movetype_handler! This is just so you can apply the animation to things which can be animated but are not movables (like images)

    STOP_FLOATING_ANIM - +

    Stops the passed atom / image from appearing floating (Living mobs also have a 'body_position_pixel_y_offset' variable that has to be taken into account here)

    In most cases you should NOT call this manually, instead use /datum/element/movetype_handler! This is just so you can apply the animation to things which can be animated but are not movables (like images)

    UPDATE_TRANSFORM_ANIMATION_TIME - +

    The duration of the animate call in mob/living/update_transform

    diff --git a/code/__HELPERS/areas.html b/code/__HELPERS/areas.html index 8ba1e9bf2bf0..3474de9d03f3 100644 --- a/code/__HELPERS/areas.html +++ b/code/__HELPERS/areas.html @@ -14,7 +14,7 @@

    code/__HELPERS/areas.dm - +

    @@ -27,7 +27,7 @@

    code/__HELPERS/areas.dm Returns: all mobs that are in an area type

    diff --git a/code/__HELPERS/cmp.html b/code/__HELPERS/cmp.html index 10309db0d932..2bc4a1e27dea 100644 --- a/code/__HELPERS/cmp.html +++ b/code/__HELPERS/cmp.html @@ -14,7 +14,7 @@

    code/__HELPERS/cmp.dm - +

    @@ -22,7 +22,7 @@

    code/__HELPERS/cmp.dm

    Sorts crafting recipe requirements before the crafting recipe is inserted into GLOB.crafting_recipes
    diff --git a/code/__HELPERS/colors.html b/code/__HELPERS/colors.html index 96a0aefac9dc..cd6937e1960e 100644 --- a/code/__HELPERS/colors.html +++ b/code/__HELPERS/colors.html @@ -14,7 +14,7 @@

    code/__HELPERS/colors.dm - +

    @@ -25,7 +25,7 @@

    code/__HELPERS/colors.dm

    Given a 3 character color (no hash), converts it into #RRGGBB (with hash)
    diff --git a/code/__HELPERS/dna.html b/code/__HELPERS/dna.html index a0665d8c8a65..342f1be0395b 100644 --- a/code/__HELPERS/dna.html +++ b/code/__HELPERS/dna.html @@ -14,7 +14,7 @@ — Define Details

    code/__HELPERS/dna.dm - +

    @@ -22,18 +22,18 @@

    code/__HELPERS/dna.dm

    GET_UF_BLOCK_LENDitto, but for a feature.

    Define Details

    GET_UF_BLOCK_LEN - +

    Ditto, but for a feature.

    GET_UI_BLOCK_LEN - +

    Getter macro used to get the length of a identity block

    diff --git a/code/__HELPERS/duplicating.html b/code/__HELPERS/duplicating.html index 01c47b4a1f31..dbccabe3b358 100644 --- a/code/__HELPERS/duplicating.html +++ b/code/__HELPERS/duplicating.html @@ -14,7 +14,7 @@

    code/__HELPERS/duplicating.dm - +

    @@ -22,7 +22,7 @@

    code/__HELPERS/duplicating.dm

    diff --git a/code/__HELPERS/files.html b/code/__HELPERS/files.html index e05db275a66b..f5f41ea80ead 100644 --- a/code/__HELPERS/files.html +++ b/code/__HELPERS/files.html @@ -14,7 +14,7 @@

    code/__HELPERS/files.dm - +

    @@ -25,7 +25,7 @@

    code/__HELPERS/files.dm Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.

    diff --git a/code/__HELPERS/game.html b/code/__HELPERS/game.html index 6363a49dd5a4..5a0187b9e02e 100644 --- a/code/__HELPERS/game.html +++ b/code/__HELPERS/game.html @@ -14,7 +14,7 @@ — Define Details

    code/__HELPERS/game.dm - +

    @@ -44,18 +44,18 @@

    code/__HELPERS/game.dm

    For legacy procs using addtimer in callbacks. Don't use this.

    Define Details

    CORNER_BLOCK_OFFSET - +

    Returns a list of turfs similar to CORNER_BLOCK but with offsets

    CORNER_OUTLINE - +

    Returns an outline (neighboring turfs) of the given block

    diff --git a/code/__HELPERS/global_lists.html b/code/__HELPERS/global_lists.html index 0fcb073f0e00..5599937a752e 100644 --- a/code/__HELPERS/global_lists.html +++ b/code/__HELPERS/global_lists.html @@ -14,7 +14,7 @@

    code/__HELPERS/global_lists.dm - +

    @@ -26,7 +26,7 @@

    code/__HELPERS/global_lists.dm

    Inits atoms used in crafting recipes.
    diff --git a/code/__HELPERS/hallucinations.html b/code/__HELPERS/hallucinations.html index 1aa16166c0d8..ac99934c10e3 100644 --- a/code/__HELPERS/hallucinations.html +++ b/code/__HELPERS/hallucinations.html @@ -14,7 +14,7 @@ — Define Details

    code/__HELPERS/hallucinations.dm - +

    @@ -42,28 +42,28 @@

    code/__HELPERS/hallucinations.dm Returns a list of arguments - pass these to _cause_hallucination to cause the desired hallucination

    BUBBLEGUM_HALLUCINATION_LINESLines the bubblegum hallucinatoin uses when it pops up

    Define Details

    BUBBLEGUM_HALLUCINATION_LINES - +

    Lines the bubblegum hallucinatoin uses when it pops up

    HALLUCINATION_ARGLIST - +

    Onwards from this index, it's the arglist that gets passed into the hallucination created.

    HALLUCINATION_ARG_SOURCE - +

    Where the hallucination came from, for logging

    HALLUCINATION_ARG_TYPE - +

    What typepath of the hallucination

    NO_HALLUCINATION_BIOTYPES - +

    Biotypes which cannot hallucinate for balance and logic reasons (not code)

    cause_hallucination - +

    Causes a hallucination of a certain type to the mob.

    @@ -72,7 +72,7 @@

    diff --git a/code/__HELPERS/icons.html b/code/__HELPERS/icons.html index 14397dbc20ba..727e21365577 100644 --- a/code/__HELPERS/icons.html +++ b/code/__HELPERS/icons.html @@ -14,7 +14,7 @@

    code/__HELPERS/icons.dm - +

    @@ -32,7 +32,7 @@

    code/__HELPERS/icons.dm

    Checks if the given iconstate exists in the given file, caching the result. Setting scream to TRUE will print a stack trace ONCE.
    diff --git a/code/__HELPERS/maths.html b/code/__HELPERS/maths.html index 05d1f5166e5e..6c588215ebf2 100644 --- a/code/__HELPERS/maths.html +++ b/code/__HELPERS/maths.html @@ -14,7 +14,7 @@

    code/__HELPERS/maths.dm - +

    @@ -43,7 +43,7 @@

    code/__HELPERS/maths.dm returns the correctly signed value max'd to the threshold

    diff --git a/code/__HELPERS/mobs.html b/code/__HELPERS/mobs.html index 3b31b70f17c1..87f2816cd9b3 100644 --- a/code/__HELPERS/mobs.html +++ b/code/__HELPERS/mobs.html @@ -14,7 +14,7 @@ — Define Details

    code/__HELPERS/mobs.dm - +

    @@ -24,14 +24,14 @@

    code/__HELPERS/mobs.dm You only need to use this if you know you're going to be mocking clients somewhere else.

    Define Details

    GET_CLIENT - +

    Gets the client of the mob, allowing for mocking of the client. You only need to use this if you know you're going to be mocking clients somewhere else.

    diff --git a/code/__HELPERS/nameof.html b/code/__HELPERS/nameof.html index 52b4316e5ac7..f20d13535270 100644 --- a/code/__HELPERS/nameof.html +++ b/code/__HELPERS/nameof.html @@ -14,7 +14,7 @@ — Define Details

    code/__HELPERS/nameof.dm - +

    @@ -23,7 +23,7 @@

    code/__HELPERS/nameof.dm datum may be null, but it does need to be a typed var.

    Define Details

    NAMEOF - +

    NAMEOF: Compile time checked variable name to string conversion @@ -31,7 +31,7 @@

    NAMEOF datum may be null, but it does need to be a typed var.

    diff --git a/code/__HELPERS/names.html b/code/__HELPERS/names.html index 429f05dc9e81..18ece38b85ce 100644 --- a/code/__HELPERS/names.html +++ b/code/__HELPERS/names.html @@ -14,7 +14,7 @@

    code/__HELPERS/names.dm - +

    @@ -22,7 +22,7 @@

    code/__HELPERS/names.dm

    NAMEOF that actually works in static definitions because src::type requires src to be defined
    diff --git a/code/__HELPERS/priority_announce.html b/code/__HELPERS/priority_announce.html index 55533b5af4a7..c8635058df9c 100644 --- a/code/__HELPERS/priority_announce.html +++ b/code/__HELPERS/priority_announce.html @@ -14,7 +14,7 @@

    code/__HELPERS/priority_announce.dm - +

    @@ -22,7 +22,7 @@

    code/__HELPERS/priority_announce.dm

    If the announcer overrides alert messages, use that message.
    diff --git a/code/__HELPERS/sanitize_values.html b/code/__HELPERS/sanitize_values.html index 2235b1e81513..91e202a769fd 100644 --- a/code/__HELPERS/sanitize_values.html +++ b/code/__HELPERS/sanitize_values.html @@ -14,7 +14,7 @@

    code/__HELPERS/sanitize_values.dm - +

    @@ -24,7 +24,7 @@

    code/__HELPERS/sanitize_values.dm leading # signs and ignores them, then later in the function will either readd one, or won't depending on what you want.

    diff --git a/code/__HELPERS/screen_objs.html b/code/__HELPERS/screen_objs.html index 232c2cf9332f..10c6376c3d0a 100644 --- a/code/__HELPERS/screen_objs.html +++ b/code/__HELPERS/screen_objs.html @@ -14,7 +14,7 @@

    code/__HELPERS/screen_objs.dm - +

    @@ -34,7 +34,7 @@

    code/__HELPERS/screen_objs.dm

    Takes a screen_loc string and cut out any directions like NORTH or SOUTH
    diff --git a/code/__HELPERS/text.html b/code/__HELPERS/text.html index fc2bca0ca045..9afddc17e841 100644 --- a/code/__HELPERS/text.html +++ b/code/__HELPERS/text.html @@ -14,7 +14,7 @@

    code/__HELPERS/text.dm - +

    @@ -24,7 +24,7 @@

    code/__HELPERS/text.dm

    Removes all non-alphanumerics from the text, keep in mind this can lead to id conflicts
    diff --git a/code/__HELPERS/traits.html b/code/__HELPERS/traits.html index 220d7dd64a4e..ab7a3d96094d 100644 --- a/code/__HELPERS/traits.html +++ b/code/__HELPERS/traits.html @@ -14,7 +14,7 @@

    code/__HELPERS/traits.dm - +

    @@ -24,7 +24,7 @@

    code/__HELPERS/traits.dm

    DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    diff --git a/code/__HELPERS/type2type.html b/code/__HELPERS/type2type.html index 0ac4394a78ee..14dcd24d8f66 100644 --- a/code/__HELPERS/type2type.html +++ b/code/__HELPERS/type2type.html @@ -14,7 +14,7 @@

    code/__HELPERS/type2type.dm - +

    @@ -25,7 +25,7 @@

    code/__HELPERS/type2type.dm for use inside of browse() calls to html assets that might be loaded on a cdn.

    diff --git a/code/__HELPERS/verbs.html b/code/__HELPERS/verbs.html index 1d5931fb0bb5..92f94ca96411 100644 --- a/code/__HELPERS/verbs.html +++ b/code/__HELPERS/verbs.html @@ -14,7 +14,7 @@

    code/__HELPERS/verbs.dm - +

    @@ -24,7 +24,7 @@

    code/__HELPERS/verbs.dm

    handles removing verb and sending it to browser to update, use this for removing verbs
    diff --git a/code/__HELPERS/view.html b/code/__HELPERS/view.html index fa9f9738d4b5..6b70c6d81503 100644 --- a/code/__HELPERS/view.html +++ b/code/__HELPERS/view.html @@ -14,7 +14,7 @@

    code/__HELPERS/view.dm - +

    @@ -22,7 +22,7 @@

    code/__HELPERS/view.dm

    Takes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)
    diff --git a/code/__byond_version_compat.html b/code/__byond_version_compat.html index 642cf64b0861..bb37153e8432 100644 --- a/code/__byond_version_compat.html +++ b/code/__byond_version_compat.html @@ -14,7 +14,7 @@ — Define Details

    code/__byond_version_compat.dm - +

    @@ -25,33 +25,33 @@

    code/__byond_version_compat.dm

    GLOBAL_PROC_REFCall by name proc reference, checks if the proc is existing global proc

    Define Details

    GLOBAL_PROC_REF - +

    Call by name proc reference, checks if the proc is existing global proc

    PROC_REF - +

    Call by name proc reference, checks if the proc exists on this type or as a global proc

    TYPE_PROC_REF - +

    Call by name proc reference, checks if the proc exists on given type or as a global proc

    TYPE_VERB_REF - +

    Call by name verb reference, checks if the verb exists on either the given type or as a global verb

    VERB_REF - +

    Call by name verb references, checks if the verb exists on either this type or as a global verb.

    diff --git a/code/_globalvars/lists/flavor_misc.html b/code/_globalvars/lists/flavor_misc.html index 2fba6d262290..95f2990c4f2e 100644 --- a/code/_globalvars/lists/flavor_misc.html +++ b/code/_globalvars/lists/flavor_misc.html @@ -14,7 +14,7 @@

    code/_globalvars/lists/flavor_misc.dm - +

    @@ -23,7 +23,7 @@

    code/_globalvars/lists/flavor_misc.dm Not always accurate, but always synchronous.

    diff --git a/code/_globalvars/lists/keybindings.html b/code/_globalvars/lists/keybindings.html index ea5edcdbeb56..d440b18fc20f 100644 --- a/code/_globalvars/lists/keybindings.html +++ b/code/_globalvars/lists/keybindings.html @@ -14,7 +14,7 @@

    code/_globalvars/lists/keybindings.dm - +

    @@ -24,7 +24,7 @@

    code/_globalvars/lists/keybindings.dm

    Adds an instanced keybinding to the global tracker
    diff --git a/code/_onclick/drag_drop.html b/code/_onclick/drag_drop.html index da1402d87746..4184aa0e27ff 100644 --- a/code/_onclick/drag_drop.html +++ b/code/_onclick/drag_drop.html @@ -14,7 +14,7 @@ — Define Details

    code/_onclick/drag_drop.dm - +

    @@ -23,19 +23,19 @@

    code/_onclick/drag_drop.dm

    LENIENCY_TIMEAccepted time in seconds between the initial click and drag release Go higher then this and we just don't care anymore

    Define Details

    LENIENCY_DISTANCE - +

    Distance in pixels that we consider "acceptable" from the initial click to the release Note: this does not account for the position of the object, just where it is on the screen

    LENIENCY_TIME - +

    Accepted time in seconds between the initial click and drag release Go higher then this and we just don't care anymore

    diff --git a/code/_onclick/hud/action_button.html b/code/_onclick/hud/action_button.html index ba086c74bb0b..f21d6a9a5c00 100644 --- a/code/_onclick/hud/action_button.html +++ b/code/_onclick/hud/action_button.html @@ -14,14 +14,14 @@

    code/_onclick/hud/action_button.dm - +

    /atom/movable/screen/action_landingExists so you have a place to put your buttons when you move them around
    diff --git a/code/_onclick/hud/fullscreen.html b/code/_onclick/hud/fullscreen.html index 1bf28685aa8d..ea5118278859 100644 --- a/code/_onclick/hud/fullscreen.html +++ b/code/_onclick/hud/fullscreen.html @@ -14,14 +14,14 @@

    code/_onclick/hud/fullscreen.dm - +

    /mobThe mob, usually meant to be a creature of some type
    diff --git a/code/_onclick/hud/map_popups.html b/code/_onclick/hud/map_popups.html index 8cf581ab200c..a6c87a162985 100644 --- a/code/_onclick/hud/map_popups.html +++ b/code/_onclick/hud/map_popups.html @@ -14,7 +14,7 @@

    code/_onclick/hud/map_popups.dm - +

    @@ -25,7 +25,7 @@

    code/_onclick/hud/map_popups.dm be used for auto-scaling the map.

    diff --git a/code/_onclick/hud/plane_master.html b/code/_onclick/hud/plane_master.html index 16df81a1d08a..800b76e57a0d 100644 --- a/code/_onclick/hud/plane_master.html +++ b/code/_onclick/hud/plane_master.html @@ -14,21 +14,22 @@

    code/_onclick/hud/plane_master.dm - +

    - - - - + + + + -
    /atom/movable/screen/plane_master/openspaceThings rendered on "openspace"; holes in multi-z
    /atom/movable/screen/plane_master/floorContains just the floor
    /atom/movable/screen/plane_master/game_worldContains most things in the game world
    /atom/movable/screen/plane_master/lightingContains all lighting objects
    /atom/movable/screen/plane_master/openspaceThings rendered on "openspace"; holes in multi-z
    /atom/movable/screen/plane_master/floorContains just the floor
    /atom/movable/screen/plane_master/game_worldContains most things in the game world
    /atom/movable/screen/plane_master/lightingContains all lighting objects
    /atom/movable/screen/plane_master/emissiveThings placed on this mask the lighting plane. Doesn't render directly.
    /atom/movable/screen/plane_master/emissive_unblockableThings placed on this always mask the lighting plane. Doesn't render directly.
    /atom/movable/screen/plane_master/emissive_blockerThings placed on this layer mask the emissive layer. Doesn't render directly
    /atom/movable/screen/plane_master/parallaxContains space parallax
    + /atom/movable/screen/plane_master/parallaxContains space parallax + /atom/movable/render_plane_relayRender relay object assigned to a plane master to be able to relay it's render onto other planes that are not it's own diff --git a/code/_onclick/hud/radial.html b/code/_onclick/hud/radial.html index 73774c2f1ab1..8500ea209cf7 100644 --- a/code/_onclick/hud/radial.html +++ b/code/_onclick/hud/radial.html @@ -14,14 +14,14 @@

    code/_onclick/hud/radial.dm - +

    /datum/radial_menu_choiceCan be provided to choices in radial menus if you want to provide more information
    diff --git a/code/controllers/configuration/entries/game_options.html b/code/controllers/configuration/entries/game_options.html index da77b6124ba3..0d298a91ae34 100644 --- a/code/controllers/configuration/entries/game_options.html +++ b/code/controllers/configuration/entries/game_options.html @@ -14,14 +14,14 @@

    code/controllers/configuration/entries/game_options.dm - +

    /datum/config_entry/number/outdated_movedelayOutdated move delay
    diff --git a/code/controllers/configuration/entries/general.html b/code/controllers/configuration/entries/general.html index e660ec493729..e4e2078c574e 100644 --- a/code/controllers/configuration/entries/general.html +++ b/code/controllers/configuration/entries/general.html @@ -14,7 +14,7 @@

    code/controllers/configuration/entries/general.dm - +

    @@ -23,7 +23,7 @@

    code/controllers/configuration/entries/general.dm

    /datum/config_entry/flag/demos_enabledWhether demos are written, if not set demo SS never initializes
    diff --git a/code/controllers/failsafe.html b/code/controllers/failsafe.html index 78bf3b88bd13..82cc938b5292 100644 --- a/code/controllers/failsafe.html +++ b/code/controllers/failsafe.html @@ -14,7 +14,7 @@

    code/controllers/failsafe.dm - +

    @@ -26,7 +26,7 @@

    code/controllers/failsafe.dm

    Delete all existing SS to basically start over
    diff --git a/code/controllers/master.html b/code/controllers/master.html index 6b557ca84c89..d758d6500e19 100644 --- a/code/controllers/master.html +++ b/code/controllers/master.html @@ -14,7 +14,7 @@

    code/controllers/master.dm - +

    @@ -26,7 +26,7 @@

    code/controllers/master.dm for scheduling different subsystems for different stages of the round

    diff --git a/code/controllers/subsystem.html b/code/controllers/subsystem.html index 2c7e103e188b..4da22ffc15a5 100644 --- a/code/controllers/subsystem.html +++ b/code/controllers/subsystem.html @@ -14,7 +14,7 @@

    code/controllers/subsystem.dm - +

    @@ -22,7 +22,7 @@

    code/controllers/subsystem.dm

    The amount of loading points this subsystem has, measured in deciseconds of approximate load time. This being 0 is fine.

    diff --git a/code/controllers/subsystem/achievements.html b/code/controllers/subsystem/achievements.html index 20917baf1de9..3956e4f5868f 100644 --- a/code/controllers/subsystem/achievements.html +++ b/code/controllers/subsystem/achievements.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/achievements.dm - +

    @@ -22,7 +22,7 @@

    code/controllers/subsystem/achievements.dm

    diff --git a/code/controllers/subsystem/ambience.html b/code/controllers/subsystem/ambience.html index e6eb319fbc18..f1a924e7da6e 100644 --- a/code/controllers/subsystem/ambience.html +++ b/code/controllers/subsystem/ambience.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/ambience.dm - +

    @@ -22,7 +22,7 @@

    code/controllers/subsystem/ambience.dm

    The subsystem used to play ambience to users every now and then, makes them real excited.
    diff --git a/code/controllers/subsystem/area_contents.html b/code/controllers/subsystem/area_contents.html index 0bab7d36e78e..0ad24f6f01ce 100644 --- a/code/controllers/subsystem/area_contents.html +++ b/code/controllers/subsystem/area_contents.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/area_contents.dm - +

    @@ -26,7 +26,7 @@

    code/controllers/subsystem/area_contents.dm This is annoying, so lets keep an eye on them and cut them down to size if needed

    diff --git a/code/controllers/subsystem/asset_loading.html b/code/controllers/subsystem/asset_loading.html index 75f8478ef67b..dc9f09089c33 100644 --- a/code/controllers/subsystem/asset_loading.html +++ b/code/controllers/subsystem/asset_loading.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/asset_loading.dm - +

    @@ -24,7 +24,7 @@

    code/controllers/subsystem/asset_loading.dm So this just serves to remove the requirement to load assets fully during init

    diff --git a/code/controllers/subsystem/chat.html b/code/controllers/subsystem/chat.html index 11262113fb22..ec43db536e72 100644 --- a/code/controllers/subsystem/chat.html +++ b/code/controllers/subsystem/chat.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/chat.dm - +

    @@ -23,7 +23,7 @@

    code/controllers/subsystem/chat.dm SPDX-License-Identifier: MIT

    diff --git a/code/controllers/subsystem/early_assets.html b/code/controllers/subsystem/early_assets.html index e79efc167a5b..9de96bf90f20 100644 --- a/code/controllers/subsystem/early_assets.html +++ b/code/controllers/subsystem/early_assets.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/early_assets.dm - +

    @@ -26,7 +26,7 @@

    code/controllers/subsystem/early_assets.dm opened it up early.

    diff --git a/code/controllers/subsystem/fluids.html b/code/controllers/subsystem/fluids.html index 0c223e98bd6b..2cc303cb3e5a 100644 --- a/code/controllers/subsystem/fluids.html +++ b/code/controllers/subsystem/fluids.html @@ -14,7 +14,7 @@ — Define Details

    code/controllers/subsystem/fluids.dm - +

    @@ -27,17 +27,17 @@

    code/controllers/subsystem/fluids.dm

    /var/SSfoam The subsystem responsible for processing foam propagation and effects.

    Define Details

    SS_PROCESSES_EFFECTS - +

    Indicates that a fluid subsystem processes fluid effects.

    SS_PROCESSES_SPREADING - +

    Indicates that a fluid subsystem processes fluid spreading.

    diff --git a/code/controllers/subsystem/garbage.html b/code/controllers/subsystem/garbage.html index 9babdd1bb0e9..15f6c6321463 100644 --- a/code/controllers/subsystem/garbage.html +++ b/code/controllers/subsystem/garbage.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/garbage.dm - +

    @@ -50,7 +50,7 @@

    code/controllers/subsystem/garbage.dm

    Should be treated as a replacement for the 'del' keyword.
    diff --git a/code/controllers/subsystem/materials.html b/code/controllers/subsystem/materials.html index 52418c6cae92..fefdf74484e9 100644 --- a/code/controllers/subsystem/materials.html +++ b/code/controllers/subsystem/materials.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/materials.dm - +

    @@ -23,7 +23,7 @@

    code/controllers/subsystem/materials.dm These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area

    diff --git a/code/controllers/subsystem/overlays.html b/code/controllers/subsystem/overlays.html index b5d609b41249..c62c28c3d333 100644 --- a/code/controllers/subsystem/overlays.html +++ b/code/controllers/subsystem/overlays.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/overlays.dm - +

    @@ -30,7 +30,7 @@

    code/controllers/subsystem/overlays.dm Including suboverlays

    diff --git a/code/controllers/subsystem/runechat.html b/code/controllers/subsystem/runechat.html index acef2b472f18..03c52008fff2 100644 --- a/code/controllers/subsystem/runechat.html +++ b/code/controllers/subsystem/runechat.html @@ -14,7 +14,7 @@ — Define Details

    code/controllers/subsystem/runechat.dm - +

    @@ -24,22 +24,22 @@

    code/controllers/subsystem/runechat.dm

    /var/SSrunechat

    Define Details

    BUCKET_LEN - +

    Controls how many buckets should be kept, each representing a tick. (30 seconds worth)

    BUCKET_LIMIT - +

    Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue

    BUCKET_POS - +

    Helper for getting the correct bucket for a given chatmessage

    diff --git a/code/controllers/subsystem/shuttle.html b/code/controllers/subsystem/shuttle.html index 986719fb1793..4b5d7293d6c5 100644 --- a/code/controllers/subsystem/shuttle.html +++ b/code/controllers/subsystem/shuttle.html @@ -14,7 +14,7 @@ — Define Details

    code/controllers/subsystem/shuttle.dm - +

    @@ -22,18 +22,18 @@

    code/controllers/subsystem/shuttle.dm

    SOFT_TRANSIT_RESERVATION_THRESHOLDHow many turfs to allow before we start freeing up existing "soft reserved" transit docks If we're under load we want to allow for cycling, but if not we want to preserve already generated docks for use

    Define Details

    MAX_TRANSIT_TILE_COUNT - +

    How many turfs to allow before we stop blocking transit requests

    SOFT_TRANSIT_RESERVATION_THRESHOLD - +

    How many turfs to allow before we start freeing up existing "soft reserved" transit docks If we're under load we want to allow for cycling, but if not we want to preserve already generated docks for use

    diff --git a/code/controllers/subsystem/tgui.html b/code/controllers/subsystem/tgui.html index c08a97f68731..68056ad4e4e8 100644 --- a/code/controllers/subsystem/tgui.html +++ b/code/controllers/subsystem/tgui.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/tgui.dm - +

    @@ -24,7 +24,7 @@

    code/controllers/subsystem/tgui.dm

    tgui subsystem
    diff --git a/code/controllers/subsystem/timer.html b/code/controllers/subsystem/timer.html index b044d4dce060..41ffb5b0d9fa 100644 --- a/code/controllers/subsystem/timer.html +++ b/code/controllers/subsystem/timer.html @@ -14,7 +14,7 @@ — Define Details

    code/controllers/subsystem/timer.dm - +

    @@ -37,27 +37,27 @@

    code/controllers/subsystem/timer.dm

    Update the delay on an existing LOOPING timer Will come into effect on the next process

    Define Details

    BUCKET_LEN - +

    Controls how many buckets should be kept, each representing a tick. (1 minutes worth)

    BUCKET_POS - +

    Helper for getting the correct bucket for a given timer

    TIMER_ID_MAX - +

    Max float with integer precision

    TIMER_MAX - +

    Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue

    diff --git a/code/controllers/subsystem/wardrobe.html b/code/controllers/subsystem/wardrobe.html index 520313c32d4c..c5e2a500d928 100644 --- a/code/controllers/subsystem/wardrobe.html +++ b/code/controllers/subsystem/wardrobe.html @@ -14,7 +14,7 @@

    code/controllers/subsystem/wardrobe.dm - +

    @@ -28,7 +28,7 @@

    code/controllers/subsystem/wardrobe.dm Fuck you goonstation

    diff --git a/code/datums/achievements/achievements.html b/code/datums/achievements/achievements.html index 0cdfc46213ed..691c9a4585b7 100644 --- a/code/datums/achievements/achievements.html +++ b/code/datums/achievements/achievements.html @@ -14,14 +14,14 @@

    code/datums/achievements/achievements.dm - +

    /datum/achievementAchievement datums
    diff --git a/code/datums/achievements/viewer.html b/code/datums/achievements/viewer.html index b2b3393cb41c..c28df57c8ae9 100644 --- a/code/datums/achievements/viewer.html +++ b/code/datums/achievements/viewer.html @@ -14,7 +14,7 @@

    code/datums/achievements/viewer.dm - +

    @@ -22,7 +22,7 @@

    code/datums/achievements/viewer.dm See: /datum/controller/subsystem/achievements and [/client/verb/checkachievements()]

    diff --git a/code/datums/actions/action.html b/code/datums/actions/action.html index a6c0897e558c..6233e5836d84 100644 --- a/code/datums/actions/action.html +++ b/code/datums/actions/action.html @@ -14,14 +14,14 @@

    code/datums/actions/action.dm - +

    /datum/actionA simple base for an modular behavior attached to atom or datum.
    diff --git a/code/datums/actions/cooldown_action.html b/code/datums/actions/cooldown_action.html index 97fc7365c211..27278a53d21f 100644 --- a/code/datums/actions/cooldown_action.html +++ b/code/datums/actions/cooldown_action.html @@ -14,14 +14,14 @@

    code/datums/actions/cooldown_action.dm - +

    /datum/action/cooldownPreset for an action that has a cooldown.
    diff --git a/code/datums/actions/items/stealth_box.html b/code/datums/actions/items/stealth_box.html index 36d552a40490..ac9cbb37579a 100644 --- a/code/datums/actions/items/stealth_box.html +++ b/code/datums/actions/items/stealth_box.html @@ -14,14 +14,14 @@

    code/datums/actions/items/stealth_box.dm - +

    /datum/action/item_action/agent_boxMGS BOX!
    diff --git a/code/datums/announcers/_announcer.html b/code/datums/announcers/_announcer.html index 2ae85c0fa812..addc0266d609 100644 --- a/code/datums/announcers/_announcer.html +++ b/code/datums/announcers/_announcer.html @@ -14,14 +14,14 @@

    code/datums/announcers/_announcer.dm - +

    /datum/centcom_announcerData holder for the announcers that can be used in a game, this can be used to have alternative announcements outside of the default e.g.the intern
    diff --git a/code/datums/brain_damage/split_personality.html b/code/datums/brain_damage/split_personality.html index fd17b0773ae4..aa49676b5fa7 100644 --- a/code/datums/brain_damage/split_personality.html +++ b/code/datums/brain_damage/split_personality.html @@ -14,14 +14,14 @@

    code/datums/brain_damage/split_personality.dm - +

    /datum/brain_trauma/severe/split_personality/brainwashingBRAINWASHING
    diff --git a/code/datums/browser.html b/code/datums/browser.html index b09c6e476e63..21f436a6861f 100644 --- a/code/datums/browser.html +++ b/code/datums/browser.html @@ -14,7 +14,7 @@

    code/datums/browser.dm - +

    @@ -22,7 +22,7 @@

    code/datums/browser.dm

    DEPRECATED: USE tgui_alert(...) INSTEAD
    diff --git a/code/datums/callback.html b/code/datums/callback.html index c18b67927f30..2f3a42ecc05d 100644 --- a/code/datums/callback.html +++ b/code/datums/callback.html @@ -14,7 +14,7 @@

    code/datums/callback.dm - +

    @@ -24,7 +24,7 @@

    code/datums/callback.dm

    Runs a list of callbacks asyncronously, returning only when all have finished
    diff --git a/code/datums/chatmessage.html b/code/datums/chatmessage.html index 3e24c542c815..7c8cbe664841 100644 --- a/code/datums/chatmessage.html +++ b/code/datums/chatmessage.html @@ -14,7 +14,7 @@ — Define Details

    code/datums/chatmessage.dm - +

    @@ -31,53 +31,53 @@

    code/datums/chatmessage.dm

    CHAT_MESSAGE_ICON_SIZEThe dimensions of the chat message icons
    /datum/chatmessageDatum for generating a message overlay on the map

    Define Details

    CHAT_LAYER_MAX_Z - +

    The number of z-layer 'slices' usable by the chat message layering

    CHAT_LAYER_Z_STEP - +

    Maximum precision of float before rounding errors occur (in this context)

    CHAT_MESSAGE_APPROX_LHEIGHT - +

    Approximate height in pixels of an 'average' line, used for height decay

    CHAT_MESSAGE_EOL_FADE - +

    How long the chat message's end of life fading animation will occur for

    CHAT_MESSAGE_EXP_DECAY - +

    Factor of how much the message index (number of messages) will account to exponential decay

    CHAT_MESSAGE_HEIGHT_DECAY - +

    Factor of how much height will account to exponential decay

    CHAT_MESSAGE_ICON_SIZE - +

    The dimensions of the chat message icons

    CHAT_MESSAGE_LIFESPAN - +

    How long the chat message will exist prior to any exponential decay

    CHAT_MESSAGE_MAX_LENGTH - +

    Max length of chat message in characters

    CHAT_MESSAGE_SPAWN_TIME - +

    How long the chat message's spawn-in animation will occur for

    CHAT_MESSAGE_WIDTH - +

    Max width of chat message in pixels

    diff --git a/code/datums/components.html b/code/datums/components.html index 01a0133e6cf8..3603a241d282 100644 --- a/code/datums/components.html +++ b/code/datums/components.html @@ -14,7 +14,7 @@

    Datum Component System (DCS) - +

    @@ -227,7 +227,7 @@

    Procs

    See/Define signals and their arguments in __DEFINES\components.dm

    diff --git a/code/datums/components/_component.html b/code/datums/components/_component.html index 3eb79937423d..cdeff14914d1 100644 --- a/code/datums/components/_component.html +++ b/code/datums/components/_component.html @@ -14,14 +14,14 @@

    code/datums/components/_component.dm - +

    /datum/componentThe component datum
    diff --git a/code/datums/components/action_item_overlay.html b/code/datums/components/action_item_overlay.html index bce64bc782e8..f425f04aa546 100644 --- a/code/datums/components/action_item_overlay.html +++ b/code/datums/components/action_item_overlay.html @@ -14,7 +14,7 @@

    code/datums/components/action_item_overlay.dm - +

    @@ -22,7 +22,7 @@

    code/datums/components/action_item_overlay.dm and apply it as an overlay of the action button

    diff --git a/code/datums/components/anti_magic.html b/code/datums/components/anti_magic.html index 110c8e99f22e..6304294b2173 100644 --- a/code/datums/components/anti_magic.html +++ b/code/datums/components/anti_magic.html @@ -14,14 +14,14 @@

    code/datums/components/anti_magic.dm - +

    /datum/component/anti_magicThis provides different types of magic resistance on an object
    diff --git a/code/datums/components/bakeable.html b/code/datums/components/bakeable.html index cb09d5567dd8..15784808fb0e 100644 --- a/code/datums/components/bakeable.html +++ b/code/datums/components/bakeable.html @@ -14,14 +14,14 @@

    code/datums/components/bakeable.dm - +

    /datum/component/bakeableThis component indicates this object can be baked in an oven.
    diff --git a/code/datums/components/chasm.html b/code/datums/components/chasm.html index 6601268eb6ef..9ec97a4843d8 100644 --- a/code/datums/components/chasm.html +++ b/code/datums/components/chasm.html @@ -14,14 +14,14 @@

    code/datums/components/chasm.dm - +

    /obj/effect/abstract/chasm_storageAn abstract object which is basically just a bag that the chasm puts people inside
    diff --git a/code/datums/components/crafting/antag.html b/code/datums/components/crafting/antag.html index 3683bc6b8f90..cd4bf166e96c 100644 --- a/code/datums/components/crafting/antag.html +++ b/code/datums/components/crafting/antag.html @@ -14,14 +14,14 @@

    code/datums/components/crafting/antag.dm - +

    /datum/crafting_recipe/metal_baseball_batAntag recipes
    diff --git a/code/datums/components/curse_of_hunger.html b/code/datums/components/curse_of_hunger.html index 957a97562d0f..de38f2570eec 100644 --- a/code/datums/components/curse_of_hunger.html +++ b/code/datums/components/curse_of_hunger.html @@ -14,7 +14,7 @@ — Define Details

    code/datums/components/curse_of_hunger.dm - +

    @@ -22,17 +22,17 @@

    code/datums/components/curse_of_hunger.dm

    HUNGER_THRESHOLD_TRY_EATINGthe point where the item has a chance to eat something on every tick. possibly you!
    /datum/component/curse_of_hungercurse of hunger component; for very hungry items.

    Define Details

    HUNGER_THRESHOLD_TRY_EATING - +

    the point where the item has a chance to eat something on every tick. possibly you!

    HUNGER_THRESHOLD_WARNING - +

    the point where you can notice the item is hungry on examine.

    diff --git a/code/datums/components/decal.html b/code/datums/components/decal.html index 15d5a49dd68c..f3de06047484 100644 --- a/code/datums/components/decal.html +++ b/code/datums/components/decal.html @@ -14,7 +14,7 @@

    code/datums/components/decal.dm - +

    @@ -24,7 +24,7 @@

    code/datums/components/decal.dm no food found: it bites you and regains some health.

    diff --git a/code/datums/components/explodable.html b/code/datums/components/explodable.html index 328587e5355c..ec81fc1695c7 100644 --- a/code/datums/components/explodable.html +++ b/code/datums/components/explodable.html @@ -14,14 +14,14 @@

    code/datums/components/explodable.dm - +

    /datum/component/explodableComponent specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
    diff --git a/code/datums/components/fantasy/suffixes.html b/code/datums/components/fantasy/suffixes.html index 45c4dd08b857..e8faa9cd34cc 100644 --- a/code/datums/components/fantasy/suffixes.html +++ b/code/datums/components/fantasy/suffixes.html @@ -14,7 +14,7 @@

    code/datums/components/fantasy/suffixes.dm - +

    @@ -22,7 +22,7 @@

    code/datums/components/fantasy/suffixes.dm

    /datum/fantasy_affix/foolBad suffixes
    diff --git a/code/datums/components/gunpoint.html b/code/datums/components/gunpoint.html index 9da6a1b58b3a..f87123a62361 100644 --- a/code/datums/components/gunpoint.html +++ b/code/datums/components/gunpoint.html @@ -14,7 +14,7 @@ — Define Details

    code/datums/components/gunpoint.dm - +

    @@ -26,37 +26,37 @@

    code/datums/components/gunpoint.dm

    GUNPOINT_MULT_STAGE_2As above, for stage 2
    GUNPOINT_MULT_STAGE_3As above, for stage 3

    Define Details

    GUNPOINT_BASE_WOUND_BONUS - +

    If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering

    GUNPOINT_DELAY_STAGE_2 - +

    How long it takes from the gunpoint is initiated to reach stage 2

    GUNPOINT_DELAY_STAGE_3 - +

    How long it takes from stage 2 starting to move up to stage 3

    GUNPOINT_MULT_STAGE_1 - +

    How much the damage and wound bonus mod is multiplied when you're on stage 1

    GUNPOINT_MULT_STAGE_2 - +

    As above, for stage 2

    GUNPOINT_MULT_STAGE_3 - +

    As above, for stage 3

    GUNPOINT_SHOOTER_STRAY_RANGE - +

    How many tiles around the target the shooter can roam without losing their shot

    diff --git a/code/datums/components/material_container.html b/code/datums/components/material_container.html index af9fcf0b2888..f0a459f6fbfe 100644 --- a/code/datums/components/material_container.html +++ b/code/datums/components/material_container.html @@ -14,7 +14,7 @@

    code/datums/components/material_container.dm - +

    @@ -27,7 +27,7 @@

    code/datums/components/material_container.dm MAX_STACK_SIZE - size of a stack of mineral sheets. Constant.

    diff --git a/code/datums/components/mech_pilot.html b/code/datums/components/mech_pilot.html index 1bae6b44b4be..0d78b2357939 100644 --- a/code/datums/components/mech_pilot.html +++ b/code/datums/components/mech_pilot.html @@ -14,14 +14,14 @@

    code/datums/components/mech_pilot.dm - +

    /datum/component/mech_pilotA component for clothes that affect one's ability to pilot mechs
    diff --git a/code/datums/components/mind_linker.html b/code/datums/components/mind_linker.html index e45464fa1cef..e59bca76d09e 100644 --- a/code/datums/components/mind_linker.html +++ b/code/datums/components/mind_linker.html @@ -14,7 +14,7 @@

    code/datums/components/mind_linker.dm - +

    @@ -23,7 +23,7 @@

    code/datums/components/mind_linker.dm Like telepathy but for multiple people at once!

    diff --git a/code/datums/components/overlay_lighting.html b/code/datums/components/overlay_lighting.html index 8ec247f72857..79d004bceee8 100644 --- a/code/datums/components/overlay_lighting.html +++ b/code/datums/components/overlay_lighting.html @@ -14,7 +14,7 @@ — Define Details

    code/datums/components/overlay_lighting.dm - +

    @@ -22,17 +22,17 @@

    code/datums/components/overlay_lighting.dm

    LIGHTING_ATTACHEDIs the parent attached to something else, its loc? Then we need to keep an eye of this.
    /datum/component/overlay_lightingMovable atom overlay-based lighting component.

    Define Details

    LIGHTING_ATTACHED - +

    Is the parent attached to something else, its loc? Then we need to keep an eye of this.

    LIGHTING_ON - +

    For switchable lights, is it on and currently emitting light?

    diff --git a/code/datums/components/phylactery.html b/code/datums/components/phylactery.html index 60ddc0042448..d52106e41d27 100644 --- a/code/datums/components/phylactery.html +++ b/code/datums/components/phylactery.html @@ -14,14 +14,14 @@

    code/datums/components/phylactery.dm - +

    /datum/component/phylactery
    diff --git a/code/datums/components/refundable.html b/code/datums/components/refundable.html index efe3b4ae0e8c..63d234e4d518 100644 --- a/code/datums/components/refundable.html +++ b/code/datums/components/refundable.html @@ -14,7 +14,7 @@

    code/datums/components/refundable.dm - +

    @@ -22,7 +22,7 @@

    code/datums/components/refundable.dm Refundable items are expected to register COMSIG_ITEM_REFUND themselves.

    diff --git a/code/datums/components/religious_tool.html b/code/datums/components/religious_tool.html index 7ab0540863a2..55ed93fa7e1e 100644 --- a/code/datums/components/religious_tool.html +++ b/code/datums/components/religious_tool.html @@ -14,14 +14,14 @@

    code/datums/components/religious_tool.dm - +

    /datum/component/religious_toolAllows the parent to act similarly to the Altar of Gods with modularity. Invoke and Sect Selection is done via attacking with a bible. This means you cannot sacrifice Bibles (you shouldn't want to do this anyways although now that I mentioned it you probably will want to).
    diff --git a/code/datums/components/riding.html b/code/datums/components/riding.html index b76e24a75b95..4a0987445e06 100644 --- a/code/datums/components/riding.html +++ b/code/datums/components/riding.html @@ -14,14 +14,14 @@

    code/datums/components/riding.dm - +

    /datum/component/riding/humanYes, I said humans. No, this won't end well...
    diff --git a/code/datums/components/surgery_bed.html b/code/datums/components/surgery_bed.html index 9dedef5e3586..de752d311b86 100644 --- a/code/datums/components/surgery_bed.html +++ b/code/datums/components/surgery_bed.html @@ -14,14 +14,14 @@

    code/datums/components/surgery_bed.dm - +

    /datum/component/surgery_bedA component for surgery beds and those that act like them, handles patient information, success chance, and available surgeries
    diff --git a/code/datums/components/twohanded.html b/code/datums/components/twohanded.html index 41263a5a6390..a9424ee91a62 100644 --- a/code/datums/components/twohanded.html +++ b/code/datums/components/twohanded.html @@ -14,7 +14,7 @@

    code/datums/components/twohanded.dm - +

    @@ -22,7 +22,7 @@

    code/datums/components/twohanded.dm

    /obj/item/offhandThe offhand dummy item for two handed items
    diff --git a/code/datums/components/uplink.html b/code/datums/components/uplink.html index 6a71ab802404..c65e88b97d33 100644 --- a/code/datums/components/uplink.html +++ b/code/datums/components/uplink.html @@ -14,7 +14,7 @@

    code/datums/components/uplink.dm - +

    @@ -22,7 +22,7 @@

    code/datums/components/uplink.dm

    /datum/component/uplink/nanotrasenNT Uplink
    diff --git a/code/datums/datum.html b/code/datums/datum.html index c99c61750e79..30bfe6302ebb 100644 --- a/code/datums/datum.html +++ b/code/datums/datum.html @@ -14,7 +14,7 @@

    code/datums/datum.dm - +

    @@ -29,7 +29,7 @@

    code/datums/datum.dm

    Proc used by stoppable timers to end a cooldown before the time has ran out.
    diff --git a/code/datums/diseases/advance/advance.html b/code/datums/diseases/advance/advance.html index 210e665c3ef8..9739f474be89 100644 --- a/code/datums/diseases/advance/advance.html +++ b/code/datums/diseases/advance/advance.html @@ -14,14 +14,14 @@

    code/datums/diseases/advance/advance.dm - +

    /datum/disease/advanceAdvanced diseases are a system for virologists to engineer their own diseases with fancy symptoms.
    diff --git a/code/datums/diseases/advance/symptoms/symptoms.html b/code/datums/diseases/advance/symptoms/symptoms.html index b8734312ff06..e4437b5680a0 100644 --- a/code/datums/diseases/advance/symptoms/symptoms.html +++ b/code/datums/diseases/advance/symptoms/symptoms.html @@ -14,14 +14,14 @@

    code/datums/diseases/advance/symptoms/symptoms.dm - +

    /datum/symptomSymptoms are the effects that engineered advanced diseases do.
    diff --git a/code/datums/dna.html b/code/datums/dna.html index 88a57fbea7c1..ede973b36657 100644 --- a/code/datums/dna.html +++ b/code/datums/dna.html @@ -14,14 +14,14 @@

    code/datums/dna.dm - +

    /datum/dnaDNA DATUM
    diff --git a/code/datums/elements/ELEMENT_TEMPLATE.html b/code/datums/elements/ELEMENT_TEMPLATE.html index db6f7b459be9..334aad8ccb8e 100644 --- a/code/datums/elements/ELEMENT_TEMPLATE.html +++ b/code/datums/elements/ELEMENT_TEMPLATE.html @@ -14,7 +14,7 @@

    Template file for your new element - +

    @@ -40,7 +40,7 @@

    Template file for your new element

    diff --git a/code/datums/elements/_element.html b/code/datums/elements/_element.html index 4ef8ece7688f..791f98a0a4c5 100644 --- a/code/datums/elements/_element.html +++ b/code/datums/elements/_element.html @@ -14,14 +14,14 @@

    code/datums/elements/_element.dm - +

    /datum/elementA holder for simple behaviour that can be attached to many different types
    diff --git a/code/datums/elements/connect_loc.html b/code/datums/elements/connect_loc.html index 7123ad5bec10..f855e0c9a2a1 100644 --- a/code/datums/elements/connect_loc.html +++ b/code/datums/elements/connect_loc.html @@ -14,7 +14,7 @@

    code/datums/elements/connect_loc.dm - +

    @@ -22,7 +22,7 @@

    code/datums/elements/connect_loc.dm When the object moves, it will unhook the signal and rehook it to the new object.

    diff --git a/code/datums/elements/content_barfer.html b/code/datums/elements/content_barfer.html index abcf1dba5d8d..38ad55bbd8d7 100644 --- a/code/datums/elements/content_barfer.html +++ b/code/datums/elements/content_barfer.html @@ -14,14 +14,14 @@

    code/datums/elements/content_barfer.dm - +

    /datum/element/content_barferContent Barfer; which expels the contents of a mob when it dies, or is transformed
    diff --git a/code/datums/elements/death_explosion.html b/code/datums/elements/death_explosion.html index 9b0046f0cbe6..6fc05053dbcc 100644 --- a/code/datums/elements/death_explosion.html +++ b/code/datums/elements/death_explosion.html @@ -14,14 +14,14 @@

    code/datums/elements/death_explosion.dm - +

    /datum/element/death_explosion
    diff --git a/code/datums/elements/firestacker.html b/code/datums/elements/firestacker.html index d82cf9365fce..d3eefbb9baa8 100644 --- a/code/datums/elements/firestacker.html +++ b/code/datums/elements/firestacker.html @@ -14,14 +14,14 @@

    code/datums/elements/firestacker.dm - +

    /datum/element/firestackerCan be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
    diff --git a/code/datums/elements/footstep.html b/code/datums/elements/footstep.html index 00897860b8f6..6fc7ca0af21e 100644 --- a/code/datums/elements/footstep.html +++ b/code/datums/elements/footstep.html @@ -14,14 +14,14 @@

    code/datums/elements/footstep.dm - +

    /datum/element/footstepFootstep element. Plays footsteps at parents location when it is appropriate.
    diff --git a/code/datums/elements/footstep_override.html b/code/datums/elements/footstep_override.html index 28f77cccb1a5..c013a3263c29 100644 --- a/code/datums/elements/footstep_override.html +++ b/code/datums/elements/footstep_override.html @@ -14,14 +14,14 @@

    code/datums/elements/footstep_override.dm - +

    /datum/element/footstep_overrideWhen attached, the footstep sound played by the footstep element will be replaced by this one's
    diff --git a/code/datums/elements/frozen.html b/code/datums/elements/frozen.html index ba4414f0c96e..6024e042c13f 100644 --- a/code/datums/elements/frozen.html +++ b/code/datums/elements/frozen.html @@ -14,14 +14,14 @@

    code/datums/elements/frozen.dm - +

    /datum/element/frozensimple element to handle frozen obj's
    diff --git a/code/datums/elements/life_drain.html b/code/datums/elements/life_drain.html index a2e54ab9ef73..7b53a739862d 100644 --- a/code/datums/elements/life_drain.html +++ b/code/datums/elements/life_drain.html @@ -14,14 +14,14 @@

    code/datums/elements/life_drain.dm - +

    /datum/element/life_drainingSlowly drains HP from a living mob.
    diff --git a/code/datums/elements/movetype_handler.html b/code/datums/elements/movetype_handler.html index f8ece7e62cbb..99ccd2646c57 100644 --- a/code/datums/elements/movetype_handler.html +++ b/code/datums/elements/movetype_handler.html @@ -14,7 +14,7 @@

    code/datums/elements/movetype_handler.dm - +

    @@ -24,7 +24,7 @@

    code/datums/elements/movetype_handler.dm before adding them to non-living movables.

    diff --git a/code/datums/elements/regenerator.html b/code/datums/elements/regenerator.html index f49ff220e239..ba242d7db6f6 100644 --- a/code/datums/elements/regenerator.html +++ b/code/datums/elements/regenerator.html @@ -14,7 +14,7 @@

    code/datums/elements/regenerator.dm - +

    @@ -22,7 +22,7 @@

    code/datums/elements/regenerator.dm in the last X seconds. Taking any damage will reset this cooldown.

    diff --git a/code/datums/elements/rust.html b/code/datums/elements/rust.html index 0369cca8a95d..4b56e0a7a267 100644 --- a/code/datums/elements/rust.html +++ b/code/datums/elements/rust.html @@ -14,7 +14,7 @@

    code/datums/elements/rust.dm - +

    @@ -22,7 +22,7 @@

    code/datums/elements/rust.dm The overlay can be specified in new as the first paramter; if not set it defaults to rust_overlay's rust_default

    diff --git a/code/datums/elements/squish.html b/code/datums/elements/squish.html index effb6bdef5fe..a9b6351a1232 100644 --- a/code/datums/elements/squish.html +++ b/code/datums/elements/squish.html @@ -14,14 +14,14 @@

    code/datums/elements/squish.dm - +

    /datum/element/squishsquish.dm
    diff --git a/code/datums/elements/update_icon_blocker.html b/code/datums/elements/update_icon_blocker.html index ccaff1260878..c6f92f02be7a 100644 --- a/code/datums/elements/update_icon_blocker.html +++ b/code/datums/elements/update_icon_blocker.html @@ -14,14 +14,14 @@

    code/datums/elements/update_icon_blocker.dm - +

    /datum/element/update_icon_blockerPrevents calling anything in update_icon() like update_icon_state() or update_overlays()
    diff --git a/code/datums/helper_datums/stack_end_detector.html b/code/datums/helper_datums/stack_end_detector.html index 5b8a3f1663f6..b812d7ee0197 100644 --- a/code/datums/helper_datums/stack_end_detector.html +++ b/code/datums/helper_datums/stack_end_detector.html @@ -14,7 +14,7 @@

    code/datums/helper_datums/stack_end_detector.dm - +

    @@ -23,7 +23,7 @@

    code/datums/helper_datums/stack_end_detector.dm

    /datum/stack_canaryStack canary. Will go away if the stack it was primed by is ended by byond for return or stack overflow reasons.
    diff --git a/code/datums/helper_datums/teleport.html b/code/datums/helper_datums/teleport.html index b0c45e8a330d..20ec587c8826 100644 --- a/code/datums/helper_datums/teleport.html +++ b/code/datums/helper_datums/teleport.html @@ -14,7 +14,7 @@

    code/datums/helper_datums/teleport.dm - +

    @@ -28,7 +28,7 @@

    code/datums/helper_datums/teleport.dm

    Validates that the teleport being attempted is valid or not
    diff --git a/code/datums/keybinding/mob_actions.html b/code/datums/keybinding/mob_actions.html index 3e9c70ce9772..8130807c9ec0 100644 --- a/code/datums/keybinding/mob_actions.html +++ b/code/datums/keybinding/mob_actions.html @@ -14,14 +14,14 @@

    code/datums/keybinding/mob_actions.dm - +

    /datum/keybinding/mob/action_hotkeyHotkeys for performing actions
    diff --git a/code/datums/mapgen/Cavegens/IcemoonCaves.html b/code/datums/mapgen/Cavegens/IcemoonCaves.html index 92886433c08f..c62fb65fb5ca 100644 --- a/code/datums/mapgen/Cavegens/IcemoonCaves.html +++ b/code/datums/mapgen/Cavegens/IcemoonCaves.html @@ -14,14 +14,14 @@

    code/datums/mapgen/Cavegens/IcemoonCaves.dm - +

    /datum/map_generator/cave_generator/icemoonSpawning isn't done in procs to save on overhead on the 60k turfs we're going through.
    diff --git a/code/datums/mapgen/_MapGenerator.html b/code/datums/mapgen/_MapGenerator.html index 1a26bfac30f9..82dd011de632 100644 --- a/code/datums/mapgen/_MapGenerator.html +++ b/code/datums/mapgen/_MapGenerator.html @@ -14,14 +14,14 @@

    code/datums/mapgen/_MapGenerator.dm - +

    /datum/map_generatorThis type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.
    diff --git a/code/datums/martial.html b/code/datums/martial.html index 944b92a22f25..21b3b945c022 100644 --- a/code/datums/martial.html +++ b/code/datums/martial.html @@ -14,14 +14,14 @@

    code/datums/martial.dm - +

    /datum/martial_artMartial Arts
    diff --git a/code/datums/martial/cqc.html b/code/datums/martial/cqc.html index 8f134bcefd04..a45c752c7265 100644 --- a/code/datums/martial/cqc.html +++ b/code/datums/martial/cqc.html @@ -14,7 +14,7 @@ — Define Details

    code/datums/martial/cqc.dm - +

    @@ -24,23 +24,23 @@

    code/datums/martial/cqc.dm

    PRESSURE_COMBOpressure combo string
    CONSECUTIVE_COMBOconsecutive combo string

    Define Details

    CONSECUTIVE_COMBO - +

    consecutive combo string

    KICK_COMBO - +

    kick combo string

    PRESSURE_COMBO - +

    pressure combo string

    RESTRAIN_COMBO - +

    restrain combo string

    SLAM_COMBO - +

    CQC martial art

    @@ -54,7 +54,7 @@

    CON slam combo string

    diff --git a/code/datums/martial/ultra_violence.html b/code/datums/martial/ultra_violence.html index 95b714103628..65e4c8a3091e 100644 --- a/code/datums/martial/ultra_violence.html +++ b/code/datums/martial/ultra_violence.html @@ -14,14 +14,14 @@

    code/datums/martial/ultra_violence.dm - +

    /obj/item/gun/ballistic/revolver/ipcmartialI don't check does the user have an item in a hand, because it is a martial art action, and to use it... you need to have a empty hand
    diff --git a/code/datums/materials/_material.html b/code/datums/materials/_material.html index 7baee68d8397..79e17228eaca 100644 --- a/code/datums/materials/_material.html +++ b/code/datums/materials/_material.html @@ -14,7 +14,7 @@

    code/datums/materials/_material.dm - +

    @@ -22,7 +22,7 @@

    code/datums/materials/_material.dm

    Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials.

    diff --git a/code/datums/materials/basemats.html b/code/datums/materials/basemats.html index 3f8ffc59381a..7a21032b7190 100644 --- a/code/datums/materials/basemats.html +++ b/code/datums/materials/basemats.html @@ -14,7 +14,7 @@

    code/datums/materials/basemats.dm - +

    @@ -34,7 +34,7 @@

    code/datums/materials/basemats.dm Used for some batteries and in atmospherics to lower the required temperature for fusion

    diff --git a/code/datums/mocking/client.html b/code/datums/mocking/client.html index 86f87b0b700d..4f7d1caab384 100644 --- a/code/datums/mocking/client.html +++ b/code/datums/mocking/client.html @@ -14,14 +14,14 @@

    code/datums/mocking/client.dm - +

    /datum/client_interfaceThis should match the interface of /client wherever necessary.
    diff --git a/code/datums/mutations/void_magnet.html b/code/datums/mutations/void_magnet.html index 9c3fbad482d5..5a787bc9704e 100644 --- a/code/datums/mutations/void_magnet.html +++ b/code/datums/mutations/void_magnet.html @@ -14,7 +14,7 @@

    code/datums/mutations/void_magnet.dm - +

    @@ -22,7 +22,7 @@

    code/datums/mutations/void_magnet.dm

    /datum/action/cooldown/spell/void/cursedThe cursed "void invocation" action, that has a chance of casting itself on its owner randomly on life ticks.
    diff --git a/code/datums/outfit.html b/code/datums/outfit.html index 7669eafa9142..b85b4b875615 100644 --- a/code/datums/outfit.html +++ b/code/datums/outfit.html @@ -14,7 +14,7 @@

    code/datums/outfit.dm - +

    @@ -22,7 +22,7 @@

    code/datums/outfit.dm this is the way to do it cleanly and properly.

    diff --git a/code/datums/station_traits/_station_trait.html b/code/datums/station_traits/_station_trait.html index 73801c3e5565..072c21396307 100644 --- a/code/datums/station_traits/_station_trait.html +++ b/code/datums/station_traits/_station_trait.html @@ -14,14 +14,14 @@

    code/datums/station_traits/_station_trait.dm - +

    /datum/station_traitBase class of station traits. These are used to influence rounds in one way or the other by influencing the levers of the station.
    diff --git a/code/datums/station_traits/negative_traits.html b/code/datums/station_traits/negative_traits.html index 7609f142236e..128ecd941b51 100644 --- a/code/datums/station_traits/negative_traits.html +++ b/code/datums/station_traits/negative_traits.html @@ -14,14 +14,14 @@

    code/datums/station_traits/negative_traits.dm - +

    /datum/station_trait/random_event_weight_modifierThe bot's language holder - so we can randomize and change their language
    diff --git a/code/datums/status_effects/debuffs/blue_eye.html b/code/datums/status_effects/debuffs/blue_eye.html index a0186de134a0..f639919f2164 100644 --- a/code/datums/status_effects/debuffs/blue_eye.html +++ b/code/datums/status_effects/debuffs/blue_eye.html @@ -14,14 +14,14 @@

    code/datums/status_effects/debuffs/blue_eye.dm - +

    /datum/status_effect/blue_eyeBlue eye effect, makes your screen a swirling blue
    diff --git a/code/datums/status_effects/debuffs/confusion.html b/code/datums/status_effects/debuffs/confusion.html index 42de11b96587..640d40352a1d 100644 --- a/code/datums/status_effects/debuffs/confusion.html +++ b/code/datums/status_effects/debuffs/confusion.html @@ -14,7 +14,7 @@ — Define Details

    code/datums/status_effects/debuffs/confusion.dm - +

    @@ -23,21 +23,21 @@

    code/datums/status_effects/debuffs/confusion.dm

    CONFUSION_DIAGONAL_MOVE_PROB_PER_SECONDA multiplier applied on how much time is left (in seconds) that determines the chance of moving diagonally randomly
    /datum/status_effect/confusionA status effect used for adding confusion to a mob.

    Define Details

    CONFUSION_DIAGONAL_MOVE_PROB_PER_SECOND - +

    A multiplier applied on how much time is left (in seconds) that determines the chance of moving diagonally randomly

    CONFUSION_FULL_THRESHOLD - +

    The threshold in which all of our movements are fully randomized, in seconds.

    CONFUSION_SIDEWAYS_MOVE_PROB_PER_SECOND - +

    A multiplier applied on how much time is left (in seconds) that determines the chance of moving sideways randomly

    diff --git a/code/datums/status_effects/debuffs/debuffs.html b/code/datums/status_effects/debuffs/debuffs.html index 6f1eced220fc..ae730bdbd9dc 100644 --- a/code/datums/status_effects/debuffs/debuffs.html +++ b/code/datums/status_effects/debuffs/debuffs.html @@ -14,7 +14,7 @@

    code/datums/status_effects/debuffs/debuffs.dm - +

    @@ -23,7 +23,7 @@

    code/datums/status_effects/debuffs/debuffs.dm It instead regenerates over time back to the max after blades are consumed

    diff --git a/code/datums/status_effects/debuffs/drugginess.html b/code/datums/status_effects/debuffs/drugginess.html index f1baff577d9c..80be5df5384f 100644 --- a/code/datums/status_effects/debuffs/drugginess.html +++ b/code/datums/status_effects/debuffs/drugginess.html @@ -14,7 +14,7 @@

    code/datums/status_effects/debuffs/drugginess.dm - +

    @@ -22,7 +22,7 @@

    code/datums/status_effects/debuffs/drugginess.dm

    /atom/movable/screen/alert/status_effect/highThe status effect for "drugginess"
    diff --git a/code/datums/status_effects/debuffs/drunk.html b/code/datums/status_effects/debuffs/drunk.html index fdaea81c1470..cb1c6460110c 100644 --- a/code/datums/status_effects/debuffs/drunk.html +++ b/code/datums/status_effects/debuffs/drunk.html @@ -14,7 +14,7 @@ — Define Details

    code/datums/status_effects/debuffs/drunk.dm - +

    @@ -27,13 +27,13 @@

    code/datums/status_effects/debuffs/drunk.dm Has all the main side effects of being drunk, scaling up as they get more drunk.

    /atom/movable/screen/alert/status_effect/drunkStatus effect for being fully drunk (not tipsy).

    Define Details

    TIPSY_THRESHOLD - +

    The threshld which determine if someone is tipsy vs drunk

    diff --git a/code/datums/status_effects/debuffs/hallucination.html b/code/datums/status_effects/debuffs/hallucination.html index 890c21b2869a..b6182536c208 100644 --- a/code/datums/status_effects/debuffs/hallucination.html +++ b/code/datums/status_effects/debuffs/hallucination.html @@ -14,7 +14,7 @@

    code/datums/status_effects/debuffs/hallucination.dm - +

    @@ -22,7 +22,7 @@

    code/datums/status_effects/debuffs/hallucination.dm Hallucinations are drawn from the global weighted list, random_hallucination_weighted_list

    diff --git a/code/datums/status_effects/debuffs/red_eye.html b/code/datums/status_effects/debuffs/red_eye.html index 777a91eb5aea..3559df46fc56 100644 --- a/code/datums/status_effects/debuffs/red_eye.html +++ b/code/datums/status_effects/debuffs/red_eye.html @@ -14,14 +14,14 @@

    code/datums/status_effects/debuffs/red_eye.dm - +

    /datum/status_effect/red_eyeRed eye effect, makes your screen a swirling red
    diff --git a/code/datums/status_effects/status_effect.html b/code/datums/status_effects/status_effect.html index 123573f9d990..c173fad1755d 100644 --- a/code/datums/status_effects/status_effect.html +++ b/code/datums/status_effects/status_effect.html @@ -14,7 +14,7 @@

    code/datums/status_effects/status_effect.dm - +

    @@ -22,7 +22,7 @@

    code/datums/status_effects/status_effect.dm This file contains their code, plus code for applying and removing them.

    diff --git a/code/datums/status_effects/wound_effects.html b/code/datums/status_effects/wound_effects.html index a473754c934e..55f7faaba366 100644 --- a/code/datums/status_effects/wound_effects.html +++ b/code/datums/status_effects/wound_effects.html @@ -14,14 +14,14 @@

    code/datums/status_effects/wound_effects.dm - +

    /atom/movable/screen/alert/status_effect/woundWOUNDS
    diff --git a/code/datums/view.html b/code/datums/view.html index 7cd4e8db32a8..a9b2b8f591bb 100644 --- a/code/datums/view.html +++ b/code/datums/view.html @@ -14,14 +14,14 @@

    code/datums/view.dm - +

    /datum/viewDataContainer for client viewsize
    diff --git a/code/datums/weakrefs.html b/code/datums/weakrefs.html index 0544676860c6..c8dbe30f9be7 100644 --- a/code/datums/weakrefs.html +++ b/code/datums/weakrefs.html @@ -14,7 +14,7 @@

    code/datums/weakrefs.dm - +

    @@ -25,7 +25,7 @@

    code/datums/weakrefs.dm The datum can be referenced again using resolve().

    diff --git a/code/datums/world_topic.html b/code/datums/world_topic.html index 9a0402f7d72f..5f1794929354 100644 --- a/code/datums/world_topic.html +++ b/code/datums/world_topic.html @@ -14,14 +14,14 @@

    code/datums/world_topic.dm - +

    /datum/world_topic/ticket_administerDiscord Tickets
    diff --git a/code/datums/wounds/bones.html b/code/datums/wounds/bones.html index 489e9ae682d8..376914d27c4e 100644 --- a/code/datums/wounds/bones.html +++ b/code/datums/wounds/bones.html @@ -14,7 +14,7 @@

    code/datums/wounds/bones.dm - +

    @@ -22,7 +22,7 @@

    code/datums/wounds/bones.dm

    /datum/wound/blunt/criticalCompound Fracture (Critical Blunt)
    diff --git a/code/datums/wounds/scars/_scars.html b/code/datums/wounds/scars/_scars.html index 8f914de83f8e..e3e3f23647ab 100644 --- a/code/datums/wounds/scars/_scars.html +++ b/code/datums/wounds/scars/_scars.html @@ -14,7 +14,7 @@

    code/datums/wounds/scars/_scars.dm - +

    @@ -22,7 +22,7 @@

    code/datums/wounds/scars/_scars.dm look like, and then each body part has a list of "specific locations" like your elbow or wrist or wherever the scar can appear, to make it more interesting than "right arm"

    diff --git a/code/game/area/areas.html b/code/game/area/areas.html index 185a3cef9658..90f2d114cf25 100644 --- a/code/game/area/areas.html +++ b/code/game/area/areas.html @@ -14,7 +14,7 @@

    code/game/area/areas.dm - +

    @@ -23,7 +23,7 @@

    code/game/area/areas.dm

    Generate a list of turfs you can teleport to from the areas list
    diff --git a/code/game/area/areas/mining.html b/code/game/area/areas/mining.html index 4ba6b35b6ef4..cc462f66abdd 100644 --- a/code/game/area/areas/mining.html +++ b/code/game/area/areas/mining.html @@ -14,7 +14,7 @@

    code/game/area/areas/mining.dm - +

    @@ -23,7 +23,7 @@

    code/game/area/areas/mining.dm

    /area/icemoonIce Moon Areas
    diff --git a/code/game/area/areas/shuttles.html b/code/game/area/areas/shuttles.html index 570a8fa4adbb..7a8a0cbfa501 100644 --- a/code/game/area/areas/shuttles.html +++ b/code/game/area/areas/shuttles.html @@ -14,7 +14,7 @@

    code/game/area/areas/shuttles.dm - +

    @@ -26,7 +26,7 @@

    code/game/area/areas/shuttles.dm

    /area/shuttle/transitSingle-area shuttles
    diff --git a/code/game/atoms.html b/code/game/atoms.html index ec9de8835d48..92b655c88d29 100644 --- a/code/game/atoms.html +++ b/code/game/atoms.html @@ -14,7 +14,7 @@

    code/game/atoms.dm - +

    @@ -27,7 +27,7 @@

    code/game/atoms.dm

    log_wound() is for when someone is attacked and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over
    diff --git a/code/game/gamemodes/clown_ops/clown_weapons.html b/code/game/gamemodes/clown_ops/clown_weapons.html index 27a8423551fd..ff33cbacd356 100644 --- a/code/game/gamemodes/clown_ops/clown_weapons.html +++ b/code/game/gamemodes/clown_ops/clown_weapons.html @@ -14,19 +14,19 @@ — Define Details

    code/game/gamemodes/clown_ops/clown_weapons.dm - +

    BANANA_SHOES_RECHARGE_RATERecharging rate in PPS (peels per second)

    Define Details

    BANANA_SHOES_RECHARGE_RATE - +

    Recharging rate in PPS (peels per second)

    diff --git a/code/game/gamemodes/dynamic.html b/code/game/gamemodes/dynamic.html index 3f6fa5dd572e..f39b16f51b51 100644 --- a/code/game/gamemodes/dynamic.html +++ b/code/game/gamemodes/dynamic.html @@ -14,7 +14,7 @@

    DYNAMIC - +

    @@ -204,7 +204,7 @@

    Random Event "Hijacking"

    n is a random value between random_event_hijack_minimum and random_event_hijack_maximum. Injection chance, should it need to be raised, is increased by hijacked_random_event_injection_chance.

    diff --git a/code/game/gamemodes/dynamic/dynamic_logging.html b/code/game/gamemodes/dynamic/dynamic_logging.html index 61a27a67cc87..da9c7e6b35ed 100644 --- a/code/game/gamemodes/dynamic/dynamic_logging.html +++ b/code/game/gamemodes/dynamic/dynamic_logging.html @@ -14,7 +14,7 @@

    code/game/gamemodes/dynamic/dynamic_logging.dm - +

    @@ -23,7 +23,7 @@

    code/game/gamemodes/dynamic/dynamic_logging.dm

    /datum/dynamic_snapshot_rulesetA ruleset chosen during a snapshot
    diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html index b671562d08ea..7d157daa1061 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html @@ -14,7 +14,7 @@

    code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm - +

    @@ -23,7 +23,7 @@

    code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm

    /datum/dynamic_ruleset/midround/obsessedObsessed ruleset
    diff --git a/code/game/gamemodes/objective.html b/code/game/gamemodes/objective.html index 0fc7b9a83924..c1d5af8c30ab 100644 --- a/code/game/gamemodes/objective.html +++ b/code/game/gamemodes/objective.html @@ -14,7 +14,7 @@

    code/game/gamemodes/objective.dm - +

    @@ -27,7 +27,7 @@

    code/game/gamemodes/objective.dm

    /datum/objective/break_machineryBreak shit - the objective
    diff --git a/code/game/golf/golf.html b/code/game/golf/golf.html index 5686a86f75c9..590dd99ec6e8 100644 --- a/code/game/golf/golf.html +++ b/code/game/golf/golf.html @@ -14,7 +14,7 @@

    code/game/golf/golf.dm - +

    @@ -24,7 +24,7 @@

    code/game/golf/golf.dm

    /obj/item/golfballThe golfball used to play.
    diff --git a/code/game/machinery/bounty_board.html b/code/game/machinery/bounty_board.html index 4c0c8cc76c58..6cb82246aaf6 100644 --- a/code/game/machinery/bounty_board.html +++ b/code/game/machinery/bounty_board.html @@ -14,7 +14,7 @@

    code/game/machinery/bounty_board.dm - +

    @@ -24,7 +24,7 @@

    code/game/machinery/bounty_board.dm All of this is passed to the Request Console UI in order to present in organized way.

    diff --git a/code/game/machinery/computer/dna_console.html b/code/game/machinery/computer/dna_console.html index 0f356570f367..3742fffbf310 100644 --- a/code/game/machinery/computer/dna_console.html +++ b/code/game/machinery/computer/dna_console.html @@ -14,7 +14,7 @@ — Define Details

    code/game/machinery/computer/dna_console.dm - +

    @@ -34,69 +34,69 @@

    code/game/machinery/computer/dna_console.dm

    SEARCH_DISKETTEFlag for the mutation ref search system. Search will include diskette storage
    SEARCH_ADV_INJFlag for the mutation ref search system. Search will include advanced injector mutations

    Define Details

    INJECTOR_TIMEOUT - +

    Base timeout for creating mutation activators and other injectors

    JOKER_TIMEOUT - +

    Timeout for using the Joker feature to solve a gene in DNA Console

    JOKER_UPGRADE - +

    How much time DNA Scanner upgrade tiers remove from JOKER_TIMEOUT

    NUMBER_OF_BUFFERS - +

    Maximum number of genetic makeup storage slots in DNA Console

    RADIATION_ACCURACY_MULTIPLIER - +

    Large values reduce pulse accuracy and may pulse other enzymes than selected

    RADIATION_DURATION_MAX - +

    Maximum value for the radiation pulse duration when pulsing enzymes

    RADIATION_IRRADIATION_MULTIPLIER - +

    Multiplier for how much radiation received from DNA Console functionality

    RADIATION_STRENGTH_MAX - +

    Maximum value for radiaton strength when pulsing enzymes

    RADIATION_STRENGTH_MULTIPLIER - +

    Larger multipliers will affect the range of values when pulsing enzymes

    SCRAMBLE_TIMEOUT - +

    Timeout for DNA Scramble in DNA Consoles

    SEARCH_ADV_INJ - +

    Flag for the mutation ref search system. Search will include advanced injector mutations

    SEARCH_DISKETTE - +

    Flag for the mutation ref search system. Search will include diskette storage

    SEARCH_OCCUPANT - +

    Flag for the mutation ref search system. Search will include scanner occupant

    SEARCH_STORED - +

    Flag for the mutation ref search system. Search will include console storage

    STATUS_TRANSFORMING - +

    Special status indicating a scanner occupant is transforming eg. from monkey to human

    diff --git a/code/game/machinery/deployable.html b/code/game/machinery/deployable.html index 7aaa4163b28e..03913609a1ee 100644 --- a/code/game/machinery/deployable.html +++ b/code/game/machinery/deployable.html @@ -14,14 +14,14 @@

    code/game/machinery/deployable.dm - +

    /obj/structure/barricade/woodenBARRICADE TYPES
    diff --git a/code/game/machinery/holosign.html b/code/game/machinery/holosign.html index 7b7c8e6df07f..0e1262855ced 100644 --- a/code/game/machinery/holosign.html +++ b/code/game/machinery/holosign.html @@ -14,14 +14,14 @@

    code/game/machinery/holosign.dm - +

    /obj/machinery/holosignHOLOSIGN
    diff --git a/code/game/machinery/lightswitch.html b/code/game/machinery/lightswitch.html index a753af0db47b..b8efc1e5e13a 100644 --- a/code/game/machinery/lightswitch.html +++ b/code/game/machinery/lightswitch.html @@ -14,14 +14,14 @@

    code/game/machinery/lightswitch.dm - +

    /obj/machinery/light_switchThe light switch. Can have multiple per area.
    diff --git a/code/game/machinery/limbgrower.html b/code/game/machinery/limbgrower.html index daa05e49acfc..965f7ec9f369 100644 --- a/code/game/machinery/limbgrower.html +++ b/code/game/machinery/limbgrower.html @@ -14,7 +14,7 @@

    code/game/machinery/limbgrower.dm - +

    @@ -22,7 +22,7 @@

    code/game/machinery/limbgrower.dm See [limbgrower_designs.dm] for everything we can make.

    diff --git a/code/game/machinery/porta_turret/portable_turret_cover.html b/code/game/machinery/porta_turret/portable_turret_cover.html index 9b044f74f614..5131af25ae6a 100644 --- a/code/game/machinery/porta_turret/portable_turret_cover.html +++ b/code/game/machinery/porta_turret/portable_turret_cover.html @@ -14,14 +14,14 @@

    code/game/machinery/porta_turret/portable_turret_cover.dm - +

    /obj/machinery/porta_turret_coverPORTABLE TURRET COVER
    diff --git a/code/game/machinery/sci_bombardment.html b/code/game/machinery/sci_bombardment.html index 7e457c1ef08b..5c24671b4237 100644 --- a/code/game/machinery/sci_bombardment.html +++ b/code/game/machinery/sci_bombardment.html @@ -14,7 +14,7 @@

    code/game/machinery/sci_bombardment.dm - +

    @@ -22,7 +22,7 @@

    code/game/machinery/sci_bombardment.dm then shoots (and detonates) them at Lavaland Z-level GPS coordinates provided.

    diff --git a/code/game/machinery/shieldgen.html b/code/game/machinery/shieldgen.html index 273503487230..309e639aefb8 100644 --- a/code/game/machinery/shieldgen.html +++ b/code/game/machinery/shieldgen.html @@ -14,14 +14,14 @@

    code/game/machinery/shieldgen.dm - +

    /obj/machinery/shieldwallContainment Field START
    diff --git a/code/game/machinery/slotmachine.html b/code/game/machinery/slotmachine.html index 869d1eb3e586..d2f797027d81 100644 --- a/code/game/machinery/slotmachine.html +++ b/code/game/machinery/slotmachine.html @@ -14,7 +14,7 @@ — Define Details

    code/game/machinery/slotmachine.dm - +

    @@ -24,7 +24,7 @@

    code/game/machinery/slotmachine.dm | Tgstation port by Miauw | *

    Define Details

    SPIN_PRICE - +

    *
    @@ -34,7 +34,7 @@

    SPIN_PRICE *

    diff --git a/code/game/machinery/status_display.html b/code/game/machinery/status_display.html index bcddcbbea345..6dd26eb61c47 100644 --- a/code/game/machinery/status_display.html +++ b/code/game/machinery/status_display.html @@ -14,7 +14,7 @@

    code/game/machinery/status_display.dm - +

    @@ -26,7 +26,7 @@

    code/game/machinery/status_display.dm

    /obj/machinery/status_display/aiPictograph display which the AI can use to emote.
    diff --git a/code/game/machinery/syndicatebomb.html b/code/game/machinery/syndicatebomb.html index 3e0256a066d3..c35f11e6b661 100644 --- a/code/game/machinery/syndicatebomb.html +++ b/code/game/machinery/syndicatebomb.html @@ -14,7 +14,7 @@

    code/game/machinery/syndicatebomb.dm - +

    @@ -24,7 +24,7 @@

    code/game/machinery/syndicatebomb.dm

    /obj/item/syndicatedetonatorSyndicate Detonator (aka the big red button)
    diff --git a/code/game/machinery/telecomms/broadcasting.html b/code/game/machinery/telecomms/broadcasting.html index 0c112e19b1a4..005d1a8f22f2 100644 --- a/code/game/machinery/telecomms/broadcasting.html +++ b/code/game/machinery/telecomms/broadcasting.html @@ -14,7 +14,7 @@

    code/game/machinery/telecomms/broadcasting.dm - +

    @@ -22,7 +22,7 @@

    code/game/machinery/telecomms/broadcasting.dm parameters.

    diff --git a/code/game/mecha/equipment/tools/medical_tools.html b/code/game/mecha/equipment/tools/medical_tools.html index b340899277e4..e495e15d964d 100644 --- a/code/game/mecha/equipment/tools/medical_tools.html +++ b/code/game/mecha/equipment/tools/medical_tools.html @@ -14,7 +14,7 @@

    code/game/mecha/equipment/tools/medical_tools.dm - +

    @@ -22,7 +22,7 @@

    code/game/mecha/equipment/tools/medical_tools.dm

    /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeamMedical Beam
    diff --git a/code/game/mecha/equipment/tools/other_tools.html b/code/game/mecha/equipment/tools/other_tools.html index 4d888a608efc..616a0364b819 100644 --- a/code/game/mecha/equipment/tools/other_tools.html +++ b/code/game/mecha/equipment/tools/other_tools.html @@ -14,7 +14,7 @@

    code/game/mecha/equipment/tools/other_tools.dm - +

    @@ -28,7 +28,7 @@

    code/game/mecha/equipment/tools/other_tools.dm

    /obj/item/mecha_parts/mecha_equipment/emergency_ejectEJECTION
    diff --git a/code/game/mecha/mecha_actions.html b/code/game/mecha/mecha_actions.html index 5a5eae219b82..5d1117e889d4 100644 --- a/code/game/mecha/mecha_actions.html +++ b/code/game/mecha/mecha_actions.html @@ -14,14 +14,14 @@

    code/game/mecha/mecha_actions.dm - +

    /datum/action/innate/mecha/mech_toggle_thrustersSpecific Ability Actions
    diff --git a/code/game/mecha/mecha_construction_paths.html b/code/game/mecha/mecha_construction_paths.html index 21f3dfd60b99..fde9becf6e33 100644 --- a/code/game/mecha/mecha_construction_paths.html +++ b/code/game/mecha/mecha_construction_paths.html @@ -14,14 +14,14 @@

    code/game/mecha/mecha_construction_paths.dm - +

    /datum/component/construction/mechaConstruction datums
    diff --git a/code/game/mecha/mecha_parts.html b/code/game/mecha/mecha_parts.html index ea607cc8345d..669e496511db 100644 --- a/code/game/mecha/mecha_parts.html +++ b/code/game/mecha/mecha_parts.html @@ -14,7 +14,7 @@

    code/game/mecha/mecha_parts.dm - +

    @@ -31,7 +31,7 @@

    code/game/mecha/mecha_parts.dm

    /obj/item/circuitboard/mechaCircuitboards
    diff --git a/code/game/mecha/mecha_wreckage.html b/code/game/mecha/mecha_wreckage.html index 8c4bd937a531..762324a78ac8 100644 --- a/code/game/mecha/mecha_wreckage.html +++ b/code/game/mecha/mecha_wreckage.html @@ -14,14 +14,14 @@

    code/game/mecha/mecha_wreckage.dm - +

    /obj/structure/mecha_wreckageMecha wreckage
    diff --git a/code/game/mecha/working/clarke.html b/code/game/mecha/working/clarke.html index 9b9f028b756e..ee0539fe7f4b 100644 --- a/code/game/mecha/working/clarke.html +++ b/code/game/mecha/working/clarke.html @@ -14,7 +14,7 @@

    code/game/mecha/working/clarke.dm - +

    @@ -22,7 +22,7 @@

    code/game/mecha/working/clarke.dm

    /obj/item/mecha_parts/mecha_equipment/orebox_managerSpecial equipment for the Clarke mech, handles moving ore without giving the mech a hydraulic clamp and cargo compartment.
    diff --git a/code/game/objects/effects/anomalies.html b/code/game/objects/effects/anomalies.html index bac1ad46590e..3084866035aa 100644 --- a/code/game/objects/effects/anomalies.html +++ b/code/game/objects/effects/anomalies.html @@ -14,19 +14,19 @@ — Define Details

    code/game/objects/effects/anomalies.dm - +

    ANOMALY_MOVECHANCEChance of taking a step per second

    Define Details

    ANOMALY_MOVECHANCE - +

    Chance of taking a step per second

    diff --git a/code/game/objects/effects/decals/turfdecal/tilecoloring.html b/code/game/objects/effects/decals/turfdecal/tilecoloring.html index 378d3d3d1788..65db5328b645 100644 --- a/code/game/objects/effects/decals/turfdecal/tilecoloring.html +++ b/code/game/objects/effects/decals/turfdecal/tilecoloring.html @@ -14,7 +14,7 @@

    code/game/objects/effects/decals/turfdecal/tilecoloring.dm - +

    @@ -41,7 +41,7 @@

    code/game/objects/effects/decals/turfdecal/tilecoloring.dm

    /obj/effect/turf_decal/trimline/atmosatmos trimlines
    diff --git a/code/game/objects/effects/effect_system/effects_other.html b/code/game/objects/effects/effect_system/effects_other.html index c16bf98d51f1..991aaf7d8177 100644 --- a/code/game/objects/effects/effect_system/effects_other.html +++ b/code/game/objects/effects/effect_system/effects_other.html @@ -14,7 +14,7 @@

    code/game/objects/effects/effect_system/effects_other.dm - +

    @@ -24,7 +24,7 @@

    code/game/objects/effects/effect_system/effects_other.dm and don't call start() in a loop that will be repeated otherwise it'll get spammed!

    diff --git a/code/game/objects/effects/effect_system/fluid_spread/_fluid_spread.html b/code/game/objects/effects/effect_system/fluid_spread/_fluid_spread.html index 16ee45f75b60..4c15fab7473f 100644 --- a/code/game/objects/effects/effect_system/fluid_spread/_fluid_spread.html +++ b/code/game/objects/effects/effect_system/fluid_spread/_fluid_spread.html @@ -14,7 +14,7 @@

    code/game/objects/effects/effect_system/fluid_spread/_fluid_spread.dm - +

    @@ -24,7 +24,7 @@

    code/game/objects/effects/effect_system/fluid_spread/_fluid_spread.dm

    /datum/effect_system/fluid_spreadA factory which produces fluid groups.
    diff --git a/code/game/objects/effects/effect_system/fluid_spread/effects_foam.html b/code/game/objects/effects/effect_system/fluid_spread/effects_foam.html index 011874316bc5..6f17f55e0879 100644 --- a/code/game/objects/effects/effect_system/fluid_spread/effects_foam.html +++ b/code/game/objects/effects/effect_system/fluid_spread/effects_foam.html @@ -14,7 +14,7 @@ — Define Details

    code/game/objects/effects/effect_system/fluid_spread/effects_foam.dm - +

    @@ -39,21 +39,21 @@

    code/game/objects/effects/effect_system/fluid_spread/effects_foam.dm

    /obj/effect/particle_effect/fluid/foam/metal/resinA foam variant which produces atmos resin walls.
    /obj/structure/foamedmetal/resinAtmos Backpack Resin, transparent, prevents atmos and filters the air

    Define Details

    FOAM_REAGENT_SCALE - +

    The effective scaling of the reagents in the foam. (Total delivered at or below MINIMUM_FOAM_DILUTION)

    MINIMUM_FOAM_DILUTION - +

    The minumum foam-area based divisor used to decrease foam exposure volume.

    MINIMUM_FOAM_DILUTION_RANGE - +

    The minimum foam range required to start diluting the reagents past the minimum dilution rate.

    diff --git a/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.html b/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.html index 73e23b2f0760..3350eafe92d5 100644 --- a/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.html +++ b/code/game/objects/effects/effect_system/fluid_spread/effects_smoke.html @@ -14,7 +14,7 @@

    code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm - +

    @@ -42,7 +42,7 @@

    code/game/objects/effects/effect_system/fluid_spread/effects_smoke.dm

    /obj/effect/particle_effect/fluid/smoke/chem/quickA version of chemical smoke with a very short lifespan.
    diff --git a/code/game/objects/effects/forcefields.html b/code/game/objects/effects/forcefields.html index cf35d4a7162e..87482d84fe39 100644 --- a/code/game/objects/effects/forcefields.html +++ b/code/game/objects/effects/forcefields.html @@ -14,7 +14,7 @@

    code/game/objects/effects/forcefields.dm - +

    @@ -23,7 +23,7 @@

    code/game/objects/effects/forcefields.dm

    /obj/effect/forcefield/cosmic_fieldThe cosmic heretics forcefield
    diff --git a/code/game/objects/effects/info.html b/code/game/objects/effects/info.html index 1267639b11e9..3d9ab7f1e2de 100644 --- a/code/game/objects/effects/info.html +++ b/code/game/objects/effects/info.html @@ -14,14 +14,14 @@

    code/game/objects/effects/info.dm - +

    /obj/effect/abstract/infoAn info button that, when clicked, puts some text in the user's chat
    diff --git a/code/game/objects/effects/landmarks.html b/code/game/objects/effects/landmarks.html index f8f4286ca3de..4e1968fcfaa3 100644 --- a/code/game/objects/effects/landmarks.html +++ b/code/game/objects/effects/landmarks.html @@ -14,7 +14,7 @@

    code/game/objects/effects/landmarks.dm - +

    @@ -24,7 +24,7 @@

    code/game/objects/effects/landmarks.dm In landmarks.dm and not unit_test.dm so it is always active in the mapping tools.

    diff --git a/code/game/objects/effects/spawners/lootdrop.html b/code/game/objects/effects/spawners/lootdrop.html index 1f73dc1d2c83..2235ba4ead8a 100644 --- a/code/game/objects/effects/spawners/lootdrop.html +++ b/code/game/objects/effects/spawners/lootdrop.html @@ -14,14 +14,14 @@

    code/game/objects/effects/spawners/lootdrop.dm - +

    /obj/effect/spawner/lootdrop/plushiesobj/item/organ/tongue/ethereal,
    diff --git a/code/game/objects/effects/turf_fire.html b/code/game/objects/effects/turf_fire.html index 88908086a38c..7343e663eccc 100644 --- a/code/game/objects/effects/turf_fire.html +++ b/code/game/objects/effects/turf_fire.html @@ -14,7 +14,7 @@ — Define Details

    code/game/objects/effects/turf_fire.dm - +

    @@ -32,57 +32,57 @@

    code/game/objects/effects/turf_fire.dm

    TURF_FIRE_BURN_PLAY_SOUND_EFFECT_CHANCEPercent chance of playing a sound effect
    /obj/effect/abstract/turf_fire/magicalAll the subtypes are for adminbussery and or mapping

    Define Details

    TURF_FIRE_BURN_CARBON_DIOXIDE_MULTIPLIER - +

    The oxygen to CO2 conversion rate

    TURF_FIRE_BURN_MINIMUM_OXYGEN_REQUIRED - +

    Minimum moles of oxygen required to burn

    TURF_FIRE_BURN_PLAY_SOUND_EFFECT_CHANCE - +

    Percent chance of playing a sound effect

    TURF_FIRE_BURN_RATE_BASE - +

    The base burn rate, increases with fire power

    TURF_FIRE_BURN_RATE_PER_POWER - +

    Increase in burn rate for each fire power

    TURF_FIRE_ENERGY_PER_BURNED_OXY_MOL - +

    Joules of energy added to the air for each oxygen molecule consumed

    TURF_FIRE_MAX_POWER - +

    Maximum fire power the turf fire can have

    TURF_FIRE_POWER_LOSS_ON_LOW_TEMP - +

    The amount of power loss from low temperatures, scales with how far the temperature FIRE_MINIMUM_TEMPERATURE_TO_EXIST

    TURF_FIRE_SPREAD_RATE - +

    Multiplier for the probability of spreading to adjacent tiles and how much power the new fires have

    TURF_FIRE_TEMP_BASE - +

    The base temperature used when calling hotspot_expose()

    TURF_FIRE_TEMP_INCREMENT_PER_POWER - +

    The increase of temperature used in hotspot_expose() for each fire_power the turf fire has

    TURF_FIRE_VOLUME - +

    The volume of the hotspot exposure, in liters

    diff --git a/code/game/objects/items/AI_modules.html b/code/game/objects/items/AI_modules.html index 984b6fd763ac..6ddcc7decf6b 100644 --- a/code/game/objects/items/AI_modules.html +++ b/code/game/objects/items/AI_modules.html @@ -14,7 +14,7 @@

    code/game/objects/items/AI_modules.dm - +

    @@ -74,7 +74,7 @@

    code/game/objects/items/AI_modules.dm

    /obj/item/aiModule/core/full/revolutionaryRevolutionary
    diff --git a/code/game/objects/items/RSF.html b/code/game/objects/items/RSF.html index 1c78a97778bc..36ddf5333358 100644 --- a/code/game/objects/items/RSF.html +++ b/code/game/objects/items/RSF.html @@ -14,20 +14,20 @@ — Define Details

    code/game/objects/items/RSF.dm - +

    OBJECT_OR_LIST_ELEMENTExtracts the related object from a associated list of objects and values, or lists and objects.

    Define Details

    OBJECT_OR_LIST_ELEMENT - +

    Extracts the related object from a associated list of objects and values, or lists and objects.

    diff --git a/code/game/objects/items/airlock_painter.html b/code/game/objects/items/airlock_painter.html index 48daf9cd6bcb..4220964a7010 100644 --- a/code/game/objects/items/airlock_painter.html +++ b/code/game/objects/items/airlock_painter.html @@ -14,19 +14,19 @@ — Define Details

    code/game/objects/items/airlock_painter.dm - +

    PAINTER_MOSTbelow these levels trigger the special sprites

    Define Details

    PAINTER_MOST - +

    below these levels trigger the special sprites

    diff --git a/code/game/objects/items/bell.html b/code/game/objects/items/bell.html index 4676a2ff31e6..56e400206bdf 100644 --- a/code/game/objects/items/bell.html +++ b/code/game/objects/items/bell.html @@ -14,14 +14,14 @@

    code/game/objects/items/bell.dm - +

    /obj/item/deskbell/buttonButtons
    diff --git a/code/game/objects/items/cards_ids.html b/code/game/objects/items/cards_ids.html index c8fd194f08aa..a1cdc6552dea 100644 --- a/code/game/objects/items/cards_ids.html +++ b/code/game/objects/items/cards_ids.html @@ -14,7 +14,7 @@

    code/game/objects/items/cards_ids.dm - +

    @@ -22,7 +22,7 @@

    code/game/objects/items/cards_ids.dm

    /obj/effect/knock_portalHERETIC ID SECTION (SORRY)
    diff --git a/code/game/objects/items/devices/busterarm/_buster.html b/code/game/objects/items/devices/busterarm/_buster.html index 05cca8b88440..2ce6629a5b6a 100644 --- a/code/game/objects/items/devices/busterarm/_buster.html +++ b/code/game/objects/items/devices/busterarm/_buster.html @@ -14,7 +14,7 @@

    code/game/objects/items/devices/busterarm/_buster.dm - +

    @@ -25,7 +25,7 @@

    code/game/objects/items/devices/busterarm/_buster.dm

    /obj/item/busterParent to buster arm items: Megabuster and Grapple (Wire snatch is a magic gun)
    diff --git a/code/game/objects/items/devices/busterarm/buster_limb.html b/code/game/objects/items/devices/busterarm/buster_limb.html index 297aa734b8f6..ab4abf9e3760 100644 --- a/code/game/objects/items/devices/busterarm/buster_limb.html +++ b/code/game/objects/items/devices/busterarm/buster_limb.html @@ -14,7 +14,7 @@

    code/game/objects/items/devices/busterarm/buster_limb.dm - +

    @@ -25,7 +25,7 @@

    code/game/objects/items/devices/busterarm/buster_limb.dm

    /obj/item/bodypart/r_arm/robot/busterSame code as above, but set up for the right arm instead
    diff --git a/code/game/objects/items/devices/busterarm/megabuster.html b/code/game/objects/items/devices/busterarm/megabuster.html index 7406f210a99b..0ef4e266cc70 100644 --- a/code/game/objects/items/devices/busterarm/megabuster.html +++ b/code/game/objects/items/devices/busterarm/megabuster.html @@ -14,7 +14,7 @@

    code/game/objects/items/devices/busterarm/megabuster.dm - +

    @@ -22,7 +22,7 @@

    code/game/objects/items/devices/busterarm/megabuster.dm

    /obj/item/buster/megabusterMegabuster Item
    diff --git a/code/game/objects/items/devices/busterarm/wire_snatch.html b/code/game/objects/items/devices/busterarm/wire_snatch.html index 777e9f0327eb..888452a88d50 100644 --- a/code/game/objects/items/devices/busterarm/wire_snatch.html +++ b/code/game/objects/items/devices/busterarm/wire_snatch.html @@ -14,7 +14,7 @@

    code/game/objects/items/devices/busterarm/wire_snatch.dm - +

    @@ -24,7 +24,7 @@

    code/game/objects/items/devices/busterarm/wire_snatch.dm

    /obj/projectile/wireProjectile
    diff --git a/code/game/objects/items/devices/gps.html b/code/game/objects/items/devices/gps.html index 5f6cddd5d90b..e47c75c38d3e 100644 --- a/code/game/objects/items/devices/gps.html +++ b/code/game/objects/items/devices/gps.html @@ -14,14 +14,14 @@

    code/game/objects/items/devices/gps.dm - +

    /obj/item/gps/pirate
    diff --git a/code/game/objects/items/devices/lightreplacer.html b/code/game/objects/items/devices/lightreplacer.html index 036fea44db5b..0fc74fe578ce 100644 --- a/code/game/objects/items/devices/lightreplacer.html +++ b/code/game/objects/items/devices/lightreplacer.html @@ -14,14 +14,14 @@

    code/game/objects/items/devices/lightreplacer.dm - +

    /obj/item/lightreplacerThe rate at which the laser regenerates charge. Clamped between 30 seconds and basically instantly just in case of weirdness. Knock off 5 seconds per diode rating
    diff --git a/code/game/objects/items/devices/multitool.html b/code/game/objects/items/devices/multitool.html index 5f7231c75966..9759f6c986d9 100644 --- a/code/game/objects/items/devices/multitool.html +++ b/code/game/objects/items/devices/multitool.html @@ -14,14 +14,14 @@

    code/game/objects/items/devices/multitool.dm - +

    /obj/item/multitoolMultitool -- A multitool is used for hacking electronic devices.
    diff --git a/code/game/objects/items/devices/radio/radio.html b/code/game/objects/items/devices/radio/radio.html index ea082e980606..e85f7fd1df09 100644 --- a/code/game/objects/items/devices/radio/radio.html +++ b/code/game/objects/items/devices/radio/radio.html @@ -14,14 +14,14 @@

    code/game/objects/items/devices/radio/radio.dm - +

    /obj/item/radio/borgBorg Radios
    diff --git a/code/game/objects/items/devices/scanners.html b/code/game/objects/items/devices/scanners.html index 34b89a882504..5469a3220126 100644 --- a/code/game/objects/items/devices/scanners.html +++ b/code/game/objects/items/devices/scanners.html @@ -14,7 +14,7 @@

    code/game/objects/items/devices/scanners.dm - +

    @@ -22,7 +22,7 @@

    code/game/objects/items/devices/scanners.dm

    Displays wounds with extended information on their status vs medscanners
    diff --git a/code/game/objects/items/flamethrower.html b/code/game/objects/items/flamethrower.html index 2f2cf41075cf..1087416fda4f 100644 --- a/code/game/objects/items/flamethrower.html +++ b/code/game/objects/items/flamethrower.html @@ -14,14 +14,14 @@

    code/game/objects/items/flamethrower.dm - +

    /obj/item/ammo_casing/energy/flamethrowerFlamethrower as an energy weapon
    diff --git a/code/game/objects/items/granters/_granters.html b/code/game/objects/items/granters/_granters.html index 2bbc382103f8..441309e46b7b 100644 --- a/code/game/objects/items/granters/_granters.html +++ b/code/game/objects/items/granters/_granters.html @@ -14,14 +14,14 @@

    code/game/objects/items/granters/_granters.dm - +

    /obj/item/book/granterBooks that teach things.
    diff --git a/code/game/objects/items/granters/magic/_spell_granter.html b/code/game/objects/items/granters/magic/_spell_granter.html index 3649650c35a7..f64b3a639693 100644 --- a/code/game/objects/items/granters/magic/_spell_granter.html +++ b/code/game/objects/items/granters/magic/_spell_granter.html @@ -14,7 +14,7 @@

    code/game/objects/items/granters/magic/_spell_granter.dm - +

    @@ -22,7 +22,7 @@

    code/game/objects/items/granters/magic/_spell_granter.dm

    /obj/item/book/granter/action/spell/true_randomA more volatile granter that can potentially have any spell within. Use wisely.
    diff --git a/code/game/objects/items/grenades/chem_grenade.html b/code/game/objects/items/grenades/chem_grenade.html index cf6dee79629e..06dd3c6d89d8 100644 --- a/code/game/objects/items/grenades/chem_grenade.html +++ b/code/game/objects/items/grenades/chem_grenade.html @@ -14,14 +14,14 @@

    code/game/objects/items/grenades/chem_grenade.dm - +

    /obj/item/grenade/chem_grenade/metalfoamPREMADE GRENADES
    diff --git a/code/game/objects/items/grenades/plastic.html b/code/game/objects/items/grenades/plastic.html index 84a55102eac8..b82e9f3e7b68 100644 --- a/code/game/objects/items/grenades/plastic.html +++ b/code/game/objects/items/grenades/plastic.html @@ -14,14 +14,14 @@

    code/game/objects/items/grenades/plastic.dm - +

    /obj/item/grenade/plastic/c4The Explosives
    diff --git a/code/game/objects/items/grenades/syndieminibomb.html b/code/game/objects/items/grenades/syndieminibomb.html index 5a9e4c110e45..f5d8c4732341 100644 --- a/code/game/objects/items/grenades/syndieminibomb.html +++ b/code/game/objects/items/grenades/syndieminibomb.html @@ -14,14 +14,14 @@

    code/game/objects/items/grenades/syndieminibomb.dm - +

    /obj/item/grenade/syndieminibombOwn proc for this because the regular one would flash people which was dumb.
    diff --git a/code/game/objects/items/holosign_creator.html b/code/game/objects/items/holosign_creator.html index 103eb4df4f3a..b24a81b327d3 100644 --- a/code/game/objects/items/holosign_creator.html +++ b/code/game/objects/items/holosign_creator.html @@ -14,7 +14,7 @@

    code/game/objects/items/holosign_creator.dm - +

    @@ -22,7 +22,7 @@

    code/game/objects/items/holosign_creator.dm You can only use one type at a time, you have to clear them to swap to the other.

    diff --git a/code/game/objects/items/mail.html b/code/game/objects/items/mail.html index 695b5f192856..544fa7ae75d6 100644 --- a/code/game/objects/items/mail.html +++ b/code/game/objects/items/mail.html @@ -14,7 +14,7 @@

    code/game/objects/items/mail.dm - +

    @@ -24,7 +24,7 @@

    code/game/objects/items/mail.dm

    /obj/item/storage/bag/mailMailbag.
    diff --git a/code/game/objects/items/manuals.html b/code/game/objects/items/manuals.html index d38988a48028..96caf06043de 100644 --- a/code/game/objects/items/manuals.html +++ b/code/game/objects/items/manuals.html @@ -14,14 +14,14 @@

    code/game/objects/items/manuals.dm - +

    /obj/item/book/manualMANUALS (BOOKS)
    diff --git a/code/game/objects/items/melee/misc.html b/code/game/objects/items/melee/misc.html index 2e46170168ba..2217e83c9559 100644 --- a/code/game/objects/items/melee/misc.html +++ b/code/game/objects/items/melee/misc.html @@ -14,14 +14,14 @@

    code/game/objects/items/melee/misc.dm - +

    /obj/item/melee/curator_whipSimple whip that does additional damage(8 brute to be exact) to simple animals
    diff --git a/code/game/objects/items/melee/transforming.html b/code/game/objects/items/melee/transforming.html index c137f862d7f2..cc9c3c3c2acf 100644 --- a/code/game/objects/items/melee/transforming.html +++ b/code/game/objects/items/melee/transforming.html @@ -14,14 +14,14 @@

    code/game/objects/items/melee/transforming.dm - +

    /obj/item/melee/transforming/vib_bladeSecurity lethal melee weapon, stats inspired by combat knife and energy sword
    diff --git a/code/game/objects/items/robot/ai_upgrades.html b/code/game/objects/items/robot/ai_upgrades.html index 6a9e73876a91..dd8909e89f44 100644 --- a/code/game/objects/items/robot/ai_upgrades.html +++ b/code/game/objects/items/robot/ai_upgrades.html @@ -14,14 +14,14 @@

    code/game/objects/items/robot/ai_upgrades.dm - +

    /obj/item/malf_upgradeAI Upgrades
    diff --git a/code/game/objects/items/robot/robot_items.html b/code/game/objects/items/robot/robot_items.html index d22a8c055932..22e1bb3d4e2f 100644 --- a/code/game/objects/items/robot/robot_items.html +++ b/code/game/objects/items/robot/robot_items.html @@ -14,7 +14,7 @@

    code/game/objects/items/robot/robot_items.dm - +

    @@ -23,7 +23,7 @@

    code/game/objects/items/robot/robot_items.dm

    /obj/item/borg/gripperGrippers
    diff --git a/code/game/objects/items/robot/robot_upgrades.html b/code/game/objects/items/robot/robot_upgrades.html index 56496db71a7c..d17c52d76275 100644 --- a/code/game/objects/items/robot/robot_upgrades.html +++ b/code/game/objects/items/robot/robot_upgrades.html @@ -14,7 +14,7 @@ — Define Details

    code/game/objects/items/robot/robot_upgrades.dm - +

    @@ -25,13 +25,13 @@

    code/game/objects/items/robot/robot_upgrades.dm

    /obj/item/borg/upgrade/language/omniContains every language.
    /obj/item/borg/upgrade/medigripperGives medical cyborgs a gripper to use. Enables medical cyborgs to do all remaining aspects of medical (chemistry & blood giving) without the help of a human.

    Define Details

    EXPANDER_MAXIMUM_STACK - +

    The amount of times that the expander upgrade can be used.

    diff --git a/code/game/objects/items/stacks/medical.html b/code/game/objects/items/stacks/medical.html index af7bd5a75fe4..551fdeeb0890 100644 --- a/code/game/objects/items/stacks/medical.html +++ b/code/game/objects/items/stacks/medical.html @@ -14,7 +14,7 @@

    code/game/objects/items/stacks/medical.dm - +

    @@ -23,7 +23,7 @@

    code/game/objects/items/stacks/medical.dm Reduce delay by 20% if medical

    diff --git a/code/game/objects/items/stacks/sheets/leather.html b/code/game/objects/items/stacks/sheets/leather.html index f2dba8ed6ec0..d2ef56939a14 100644 --- a/code/game/objects/items/stacks/sheets/leather.html +++ b/code/game/objects/items/stacks/sheets/leather.html @@ -14,14 +14,14 @@

    code/game/objects/items/stacks/sheets/leather.dm - +

    /obj/item/stack/sheet/animalhide/goliath_hideGoliath Hide
    diff --git a/code/game/objects/items/storage/boxes.html b/code/game/objects/items/storage/boxes.html index dffed0ed868d..6f6e0afd8523 100644 --- a/code/game/objects/items/storage/boxes.html +++ b/code/game/objects/items/storage/boxes.html @@ -14,14 +14,14 @@

    code/game/objects/items/storage/boxes.dm - +

    /obj/item/storage/box/clownclown box & honkbot assembly
    diff --git a/code/game/objects/items/two_handed/spears.html b/code/game/objects/items/two_handed/spears.html index 89b182e37b90..dcce05c44314 100644 --- a/code/game/objects/items/two_handed/spears.html +++ b/code/game/objects/items/two_handed/spears.html @@ -14,14 +14,14 @@

    code/game/objects/items/two_handed/spears.dm - +

    /obj/item/melee/spear/grey_tideGrey Tide
    diff --git a/code/game/objects/structures/crates_lockers/closets/bodybag.html b/code/game/objects/structures/crates_lockers/closets/bodybag.html index b5b3734bf41a..b30c87c2379b 100644 --- a/code/game/objects/structures/crates_lockers/closets/bodybag.html +++ b/code/game/objects/structures/crates_lockers/closets/bodybag.html @@ -14,7 +14,7 @@

    code/game/objects/structures/crates_lockers/closets/bodybag.dm - +

    @@ -22,7 +22,7 @@

    code/game/objects/structures/crates_lockers/closets/bodybag.dm

    /obj/structure/closet/body_bag/environmental/prisonerSecurable enviro. bags
    diff --git a/code/game/objects/structures/girders.html b/code/game/objects/structures/girders.html index f8b008bc4aa6..8ad0d714d187 100644 --- a/code/game/objects/structures/girders.html +++ b/code/game/objects/structures/girders.html @@ -14,14 +14,14 @@

    code/game/objects/structures/girders.dm - +

    /obj/structure/girder/cultcult girder
    diff --git a/code/game/objects/structures/kitchen_spike.html b/code/game/objects/structures/kitchen_spike.html index b3e479976557..7076712a7573 100644 --- a/code/game/objects/structures/kitchen_spike.html +++ b/code/game/objects/structures/kitchen_spike.html @@ -14,20 +14,20 @@ — Define Details

    code/game/objects/structures/kitchen_spike.dm - +

    VIABLE_MOB_CHECKKitchen Spike

    Define Details

    VIABLE_MOB_CHECK - +

    Kitchen Spike

    diff --git a/code/game/objects/structures/manned_turret.html b/code/game/objects/structures/manned_turret.html index 8d67a268edea..3f08eddb09c6 100644 --- a/code/game/objects/structures/manned_turret.html +++ b/code/game/objects/structures/manned_turret.html @@ -14,14 +14,14 @@

    code/game/objects/structures/manned_turret.dm - +

    /obj/machinery/manned_turretMANNED TURRET
    diff --git a/code/game/objects/structures/safe.html b/code/game/objects/structures/safe.html index 2a4d9d4b1a59..550e65c75f8f 100644 --- a/code/game/objects/structures/safe.html +++ b/code/game/objects/structures/safe.html @@ -14,24 +14,24 @@ — Define Details

    code/game/objects/structures/safe.dm - +

    SOUND_CHANCEChance for a sound clue
    BROKEN_THRESHOLDExplosion number threshold for opening safe

    Define Details

    BROKEN_THRESHOLD - +

    Explosion number threshold for opening safe

    SOUND_CHANCE - +

    Chance for a sound clue

    diff --git a/code/game/objects/structures/statues.html b/code/game/objects/structures/statues.html index e363b1c6293c..3a4ef6beac0b 100644 --- a/code/game/objects/structures/statues.html +++ b/code/game/objects/structures/statues.html @@ -14,7 +14,7 @@

    code/game/objects/structures/statues.dm - +

    @@ -32,7 +32,7 @@

    code/game/objects/structures/statues.dm

    /obj/structure/statue/elder_atmosianother
    diff --git a/code/game/sound.html b/code/game/sound.html index a66f1f7f9aa1..c219c34a016f 100644 --- a/code/game/sound.html +++ b/code/game/sound.html @@ -14,7 +14,7 @@

    code/game/sound.dm - +

    @@ -48,7 +48,7 @@

    code/game/sound.dm distance_multiplier - Can be used to multiply the distance at which the sound is heard

    diff --git a/code/game/turfs/simulated/floor/plating/asteroid.html b/code/game/turfs/simulated/floor/plating/asteroid.html index 76405582eb22..1c50ed702da2 100644 --- a/code/game/turfs/simulated/floor/plating/asteroid.html +++ b/code/game/turfs/simulated/floor/plating/asteroid.html @@ -14,7 +14,7 @@

    code/game/turfs/simulated/floor/plating/asteroid.dm - +

    @@ -22,7 +22,7 @@

    code/game/turfs/simulated/floor/plating/asteroid.dm

    /turf/open/floor/plating/asteroid/basalt/lava_land_surfaceSurface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
    diff --git a/code/game/turfs/simulated/lava.html b/code/game/turfs/simulated/lava.html index f48159f4ec4f..0f089b398af3 100644 --- a/code/game/turfs/simulated/lava.html +++ b/code/game/turfs/simulated/lava.html @@ -14,14 +14,14 @@

    code/game/turfs/simulated/lava.dm - +

    /turf/open/lavaLAVA
    diff --git a/code/game/turfs/simulated/minerals.html b/code/game/turfs/simulated/minerals.html index 8b7f661bc532..ccfa7297fd2c 100644 --- a/code/game/turfs/simulated/minerals.html +++ b/code/game/turfs/simulated/minerals.html @@ -14,14 +14,14 @@

    code/game/turfs/simulated/minerals.dm - +

    /turf/closed/mineralMineral deposits
    diff --git a/code/game/turfs/simulated/wall/mineral_walls.html b/code/game/turfs/simulated/wall/mineral_walls.html index a17b7144a735..3d162c5d3f18 100644 --- a/code/game/turfs/simulated/wall/mineral_walls.html +++ b/code/game/turfs/simulated/wall/mineral_walls.html @@ -14,7 +14,7 @@

    code/game/turfs/simulated/wall/mineral_walls.dm - +

    @@ -22,7 +22,7 @@

    code/game/turfs/simulated/wall/mineral_walls.dm

    /turf/closed/wall/mineral/plastitaniumPlastitanium walls
    diff --git a/code/modules/admin/mfa.html b/code/modules/admin/mfa.html index 962ef137e2c7..6e3d0fe1282b 100644 --- a/code/modules/admin/mfa.html +++ b/code/modules/admin/mfa.html @@ -14,7 +14,7 @@

    code/modules/admin/mfa.dm - +

    @@ -22,7 +22,7 @@

    code/modules/admin/mfa.dm

    Reset MFA, clear sessions and login credentials
    diff --git a/code/modules/admin/verbs/debug.html b/code/modules/admin/verbs/debug.html index 5af28a54f26b..08b77024a927 100644 --- a/code/modules/admin/verbs/debug.html +++ b/code/modules/admin/verbs/debug.html @@ -14,7 +14,7 @@

    code/modules/admin/verbs/debug.dm - +

    @@ -22,7 +22,7 @@

    code/modules/admin/verbs/debug.dm

    Wrapper for proccalls where the datum is flagged as vareditted
    diff --git a/code/modules/admin/verbs/pray.html b/code/modules/admin/verbs/pray.html index 392027158af7..8edb496da20f 100644 --- a/code/modules/admin/verbs/pray.html +++ b/code/modules/admin/verbs/pray.html @@ -14,7 +14,7 @@

    code/modules/admin/verbs/pray.dm - +

    @@ -29,7 +29,7 @@

    code/modules/admin/verbs/pray.dm

    Used by communications consoles to request the nuclear launch codes
    diff --git a/code/modules/admin/verbs/randomverbs.html b/code/modules/admin/verbs/randomverbs.html index 7bebe9836989..b0b0c7701ad9 100644 --- a/code/modules/admin/verbs/randomverbs.html +++ b/code/modules/admin/verbs/randomverbs.html @@ -14,7 +14,7 @@

    code/modules/admin/verbs/randomverbs.dm - +

    @@ -22,7 +22,7 @@

    code/modules/admin/verbs/randomverbs.dm

    firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
    diff --git a/code/modules/admin/view_variables/debug_variables.html b/code/modules/admin/view_variables/debug_variables.html index 271d9fa27e12..d89d0d931688 100644 --- a/code/modules/admin/view_variables/debug_variables.html +++ b/code/modules/admin/view_variables/debug_variables.html @@ -14,7 +14,7 @@

    code/modules/admin/view_variables/debug_variables.dm - +

    @@ -22,7 +22,7 @@

    code/modules/admin/view_variables/debug_variables.dm

    Get displayed variable in VV variable list
    diff --git a/code/modules/antagonists/_common/antag_hud.html b/code/modules/antagonists/_common/antag_hud.html index c3bd77990bd0..963f9953ba2b 100644 --- a/code/modules/antagonists/_common/antag_hud.html +++ b/code/modules/antagonists/_common/antag_hud.html @@ -14,7 +14,7 @@

    code/modules/antagonists/_common/antag_hud.dm - +

    @@ -22,7 +22,7 @@

    code/modules/antagonists/_common/antag_hud.dm

    /datum/atom_hud/alternate_appearance/basic/antagonist_hudAn alternate appearance that will show all the antagonists this mob has
    diff --git a/code/modules/antagonists/_common/antag_spawner.html b/code/modules/antagonists/_common/antag_spawner.html index b3dbee506289..2df199a73d46 100644 --- a/code/modules/antagonists/_common/antag_spawner.html +++ b/code/modules/antagonists/_common/antag_spawner.html @@ -14,7 +14,7 @@

    code/modules/antagonists/_common/antag_spawner.dm - +

    @@ -25,7 +25,7 @@

    code/modules/antagonists/_common/antag_spawner.dm

    /obj/item/antag_spawner/slaughter_demonSLAUGHTER DEMON
    diff --git a/code/modules/antagonists/bloodsuckers/bloodsucker_frenzy.html b/code/modules/antagonists/bloodsuckers/bloodsucker_frenzy.html index 57d49ffdae8a..5a38119ac9a3 100644 --- a/code/modules/antagonists/bloodsuckers/bloodsucker_frenzy.html +++ b/code/modules/antagonists/bloodsuckers/bloodsucker_frenzy.html @@ -14,7 +14,7 @@

    code/modules/antagonists/bloodsuckers/bloodsucker_frenzy.dm - +

    @@ -23,7 +23,7 @@

    code/modules/antagonists/bloodsuckers/bloodsucker_frenzy.dm This deals with everything entering/exiting Frenzy is meant to deal with.

    diff --git a/code/modules/antagonists/bloodsuckers/bloodsucker_hud.html b/code/modules/antagonists/bloodsuckers/bloodsucker_hud.html index 2854d2a4db5a..49958eecade9 100644 --- a/code/modules/antagonists/bloodsuckers/bloodsucker_hud.html +++ b/code/modules/antagonists/bloodsuckers/bloodsucker_hud.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/antagonists/bloodsuckers/bloodsucker_hud.dm - +

    @@ -25,30 +25,30 @@

    code/modules/antagonists/bloodsuckers/bloodsucker_hud.dm

    FORMAT_BLOODSUCKER_SUNLIGHT_TEXTMaptext define for Bloodsucker Sunlight HUDs

    Define Details

    FORMAT_BLOODSUCKER_HUD_TEXT - +

    Maptext define for Bloodsucker HUDs

    FORMAT_BLOODSUCKER_SUNLIGHT_TEXT - +

    Maptext define for Bloodsucker Sunlight HUDs

    UI_BLOOD_DISPLAY - +

    1 tile down

    UI_SUNLIGHT_DISPLAY - +

    6 pixels to the right, zero tiles & 5 pixels DOWN.

    UI_VAMPRANK_DISPLAY - +

    2 tiles down

    diff --git a/code/modules/antagonists/bloodsuckers/bloodsucker_mobs.html b/code/modules/antagonists/bloodsuckers/bloodsucker_mobs.html index 809f7352d9a3..a364a43a1c32 100644 --- a/code/modules/antagonists/bloodsuckers/bloodsucker_mobs.html +++ b/code/modules/antagonists/bloodsuckers/bloodsucker_mobs.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/bloodsucker_mobs.dm - +

    /mob/living/simple_animal/hostile/bloodsucker/tzimisceTZIMISCE BLOODSUCKER MOBS
    diff --git a/code/modules/antagonists/bloodsuckers/bloodsuckers_objects.html b/code/modules/antagonists/bloodsuckers/bloodsuckers_objects.html index 2c71b930de44..bb0e820c64c2 100644 --- a/code/modules/antagonists/bloodsuckers/bloodsuckers_objects.html +++ b/code/modules/antagonists/bloodsuckers/bloodsuckers_objects.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/bloodsuckers_objects.dm - +

    /obj/item/stake/hardenedCreated by welding and acid-treating a simple stake.
    diff --git a/code/modules/antagonists/bloodsuckers/clans/_clan.html b/code/modules/antagonists/bloodsuckers/clans/_clan.html index c7820aa4e1f0..b6828e13fdd7 100644 --- a/code/modules/antagonists/bloodsuckers/clans/_clan.html +++ b/code/modules/antagonists/bloodsuckers/clans/_clan.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/clans/_clan.dm - +

    /datum/bloodsucker_clanBloodsucker clans
    diff --git a/code/modules/antagonists/bloodsuckers/clans/clan_flavortext.html b/code/modules/antagonists/bloodsuckers/clans/clan_flavortext.html index 4412b1c267dd..bdb829c05cb4 100644 --- a/code/modules/antagonists/bloodsuckers/clans/clan_flavortext.html +++ b/code/modules/antagonists/bloodsuckers/clans/clan_flavortext.html @@ -14,7 +14,7 @@

    code/modules/antagonists/bloodsuckers/clans/clan_flavortext.dm - +

    @@ -26,7 +26,7 @@

    code/modules/antagonists/bloodsuckers/clans/clan_flavortext.dm Nosferatu's objective is to steal the Curator's Archives of the Kindred.

    diff --git a/code/modules/antagonists/bloodsuckers/clans/clan_gangrel.html b/code/modules/antagonists/bloodsuckers/clans/clan_gangrel.html index 6fd6ebf85b8f..5481c51af306 100644 --- a/code/modules/antagonists/bloodsuckers/clans/clan_gangrel.html +++ b/code/modules/antagonists/bloodsuckers/clans/clan_gangrel.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/clans/clan_gangrel.dm - +

    /datum/objective/gangrel_clan_objectiveEnter Frenzy repeatedly
    diff --git a/code/modules/antagonists/bloodsuckers/powers/fortitude.html b/code/modules/antagonists/bloodsuckers/powers/fortitude.html index 45475297cc78..3f57f8e8d286 100644 --- a/code/modules/antagonists/bloodsuckers/powers/fortitude.html +++ b/code/modules/antagonists/bloodsuckers/powers/fortitude.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/powers/fortitude.dm - +

    /datum/action/cooldown/bloodsucker/fortitude/hunterMonster Hunter version
    diff --git a/code/modules/antagonists/bloodsuckers/powers/gohome.html b/code/modules/antagonists/bloodsuckers/powers/gohome.html index b6acef727cae..fe3945109af9 100644 --- a/code/modules/antagonists/bloodsuckers/powers/gohome.html +++ b/code/modules/antagonists/bloodsuckers/powers/gohome.html @@ -14,7 +14,7 @@

    code/modules/antagonists/bloodsuckers/powers/gohome.dm - +

    @@ -22,7 +22,7 @@

    code/modules/antagonists/bloodsuckers/powers/gohome.dm TELEPORT: Move to Coffin & Close it!

    diff --git a/code/modules/antagonists/bloodsuckers/powers/masquerade.html b/code/modules/antagonists/bloodsuckers/powers/masquerade.html index 4fd51c2d1b4f..6df2753af1e9 100644 --- a/code/modules/antagonists/bloodsuckers/powers/masquerade.html +++ b/code/modules/antagonists/bloodsuckers/powers/masquerade.html @@ -14,7 +14,7 @@

    code/modules/antagonists/bloodsuckers/powers/masquerade.dm - +

    @@ -22,7 +22,7 @@

    code/modules/antagonists/bloodsuckers/powers/masquerade.dm

    /datum/status_effect/masqueradeThis is what the Masquerade power gives, handles their bonuses and gives them a neat icon to tell them they're on Masquerade.
    diff --git a/code/modules/antagonists/bloodsuckers/powers/recuperate.html b/code/modules/antagonists/bloodsuckers/powers/recuperate.html index 27c7129ff724..444e22831836 100644 --- a/code/modules/antagonists/bloodsuckers/powers/recuperate.html +++ b/code/modules/antagonists/bloodsuckers/powers/recuperate.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/powers/recuperate.dm - +

    /datum/action/cooldown/bloodsucker/recuperateUsed by Vassals
    diff --git a/code/modules/antagonists/bloodsuckers/powers/targeted/hecata.html b/code/modules/antagonists/bloodsuckers/powers/targeted/hecata.html index 86a9d1176455..54c90760c477 100644 --- a/code/modules/antagonists/bloodsuckers/powers/targeted/hecata.html +++ b/code/modules/antagonists/bloodsuckers/powers/targeted/hecata.html @@ -14,7 +14,7 @@

    code/modules/antagonists/bloodsuckers/powers/targeted/hecata.dm - +

    @@ -23,7 +23,7 @@

    code/modules/antagonists/bloodsuckers/powers/targeted/hecata.dm to do this, you can make someone your favorite vassal, or you can kill them and then revive them with necromancy.

    diff --git a/code/modules/antagonists/bloodsuckers/powers/targeted/mesmerize.html b/code/modules/antagonists/bloodsuckers/powers/targeted/mesmerize.html index da6aef10e14c..3c8150ece198 100644 --- a/code/modules/antagonists/bloodsuckers/powers/targeted/mesmerize.html +++ b/code/modules/antagonists/bloodsuckers/powers/targeted/mesmerize.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/powers/targeted/mesmerize.dm - +

    /datum/action/cooldown/bloodsucker/targeted/mesmerize
    diff --git a/code/modules/antagonists/bloodsuckers/structures/bloodsucker_crypt.html b/code/modules/antagonists/bloodsuckers/structures/bloodsucker_crypt.html index 487aa1d01f20..f49536d0b4d8 100644 --- a/code/modules/antagonists/bloodsuckers/structures/bloodsucker_crypt.html +++ b/code/modules/antagonists/bloodsuckers/structures/bloodsucker_crypt.html @@ -14,7 +14,7 @@

    code/modules/antagonists/bloodsuckers/structures/bloodsucker_crypt.dm - +

    @@ -24,7 +24,7 @@

    code/modules/antagonists/bloodsuckers/structures/bloodsucker_crypt.dm Chance to give Bat form, or turn them into a bat.

    diff --git a/code/modules/antagonists/bloodsuckers/structures/bloodsucker_life.html b/code/modules/antagonists/bloodsuckers/structures/bloodsucker_life.html index d499f1ffe702..02d9a0d4637d 100644 --- a/code/modules/antagonists/bloodsuckers/structures/bloodsucker_life.html +++ b/code/modules/antagonists/bloodsuckers/structures/bloodsucker_life.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/antagonists/bloodsuckers/structures/bloodsucker_life.dm - +

    @@ -22,14 +22,14 @@

    code/modules/antagonists/bloodsuckers/structures/bloodsucker_life.dm How much Blood it costs to live.

    /datum/mood_event/vampcandleCandelabrum's mood event to non Bloodsucker/Vassals

    Define Details

    BLOODSUCKER_PASSIVE_BLOOD_DRAIN - +

    Blood Throne - Allows Bloodsuckers to remotely speak with their Vassals. - Code (Mostly) stolen from comfy chairs (armrests) and chairs (layers) How much Blood it costs to live.

    diff --git a/code/modules/antagonists/bloodsuckers/structures/bloodsucker_recipes.html b/code/modules/antagonists/bloodsuckers/structures/bloodsucker_recipes.html index 5883d894855a..3b2717707a9a 100644 --- a/code/modules/antagonists/bloodsuckers/structures/bloodsucker_recipes.html +++ b/code/modules/antagonists/bloodsuckers/structures/bloodsucker_recipes.html @@ -14,7 +14,7 @@

    code/modules/antagonists/bloodsuckers/structures/bloodsucker_recipes.dm - +

    @@ -24,7 +24,7 @@

    code/modules/antagonists/bloodsuckers/structures/bloodsucker_recipes.dm

    /datum/crafting_recipe/chiselTools
    diff --git a/code/modules/antagonists/bloodsuckers/subsystem_sunlight.html b/code/modules/antagonists/bloodsuckers/subsystem_sunlight.html index 1b97e1adc3b8..4b758ace4d26 100644 --- a/code/modules/antagonists/bloodsuckers/subsystem_sunlight.html +++ b/code/modules/antagonists/bloodsuckers/subsystem_sunlight.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/antagonists/bloodsuckers/subsystem_sunlight.dm - +

    @@ -25,33 +25,33 @@

    code/modules/antagonists/bloodsuckers/subsystem_sunlight.dm

    TIME_BLOODSUCKER_BURN_INTERVAL5 seconds
    TIME_BLOODSUCKER_SOL_DELAYHow much time Sol can be 'off' by, keeping the time inconsistent.

    Define Details

    TIME_BLOODSUCKER_BURN_INTERVAL - +

    5 seconds

    TIME_BLOODSUCKER_DAY - +

    40 - 65 seconds

    TIME_BLOODSUCKER_DAY_FINAL_WARN - +

    30 seconds

    TIME_BLOODSUCKER_DAY_WARN - +

    1.5 minutes

    TIME_BLOODSUCKER_NIGHT - +

    10 - 15 minutes

    TIME_BLOODSUCKER_SOL_DELAY - +

    How much time Sol can be 'off' by, keeping the time inconsistent.

    diff --git a/code/modules/antagonists/bloodsuckers/vassal/favorite_vassal.html b/code/modules/antagonists/bloodsuckers/vassal/favorite_vassal.html index be9de62d79d2..86ac815330ae 100644 --- a/code/modules/antagonists/bloodsuckers/vassal/favorite_vassal.html +++ b/code/modules/antagonists/bloodsuckers/vassal/favorite_vassal.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/vassal/favorite_vassal.dm - +

    /datum/antagonist/vassal/favoriteFavorite Vassal
    diff --git a/code/modules/antagonists/bloodsuckers/vassal/revenge_vassal.html b/code/modules/antagonists/bloodsuckers/vassal/revenge_vassal.html index f87eeba213fc..3a1194c57c1b 100644 --- a/code/modules/antagonists/bloodsuckers/vassal/revenge_vassal.html +++ b/code/modules/antagonists/bloodsuckers/vassal/revenge_vassal.html @@ -14,14 +14,14 @@

    code/modules/antagonists/bloodsuckers/vassal/revenge_vassal.dm - +

    /datum/antagonist/vassal/revengeRevenge Vassal
    diff --git a/code/modules/antagonists/bloodsuckers/vassal/vassal.html b/code/modules/antagonists/bloodsuckers/vassal/vassal.html index 1972d6520385..ab4139feaf29 100644 --- a/code/modules/antagonists/bloodsuckers/vassal/vassal.html +++ b/code/modules/antagonists/bloodsuckers/vassal/vassal.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/antagonists/bloodsuckers/vassal/vassal.dm - +

    @@ -23,13 +23,13 @@

    code/modules/antagonists/bloodsuckers/vassal/vassal.dm Unlike the Monster hunter one, this one is permanently active, and has no power needed to activate it.

    /datum/reagent/blood/bloodsuckerBloodsucker Blood

    Define Details

    VASSAL_SCAN_PING_TIME - +

    2s update time.

    diff --git a/code/modules/antagonists/changeling/changeling.html b/code/modules/antagonists/changeling/changeling.html index d54caa0b5de7..431fa8a31f4d 100644 --- a/code/modules/antagonists/changeling/changeling.html +++ b/code/modules/antagonists/changeling/changeling.html @@ -14,24 +14,24 @@ — Define Details

    code/modules/antagonists/changeling/changeling.dm - +

    LING_FAKEDEATH_TIMEThe duration of the fakedeath coma.
    LING_ABSORB_RECENT_SPEECHThe number of recent spoken lines to gain on absorbing a mob

    Define Details

    LING_ABSORB_RECENT_SPEECH - +

    The number of recent spoken lines to gain on absorbing a mob

    LING_FAKEDEATH_TIME - +

    The duration of the fakedeath coma.

    diff --git a/code/modules/antagonists/changeling/powers/mutations.html b/code/modules/antagonists/changeling/powers/mutations.html index c205f70c10cd..0ba3f890392e 100644 --- a/code/modules/antagonists/changeling/powers/mutations.html +++ b/code/modules/antagonists/changeling/powers/mutations.html @@ -14,7 +14,7 @@

    code/modules/antagonists/changeling/powers/mutations.dm - +

    @@ -38,7 +38,7 @@

    code/modules/antagonists/changeling/powers/mutations.dm *

    diff --git a/code/modules/antagonists/clockcult/clock_items/construct_chassis.html b/code/modules/antagonists/clockcult/clock_items/construct_chassis.html index f6d5a899446f..ac8e25fae896 100644 --- a/code/modules/antagonists/clockcult/clock_items/construct_chassis.html +++ b/code/modules/antagonists/clockcult/clock_items/construct_chassis.html @@ -14,14 +14,14 @@

    code/modules/antagonists/clockcult/clock_items/construct_chassis.dm - +

    /obj/item/clockwork/construct_chassisshitcode
    diff --git a/code/modules/antagonists/creep/creep.html b/code/modules/antagonists/creep/creep.html index 3bf2927ac4ac..9b7f99978d03 100644 --- a/code/modules/antagonists/creep/creep.html +++ b/code/modules/antagonists/creep/creep.html @@ -14,14 +14,14 @@

    code/modules/antagonists/creep/creep.dm - +

    /datum/objective/assassinate/obsessedCREEPY objectives (few chosen per obsession)
    diff --git a/code/modules/antagonists/cult/cult_comms.html b/code/modules/antagonists/cult/cult_comms.html index 580d6b28a953..641119a74316 100644 --- a/code/modules/antagonists/cult/cult_comms.html +++ b/code/modules/antagonists/cult/cult_comms.html @@ -14,14 +14,14 @@

    code/modules/antagonists/cult/cult_comms.dm - +

    /datum/action/innate/cult/master/pulseELDRITCH PULSE
    diff --git a/code/modules/antagonists/cult/cult_structures.html b/code/modules/antagonists/cult/cult_structures.html index 68aee4e9bffe..89536746b9ae 100644 --- a/code/modules/antagonists/cult/cult_structures.html +++ b/code/modules/antagonists/cult/cult_structures.html @@ -14,14 +14,14 @@

    code/modules/antagonists/cult/cult_structures.dm - +

    /obj/structure/destructible/cult/pillarWE'RE IN THE ENDGAME NOW
    diff --git a/code/modules/antagonists/devil/imp/imp.html b/code/modules/antagonists/devil/imp/imp.html index aaafb1a8e56a..c5a41e47bffa 100644 --- a/code/modules/antagonists/devil/imp/imp.html +++ b/code/modules/antagonists/devil/imp/imp.html @@ -14,14 +14,14 @@

    code/modules/antagonists/devil/imp/imp.dm - +

    /mob/living/simple_animal/impThe Monster
    diff --git a/code/modules/antagonists/disease/disease_abilities.html b/code/modules/antagonists/disease/disease_abilities.html index 808b18894be9..bfd1487b3540 100644 --- a/code/modules/antagonists/disease/disease_abilities.html +++ b/code/modules/antagonists/disease/disease_abilities.html @@ -14,7 +14,7 @@

    code/modules/antagonists/disease/disease_abilities.dm - +

    @@ -25,7 +25,7 @@

    code/modules/antagonists/disease/disease_abilities.dm

    /datum/disease_ability/symptom/powerful/heal/starlightHEALING SUBTYPE
    diff --git a/code/modules/antagonists/eldritch_cult/eldritch_effects.html b/code/modules/antagonists/eldritch_cult/eldritch_effects.html index 31dc57e991e2..4581932087a9 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_effects.html +++ b/code/modules/antagonists/eldritch_cult/eldritch_effects.html @@ -14,14 +14,14 @@

    code/modules/antagonists/eldritch_cult/eldritch_effects.dm - +

    /datum/reality_smash_tracker#Reality smash tracker
    diff --git a/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html b/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html index efb3b344d2e8..bc038e1214d5 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html +++ b/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html @@ -14,7 +14,7 @@

    code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm - +

    @@ -23,7 +23,7 @@

    code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm

    /datum/eldritch_knowledge/spell/basicBase lore
    diff --git a/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html b/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html index 5ad6a7222786..c71b07d81587 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html +++ b/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html @@ -14,14 +14,14 @@

    code/modules/antagonists/eldritch_cult/eldritch_monster_antag.dm - +

    /datum/antagonist/heretic_monsterTracking reasons
    diff --git a/code/modules/antagonists/eldritch_cult/eldritch_transmutations.html b/code/modules/antagonists/eldritch_cult/eldritch_transmutations.html index c8fda197c718..25e8ec406fd8 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_transmutations.html +++ b/code/modules/antagonists/eldritch_cult/eldritch_transmutations.html @@ -14,14 +14,14 @@

    code/modules/antagonists/eldritch_cult/eldritch_transmutations.dm - +

    /datum/eldritch_transmutation/curseSubtypes
    diff --git a/code/modules/antagonists/eldritch_cult/magic/ash_magic.html b/code/modules/antagonists/eldritch_cult/magic/ash_magic.html index d021882dd18f..2503f34455a9 100644 --- a/code/modules/antagonists/eldritch_cult/magic/ash_magic.html +++ b/code/modules/antagonists/eldritch_cult/magic/ash_magic.html @@ -14,7 +14,7 @@

    code/modules/antagonists/eldritch_cult/magic/ash_magic.dm - +

    @@ -23,7 +23,7 @@

    code/modules/antagonists/eldritch_cult/magic/ash_magic.dm

    /datum/status_effect/fire_ringSimple status effect for adding a ring of fire around a mob.
    diff --git a/code/modules/antagonists/eldritch_cult/magic/cosmo_magic.html b/code/modules/antagonists/eldritch_cult/magic/cosmo_magic.html index 5c651b39d2f0..230565058a0d 100644 --- a/code/modules/antagonists/eldritch_cult/magic/cosmo_magic.html +++ b/code/modules/antagonists/eldritch_cult/magic/cosmo_magic.html @@ -14,14 +14,14 @@

    code/modules/antagonists/eldritch_cult/magic/cosmo_magic.dm - +

    /obj/effect/cosmic_runeA rune that allows you to teleport to the location of a linked rune.
    diff --git a/code/modules/antagonists/eldritch_cult/transmutations/rust_transmutations.html b/code/modules/antagonists/eldritch_cult/transmutations/rust_transmutations.html index aa656eff9aca..532c92cffd4f 100644 --- a/code/modules/antagonists/eldritch_cult/transmutations/rust_transmutations.html +++ b/code/modules/antagonists/eldritch_cult/transmutations/rust_transmutations.html @@ -14,7 +14,7 @@

    code/modules/antagonists/eldritch_cult/transmutations/rust_transmutations.dm - +

    @@ -22,7 +22,7 @@

    code/modules/antagonists/eldritch_cult/transmutations/rust_transmutations.dm

    /datum/rust_spread#Rust spread datum
    diff --git a/code/modules/antagonists/monsterhunter/monsterhunter.html b/code/modules/antagonists/monsterhunter/monsterhunter.html index ea822eb07759..c9835d3e0819 100644 --- a/code/modules/antagonists/monsterhunter/monsterhunter.html +++ b/code/modules/antagonists/monsterhunter/monsterhunter.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/antagonists/monsterhunter/monsterhunter.dm - +

    HUNTER_SCAN_PING_TIME5s update time
    /datum/status_effect/agent_pinpointer/hunter_editionTAKEN FROM: /datum/action/changeling/pheromone_receptors // pheromone_receptors.dm for a version of tracking that Changelings have!

    Define Details

    HUNTER_SCAN_PING_TIME - +

    5s update time

    diff --git a/code/modules/antagonists/monsterhunter/monstertrack.html b/code/modules/antagonists/monsterhunter/monstertrack.html index 85d51a7ec8cd..d6b02ac7716f 100644 --- a/code/modules/antagonists/monsterhunter/monstertrack.html +++ b/code/modules/antagonists/monsterhunter/monstertrack.html @@ -14,14 +14,14 @@

    code/modules/antagonists/monsterhunter/monstertrack.dm - +

    /datum/action/cooldown/bloodsucker/trackvampFrom 'Cellular Emporium'... somehow?
    diff --git a/code/modules/antagonists/morph/morph.html b/code/modules/antagonists/morph/morph.html index edbbcad14f67..70c76ee5858a 100644 --- a/code/modules/antagonists/morph/morph.html +++ b/code/modules/antagonists/morph/morph.html @@ -14,7 +14,7 @@

    code/modules/antagonists/morph/morph.dm - +

    @@ -26,7 +26,7 @@

    code/modules/antagonists/morph/morph.dm Will yield a "?"

    diff --git a/code/modules/antagonists/nukeop/equipment/nuclearbomb.html b/code/modules/antagonists/nukeop/equipment/nuclearbomb.html index fbd36993153c..2f032a8766da 100644 --- a/code/modules/antagonists/nukeop/equipment/nuclearbomb.html +++ b/code/modules/antagonists/nukeop/equipment/nuclearbomb.html @@ -14,7 +14,7 @@

    code/modules/antagonists/nukeop/equipment/nuclearbomb.dm - +

    @@ -22,7 +22,7 @@

    code/modules/antagonists/nukeop/equipment/nuclearbomb.dm

    Kills any mob on the z-level, assuming they're not in a freezer
    diff --git a/code/modules/antagonists/space_dragon/carp_rift.html b/code/modules/antagonists/space_dragon/carp_rift.html index 2ff58c90e10b..434ecf572d4a 100644 --- a/code/modules/antagonists/space_dragon/carp_rift.html +++ b/code/modules/antagonists/space_dragon/carp_rift.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/antagonists/space_dragon/carp_rift.dm - +

    @@ -23,21 +23,21 @@

    code/modules/antagonists/space_dragon/carp_rift.dm

    CHARGE_COMPLETEDThe carp rift is now fully charged.
    /obj/structure/carp_riftThe portals Space Dragon summons to bring carp onto the station.

    Define Details

    CHARGE_COMPLETED - +

    The carp rift is now fully charged.

    CHARGE_FINALWARNING - +

    The carp rift is currently charging and has output a final warning.

    CHARGE_ONGOING - +

    The carp rift is currently charging.

    diff --git a/code/modules/antagonists/traitor/equipment/Malf_Modules.html b/code/modules/antagonists/traitor/equipment/Malf_Modules.html index c67c8f73eb15..524e04c59731 100644 --- a/code/modules/antagonists/traitor/equipment/Malf_Modules.html +++ b/code/modules/antagonists/traitor/equipment/Malf_Modules.html @@ -14,7 +14,7 @@

    code/modules/antagonists/traitor/equipment/Malf_Modules.dm - +

    @@ -41,7 +41,7 @@

    code/modules/antagonists/traitor/equipment/Malf_Modules.dm

    /datum/AI_Module/upgrade/mecha_dominationUnlock Mech Domination: Unlocks the ability to dominate mechs. Big shocker, right?
    diff --git a/code/modules/antagonists/traitor/equipment/contractor.html b/code/modules/antagonists/traitor/equipment/contractor.html index e2caa867e69c..ebaadaeaf489 100644 --- a/code/modules/antagonists/traitor/equipment/contractor.html +++ b/code/modules/antagonists/traitor/equipment/contractor.html @@ -14,7 +14,7 @@

    code/modules/antagonists/traitor/equipment/contractor.dm - +

    @@ -26,7 +26,7 @@

    code/modules/antagonists/traitor/equipment/contractor.dm

    /datum/contractor_item/blackoutWe give a reference to the mind that'll be the support unit
    diff --git a/code/modules/antagonists/traitor/equipment/module_picker.html b/code/modules/antagonists/traitor/equipment/module_picker.html index bc1df7b046f6..95c0403dfd24 100644 --- a/code/modules/antagonists/traitor/equipment/module_picker.html +++ b/code/modules/antagonists/traitor/equipment/module_picker.html @@ -14,14 +14,14 @@

    code/modules/antagonists/traitor/equipment/module_picker.dm - +

    /datum/module_pickerThe datum and interface for the malf unlock menu, which lets them choose actions to unlock.
    diff --git a/code/modules/antagonists/wizard/equipment/artefact.html b/code/modules/antagonists/wizard/equipment/artefact.html index f6701d76a5a8..63809839a4fd 100644 --- a/code/modules/antagonists/wizard/equipment/artefact.html +++ b/code/modules/antagonists/wizard/equipment/artefact.html @@ -14,7 +14,7 @@

    code/modules/antagonists/wizard/equipment/artefact.dm - +

    @@ -24,7 +24,7 @@

    code/modules/antagonists/wizard/equipment/artefact.dm

    /obj/item/necromantic_stoneNecromantic Stone
    diff --git a/code/modules/antagonists/wizard/equipment/soulstone.html b/code/modules/antagonists/wizard/equipment/soulstone.html index 604869eb75a7..cdf83917c5d7 100644 --- a/code/modules/antagonists/wizard/equipment/soulstone.html +++ b/code/modules/antagonists/wizard/equipment/soulstone.html @@ -14,14 +14,14 @@

    code/modules/antagonists/wizard/equipment/soulstone.dm - +

    /obj/structure/constructshellTransferring to constructs
    diff --git a/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.html b/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.html index a75b5e1c6a3e..15ce11d4d6c7 100644 --- a/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.html +++ b/code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.html @@ -14,7 +14,7 @@

    code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.dm - +

    @@ -24,7 +24,7 @@

    code/modules/antagonists/wizard/equipment/spellbook_entries/_entry.dm

    /datum/spellbook_entry/challengeNon-purchasable flavor spells to populate the spell book with, for style.
    diff --git a/code/modules/antagonists/wizard/equipment/spellbook_entries/summons.html b/code/modules/antagonists/wizard/equipment/spellbook_entries/summons.html index c6c4abdada26..93b3369555e8 100644 --- a/code/modules/antagonists/wizard/equipment/spellbook_entries/summons.html +++ b/code/modules/antagonists/wizard/equipment/spellbook_entries/summons.html @@ -14,19 +14,19 @@ — Define Details

    code/modules/antagonists/wizard/equipment/spellbook_entries/summons.dm - +

    MINIMUM_THREAT_FOR_RITUALSHow much threat we need to let these rituals happen on dynamic

    Define Details

    MINIMUM_THREAT_FOR_RITUALS - +

    How much threat we need to let these rituals happen on dynamic

    diff --git a/code/modules/assembly/doorcontrol.html b/code/modules/assembly/doorcontrol.html index 206151a0b2ac..c59466f9f009 100644 --- a/code/modules/assembly/doorcontrol.html +++ b/code/modules/assembly/doorcontrol.html @@ -14,7 +14,7 @@

    code/modules/assembly/doorcontrol.dm - +

    @@ -22,7 +22,7 @@

    code/modules/assembly/doorcontrol.dm

    Return a unique ID
    diff --git a/code/modules/assembly/infrared.html b/code/modules/assembly/infrared.html index d9a335587467..2d4cb5a36e8d 100644 --- a/code/modules/assembly/infrared.html +++ b/code/modules/assembly/infrared.html @@ -14,14 +14,14 @@

    code/modules/assembly/infrared.dm - +

    /obj/effect/beam/i_beamIBeam
    diff --git a/code/modules/assembly/radio.html b/code/modules/assembly/radio.html index 5b87d7ee97a7..653466a19667 100644 --- a/code/modules/assembly/radio.html +++ b/code/modules/assembly/radio.html @@ -14,14 +14,14 @@

    code/modules/assembly/radio.dm - +

    /obj/item/assembly/radio/bellDesk Bells
    diff --git a/code/modules/assembly/signaler.html b/code/modules/assembly/signaler.html index fd04a704b9be..661053bed88f 100644 --- a/code/modules/assembly/signaler.html +++ b/code/modules/assembly/signaler.html @@ -14,14 +14,14 @@

    code/modules/assembly/signaler.dm - +

    /obj/item/assembly/signaler/buttonButton signaler
    diff --git a/code/modules/asset_cache.html b/code/modules/asset_cache.html index 7ad49f455967..bc32112a20ba 100644 --- a/code/modules/asset_cache.html +++ b/code/modules/asset_cache.html @@ -14,7 +14,7 @@

    Asset cache system - +

    @@ -37,7 +37,7 @@

    Notes:

    CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.

    diff --git a/code/modules/asset_cache/asset_cache_item.html b/code/modules/asset_cache/asset_cache_item.html index 7677311fcf49..0f7e4b3b11e6 100644 --- a/code/modules/asset_cache/asset_cache_item.html +++ b/code/modules/asset_cache/asset_cache_item.html @@ -14,14 +14,14 @@

    code/modules/asset_cache/asset_cache_item.dm - +

    /datum/asset_cache_itemAn internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.
    diff --git a/code/modules/asset_cache/asset_list.html b/code/modules/asset_cache/asset_list.html index fb6b8eb6af63..581565220890 100644 --- a/code/modules/asset_cache/asset_list.html +++ b/code/modules/asset_cache/asset_list.html @@ -14,7 +14,7 @@

    code/modules/asset_cache/asset_list.dm - +

    @@ -27,7 +27,7 @@

    code/modules/asset_cache/asset_list.dm

    /datum/asset/jsonA subtype to generate a JSON file from a list
    diff --git a/code/modules/asset_cache/assets/crafting.html b/code/modules/asset_cache/assets/crafting.html index 762e2f88cf84..c4b29a3839d8 100644 --- a/code/modules/asset_cache/assets/crafting.html +++ b/code/modules/asset_cache/assets/crafting.html @@ -14,14 +14,14 @@

    code/modules/asset_cache/assets/crafting.dm - +

    /datum/asset/spritesheet/craftingRepresentative icons for the contents of each crafting recipe.
    diff --git a/code/modules/asset_cache/transports/asset_transport.html b/code/modules/asset_cache/transports/asset_transport.html index 510f6c81bf28..6f5fe23be134 100644 --- a/code/modules/asset_cache/transports/asset_transport.html +++ b/code/modules/asset_cache/transports/asset_transport.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/asset_cache/transports/asset_transport.dm - +

    ASSET_CACHE_TELL_CLIENT_AMOUNTWhen sending mutiple assets, how many before we give the client a quaint little sending resources message
    /datum/asset_transportBase browse_rsc asset transport

    Define Details

    ASSET_CACHE_TELL_CLIENT_AMOUNT - +

    When sending mutiple assets, how many before we give the client a quaint little sending resources message

    diff --git a/code/modules/asset_cache/transports/webroot_transport.html b/code/modules/asset_cache/transports/webroot_transport.html index 667962cea439..5488b4f365cf 100644 --- a/code/modules/asset_cache/transports/webroot_transport.html +++ b/code/modules/asset_cache/transports/webroot_transport.html @@ -14,14 +14,14 @@

    code/modules/asset_cache/transports/webroot_transport.dm - +

    /datum/asset_transport/webrootCDN Webroot asset transport.
    diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.html b/code/modules/atmospherics/gasmixtures/gas_mixture.html index a03a2ca6be79..203b0d45297a 100644 --- a/code/modules/atmospherics/gasmixtures/gas_mixture.html +++ b/code/modules/atmospherics/gasmixtures/gas_mixture.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/atmospherics/gasmixtures/gas_mixture.dm - +

    @@ -24,7 +24,7 @@

    code/modules/atmospherics/gasmixtures/gas_mixture.dm If you're making gasmixtures that have unexpected behavior related to this value, you're doing something wrong.

    MINIMUM_MOLE_COUNTMinimum mole count of a gas

    Define Details

    MINIMUM_HEAT_CAPACITY - +

    I feel the need to document what happens here. Basically this is used @@ -35,13 +35,13 @@

    MINIMUM_MOLE_COUNT - +

    Minimum mole count of a gas

    diff --git a/code/modules/atmospherics/gasmixtures/reactions.html b/code/modules/atmospherics/gasmixtures/reactions.html index bca11dac249c..4e4d240553ef 100644 --- a/code/modules/atmospherics/gasmixtures/reactions.html +++ b/code/modules/atmospherics/gasmixtures/reactions.html @@ -14,7 +14,7 @@

    code/modules/atmospherics/gasmixtures/reactions.dm - +

    @@ -24,7 +24,7 @@

    code/modules/atmospherics/gasmixtures/reactions.dm

    /datum/gas_reaction/pluonium_bz_responsePluonium BZase Action
    diff --git a/code/modules/atmospherics/machinery/components/fusion/hfr_core.html b/code/modules/atmospherics/machinery/components/fusion/hfr_core.html index 49357c11d3c3..ccba6d224e0d 100644 --- a/code/modules/atmospherics/machinery/components/fusion/hfr_core.html +++ b/code/modules/atmospherics/machinery/components/fusion/hfr_core.html @@ -14,14 +14,14 @@

    code/modules/atmospherics/machinery/components/fusion/hfr_core.dm - +

    /obj/machinery/atmospherics/components/unary/hypertorus/coreThis section contain the hfr core with all the variables and the Initialize(mapload) and Destroy() procs
    diff --git a/code/modules/atmospherics/machinery/components/fusion/hfr_defines.html b/code/modules/atmospherics/machinery/components/fusion/hfr_defines.html index 6d2ac3ab4e41..5ff5e62e9de1 100644 --- a/code/modules/atmospherics/machinery/components/fusion/hfr_defines.html +++ b/code/modules/atmospherics/machinery/components/fusion/hfr_defines.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/atmospherics/machinery/components/fusion/hfr_defines.dm - +

    @@ -72,222 +72,222 @@

    code/modules/atmospherics/machinery/components/fusion/hfr_defines.dm

    HYPERTORUS_FLAG_IRON_CONTENT_INCREASEIron content increasing
    HYPERTORUS_FLAG_EMPEDEmped hypertorus

    Define Details

    CALCULATED_H2RADIUS - +

    Radius of the h2 calculated based on the amount of number of atom in a mole (and some addition for balancing issues)

    CALCULATED_TRITRADIUS - +

    Radius of the trit calculated based on the amount of number of atom in a mole (and some addition for balancing issues)

    DAMAGE_CAP_MULTIPLIER - +

    Sets the multiplier for the damage

    FUSION_MOLE_THRESHOLD_HFR - +

    Mole count required (tritium/hydrogen) to start a fusion reaction

    HALLUCINATION_HFR - +

    Sets the range of the hallucinations

    HFR_RADIATION_FALLOFF - +

    Amount of rads at which it will start to fall off

    HIGH_EFFICIENCY_CONDUCTIVITY - +

    Conduction of heat near the external cooling loop

    HYPERTORUS_ACCENT_SOUND_MIN_COOLDOWN - +

    to prevent accent sounds from layering

    HYPERTORUS_COLD_COOLANT_MAX_RESTORE - +

    Heal up to this many points of damage per second at 1 degree kelvin

    HYPERTORUS_COLD_COOLANT_THRESHOLD - +

    Start healing below this temperature

    HYPERTORUS_FLAG_BASE_EXPLOSION - +

    Causes a light explosion on meltdown

    HYPERTORUS_FLAG_BIG_SPREAD - +

    Large radiation/EMP radius

    HYPERTORUS_FLAG_CRITICAL_MELTDOWN - +

    Doubles explosion size and radiation/EMP radius

    HYPERTORUS_FLAG_DEVASTATING_EXPLOSION - +

    Causes a devastating explosion on meltdown

    HYPERTORUS_FLAG_EMP - +

    Causes an EMP on meltdown

    HYPERTORUS_FLAG_EMPED - +

    Emped hypertorus

    HYPERTORUS_FLAG_HIGH_FUEL_MIX_MOLE - +

    High fuel mix mole

    HYPERTORUS_FLAG_HIGH_POWER_DAMAGE - +

    High power damage

    HYPERTORUS_FLAG_IRON_CONTENT_DAMAGE - +

    iron content damage

    HYPERTORUS_FLAG_IRON_CONTENT_INCREASE - +

    Iron content increasing

    HYPERTORUS_FLAG_MASSIVE_SPREAD - +

    Very large radiation/EMP radius

    HYPERTORUS_FLAG_MEDIUM_EXPLOSION - +

    Causes a heavy explosion on meltdown

    HYPERTORUS_FLAG_MEDIUM_SPREAD - +

    Medium radiation/EMP radius

    HYPERTORUS_FLAG_MINIMUM_SPREAD - +

    Small radiation/EMP radius

    HYPERTORUS_FLAG_RADIATION_PULSE - +

    Causes a radiation pulse on meltdown

    HYPERTORUS_HYPERCRITICAL_MAX_DAMAGE - +

    Take at most this much damage per second

    HYPERTORUS_HYPERCRITICAL_MOLES - +

    Start taking damage over this threshold

    HYPERTORUS_HYPERCRITICAL_SCALE - +

    Take this much damage per mole over the threshold per second

    HYPERTORUS_MAX_SAFE_IRON - +

    Start taking damage over this threshold, up to a maximum of (1 - HYPERTORUS_MAX_SAFE_IRON) per tick at 100% iron

    HYPERTORUS_MEDIUM_SPILL_INITIAL - +

    How much we should spill initially

    HYPERTORUS_MEDIUM_SPILL_PRESSURE - +

    Start spilling superhot moderator gas when over this pressure threshold

    HYPERTORUS_MEDIUM_SPILL_RATE - +

    How much of the moderator mix we should spill per second until mended

    HYPERTORUS_OVERFULL_MAX_SAFE_COLD_FUSION_MOLES - +

    Take 0 damage beneath this much fusion mass at 1 degree Kelvin

    HYPERTORUS_OVERFULL_MAX_SAFE_HOT_FUSION_MOLES - +

    Take 0 damage beneath this much fusion mass at FUSION_TEMPERATURE_MAX degrees Kelvin

    HYPERTORUS_OVERFULL_MIN_POWER_LEVEL - +

    Start taking overfull damage at this power level

    HYPERTORUS_OVERFULL_MOLAR_SLOPE - +

    Every 200 moles, 1 point of damage per second

    HYPERTORUS_STRONG_SPILL_INITIAL - +

    How much we should spill initially

    HYPERTORUS_STRONG_SPILL_PRESSURE - +

    If the moderator gas goes over this threshold, REALLY spill it

    HYPERTORUS_STRONG_SPILL_RATE - +

    How much of the moderator mix we should spill per second until mended

    HYPERTORUS_SUBCRITICAL_MOLES - +

    Start healing when fusion mass is below this threshold

    HYPERTORUS_SUBCRITICAL_SCALE - +

    Heal one point per second per this many moles under the threshold

    HYPERTORUS_WARNING_MOLES - +

    Start broadcasting warning over this threshold

    INSTABILITY_GAS_POWER_FACTOR_HFR - +

    Used to reduce the gas_power to a more useful amount

    IRON_ACCUMULATED_PER_SECOND - +

    Amount of iron accumulated per second whenever we fail our saving throw, using the chance above

    IRON_CHANCE_PER_FUSION_LEVEL - +

    Chance in percentage points per fusion level of iron accumulation when operating at unsafe levels

    IRON_OXYGEN_HEAL_PER_SECOND - +

    Maximum amount of iron that can be healed per second. Calculated to mostly keep up with fusion level 5.

    LIGHT_SPEED - +

    Speed of light, in m/s

    METALLIC_VOID_CONDUCTIVITY - +

    Conduction of heat inside the fusion reactor

    MIN_POWER_USAGE - +

    Sets the minimum amount of power the machine uses

    OXYGEN_MOLES_CONSUMED_PER_IRON_HEAL - +

    Amount of oxygen in moles required to fully remove 100% iron content. Currently about 2409mol. Calculated to consume at most 10mol/s.

    PLANCK_LIGHT_CONSTANT - +

    Calculation between the plank constant and the lambda of the lightwave

    TOROID_VOLUME_BREAKEVEN_HFR - +

    Used to calculate the toroidal_size for the instability

    VOID_CONDUCTION - +

    Power conduction in the void, used to calculate the efficiency of the reaction

    diff --git a/code/modules/atmospherics/machinery/components/fusion/hfr_parts.html b/code/modules/atmospherics/machinery/components/fusion/hfr_parts.html index 1d6a1553836f..791fec7eab14 100644 --- a/code/modules/atmospherics/machinery/components/fusion/hfr_parts.html +++ b/code/modules/atmospherics/machinery/components/fusion/hfr_parts.html @@ -14,7 +14,7 @@

    code/modules/atmospherics/machinery/components/fusion/hfr_parts.dm - +

    @@ -22,7 +22,7 @@

    code/modules/atmospherics/machinery/components/fusion/hfr_parts.dm The file also contain the guicode of the machine

    diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.html b/code/modules/atmospherics/machinery/components/unary_devices/cryo.html index 0ef7b479dd37..e3eb5a023f20 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.html +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/atmospherics/machinery/components/unary_devices/cryo.dm - +

    @@ -22,13 +22,13 @@

    code/modules/atmospherics/machinery/components/unary_devices/cryo.dm

    /atom/movable/visual/cryo_occupantThis is a visual helper that shows the occupant inside the cryo cell.
    /obj/machinery/atmospherics/components/unary/cryo_cellCryo cell

    Define Details

    MAX_TEMPERATURE - +

    Max temperature allowed inside the cryotube, should break before reaching this heat

    diff --git a/code/modules/atmospherics/machinery/portable/canister.html b/code/modules/atmospherics/machinery/portable/canister.html index 453216bab900..43228ae70cde 100644 --- a/code/modules/atmospherics/machinery/portable/canister.html +++ b/code/modules/atmospherics/machinery/portable/canister.html @@ -14,7 +14,7 @@

    code/modules/atmospherics/machinery/portable/canister.dm - +

    @@ -24,7 +24,7 @@

    code/modules/atmospherics/machinery/portable/canister.dm

    /obj/machinery/portable_atmospherics/canister/stimball_testA canister that is 1 Kelvin away from doing the stimball reaction.
    diff --git a/code/modules/awaymissions/cordon.html b/code/modules/awaymissions/cordon.html index 5b20bed57896..71a4f5dfb051 100644 --- a/code/modules/awaymissions/cordon.html +++ b/code/modules/awaymissions/cordon.html @@ -14,7 +14,7 @@

    code/modules/awaymissions/cordon.dm - +

    @@ -22,7 +22,7 @@

    code/modules/awaymissions/cordon.dm

    /turf/cordon/secretThis type of cordon will block ghosts from passing through it. Useful for stuff like Away Missions, where you feasibly want to block ghosts from entering to keep a certain map section a secret.
    diff --git a/code/modules/awaymissions/corpse.html b/code/modules/awaymissions/corpse.html index 5520618274a5..ffa3e79eaa95 100644 --- a/code/modules/awaymissions/corpse.html +++ b/code/modules/awaymissions/corpse.html @@ -14,7 +14,7 @@

    code/modules/awaymissions/corpse.dm - +

    @@ -23,7 +23,7 @@

    code/modules/awaymissions/corpse.dm

    /obj/effect/mob_spawn/human/skeletonSpooky Undead
    diff --git a/code/modules/awaymissions/gateway.html b/code/modules/awaymissions/gateway.html index 88cb434d457a..961ac4e74988 100644 --- a/code/modules/awaymissions/gateway.html +++ b/code/modules/awaymissions/gateway.html @@ -14,14 +14,14 @@

    code/modules/awaymissions/gateway.dm - +

    /obj/machinery/gateway/centerawayAway
    diff --git a/code/modules/awaymissions/mission_code/snowdin.html b/code/modules/awaymissions/mission_code/snowdin.html index 9e43e32d0be7..9e68db76b05f 100644 --- a/code/modules/awaymissions/mission_code/snowdin.html +++ b/code/modules/awaymissions/mission_code/snowdin.html @@ -14,14 +14,14 @@

    code/modules/awaymissions/mission_code/snowdin.dm - +

    /obj/item/paper/crumpled/ruins/snowdin/foreshadowingpapers
    diff --git a/code/modules/awaymissions/mission_code/wildwest.html b/code/modules/awaymissions/mission_code/wildwest.html index 4286696bf05e..901d0f7bad47 100644 --- a/code/modules/awaymissions/mission_code/wildwest.html +++ b/code/modules/awaymissions/mission_code/wildwest.html @@ -14,7 +14,7 @@

    code/modules/awaymissions/mission_code/wildwest.dm - +

    @@ -22,7 +22,7 @@

    code/modules/awaymissions/mission_code/wildwest.dm

    /obj/effect/meatgrinderMeatgrinder
    diff --git a/code/modules/balloon_alert/balloon_alert.html b/code/modules/balloon_alert/balloon_alert.html index 3f16bcdbec67..a597c54a5fcc 100644 --- a/code/modules/balloon_alert/balloon_alert.html +++ b/code/modules/balloon_alert/balloon_alert.html @@ -14,24 +14,24 @@ — Define Details

    code/modules/balloon_alert/balloon_alert.dm - +

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MULTThe increase in duration per character in seconds
    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MINThe amount of characters needed before this increase takes into effect

    Define Details

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MIN - +

    The amount of characters needed before this increase takes into effect

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MULT - +

    The increase in duration per character in seconds

    diff --git a/code/modules/buildmode.html b/code/modules/buildmode.html index 0e2b745d906f..3cb3d89f6e42 100644 --- a/code/modules/buildmode.html +++ b/code/modules/buildmode.html @@ -14,7 +14,7 @@

    Buildmode - +

    @@ -224,7 +224,7 @@

    Buildmode Mode

    diff --git a/code/modules/cargo/bounty.html b/code/modules/cargo/bounty.html index a3dfd7d72fc4..8d959fdc166b 100644 --- a/code/modules/cargo/bounty.html +++ b/code/modules/cargo/bounty.html @@ -14,7 +14,7 @@

    code/modules/cargo/bounty.dm - +

    @@ -22,7 +22,7 @@

    code/modules/cargo/bounty.dm

    Subtype Gens
    diff --git a/code/modules/cargo/packs.html b/code/modules/cargo/packs.html index 2ce72aba3a7e..2b93ba91c22c 100644 --- a/code/modules/cargo/packs.html +++ b/code/modules/cargo/packs.html @@ -14,7 +14,7 @@

    code/modules/cargo/packs.dm - +

    @@ -35,7 +35,7 @@

    code/modules/cargo/packs.dm

    /datum/supply_pack/miscMiscellaneous
    diff --git a/code/modules/cargo/supplypod.html b/code/modules/cargo/supplypod.html index c36120cdd4f2..29f3e27c39fb 100644 --- a/code/modules/cargo/supplypod.html +++ b/code/modules/cargo/supplypod.html @@ -14,14 +14,14 @@

    code/modules/cargo/supplypod.dm - +

    /obj/item/disk/cargo/bluespace_podif(pod.effectShrapnel)
    diff --git a/code/modules/client/preferences.html b/code/modules/client/preferences.html index 17285db081ae..e75c0d6d47ca 100644 --- a/code/modules/client/preferences.html +++ b/code/modules/client/preferences.html @@ -14,7 +14,7 @@

    Preferences (by Mothblocks) - +

    @@ -321,7 +321,7 @@

    Updating special_roles

    /atom/movable/screen/character_preview_viewA preview of a character for use in the preferences menu
    diff --git a/code/modules/client/preferences/_preference.html b/code/modules/client/preferences/_preference.html index dd0d0c5ee919..bf5f5bce80d2 100644 --- a/code/modules/client/preferences/_preference.html +++ b/code/modules/client/preferences/_preference.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/client/preferences/_preference.dm - +

    @@ -47,42 +47,42 @@

    code/modules/client/preferences/_preference.dm

    /datum/preference/numericA numeric preference with a minimum and maximum value
    /datum/preference/toggleA prefernece whose value is always TRUE or FALSE

    Define Details

    CHOICED_PREFERENCE_DISPLAY_NAMES - +

    For choiced preferences, this key will be used to set display names in constant data.

    CHOICED_PREFERENCE_KEY_LOCKED - +

    For choiced preferences, this key will be used to lock choices to a specific ckey.

    MAX_PREFERENCE_PRIORITY - +

    The maximum preference priority, keep this updated, but don't use it for priority.

    PREFERENCE_PRIORITY_DEFAULT - +

    The default priority level

    PREFERENCE_PRIORITY_GENDER - +

    The priority at which gender is determined, needed for proper randomization.

    PREFERENCE_PRIORITY_NAMES - +

    The priority at which names are decided, needed for proper randomization.

    PREFERENCE_PRIORITY_SPECIES - +

    The priority at which species runs, needed for external organs to apply properly.

    SUPPLEMENTAL_FEATURE_KEY - +

    For main feature preferences, this key refers to a feature considered supplemental. For instance, hair color being supplemental to hair.

    diff --git a/code/modules/client/preferences/ai_core_display.html b/code/modules/client/preferences/ai_core_display.html index 211af49b8364..0d1b0c44e6d9 100644 --- a/code/modules/client/preferences/ai_core_display.html +++ b/code/modules/client/preferences/ai_core_display.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/ai_core_display.dm - +

    /datum/preference/choiced/ai_core_displayWhat to show on the AI screen
    diff --git a/code/modules/client/preferences/ambient_occlusion.html b/code/modules/client/preferences/ambient_occlusion.html index 78c85e790679..4904ab0d6e28 100644 --- a/code/modules/client/preferences/ambient_occlusion.html +++ b/code/modules/client/preferences/ambient_occlusion.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/ambient_occlusion.dm - +

    /datum/preference/toggle/ambient_occlusionWhether or not to toggle ambient occlusion, the shadows around people
    diff --git a/code/modules/client/preferences/assets.html b/code/modules/client/preferences/assets.html index 04fdc9aa7732..e9eb4a37788a 100644 --- a/code/modules/client/preferences/assets.html +++ b/code/modules/client/preferences/assets.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/assets.dm - +

    @@ -22,7 +22,7 @@

    code/modules/client/preferences/assets.dm

    /datum/asset/json/preferencesSends information needed for shared details on individual preferences
    diff --git a/code/modules/client/preferences/bar_choice.html b/code/modules/client/preferences/bar_choice.html index 27a8beae10c2..ed952fe70107 100644 --- a/code/modules/client/preferences/bar_choice.html +++ b/code/modules/client/preferences/bar_choice.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/bar_choice.dm - +

    /datum/preference/choiced/bar_choiceWhich bar to spawn on boxstation
    diff --git a/code/modules/client/preferences/clerk_choice.html b/code/modules/client/preferences/clerk_choice.html index 4577986c034b..5f1bf214a7ab 100644 --- a/code/modules/client/preferences/clerk_choice.html +++ b/code/modules/client/preferences/clerk_choice.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/clerk_choice.dm - +

    /datum/preference/choiced/clerk_choiceWhich clerk shop to spawn on boxstation
    diff --git a/code/modules/client/preferences/clothing.html b/code/modules/client/preferences/clothing.html index 5d5c3f099d09..f3f2e4cc9764 100644 --- a/code/modules/client/preferences/clothing.html +++ b/code/modules/client/preferences/clothing.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/clothing.dm - +

    @@ -25,7 +25,7 @@

    code/modules/client/preferences/clothing.dm

    /datum/preference/choiced/underwearUnderwear preference
    diff --git a/code/modules/client/preferences/engineering_department.html b/code/modules/client/preferences/engineering_department.html index eef30ffd6054..f2f469cc6a62 100644 --- a/code/modules/client/preferences/engineering_department.html +++ b/code/modules/client/preferences/engineering_department.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/engineering_department.dm - +

    /datum/preference/choiced/engineering_departmentWhich department to put station engineers in
    diff --git a/code/modules/client/preferences/gender.html b/code/modules/client/preferences/gender.html index e7779beddf8a..8bb93b52f722 100644 --- a/code/modules/client/preferences/gender.html +++ b/code/modules/client/preferences/gender.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/gender.dm - +

    /datum/preference/choiced/genderGender preference
    diff --git a/code/modules/client/preferences/ghost.html b/code/modules/client/preferences/ghost.html index 044f14704b0f..12eb506dcce1 100644 --- a/code/modules/client/preferences/ghost.html +++ b/code/modules/client/preferences/ghost.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/ghost.dm - +

    @@ -26,7 +26,7 @@

    code/modules/client/preferences/ghost.dm

    /datum/preference/toggle/inquisitive_ghostWhether or not ghosts can examine things by clicking on them.
    diff --git a/code/modules/client/preferences/middleware/_middleware.html b/code/modules/client/preferences/middleware/_middleware.html index e33a25117b1d..ba4374e0657e 100644 --- a/code/modules/client/preferences/middleware/_middleware.html +++ b/code/modules/client/preferences/middleware/_middleware.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/middleware/_middleware.dm - +

    /datum/preference_middlewarePreference middleware is code that helps to decentralize complicated preference features.
    diff --git a/code/modules/client/preferences/middleware/antags.html b/code/modules/client/preferences/middleware/antags.html index 0b1529777345..db5e79451ef8 100644 --- a/code/modules/client/preferences/middleware/antags.html +++ b/code/modules/client/preferences/middleware/antags.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/middleware/antags.dm - +

    @@ -23,7 +23,7 @@

    code/modules/client/preferences/middleware/antags.dm

    Serializes an antag name to be used for preferences UI
    diff --git a/code/modules/client/preferences/middleware/keybindings.html b/code/modules/client/preferences/middleware/keybindings.html index 3333c164b38e..50b389a10585 100644 --- a/code/modules/client/preferences/middleware/keybindings.html +++ b/code/modules/client/preferences/middleware/keybindings.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/middleware/keybindings.dm - +

    /datum/preference_middleware/keybindingsMiddleware to handle keybindings
    diff --git a/code/modules/client/preferences/middleware/legacy_toggles.html b/code/modules/client/preferences/middleware/legacy_toggles.html index e79b274559d1..29d8a80a9ac6 100644 --- a/code/modules/client/preferences/middleware/legacy_toggles.html +++ b/code/modules/client/preferences/middleware/legacy_toggles.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/middleware/legacy_toggles.dm - +

    @@ -26,7 +26,7 @@

    code/modules/client/preferences/middleware/legacy_toggles.dm individual /datum/preference/toggles.

    diff --git a/code/modules/client/preferences/middleware/names.html b/code/modules/client/preferences/middleware/names.html index d7dc6205a1bc..55afba81b8f1 100644 --- a/code/modules/client/preferences/middleware/names.html +++ b/code/modules/client/preferences/middleware/names.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/middleware/names.dm - +

    @@ -22,7 +22,7 @@

    code/modules/client/preferences/middleware/names.dm they have.

    diff --git a/code/modules/client/preferences/middleware/quirks.html b/code/modules/client/preferences/middleware/quirks.html index bd997102d93d..21ae9b96bc17 100644 --- a/code/modules/client/preferences/middleware/quirks.html +++ b/code/modules/client/preferences/middleware/quirks.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/middleware/quirks.dm - +

    /datum/preference_middleware/quirksMiddleware to handle quirks
    diff --git a/code/modules/client/preferences/middleware/random.html b/code/modules/client/preferences/middleware/random.html index 0e6d7743570d..aa6620fcab4b 100644 --- a/code/modules/client/preferences/middleware/random.html +++ b/code/modules/client/preferences/middleware/random.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/middleware/random.dm - +

    /datum/preference_middleware/randomMiddleware for handling randomization preferences
    diff --git a/code/modules/client/preferences/middleware/species.html b/code/modules/client/preferences/middleware/species.html index cef8f7bc50e2..2a56acfe54bd 100644 --- a/code/modules/client/preferences/middleware/species.html +++ b/code/modules/client/preferences/middleware/species.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/middleware/species.dm - +

    /datum/preference_middleware/speciesHandles the assets for species icons
    diff --git a/code/modules/client/preferences/names.html b/code/modules/client/preferences/names.html index 95628ce5820d..0529ccb4ba6e 100644 --- a/code/modules/client/preferences/names.html +++ b/code/modules/client/preferences/names.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/names.dm - +

    @@ -23,7 +23,7 @@

    code/modules/client/preferences/names.dm

    /datum/preference/name/backup_humanThe name for a backup human, when nonhumans are made into head of staff
    diff --git a/code/modules/client/preferences/ooc.html b/code/modules/client/preferences/ooc.html index 1071b2324f24..d2200afa5f7e 100644 --- a/code/modules/client/preferences/ooc.html +++ b/code/modules/client/preferences/ooc.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/ooc.dm - +

    /datum/preference/color/ooc_colorThe color admins will speak in for OOC.
    diff --git a/code/modules/client/preferences/parallax.html b/code/modules/client/preferences/parallax.html index 74ef09f09dee..8889b6c346df 100644 --- a/code/modules/client/preferences/parallax.html +++ b/code/modules/client/preferences/parallax.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/parallax.dm - +

    /datum/preference/choiced/parallaxDetermines parallax, "fancy space"
    diff --git a/code/modules/client/preferences/pda.html b/code/modules/client/preferences/pda.html index 7f8502a00a44..0cf0a4e60193 100644 --- a/code/modules/client/preferences/pda.html +++ b/code/modules/client/preferences/pda.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/pda.dm - +

    @@ -23,7 +23,7 @@

    code/modules/client/preferences/pda.dm

    /datum/preference/choiced/pda_themeThe visual theme of a PDA
    diff --git a/code/modules/client/preferences/preferred_map.html b/code/modules/client/preferences/preferred_map.html index 735e1630f4bb..da71b9a85233 100644 --- a/code/modules/client/preferences/preferred_map.html +++ b/code/modules/client/preferences/preferred_map.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/preferred_map.dm - +

    /datum/preference/choiced/preferred_mapDuring map rotation, this will help determine the chosen map.
    diff --git a/code/modules/client/preferences/scaling_method.html b/code/modules/client/preferences/scaling_method.html index 068964cf5d1d..322f2fea716c 100644 --- a/code/modules/client/preferences/scaling_method.html +++ b/code/modules/client/preferences/scaling_method.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/scaling_method.dm - +

    /datum/preference/choiced/scaling_methodThe scaling method to show the world in, e.g. nearest neighbor
    diff --git a/code/modules/client/preferences/security_department.html b/code/modules/client/preferences/security_department.html index 36c4c5a45b12..192b4e303d64 100644 --- a/code/modules/client/preferences/security_department.html +++ b/code/modules/client/preferences/security_department.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/security_department.dm - +

    /datum/preference/choiced/security_departmentWhich department to put security officers in
    diff --git a/code/modules/client/preferences/species.html b/code/modules/client/preferences/species.html index 4d5f3899810f..b95b58eafea8 100644 --- a/code/modules/client/preferences/species.html +++ b/code/modules/client/preferences/species.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/species.dm - +

    /datum/preference/choiced/speciesSpecies preference
    diff --git a/code/modules/client/preferences/tgui.html b/code/modules/client/preferences/tgui.html index 6c79271f4e66..363ed9f52642 100644 --- a/code/modules/client/preferences/tgui.html +++ b/code/modules/client/preferences/tgui.html @@ -14,7 +14,7 @@

    code/modules/client/preferences/tgui.dm - +

    @@ -22,7 +22,7 @@

    code/modules/client/preferences/tgui.dm

    /datum/preference/toggle/tgui_input_swappedSwapped button state - sets buttons to SS13 traditional SUBMIT/CANCEL
    diff --git a/code/modules/client/preferences/ui_style.html b/code/modules/client/preferences/ui_style.html index 47540bf7388c..bed4eaee72a1 100644 --- a/code/modules/client/preferences/ui_style.html +++ b/code/modules/client/preferences/ui_style.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/ui_style.dm - +

    /datum/preference/choiced/ui_styleUI style preference
    diff --git a/code/modules/client/preferences/window_flashing.html b/code/modules/client/preferences/window_flashing.html index adcf4af77d5c..29d26b283f0e 100644 --- a/code/modules/client/preferences/window_flashing.html +++ b/code/modules/client/preferences/window_flashing.html @@ -14,14 +14,14 @@

    code/modules/client/preferences/window_flashing.dm - +

    /datum/preference/toggle/window_flashingEnables flashing the window in your task tray for important events
    diff --git a/code/modules/clothing/head/helmet.html b/code/modules/clothing/head/helmet.html index 0178148bebb4..139cbf279cbb 100644 --- a/code/modules/clothing/head/helmet.html +++ b/code/modules/clothing/head/helmet.html @@ -14,14 +14,14 @@

    code/modules/clothing/head/helmet.dm - +

    /obj/item/clothing/head/helmet/platedPLATED ARMOR
    diff --git a/code/modules/clothing/masks/miscellaneous.html b/code/modules/clothing/masks/miscellaneous.html index f61eb8e9d2c9..e7d5cd391f2c 100644 --- a/code/modules/clothing/masks/miscellaneous.html +++ b/code/modules/clothing/masks/miscellaneous.html @@ -14,14 +14,14 @@

    code/modules/clothing/masks/miscellaneous.dm - +

    /obj/item/clothing/mask/frogfrog mask - reeee!!
    diff --git a/code/modules/clothing/spacesuits/hardsuit.html b/code/modules/clothing/spacesuits/hardsuit.html index 5e91da2ed51d..4ffc235c04e0 100644 --- a/code/modules/clothing/spacesuits/hardsuit.html +++ b/code/modules/clothing/spacesuits/hardsuit.html @@ -14,7 +14,7 @@

    code/modules/clothing/spacesuits/hardsuit.dm - +

    @@ -24,7 +24,7 @@

    code/modules/clothing/spacesuits/hardsuit.dm

    /obj/item/clothing/head/helmet/space/hardsuit/deathsquadDeathsquad version
    diff --git a/code/modules/clothing/suits/armor.html b/code/modules/clothing/suits/armor.html index 26b232ea60c0..88ab6bdb8357 100644 --- a/code/modules/clothing/suits/armor.html +++ b/code/modules/clothing/suits/armor.html @@ -14,7 +14,7 @@

    code/modules/clothing/suits/armor.dm - +

    @@ -22,7 +22,7 @@

    code/modules/clothing/suits/armor.dm

    /obj/item/kevlar_platingARMOR PLATES
    diff --git a/code/modules/clothing/under/accessories.html b/code/modules/clothing/under/accessories.html index 003f92d8ae81..b250369afc0d 100644 --- a/code/modules/clothing/under/accessories.html +++ b/code/modules/clothing/under/accessories.html @@ -14,14 +14,14 @@

    code/modules/clothing/under/accessories.dm - +

    /obj/item/clothing/accessory/dogtagsDog Tags
    diff --git a/code/modules/clothing/under/badges.html b/code/modules/clothing/under/badges.html index 1b5a0318f011..fcf833ef3184 100644 --- a/code/modules/clothing/under/badges.html +++ b/code/modules/clothing/under/badges.html @@ -14,14 +14,14 @@

    code/modules/clothing/under/badges.dm - +

    /obj/item/badgeBadges: Like an accessory for your armor vest
    diff --git a/code/modules/corporations/corporation.html b/code/modules/corporations/corporation.html index 1a795754178c..6bbbf208f72b 100644 --- a/code/modules/corporations/corporation.html +++ b/code/modules/corporations/corporation.html @@ -14,14 +14,14 @@

    code/modules/corporations/corporation.dm - +

    /datum/corporationCompanies with employees
    diff --git a/code/modules/events/monsterhunter.html b/code/modules/events/monsterhunter.html index 87c2ff3ed68c..ec9f3e83ebf1 100644 --- a/code/modules/events/monsterhunter.html +++ b/code/modules/events/monsterhunter.html @@ -14,7 +14,7 @@

    code/modules/events/monsterhunter.dm - +

    @@ -22,7 +22,7 @@

    code/modules/events/monsterhunter.dm

    /datum/round_event_control/monster_huntersRandomly spawned Monster hunters during TraitorChangeling, Changeling, Heretic and Cult rounds.
    diff --git a/code/modules/events/nightmare.html b/code/modules/events/nightmare.html index 537def49fd9c..e2d784017f57 100644 --- a/code/modules/events/nightmare.html +++ b/code/modules/events/nightmare.html @@ -14,7 +14,7 @@

    code/modules/events/nightmare.dm - +

    @@ -22,7 +22,7 @@

    code/modules/events/nightmare.dm Bobux no IS_CHANGELING

    diff --git a/code/modules/events/stray_cargo.html b/code/modules/events/stray_cargo.html index 7d58a2731019..9bd8ae90c691 100644 --- a/code/modules/events/stray_cargo.html +++ b/code/modules/events/stray_cargo.html @@ -14,7 +14,7 @@

    code/modules/events/stray_cargo.dm - +

    @@ -22,7 +22,7 @@

    code/modules/events/stray_cargo.dm

    /datum/round_event/stray_cargoSpawns a cargo pod containing a random cargo supply pack on a random area of the station
    diff --git a/code/modules/events/supermatter_surge.html b/code/modules/events/supermatter_surge.html index aceab57bc891..88b37108b116 100644 --- a/code/modules/events/supermatter_surge.html +++ b/code/modules/events/supermatter_surge.html @@ -14,7 +14,7 @@

    code/modules/events/supermatter_surge.dm - +

    @@ -22,7 +22,7 @@

    code/modules/events/supermatter_surge.dm Subtypes from the above that actually should explode.

    diff --git a/code/modules/events/wizard/fakeexplosion.html b/code/modules/events/wizard/fakeexplosion.html index 07326f87302f..6d8f6609597e 100644 --- a/code/modules/events/wizard/fakeexplosion.html +++ b/code/modules/events/wizard/fakeexplosion.html @@ -14,7 +14,7 @@

    code/modules/events/wizard/fakeexplosion.dm - +

    @@ -22,7 +22,7 @@

    code/modules/events/wizard/fakeexplosion.dm departments that are already independent, these will be disallowed to be randomly picked

    diff --git a/code/modules/events/zombie_infection.html b/code/modules/events/zombie_infection.html index 943851d7bbc5..ed16568eb2d8 100644 --- a/code/modules/events/zombie_infection.html +++ b/code/modules/events/zombie_infection.html @@ -14,14 +14,14 @@

    code/modules/events/zombie_infection.dm - +

    /datum/round_event_control/zombieYou will appear adjacent to the beacon
    diff --git a/code/modules/food_and_drinks/drinks/drinks.html b/code/modules/food_and_drinks/drinks/drinks.html index 5864390f1b14..e156f8bea277 100644 --- a/code/modules/food_and_drinks/drinks/drinks.html +++ b/code/modules/food_and_drinks/drinks/drinks.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/drinks/drinks.dm - +

    @@ -25,7 +25,7 @@

    code/modules/food_and_drinks/drinks/drinks.dm

    /obj/item/reagent_containers/food/drinks/soda_canssoda_cans
    diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.html b/code/modules/food_and_drinks/drinks/drinks/bottle.html index f40ec1711ec4..d2752b2c7a1f 100644 --- a/code/modules/food_and_drinks/drinks/drinks/bottle.html +++ b/code/modules/food_and_drinks/drinks/drinks/bottle.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/drinks/drinks/bottle.dm - +

    @@ -23,7 +23,7 @@

    code/modules/food_and_drinks/drinks/drinks/bottle.dm

    /obj/item/reagent_containers/food/drinks/bottle/molotovMOLOTOV
    diff --git a/code/modules/food_and_drinks/food.html b/code/modules/food_and_drinks/food.html index 9bebdcddb8b6..5669abe7a1e6 100644 --- a/code/modules/food_and_drinks/food.html +++ b/code/modules/food_and_drinks/food.html @@ -14,13 +14,13 @@ — Define Details

    code/modules/food_and_drinks/food.dm - +

    STOP_SERVING_BREAKFASTFood.

    Define Details

    STOP_SERVING_BREAKFAST - +

    Food.

    @@ -29,7 +29,7 @@

    diff --git a/code/modules/food_and_drinks/food/condiment.html b/code/modules/food_and_drinks/food/condiment.html index 942b6b7c5e96..b6899ca53e3c 100644 --- a/code/modules/food_and_drinks/food/condiment.html +++ b/code/modules/food_and_drinks/food/condiment.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/condiment.dm - +

    /obj/item/reagent_containers/food/condimentCondiments
    diff --git a/code/modules/food_and_drinks/food/customizables.html b/code/modules/food_and_drinks/food/customizables.html index d62adfeb5541..b3dd72c8235c 100644 --- a/code/modules/food_and_drinks/food/customizables.html +++ b/code/modules/food_and_drinks/food/customizables.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/customizables.dm - +

    /obj/item/reagent_containers/food/snacks/customizable/burgerCustomizable Food Types
    diff --git a/code/modules/food_and_drinks/food/snacks.html b/code/modules/food_and_drinks/food/snacks.html index 6517461a8479..efa9603506df 100644 --- a/code/modules/food_and_drinks/food/snacks.html +++ b/code/modules/food_and_drinks/food/snacks.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/food/snacks.dm - +

    @@ -22,7 +22,7 @@

    code/modules/food_and_drinks/food/snacks.dm

    /obj/item/reagent_containers/food/snacks/storeAll the food items that can store an item inside itself, like bread or cake.
    diff --git a/code/modules/food_and_drinks/food/snacks/dough.html b/code/modules/food_and_drinks/food/snacks/dough.html index 20a70d74961b..1c2eff35ee0b 100644 --- a/code/modules/food_and_drinks/food/snacks/dough.html +++ b/code/modules/food_and_drinks/food/snacks/dough.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/snacks/dough.dm - +

    /obj/item/reagent_containers/food/snacks/doughDough Ingredients
    diff --git a/code/modules/food_and_drinks/food/snacks/meat.html b/code/modules/food_and_drinks/food/snacks/meat.html index b7c4684da91c..1b65a7397d82 100644 --- a/code/modules/food_and_drinks/food/snacks/meat.html +++ b/code/modules/food_and_drinks/food/snacks/meat.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/food/snacks/meat.dm - +

    @@ -24,7 +24,7 @@

    code/modules/food_and_drinks/food/snacks/meat.dm

    /obj/item/reagent_containers/food/snacks/meat/raw_cutletMEAT CUTLETS
    diff --git a/code/modules/food_and_drinks/food/snacks_cheese.html b/code/modules/food_and_drinks/food/snacks_cheese.html index c3d26024f1a9..85308b4a2128 100644 --- a/code/modules/food_and_drinks/food/snacks_cheese.html +++ b/code/modules/food_and_drinks/food/snacks_cheese.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/snacks_cheese.dm - +

    /obj/item/reagent_containers/food/snacks/store/cheesewheelCHEESE
    diff --git a/code/modules/food_and_drinks/food/snacks_egg.html b/code/modules/food_and_drinks/food/snacks_egg.html index bb5a01fa9b87..8d4c2abe07ba 100644 --- a/code/modules/food_and_drinks/food/snacks_egg.html +++ b/code/modules/food_and_drinks/food/snacks_egg.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/snacks_egg.dm - +

    /obj/item/reagent_containers/food/snacks/chocolateeggEGGS
    diff --git a/code/modules/food_and_drinks/food/snacks_meat.html b/code/modules/food_and_drinks/food/snacks_meat.html index 522725185df6..e6948326e204 100644 --- a/code/modules/food_and_drinks/food/snacks_meat.html +++ b/code/modules/food_and_drinks/food/snacks_meat.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/food/snacks_meat.dm - +

    @@ -25,7 +25,7 @@

    code/modules/food_and_drinks/food/snacks_meat.dm

    /obj/item/reagent_containers/food/snacks/monkeycube/syndicateinternal proc called by a monkeycube's suicide_act using a timer and callback. takes as argument the mob/living who activated the suicide
    diff --git a/code/modules/food_and_drinks/food/snacks_other.html b/code/modules/food_and_drinks/food/snacks_other.html index b20848532147..b8f350fae24d 100644 --- a/code/modules/food_and_drinks/food/snacks_other.html +++ b/code/modules/food_and_drinks/food/snacks_other.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/snacks_other.dm - +

    /obj/item/reagent_containers/food/snacks/watermelonsliceOTHER
    diff --git a/code/modules/food_and_drinks/food/snacks_pastry.html b/code/modules/food_and_drinks/food/snacks_pastry.html index 5f19488a1a0b..8c08742e976a 100644 --- a/code/modules/food_and_drinks/food/snacks_pastry.html +++ b/code/modules/food_and_drinks/food/snacks_pastry.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/food/snacks_pastry.dm - +

    @@ -25,7 +25,7 @@

    code/modules/food_and_drinks/food/snacks_pastry.dm

    /obj/item/reagent_containers/food/snacks/cookie/peanut_butterOTHER
    diff --git a/code/modules/food_and_drinks/food/snacks_pizza.html b/code/modules/food_and_drinks/food/snacks_pizza.html index 6f979307f8e7..0e8386f544e7 100644 --- a/code/modules/food_and_drinks/food/snacks_pizza.html +++ b/code/modules/food_and_drinks/food/snacks_pizza.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/snacks_pizza.dm - +

    /obj/item/reagent_containers/food/snacks/pizzaPIZZA
    diff --git a/code/modules/food_and_drinks/food/snacks_salad.html b/code/modules/food_and_drinks/food/snacks_salad.html index f4069d2e5d28..346c7c77e091 100644 --- a/code/modules/food_and_drinks/food/snacks_salad.html +++ b/code/modules/food_and_drinks/food/snacks_salad.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/snacks_salad.dm - +

    /obj/item/reagent_containers/food/snacks/saladSALAD
    diff --git a/code/modules/food_and_drinks/food/snacks_vend.html b/code/modules/food_and_drinks/food/snacks_vend.html index 6dcf0ad7afeb..fa52ccd15c76 100644 --- a/code/modules/food_and_drinks/food/snacks_vend.html +++ b/code/modules/food_and_drinks/food/snacks_vend.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/food/snacks_vend.dm - +

    /obj/item/reagent_containers/food/snacks/candySNACKS FROM VENDING MACHINES
    diff --git a/code/modules/food_and_drinks/recipes/drinks_recipes.html b/code/modules/food_and_drinks/recipes/drinks_recipes.html index b9db297b028b..e09fc38b22b4 100644 --- a/code/modules/food_and_drinks/recipes/drinks_recipes.html +++ b/code/modules/food_and_drinks/recipes/drinks_recipes.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/recipes/drinks_recipes.dm - +

    @@ -22,7 +22,7 @@

    code/modules/food_and_drinks/recipes/drinks_recipes.dm

    /datum/chemical_reaction/sbitenDRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri
    diff --git a/code/modules/food_and_drinks/recipes/food_mixtures.html b/code/modules/food_and_drinks/recipes/food_mixtures.html index 09a91bf30af5..696dc3f59915 100644 --- a/code/modules/food_and_drinks/recipes/food_mixtures.html +++ b/code/modules/food_and_drinks/recipes/food_mixtures.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/recipes/food_mixtures.dm - +

    @@ -23,7 +23,7 @@

    code/modules/food_and_drinks/recipes/food_mixtures.dm

    /datum/chemical_reaction/americanCHEESE
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.html index 5fcffea6bf4f..4231c5a1e126 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.dm - +

    /datum/crafting_recipe/food/baguetteBREAD
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.html index 6c00d29aa06b..43b963770b71 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.dm - +

    /datum/crafting_recipe/food/appendixburgerBURGERS
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.html index 0517f6d3ec04..b9b49071c801 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.dm - +

    /datum/crafting_recipe/food/applecakeCAKE
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_drink.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_drink.html index c22376369c5b..2be0a53b2f85 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_drink.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_drink.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_drink.dm - +

    /datum/crafting_recipe/kongBooze & Bottles
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.html index ca7b3e3e32e0..b5ad719194f9 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.dm - +

    /datum/crafting_recipe/food/chocolateeggEGG RECIPES
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html index 59d6f29b2956..7612b6a77f82 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm - +

    /datum/crafting_recipe/food/flavorless_scSNOW CONES
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html index e803b1c0441b..d7d69e90b2d3 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.dm - +

    @@ -22,7 +22,7 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.dm

    /datum/crafting_recipe/food/ribsOTHER
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html index d6f054800304..881456298ad5 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm - +

    /datum/crafting_recipe/food/beansMISC
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html index 82e3f233996e..e5416a7b8244 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html @@ -14,7 +14,7 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm - +

    @@ -25,7 +25,7 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm

    /datum/crafting_recipe/food/chococornetOTHER
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.html index 24b508f2750f..744fdb0c693e 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_pie.dm - +

    /datum/crafting_recipe/food/amanitapiePIES
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html index d260ac88b800..db088bff39ab 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.dm - +

    /datum/crafting_recipe/food/arnoldPIZZA!!!
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html index 305a9cbcca16..5f6a7723d12e 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.dm - +

    /datum/crafting_recipe/food/aesirsaladSALADS
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html index 852d9c7610ea..387a457620f0 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm - +

    /datum/crafting_recipe/food/grilledcheesesandwichSANDWICHES
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html index b6789850c548..27e1f534db46 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm - +

    /datum/crafting_recipe/food/amanitajellySOUP
    diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html index afad52033d25..c0dddb72cf94 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html @@ -14,14 +14,14 @@

    code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.dm - +

    /datum/crafting_recipe/food/beefnoodleSPAGHETTI
    diff --git a/code/modules/goals/department_goals/department_goal.html b/code/modules/goals/department_goals/department_goal.html index 79cec53d8b49..448337ac1955 100644 --- a/code/modules/goals/department_goals/department_goal.html +++ b/code/modules/goals/department_goals/department_goal.html @@ -14,14 +14,14 @@

    code/modules/goals/department_goals/department_goal.dm - +

    /datum/department_goalGoals that a department can complete for monetary (or other) rewards.
    diff --git a/code/modules/goals/station_goals/bluespace_tap.html b/code/modules/goals/station_goals/bluespace_tap.html index c743dcb05545..e605dc2e9ebf 100644 --- a/code/modules/goals/station_goals/bluespace_tap.html +++ b/code/modules/goals/station_goals/bluespace_tap.html @@ -14,14 +14,14 @@

    code/modules/goals/station_goals/bluespace_tap.dm - +

    /obj/machinery/power/bluespace_tapA station goal that consumes enormous amounts of power to generate (mostly fluff) rewards
    diff --git a/code/modules/hydroponics/grown/towercap.html b/code/modules/hydroponics/grown/towercap.html index 98d12812fd52..8dd2cf5c4f06 100644 --- a/code/modules/hydroponics/grown/towercap.html +++ b/code/modules/hydroponics/grown/towercap.html @@ -14,14 +14,14 @@

    code/modules/hydroponics/grown/towercap.dm - +

    /obj/structure/bonfireBONFIRES
    diff --git a/code/modules/hydroponics/seed_extractor.html b/code/modules/hydroponics/seed_extractor.html index b5186fc813c8..a23b6f62e1b3 100644 --- a/code/modules/hydroponics/seed_extractor.html +++ b/code/modules/hydroponics/seed_extractor.html @@ -14,7 +14,7 @@

    code/modules/hydroponics/seed_extractor.dm - +

    @@ -22,7 +22,7 @@

    code/modules/hydroponics/seed_extractor.dm

    Finds and extracts seeds from an object
    diff --git a/code/modules/instruments/instrument_data/_instrument_data.html b/code/modules/instruments/instrument_data/_instrument_data.html index c72656896727..4b0be2376f9d 100644 --- a/code/modules/instruments/instrument_data/_instrument_data.html +++ b/code/modules/instruments/instrument_data/_instrument_data.html @@ -14,7 +14,7 @@

    code/modules/instruments/instrument_data/_instrument_data.dm - +

    @@ -23,7 +23,7 @@

    code/modules/instruments/instrument_data/_instrument_data.dm

    /datum/instrumentInstrument datums hold the data for any given instrument, as well as data on how to play it and what bounds there are to playing it.
    diff --git a/code/modules/instruments/instrument_data/_instrument_key.html b/code/modules/instruments/instrument_data/_instrument_key.html index 0b775c4dedfc..37f7ad018fbd 100644 --- a/code/modules/instruments/instrument_data/_instrument_key.html +++ b/code/modules/instruments/instrument_data/_instrument_key.html @@ -14,7 +14,7 @@

    code/modules/instruments/instrument_data/_instrument_key.dm - +

    @@ -22,7 +22,7 @@

    code/modules/instruments/instrument_data/_instrument_key.dm note of an instrument.*

    diff --git a/code/modules/instruments/songs/_song.html b/code/modules/instruments/songs/_song.html index 2dacd40f7eec..fecb38c2f440 100644 --- a/code/modules/instruments/songs/_song.html +++ b/code/modules/instruments/songs/_song.html @@ -14,7 +14,7 @@

    code/modules/instruments/songs/_song.dm - +

    @@ -22,7 +22,7 @@

    code/modules/instruments/songs/_song.dm They attach to an atom and provide the editor + playback functionality.

    diff --git a/code/modules/jobs/access.html b/code/modules/jobs/access.html index 88ae0ef3c79f..e90becabdd0c 100644 --- a/code/modules/jobs/access.html +++ b/code/modules/jobs/access.html @@ -14,7 +14,7 @@

    code/modules/jobs/access.dm - +

    @@ -48,7 +48,7 @@

    code/modules/jobs/access.dm

    Gets all task for jobs
    diff --git a/code/modules/jobs/departments/departments.html b/code/modules/jobs/departments/departments.html index a5dbea1484c8..1ef421e7db46 100644 --- a/code/modules/jobs/departments/departments.html +++ b/code/modules/jobs/departments/departments.html @@ -14,7 +14,7 @@

    code/modules/jobs/departments/departments.dm - +

    @@ -25,7 +25,7 @@

    code/modules/jobs/departments/departments.dm

    /datum/job_department/undefinedCatch-all department for undefined jobs.
    diff --git a/code/modules/keybindings.html b/code/modules/keybindings.html index 4ed5f81ff1e8..dcd30adcee06 100644 --- a/code/modules/keybindings.html +++ b/code/modules/keybindings.html @@ -14,7 +14,7 @@

    In-code keypress handling system - +

    @@ -54,7 +54,7 @@

    In-code keypress handling system

    diff --git a/code/modules/language/language_holder.html b/code/modules/language/language_holder.html index 649d91f2d9e5..ac9addc38bee 100644 --- a/code/modules/language/language_holder.html +++ b/code/modules/language/language_holder.html @@ -14,7 +14,7 @@

    code/modules/language/language_holder.dm - +

    @@ -55,7 +55,7 @@

    code/modules/language/language_holder.dm

    diff --git a/code/modules/library/lib_machines.html b/code/modules/library/lib_machines.html index 657c572008c1..430d66cf6495 100644 --- a/code/modules/library/lib_machines.html +++ b/code/modules/library/lib_machines.html @@ -14,24 +14,24 @@ — Define Details

    code/modules/library/lib_machines.dm - +

    PRINTER_COOLDOWNCooldown duration for using print/post functionality
    PAGESIZEHow many pages to send to the UI

    Define Details

    PAGESIZE - +

    How many pages to send to the UI

    PRINTER_COOLDOWN - +

    Cooldown duration for using print/post functionality

    diff --git a/code/modules/lighting/emissive_blocker.html b/code/modules/lighting/emissive_blocker.html index 1ab96d14f7e8..fb54f43834ca 100644 --- a/code/modules/lighting/emissive_blocker.html +++ b/code/modules/lighting/emissive_blocker.html @@ -14,14 +14,14 @@

    code/modules/lighting/emissive_blocker.dm - +

    /atom/movable/emissive_blockerInternal atom that copies an appearance on to the blocker plane
    diff --git a/code/modules/mapping.html b/code/modules/mapping.html index bc9ff49210dc..2425d4e1239e 100644 --- a/code/modules/mapping.html +++ b/code/modules/mapping.html @@ -14,7 +14,7 @@

    code/modules/mapping/README.txt - +

    @@ -73,7 +73,7 @@

    code/modules/mapping/README.txt

    diff --git a/code/modules/mapping/preloader.html b/code/modules/mapping/preloader.html index 7528bd43b1ba..6b604b1e32cc 100644 --- a/code/modules/mapping/preloader.html +++ b/code/modules/mapping/preloader.html @@ -14,7 +14,7 @@

    code/modules/mapping/preloader.dm - +

    @@ -25,7 +25,7 @@

    code/modules/mapping/preloader.dm

    /turf/template_noopSee above explanation
    diff --git a/code/modules/mapping/reader.html b/code/modules/mapping/reader.html index 6013273e6b66..1246e0c24c27 100644 --- a/code/modules/mapping/reader.html +++ b/code/modules/mapping/reader.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/mapping/reader.dm - +

    @@ -27,7 +27,7 @@

    code/modules/mapping/reader.dm

    /proc/load_map Shortcut function to parse a map and apply it to the world.

    Define Details

    MAP_DMM - +

    DMM SPEC: @@ -44,7 +44,7 @@

    MAP_DMM

    /tg/ Restrictions: Paths have a specified order. First atoms in the order in which they should be loaded, then a single turf, then the area of the cell DMM technically supports turf stacking, but this is deprecated for all formats

    MAP_TGM - +

    TGM SPEC: @@ -77,7 +77,7 @@

    MAP_DMM /area)

    diff --git a/code/modules/mapping/verify.html b/code/modules/mapping/verify.html index 4ffe0fa38e9d..95905e0e7b00 100644 --- a/code/modules/mapping/verify.html +++ b/code/modules/mapping/verify.html @@ -14,14 +14,14 @@

    code/modules/mapping/verify.dm - +

    /datum/map_reportAn error report generated by [parsed_map/check_for_errors].
    diff --git a/code/modules/mining/aux_base.html b/code/modules/mining/aux_base.html index 490145d65683..f84a2be38bec 100644 --- a/code/modules/mining/aux_base.html +++ b/code/modules/mining/aux_base.html @@ -14,19 +14,19 @@ — Define Details

    code/modules/mining/aux_base.dm - +

    ZONE_SETMining Base

    Define Details

    ZONE_SET - +

    Mining Base

    diff --git a/code/modules/mining/equipment/explorer_gear.html b/code/modules/mining/equipment/explorer_gear.html index f78b7ab177ed..e5325984c345 100644 --- a/code/modules/mining/equipment/explorer_gear.html +++ b/code/modules/mining/equipment/explorer_gear.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/explorer_gear.dm - +

    /obj/item/clothing/suit/hooded/explorerExplorer's Suit and Mask
    diff --git a/code/modules/mining/equipment/kinetic_crusher.html b/code/modules/mining/equipment/kinetic_crusher.html index e8326a680d8e..204615f6ec0b 100644 --- a/code/modules/mining/equipment/kinetic_crusher.html +++ b/code/modules/mining/equipment/kinetic_crusher.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/kinetic_crusher.dm - +

    /obj/item/kinetic_crusherMining Hammer
    diff --git a/code/modules/mining/equipment/lazarus_injector.html b/code/modules/mining/equipment/lazarus_injector.html index e0b7bc6cbe8e..b6c333b91bc6 100644 --- a/code/modules/mining/equipment/lazarus_injector.html +++ b/code/modules/mining/equipment/lazarus_injector.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/lazarus_injector.dm - +

    /obj/item/lazarus_injectorLazarus Injector
    diff --git a/code/modules/mining/equipment/mineral_scanner.html b/code/modules/mining/equipment/mineral_scanner.html index 0d47829b6119..dc828d70e769 100644 --- a/code/modules/mining/equipment/mineral_scanner.html +++ b/code/modules/mining/equipment/mineral_scanner.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/mineral_scanner.dm - +

    /obj/item/mining_scannerMining Scanners
    diff --git a/code/modules/mining/equipment/mining_tools.html b/code/modules/mining/equipment/mining_tools.html index d5a9eb6d9f6c..eb7450cce82a 100644 --- a/code/modules/mining/equipment/mining_tools.html +++ b/code/modules/mining/equipment/mining_tools.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/mining_tools.dm - +

    /obj/item/pickaxePickaxes & Drills & Shovels
    diff --git a/code/modules/mining/equipment/regenerative_core.html b/code/modules/mining/equipment/regenerative_core.html index 9850598f7c7a..00ca24b90b8d 100644 --- a/code/modules/mining/equipment/regenerative_core.html +++ b/code/modules/mining/equipment/regenerative_core.html @@ -14,7 +14,7 @@

    code/modules/mining/equipment/regenerative_core.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mining/equipment/regenerative_core.dm

    /obj/item/organ/regenerative_core/legionLegion core
    diff --git a/code/modules/mining/equipment/resonator.html b/code/modules/mining/equipment/resonator.html index cabafc1e9cf9..5af5b8f87fec 100644 --- a/code/modules/mining/equipment/resonator.html +++ b/code/modules/mining/equipment/resonator.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/resonator.dm - +

    /obj/item/resonatorResonator
    diff --git a/code/modules/mining/equipment/survival_pod.html b/code/modules/mining/equipment/survival_pod.html index 7b6aa96cad4a..0e8477baa85b 100644 --- a/code/modules/mining/equipment/survival_pod.html +++ b/code/modules/mining/equipment/survival_pod.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/survival_pod.dm - +

    /area/survivalpodSurvival Pod
    diff --git a/code/modules/mining/equipment/vendor_items.html b/code/modules/mining/equipment/vendor_items.html index 736d6d418f9c..a6e392ade1a6 100644 --- a/code/modules/mining/equipment/vendor_items.html +++ b/code/modules/mining/equipment/vendor_items.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/vendor_items.dm - +

    /obj/item/clothing/mask/facehugger/toyMining Equipment Vendor Items
    diff --git a/code/modules/mining/equipment/wormhole_jaunter.html b/code/modules/mining/equipment/wormhole_jaunter.html index fddd9b5b6f4e..3fa4fae8ba1d 100644 --- a/code/modules/mining/equipment/wormhole_jaunter.html +++ b/code/modules/mining/equipment/wormhole_jaunter.html @@ -14,14 +14,14 @@

    code/modules/mining/equipment/wormhole_jaunter.dm - +

    /obj/item/wormhole_jaunterJaunter
    diff --git a/code/modules/mining/laborcamp/laborstacker.html b/code/modules/mining/laborcamp/laborstacker.html index 26440a485b11..51ed7b6fe606 100644 --- a/code/modules/mining/laborcamp/laborstacker.html +++ b/code/modules/mining/laborcamp/laborstacker.html @@ -14,7 +14,7 @@

    code/modules/mining/laborcamp/laborstacker.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mining/laborcamp/laborstacker.dm

    /obj/machinery/mineral/labor_points_checkerPoint Lookup Console
    diff --git a/code/modules/mining/lavaland/necropolis_chests.html b/code/modules/mining/lavaland/necropolis_chests.html index 37b134ebd1f3..60149360e1e2 100644 --- a/code/modules/mining/lavaland/necropolis_chests.html +++ b/code/modules/mining/lavaland/necropolis_chests.html @@ -14,14 +14,14 @@

    code/modules/mining/lavaland/necropolis_chests.dm - +

    /obj/item/melee/transforming/cleaving_sawBosses
    diff --git a/code/modules/mining/machine_processing.html b/code/modules/mining/machine_processing.html index 5a10cd1b59c3..b0cdaf5b0e25 100644 --- a/code/modules/mining/machine_processing.html +++ b/code/modules/mining/machine_processing.html @@ -14,7 +14,7 @@

    code/modules/mining/machine_processing.dm - +

    @@ -22,7 +22,7 @@

    code/modules/mining/machine_processing.dm

    /obj/machinery/mineral/processing_unitMineral processing unit
    diff --git a/code/modules/mining/machine_redemption.html b/code/modules/mining/machine_redemption.html index 26d8bda33960..9c84a0274f5b 100644 --- a/code/modules/mining/machine_redemption.html +++ b/code/modules/mining/machine_redemption.html @@ -14,14 +14,14 @@

    code/modules/mining/machine_redemption.dm - +

    /obj/machinery/mineral/ore_redemptionOre Redemption Unit
    diff --git a/code/modules/mining/machine_stacking.html b/code/modules/mining/machine_stacking.html index c9844381b3ae..712219207253 100644 --- a/code/modules/mining/machine_stacking.html +++ b/code/modules/mining/machine_stacking.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/mining/machine_stacking.dm - +

    /obj/machinery/mineral/stacking_unit_consoleMineral stacking unit console
    INPUTMineral stacking unit

    Define Details

    INPUT - +

    Mineral stacking unit

    diff --git a/code/modules/mining/machine_unloading.html b/code/modules/mining/machine_unloading.html index 8c3995691e01..bd4e0d2cc3a7 100644 --- a/code/modules/mining/machine_unloading.html +++ b/code/modules/mining/machine_unloading.html @@ -14,14 +14,14 @@

    code/modules/mining/machine_unloading.dm - +

    /obj/machinery/mineral/unloading_machineUnloading unit
    diff --git a/code/modules/mining/machine_vending.html b/code/modules/mining/machine_vending.html index 1aa98064fd04..576eb76f9f9e 100644 --- a/code/modules/mining/machine_vending.html +++ b/code/modules/mining/machine_vending.html @@ -14,7 +14,7 @@

    code/modules/mining/machine_vending.dm - +

    @@ -26,7 +26,7 @@

    code/modules/mining/machine_vending.dm

    /obj/item/card/mining_access_cardConscript kit
    diff --git a/code/modules/mining/mine_items.html b/code/modules/mining/mine_items.html index ae0a202f3c11..5a216e82084a 100644 --- a/code/modules/mining/mine_items.html +++ b/code/modules/mining/mine_items.html @@ -14,7 +14,7 @@

    code/modules/mining/mine_items.dm - +

    @@ -24,7 +24,7 @@

    code/modules/mining/mine_items.dm

    /obj/structure/closet/crate/miningcarMining car (Crate like thing, not the rail car)
    diff --git a/code/modules/mining/minebot.html b/code/modules/mining/minebot.html index c5248468b9a6..f265c077b4ae 100644 --- a/code/modules/mining/minebot.html +++ b/code/modules/mining/minebot.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/mining/minebot.dm - +

    MINEDRONE_COLLECTMining drone
    /obj/item/mine_bot_upgradeMinebot Upgrades

    Define Details

    MINEDRONE_COLLECT - +

    Mining drone

    diff --git a/code/modules/mining/mint.html b/code/modules/mining/mint.html index 543c02602f6d..1d83fe7fd924 100644 --- a/code/modules/mining/mint.html +++ b/code/modules/mining/mint.html @@ -14,14 +14,14 @@

    code/modules/mining/mint.dm - +

    /obj/machinery/mineral/mintMint
    diff --git a/code/modules/mining/money_bag.html b/code/modules/mining/money_bag.html index 4e9636e01461..f6ffc3eec3e0 100644 --- a/code/modules/mining/money_bag.html +++ b/code/modules/mining/money_bag.html @@ -14,14 +14,14 @@

    code/modules/mining/money_bag.dm - +

    /obj/item/storage/bag/moneyMoney bag
    diff --git a/code/modules/mining/ores_coins.html b/code/modules/mining/ores_coins.html index 2b75ea283023..9febe01c1006 100644 --- a/code/modules/mining/ores_coins.html +++ b/code/modules/mining/ores_coins.html @@ -14,7 +14,7 @@

    code/modules/mining/ores_coins.dm - +

    @@ -22,7 +22,7 @@

    code/modules/mining/ores_coins.dm

    /obj/item/coinCoin
    diff --git a/code/modules/mining/satchel_ore_boxdm.html b/code/modules/mining/satchel_ore_boxdm.html index 96c4e6db6aaa..23c76249d193 100644 --- a/code/modules/mining/satchel_ore_boxdm.html +++ b/code/modules/mining/satchel_ore_boxdm.html @@ -14,14 +14,14 @@

    code/modules/mining/satchel_ore_boxdm.dm - +

    /obj/structure/ore_boxOre box
    diff --git a/code/modules/mob/dead/new_player/sprite_accessories.html b/code/modules/mob/dead/new_player/sprite_accessories.html index faee50d80c04..0af06991744f 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories.html +++ b/code/modules/mob/dead/new_player/sprite_accessories.html @@ -14,14 +14,14 @@

    code/modules/mob/dead/new_player/sprite_accessories.dm - +

    /datum/sprite_accessory/body_markings.
    diff --git a/code/modules/mob/emote.html b/code/modules/mob/emote.html index 25e4c8a4ecd8..c87714afaadc 100644 --- a/code/modules/mob/emote.html +++ b/code/modules/mob/emote.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/mob/emote.dm - +

    @@ -25,33 +25,33 @@

    code/modules/mob/emote.dm

    BEYBLADE_CONFUSION_INCREMENTHow much confusion a carbon gets every time they are penalized
    BEYBLADE_CONFUSION_LIMITA max for how much confusion a carbon will be for beyblading

    Define Details

    BEYBLADE_CONFUSION_INCREMENT - +

    How much confusion a carbon gets every time they are penalized

    BEYBLADE_CONFUSION_LIMIT - +

    A max for how much confusion a carbon will be for beyblading

    BEYBLADE_DIZZINESS_DURATION - +

    How long the screenshake lasts

    BEYBLADE_DIZZINESS_PROBABILITY - +

    How often a carbon becomes penalized

    BEYBLADE_PUKE_NUTRIENT_LOSS - +

    How must nutrition is lost when a carbon pukes

    BEYBLADE_PUKE_THRESHOLD - +

    How confused a carbon must be before they will vomit

    diff --git a/code/modules/mob/living/carbon/carbon_defense.html b/code/modules/mob/living/carbon/carbon_defense.html index 3dad58893845..273ca3460599 100644 --- a/code/modules/mob/living/carbon/carbon_defense.html +++ b/code/modules/mob/living/carbon/carbon_defense.html @@ -14,14 +14,14 @@

    code/modules/mob/living/carbon/carbon_defense.dm - +

    /obj/item/self_graspan abstract item representing you holding your own limb to staunch the bleeding, see [/mob/living/carbon/proc/grabbedby] will probably need to find somewhere else to put this.
    diff --git a/code/modules/mob/living/carbon/human/dummy.html b/code/modules/mob/living/carbon/human/dummy.html index 74a2730a19de..e6e30965fbb0 100644 --- a/code/modules/mob/living/carbon/human/dummy.html +++ b/code/modules/mob/living/carbon/human/dummy.html @@ -14,7 +14,7 @@

    code/modules/mob/living/carbon/human/dummy.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/carbon/human/dummy.dm Copies the stock dna setup from the dummy/consistent type

    diff --git a/code/modules/mob/living/carbon/human/emote.html b/code/modules/mob/living/carbon/human/emote.html index b04ce3c7ebf3..4d467a45cc96 100644 --- a/code/modules/mob/living/carbon/human/emote.html +++ b/code/modules/mob/living/carbon/human/emote.html @@ -14,19 +14,19 @@ — Define Details

    code/modules/mob/living/carbon/human/emote.dm - +

    CRY_DURATIONThe time it takes for the crying visual to be removed

    Define Details

    CRY_DURATION - +

    The time it takes for the crying visual to be removed

    diff --git a/code/modules/mob/living/carbon/human/species.html b/code/modules/mob/living/carbon/human/species.html index 21cd795932a4..e7dbc7f25bf3 100644 --- a/code/modules/mob/living/carbon/human/species.html +++ b/code/modules/mob/living/carbon/human/species.html @@ -14,7 +14,7 @@

    code/modules/mob/living/carbon/human/species.dm - +

    @@ -24,7 +24,7 @@

    code/modules/mob/living/carbon/human/species.dm

    Generates species available to choose in character setup at roundstart
    diff --git a/code/modules/mob/living/carbon/human/species_types/felinid.html b/code/modules/mob/living/carbon/human/species_types/felinid.html index 2b10194ed1e8..983ee98010ae 100644 --- a/code/modules/mob/living/carbon/human/species_types/felinid.html +++ b/code/modules/mob/living/carbon/human/species_types/felinid.html @@ -14,7 +14,7 @@

    code/modules/mob/living/carbon/human/species_types/felinid.dm - +

    @@ -30,7 +30,7 @@

    code/modules/mob/living/carbon/human/species_types/felinid.dm

    return the degenerates to their original form
    diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.html b/code/modules/mob/living/carbon/human/species_types/jellypeople.html index 8c033e23488c..c95a81cf4a45 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.html +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.html @@ -14,7 +14,7 @@

    code/modules/mob/living/carbon/human/species_types/jellypeople.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/carbon/human/species_types/jellypeople.dm

    /datum/species/jelly/stargazerSTARGAZERS
    diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.html b/code/modules/mob/living/carbon/human/species_types/lizardpeople.html index 37f654ebe9f7..76afb8af06ca 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.html +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.html @@ -14,19 +14,19 @@ — Define Details

    code/modules/mob/living/carbon/human/species_types/lizardpeople.dm - +

    LIZARD_HEAL_AMOUNTAdds up to a total of 40 assuming they're hurt by both brute and burn

    Define Details

    LIZARD_HEAL_AMOUNT - +

    Adds up to a total of 40 assuming they're hurt by both brute and burn

    diff --git a/code/modules/mob/living/silicon/ai/decentralized/ai_core_display.html b/code/modules/mob/living/silicon/ai/decentralized/ai_core_display.html index 34b96a93e5cf..c6b2d6a882dc 100644 --- a/code/modules/mob/living/silicon/ai/decentralized/ai_core_display.html +++ b/code/modules/mob/living/silicon/ai/decentralized/ai_core_display.html @@ -14,14 +14,14 @@

    code/modules/mob/living/silicon/ai/decentralized/ai_core_display.dm - +

    /obj/machinery/status_display/ai_corePictograph display which the AI can use to emote.
    diff --git a/code/modules/mob/living/simple_animal/constructs.html b/code/modules/mob/living/simple_animal/constructs.html index 197b9582a3d0..5db283597a28 100644 --- a/code/modules/mob/living/simple_animal/constructs.html +++ b/code/modules/mob/living/simple_animal/constructs.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/constructs.dm - +

    @@ -28,7 +28,7 @@

    code/modules/mob/living/simple_animal/constructs.dm

    /datum/action/innate/seek_masterMaster-Tracker
    diff --git a/code/modules/mob/living/simple_animal/hostile/illusion.html b/code/modules/mob/living/simple_animal/hostile/illusion.html index c04975da8376..789658b9edb7 100644 --- a/code/modules/mob/living/simple_animal/hostile/illusion.html +++ b/code/modules/mob/living/simple_animal/hostile/illusion.html @@ -14,14 +14,14 @@

    code/modules/mob/living/simple_animal/hostile/illusion.dm - +

    /mob/living/simple_animal/hostile/illusion/escapeActual Types
    diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html index f4ffe7eb3823..7ee1979e0815 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html @@ -14,19 +14,19 @@ — Define Details

    code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm - +

    ACTIVATE_TOUCHAnomolous Crystal

    Define Details

    ACTIVATE_TOUCH - +

    Anomolous Crystal

    diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/drakeling.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/drakeling.html index af71b37b17ed..0946a4c20e35 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/drakeling.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/drakeling.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/drakeling.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/drakeling.dm

    /datum/action/drake_olliedragon ollie, do I have to explain?
    diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html index d0a883df2005..1eb121de4d68 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_bro It's attacks are as follows:

    diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html index 81d7059fd1be..49f39152f2ba 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm It's attacks are as follows:

    diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html index 68bf7024ddc5..9d7f315bc614 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire It's attacks are as follows:

    diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html index fd40369361b0..2b318aaa852d 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm It's attacks are as follows:

    diff --git a/code/modules/mob/living/simple_animal/hostile/regalrat.html b/code/modules/mob/living/simple_animal/hostile/regalrat.html index 72064be9117e..c794a55e1656 100644 --- a/code/modules/mob/living/simple_animal/hostile/regalrat.html +++ b/code/modules/mob/living/simple_animal/hostile/regalrat.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/regalrat.dm - +

    @@ -23,7 +23,7 @@

    code/modules/mob/living/simple_animal/hostile/regalrat.dm

    /datum/reagent/rat_spitSpittle; harmless reagent that is added by rat king, and makes you disgusted.
    diff --git a/code/modules/mob/living/simple_animal/hostile/space_dragon.html b/code/modules/mob/living/simple_animal/hostile/space_dragon.html index 64ccb59ae844..b2f3065662e2 100644 --- a/code/modules/mob/living/simple_animal/hostile/space_dragon.html +++ b/code/modules/mob/living/simple_animal/hostile/space_dragon.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/mob/living/simple_animal/hostile/space_dragon.dm - +

    DARKNESS_THRESHOLDThe darkness threshold for space dragon when choosing a color
    /mob/living/simple_animal/hostile/space_dragonA space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.

    Define Details

    DARKNESS_THRESHOLD - +

    The darkness threshold for space dragon when choosing a color

    diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.html b/code/modules/mob/living/simple_animal/hostile/syndicate.html index 137b9c05c20c..4d0c61514c80 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.html +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/syndicate.dm - +

    @@ -24,7 +24,7 @@

    code/modules/mob/living/simple_animal/hostile/syndicate.dm

    /mob/living/simple_animal/hostile/syndicate/civilianMisc
    diff --git a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html index 6b129d5375ef..333b713b4eec 100644 --- a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html +++ b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html @@ -14,7 +14,7 @@

    code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm - +

    @@ -22,7 +22,7 @@

    code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

    /mob/living/simple_animal/hostile/venus_human_trapVenus Human Trap
    diff --git a/code/modules/mob/mob_helpers.html b/code/modules/mob/mob_helpers.html index debc9a1338ee..78816344745d 100644 --- a/code/modules/mob/mob_helpers.html +++ b/code/modules/mob/mob_helpers.html @@ -14,7 +14,7 @@

    code/modules/mob/mob_helpers.dm - +

    @@ -54,7 +54,7 @@

    code/modules/mob/mob_helpers.dm

    Offer control of the passed in mob to dead player
    diff --git a/code/modules/mob/mob_movespeed.html b/code/modules/mob/mob_movespeed.html index 6158107f5e3a..2eb3129db84a 100644 --- a/code/modules/mob/mob_movespeed.html +++ b/code/modules/mob/mob_movespeed.html @@ -14,7 +14,7 @@

    code/modules/mob/mob_movespeed.dm - +

    @@ -47,7 +47,7 @@

    code/modules/mob/mob_movespeed.dm

    Checks if a move speed modifier is valid and not missing any data
    diff --git a/code/modules/mob/say.html b/code/modules/mob/say.html index cd656cbeb826..55b6ae3a8de5 100644 --- a/code/modules/mob/say.html +++ b/code/modules/mob/say.html @@ -14,19 +14,19 @@ — Define Details

    code/modules/mob/say.dm - +

    MESSAGE_MODS_LENGTHThe amount of items we are looking for in the message

    Define Details

    MESSAGE_MODS_LENGTH - +

    The amount of items we are looking for in the message

    diff --git a/code/modules/mob/say_readme.html b/code/modules/mob/say_readme.html index 53e6861c874c..ae4e622bcd80 100644 --- a/code/modules/mob/say_readme.html +++ b/code/modules/mob/say_readme.html @@ -14,7 +14,7 @@

    Say code basics - +

    @@ -189,7 +189,7 @@

    VIRTUAL SPEAKERS:

    That's all, folks!

    diff --git a/code/modules/modular_computers/computers/item/computer.html b/code/modules/modular_computers/computers/item/computer.html index 9b9c42400090..1659db4c8d8f 100644 --- a/code/modules/modular_computers/computers/item/computer.html +++ b/code/modules/modular_computers/computers/item/computer.html @@ -14,14 +14,14 @@

    code/modules/modular_computers/computers/item/computer.dm - +

    /obj/item/modular_computer
    diff --git a/code/modules/modular_computers/computers/item/tablet/tablet.html b/code/modules/modular_computers/computers/item/tablet/tablet.html index 7af70f367f6b..2b466a4cf93c 100644 --- a/code/modules/modular_computers/computers/item/tablet/tablet.html +++ b/code/modules/modular_computers/computers/item/tablet/tablet.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/computers/item/tablet/tablet.dm - +

    @@ -22,7 +22,7 @@

    code/modules/modular_computers/computers/item/tablet/tablet.dm Given to Nuke Ops members.

    diff --git a/code/modules/modular_computers/computers/item/tablet/tablet_presets.html b/code/modules/modular_computers/computers/item/tablet/tablet_presets.html index 42c92a01a16d..10deb483342f 100644 --- a/code/modules/modular_computers/computers/item/tablet/tablet_presets.html +++ b/code/modules/modular_computers/computers/item/tablet/tablet_presets.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/computers/item/tablet/tablet_presets.dm - +

    @@ -22,7 +22,7 @@

    code/modules/modular_computers/computers/item/tablet/tablet_presets.dm

    /obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplinkGiven by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.
    diff --git a/code/modules/modular_computers/documentation.html b/code/modules/modular_computers/documentation.html index 98e4b81c328a..4cdc242ce1e1 100644 --- a/code/modules/modular_computers/documentation.html +++ b/code/modules/modular_computers/documentation.html @@ -14,7 +14,7 @@

    Modular computer programs - +

    @@ -82,7 +82,7 @@

    Preinstalls

    Will probably be expanded when new features come around or I get asked to mention something.

    diff --git a/code/modules/modular_computers/file_system/programs/ntdownloader.html b/code/modules/modular_computers/file_system/programs/ntdownloader.html index 0f164e6e591f..81e9eef68a73 100644 --- a/code/modules/modular_computers/file_system/programs/ntdownloader.html +++ b/code/modules/modular_computers/file_system/programs/ntdownloader.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/file_system/programs/ntdownloader.dm - +

    @@ -22,7 +22,7 @@

    code/modules/modular_computers/file_system/programs/ntdownloader.dm

    /datum/computer_file/program/ntnetdownload/syndicateThis app only lists programs normally found in the emagged section of the normal downloader app
    diff --git a/code/modules/modular_computers/file_system/programs/ntpda_msg.html b/code/modules/modular_computers/file_system/programs/ntpda_msg.html index 1dbe5c3eb226..842927aebdd8 100644 --- a/code/modules/modular_computers/file_system/programs/ntpda_msg.html +++ b/code/modules/modular_computers/file_system/programs/ntpda_msg.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/file_system/programs/ntpda_msg.dm - +

    @@ -23,7 +23,7 @@

    code/modules/modular_computers/file_system/programs/ntpda_msg.dm New features: Easy renaming, blocking, and global message monitoring

    diff --git a/code/modules/modular_computers/file_system/programs/portrait_printer.html b/code/modules/modular_computers/file_system/programs/portrait_printer.html index a4513378790e..655e25fd751e 100644 --- a/code/modules/modular_computers/file_system/programs/portrait_printer.html +++ b/code/modules/modular_computers/file_system/programs/portrait_printer.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/modular_computers/file_system/programs/portrait_printer.dm - +

    CANVAS_PAPER_COSThow much paper it takes from the printer to create a canvas.
    /datum/computer_file/program/portrait_printer

    Define Details

    CANVAS_PAPER_COST - +

    how much paper it takes from the printer to create a canvas.

    diff --git a/code/modules/modular_computers/file_system/programs/radar.html b/code/modules/modular_computers/file_system/programs/radar.html index 17e83a7ad598..2e101f3e0629 100644 --- a/code/modules/modular_computers/file_system/programs/radar.html +++ b/code/modules/modular_computers/file_system/programs/radar.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/file_system/programs/radar.dm - +

    @@ -24,7 +24,7 @@

    code/modules/modular_computers/file_system/programs/radar.dm

    /datum/computer_file/program/radar/implantA program that tracks people via tracking implants
    diff --git a/code/modules/modular_computers/file_system/programs/security/secureye.html b/code/modules/modular_computers/file_system/programs/security/secureye.html index ffd4781cacfd..044293fb207a 100644 --- a/code/modules/modular_computers/file_system/programs/security/secureye.html +++ b/code/modules/modular_computers/file_system/programs/security/secureye.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/file_system/programs/security/secureye.dm - +

    @@ -22,7 +22,7 @@

    code/modules/modular_computers/file_system/programs/security/secureye.dm

    /datum/computer_file/program/secureye/laborcampA program that allows you to view the cameras on the Labor Camp
    diff --git a/code/modules/modular_computers/hardware/hard_drive.html b/code/modules/modular_computers/hardware/hard_drive.html index 35debce62cc4..edf1f60c9084 100644 --- a/code/modules/modular_computers/hardware/hard_drive.html +++ b/code/modules/modular_computers/hardware/hard_drive.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/hardware/hard_drive.dm - +

    @@ -22,7 +22,7 @@

    code/modules/modular_computers/hardware/hard_drive.dm

    /obj/item/computer_hardware/hard_drive/small/nukeopsFor tablets given to nuke ops
    diff --git a/code/modules/modular_computers/hardware/recharger.html b/code/modules/modular_computers/hardware/recharger.html index 650ab0985aeb..0247cf3ea5ff 100644 --- a/code/modules/modular_computers/hardware/recharger.html +++ b/code/modules/modular_computers/hardware/recharger.html @@ -14,7 +14,7 @@

    code/modules/modular_computers/hardware/recharger.dm - +

    @@ -22,7 +22,7 @@

    code/modules/modular_computers/hardware/recharger.dm the program that displays laws should always be usable, and the exceptions were starting to pile.

    diff --git a/code/modules/music/music.html b/code/modules/music/music.html index 6e1c58a7be8c..6c3260eb797d 100644 --- a/code/modules/music/music.html +++ b/code/modules/music/music.html @@ -14,14 +14,14 @@

    code/modules/music/music.dm - +

    /datum/musicUsed for playing background music
    diff --git a/code/modules/ninja/energy_katana.html b/code/modules/ninja/energy_katana.html index 27e47755b3e0..a0f6343928d6 100644 --- a/code/modules/ninja/energy_katana.html +++ b/code/modules/ninja/energy_katana.html @@ -14,14 +14,14 @@

    code/modules/ninja/energy_katana.dm - +

    /obj/item/energy_katanaThe space ninja's katana.
    diff --git a/code/modules/paperwork/paper_premade.html b/code/modules/paperwork/paper_premade.html index dfb8ab87794a..2a978433ef41 100644 --- a/code/modules/paperwork/paper_premade.html +++ b/code/modules/paperwork/paper_premade.html @@ -14,7 +14,7 @@

    code/modules/paperwork/paper_premade.dm - +

    @@ -23,7 +23,7 @@

    code/modules/paperwork/paper_premade.dm

    /obj/item/paper/fluff/stations/lavaland/orm_noticeLavaland
    diff --git a/code/modules/particles/byond_particles/particle/fire.html b/code/modules/particles/byond_particles/particle/fire.html index 9b36a2c480b7..b6a9397b7277 100644 --- a/code/modules/particles/byond_particles/particle/fire.html +++ b/code/modules/particles/byond_particles/particle/fire.html @@ -14,14 +14,14 @@

    code/modules/particles/byond_particles/particle/fire.dm - +

    /particles/fireGENERIC FIRE EFEFCT
    diff --git a/code/modules/particles/byond_particles/particle_holder.html b/code/modules/particles/byond_particles/particle_holder.html index 03360be99290..b1d84b70d8ef 100644 --- a/code/modules/particles/byond_particles/particle_holder.html +++ b/code/modules/particles/byond_particles/particle_holder.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/particles/byond_particles/particle_holder.dm - +

    @@ -22,13 +22,13 @@

    code/modules/particles/byond_particles/particle_holder.dm

    /obj/effect/abstract/particle_holderobjects can only have one particle on them at a time, so we use these abstract effects to hold and display the effects. You know, so multiple particle effects can exist at once. also because some objects do not display particles due to how their visuals are built

    Define Details

    PARTICLE_ATTACH_MOB - +

    If we're inside something inside a mob, display off that mob too

    diff --git a/code/modules/particles/byond_particles/particool.html b/code/modules/particles/byond_particles/particool.html index 5463e3e33244..1ff894dd1060 100644 --- a/code/modules/particles/byond_particles/particool.html +++ b/code/modules/particles/byond_particles/particool.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/particles/byond_particles/particool.dm - +

    TEXT_TO_MACROTakes an input string like "A" and turns it into a macro A

    Define Details

    TEXT_TO_MACRO - +

    Takes an input string like "A" and turns it into a macro A

    diff --git a/code/modules/pool/pool.html b/code/modules/pool/pool.html index 2b0bb64fb0fa..f3580d438b13 100644 --- a/code/modules/pool/pool.html +++ b/code/modules/pool/pool.html @@ -14,7 +14,7 @@

    code/modules/pool/pool.dm - +

    @@ -25,7 +25,7 @@

    code/modules/pool/pool.dm Place a pool filter somewhere in the pool if you want people to be able to modify the pool's settings (Temperature) or dump reagents into the pool (which'll change the pool's colour)

    diff --git a/code/modules/power/apc.html b/code/modules/power/apc.html index cb6d7f3a59a5..261e2234c14a 100644 --- a/code/modules/power/apc.html +++ b/code/modules/power/apc.html @@ -14,19 +14,19 @@ — Define Details

    code/modules/power/apc.dm - +

    APC_POWER_GAINamount of power transferred to an APC by an overcharging Ethereal

    Define Details

    APC_POWER_GAIN - +

    amount of power transferred to an APC by an overcharging Ethereal

    diff --git a/code/modules/power/power.html b/code/modules/power/power.html index 138cc37e6fb3..1dcc053a5ec7 100644 --- a/code/modules/power/power.html +++ b/code/modules/power/power.html @@ -14,7 +14,7 @@

    code/modules/power/power.dm - +

    @@ -22,7 +22,7 @@

    code/modules/power/power.dm

    Extracts the powernet and cell of the provided power source
    diff --git a/code/modules/power/reactor/reactor.html b/code/modules/power/reactor/reactor.html index f0ac746284cb..c29c03f54269 100644 --- a/code/modules/power/reactor/reactor.html +++ b/code/modules/power/reactor/reactor.html @@ -14,14 +14,14 @@

    code/modules/power/reactor/reactor.dm - +

    /obj/machinery/atmospherics/components/trinary/nuclear_reactorSee code/__DEFINES/reactor.dm for all the defines used
    diff --git a/code/modules/power/singularity/generator.html b/code/modules/power/singularity/generator.html index 48da1b515ab7..e14b3380fd65 100644 --- a/code/modules/power/singularity/generator.html +++ b/code/modules/power/singularity/generator.html @@ -14,14 +14,14 @@

    code/modules/power/singularity/generator.dm - +

    /obj/machinery/the_singularitygenSINGULARITY SPAWNER
    diff --git a/code/modules/power/supermatter/supermatter.html b/code/modules/power/supermatter/supermatter.html index 4e7b4fba58cf..9cc3fe8ce10f 100644 --- a/code/modules/power/supermatter/supermatter.html +++ b/code/modules/power/supermatter/supermatter.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/power/supermatter/supermatter.dm - +

    @@ -27,38 +27,38 @@

    code/modules/power/supermatter/supermatter.dm

    N2O_HEAT_RESISTANCEHigher == Gas makes the crystal more resistant against heat damage.
    SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWNto prevent accent sounds from layering

    Define Details

    BZ_RADIOACTIVITY_MODIFIER - +

    How much extra radioactivity to emit

    CRITICAL_TEMPERATURE - +

    How much heat before SM prints warnings

    N2O_HEAT_RESISTANCE - +

    Higher == Gas makes the crystal more resistant against heat damage.

    OXYGEN_TRANSMIT_MODIFIER - +

    Higher == Bigger bonus to power generation. All of these get divided by 10-bzcomp * 5 before having 1 added and being multiplied with power to determine rads

    PLASMA_HEAT_PENALTY - +

    Higher == Bigger heat and waste penalty from having the crystal surrounded by this gas. Negative numbers reduce penalty.

    SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN - +

    to prevent accent sounds from layering

    SUPERMATTER_MAXIMUM_ENERGY - +

    How much energy before SM prints tesla warnings

    diff --git a/code/modules/projectiles/ammunition/reusable/arrow.html b/code/modules/projectiles/ammunition/reusable/arrow.html index bd62b257e0ae..ef156d689045 100644 --- a/code/modules/projectiles/ammunition/reusable/arrow.html +++ b/code/modules/projectiles/ammunition/reusable/arrow.html @@ -14,7 +14,7 @@

    code/modules/projectiles/ammunition/reusable/arrow.dm - +

    @@ -22,7 +22,7 @@

    code/modules/projectiles/ammunition/reusable/arrow.dm The ammount of rads released on impact

    diff --git a/code/modules/projectiles/attachments/_attachment.html b/code/modules/projectiles/attachments/_attachment.html index 603c7396806d..1881476361cb 100644 --- a/code/modules/projectiles/attachments/_attachment.html +++ b/code/modules/projectiles/attachments/_attachment.html @@ -14,7 +14,7 @@

    code/modules/projectiles/attachments/_attachment.dm - +

    @@ -23,7 +23,7 @@

    code/modules/projectiles/attachments/_attachment.dm See icons/obj/guns/attachment.dmi.

    diff --git a/code/modules/projectiles/attachments/grips.html b/code/modules/projectiles/attachments/grips.html index 4c057c035b31..5353790827b0 100644 --- a/code/modules/projectiles/attachments/grips.html +++ b/code/modules/projectiles/attachments/grips.html @@ -14,14 +14,14 @@

    code/modules/projectiles/attachments/grips.dm - +

    /obj/item/attachment/gripBase grip
    diff --git a/code/modules/projectiles/attachments/scopes.html b/code/modules/projectiles/attachments/scopes.html index 0d73c2694c94..20e1d6419693 100644 --- a/code/modules/projectiles/attachments/scopes.html +++ b/code/modules/projectiles/attachments/scopes.html @@ -14,14 +14,14 @@

    code/modules/projectiles/attachments/scopes.dm - +

    /obj/item/attachment/scopeBase sight
    diff --git a/code/modules/projectiles/guns/ballistic.html b/code/modules/projectiles/guns/ballistic.html index 6b84c26706a4..a288d96532e5 100644 --- a/code/modules/projectiles/guns/ballistic.html +++ b/code/modules/projectiles/guns/ballistic.html @@ -14,7 +14,7 @@

    code/modules/projectiles/guns/ballistic.dm - +

    @@ -22,7 +22,7 @@

    code/modules/projectiles/guns/ballistic.dm This has a shitload of vars on it, and I'm sorry for that, but it does make making new subtypes really easy

    diff --git a/code/modules/projectiles/guns/energy/laser.html b/code/modules/projectiles/guns/energy/laser.html index 88581a691603..86db32ab614f 100644 --- a/code/modules/projectiles/guns/energy/laser.html +++ b/code/modules/projectiles/guns/energy/laser.html @@ -14,7 +14,7 @@

    code/modules/projectiles/guns/energy/laser.dm - +

    @@ -23,7 +23,7 @@

    code/modules/projectiles/guns/energy/laser.dm

    /obj/item/gun/energy/laser/bluetagLaser Tag
    diff --git a/code/modules/projectiles/guns/misc/medbeam.html b/code/modules/projectiles/guns/misc/medbeam.html index 9de83e351770..de57620d5927 100644 --- a/code/modules/projectiles/guns/misc/medbeam.html +++ b/code/modules/projectiles/guns/misc/medbeam.html @@ -14,7 +14,7 @@

    code/modules/projectiles/guns/misc/medbeam.dm - +

    @@ -26,7 +26,7 @@

    code/modules/projectiles/guns/misc/medbeam.dm

    /obj/item/medbeam_armJust a placeholder until its put on as to not let people use it when its detached
    diff --git a/code/modules/projectiles/projectile/beams.html b/code/modules/projectiles/projectile/beams.html index e16f907164bb..4dee9c9e068d 100644 --- a/code/modules/projectiles/projectile/beams.html +++ b/code/modules/projectiles/projectile/beams.html @@ -14,14 +14,14 @@

    code/modules/projectiles/projectile/beams.dm - +

    /obj/projectile/beam/bfgBFG
    diff --git a/code/modules/projectiles/projectile/energy/nuclear_particle.html b/code/modules/projectiles/projectile/energy/nuclear_particle.html index 1a777df71e2f..b35f190b24b3 100644 --- a/code/modules/projectiles/projectile/energy/nuclear_particle.html +++ b/code/modules/projectiles/projectile/energy/nuclear_particle.html @@ -14,14 +14,14 @@

    code/modules/projectiles/projectile/energy/nuclear_particle.dm - +

    /obj/projectile/energy/nuclear_particle/strongstronger particles
    diff --git a/code/modules/projectiles/projectile/magic.html b/code/modules/projectiles/projectile/magic.html index 1821611712c5..02716b42c40b 100644 --- a/code/modules/projectiles/projectile/magic.html +++ b/code/modules/projectiles/projectile/magic.html @@ -14,14 +14,14 @@

    code/modules/projectiles/projectile/magic.dm - +

    /obj/projectile/magic/aoeGives magic projectiles an area of effect radius that will bump into any nearby mobs
    diff --git a/code/modules/reagents/chemistry.html b/code/modules/reagents/chemistry.html index bdc040302842..cecb26eee83d 100644 --- a/code/modules/reagents/chemistry.html +++ b/code/modules/reagents/chemistry.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/readme.md - +

    @@ -263,7 +263,7 @@

    GOON CHEMS README:

    diff --git a/code/modules/reagents/chemistry/holder.html b/code/modules/reagents/chemistry/holder.html index 21b917383f89..0480bbad83d9 100644 --- a/code/modules/reagents/chemistry/holder.html +++ b/code/modules/reagents/chemistry/holder.html @@ -14,14 +14,14 @@

    code/modules/reagents/chemistry/holder.dm - +

    /datum/reagentsHolder for a bunch of /datum/reagent
    diff --git a/code/modules/reagents/chemistry/machinery/smoke_machine.html b/code/modules/reagents/chemistry/machinery/smoke_machine.html index 76107946c31b..f3f93ca885f9 100644 --- a/code/modules/reagents/chemistry/machinery/smoke_machine.html +++ b/code/modules/reagents/chemistry/machinery/smoke_machine.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/machinery/smoke_machine.dm - +

    @@ -22,7 +22,7 @@

    code/modules/reagents/chemistry/machinery/smoke_machine.dm

    /obj/effect/particle_effect/fluid/smoke/chem/smoke_machineSmoke which is produced by the smoke machine. Slightly transparent and does not block line of sight.
    diff --git a/code/modules/reagents/chemistry/reagents.html b/code/modules/reagents/chemistry/reagents.html index 645d64b5d410..e48340fa9873 100644 --- a/code/modules/reagents/chemistry/reagents.html +++ b/code/modules/reagents/chemistry/reagents.html @@ -14,14 +14,14 @@

    code/modules/reagents/chemistry/reagents.dm - +

    /datum/reagentA single reagent
    diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.html b/code/modules/reagents/chemistry/reagents/alcohol_reagents.html index 18625be6ce04..18528c38e789 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.html +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/reagents/alcohol_reagents.dm - +

    @@ -22,7 +22,7 @@

    code/modules/reagents/chemistry/reagents/alcohol_reagents.dm

    /datum/reagent/consumable/ethanol/beer/stoutSTOUT AND ITS COCKTAILS
    diff --git a/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.html b/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.html index 8019d0199f8f..354761aae75a 100644 --- a/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.html +++ b/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm - +

    @@ -24,7 +24,7 @@

    code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm

    /datum/reagent/medicine/c2/seiverTOXIN
    diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.html b/code/modules/reagents/chemistry/reagents/drink_reagents.html index e6e857f3037a..429594e7c575 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.html +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/reagents/drink_reagents.dm - +

    @@ -22,7 +22,7 @@

    code/modules/reagents/chemistry/reagents/drink_reagents.dm DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum

    diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.html b/code/modules/reagents/chemistry/reagents/food_reagents.html index d069f5112139..0f2446d17b3d 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.html +++ b/code/modules/reagents/chemistry/reagents/food_reagents.html @@ -14,14 +14,14 @@

    code/modules/reagents/chemistry/reagents/food_reagents.dm - +

    /datum/reagent/consumable/entpolyLavaland Flora Reagents
    diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.html b/code/modules/reagents/chemistry/reagents/medicine_reagents.html index c85306c078b4..c6136bcded80 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.html +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.html @@ -14,24 +14,24 @@ — Define Details

    code/modules/reagents/chemistry/reagents/medicine_reagents.dm - +

    REQUIRED_STRANGE_REAGENT_FOR_REVIVALRequired strange reagent for revival.
    TOUCH_CHEM_MAXmaximum volume for touch chemicals to heal with

    Define Details

    REQUIRED_STRANGE_REAGENT_FOR_REVIVAL - +

    Required strange reagent for revival.

    TOUCH_CHEM_MAX - +

    maximum volume for touch chemicals to heal with

    diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.html b/code/modules/reagents/chemistry/reagents/other_reagents.html index 1273280a2f7c..7d6618e4062f 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.html +++ b/code/modules/reagents/chemistry/reagents/other_reagents.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/reagents/other_reagents.dm - +

    @@ -22,7 +22,7 @@

    code/modules/reagents/chemistry/reagents/other_reagents.dm

    /datum/reagent/plantnutrimentHydroponics stuff
    diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.html b/code/modules/reagents/chemistry/reagents/toxin_reagents.html index 031714388675..bdd90d75fcc2 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.html +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.html @@ -14,14 +14,14 @@

    code/modules/reagents/chemistry/reagents/toxin_reagents.dm - +

    /datum/reagent/toxinPoison stuff (Toxins & Acids)
    diff --git a/code/modules/reagents/chemistry/recipes/cat2_medicines.html b/code/modules/reagents/chemistry/recipes/cat2_medicines.html index 888f0018196f..6f4da8b4492a 100644 --- a/code/modules/reagents/chemistry/recipes/cat2_medicines.html +++ b/code/modules/reagents/chemistry/recipes/cat2_medicines.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/recipes/cat2_medicines.dm - +

    @@ -24,7 +24,7 @@

    code/modules/reagents/chemistry/recipes/cat2_medicines.dm

    /datum/chemical_reaction/medicine/seiverTOX
    diff --git a/code/modules/reagents/chemistry/recipes/medicine.html b/code/modules/reagents/chemistry/recipes/medicine.html index 9f47844927b4..2ddd91c36a69 100644 --- a/code/modules/reagents/chemistry/recipes/medicine.html +++ b/code/modules/reagents/chemistry/recipes/medicine.html @@ -14,14 +14,14 @@

    code/modules/reagents/chemistry/recipes/medicine.dm - +

    /datum/chemical_reaction/medsuturemedical stacks
    diff --git a/code/modules/reagents/chemistry/recipes/others.html b/code/modules/reagents/chemistry/recipes/others.html index 6506ca26af49..03ca4834e670 100644 --- a/code/modules/reagents/chemistry/recipes/others.html +++ b/code/modules/reagents/chemistry/recipes/others.html @@ -14,7 +14,7 @@

    code/modules/reagents/chemistry/recipes/others.dm - +

    @@ -24,7 +24,7 @@

    code/modules/reagents/chemistry/recipes/others.dm

    /datum/chemical_reaction/acetoneOther goon stuff
    diff --git a/code/modules/reagents/reagent_containers/blood_pack.html b/code/modules/reagents/reagent_containers/blood_pack.html index a809cb6f8070..9e4d4771b705 100644 --- a/code/modules/reagents/reagent_containers/blood_pack.html +++ b/code/modules/reagents/reagent_containers/blood_pack.html @@ -14,14 +14,14 @@

    code/modules/reagents/reagent_containers/blood_pack.dm - +

    /obj/item/reagent_containers/blood/o_minus/bloodsuckerBloodbag of Bloodsucker blood (used by Vassals only)
    diff --git a/code/modules/reagents/reagent_containers/borghypo.html b/code/modules/reagents/reagent_containers/borghypo.html index e8e79f6f128f..e2ace24fa214 100644 --- a/code/modules/reagents/reagent_containers/borghypo.html +++ b/code/modules/reagents/reagent_containers/borghypo.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/reagents/reagent_containers/borghypo.dm - +

    @@ -27,13 +27,13 @@

    code/modules/reagents/reagent_containers/borghypo.dm

    /obj/item/reagent_containers/borghypo/syndicateSyndicate medborg hypospray
    /obj/item/reagent_containers/borghypo/borgshakerBorg Shaker for the serviceborgs

    Define Details

    BASE_MEDICAL_REAGENTS - +

    All of the default reagent lists for each hypospray (+ hacked variants)

    diff --git a/code/modules/reagents/reagent_containers/bottle.html b/code/modules/reagents/reagent_containers/bottle.html index b750188072b6..b391e4ff2427 100644 --- a/code/modules/reagents/reagent_containers/bottle.html +++ b/code/modules/reagents/reagent_containers/bottle.html @@ -14,7 +14,7 @@

    code/modules/reagents/reagent_containers/bottle.dm - +

    @@ -22,7 +22,7 @@

    code/modules/reagents/reagent_containers/bottle.dm obj/item/reagent_containers/glass/bottle/leadacetate

    diff --git a/code/modules/reagents/reagent_containers/pill.html b/code/modules/reagents/reagent_containers/pill.html index fa69c5f9306d..99c69c3e06d4 100644 --- a/code/modules/reagents/reagent_containers/pill.html +++ b/code/modules/reagents/reagent_containers/pill.html @@ -14,7 +14,7 @@

    code/modules/reagents/reagent_containers/pill.dm - +

    @@ -22,7 +22,7 @@

    code/modules/reagents/reagent_containers/pill.dm

    /obj/item/reagent_containers/pill/zoomdrugs
    diff --git a/code/modules/religion/religion_sects.html b/code/modules/religion/religion_sects.html index 9afd95f99085..4419865c485a 100644 --- a/code/modules/religion/religion_sects.html +++ b/code/modules/religion/religion_sects.html @@ -14,7 +14,7 @@

    code/modules/religion/religion_sects.dm - +

    @@ -25,7 +25,7 @@

    code/modules/religion/religion_sects.dm

    /datum/religion_sect/holylightSect of the Holy Light
    diff --git a/code/modules/religion/rites.html b/code/modules/religion/rites.html index ef78dec7e70a..d9fc7ac1969c 100644 --- a/code/modules/religion/rites.html +++ b/code/modules/religion/rites.html @@ -14,7 +14,7 @@

    code/modules/religion/rites.dm - +

    @@ -26,7 +26,7 @@

    code/modules/religion/rites.dm

    /datum/religion_rites/holysightHoly Light
    diff --git a/code/modules/research/designs.html b/code/modules/research/designs.html index c06170984a02..c82015986b1c 100644 --- a/code/modules/research/designs.html +++ b/code/modules/research/designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs.dm - +

    /datum/design
    diff --git a/code/modules/research/designs/AI_module_designs.html b/code/modules/research/designs/AI_module_designs.html index befcf5a4661f..a3a023e65e33 100644 --- a/code/modules/research/designs/AI_module_designs.html +++ b/code/modules/research/designs/AI_module_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/AI_module_designs.dm - +

    /datum/design/board/safeguard_moduleAI Module Disks
    diff --git a/code/modules/research/designs/autolathe_designs.html b/code/modules/research/designs/autolathe_designs.html index 0d9c7e91f624..ec9defcf7f64 100644 --- a/code/modules/research/designs/autolathe_designs.html +++ b/code/modules/research/designs/autolathe_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/autolathe_designs.dm - +

    /datum/design/airlock_scannerAutolathe Designs
    diff --git a/code/modules/research/designs/biogenerator_designs.html b/code/modules/research/designs/biogenerator_designs.html index 3c157464915c..071b77295127 100644 --- a/code/modules/research/designs/biogenerator_designs.html +++ b/code/modules/research/designs/biogenerator_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/biogenerator_designs.dm - +

    /datum/design/milkBiogenerator Designs
    diff --git a/code/modules/research/designs/bluespace_designs.html b/code/modules/research/designs/bluespace_designs.html index 32b4ca4355f9..79715e3e5cd0 100644 --- a/code/modules/research/designs/bluespace_designs.html +++ b/code/modules/research/designs/bluespace_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/bluespace_designs.dm - +

    /datum/design/beaconBluespace
    diff --git a/code/modules/research/designs/comp_board_designs.html b/code/modules/research/designs/comp_board_designs.html index f5ae1ed158f3..3c592af2311f 100644 --- a/code/modules/research/designs/comp_board_designs.html +++ b/code/modules/research/designs/comp_board_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/comp_board_designs.dm - +

    /datum/design/boardComputer Boards
    diff --git a/code/modules/research/designs/computer_part_designs.html b/code/modules/research/designs/computer_part_designs.html index 77d06bc8a494..6ab79c1bfd9b 100644 --- a/code/modules/research/designs/computer_part_designs.html +++ b/code/modules/research/designs/computer_part_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/computer_part_designs.dm - +

    /datum/design/disk/normalComputer Parts
    diff --git a/code/modules/research/designs/electronics_designs.html b/code/modules/research/designs/electronics_designs.html index d2efa68fcb17..4ab738cc011d 100644 --- a/code/modules/research/designs/electronics_designs.html +++ b/code/modules/research/designs/electronics_designs.html @@ -14,7 +14,7 @@

    code/modules/research/designs/electronics_designs.dm - +

    @@ -23,7 +23,7 @@

    code/modules/research/designs/electronics_designs.dm

    /datum/design/design_diskDisk Construction Disks
    diff --git a/code/modules/research/designs/limbgrower_designs.html b/code/modules/research/designs/limbgrower_designs.html index 0f5dd2c41e01..232a213be46c 100644 --- a/code/modules/research/designs/limbgrower_designs.html +++ b/code/modules/research/designs/limbgrower_designs.html @@ -14,7 +14,7 @@

    code/modules/research/designs/limbgrower_designs.dm - +

    @@ -22,7 +22,7 @@

    code/modules/research/designs/limbgrower_designs.dm

    /obj/item/disk/design_disk/limbsDesign disks and designs - for adding limbs and organs to the limbgrower.
    diff --git a/code/modules/research/designs/machine_designs.html b/code/modules/research/designs/machine_designs.html index 0bfb8e705166..183541ee34c4 100644 --- a/code/modules/research/designs/machine_designs.html +++ b/code/modules/research/designs/machine_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/machine_designs.dm - +

    /datum/design/board/shuttle/engine/plasmaMISC Boards
    diff --git a/code/modules/research/designs/mecha_designs.html b/code/modules/research/designs/mecha_designs.html index 524b6b9cd50e..65ec7396ee00 100644 --- a/code/modules/research/designs/mecha_designs.html +++ b/code/modules/research/designs/mecha_designs.html @@ -14,7 +14,7 @@

    code/modules/research/designs/mecha_designs.dm - +

    @@ -22,7 +22,7 @@

    code/modules/research/designs/mecha_designs.dm

    /datum/design/mech_scattershotMecha Equpment
    diff --git a/code/modules/research/designs/mechfabricator_designs.html b/code/modules/research/designs/mechfabricator_designs.html index 17ecf52071d7..8525f4f9790b 100644 --- a/code/modules/research/designs/mechfabricator_designs.html +++ b/code/modules/research/designs/mechfabricator_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/mechfabricator_designs.dm - +

    /datum/design/borg_upgrade_renameBorg Upgrades
    diff --git a/code/modules/research/designs/medical_designs.html b/code/modules/research/designs/medical_designs.html index f0b4b9bc14f9..831de234e1a1 100644 --- a/code/modules/research/designs/medical_designs.html +++ b/code/modules/research/designs/medical_designs.html @@ -14,7 +14,7 @@

    code/modules/research/designs/medical_designs.dm - +

    @@ -24,7 +24,7 @@

    code/modules/research/designs/medical_designs.dm

    /datum/design/surgerySurgery Designs
    diff --git a/code/modules/research/designs/mining_designs.html b/code/modules/research/designs/mining_designs.html index 8d9f3db136c2..5dc84dc8633b 100644 --- a/code/modules/research/designs/mining_designs.html +++ b/code/modules/research/designs/mining_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/mining_designs.dm - +

    /datum/design/cargo_expressMining
    diff --git a/code/modules/research/designs/misc_designs.html b/code/modules/research/designs/misc_designs.html index 1883830da4c3..cb680c55166a 100644 --- a/code/modules/research/designs/misc_designs.html +++ b/code/modules/research/designs/misc_designs.html @@ -14,7 +14,7 @@

    code/modules/research/designs/misc_designs.dm - +

    @@ -26,7 +26,7 @@

    code/modules/research/designs/misc_designs.dm

    /datum/design/secliteSecurity
    diff --git a/code/modules/research/designs/nanite_designs.html b/code/modules/research/designs/nanite_designs.html index 723cfb5ef6cd..f6d2f407ad7f 100644 --- a/code/modules/research/designs/nanite_designs.html +++ b/code/modules/research/designs/nanite_designs.html @@ -14,7 +14,7 @@

    code/modules/research/designs/nanite_designs.dm - +

    @@ -27,7 +27,7 @@

    code/modules/research/designs/nanite_designs.dm

    /datum/design/nanites/sensor_healthSENSOR NANITES
    diff --git a/code/modules/research/designs/power_designs.html b/code/modules/research/designs/power_designs.html index e1391ef03c50..4eb90aecff16 100644 --- a/code/modules/research/designs/power_designs.html +++ b/code/modules/research/designs/power_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/power_designs.dm - +

    /datum/design/basic_cellPower
    diff --git a/code/modules/research/designs/smelting_designs.html b/code/modules/research/designs/smelting_designs.html index 7c7a4aa45f31..113ae4489829 100644 --- a/code/modules/research/designs/smelting_designs.html +++ b/code/modules/research/designs/smelting_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/smelting_designs.dm - +

    /datum/design/plasteel_alloySMELTABLE ALLOYS
    diff --git a/code/modules/research/designs/stock_parts_designs.html b/code/modules/research/designs/stock_parts_designs.html index 73e89a069481..29475016e9dc 100644 --- a/code/modules/research/designs/stock_parts_designs.html +++ b/code/modules/research/designs/stock_parts_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/stock_parts_designs.dm - +

    /datum/design/RPEDStock Parts
    diff --git a/code/modules/research/designs/telecomms_designs.html b/code/modules/research/designs/telecomms_designs.html index b294472e4be9..942c66c9ccd5 100644 --- a/code/modules/research/designs/telecomms_designs.html +++ b/code/modules/research/designs/telecomms_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/telecomms_designs.dm - +

    /datum/design/board/subspace_receiverSubspace Telecomms
    diff --git a/code/modules/research/designs/tool_designs.html b/code/modules/research/designs/tool_designs.html index c322c4bbdb74..fc08a9901a53 100644 --- a/code/modules/research/designs/tool_designs.html +++ b/code/modules/research/designs/tool_designs.html @@ -14,7 +14,7 @@

    code/modules/research/designs/tool_designs.dm - +

    @@ -23,7 +23,7 @@

    code/modules/research/designs/tool_designs.dm

    /datum/design/alienscalpelAlien Surgical Tools
    diff --git a/code/modules/research/designs/weapon_designs.html b/code/modules/research/designs/weapon_designs.html index 0eb537246174..d5ad40e3d67f 100644 --- a/code/modules/research/designs/weapon_designs.html +++ b/code/modules/research/designs/weapon_designs.html @@ -14,14 +14,14 @@

    code/modules/research/designs/weapon_designs.dm - +

    /datum/design/c38_secWeapons
    diff --git a/code/modules/research/experimentor.html b/code/modules/research/experimentor.html index 914ffc3c58b9..9f733b22ed47 100644 --- a/code/modules/research/experimentor.html +++ b/code/modules/research/experimentor.html @@ -14,14 +14,14 @@

    code/modules/research/experimentor.dm - +

    /obj/item/relicSPECIAL ITEMS
    diff --git a/code/modules/research/machinery/plortmachine.html b/code/modules/research/machinery/plortmachine.html index 3f968381a277..4726d454a029 100644 --- a/code/modules/research/machinery/plortmachine.html +++ b/code/modules/research/machinery/plortmachine.html @@ -14,14 +14,14 @@

    code/modules/research/machinery/plortmachine.dm - +

    /obj/machinery/plortrefineryPlort Redemption Machine
    diff --git a/code/modules/research/server.html b/code/modules/research/server.html index 6fb09124123b..88cdc3d41ef8 100644 --- a/code/modules/research/server.html +++ b/code/modules/research/server.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/research/server.dm - +

    @@ -25,29 +25,29 @@

    code/modules/research/server.dm

    HDD_OVERLOADEDThe ninja has blown the HDD up.
    /obj/machinery/rnd/server/masterMaster R&D server. As long as this still exists and still holds the HDD for the theft objective, research points generate at normal speed. Destroy it or an antag steals the HDD? Half research speed.

    Define Details

    HDD_CUT_LOOSE - +

    Master server HDD has been cut loose.

    HDD_OVERLOADED - +

    The ninja has blown the HDD up.

    HDD_PANEL_CLOSED - +

    Default master server machine state. Use a special screwdriver to get to the next state.

    HDD_PANEL_OPEN - +

    Front master server HDD panel has been removed. Use a special crowbar to get to the next state.

    HDD_PRIED - +

    Master server HDD has been pried loose and is held in by only cables. Use a special set of wirecutters to finish stealing the objective.

    diff --git a/code/modules/research/techweb/all_nodes.html b/code/modules/research/techweb/all_nodes.html index a0ecbc21b382..21fa5ecadb26 100644 --- a/code/modules/research/techweb/all_nodes.html +++ b/code/modules/research/techweb/all_nodes.html @@ -14,7 +14,7 @@

    code/modules/research/techweb/all_nodes.dm - +

    @@ -38,7 +38,7 @@

    code/modules/research/techweb/all_nodes.dm

    /datum/techweb_node/ai_cpu_advancedAI Hardware
    diff --git a/code/modules/research/techweb/layout.html b/code/modules/research/techweb/layout.html index ecb11b19f984..ea6c28a68cce 100644 --- a/code/modules/research/techweb/layout.html +++ b/code/modules/research/techweb/layout.html @@ -14,14 +14,14 @@

    code/modules/research/techweb/layout.dm - +

    /datum/techweb_node/spacevehicle_basicspace vehicle tech
    diff --git a/code/modules/research/xenobiology/crossbreeding/__corecross.html b/code/modules/research/xenobiology/crossbreeding/__corecross.html index 3d0609afec34..baebcb359f14 100644 --- a/code/modules/research/xenobiology/crossbreeding/__corecross.html +++ b/code/modules/research/xenobiology/crossbreeding/__corecross.html @@ -14,14 +14,14 @@

    code/modules/research/xenobiology/crossbreeding/__corecross.dm - +

    /obj/item/slimecrossSLIME CROSSBREEDS
    diff --git a/code/modules/research/xenobiology/crossbreeding/_mobs.html b/code/modules/research/xenobiology/crossbreeding/_mobs.html index 030eb434abc7..186a2bfb83d2 100644 --- a/code/modules/research/xenobiology/crossbreeding/_mobs.html +++ b/code/modules/research/xenobiology/crossbreeding/_mobs.html @@ -14,7 +14,7 @@

    code/modules/research/xenobiology/crossbreeding/_mobs.dm - +

    @@ -22,7 +22,7 @@

    code/modules/research/xenobiology/crossbreeding/_mobs.dm

    /mob/living/simple_animal/slime/transformed_slimeTransformed slime - from Burning Black
    diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.html b/code/modules/research/xenobiology/crossbreeding/_status_effects.html index d30c7f0cb6d8..a51d125df216 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.html +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.html @@ -14,7 +14,7 @@

    code/modules/research/xenobiology/crossbreeding/_status_effects.dm - +

    @@ -22,7 +22,7 @@

    code/modules/research/xenobiology/crossbreeding/_status_effects.dm

    /datum/status_effect/stabilizedSTABILIZED EXTRACTS
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    code/modules/research/xenobiology/xenobiology.dm - +

    @@ -24,7 +24,7 @@

    code/modules/research/xenobiology/xenobiology.dm

    /obj/item/stack/tile/bluespaceDefinitions for slime products that don't have anywhere else to go (Floor tiles, blueprints).
    diff --git a/code/modules/ruins/lavaland_ruin_code.html b/code/modules/ruins/lavaland_ruin_code.html index f58bfef1a9a4..9bfab7f588e4 100644 --- a/code/modules/ruins/lavaland_ruin_code.html +++ b/code/modules/ruins/lavaland_ruin_code.html @@ -14,14 +14,14 @@

    code/modules/ruins/lavaland_ruin_code.dm - +

    /obj/effect/mob_spawn/human/lavaland_syndicateSyndicate Listening Post
    diff --git a/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html b/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html index 00bf0d7579a7..179ff85ec4eb 100644 --- a/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html +++ b/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html @@ -14,14 +14,14 @@

    code/modules/ruins/lavalandruin_code/biodome_clown_planet.dm - +

    /obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escapelavaland clown planet papers
    diff --git a/code/modules/ruins/lavalandruin_code/sloth.html b/code/modules/ruins/lavalandruin_code/sloth.html index 87b9f8c5600e..1b62fded8d90 100644 --- a/code/modules/ruins/lavalandruin_code/sloth.html +++ b/code/modules/ruins/lavalandruin_code/sloth.html @@ -14,14 +14,14 @@

    code/modules/ruins/lavalandruin_code/sloth.dm - +

    /obj/item/paper/fluff/stations/lavaland/slothlavaland slot ruin items
    diff --git a/code/modules/ruins/lavalandruin_code/surface.html b/code/modules/ruins/lavalandruin_code/surface.html index 931fe1949838..82f0a0d1e1c3 100644 --- a/code/modules/ruins/lavalandruin_code/surface.html +++ b/code/modules/ruins/lavalandruin_code/surface.html @@ -14,14 +14,14 @@

    code/modules/ruins/lavalandruin_code/surface.dm - +

    /obj/item/paper/fluff/stations/lavaland/surface/henderson_reportlavaland surface papers
    diff --git a/code/modules/ruins/spaceruin_code/DJstation.html b/code/modules/ruins/spaceruin_code/DJstation.html index 25e87b6b785d..f090213f004e 100644 --- a/code/modules/ruins/spaceruin_code/DJstation.html +++ b/code/modules/ruins/spaceruin_code/DJstation.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/DJstation.dm - +

    /obj/item/paper/fluff/ruins/djstationdjstation items
    diff --git a/code/modules/ruins/spaceruin_code/TheDerelict.html b/code/modules/ruins/spaceruin_code/TheDerelict.html index 8cbc3935aa9c..d1a6eb39af9d 100644 --- a/code/modules/ruins/spaceruin_code/TheDerelict.html +++ b/code/modules/ruins/spaceruin_code/TheDerelict.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/TheDerelict.dm - +

    /obj/item/paper/fluff/ruins/thederelict/equipmentthederelict items
    diff --git a/code/modules/ruins/spaceruin_code/asteroid4.html b/code/modules/ruins/spaceruin_code/asteroid4.html index 3d9c3cdffcd9..de20dd87d8ed 100644 --- a/code/modules/ruins/spaceruin_code/asteroid4.html +++ b/code/modules/ruins/spaceruin_code/asteroid4.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/asteroid4.dm - +

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    code/modules/ruins/spaceruin_code/bigderelict1.dm - +

    /obj/item/paper/crumpled/ruins/bigderelict1/manifestbigderelict1 items
    diff --git a/code/modules/ruins/spaceruin_code/crashedclownship.html b/code/modules/ruins/spaceruin_code/crashedclownship.html index b52f3b5eb23c..b9328be0748c 100644 --- a/code/modules/ruins/spaceruin_code/crashedclownship.html +++ b/code/modules/ruins/spaceruin_code/crashedclownship.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/crashedclownship.dm - +

    /obj/item/paper/fluff/ruins/crashedclownship/true_nationcrashedclownship items
    diff --git a/code/modules/ruins/spaceruin_code/deepstorage.html b/code/modules/ruins/spaceruin_code/deepstorage.html index 8628342110fb..98d9fcce3efd 100644 --- a/code/modules/ruins/spaceruin_code/deepstorage.html +++ b/code/modules/ruins/spaceruin_code/deepstorage.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/deepstorage.dm - +

    /obj/item/paper/fluff/ruins/deepstorage/water_concerndeepstorage items
    diff --git a/code/modules/ruins/spaceruin_code/listeningstation.html b/code/modules/ruins/spaceruin_code/listeningstation.html index f801c7db288b..7560ae234b94 100644 --- a/code/modules/ruins/spaceruin_code/listeningstation.html +++ b/code/modules/ruins/spaceruin_code/listeningstation.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/listeningstation.dm - +

    /obj/item/paper/fluff/ruins/listeningstation/reportslistening station
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    code/modules/ruins/spaceruin_code/oldstation.dm - +

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    code/modules/ruins/spaceruin_code/originalcontent.dm - +

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    code/modules/ruins/spaceruin_code/spacehotel.dm - +

    /obj/item/paper/fluff/ruins/spacehotel/noticespacehotel items
    diff --git a/code/modules/ruins/spaceruin_code/syndicate_derelict_station.html b/code/modules/ruins/spaceruin_code/syndicate_derelict_station.html index 28a1d2a415da..5abbfc6805f7 100644 --- a/code/modules/ruins/spaceruin_code/syndicate_derelict_station.html +++ b/code/modules/ruins/spaceruin_code/syndicate_derelict_station.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/syndicate_derelict_station.dm - +

    /obj/item/paper/fluff/ruins/syndicate_derelict_station/engineeringsyndicate derelict station items
    diff --git a/code/modules/ruins/spaceruin_code/whiteshipruin_box.html b/code/modules/ruins/spaceruin_code/whiteshipruin_box.html index e3ff9b650155..6723a0a68c97 100644 --- a/code/modules/ruins/spaceruin_code/whiteshipruin_box.html +++ b/code/modules/ruins/spaceruin_code/whiteshipruin_box.html @@ -14,14 +14,14 @@

    code/modules/ruins/spaceruin_code/whiteshipruin_box.dm - +

    /obj/item/circuitboard/computer/white_ship/ruinruined whiteship
    diff --git a/code/modules/spells/spell.html b/code/modules/spells/spell.html index 38e6c8b175ee..1ff212248a43 100644 --- a/code/modules/spells/spell.html +++ b/code/modules/spells/spell.html @@ -14,7 +14,7 @@

    code/modules/spells/spell.dm - +

    @@ -23,7 +23,7 @@

    code/modules/spells/spell.dm These spells function off of a cooldown-based system.

    diff --git a/code/modules/spells/spell_types/aoe_spell/_aoe_spell.html b/code/modules/spells/spell_types/aoe_spell/_aoe_spell.html index 62babd8d7f24..00d44d653a78 100644 --- a/code/modules/spells/spell_types/aoe_spell/_aoe_spell.html +++ b/code/modules/spells/spell_types/aoe_spell/_aoe_spell.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/aoe_spell/_aoe_spell.dm - +

    /datum/action/cooldown/spell/aoe
    diff --git a/code/modules/spells/spell_types/charged/_charged.html b/code/modules/spells/spell_types/charged/_charged.html index 14b80e134b50..7d9ac533f162 100644 --- a/code/modules/spells/spell_types/charged/_charged.html +++ b/code/modules/spells/spell_types/charged/_charged.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/charged/_charged.dm - +

    @@ -22,7 +22,7 @@

    code/modules/spells/spell_types/charged/_charged.dm

    /datum/action/cooldown/spell/charged/beam
    diff --git a/code/modules/spells/spell_types/cone/_cone.html b/code/modules/spells/spell_types/cone/_cone.html index 14742c08c7af..c39032fcab4c 100644 --- a/code/modules/spells/spell_types/cone/_cone.html +++ b/code/modules/spells/spell_types/cone/_cone.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/cone/_cone.dm - +

    @@ -22,7 +22,7 @@

    code/modules/spells/spell_types/cone/_cone.dm

    /datum/action/cooldown/spell/cone/staggered
    diff --git a/code/modules/spells/spell_types/cone/cone_of_cold.html b/code/modules/spells/spell_types/cone/cone_of_cold.html index 3f03ca3423e5..2839c3b4e454 100644 --- a/code/modules/spells/spell_types/cone/cone_of_cold.html +++ b/code/modules/spells/spell_types/cone/cone_of_cold.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/cone/cone_of_cold.txt - +

    diff --git a/code/modules/spells/spell_types/jaunt/_jaunt.html b/code/modules/spells/spell_types/jaunt/_jaunt.html index 1c240a05593e..06ed7a1f5f41 100644 --- a/code/modules/spells/spell_types/jaunt/_jaunt.html +++ b/code/modules/spells/spell_types/jaunt/_jaunt.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/jaunt/_jaunt.dm - +

    /datum/action/cooldown/spell/jaunt
    diff --git a/code/modules/spells/spell_types/jaunt/bloodcrawl.html b/code/modules/spells/spell_types/jaunt/bloodcrawl.html index 1b61a448b581..9e087c9ec5ea 100644 --- a/code/modules/spells/spell_types/jaunt/bloodcrawl.html +++ b/code/modules/spells/spell_types/jaunt/bloodcrawl.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/jaunt/bloodcrawl.dm - +

    @@ -26,7 +26,7 @@

    code/modules/spells/spell_types/jaunt/bloodcrawl.dm

    /obj/item/bloodcrawlBloodcrawl "hands", prevent the user from holding items in bloodcrawl
    diff --git a/code/modules/spells/spell_types/jaunt/ethereal_jaunt.html b/code/modules/spells/spell_types/jaunt/ethereal_jaunt.html index 5b38728b5c6b..84eddebbeb2e 100644 --- a/code/modules/spells/spell_types/jaunt/ethereal_jaunt.html +++ b/code/modules/spells/spell_types/jaunt/ethereal_jaunt.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/jaunt/ethereal_jaunt.dm - +

    /obj/effect/dummy/phased_mob/spell_jauntThe dummy that holds people jaunting. Maybe one day we can replace it.
    diff --git a/code/modules/spells/spell_types/jaunt/wirecrawl.html b/code/modules/spells/spell_types/jaunt/wirecrawl.html index 8cccc5dd2285..16d01d3f6090 100644 --- a/code/modules/spells/spell_types/jaunt/wirecrawl.html +++ b/code/modules/spells/spell_types/jaunt/wirecrawl.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/jaunt/wirecrawl.dm - +

    /datum/action/cooldown/spell/jaunt/wirecrawl
    diff --git a/code/modules/spells/spell_types/list_target/_list_target.html b/code/modules/spells/spell_types/list_target/_list_target.html index 5826f56ddcfa..8845355a5e22 100644 --- a/code/modules/spells/spell_types/list_target/_list_target.html +++ b/code/modules/spells/spell_types/list_target/_list_target.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/list_target/_list_target.dm - +

    /datum/action/cooldown/spell/list_target
    diff --git a/code/modules/spells/spell_types/pointed/_pointed.html b/code/modules/spells/spell_types/pointed/_pointed.html index ebc6378d5f5a..febf86e0d43b 100644 --- a/code/modules/spells/spell_types/pointed/_pointed.html +++ b/code/modules/spells/spell_types/pointed/_pointed.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/pointed/_pointed.dm - +

    @@ -22,7 +22,7 @@

    code/modules/spells/spell_types/pointed/_pointed.dm

    /datum/action/cooldown/spell/pointed/projectile
    diff --git a/code/modules/spells/spell_types/projectile/_basic_projectile.html b/code/modules/spells/spell_types/projectile/_basic_projectile.html index 2660a56c39dd..ac22f4f921eb 100644 --- a/code/modules/spells/spell_types/projectile/_basic_projectile.html +++ b/code/modules/spells/spell_types/projectile/_basic_projectile.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/projectile/_basic_projectile.dm - +

    /datum/action/cooldown/spell/basic_projectile
    diff --git a/code/modules/spells/spell_types/right_and_wrong.html b/code/modules/spells/spell_types/right_and_wrong.html index 4ca5a2aab2ca..e0b338dd914b 100644 --- a/code/modules/spells/spell_types/right_and_wrong.html +++ b/code/modules/spells/spell_types/right_and_wrong.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/right_and_wrong.dm - +

    @@ -22,7 +22,7 @@

    code/modules/spells/spell_types/right_and_wrong.dm Used for summon magic and summon guns.

    diff --git a/code/modules/spells/spell_types/self/mutate.html b/code/modules/spells/spell_types/self/mutate.html index 79afa9e28c4e..8272207a6905 100644 --- a/code/modules/spells/spell_types/self/mutate.html +++ b/code/modules/spells/spell_types/self/mutate.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/self/mutate.dm - +

    /datum/action/cooldown/spell/apply_mutationsA spell type that adds mutations to the caster temporarily.
    diff --git a/code/modules/spells/spell_types/self/rod_form.html b/code/modules/spells/spell_types/self/rod_form.html index c6deb0a4d5b9..9daed263c078 100644 --- a/code/modules/spells/spell_types/self/rod_form.html +++ b/code/modules/spells/spell_types/self/rod_form.html @@ -14,20 +14,20 @@ — Define Details

    code/modules/spells/spell_types/self/rod_form.dm - +

    BASE_WIZ_ROD_RANGEThe base distance a wizard rod will go without upgrades.
    /obj/effect/immovablerod/wizardWizard Version of the Immovable Rod.

    Define Details

    BASE_WIZ_ROD_RANGE - +

    The base distance a wizard rod will go without upgrades.

    diff --git a/code/modules/spells/spell_types/self/smoke.html b/code/modules/spells/spell_types/self/smoke.html index 684d4311f7ae..c4e860f00dce 100644 --- a/code/modules/spells/spell_types/self/smoke.html +++ b/code/modules/spells/spell_types/self/smoke.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/self/smoke.dm - +

    @@ -23,7 +23,7 @@

    code/modules/spells/spell_types/self/smoke.dm

    /datum/action/cooldown/spell/smoke/disableUnused smoke that makes people sleep. Used to be for cult?
    diff --git a/code/modules/spells/spell_types/self/soultap.html b/code/modules/spells/spell_types/self/soultap.html index 2d7bd81b96b0..a6c9172782ca 100644 --- a/code/modules/spells/spell_types/self/soultap.html +++ b/code/modules/spells/spell_types/self/soultap.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/self/soultap.dm - +

    /datum/action/cooldown/spell/tapSOUL TAP!
    diff --git a/code/modules/spells/spell_types/shapeshift/_shapeshift.html b/code/modules/spells/spell_types/shapeshift/_shapeshift.html index c14fe955de2c..4282cd826181 100644 --- a/code/modules/spells/spell_types/shapeshift/_shapeshift.html +++ b/code/modules/spells/spell_types/shapeshift/_shapeshift.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/shapeshift/_shapeshift.dm - +

    /datum/action/cooldown/spell/shapeshiftShapeshift spells.
    diff --git a/code/modules/spells/spell_types/teleport/_teleport.html b/code/modules/spells/spell_types/teleport/_teleport.html index 5822b1902ba0..f2a137b66be0 100644 --- a/code/modules/spells/spell_types/teleport/_teleport.html +++ b/code/modules/spells/spell_types/teleport/_teleport.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/teleport/_teleport.dm - +

    @@ -23,7 +23,7 @@

    code/modules/spells/spell_types/teleport/_teleport.dm

    /datum/action/cooldown/spell/teleport/area_teleport
    diff --git a/code/modules/spells/spell_types/teleport/teleport.html b/code/modules/spells/spell_types/teleport/teleport.html index 1becfe59a54c..e9ea8540a719 100644 --- a/code/modules/spells/spell_types/teleport/teleport.html +++ b/code/modules/spells/spell_types/teleport/teleport.html @@ -14,7 +14,7 @@

    code/modules/spells/spell_types/teleport/teleport.dm - +

    @@ -22,7 +22,7 @@

    code/modules/spells/spell_types/teleport/teleport.dm

    /datum/action/cooldown/spell/teleport/area_teleport/wizard/scrollUsed by the wizard's teleport scroll
    diff --git a/code/modules/spells/spell_types/touch/_touch.html b/code/modules/spells/spell_types/touch/_touch.html index 8132b79eee87..07c7674da501 100644 --- a/code/modules/spells/spell_types/touch/_touch.html +++ b/code/modules/spells/spell_types/touch/_touch.html @@ -14,14 +14,14 @@

    code/modules/spells/spell_types/touch/_touch.dm - +

    /datum/action/cooldown/spell/touch
    diff --git a/code/modules/surgery/bodyparts/_bodyparts.html b/code/modules/surgery/bodyparts/_bodyparts.html index 2bd1633f414b..750fd3c02b33 100644 --- a/code/modules/surgery/bodyparts/_bodyparts.html +++ b/code/modules/surgery/bodyparts/_bodyparts.html @@ -14,14 +14,14 @@

    code/modules/surgery/bodyparts/_bodyparts.dm - +

    /obj/item/bodypartBODYPARTS
    diff --git a/code/modules/surgery/bone_mending.html b/code/modules/surgery/bone_mending.html index c50b8b65b4eb..6f5e71c87452 100644 --- a/code/modules/surgery/bone_mending.html +++ b/code/modules/surgery/bone_mending.html @@ -14,7 +14,7 @@

    code/modules/surgery/bone_mending.dm - +

    @@ -26,7 +26,7 @@

    code/modules/surgery/bone_mending.dm

    /datum/surgery_step/repair_bone_compoundRepair Compound Fracture (Crticial)
    diff --git a/code/modules/surgery/burn_dressing.html b/code/modules/surgery/burn_dressing.html index 2c8f637a44d8..7f5ded02216e 100644 --- a/code/modules/surgery/burn_dressing.html +++ b/code/modules/surgery/burn_dressing.html @@ -14,7 +14,7 @@

    code/modules/surgery/burn_dressing.dm - +

    @@ -24,7 +24,7 @@

    code/modules/surgery/burn_dressing.dm

    /datum/surgery_step/dressDressing burns
    diff --git a/code/modules/surgery/healing.html b/code/modules/surgery/healing.html index 5212671826e2..4f0cdeb2cd04 100644 --- a/code/modules/surgery/healing.html +++ b/code/modules/surgery/healing.html @@ -14,7 +14,7 @@

    code/modules/surgery/healing.dm - +

    @@ -23,7 +23,7 @@

    code/modules/surgery/healing.dm

    /datum/surgery/healing/comboCOMBO
    diff --git a/code/modules/surgery/limb_augmentation.html b/code/modules/surgery/limb_augmentation.html index 02d2eed0269d..2465239728da 100644 --- a/code/modules/surgery/limb_augmentation.html +++ b/code/modules/surgery/limb_augmentation.html @@ -14,14 +14,14 @@

    code/modules/surgery/limb_augmentation.dm - +

    /datum/surgery_step/replaceAUGMENTATION SURGERIES
    diff --git a/code/modules/surgery/organs/eyes.html b/code/modules/surgery/organs/eyes.html index e610b4144a04..cd1c1a449e63 100644 --- a/code/modules/surgery/organs/eyes.html +++ b/code/modules/surgery/organs/eyes.html @@ -14,14 +14,14 @@

    code/modules/surgery/organs/eyes.dm - +

    /obj/item/organ/eyes/roboticRobotic
    diff --git a/code/modules/surgery/organs/vocal_cords.html b/code/modules/surgery/organs/vocal_cords.html index 96a5f0e9ed86..83740a0d40d8 100644 --- a/code/modules/surgery/organs/vocal_cords.html +++ b/code/modules/surgery/organs/vocal_cords.html @@ -14,7 +14,7 @@

    code/modules/surgery/organs/vocal_cords.dm - +

    @@ -22,7 +22,7 @@

    code/modules/surgery/organs/vocal_cords.dm

    VOICE OF GOD
    diff --git a/code/modules/surgery/repair_puncture.html b/code/modules/surgery/repair_puncture.html index 0c272e02ebdd..6384b251ad8c 100644 --- a/code/modules/surgery/repair_puncture.html +++ b/code/modules/surgery/repair_puncture.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/surgery/repair_puncture.dm - +

    @@ -23,13 +23,13 @@

    code/modules/surgery/repair_puncture.dm

    /datum/surgery_step/repair_innardsrealign the blood vessels so we can reweld them
    /datum/surgery_step/seal_veinsSealing the vessels back together

    Define Details

    REALIGN_INNARDS - +

    BURN FIXING SURGERIES

    diff --git a/code/modules/swarmers/swarmer.html b/code/modules/swarmers/swarmer.html index fc8544371d13..645e2485c536 100644 --- a/code/modules/swarmers/swarmer.html +++ b/code/modules/swarmers/swarmer.html @@ -14,7 +14,7 @@

    code/modules/swarmers/swarmer.dm - +

    @@ -22,7 +22,7 @@

    code/modules/swarmers/swarmer.dm

    /mob/living/simple_animal/hostile/swarmer/meleeMelee subtype of swarmers, always AI-controlled under normal circumstances. Cannot fire projectiles, but does double stamina damage on melee
    diff --git a/code/modules/swarmers/swarmer_objs.html b/code/modules/swarmers/swarmer_objs.html index f9037981ea78..257d4be7411d 100644 --- a/code/modules/swarmers/swarmer_objs.html +++ b/code/modules/swarmers/swarmer_objs.html @@ -14,14 +14,14 @@

    code/modules/swarmers/swarmer_objs.dm - +

    /obj/structure/swarmer_beaconBeacon which creates sentient player swarmers.
    diff --git a/code/modules/tgchat/message.html b/code/modules/tgchat/message.html index 913b4ad75632..e64f329f343c 100644 --- a/code/modules/tgchat/message.html +++ b/code/modules/tgchat/message.html @@ -14,7 +14,7 @@

    code/modules/tgchat/message.dm - +

    @@ -22,7 +22,7 @@

    code/modules/tgchat/message.dm

    Message-related procs
    diff --git a/code/modules/tgchat/to_chat.html b/code/modules/tgchat/to_chat.html index e82fb23e9ca0..6082ad08e784 100644 --- a/code/modules/tgchat/to_chat.html +++ b/code/modules/tgchat/to_chat.html @@ -14,7 +14,7 @@

    code/modules/tgchat/to_chat.dm - +

    @@ -25,7 +25,7 @@

    code/modules/tgchat/to_chat.dm

    Sends the message to the recipient (target).
    diff --git a/code/modules/tgs.html b/code/modules/tgs.html index 494fb03ef51a..a034eebd6436 100644 --- a/code/modules/tgs.html +++ b/code/modules/tgs.html @@ -14,7 +14,7 @@

    DMAPI Internals - +

    @@ -34,7 +34,7 @@

    DMAPI Internals

    APIs communicate with TGS in two ways. All versions implement TGS -> DM communication using /world/Topic. DM -> TGS communication, called the bridge method, is different for each version.

    diff --git a/code/modules/tgs/core.html b/code/modules/tgs/core.html index 0f5d6a6d8e9c..3a69dc58fbe0 100644 --- a/code/modules/tgs/core.html +++ b/code/modules/tgs/core.html @@ -14,7 +14,7 @@

    Core DMAPI functions - +

    @@ -28,7 +28,7 @@

    Core DMAPI functions

    diff --git a/code/modules/tgs/v3210.html b/code/modules/tgs/v3210.html index e7425594a68d..ddfed46d9157 100644 --- a/code/modules/tgs/v3210.html +++ b/code/modules/tgs/v3210.html @@ -14,7 +14,7 @@

    DMAPI V3 - +

    @@ -25,7 +25,7 @@

    DMAPI V3

    diff --git a/code/modules/tgs/v4.html b/code/modules/tgs/v4.html index 8a48b8aef63d..5b64d71f7d75 100644 --- a/code/modules/tgs/v4.html +++ b/code/modules/tgs/v4.html @@ -14,7 +14,7 @@

    DMAPI V4 - +

    @@ -25,7 +25,7 @@

    DMAPI V4

    diff --git a/code/modules/tgs/v5.html b/code/modules/tgs/v5.html index ef022bb82b07..d06ee4190b5a 100644 --- a/code/modules/tgs/v5.html +++ b/code/modules/tgs/v5.html @@ -14,7 +14,7 @@

    DMAPI V5 - +

    @@ -32,7 +32,7 @@

    DMAPI V5

    diff --git a/code/modules/tgui/external.html b/code/modules/tgui/external.html index fe036024048a..4b64f30e21b7 100644 --- a/code/modules/tgui/external.html +++ b/code/modules/tgui/external.html @@ -14,7 +14,7 @@

    code/modules/tgui/external.dm - +

    @@ -22,7 +22,7 @@

    code/modules/tgui/external.dm

    Middleware for /client/Topic.
    diff --git a/code/modules/tgui/states/never.html b/code/modules/tgui/states/never.html index 77c16a30cf4a..2b738394ec15 100644 --- a/code/modules/tgui/states/never.html +++ b/code/modules/tgui/states/never.html @@ -14,7 +14,7 @@

    code/modules/tgui/states/never.dm - +

    @@ -22,7 +22,7 @@

    code/modules/tgui/states/never.dm SPDX-License-Identifier: MIT

    diff --git a/code/modules/tgui/tgui.html b/code/modules/tgui/tgui.html index 8ca79295f710..77ad9843e234 100644 --- a/code/modules/tgui/tgui.html +++ b/code/modules/tgui/tgui.html @@ -14,7 +14,7 @@

    code/modules/tgui/tgui.dm - +

    @@ -23,7 +23,7 @@

    code/modules/tgui/tgui.dm

    /datum/tguitgui datum (represents a UI).
    diff --git a/code/modules/tgui/tgui_window.html b/code/modules/tgui/tgui_window.html index a9b3d77a1ce1..aad65f05663c 100644 --- a/code/modules/tgui/tgui_window.html +++ b/code/modules/tgui/tgui_window.html @@ -14,7 +14,7 @@

    code/modules/tgui/tgui_window.dm - +

    @@ -22,7 +22,7 @@

    code/modules/tgui/tgui_window.dm SPDX-License-Identifier: MIT

    diff --git a/code/modules/tgui_input/alert.html b/code/modules/tgui_input/alert.html index 735e1bd104dd..34934b797cb9 100644 --- a/code/modules/tgui_input/alert.html +++ b/code/modules/tgui_input/alert.html @@ -14,7 +14,7 @@

    code/modules/tgui_input/alert.dm - +

    @@ -27,7 +27,7 @@

    code/modules/tgui_input/alert.dm

    /datum/tgui_modal/asyncAn asynchronous version of tgui_modal to be used with callbacks instead of waiting on user responses.
    diff --git a/code/modules/tgui_input/list.html b/code/modules/tgui_input/list.html index 6915aa7daa64..eb1e6e867e04 100644 --- a/code/modules/tgui_input/list.html +++ b/code/modules/tgui_input/list.html @@ -14,7 +14,7 @@

    code/modules/tgui_input/list.dm - +

    @@ -27,7 +27,7 @@

    code/modules/tgui_input/list.dm

    /datum/tgui_list_input/asyncAn asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.
    diff --git a/code/modules/tgui_input/number.html b/code/modules/tgui_input/number.html index 7ff5c6b24bbf..647e81064af9 100644 --- a/code/modules/tgui_input/number.html +++ b/code/modules/tgui_input/number.html @@ -14,7 +14,7 @@

    code/modules/tgui_input/number.dm - +

    @@ -28,7 +28,7 @@

    code/modules/tgui_input/number.dm

    /datum/tgui_input_number/asyncAn asynchronous version of tgui_input_number to be used with callbacks instead of waiting on user responses.
    diff --git a/code/modules/tgui_input/text.html b/code/modules/tgui_input/text.html index 666bb37c7a82..6996316d2740 100644 --- a/code/modules/tgui_input/text.html +++ b/code/modules/tgui_input/text.html @@ -14,7 +14,7 @@

    code/modules/tgui_input/text.dm - +

    @@ -28,7 +28,7 @@

    code/modules/tgui_input/text.dm

    /datum/tgui_input_text/asyncAn asynchronous version of tgui_input_text to be used with callbacks instead of waiting on user responses.
    diff --git a/code/modules/tgui_panel/telemetry.html b/code/modules/tgui_panel/telemetry.html index 2af524f78131..25790cf85f76 100644 --- a/code/modules/tgui_panel/telemetry.html +++ b/code/modules/tgui_panel/telemetry.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/tgui_panel/telemetry.dm - +

    @@ -22,20 +22,20 @@

    code/modules/tgui_panel/telemetry.dm SPDX-License-Identifier: MIT

    TGUI_TELEMETRY_RESPONSE_WINDOWMaximum time allocated for sending a telemetry packet.

    Define Details

    TGUI_TELEMETRY_MAX_CONNECTIONS - +

    Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

    Maximum number of connection records allowed to analyze. Should match the value set in the browser.

    TGUI_TELEMETRY_RESPONSE_WINDOW - +

    Maximum time allocated for sending a telemetry packet.

    diff --git a/code/modules/tgui_panel/tgui_panel.html b/code/modules/tgui_panel/tgui_panel.html index b357fd91bbbb..3af48e3a734b 100644 --- a/code/modules/tgui_panel/tgui_panel.html +++ b/code/modules/tgui_panel/tgui_panel.html @@ -14,7 +14,7 @@

    code/modules/tgui_panel/tgui_panel.dm - +

    @@ -24,7 +24,7 @@

    code/modules/tgui_panel/tgui_panel.dm Hosts tgchat and other nice features.

    diff --git a/code/modules/unit_tests/_unit_tests.html b/code/modules/unit_tests/_unit_tests.html index 18fe3e3a0887..325827247e04 100644 --- a/code/modules/unit_tests/_unit_tests.html +++ b/code/modules/unit_tests/_unit_tests.html @@ -14,7 +14,7 @@ — Define Details

    code/modules/unit_tests/_unit_tests.dm - +

    @@ -42,86 +42,86 @@

    code/modules/unit_tests/_unit_tests.dm

    TRAIT_SOURCE_UNIT_TESTSA trait source when adding traits through unit tests

    Define Details

    TEST_ASSERT - +

    Asserts that a condition is true If the condition is not true, fails the test

    TEST_ASSERT_EQUAL - +

    Asserts that the two parameters passed are equal, fails otherwise Optionally allows an additional message in the case of a failure

    TEST_ASSERT_NOTEQUAL - +

    Asserts that the two parameters passed are not equal, fails otherwise Optionally allows an additional message in the case of a failure

    TEST_ASSERT_NOTNULL - +

    Asserts that a parameter is not null

    TEST_ASSERT_NULL - +

    Asserts that a parameter is null

    TEST_CREATE_AND_DESTROY - +

    This must be the last test to run due to the inherent nature of the test iterating every single tangible atom in the game and qdeleting all of them (while taking long sleeps to make sure the garbage collector fires properly) taking a large amount of time.

    TEST_FAIL - +

    For advanced cases, fail unconditionally but don't return (so a test can return multiple results)

    TEST_FOCUS - +

    Only run the test provided within the parentheses This is useful for debugging when you want to reduce noise, but should never be pushed Intended to be used in the manner of TEST_FOCUS(/datum/unit_test/math)

    TEST_LONGER - +

    After most test steps, used for tests that run long so shorter issues can be noticed faster

    TEST_NOTICE - +

    Logs a noticable message on GitHub, but will not mark as an error. Use this when something shouldn't happen and is of note, but shouldn't block CI. Does not mark the test as failed.

    TEST_OUTPUT_GREEN - +

    Change color to green on ANSI terminal output, if enabled with -DANSICOLORS.

    TEST_OUTPUT_RED - +

    Change color to red on ANSI terminal output, if enabled with -DANSICOLORS.

    TEST_OUTPUT_YELLOW - +

    Change color to yellow on ANSI terminal output, if enabled with -DANSICOLORS.

    TRAIT_SOURCE_UNIT_TESTS - +

    A trait source when adding traits through unit tests

    UNIT_TEST_PASSED - +

    Constants indicating unit test completion status

    diff --git a/code/modules/unit_tests/dragon_expiration.html b/code/modules/unit_tests/dragon_expiration.html index c63eaccd0fa0..73b92dbab799 100644 --- a/code/modules/unit_tests/dragon_expiration.html +++ b/code/modules/unit_tests/dragon_expiration.html @@ -14,7 +14,7 @@

    code/modules/unit_tests/dragon_expiration.dm - +

    @@ -22,7 +22,7 @@

    code/modules/unit_tests/dragon_expiration.dm

    /datum/unit_test/space_dragon_expirationUnit tests that the space dragon - when its rift expires and it gets qdel'd - doesn't delete all the mobs it has eaten
    diff --git a/code/modules/unit_tests/dynamic_ruleset_sanity.html b/code/modules/unit_tests/dynamic_ruleset_sanity.html index 6f012a5dd42a..943404115882 100644 --- a/code/modules/unit_tests/dynamic_ruleset_sanity.html +++ b/code/modules/unit_tests/dynamic_ruleset_sanity.html @@ -14,14 +14,14 @@

    code/modules/unit_tests/dynamic_ruleset_sanity.dm - +

    /datum/unit_test/dynamic_roundstart_ruleset_sanityVerifies that roundstart dynamic rulesets are setup properly without external configuration.
    diff --git a/code/modules/unit_tests/focus_only_tests.html b/code/modules/unit_tests/focus_only_tests.html index 46f11be35a9b..53c8a6d999c0 100644 --- a/code/modules/unit_tests/focus_only_tests.html +++ b/code/modules/unit_tests/focus_only_tests.html @@ -14,7 +14,7 @@

    code/modules/unit_tests/focus_only_tests.dm - +

    @@ -27,7 +27,7 @@

    code/modules/unit_tests/focus_only_tests.dm

    /datum/unit_test/focus_only/multiple_space_initializationChecks that every created emissive has a valid icon_state
    diff --git a/code/modules/unit_tests/map_landmarks.html b/code/modules/unit_tests/map_landmarks.html index 1c6a66134d76..4ade0c79dfb7 100644 --- a/code/modules/unit_tests/map_landmarks.html +++ b/code/modules/unit_tests/map_landmarks.html @@ -14,7 +14,7 @@

    code/modules/unit_tests/map_landmarks.dm - +

    @@ -23,7 +23,7 @@

    code/modules/unit_tests/map_landmarks.dm Tests that [/datum/job/proc/get_default_roundstart_spawn_point] returns a landmark from all joinable jobs.

    diff --git a/code/modules/unit_tests/mapping.html b/code/modules/unit_tests/mapping.html index 2a69febfde7a..05f07e94bcc9 100644 --- a/code/modules/unit_tests/mapping.html +++ b/code/modules/unit_tests/mapping.html @@ -14,14 +14,14 @@

    code/modules/unit_tests/mapping.dm - +

    /datum/unit_test/log_mappingConveys all log_mapping messages as unit test failures, as they all indicate mapping problems.
    diff --git a/code/modules/uplink/uplink_items.html b/code/modules/uplink/uplink_items.html index a3228ac82a60..15d9eff83756 100644 --- a/code/modules/uplink/uplink_items.html +++ b/code/modules/uplink/uplink_items.html @@ -14,7 +14,7 @@

    code/modules/uplink/uplink_items.dm - +

    @@ -24,7 +24,7 @@

    code/modules/uplink/uplink_items.dm

    /datum/uplink_item/ntNT Uplink items
    diff --git a/code/modules/vending/_vending.html b/code/modules/vending/_vending.html index bcba1a9df18e..4e622a659fe2 100644 --- a/code/modules/vending/_vending.html +++ b/code/modules/vending/_vending.html @@ -14,7 +14,7 @@

    code/modules/vending/_vending.dm - +

    @@ -23,7 +23,7 @@

    code/modules/vending/_vending.dm

    /obj/machinery/vendingCaptalism in the year 2525, everything in a vending machine, even love
    diff --git a/code/world.html b/code/world.html index 7557cfe7a2fc..b86d5ba4f3a0 100644 --- a/code/world.html +++ b/code/world.html @@ -14,14 +14,14 @@

    code/world.dm - +

    /worldTwo possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke
    diff --git a/datum.html b/datum.html index 8f6a28ea2769..78f545ace5a5 100644 --- a/datum.html +++ b/datum.html @@ -16,7 +16,7 @@

    /datum - +

    The absolute base class for everything

    @@ -78,13 +78,13 @@

    Var Details

    Active timers with this datum as the target

    cached_ref - +

    A cached version of our \ref The brunt of \ref costs are in creating entries in the string tree (a tree of immutable strings) @@ -92,25 +92,25 @@

    Var Details

    Any datum registered to receive signals from this datum is in this list

    datum_components - +

    Components attached to this datum

    datum_flags - +

    Datum level flags

    gc_destroyed - +

    Tick count time when this object was destroyed.

    If this is non zero then the object has been garbage collected and is awaiting either @@ -118,19 +118,19 @@

    Var Details

    List of callbacks for signal procs

    status_traits - +

    Status traits attached to this datum

    tgui_shared_states - +

    global

    Associative list of JSON-encoded shared states that were set by @@ -138,12 +138,12 @@

    Var Details

    - +

    A weak reference to another datum

    Proc Details

    Destroy

    Default implementation of clean-up code.

    @@ -160,7 +160,7 @@

    Var Details

    Return any component assigned to this datum of the given type

    @@ -171,7 +171,7 @@

    Var Details

    Get all components of a given type that are attached to this datum

    @@ -181,7 +181,7 @@

    Var Details

    Return any component assigned to this datum of the exact given type

    @@ -192,7 +192,7 @@

    Var Details

    Register to listen for a signal from the passed in target

    @@ -210,13 +210,13 @@

    Var Details

    Registers multiple signals to the same proc.

    TakeComponent

    Transfer this component to another parent

    @@ -227,14 +227,14 @@

    Var Details

    Called when a href for this datum is clicked

    Sends a COMSIG_TOPIC signal

    TransferComponents

    Transfer all components to target

    @@ -245,7 +245,7 @@

    Var Details

    Stop listening to a given signal from target

    @@ -258,7 +258,7 @@

    Var Details

    Creates an instance of new_type in the datum and attaches to it as parent

    @@ -268,13 +268,13 @@

    Var Details

    Finds the singleton for the element type given and attaches it to src

    _LoadComponent

    Get existing component of type, or create it and return a reference to it

    @@ -286,14 +286,14 @@

    Var Details

    Finds the singleton for the element type given and detaches it from src You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE

    _SendSignal

    Internal proc to handle most all of the signaling procedure

    @@ -301,32 +301,32 @@

    Var Details