-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathWin.h
94 lines (83 loc) · 1.72 KB
/
Win.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
#ifndef WIN_H
#define WIN_H
#include <string>
#include "vector"
#include<iostream>
#include "game.h"
#include <fstream>
#include <sstream>
#include <chrono>
#include <SFML/Graphics.hpp>
using namespace std;
struct windowSize
{
unsigned int col;
unsigned int row;
unsigned int mines;
};
class welcomWindow
{
string name = "Minesweeper";
windowSize size;
unsigned int timer = 0;
unsigned int remain = 0;
public:
void display(string filePath);
welcomWindow()
{
}
welcomWindow(windowSize sizeInput)
{
this->size.col = sizeInput.col;
this->size.row = sizeInput.row;
this->size.mines = sizeInput.mines;
}
};
class TimerE
{
chrono::time_point<chrono::high_resolution_clock> start = chrono::high_resolution_clock::now();
int savedseconds = 0;
bool pauseFlag = false;
public:
void reset();
int getSeconds();
void pause();
void continueTimer();
};
class gameWindow
{
string name = "Minesweeper";
string username;
windowSize size;
public:
void display(string filePath);
gameWindow()
{
}
gameWindow(windowSize sizeInput, string user)
{
username = user;
this->size.col = sizeInput.col;
this->size.row = sizeInput.row;
this->size.mines = sizeInput.mines;
}
};
class leaderWindow
{
string name = "Minesweeper";
string username;
windowSize size;
public:
void display(string filePath, bool winFlag, int timeE = 0);
leaderWindow()
{
}
leaderWindow(windowSize sizeInput, string user)
{
username = user;
this->size.col = sizeInput.col;
this->size.row = sizeInput.row;
this->size.mines = sizeInput.mines;
}
};
#endif